View Profile: HawaiiSteveO - Morrus' Unofficial Tabletop RPG News
  • HawaiiSteveO's Avatar
    Tuesday, 27th November, 2018, 11:47 AM
    Ugh , average at best. I had high hopes for this season as Broadchurch was fantastic, and I think JW is a great Doctor. They stories are simply hit and miss. I regularly rewatch / listen to old favourites going back to Eccelston, Tennant, and Smith episodes. That really tapered off with Capaldi’s seasons, and there have only been 1-2 this year I would revisit :(
    214 replies | 6088 view(s)
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  • HawaiiSteveO's Avatar
    Tuesday, 20th November, 2018, 08:01 PM
    Kerblam! That was just weird, and feels like story wasn't finished yet. Is it just me, or did the robots have the same voice as The Host from Voyage of the Damned? (scroll down slightly for real Amazon Robots!) https://www.technologyreview.com/s/611295/humans-are-still-crucial-to-amazons-fulfillment-process/
    214 replies | 6088 view(s)
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  • HawaiiSteveO's Avatar
    Friday, 16th November, 2018, 06:00 PM
    I don't know what you mean? I'm not referring to their physical location. They seem to have gone dark, nothing on twitter, facebook, website for +30 days. *edit* spoke too soon website now has post dated today Now Hiring*
    3 replies | 293 view(s)
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  • HawaiiSteveO's Avatar
    Friday, 16th November, 2018, 05:06 PM
    Oct 8 last activity on website, Sep 5 on twitter :confused: I was digging through my Adventures in Middle Earth stuff and wanted to see how Moria was coming along.
    3 replies | 293 view(s)
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  • HawaiiSteveO's Avatar
    Monday, 12th November, 2018, 05:14 PM
    Really, really different episode although I thought it was fantastic. It’s great to see them taking risks and trying different things.
    214 replies | 6088 view(s)
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About HawaiiSteveO

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D&D Basic Rules Updated Wednesday, 28th November, 2018 07:30 PM

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Friday, 30th November, 2018


Thursday, 22nd November, 2018


Tuesday, 13th November, 2018


Wednesday, 8th November, 2017

  • 10:22 PM - pemerton mentioned HawaiiSteveO in post Cultural appropriation in gaming
    ... on good information or bad information? Are the judgments generally in line with a broader community or are they outliers?The OP doesn't reallly let me answer any of those questions. The issue of cultural appropriation is (in my view) complex. Some of the concerns are about crowding out public space and establishing or perpetuating stereotypes. Among friends in a social RPG session, these concerns play out differently from how they might in (say) a music video or novel or film. I've GMed games in which white players play non-white characters; and in which people whose cultural heritage is essentially European play characters whose heritage (allowing for the fantasy context) is non-European. (On these boards I've often posted about Oriental Adventures games I've run.) I don't think that such campaigns and characters are per se racist. But as came out in the thread about ToA, lazy or stereotyped characterisations are something to watch out for. I'm certainly not trying to tell HawaiiSteveO how to run a game or an NPC. That's up to him (?) and his group. Throwing around the most demeaning and inflammatory insult available, is not what friends (or "friends"?) do to each other.Huh?

Wednesday, 27th September, 2017

  • 12:35 AM - pukunui mentioned HawaiiSteveO in post Tomb of Annihilation - how's it going so far?! **spoilers**
    dropbear8mybaby: Let it go, man. HawaiiSteveO: I just got my copy in the mail yesterday, and I've only made it up to the "Finding a Guide" section (although I skimmed through the whole thing), but already I want to run this. I have been running the Tales from the Yawning Portal adventures, but I'm thinking I might segue into this one after The Forge of Fury -- cutting out Hidden Shrine, White Plume Mountain, and Dead in Thay -- before going back in for Against the Giants and maybe capping it off with Tomb of Horrors as a rematch against Acererak (now reduced to his demilich form again).

Saturday, 1st October, 2016


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Friday, 30th November, 2018

  • 12:18 AM - doctorbadwolf quoted HawaiiSteveO in post Running an actual heist?
    As a side note, the upcoming Al season for Eberron indicates some heist type adventures. Can't wait to see if they can pull it off better than DH! I've never used AL adventures for my home group, but these sound great! DDAL-ELW03 The Cannith Code Level Range: 1-4 (optimized for 3rd level) Adventure Designer: Cindy Moore Adventure Description: To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he’s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out. Adventure Length: 2 to 4 hours DMsGuild Release: Friday, October 12 2018 DDAL-ELW07 Blades of Terror Level Range: 5-10 (optimized for 7th level) Adventure Designer: Lysa Chen Adventure Description: What secret cargo is House Cannith hiding in an airship bound for Aundair? A simple heist at 30,000 feet turns deadly when a new threat rises out of the Mournland! Adventure Length: 2 to 4 hours DMsGuild Release: Friday, November 9 2018 DDAL-ELW08 The Kunda...

Wednesday, 28th November, 2018

  • 07:39 PM - Jester David quoted HawaiiSteveO in post D&D Basic Rules Updated
    Tried this with Red Hand of Doom (bought from dmsguild) but doesn't work, says encrypted. Too bad! Different products. PDFs from DriveThru/DMsGuild are watermarked and locked from editing. The Basic Rules are not. (Having bought a copy myself, I can confirm it can be printed from Lulu.) Thankfully, the PoD version of Red Hand Of Doom is available again on DMsGuild.

Friday, 14th September, 2018

  • 07:30 PM - smbakeresq quoted HawaiiSteveO in post War forged AC again! Using as is but bad guys need some help!
    OK lots of virtual ink spilled on this, numbers crunched etc still not convinced. Great PC I really like in my party, although juggernaut forge domain cleric AC 20 (+2 for shield) and goes up to AC 22 with Shield of Faith, all this at 3rd level. Putting debate to the side and for now playing it as is . . . wow. Any CR appropriate critter with rudimentary intelligence is going to know not to even bother. Short of constantly using monsters with pack tactics, area effect spells, hold person (bad idea on cleric as save is WIS) constant use of prone, etc makes the WF near impossible to hit. Using RAW what are some other things bad guys would have come up with when going against a juggernaut WF? It may or may not even out at higher levels, but that doesn't much help my bad guys right now :mad:! Your example highlights a common problem with group dynamics. As a tank you want to take hits for others with less HP and armor, but if you make your high AC obvious to any intelligent creature they don’t...
  • 04:49 PM - Paul Farquhar quoted HawaiiSteveO in post War forged AC again! Using as is but bad guys need some help!
    Great PC I really like in my party, although juggernaut forge domain cleric AC 20 (+2 for shield) and goes up to AC 22 with Shield of Faith, all this at 3rd level. It's not that hard to achieve if you build around maximising AC. My Eldritch Knight had an AC of 21/26 with Shield at level 3 (the party pooled funds to buy the full plate). It's best to assume that there will be one party member with a stupid-high AC, and design encounters accordingly. One reason I don't go in for "hordes of goblins" when designing low level encounters. Also, remember at level 3 you can go up to CR 7, so you could have something like a hill giant - CR 5, +8 attack. Owlbears are CR 3 and +7 attack. You could throw a couple of those at the party.
  • 04:23 PM - Caliban quoted HawaiiSteveO in post War forged AC again! Using as is but bad guys need some help!
    Ohh I like this one thanks! Instant villain! If you are using feats, give the cleric Sharpshooter so they can throw the net at 10 and 15 feet without disadvantage. (Nets are ranged weapons). I have a character I made with this theme - they throw the net, and then bonus action (also from the war domain) throw a dart with the -5 att/+10 damage from sharpshooter. (Because darts are also ranged weapons). Channel divinity on whichever attack is needed.

Tuesday, 11th September, 2018

  • 09:33 PM - LordEntrails quoted HawaiiSteveO in post Pulling Off a Dragon Heist in Waterdeep: The Review
    ... For me, however, there are multiple parts in the book that I wish were fleshed out much much more. ... ... As with ToA, I do think there is just too much in the book, and overall it could be shorter & tighter. *lol* Too much for some, too little for others. I guess that means that maybe WotC got the amount of content/detail right?
  • 03:48 PM - collin quoted HawaiiSteveO in post Waterdeep: Dragon Heist First Impressions
    From my skimming so far seems like lot of the work is converting various factions into Eberron ones. My new campaign has already played 2 adventures in a Sharn are are loosely affiliated with the Boromar Clan. They’ve had a run in with Daask already, and I was planning to throw Tarkanan into the mix as well. On top of that one of the PCs is a Cannith. Then there are the other dragonmarked houses, maybe one could be Cassalanters ..? I need to write some stuff down ..! Xanathar = Boromar ? Zhents = Daask ? Lots to think about ...I’d for sure get a guide on dmsguild if you made it ! Or wait for AL season. I'll give you a taste of what I am thinking and where I am going with my transposing Waterdeep to Sharn. Zhents = Order of the Emerald Claw, but Boromar Clan could be another option, or they could be in cahoots with each other.:eek: Manshoon = wizard necromancer of the Emerald Claw Xanathar - could leave the same, change his name, or if you want to go full-tilt Eberron, make him a ...

Sunday, 9th September, 2018

  • 04:13 AM - collin quoted HawaiiSteveO in post Waterdeep: Dragon Heist First Impressions
    I'm a recent Eberron convert, and planning on using in Sharn for sure. From what I've read so far seems like it won't be too bad, need to make a few notes as I go. Some Realms factions are prominent, but my thinking is they can be switched over to Dragonmarked Houses / powerful noble family / other Sharn factions - Boromar & Daask seem obvious choices to me at this point early on. EDIT -actually reading little further on might be a lot of work. Thinking AL season coming up might be a better fit for me & my group. I agree. My original plan was to convert this adventure to Eberron using Sharn in place of Waterdeep. The characters and locations are particularly so integrated to the Realms that it is proving to be a far greater challenge than I originally thought. BUT I AM UP TO THE CHALLENGE! :) ;) B-) I am going ahead with the conversion since I have a fair amount of time before I would be needing to run this adventure with the current group of people I am playing with. I have...

Tuesday, 4th September, 2018


Thursday, 23rd August, 2018

  • 03:07 PM - gyor quoted HawaiiSteveO in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    If I understand it correctly, the new book is 1/2 sourcebook on Waterdeep and 1/2 city adventure for levels 1-5. Wanting to know what all the fuss was about, I picked up the Wayfinder's Guide to Eberron on DDB and totally dig it! My new campaign is going to be set in Khorvaire. Obvious question - why would I buy Dragon Heist? To me heist theme is fantastic for Eberron, and I suppose adventure portion could be set in Sharn with some serious changes. Has WOTC said anything about details included in book to help DM's use in other settings? Not great value for first part of the book though, aside from cherry picking to flesh out Sharn? You might want to buy Guildmasters Guide to Ravnica's book too then as it is supposed to have tools in it for running urban campaigns.
  • 08:39 AM - delericho quoted HawaiiSteveO in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    I would think that Wizards wants everyone who plays D&D to buy everything they put out for D&D. Not sure how that works out in practice though. I daresay they want that, but it's just not happening: as we know, they've quoted a figure of 15M people having played D&D (in some form) in North America in the last year. We don't know how many copies the PHB has sold, but it's probably somewhere between 1 and 2 million. And we also know they have a stated goal of selling 100k of each of their hardbacks. So a very large number of players actually buy nothing for the game (maybe some dice), and of those who do a very large buy nothing beyond the PHB.

Wednesday, 22nd August, 2018

  • 06:03 PM - Parmandur quoted HawaiiSteveO in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    If I understand it correctly, the new book is 1/2 sourcebook on Waterdeep and 1/2 city adventure for levels 1-5. Wanting to know what all the fuss was about, I picked up the Wayfinder's Guide to Eberron on DDB and totally dig it! My new campaign is going to be set in Khorvaire. Obvious question - why would I buy Dragon Heist? To me heist theme is fantastic for Eberron, and I suppose adventure portion could be set in Sharn with some serious changes. Has WOTC said anything about details included in book to help DM's use in other settings? Not great value for first part of the book though, aside from cherry picking to flesh out Sharn? Waterdeep is a fairly generic example of an old pulp trope, the seedy Sword & Sorcery metropolis: rename it Lankhmar, City-state of the Invincible Overlord, Greyhawk, Ankh-Morpork or make up a new name and not much changes. Might have to work harder for Sharn or Tyr, but it is doable.
  • 05:10 PM - delericho quoted HawaiiSteveO in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    Not sure how I can pick the good ones if I but them for around $4 each (Canadian) as they come out! Wait a bit and then buy the ones you want? Bear in mind that if you're using them for your home game, there's also no reason to stick to only the Eberron AL adventures - just use whatever adventures happen to fit best with what you're doing.
  • 05:03 PM - delericho quoted HawaiiSteveO in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    Took a quick peek at dmsguild and AL adventures really hit or miss review wise. I always thought AL was for drop in players at game store and were one shot basic encounters with players that may or may not come back next time? Close. They're short adventures intended for a fixed duration (3 hours?). It is indeed the case that the players may or may not come back, so they're very much self-contained. It's not particularly surprising that the reviews are a bit hit or miss. I'd stick with only the 'good' ones. :) Hmm now I can't decide on Eberron Dragon Heist or AL series... wow I have a choice of products go figure! Or you could homebrew your own Eberron adventures? :)
  • 04:17 PM - ccs quoted HawaiiSteveO in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    I see there was a Curse of Strahd season - why would there be something separate from the actual book? http://dndadventurersleague.org/storyline-seasons/embers-of-the-last-war/ My 1st thought(s) on that are: 1) Help hype the book. 2) An AL season might be too short a time to play through the actual book. Thus x # of sessions sharing the theme/setting. My 2nd thought is: By not playing through the actual book, there's no "official version" ending to whatever adventure is being featured.
  • 04:02 PM - jasper quoted HawaiiSteveO in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    As a side note, I saw there is an Eberron season of Adventurers League coming up. I'm not that familiar with it, never played in organized setting. Are these suitable for home group as well - adventure path type of idea? I see there was a Curse of Strahd season - why would there be something separate from the actual book? http://dndadventurersleague.org/storyline-seasons/embers-of-the-last-war/ Yes all adventure league adventures/modules/books are great for homebrew. And as homebrew you can change the various hooks to fit your group. Edit to add. Consider the Season 4 adventures as add on stuff to go along with the book. Or as stand alone for people who did not have the time to run thru the whole book.
  • 03:12 PM - delericho quoted HawaiiSteveO in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    Obvious question - why would I buy Dragon Heist? To me heist theme is fantastic for Eberron, and I suppose adventure portion could be set in Sharn with some serious changes. Has WOTC said anything about details included in book to help DM's use in other settings? I think there was some mention of it including systems for running urban adventures in general (though I may be mis-remembering - was that Ravnica?). That may or may not be worth the price of entry. Not great value for first part of the book though, aside from cherry picking to flesh out Sharn? Given that D&D Classics has "Sharn: City of Towers" for $15, I think I'd recommend picking that up rather than cherry-picking things to adapt from Waterdeep - other that both being big cities, they're pretty different. As for the "splitting the market" thing: I don't think WotC are overly concerned about it in this case, largely because I think they're aimed at different groups - the Eberron 'book' is aimed at a smallish number ...

Tuesday, 24th July, 2018

  • 06:25 PM - collin quoted HawaiiSteveO in post Eberron It Is? [UPDATED & CONFIRMED!]
    Break out the twitter-tweeting ;) someone! Although from what I understand 1/2 the book is about Waterdeep and the other 1/2 is the adventure, so maybe not a great idea after all (as far as cost is concerned). I see it as more of a two-for. As I understand, there are at least 4 different villains to choose from and multiple different paths the DM and players could take. As is, you could run the adventure in FR. If you want to change it up even more, run it in Eberron (or Greyhawk, for that matter). Granted there is some conversion that would need to be done, probably even if they provide some guidance in the book. But that does not deter me in the least. I actually get a kick out of doing that stuff. I have already started my conversions for Manshoon and Jaraxle. You wouldn't have to switch anything for Xanathar (make it Xaejil if you prefer). And as for the Cassalanters, pick any noble/aristocratic family name from the 3.5 Sharn resource guide, and boom, you're on your way. In fact...
  • 05:44 PM - Gradine quoted HawaiiSteveO in post Eberron It Is? [UPDATED & CONFIRMED!]
    As a total tangent, I wonder if Waterdeep: Dragon Heist could be set in Sharn (easily)..? I have trouble imaging how that could possibly be more difficult than converting the Tyranny of Dragons to Eberron, which I did. Sharn lends itself well to political/economic jockeying, cults, guilds, and massive labyrinthine underground dungeons to explore that may or may not link to different realms/planes/have a mind of its own. A beholder running a thieves' guild in Sharn makes as much sense to me as it does in Waterdeep, as well. I've found that converting 5e APs to Eberron involves more expansion than conversion, to be honest.
  • 04:46 PM - collin quoted HawaiiSteveO in post Eberron It Is? [UPDATED & CONFIRMED!]
    As a total tangent, I wonder if Waterdeep: Dragon Heist could be set in Sharn (easily)..? I was thinking the same thing when I first read about Dragon Heist, and I have been planning on just such a strategy. Now that we have an Eberron resource book for 5e, I am wondering if there will be conversion notes in the Dragon Heist book to run it in Eberron.


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