View Profile: Simonb1 - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Simonb1's Avatar
    Monday, 22nd October, 2018, 06:56 AM
    Hi all, I would use a dagger or other finesse simple weapon as your emergency melee weapon. Simon
    2 replies | 332 view(s)
    0 XP
No More Results
About Simonb1

Basic Information

About Simonb1
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Stevenage
State:
Hertfordshire
Country:
United Kingdom

Statistics


Total Posts
Total Posts
48
Posts Per Day
0.04
Last Post
5e grave cleric advice Monday, 22nd October, 2018 06:56 AM

Currency

Gold Pieces
1
General Information
Last Activity
Yesterday 07:50 AM
Join Date
Friday, 18th September, 2015
Product Reviews & Ratings
Reviews Written
0
My Game Details
Town:
Stevenage
State:
Hertfordshire
Country:
United Kingdom
No results to show...
No results to display...
No results to display...

Friday, 25th May, 2018

  • 06:23 PM - Mort quoted Simonb1 in post Gentle Repose and Spell Casting Foci
    Hello all, I was reading the spell description for Gentle Repose, and noting that the spell needs a specific component, a copper piece per eye, or eye socket if missing an eye, or the spell stops working. I have two questions for your perusal. A) Are the copper coins magically held in place? The opposite, not only are they not magically held in place, if they are removed the spell ends early. The spell make a point of saying (in the material component spot) "one copper piece placed on each of the corpse's eyes, which must remain there for the duration" - seems a strange place for fluff, so likely it's relevant. Also it's more fun. Normally, the corpse just lies there - but what if the party has to flee? Keeping the coins on the eyes while running away is a challenge in and of itself. why would a cleric cast it right away as opposed to later? Well if the cleric later wants to cast revivify - he's got to cast this spell within 1 minute of death. Why not just cast revivify? Well pr...
  • 05:34 PM - jaelis quoted Simonb1 in post Gentle Repose and Spell Casting Foci
    or eye socket if missing an eye, Is this actually in the spell?

Wednesday, 25th April, 2018


Sunday, 25th March, 2018

  • 05:13 AM - CubicsRube quoted Simonb1 in post Should D&D have more spells like Chromatic Orb ?
    CubicsRube, no you are right and wrong at the same time. You are right about Chromatic Orb does not consume the diamond, but neither does Identify consumde its Pearl, a better example would be Revivify or Raise Dead. Ahh sorry about thatm i was awb.

Sunday, 31st December, 2017

  • 06:52 PM - Bacon Bits quoted Simonb1 in post Quarterstaff, shield and polearm master
    The problem that I see with this is that you have made some simple weapons as effective as martial weapons. Kind of. Any two handed d10 martial weapon also have reach. In any event, the point I was making was that the second way to do it still sucks. There isn't enough granularity to make baton, cane, quarterstaff, and greatclub into distinct weapons without ending up with at least one weapon that feels pointless. You kind of need to add another weapon property like Double Weapon back in, so you can have: Club: 1d4, Light Short Staff: 1d4, Versatile 1d6 Quarterstaff: 1d6, Two-Handed, Double Weapon (d4/d4) Greatclub: 1d8, Two-handed Of course, this is basically exactly what Polearm Master does. The only problem with Polearm Master is that it leaves off Spear for really no good reason, and doesn't require staff to be used two-handed. Also you have made quarterstaffs better than spears, but I would make spears versatile weapons, d6 one handed and d8 two handed. That is w...
  • 10:34 AM - Fnissalot quoted Simonb1 in post Quarterstaff, shield and polearm master
    Also you have made quarterstaffs better than spears, but I would make spears versatile weapons, d6 one handed and d8 two handed. That is the current spear statline.

Tuesday, 22nd August, 2017

  • 10:33 PM - cbwjm quoted Simonb1 in post Homebrew Creations
    One point on the Crusader in the PHB 1/3 Casters, EK and AT, round down, but prepare a minimum of 1 spell. Thanks for pointing that out. I always get mixed up on which things get rounded up or down in D&D. I've corrected it to 1/3 level (rounded down) + wisdom modifier with a minimum of 1 spell.

Sunday, 20th August, 2017

  • 01:39 PM - Yunru quoted Simonb1 in post The Book of Dragons - Subclasses
    Yunru, A nice set of subclasses. Circle of the Dragon, doesn't a Druid already have proficiently with Wisdom saving throws? Yup. I kept it the same because it's also the feature Dragon Sorcerers get, and for those that multiclassed into Druid.

