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  • robus's Avatar
    Yesterday, 01:26 AM
    And I think this thread proves any thread sufficiently speculative about D&Dís future will devolve into a battle about the upcoming movie :)
    171 replies | 5472 view(s)
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  • robus's Avatar
    Yesterday, 01:19 AM
    Oh, now I want to see a Taika Waititi helmed D&D movie!
    171 replies | 5472 view(s)
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  • robus's Avatar
    Friday, 14th December, 2018, 05:58 PM
    I still think that the way to continue to grow D&D as a hobby is to provide official tie-ins with popular 3rd party IP. I know that's not what Wizards want, but Hasbro has a long history of it with their various Monopoly editions (Monopoly for Millennials being a weird mis-fire). A special D&D bookset for playing in the world of Harry Potter, GoT (mostly low-tech fantasies obviously). The...
    171 replies | 5472 view(s)
    1 XP
  • robus's Avatar
    Friday, 14th December, 2018, 01:48 AM
    I think the weakest part of 5e is its dependence on the Forgotten Realms. if thereís something that players will tire of itís playing in that Disneyworld-esque mess of poor world building. :) I think I could imagine a major refresh that not only tightened up some of the rougher parts (probably by pruning rather than adding) but also introduced a new baseline setting built on a fresh and...
    171 replies | 5472 view(s)
    9 XP
  • robus's Avatar
    Thursday, 13th December, 2018, 09:53 PM
    Hereís another pet peeve for me: no indication of expected challenge for an encounter in the published adventures. Not even the CR! Making us all have to reverse engineer each one to figure out if it needs adjustment for our table. All that stuff about calculating encounter challenge and needing X encounters per day and not a peep about it in any of the adventures. (my theory, after halfway...
    191 replies | 6801 view(s)
    2 XP
  • robus's Avatar
    Thursday, 13th December, 2018, 07:40 PM
    The thing that bugs me the most is how poorly the game is introduced to new players by the PHB and the DMG (the DMG especially). It's written by experienced players for experienced players, IMHO. For the DMG mostly I think it's an issue of the order in which things are presented. There's no reason for the DMG (for example) to start with an info dump on world building. In fact I'd say the...
    191 replies | 6801 view(s)
    10 XP
  • robus's Avatar
    Wednesday, 12th December, 2018, 06:37 PM
    And then... somebody on the internet is WRONG!!! :D
    523 replies | 10801 view(s)
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  • robus's Avatar
    Wednesday, 12th December, 2018, 04:55 PM
    And here people thought that thread callback was irrelevant... ;)
    523 replies | 10801 view(s)
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  • robus's Avatar
    Tuesday, 11th December, 2018, 09:47 PM
    Well it was in fun, but also relevant in that we've have been down a very similar road and 3 years is still within 5e's time frame (and helpful for anyone who wanted to review a discussion on that topic... :) )
    523 replies | 10801 view(s)
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  • robus's Avatar
    Tuesday, 11th December, 2018, 09:43 PM
    ??!!
    523 replies | 10801 view(s)
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  • robus's Avatar
    Tuesday, 11th December, 2018, 09:41 PM
    The issue is that either this will split the party because Rezmir wants to keep him close, or he'll become an agent of Rezmir and work against the rest of the party (who are out to defeat Rezmir and the cult). The first option is really a non-starter because you've in effect started two different campaigns, one for the player with Rezmir and one for the players in opposition. If the party's...
    16 replies | 483 view(s)
    1 XP
  • robus's Avatar
    Tuesday, 11th December, 2018, 09:29 PM
    The big issue in this approach IMHO is that it opens the player up to judgement by the others at the table. If you don't perform that Int 6 stat satisfactorily then you can be accusing of poor roleplaying. Depending on the dynamics at the table things could get quite ugly (we've certainly seen some reports of people getting very upset at players inability, or unwillingness, to roleplay to their...
    523 replies | 10801 view(s)
    3 XP
  • robus's Avatar
    Tuesday, 11th December, 2018, 09:19 PM
    Nice try Elfcrusher, but you've taken us down that road before! :D http://www.enworld.org/forum/showthread.php?470302-Persuade-Intimidate-and-Deceive-used-vs-PCs
    523 replies | 10801 view(s)
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  • robus's Avatar
    Monday, 10th December, 2018, 11:03 PM
    I dunno - but I sure hope the beer & pretzels aren't in the way! :P
    523 replies | 10801 view(s)
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  • robus's Avatar
    Sunday, 9th December, 2018, 06:24 AM
    An example of PvP I do allow is when player A wants their PC to take some precipitive action and player B wants to stop them. Iíll have them roll a contested initiative to see if Player B was quick enough to interject and make their case, but Player A still gets to decide whether they follow through with their initial idea even if they lose that contest.
    523 replies | 10801 view(s)
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  • robus's Avatar
    Sunday, 9th December, 2018, 05:19 AM
    Youíve seen this Iím sure? https://www.susanjmorris.com/dd-for-kids/
    27 replies | 764 view(s)
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  • robus's Avatar
    Sunday, 9th December, 2018, 05:17 AM
    Thyrwyn - excellently put!
    523 replies | 10801 view(s)
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  • robus's Avatar
    Saturday, 8th December, 2018, 10:44 PM
    I really donít understand why players want to harass other players. Donít we play this game to escape that stuff and have some fun? So now youíve got two players who, if they want to keep playing at your table, have to be willing to be harrassed periodically while trying to have fun. For me, Iíd be looking for a new table...
    523 replies | 10801 view(s)
    1 XP
  • robus's Avatar
    Saturday, 8th December, 2018, 09:47 PM
