View Profile: robus - Morrus' Unofficial Tabletop RPG News
Tab Content
  • robus's Avatar
    Tuesday, 15th January, 2019, 11:31 PM
    I actually like the idea that was demonstrated in one of the traps that allowed dispel magic (and I noted last year). It actually made the challenge harder. That seems like a nice twist that Acererak would enjoy :). So if I were to run it I would try to figure out how to pull that off more often.
    15 replies | 1287 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 15th January, 2019, 04:47 PM
    To me it just made no sense that Acererak would leave some traps vulnerable to dispel magic. Magic is his bread and butter and he had the time to design this tomb to his exacting (I imagine) standards. :) So it's not about the rules, it's about the inherent logic of the tomb and its designer and how that logic is exposed to the PCs. Some traps allow dispel magic others don't for no good...
    15 replies | 1287 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 15th January, 2019, 04:26 PM
    Well I was making these comments over a year ago :) But I remember there was at least a couple of traps that were susceptible to dispel magic (which made me go "wuh?") and thus the trap was neutralized. I'll have a reskim through that section of the book this evening and pull out a couple of examples, it was quite plain in my reading. Also I've not run this adventure (we're still slogging...
    15 replies | 1287 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 8th January, 2019, 03:17 PM
    To clever for your own good eh? That's too bad. And also a classic outcome, players ignoring your juicy plothook and going another way entirely. :)
    40 replies | 1613 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 8th January, 2019, 01:32 AM
    Talk about crossing the streams! Gods have mercy!
    331 replies | 8787 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 8th January, 2019, 01:23 AM
    It made me think of Robert Silverberg’s Majipoor Chronicles where each story is playback of a memory. Quite inspired I must say (and, to be honest, I think the consulting WotC did on this adventure was quite pedestrian; there’s not much fantastical in it at all)
    40 replies | 1613 view(s)
    0 XP
  • robus's Avatar
    Thursday, 3rd January, 2019, 04:12 AM
    Yeah I get that, but it still irks me. :)
    203 replies | 6504 view(s)
    0 XP
  • robus's Avatar
    Wednesday, 2nd January, 2019, 10:05 PM
    Jumping in on the end here without reading the middle, but the biggest thing that bugs me about ranged cantrips is that there is no skill (typically) required for aiming. For example, the first cantrip I pull up Acid Splash, has a range of 60 ft and you’re guaranteed to be on target, though the target itself has a chance to make a dex save to avoid the damage. That doesn’t seem right to me,...
    203 replies | 6504 view(s)
    0 XP
No More Results
About robus

Basic Information

Age
53
About robus
Location:
South Carolina
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40

Statistics


Total Posts
Total Posts
2,152
Posts Per Day
1.77
Last Post
ToA: Dispel Magic in the Tomb Tuesday, 15th January, 2019 11:31 PM

Currency

Gold Pieces
63
General Information
Last Activity
Yesterday 05:37 AM
Join Date
Sunday, 20th September, 2015
Product Reviews & Ratings
Reviews Written
0
Page 1 of 2 12 LastLast

Tuesday, 15th January, 2019


Tuesday, 8th January, 2019


Sunday, 6th January, 2019


Saturday, 5th January, 2019


Friday, 4th January, 2019


Wednesday, 2nd January, 2019


Tuesday, 1st January, 2019


Monday, 31st December, 2018


Thursday, 27th December, 2018


Wednesday, 26th December, 2018



Page 1 of 2 12 LastLast
Page 1 of 3 123 LastLast

Thursday, 13th December, 2018


Thursday, 1st November, 2018

  • 01:11 PM - lowkey13 mentioned robus in post best/saved threads
    It's not quite the same, but robus has this thread which is stickied and can be edited: http://www.enworld.org/forum/showthread.php?545699-Best-of-the-5e-Forum

Tuesday, 18th September, 2018

  • 06:30 PM - Quickleaf mentioned robus in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
    iserith robus ad_hoc A lot of advice about “Players don’t decide when to roll, the DM does.” Yep! My issue is not that I don’t practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. It’s tiring for me because I love to say “yes” to my players & the policing part is my least favorite part of DMing. “No, you can’t Help/Work Together because you haven’t said anything that would be helpful in this negotiation. Is there something you’d like to speak up and add to support the Bard’s arguement?” “No, Bard player, you can’t roll to beat the druid’s Nature check because you haven’t proposed doing anything substantially different. Besides the Druid is the *best* in your party at Nature lore. You might try a new approach?” “No, Sorcerer player, you can’t make a History check here. Because nothing in your background as a native of the forests ...

Tuesday, 28th August, 2018

  • 06:30 PM - DM Dave1 mentioned robus in post Video Game Inspiration for D&D 5e
    Prize: The four colored spheres become elemental gems that can only be activated by the winner Fruit: I like what robus suggests... make them healing/defensive potions of various strengths such as: Cherry = Potion of Healing Strawberry = Potion of Necrotic Resistance Orange = Potion of Greater Healing Apple = Potion of Heroism Melon = Potion of Superior Healing Galaxian = Potion of Longevity Bell = Potion of Supreme Healing Key = Potion of Speed

Tuesday, 21st August, 2018

  • 04:57 AM - iserith mentioned robus in post Missing Rules
    ...hat the winning jump at the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and @robus and I think @SkidAce, @5ekyu and @Reynard, on the one hand, and you and @Charlaquin on the other. I still think this comes down to approach. There are two goals here, you might say: Jumping Normally and Jumping An Unusually Long Distance. You can certainly achieve the second goal, in some circumstances, given a viable approach. This might mean interacting with the terrain in some fashion that is unusual, getting the assistance of an ally, or using a resource that reasonably helps. The resolution of that outcome may or may not involve a Strength (Athletics) check. What is a viable approach requires context and, even if we're all looking at the same context, we may rule differently as to its viability. Some might say it works, others that it doesn't - no roll. Some might say it's uncertain and call for a check. Among those latter folk, the DCs may vary. Do I think a character can jump an unusually long distance? Yes. The rules say it's possible. What matters is the approach they off...
  • 04:30 AM - pemerton mentioned robus in post Missing Rules
    ...the winning jump at the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and robus and I think SkidAce, 5ekyu and Reynard, on the one hand, and you and Charlaquin on the other.
  • 03:29 AM - SkidAce mentioned robus in post Missing Rules
    robus said it well.

Monday, 20th August, 2018

  • 05:08 PM - iserith mentioned robus in post Missing Rules
    Except that the rules also state that you can jump further than usual, which is something you don't seem to have explained. I've explained it at length, over and over again: An approach is required to determine if the character can actually jump an unusually long distance. "An Athletics check" is not an approach. It is a mechanic to resolve a declared approach to a goal that has an uncertain outcome and a meaningful consequence of failure. I am in no way against a character trying to jump an unusually long distance. The question is "How?" The gray area, as I pointed out to robus, is that the efficacy of the player's answer to "How?" is going to be judged differently by different DMs. He's okay with "I try harder..." (or words to that effect). I am not. Neither of us are wrong.

Monday, 30th July, 2018

  • 09:08 PM - guachi mentioned robus in post Running 5e published adventures
    I hate the fact that 5e adventures don't have inline monster stats so much I don't run 5e published modules. I just convert older modules and just combine my conversion time into adding concise monster stats to an Excel spreadsheet and I print the stat block up separately for each encounter. It also serves as a convenient place to track HP, too. Yes, it takes time. But my time at the table (which this saves) is more valuable than my time in prep. Another benefit is that typing out the abbreviated stat block and treasure list is that it gives me a much better grasp on the encounter. I get a much better feel for encounter difficulty this way. I've only ever seriously misjudged one encounter - with three hellhounds. LOL - I just realized I said basically the same thing robus did.

Friday, 27th July, 2018

  • 07:19 PM - Cyber-Dave mentioned robus in post For those who know, are Ravnica vampires like Zendikar vampires or Innistrad vampires?
    @robus Outside of D&D, vampires do not come with a "very specific set of aspects." They are, in fact, a relatively recent mythological development. Right now, the term "vampire" coheres with exactly two core qualities that are common to every instance of the creature in fiction: it thirsts for something related to one's life energy; it comes correlated to the promise of longevity. D&D vampires are more specific than that. D&D vampires generally look like a conflation of the vampires from Bram Stoker's Dracula and the film Nosferatu. The vampires of Innistrad are the same. That isn't true of Magic the Gathering. The vampire's from its different planes retain the core aspects that have defined vampires across all their variations, but each plane presents a different variation of the creature. In some planes, they are living creatures infected with a disease a la I Am Legend. In others (like Innistrad), they are creatures out of a gothic horror story. Arguing that vampires belong only in on...

Wednesday, 18th July, 2018

  • 06:04 PM - iserith mentioned robus in post Critical Role Episode #26 - spoilers!
    ... time they can impose a negative effect on themselves. The player can describe the character as closing his or her eyes. The DM then applies the appropriate rules to that action, as necessary. So why can't a player declare "I'm terrified of spiders and suffers from acute arachnophobia. I'm making myself frightened of the drider."? Why do they need to ask "DM may I?" to hinder themselves. Is any DM really going to argue? The DM saying "No, you are NOT frightened" is so much worse... Per the rules, a player can declare being terrified of spiders and having arachnophobia. A player cannot say the character is Frightened in a mechanical sense. My assertion is that this is the DM's role and the burden of proof for that assertion is satisfied in my view by pointing to the rules of the game. Now, if you or @Istbor want to allow players to decide the mechanical effects of their actions, nobody is stopping you. I'm just saying that's not what the rules say and it's likely why someone like @robus would find what he saw on Critical Role strange (in addition to it not being telegraphed). I would find it strange, too, and said as much. Personally, I would advise a player against this. A player-imposed hindrance to a character is a hindrance to the entire team to varying degrees. It messes at some level with the difficulty of the challenge. I would instead encourage the player to write an appropriate personal characteristic (personality traits, ideal, bond, flaw) for the character regarding his or her fears, portray it accordingly with no mechanical hindrance, then take Inspiration for doing so. This encourages the behavior rather than discourages it via a disincentive.

Friday, 11th May, 2018

  • 03:43 PM - DM Dave1 mentioned robus in post Can a Critical Hit miss?
    You are no longer hidden if you attack someone even if the attack misses (unless you have the Skulker feat). {snip} At least, that's the rules. I'd argue they are wise ones. As soon as you start letting creatures attack and auto-hide due to existing cover and make them immune to being perceived, players will start massively abusing that when they can. It's not a particularly good path to go down, in my opinion. It's pretty clean and simple that when you attack you're no longer hidden. These are great points. At the very least, there needs to be a contested skill check for the Move and Hide after the crossbow shots (as robus mentions above). Example 2: "what was the players intent and how would the players character approach that task" {snip} Player said do I see where the arrow came from not do I see who shot it. I think its bad GMing but people have different styles. Agreed. The DM in the situation was too nitpicky with PC#2's Perception check. Succeeding on Perception should have given away the crossbowfolks' position, too. All of that said, if I were this DM and bungled the various rulings up to the point where PC#2 shot, I hope I would have had the sense in the moment to rule as follows on the Crit: "Your arrow flies through the thick foliage. You hear your arrow ricochet off of something hard and then you hear an audible yelp about 10 feet away from the spot. Roll your crit damage." That would be much more satisfying to the table than just saying "Sorry, even though you rolled a 20, you missed" in this situation - especially with the lack of solid RAW/RAI justification for everything ...

Wednesday, 9th May, 2018

  • 10:50 PM - dave2008 mentioned robus in post Disintegrate vs Forcecage
    I should have specified that I'm using @dave2008's beefed 5e monsters. His version of Yeenoghu has Disintegrate instead of Teleport. But you're right that some limited teleport would be a good addition for Demon Lords. @robus, I just wanted to point out that my Demon Lords have some standard spells that they all have access too. If you look at the demon lord traits, all demon lords have the following spells: At will: comprehend languages, darkness, detect magic, detect thoughts, polymorph, see invisibility, telekinesis 3/day each: arcane gate, dispel magic, fear, teleport 1/day each: forbiddance, symbol So my version of Yeenoghu does still have access to teleport. However, as @MonsterEnvy noted, I plan to add limited range at-will teleport abilities in future updates.

Wednesday, 2nd May, 2018


Sunday, 28th January, 2018

  • 09:42 PM - monkeydm mentioned robus in post passive perception vs active perception
    what i meant by not really looking is this: the orcs dont know there are any elves. They are just marching to their base camp for instance. but in the PHB on pg 177 (block on Hiding), it states that PP can be used even when characters arent really looking. Which kind of contradicts what robus said about PP not being a radar for anything. This rings true to me as wel. Because even if you are not looking for elves, you can spot one (by accident).

Tuesday, 23rd January, 2018

  • 08:46 PM - iserith mentioned robus in post Luring new people into D&D
    Yeah, do a graphic like @robus suggested, but replace the game-related clip art with a white windowless van and a clown. That'll lure 'em.

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D

Sunday, 29th October, 2017

  • 11:05 PM - pukunui mentioned robus in post [SPOILERS] Enhancing Tomb of Annihilation
    robus: I know just how you feel, and I often give the NPC stats to the players as a result. They have Meepo's stats, for instance. But in this case, I don't think I want to give them the guides' stats, since so many of them have secrets. I don't want them to know that Eku is a couatl, for instance ... and if I give them Qawasha's statblock, they'll wonder why I'm not also give them Eku's.

Wednesday, 25th October, 2017

  • 03:06 AM - volanin mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    Congrats - just picked it up from there. Well done! :) I just picked up a copy as well! Great job! Thanks a lot for all the help and suggestions, I hope these ideas are able improve the combats of more people who play TotM style as much as they're improving mine right now. Also, although this PDF is meant to be distributed for free, there were 4 people that decided to pay a little for it, for a combined total of $6 ($3 after WotC's 50% cut). While this is a symbolic value, it makes me extra happy to know that they decided to show their appreciation like this! Consider yourself with Thanks Advantage! robus - May I suggest adding this thread to the "Best Of" sticky thread? I see that robus added this thread to the "Best Of", thanks a lot! I changed the name of the thread to make it easier to google, and I hope it doesn't break the link there. (Confession time: I've never realized that there is a "Best Of" thread before... I have to read a lot of things there that caught my interest).

Tuesday, 24th October, 2017



Page 1 of 3 123 LastLast
No results to display...
Page 1 of 59 123456789101151 ... LastLast

Tuesday, 15th January, 2019

  • 11:18 PM - CapnZapp quoted robus in post ToA: Dispel Magic in the Tomb
    Some traps allow dispel magic others don't for no good explicable reason (if you're imagining the tomb has been created by Acererak). I think I have a guess as to what the cause of your... apprehension... is. Dispel magic is mentioned on occasion in Chapter 5: Tomb of the Nine Gods. The reason for this is not that every other trap can't be dispelled. The reason is that the text is discussing a "non-trap trap" - that is, something the adventurers might want to dispel without it being a "formal" trap. So what the text is doing is merely to add dispel magic to the prospective tomb robbers' arsenal for these features. :) That magic traps can be dispelled is a core rule from the DMG, and not something overruled or even discussed by the chapter. Dispel magic is not on the page 128 list of modified spells, for instance. Several traps and other hazards are protected by Acecerak. But the chief defense is... not triggering the heroes' suspicion. Or misdirecting it. That is, if they c...
  • 04:39 PM - CapnZapp quoted robus in post ToA: Dispel Magic in the Tomb
    Well I was making these comments over a year ago :) But I remember there was at least a couple of traps that were susceptible to dispel magic (which made me go "wuh?") and thus the trap was neutralized. I'll have a reskim through that section of the book this evening and pull out a couple of examples, it was quite plain in my reading. Also I've not run this adventure (we're still slogging through my OotA reboot) so this was all theoretical. Yeah I noticed (that this is a necro), and thinking you wouldn't maybe reply, I went ahead and had a theoretical discussion (or monologue) :)
  • 04:14 PM - CapnZapp quoted robus in post ToA: Dispel Magic in the Tomb
    I've finally made it to the tomb section of ToA and something that strikes me as unclear is the inconsistency of Dispel Magic. (initially I thought that it would be just plain unavailable as it's an obviously easy way to get around some traps and a tricky bugger like Acererak would shut that off first thing! :). Instead it seems to work for some things and not others. This bothers me because I could see my players thinking that I'm just arbitrarily nerfing their skills when it suits me. So it seems like there should be some way for them to know (by telegraphing) whether it's worth even trying to dispel the magic? Alternatively I'd be happy to let them know that dispel magic just fizzles in the tomb, for the obvious reason noted above... So I thought I'd see what other people are thinking about this? (Very happy to see that the school of magic is described for most magic'd things - that I've read so far - so Detect Magic can give some info without me needing to make it up!). C...
  • 02:24 PM - André Soares quoted robus in post ToA: Dispel Magic in the Tomb
    Hmm, that’s interesting. Though in the middle of an emergency there may not be that luxury. And I really don’t want to get accused of randomly nerfing when the :):):):) is hitting the fan! :) Xanathar's has some rules for Arcana checks for finding out what spell is being used in combat, using a reaction. maybe using the same rules for dspal would work too?
  • 02:21 PM - André Soares quoted robus in post ToA: Dispel Magic in the Tomb
    I've finally made it to the tomb section of ToA and something that strikes me as unclear is the inconsistency of Dispel Magic. (initially I thought that it would be just plain unavailable as it's an obviously easy way to get around some traps and a tricky bugger like Acererak would shut that off first thing! :). Instead it seems to work for some things and not others. This bothers me because I could see my players thinking that I'm just arbitrarily nerfing their skills when it suits me. So it seems like there should be some way for them to know (by telegraphing) whether it's worth even trying to dispel the magic? Alternatively I'd be happy to let them know that dispel magic just fizzles in the tomb, for the obvious reason noted above... So I thought I'd see what other people are thinking about this? (Very happy to see that the school of magic is described for most magic'd things - that I've read so far - so Detect Magic can give some info without me needing to make it up!). ...

Tuesday, 8th January, 2019

  • 03:25 PM - Reynard quoted robus in post Give Me Your Dragon Heist Tips
    To clever for your own good eh? That's too bad. And also a classic outcome, players ignoring your juicy plothook and going another way entirely. :) It will all work itself out. There's still a body that needs identifying and the PCs chose the route of torturing and killing a Xanathar Guild enforcer for what answers he could give, so that propels the plot forward in its own bloody way. Plus, now I have an easy way to get the weirdo demon worshipping nobles involved: I am going to have them be the ones that wanted a nice adventure mind trip at the Memory Den. Now they know who the PCs are and they know who the body is.
  • 04:49 AM - Reynard quoted robus in post Give Me Your Dragon Heist Tips
    It made me think of Robert Silverberg’s Majipoor Chronicles where each story is playback of a memory. Quite inspired I must say (and, to be honest, I think the consulting WotC did on this adventure was quite pedestrian; there’s not much fantastical in it at all)It didn't take. They didn't bite. Frustrating. I don't know if I over sold the security at the Memory Den or under sold the victim's importance.

Wednesday, 2nd January, 2019

  • 10:21 PM - Umbran quoted robus in post What solution for "Cantrips don't feel magical"?
    Too much magic requires no skill on behalf of the caster IMHO. The skill of the caster is in the save DC for the spell. In general, the precept is that any given spell has one die roll associated with it connecting with the target - either it is a spell attack roll by the caster (like a wizard's Flre bolt) or a save by the target (like a cleric's Sacred Flame). You generally don't see double-jeopardy, having to roll a to-hit and *also* the target having a save. Having two die rolls would substantially reduce the spell's effectiveness.

Thursday, 20th December, 2018

  • 09:56 PM - Parmandur quoted robus in post (Yet another) D&D Movie Speculation thread.
    Here’s how I’d love a post credits clip to play out: cut to a living room scene with the actual actors sitting around a table packing up their dice and character sheets, saying stuff like “that was awesome.” “when do we play again?” “The DM looks at the camera and says “don’t worry the next campaign is going to be epic...” or some such. and then big letters: “D&D movie will return in 202X!” If that’s how a regular fantasy D&D movie ended, that would be enough game tie-in to make me happy :) The cast of the movie with Matt Mercer or Chris Perkins...?
  • 09:48 PM - Azzy quoted robus in post (Yet another) D&D Movie Speculation thread.
    Here’s how I’d love a post credits clip to play out: cut to a living room scene with the actual actors sitting around a table packing up their dice and character sheets, saying stuff like “that was awesome.” “when do we play again?” “The DM looks at the camera and says “don’t worry the next campaign is going to be epic...” or some such. and then big letters: “D&D movie will return in 202X!” If that’s how a regular fantasy D&D movie ended, that would be enough game tie-in to make me happy :) I think that would be great for a post-credits scene. I'd laugh my ass off.

Wednesday, 19th December, 2018

  • 10:05 PM - Parmandur quoted robus in post (Yet another) D&D Movie Speculation thread.
    This is a fun review of the 2005 movie and some discussion of D&D movies in general... https://youtu.be/zjCZAcneUII The acting looks so incredibly wooden, and the camera work seems very static making the whole thing seem quite lifeless. The improvements to CGI should be a big help in whatever they're cooking up. But you can't fix bad directing, bad acting, a bad script and bad cinematography with CGI. :) If we were to use Roger Corman's schlock machine Fantastic Four movie from the early 90's, and use that to argue how unlikely Paramount making a good Marvel comics movie in 2008, we would have been deeply off base. The new D&D movie will not necessarily be good but neither must it necessarily be bad: but it is fundamentally unrelated to those old movies, and they have no bearing on what might happen. Marvel, Disney (Pirates), the Fast & the Furious guys (who have stated they see their movies as D&D campaigns) have all shown that something like this can work. And as a wise man...
  • 09:11 PM - lowkey13 quoted robus in post (Yet another) D&D Movie Speculation thread.
    But you can't fix bad directing, bad acting, a bad script and bad cinematography with CGI. :) Well .... how good is the CGI? I'm asking for a friend. Not Michael Bay.
  • 08:28 PM - Azzy quoted robus in post (Yet another) D&D Movie Speculation thread.
    As for the movie, I fear that the producers are going to take things far too seriously and try for an epic, GoT-esque story. It really needs to be a light-hearted romp through fantasy tropes, celebrating some (heroic self-sacrifice) and mocking others (damsel in distress). Ella Enchanted might actually be a good model, it has a narrator (i.e. a DM stand-in) and an entertaining story. Of course rather than a rom-com the D&D movie would be swash-buckling adventure but with its tongue firmly in cheek. The narrator providing entertaining asides on the action and foreshadowing trouble ahead. :) Oh, god no. It's one thing for an action movie to have some lighthearted moments, but I would never watch what you described.
  • 08:21 PM - lowkey13 quoted robus in post (Yet another) D&D Movie Speculation thread.
    I think the confusion is about why? Why on earth did a movie company decide to make another D&D movie after all the other failed attempts? What is D&D bringing other than the promise of disaster? :) Now the audience seems much more ready for a fantasy movie, given the popularity of GoT and LotR and the resurgence of D&D, the challenge (which they must be aware of) is producing something generally entertaining but recognizably connected to D&D to not piss-off the core fanbase. Why? The last "serious" D&D movie was released in 2000. WoTC acquired TSR in 1997. Hasbro acquired WoTC in 1999. Without going into the rights issues and development time (I don't know, and don't feel like looking into it, but assumedly the rights to the 2000 movie were likely acquired many years prior, probably from TSR, and I know there was a lawsuit between the Hasbro and other re: rights since then) making movies is hard. But some things holding D&D back were: 1. Audience acceptance of fantasy. The first Lo...

Tuesday, 18th December, 2018

  • 02:02 PM - Oofta quoted robus in post Why 5E may be the last edition of D&D
    And I think this thread proves any thread sufficiently speculative about D&D’s future will devolve into a battle about the upcoming movie :) Yes, because we all know the movie will be horrible since the previous movies were horrible. After all the Captain America movie released back in 1990 was pretty horrible, so there could never be a good movie with super heroes, right? Throw together an ensemble cast, keep it light hearted but not silly, give it a decent budget but don't go insane and I'd say we have a reasonable chance for a decent movie. Something with the feel of Guardians of the Galaxy, Fast and Furious or, I dunno a Lego movie and it could work. Or not. Because we have no idea what a movie in production will be like.
  • 04:01 AM - doctorbadwolf quoted robus in post Why 5E may be the last edition of D&D
    Oh, now I want to see a Taika Waititi helmed D&D movie! I'd be all for that, for sure. I'd also love a Guillermo Del Toro DnD movie, and a Jon Favreau DnD movie. Really any of the directors of successful fantastical movies, lately, and some directions of fantastical movies that didn't do as well as they deserved. Luc Besson (Fifth Element) would do great, IMO. I'd also go nuts for a Neil Gaiman written DnD flick. But more than a good movie, I want a solid DnD cartoon, that isn't super campy.

Saturday, 15th December, 2018

  • 12:47 AM - Mercule quoted robus in post Why 5E may be the last edition of D&D
    I think the weakest part of 5e is its dependence on the Forgotten Realms. if there’s something that players will tire of it’s playing in that Disneyworld-esque mess of poor world building. I've said it enough times even I'm getting tired of it, but I think the 5E "brand management" has sucked in the sense of merging the game system and the setting. If I got three wishes, somewhere after having a couple billion dollars and before world peace comes "erase the Forgotten Realms from existence" (or, at least, force WotC to sell off the IP rights to the Realms in a way that prevented further comingling). Petty, yes, but such is life.

Thursday, 13th December, 2018

  • 10:22 PM - lluewhyn quoted robus in post Most frustrating quirk of 5E?
    There's an immediate and obvious answer for me that one other person pointed out: The index. This is the most god-awful index I've ever seen in a book, and it goes out of its way to be as obnoxious as possible. It's been a joke for the past ~4 years that any time someone opens the index to find something, it's going to say "See X instead", because that's more helpful and less wording than saying "p. 292". I really don't like the very odd quirk where skills are listed as Attribute (Skill Name). That breaks with previous editions and doesn't make a lot of sense to me. It should be Roll an Athletics check. If you need a stat that's not the norm, such as a Constitution-based Athletics, a Wisdom-based Nature, Charisma-Based Investigation (we use that to replace the defunct Streetwise), then say "Roll an Athletics (Constitution) check". You can add in moving the Open Locks/Disarm Traps off the skill list and into the nebulous Tools, which 90+% of the time are Thieves Tools. At the least, there ...

Tuesday, 11th December, 2018

  • 11:36 PM - Aiden_Keller_ quoted robus in post Running Horde of the Dragon Queen: Bard Wants to Join Rezmir!
    The issue is that either this will split the party because Rezmir wants to keep him close, or he'll become an agent of Rezmir and work against the rest of the party (who are out to defeat Rezmir and the cult). The first option is really a non-starter because you've in effect started two different campaigns, one for the player with Rezmir and one for the players in opposition. If the party's adventuring goals are not aligned it can get very confusing and very boring. If you choose the second, you're risking some major trouble down the road as things come to a head. Again perhaps your group is experienced enough to roll with the punches, but if not people could get quite upset at the continual PvP. Your best bet is to turn that character into an NPC and have the gnome player roll up a new character. The fun part then could be a future battle where the player's new PC faces off against their old PC (perhaps taking the place of one of Rezmir's lieutenants in Castle Nerytar (sp?) :) ) They ar...
  • 09:35 PM - FrogReaver quoted robus in post Skills used by players on other players.
    Nice try Elfcrusher, but you've taken us down that road before! :D http://www.enworld.org/forum/showthread.php?470302-Persuade-Intimidate-and-Deceive-used-vs-PCs It’s not very helpful to bring up a 3 year old thread


Page 1 of 59 123456789101151 ... LastLast

robus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Player Quick Reference
Here's a short summary of the key rules relating to combat, resting, conditions and exhaustion that players frequently need reminding of during play.

I find it much handier than leafing through the PHB!
3084 +4 1 Tuesday, 23rd May, 2017, 04:05 PM Tuesday, 23rd May, 2017, 04:05 PM
SKT Runes for Chapter 4
A handout for the runes would be nice for the players to reference so I made one.

Hopefully others find it useful too
307 0 1 Sunday, 23rd April, 2017, 11:40 PM Sunday, 23rd April, 2017, 11:40 PM
Out of the Abyss: Gracklstugh Encounter Map
Reading through the Gracklstugh chapter gave me a headache with all the cross-referencing buried in the text, so I decided to make a map of the encounters and the transitions between them.

Hopefully it's useful.

Updates

v1.0.1
* Fixed the DarkLak...
2320 +6 1 Sunday, 27th September, 2015, 04:07 PM Monday, 28th September, 2015, 10:42 PM

Most Recent Favorite Generators/Tables

View All Favorites