Friday, 18th August, 2017

  • 08:15 PM - jaelis quoted Simonb1 in post Are Improvised Weapons Simple?
    Hi all, If the improvised weapon is an analogue of a monk weapon, then I may allow it to be used as a monk weapon. This is in the rules. If the DM decides an object is enough like a club to count as a club, then it counts as a club. In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. I assume that's not what Yunru is talking about, but perhaps I misunderstand.

Wednesday, 8th March, 2017

  • 12:46 PM - Barolo quoted Simonb1 in post Blade Ward - Best Fix?
    Hi all, Dodge is only effective if it turns a hit into a miss, which is at best a 25% chance. The best chance is if your AC = Attackers Attack Bonus +11, +1 or -1 is almost as good. (24.75%) Simon Only in absolute terms, which may not be useful in determining when to use dodge or blade ward. If a hero is being hit 50% of the time, giving disadvantage to the enemy will turn it to 25%, which leads to an average 50% less damage taken (ignoring crits). The prospect of a crit may favor blade ward in this case. On the other hand, if a hero is being hit 20% of the time, giving disadvantage to the enemy will turn it to 4%, which leads to an average 80% less damage taken (ignoring crits). Now, dodge is clearly a better option than in the aforementioned scenario, even though the absolute percentual reduction is lower (16%, versus the previous 25%).

Sunday, 5th March, 2017

  • 10:25 PM - Tony Vargas quoted Simonb1 in post What the Weaponmaster needs in 5e, and how to make it happen.
    Hi all, If you think that the weaponmaster is a fighter who is very good at defending himself, Defending allies, actually. The basic fighter chassis with high hps, heavy armor, & Second Wind can claim some pretty good self-defense. then I would give him some modified Bardic Inspiration/Cutting Word ability to reduce attack rolls and eventually damage against himself. Simon That could add a little depth, though, any flexibility could... I suppose those could be non-actions, or on-turn that last until the next turn, or Reactions (though demand for reactions can get pretty intense, especially with the Protection style and/or with feats available).

Saturday, 11th February, 2017

  • 01:11 AM - Ath-kethin quoted Simonb1 in post What Spells Would You Recommend for an EK?
    Are you sure? That sounds like the Arcane Trickster subclass of Rogue. I think that it should be Abjuration and Evocation spells. Well, you can see how often those subclasses come up in my game. Oops. I'll just see myself out.

Wednesday, 10th February, 2016

  • 05:32 PM - Kalshane quoted Simonb1 in post Tool modifier calculation
    Hi all, Talking about Musical Instrument proficiency and the Performance Skill, my thoughts as a player of a bard is. If you have proficiently in both then you get a standard roll, else you count as non-proficient in Performance. Yours Simon I'm not sure what you're saying here. If you're proficient in a musical instrument, you would make an appropriate ability check (generally Dexterity) plus your proficiency modifier when playing that instrument. If you're not proficient, you would make a raw ability check. If you are singing, dancing, reciting poetry, etc where you're only using your body and/or your voice, you'd be making a Dexterity or Charisma (Perform) check. The only time you would use a Perform check when playing an instrument would be in a situation where your theatrics are more important than your actual skill with the instrument. I could see a situation where both are important, in which case I would rule as DM that a successful Musical Instrument check c...

Tuesday, 2nd February, 2016

  • 06:17 PM - Horwath quoted Simonb1 in post 5e Skills whats your opinion
    Hi all, Horwath Dose the attribute modifiers adjust the listed values? Simon as usual. It would get to +20 for maxed ability and expertise. Now the max is +17. not much of a difference. And you must invest in skills. they do not raise automaticaly. Also skilled feat would give 4 skill trainings.

Saturday, 21st November, 2015


Saturday, 10th October, 2015

  • 12:02 AM - Exadus quoted Simonb1 in post Disintegrate Vs. Druid
    Hi all, According to Jeremy Crawford, on twitter, the dusting only happens when the Druids hit points reach 0. I believe that this also applies to Polymorphed people as well, only because the wording is very similar. Simon Yes, but the HP the druid has in beast form IS the druids HP. It is not temp HP. The spell only says that if they fail the save and the damage would bring them to 0, they are dust. That is my logic at least.

Friday, 9th October, 2015

  • 11:49 PM - AtomicPope quoted Simonb1 in post Disintegrate Vs. Druid
    Hi all, According to Jeremy Crawford, on twitter, the dusting only happens when the Druids hit points reach 0. I believe that this also applies to Polymorphed people as well, only because the wording is very similar. Simon You created an account just to tell us that? I guess we should feel honored.

Simonb1's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites