View Profile: Sands999 - Morrus' Unofficial Tabletop RPG News
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About Sands999

Basic Information

Date of Birth
January 12
About Sands999
Introduction:
Hello, man name is Sands666, you killed my WotC forums... prepare to die!
About Me:
Been playing D&D since the 90s. Mainly d&d, but have also run Shadowrun. My favorite edition of d&d is now 5th.

Here are some pod casts I listen to that are d&d related: Godsfall, Dungeon Masters Block, Dungeons & Randomness
Location:
Los Angeles
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

State:
California
Country:
USA
Game Details:
https://ra-theris.obsidianportal.com

This is the link to my current 5th edition campaign. I started it as soon as I got the Players Hand Book for 5th edition in August 2014. The campaign locale is based on Ancient Egypt. Been having a great time with this home brew setting while I've been trying out the amazing 5th edition rules!
More information:
https://ra-theris.obsidianportal.com

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34
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Last Post
Taking nominations for best RPG Podcasts of 2018! Friday, 7th December, 2018 04:36 AM

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General Information
Last Activity
Thursday, 16th May, 2019 03:18 AM
Join Date
Sunday, 20th September, 2015
Product Reviews & Ratings
Reviews Written
0
My Game Details
State:
California
Country:
USA
Game Details:
https://ra-theris.obsidianportal.com

This is the link to my current 5th edition campaign. I started it as soon as I got the Players Hand Book for 5th edition in August 2014. The campaign locale is based on Ancient Egypt. Been having a great time with this home brew setting while I've been trying out the amazing 5th edition rules!
More information:
https://ra-theris.obsidianportal.com
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Sunday, 19th February, 2017

  • 01:09 AM - Luz mentioned Sands999 in post Tomb of Horrors: Is All Poison Save or Die?
    ...rty through this about a year ago and it was okay. Some of the updated material was an improvement from the original and made certain areas more fun to play (room #2, for example). I kept some of the original ToH's lethal traps in it tho, because I also found some of the watered down areas did not do justice to the Tomb's reputation (the "Agitated Chamber", for example). I used the demilich stats from the 5e MM, including the additional "Trap Soul" ability in the Acererak sidebar, but modified it to be as deadly as the original Acererak (one target, no save). Needless to say, nobody survived. The party did make it to the Acererak's true tomb, but by this point they were reduced to three characters and were thoroughly depleted. They were no match. Even if I hadn't modified the demilich, it just toyed with the party until they were all dead. Fortunately for my players, we played this as a one-off game with different characters from our main campaign. It was a lot of fun regardless. @Sands999: If I were you, I'd rule that players cannot choose the Dungeon Delver feat for their character for this module. One of my players did and, honestly, it really takes some of the fun out of playing the Tomb of Horrors. Save yourself the headache and just veto it.

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Saturday, 15th December, 2018

  • 09:01 AM - resindoctor1 quoted Sands999 in post Seconding Dungeons and Randomness
    Dungeons & Randomness - This is a fun group of people who have a good global community to of players from all over the world. They have been consistently playing D&D campaigns for some time. The most amazing thing about this pod cast has been listening to the transformation of the Dungeon Master's life. He started the pod cast as a factory worker who was always told that he shouldn't follow his ambitions, and through help with the community he transformed his life so that he was able to do this pod cast and make a living by doing it! He even eventually meets his wife. The blend of real and fantasy is truly inspiring in this epic podcast. I agree wholeheartedly with Sands999. Three groups playing independently in the same 5e world and timeline - plus awesome DM and characters - give this long-running podcast’s second Arc real suspense and draws you in quickly. The world has immense depth of backstory (partly from roughly 600 hours of Arc 1 still available) and a setting book is promised for Kickstarter next year. I can’t wait!

Friday, 7th December, 2018

  • 05:39 PM - DM Howard quoted Sands999 in post Taking nominations for best RPG Podcasts of 2018!
    Dungeons Master's Block - These guys are consistent, have a great attitude, have fun conversations and give good advice for anyone trying to run D&D games of any edition. Have a blast and listen to the DMB! I second the DMB, such a quality podcast. DMs and Players should do themselves a favor and listen to every episode of this fantastic podcast.

Tuesday, 31st July, 2018

  • 04:04 AM - pogre quoted Sands999 in post Roll20 Weighs in on Esports
    Would it appeal to you if you were a paid competitor competing in a ToH style dungeon crawl? Just curious. Maybe. I cannot completely rule out this might appeal to me at some level. The "get off my lawn" comment was to give a heads up that I completely understand I am out of touch with today's generation on this aspect of the hobby. My boys watched videos of people playing video games and loved it. I just never got it. I have tried a number of times to watch Critical Role and other streams, but it just does not appeal to me. That's on me. It's clear a heck of a lot of other folks are enjoying it. So, I cannot rule out that I might enjoy being part of the show - just don't want to be a member of the audience.

Saturday, 17th June, 2017

  • 07:59 PM - Morrus quoted Sands999 in post What's Next For D&D? Live From Origins - D&D Beyond
    People have to make a living though. I don't expect people to spend months designing something that the public will just get handed for free. I think you might be confused. When companies create free content, they still pay their employees. Loss-leaders are a fairly common practice in not only tabletop gaming but pretty much every industry. The free D&D Starter Kit is an excellent example of one.

Thursday, 23rd February, 2017

  • 02:36 PM - Bacon Bits quoted Sands999 in post Tomb of Horrors: Is All Poison Save or Die?
    I'm reading through the original ToH for AD&D, and converting it for my 5e campaign. There are a lot of instances where poison is used. In the first instance it is used (a pit trap), it states that the poison is save or die. Later, many other instances of poison (traps, snake bites, etc) are mentioned but it does not specify if it is save or die. It just says "poison". In my experience, 1e poison comes in two varieties: If it's poison that PCs can only interact with by being afflicted with it, then it's save or die in the next round. On a successful save, take ~30 damage. If it's poison that the PCs can conceivably collect or use to their benefit, then it's save or take ~20 damage 10-20 minutes from now. On a successful save, take no damage. It's truly shocking how quickly poison degrades once a poisonous or venomous creature has been killed.

Sunday, 19th February, 2017


Saturday, 18th February, 2017

  • 01:47 AM - mflayermonk quoted Sands999 in post Tomb of Horrors: Is All Poison Save or Die?
    In this way I feel I will give them a real chance to test themselves against the REAL ToH, and not end their characters and the campaign if they fail. So if they survive it is well earned and they'll walk away with a shirt saying "I suRcice the Tomb of Horrors". If not, it'll be a plot point into the campaign arc. What do you think of that? No one survives the (1e) Tomb of Horrors unless they have read the mod. That's why there are something like 20 pregens included with the mod. Also, 5e Heroes Feast might make the poison saves (immunity) much easier for the players.

Friday, 17th February, 2017

  • 10:04 PM - Luz quoted Sands999 in post Tomb of Horrors: Is All Poison Save or Die?
    Does anyone know if the poison is supposed to instantly kill in all cases that it is used? Yes.
  • 10:03 PM - Quickleaf quoted Sands999 in post Tomb of Horrors: Is All Poison Save or Die?
    Thanks. I wanted to see how AD&D handled poison. I decided to purchase the AD&D rules on PDFs at Dungeons & Dragons Classics, and I read through the AD&D DMG. It states ther that normally, "poisons are an all or nothing affair." D&D 5e, does not do things this way. However, to maintain the shadowy spirit of ToH, the poisons in the dungeon will instantly drop the character to 0 HP and begin making death saves in this run of the adventure. Unfair? I say no. This is because my players have a ton of full heal potions and dropping to 0 instantly is not death per se. They'll have a chance to fully restore the characters up to ten times a piece. And there is a cleric and a Druid who can both cast reincarnation. This'll put them on high alert though. Well if I'm remembering right the AD&D2e Monster Manual included a whole variety of snake poisons. Let me see if I can find that... http://i.imgur.com/eCL7EV8.png
  • 08:51 PM - the Jester quoted Sands999 in post Tomb of Horrors: Is All Poison Save or Die?
    Does anyone know if the poison is supposed to instantly kill in all cases that it is used? I feel like reading this adventure needs more context that I am not getting. Maybe at Origins I it was understood as instant death poison. Or maybe I need to buy the AD&D rules and read that.... but I was hoping someone here could answer instead. :) In 1e, not all poison was instant death... but you could assume that, unless otherwise noted, it was.
  • 10:46 AM - machineelf quoted Sands999 in post Tomb of Horrors: Is All Poison Save or Die?
    What do you think of that? You know your group better than I. But my gut reaction is that even if you do bring them back from the dead but you don't tell them that until the end of the campaign when they have all finally died (and they will all die, especially if they have never played ToH before and have no knowledge of it), then you will still have to deal with upset and agitated players for the session. So my feeling is that it's better and more fun for everyone to let them know ahead of time that if they die they get brought back to life later, and that it's a really tough dungeon. Otherwise if you surprise them with it, you might be causing heartache. But like I said, and I really mean this, you know the nature of your group the best. So go with whatever you think is the most fun. Edit: I hope that didn't come across as me giving a lecture or sounding pretentious. I just mean that every group is different. When we played it, we knew ahead of time our characters would die, and we still...

Wednesday, 28th December, 2016

  • 03:27 AM - talien quoted Sands999 in post How a RPG Changed the Star Wars Universe
    Hey the link "Disney made it clear that the role-playing game was part of the official universe:" goes to a 404 error page. Curious to see the actual cited source on that if it still exists. My apologies, I fixed it, there was an extra "http" at the end: http://www.starwars.com/news/the-legendary-star-wars-expanded-universe-turns-a-new-page

Tuesday, 27th December, 2016

  • 10:45 AM - Enevhar Aldarion quoted Sands999 in post How a RPG Changed the Star Wars Universe
    Hey the link "Disney made it clear that the role-playing game was part of the official universe:" goes to a 404 error page. Curious to see the actual cited source on that if it still exists. Look at the link you copied. it has the http:// stuck at the end of the url, instead of at the beginning.

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