    Iíd that contested checks between PCs only happens if both players consent to the contest. For example Player A says ďI challenge Bob the barbarian to an arm wrestle over who gets the +2 greataxe.Ē If Bobís player decides they want to participate then the dice are rolled to resolve the contest. Otherwise no wrestling. I.e. like weíre learning in life in general, consent is key to happy...
    523 replies | 10801 view(s)
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  • robus's Avatar
    Saturday, 8th December, 2018, 03:59 PM
    Because there is a mind-meld between player and character and so that aspect of play is able to be resolved without needing dice. The player and the character both listen to the proposal and the player is able to determine their characters response. Imagination and response are one. So I would say this is true for all 3 mental based abilities: Wisdom, Intelligence and Charisma. Note this is only...
    523 replies | 10801 view(s)
    1 XP
  • robus's Avatar
    Saturday, 8th December, 2018, 03:51 PM
    The dice are used to resolve uncertainty, but there is no uncertainty when itís PC vs PC when theyíre discussing plans of action, each player makes their case for their character and each makes their own decision for how to proceed. The only time when you should have dice resolve intra-PC contests is with strength, constitution or dexterity checks such as arm-wrestling for some gold, or...
    523 replies | 10801 view(s)
    3 XP
  • robus's Avatar
    Saturday, 8th December, 2018, 04:18 AM
    Iíll second the call to just have them take levels of exhaustion if/when they fail a particular challenge as they attempt the ascent. Itís a gradually increasing threat rather than sudden like falling damage, but it nicely communicates the suffering the PCs go through as they climb.
    59 replies | 1111 view(s)
    2 XP
  • robus's Avatar
    Saturday, 8th December, 2018, 04:12 AM
    Yes to the excisation of gnomes and thumbs up for the Devo reference!
    113 replies | 2886 view(s)
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  • robus's Avatar
    Thursday, 6th December, 2018, 04:59 AM
    For me thematic integrity is pretty major which is why FR bugs me because itís basically an ďanything goesĒ setting. I also donít want evil PCs so it was an easy 4 vote for me :)
    114 replies | 3376 view(s)
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  • robus's Avatar
    Monday, 3rd December, 2018, 03:57 PM
    The Advanced Search option is good for tracking down related threads, so I found this: http://www.enworld.org/forum/showthread.php?539634-Unearthed-Arcana-Explores-Downtime-Activities&highlight=Downtime I've not read the thread, but if you find it to have a decent amount of useful info, please consider adding it to the first post.
    54 replies | 28006 view(s)
    1 XP
  • robus's Avatar
    Saturday, 1st December, 2018, 11:22 PM
    Iím assuming those squeezing consider the passage to be difficult terrain and thus movement is halved? Edit: I see that the speed is halved though itís not considered difficult terrain.
    20 replies | 4948 view(s)
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  • robus's Avatar
    Saturday, 1st December, 2018, 04:24 AM
    Well the MSRP is $125 though Amazon has it for 50% off so either the profit margin is massive or theyíre really trying to kill the FLGS...
    32 replies | 1342 view(s)
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  • robus's Avatar
    Saturday, 1st December, 2018, 04:18 AM
    morris, yeah that why I suggested adding them as a single letter in the title, for example: The Oasis or 1 territorial ankheg Wouldnít that be cleaner?
    50 replies | 1406 view(s)
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  • robus's Avatar
    Friday, 30th November, 2018, 07:22 PM
    Morrus, if I can offer a suggestion: please indicate (where applicable) what challenge level each encounter is expected to present. Easy, Medium, Hard or Deadly. This really helps people who need to recalibrate to suit their groups (and means it doesn't have to be reverse engineered!) It can just be a single character at the end of the encounter title.
    50 replies | 1406 view(s)
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  • robus's Avatar
    Friday, 30th November, 2018, 05:03 PM
    This 3 failure rigidity really puzzles me, because it doesn't scale well to larger groups.Because with larger groups everyone one wants a chance to participate, but with a rigid limit that increases the chance of triggering the failure limit. Why not make it relative to the group size? # of failures = # of PCs - 1? Also this system seems quite complicated compared to other skill challenge...
    21 replies | 722 view(s)
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  • robus's Avatar
    Friday, 30th November, 2018, 02:13 PM
    See the stuff earlier in the thread about the ďflashbackĒ idea, this is how you overcome setbacks like these in an entertaining and heist-movie-like manner.
    39 replies | 1770 view(s)
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  • robus's Avatar
    Friday, 30th November, 2018, 01:56 PM
    Not sure why I got included in the bollocking, Iím generally more in your camp. However I do think that he shouldnít be asking for money if heís using other peopleís work without permission. If he wants to make money, he should pay for the art (or create his own), because the art is whatís helping to elevate this work way above average (and thus cause people to consider funding it).
    17 replies | 713 view(s)
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  • robus's Avatar
    Friday, 30th November, 2018, 03:57 AM
    Hmm I guess I didnít look to closely at the list! :)
    17 replies | 713 view(s)
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  • robus's Avatar
    Friday, 30th November, 2018, 02:08 AM
    Anyway, leaving the art to one side, thereís a bunch of great monsters in here, many that would find a leading place in a Curse of Strahd campaign.
    17 replies | 713 view(s)
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  • robus's Avatar
    Friday, 30th November, 2018, 02:04 AM
    Youíre sure the art is used without permission?
    17 replies | 713 view(s)
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  • robus's Avatar
    Friday, 30th November, 2018, 01:43 AM
    Morrus, thatís good and certainly runnable as is. If we think about this in terms of the pillars then the best format is determined by whether exploration or social interaction is the leading pillar (combat always being involved in some form or other). Your distillation is perfectly good for a social interaction driven adventure. Some NPC has upset the general order and the PCs have to put...
    50 replies | 1406 view(s)
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  • robus's Avatar
    Friday, 30th November, 2018, 01:22 AM
    What is driving these cost increases? The only thing I can think is paper? is that actually becoming resource constrained? Edit: my google-fu must be off because I couldnít find any dire articles on the near future of printing...?
    157 replies | 5251 view(s)
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  • robus's Avatar
    Friday, 30th November, 2018, 12:44 AM
    Did you know that thereís also a user named Mercurious? are you related? :)
    157 replies | 5251 view(s)
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  • robus's Avatar
    Friday, 30th November, 2018, 12:37 AM
    @Mercurius - your quoting is getting a little out of control! :D
    157 replies | 5251 view(s)
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  • robus's Avatar
    Friday, 30th November, 2018, 12:31 AM
    I would agree with except for the fact that global production has been consolidated into China, so their volumes are still very significant especially for large format books like these.
    157 replies | 5251 view(s)
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  • robus's Avatar
    Thursday, 29th November, 2018, 09:25 PM
    I do keep forgetting about Transformers (probably because I've never seen them... :) ) - but they're definitely a force to be reckoned with. Touchť to you and lowkey13 !
    157 replies | 5251 view(s)
    1 XP
  • robus's Avatar
    Thursday, 29th November, 2018, 08:57 PM
    Well when every last D&D movie has been an abject embarrassment it seems risky to try and reverse that trend just when D&D is bursting into the pop culture. :) If it was the first ever D&D movie that would be one thing, but there's a pattern of failure. Sure and most of those efforts have been terrible. "Battleship, the movie" anyone? :) (And really George Lucas almost managed to...
    157 replies | 5251 view(s)
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  • robus's Avatar
    Thursday, 29th November, 2018, 08:45 PM
    It seems to me that the best way for WotC to "sell more stuff" is to offer setting options for players and DMs in popular fictional universes, for example Harry Potter (who wouldn't buy the DMs Guide (and Players Handbook) to the World of Harry Potter), or heck tie in with Avatar (there's a bunch of probably mediocre movies coming out for that...) And of course many video game worlds. In fact...
    157 replies | 5251 view(s)
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  • robus's Avatar
    Thursday, 29th November, 2018, 04:37 AM
    @Sadras Iíd call that an encounter rather than adventure. For these kind of things youíve really got to empower the DM to fill in the blanks rather than provide the full details. So for your Wererat adventure you should provide the motivation and situation for the were-rat girl. And let the DM fill in the blanks. So Iíd say: The girl has fallen in love with the son of the inn-keeper and taken...
    50 replies | 1406 view(s)
    2 XP
  • robus's Avatar
    Thursday, 29th November, 2018, 01:33 AM
    Good to see the proof reading in the style guide is as good as ever: Iím curious about these Frogotten Realms, is it for amphibious PCs? ;)
    24 replies | 1202 view(s)
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  • robus's Avatar
    Wednesday, 28th November, 2018, 11:14 PM
    Been thinking about this adventure some more and here's my latest high-level remix (with some hand-waving where necessary :) ). Leading up to the adventure PCs have established a reputation of being a useful team of urban adventurers, taking on odd-jobs for various citizens (and the city guard where necessary). Players should roll up characters with backgrounds and attributes that lend...
    93 replies | 11904 view(s)
    2 XP
  • robus's Avatar
    Wednesday, 28th November, 2018, 04:20 PM
    What blows my mind is that they didn't produce a starter set for the M:tG Ravnica folks. You want to invite in a new group of players and you just provide a big-ass book (that also requires purchasing 3 other books) in order to get your game on? (Yes there are the free basic rules if you're savvy enough to find them) So it looks like 4 books in total for people wanting to try out this game......
    92 replies | 4517 view(s)
    1 XP
  • robus's Avatar
    Wednesday, 28th November, 2018, 05:19 AM
    Iíve been fortunate enough to be able to combine LMoP, ToD, SKT and OotA into an extended campaign (players now at level 17) so Iíve gotten good use out of a number of the adventures. I here you. Xanatharís has definitely been my go to book of those. I indexed Voloís looking for Underdark monsters (of which there were some) but SCAG and MtoF (except for the monsters) have not seen much use.
    92 replies | 4517 view(s)
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  • robus's Avatar
    Wednesday, 28th November, 2018, 05:03 AM
    Agreed. What weíve seen be the best promotions have been streamed content featuring celebs. Iím amazed theyíve yet to get people like Stephen Colbert to play in a game. He was keenly into D&D as a kid and Iím sure would be highly entertaining. The game needs examples where people say ďthatís cool, I want to do that!Ē Iím not sure a movie will communicate that.
    157 replies | 5251 view(s)
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  • robus's Avatar
    Wednesday, 28th November, 2018, 05:00 AM
    I wouldnít put sci-fi in the same genre as D&D. :) But yeah if they can make it a fun romp like that or Pirates of the Caribbean itíll be good. But those were both surprise hits elevated by great casting. Fingers crossed I guess...
    157 replies | 5251 view(s)
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  • robus's Avatar
    Wednesday, 28th November, 2018, 02:11 AM
    Itís going to be terrible! itís really hard to make a decent movie in this genre.
    157 replies | 5251 view(s)
    1 XP
  • robus's Avatar
    Tuesday, 27th November, 2018, 04:17 PM
    I guess so, and I guess I need to stop buying them and being disappointed each time. So I think I'm done with Dragon Heist; as others have mentioned I have more adventures in queue than I can probably ever run...
    92 replies | 4517 view(s)
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  • robus's Avatar
    Tuesday, 27th November, 2018, 03:30 PM
    This is the bit that's puzzling me also. I really expected these adventures to be master classes of design with tons of clever techniques that would reveal insights in how to make an adventure exciting and memorable. Instead they seem quite random and illogical and barely follow the adventure design approaches outlined in the DMG (the adventures vary in this regard but I don't think any of them...
    92 replies | 4517 view(s)
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  • robus's Avatar
    Tuesday, 27th November, 2018, 04:28 AM
    I also initially thought gyor was asking for a FR campaign setting :)
    29 replies | 912 view(s)
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  • robus's Avatar
    Monday, 26th November, 2018, 10:35 PM
    A laugh because you pretty much nailed it! :)
    92 replies | 4517 view(s)
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  • robus's Avatar
    Monday, 26th November, 2018, 07:04 PM
    Hmm - the timing is an interesting factor. This is the first time (in a long while - since Rise of Tiamat I think!) an adventure (or 2) has been released this close to the holidays...
    92 replies | 4517 view(s)
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  • robus's Avatar
    Monday, 26th November, 2018, 03:09 PM
    Has anyone else noticed an apparent lack of interest in discussing the content in the latest pair of adventures? In my memory the latest adventures get a flurry of threads and posts as people read through and find things to talk about, especially when it comes to running the adventure. Dragon Heist had some of that but it tapered off quickly, but Mad Mage has very little. (Perhaps Iím jumping...
    92 replies | 4517 view(s)
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  • robus's Avatar
    Friday, 23rd November, 2018, 10:46 PM
    Though weíre talking macro history, not the micro stuff we see in FR I would hope?
    34 replies | 942 view(s)
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  • robus's Avatar
    Thursday, 22nd November, 2018, 05:46 PM
    What I like about the exhaustion/wounds variant is that it makes the PCs have to decide what to risk during? Can they afford to let one of the team go down and suffer a setback? Or does someone need to make a beeline and help them stay in the fight? So rather see it as a death spiral, I see it as adding to the interesting decisions the group needs to make during combat. And, heck, it just takes...
    84 replies | 2154 view(s)
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  • robus's Avatar
    Wednesday, 21st November, 2018, 11:29 PM
    I want behind the scenes discussion of the adventures theyíve created. Why certain choices were made, what was the objective etc etc. I also want much better adventures, the ones that are published should not be so random seeming IMHO.
    129 replies | 5339 view(s)
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  • robus's Avatar
    Wednesday, 21st November, 2018, 11:23 PM
    If youíve not seen it, check out Iserithís action adjudication guide, itís both excellent and entertaining. If you like it, consider sharing it with your players for play examples (thereís pdf download available somewhere on enworld).
    55 replies | 1932 view(s)
    1 XP
  • robus's Avatar
    Wednesday, 21st November, 2018, 11:15 PM
    Because Iím not interested in Discord and I like to come to enworld for D&D advice and chat. :)
    55 replies | 1932 view(s)
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  • robus's Avatar
    Wednesday, 21st November, 2018, 04:11 AM
    Why not just share here so a bunch of lurkers (and others like myself) can also benefit from your tips?
    55 replies | 1932 view(s)
    1 XP
  • robus's Avatar
    Wednesday, 21st November, 2018, 04:07 AM
    Great stuff Quickleaf!
    31 replies | 1133 view(s)
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  • robus's Avatar
    Tuesday, 20th November, 2018, 07:41 PM
    That has a definite brutal, simple elegance! :)
    38 replies | 1319 view(s)
    2 XP
  • robus's Avatar
    Tuesday, 20th November, 2018, 07:04 PM
    Falling damage does seem quite light (and the fact that it doesn't scale by size is also an issue. How about making it a d10 per 10ft drop so a 20 ft drop would be 2d10? (I'd say a 10 ft drop is easily navigable for most (so DC 10) with it increasing with height so at 20ft: DC 15, 30ft: DC 20, 40ft: DC 25). Medium size creatures would have a scale factor of 1, tiny: .25, small: .5, large: 2,...
    38 replies | 1319 view(s)
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  • robus's Avatar
    Tuesday, 20th November, 2018, 03:46 PM
    Added the TOC to the first post and indexed the first few replies.
    14 replies | 1063 view(s)
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  • robus's Avatar
    Tuesday, 20th November, 2018, 03:04 PM
    I uploaded a player quick reference sheet that tries to briefly cover the essentials. Your players might find it helpful.
    55 replies | 1932 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 20th November, 2018, 01:39 AM
    I was just listening to an episode from Critical Role season 1 and Travis is constantly forgetting to add his necrotic damage to his roll. Heís reminded every time and happily adds it in, but it is a reminder that GMs (and some/many?) players) can happily switch between the mechanical and imaginary worlds and others have a bit more difficulty. Hopefully itís the excitement of the moment thatís...
    55 replies | 1932 view(s)
    1 XP
  • robus's Avatar
    Tuesday, 20th November, 2018, 01:32 AM
    To the OP, as others have asked, are these players having fun? are all the players having fun? If they are and youíre not then youíve got a problem with mismatched expectations. Either you can change your expectations or change your players.
    55 replies | 1932 view(s)
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  • robus's Avatar
    Tuesday, 20th November, 2018, 01:30 AM
    This wasnít the AngryGM perchance?
    55 replies | 1932 view(s)
    1 XP
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Thursday, 13th December, 2018


Thursday, 1st November, 2018

  • 01:11 PM - lowkey13 mentioned robus in post best/saved threads
    It's not quite the same, but robus has this thread which is stickied and can be edited: http://www.enworld.org/forum/showthread.php?545699-Best-of-the-5e-Forum

Tuesday, 18th September, 2018

  • 06:30 PM - Quickleaf mentioned robus in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Iíll roll too?
    iserith robus ad_hoc A lot of advice about ďPlayers donít decide when to roll, the DM does.Ē Yep! My issue is not that I donít practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. Itís tiring for me because I love to say ďyesĒ to my players & the policing part is my least favorite part of DMing. ďNo, you canít Help/Work Together because you havenít said anything that would be helpful in this negotiation. Is there something youíd like to speak up and add to support the Bardís arguement?Ē ďNo, Bard player, you canít roll to beat the druidís Nature check because you havenít proposed doing anything substantially different. Besides the Druid is the *best* in your party at Nature lore. You might try a new approach?Ē ďNo, Sorcerer player, you canít make a History check here. Because nothing in your background as a native of the forests ...

Tuesday, 28th August, 2018

  • 06:30 PM - DM Dave1 mentioned robus in post Video Game Inspiration for D&D 5e
    Prize: The four colored spheres become elemental gems that can only be activated by the winner Fruit: I like what robus suggests... make them healing/defensive potions of various strengths such as: Cherry = Potion of Healing Strawberry = Potion of Necrotic Resistance Orange = Potion of Greater Healing Apple = Potion of Heroism Melon = Potion of Superior Healing Galaxian = Potion of Longevity Bell = Potion of Supreme Healing Key = Potion of Speed

Tuesday, 21st August, 2018

  • 04:57 AM - iserith mentioned robus in post Missing Rules
    ...hat the winning jump at the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and @robus and I think @SkidAce, @5ekyu and @Reynard, on the one hand, and you and @Charlaquin on the other. I still think this comes down to approach. There are two goals here, you might say: Jumping Normally and Jumping An Unusually Long Distance. You can certainly achieve the second goal, in some circumstances, given a viable approach. This might mean interacting with the terrain in some fashion that is unusual, getting the assistance of an ally, or using a resource that reasonably helps. The resolution of that outcome may or may not involve a Strength (Athletics) check. What is a viable approach requires context and, even if we're all looking at the same context, we may rule differently as to its viability. Some might say it works, others that it doesn't - no roll. Some might say it's uncertain and call for a check. Among those latter folk, the DCs may vary. Do I think a character can jump an unusually long distance? Yes. The rules say it's possible. What matters is the approach they off...
  • 04:30 AM - pemerton mentioned robus in post Missing Rules
    ...the winning jump at the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and robus and I think SkidAce, 5ekyu and Reynard, on the one hand, and you and Charlaquin on the other.
  • 03:29 AM - SkidAce mentioned robus in post Missing Rules
    robus said it well.

Monday, 20th August, 2018

  • 05:08 PM - iserith mentioned robus in post Missing Rules
    Except that the rules also state that you can jump further than usual, which is something you don't seem to have explained. I've explained it at length, over and over again: An approach is required to determine if the character can actually jump an unusually long distance. "An Athletics check" is not an approach. It is a mechanic to resolve a declared approach to a goal that has an uncertain outcome and a meaningful consequence of failure. I am in no way against a character trying to jump an unusually long distance. The question is "How?" The gray area, as I pointed out to robus, is that the efficacy of the player's answer to "How?" is going to be judged differently by different DMs. He's okay with "I try harder..." (or words to that effect). I am not. Neither of us are wrong.

Monday, 30th July, 2018

  • 09:08 PM - guachi mentioned robus in post Running 5e published adventures
    I hate the fact that 5e adventures don't have inline monster stats so much I don't run 5e published modules. I just convert older modules and just combine my conversion time into adding concise monster stats to an Excel spreadsheet and I print the stat block up separately for each encounter. It also serves as a convenient place to track HP, too. Yes, it takes time. But my time at the table (which this saves) is more valuable than my time in prep. Another benefit is that typing out the abbreviated stat block and treasure list is that it gives me a much better grasp on the encounter. I get a much better feel for encounter difficulty this way. I've only ever seriously misjudged one encounter - with three hellhounds. LOL - I just realized I said basically the same thing robus did.

Friday, 27th July, 2018

  • 07:19 PM - Cyber-Dave mentioned robus in post For those who know, are Ravnica vampires like Zendikar vampires or Innistrad vampires?
    @robus Outside of D&D, vampires do not come with a "very specific set of aspects." They are, in fact, a relatively recent mythological development. Right now, the term "vampire" coheres with exactly two core qualities that are common to every instance of the creature in fiction: it thirsts for something related to one's life energy; it comes correlated to the promise of longevity. D&D vampires are more specific than that. D&D vampires generally look like a conflation of the vampires from Bram Stoker's Dracula and the film Nosferatu. The vampires of Innistrad are the same. That isn't true of Magic the Gathering. The vampire's from its different planes retain the core aspects that have defined vampires across all their variations, but each plane presents a different variation of the creature. In some planes, they are living creatures infected with a disease a la I Am Legend. In others (like Innistrad), they are creatures out of a gothic horror story. Arguing that vampires belong only in on...

Wednesday, 18th July, 2018

  • 06:04 PM - iserith mentioned robus in post Critical Role Episode #26 - spoilers!
    ... time they can impose a negative effect on themselves. The player can describe the character as closing his or her eyes. The DM then applies the appropriate rules to that action, as necessary. So why can't a player declare "I'm terrified of spiders and suffers from acute arachnophobia. I'm making myself frightened of the drider."? Why do they need to ask "DM may I?" to hinder themselves. Is any DM really going to argue? The DM saying "No, you are NOT frightened" is so much worse... Per the rules, a player can declare being terrified of spiders and having arachnophobia. A player cannot say the character is Frightened in a mechanical sense. My assertion is that this is the DM's role and the burden of proof for that assertion is satisfied in my view by pointing to the rules of the game. Now, if you or @Istbor want to allow players to decide the mechanical effects of their actions, nobody is stopping you. I'm just saying that's not what the rules say and it's likely why someone like @robus would find what he saw on Critical Role strange (in addition to it not being telegraphed). I would find it strange, too, and said as much. Personally, I would advise a player against this. A player-imposed hindrance to a character is a hindrance to the entire team to varying degrees. It messes at some level with the difficulty of the challenge. I would instead encourage the player to write an appropriate personal characteristic (personality traits, ideal, bond, flaw) for the character regarding his or her fears, portray it accordingly with no mechanical hindrance, then take Inspiration for doing so. This encourages the behavior rather than discourages it via a disincentive.

Friday, 11th May, 2018

  • 03:43 PM - DM Dave1 mentioned robus in post Can a Critical Hit miss?
    You are no longer hidden if you attack someone even if the attack misses (unless you have the Skulker feat). {snip} At least, that's the rules. I'd argue they are wise ones. As soon as you start letting creatures attack and auto-hide due to existing cover and make them immune to being perceived, players will start massively abusing that when they can. It's not a particularly good path to go down, in my opinion. It's pretty clean and simple that when you attack you're no longer hidden. These are great points. At the very least, there needs to be a contested skill check for the Move and Hide after the crossbow shots (as robus mentions above). Example 2: "what was the players intent and how would the players character approach that task" {snip} Player said do I see where the arrow came from not do I see who shot it. I think its bad GMing but people have different styles. Agreed. The DM in the situation was too nitpicky with PC#2's Perception check. Succeeding on Perception should have given away the crossbowfolks' position, too. All of that said, if I were this DM and bungled the various rulings up to the point where PC#2 shot, I hope I would have had the sense in the moment to rule as follows on the Crit: "Your arrow flies through the thick foliage. You hear your arrow ricochet off of something hard and then you hear an audible yelp about 10 feet away from the spot. Roll your crit damage." That would be much more satisfying to the table than just saying "Sorry, even though you rolled a 20, you missed" in this situation - especially with the lack of solid RAW/RAI justification for everything ...

Wednesday, 9th May, 2018

  • 10:50 PM - dave2008 mentioned robus in post Disintegrate vs Forcecage
    I should have specified that I'm using @dave2008's beefed 5e monsters. His version of Yeenoghu has Disintegrate instead of Teleport. But you're right that some limited teleport would be a good addition for Demon Lords. @robus, I just wanted to point out that my Demon Lords have some standard spells that they all have access too. If you look at the demon lord traits, all demon lords have the following spells: At will: comprehend languages, darkness, detect magic, detect thoughts, polymorph, see invisibility, telekinesis 3/day each: arcane gate, dispel magic, fear, teleport 1/day each: forbiddance, symbol So my version of Yeenoghu does still have access to teleport. However, as @MonsterEnvy noted, I plan to add limited range at-will teleport abilities in future updates.

Wednesday, 2nd May, 2018


Sunday, 28th January, 2018

  • 09:42 PM - monkeydm mentioned robus in post passive perception vs active perception
    what i meant by not really looking is this: the orcs dont know there are any elves. They are just marching to their base camp for instance. but in the PHB on pg 177 (block on Hiding), it states that PP can be used even when characters arent really looking. Which kind of contradicts what robus said about PP not being a radar for anything. This rings true to me as wel. Because even if you are not looking for elves, you can spot one (by accident).

Tuesday, 23rd January, 2018

  • 08:46 PM - iserith mentioned robus in post Luring new people into D&D
    Yeah, do a graphic like @robus suggested, but replace the game-related clip art with a white windowless van and a clown. That'll lure 'em.

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D

Sunday, 29th October, 2017

  • 11:05 PM - pukunui mentioned robus in post [SPOILERS] Enhancing Tomb of Annihilation
    robus: I know just how you feel, and I often give the NPC stats to the players as a result. They have Meepo's stats, for instance. But in this case, I don't think I want to give them the guides' stats, since so many of them have secrets. I don't want them to know that Eku is a couatl, for instance ... and if I give them Qawasha's statblock, they'll wonder why I'm not also give them Eku's.

Wednesday, 25th October, 2017

  • 03:06 AM - volanin mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    Congrats - just picked it up from there. Well done! :) I just picked up a copy as well! Great job! Thanks a lot for all the help and suggestions, I hope these ideas are able improve the combats of more people who play TotM style as much as they're improving mine right now. Also, although this PDF is meant to be distributed for free, there were 4 people that decided to pay a little for it, for a combined total of $6 ($3 after WotC's 50% cut). While this is a symbolic value, it makes me extra happy to know that they decided to show their appreciation like this! Consider yourself with Thanks Advantage! robus - May I suggest adding this thread to the "Best Of" sticky thread? I see that robus added this thread to the "Best Of", thanks a lot! I changed the name of the thread to make it easier to google, and I hope it doesn't break the link there. (Confession time: I've never realized that there is a "Best Of" thread before... I have to read a lot of things there that caught my interest).

Tuesday, 24th October, 2017



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Tuesday, 18th December, 2018

  • 02:02 PM - Oofta quoted robus in post Why 5E may be the last edition of D&D
    And I think this thread proves any thread sufficiently speculative about D&Dís future will devolve into a battle about the upcoming movie :) Yes, because we all know the movie will be horrible since the previous movies were horrible. After all the Captain America movie released back in 1990 was pretty horrible, so there could never be a good movie with super heroes, right? Throw together an ensemble cast, keep it light hearted but not silly, give it a decent budget but don't go insane and I'd say we have a reasonable chance for a decent movie. Something with the feel of Guardians of the Galaxy, Fast and Furious or, I dunno a Lego movie and it could work. Or not. Because we have no idea what a movie in production will be like.
  • 04:01 AM - doctorbadwolf quoted robus in post Why 5E may be the last edition of D&D
    Oh, now I want to see a Taika Waititi helmed D&D movie! I'd be all for that, for sure. I'd also love a Guillermo Del Toro DnD movie, and a Jon Favreau DnD movie. Really any of the directors of successful fantastical movies, lately, and some directions of fantastical movies that didn't do as well as they deserved. Luc Besson (Fifth Element) would do great, IMO. I'd also go nuts for a Neil Gaiman written DnD flick. But more than a good movie, I want a solid DnD cartoon, that isn't super campy.

Saturday, 15th December, 2018

  • 12:47 AM - Mercule quoted robus in post Why 5E may be the last edition of D&D
    I think the weakest part of 5e is its dependence on the Forgotten Realms. if thereís something that players will tire of itís playing in that Disneyworld-esque mess of poor world building. I've said it enough times even I'm getting tired of it, but I think the 5E "brand management" has sucked in the sense of merging the game system and the setting. If I got three wishes, somewhere after having a couple billion dollars and before world peace comes "erase the Forgotten Realms from existence" (or, at least, force WotC to sell off the IP rights to the Realms in a way that prevented further comingling). Petty, yes, but such is life.

Thursday, 13th December, 2018

  • 10:22 PM - lluewhyn quoted robus in post Most frustrating quirk of 5E?
    There's an immediate and obvious answer for me that one other person pointed out: The index. This is the most god-awful index I've ever seen in a book, and it goes out of its way to be as obnoxious as possible. It's been a joke for the past ~4 years that any time someone opens the index to find something, it's going to say "See X instead", because that's more helpful and less wording than saying "p. 292". I really don't like the very odd quirk where skills are listed as Attribute (Skill Name). That breaks with previous editions and doesn't make a lot of sense to me. It should be Roll an Athletics check. If you need a stat that's not the norm, such as a Constitution-based Athletics, a Wisdom-based Nature, Charisma-Based Investigation (we use that to replace the defunct Streetwise), then say "Roll an Athletics (Constitution) check". You can add in moving the Open Locks/Disarm Traps off the skill list and into the nebulous Tools, which 90+% of the time are Thieves Tools. At the least, there ...

Tuesday, 11th December, 2018

  • 11:36 PM - Aiden_Keller_ quoted robus in post Running Horde of the Dragon Queen: Bard Wants to Join Rezmir!
    The issue is that either this will split the party because Rezmir wants to keep him close, or he'll become an agent of Rezmir and work against the rest of the party (who are out to defeat Rezmir and the cult). The first option is really a non-starter because you've in effect started two different campaigns, one for the player with Rezmir and one for the players in opposition. If the party's adventuring goals are not aligned it can get very confusing and very boring. If you choose the second, you're risking some major trouble down the road as things come to a head. Again perhaps your group is experienced enough to roll with the punches, but if not people could get quite upset at the continual PvP. Your best bet is to turn that character into an NPC and have the gnome player roll up a new character. The fun part then could be a future battle where the player's new PC faces off against their old PC (perhaps taking the place of one of Rezmir's lieutenants in Castle Nerytar (sp?) :) ) They ar...
  • 09:35 PM - FrogReaver quoted robus in post Skills used by players on other players.
    Nice try Elfcrusher, but you've taken us down that road before! :D http://www.enworld.org/forum/showthread.php?470302-Persuade-Intimidate-and-Deceive-used-vs-PCs Itís not very helpful to bring up a 3 year old thread

Sunday, 9th December, 2018

  • 07:56 PM - ehren37 quoted robus in post Skills used by players on other players.
    Because there is a mind-meld between player and character and so that aspect of play is able to be resolved without needing dice. The player and the character both listen to the proposal and the player is able to determine their characters response. Imagination and response are one. So I would say this is true for all 3 mental based abilities: Wisdom, Intelligence and Charisma. Note this is only for PC vs PC contests. No, there isnt. We only inhabit our characters for a very limited amount of time. That little 1 minute speech and persuasion roll? That was the cliff notes version of the argument, simply because we as players don't want to deliver (or hear) a multi hour oration. There's a huge level of separation in player and character. You aren't actually hearing a charisma 20 character speak with a +10 deception skill. The character is. The game mechanics bridge that gap. It's honestly poor roleplaying to NOT go with the dice. I like the social consequences of FATE. Where you can still...
  • 01:57 PM - TaranTheWanderer quoted robus in post How to trim 5E down to "Rules Lite" (for kids)
    Youíve seen this Iím sure? https://www.susanjmorris.com/dd-for-kids/ Hah! Yes, Iíve run Heroes of Hesiod! Thatís super easy to print out and run. Also, thinking about it, I know that my daughter would enjoy an adventure where she has to rescue a lost puppy rather than slay lots of goblins.
  • 10:19 AM - 5ekyu quoted robus in post Skills used by players on other players.
    An example of PvP I do allow is when player A wants their PC to take some precipitive action and player B wants to stop them. Iíll have them roll a contested initiative to see if Player B was quick enough to interject and make their case, but Player A still gets to decide whether they follow through with their initial idea even if they lose that contest.Expending off this, one of the issues I have with the "comparison to combat skills" line of reasoning is that in 5e combat is not a skill check but a series of events and choices and decision points involving vombst snd ths outcome. That provide both sides numerous options, not the least of which is DISENGAGE which the face/bard/rogue likely pretty good st. But when the " persuasion yo convince" combat gets dropped down to one set of opposed checks, all those elements of back and forth go away. Where was the barbarian's "I disengage by walking off saying "shut up, I do not want to talk about this"" moment of choice when the face started hi...
  • 05:33 AM - Parmandur quoted robus in post Review Dragon Heist, Mad Mage, and Ravnica!
    I found Comicbook.comís review to be much more helpful than Polygonís which seemed more a repackaging of the press release... *shrug* as I said, a random selection. The reviews I have seen have been mainly very positive, and they match my reading if the book.
  • 02:55 AM - Quickleaf quoted robus in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    Sorry, but to me this seems a non event/encounter. Why don't your PCs simply use one or more of the following: spider climb levitate fly Spider climb pc uses pitons if necessary to put guide ropes along walkways and others clip themselves on and move up the path- that's what my guys would do. Or they'd levitate, fly, druid change form to something useful eg a lizard, etc. They'd describe how they are overcoming the challenges to mitigate the risk (all have passed their health and safety in the workplace training before being let loose on an unsuspecting world so wear all appropriate PPE including hardhats and high vis vests at all times when outdoors, just in case the workplace H&S inspector wanders past). If the pcs are 5th level of above this is a non encounter and the problem presented should be easily solved by resourceful players probably without the need to resort to dice rolls or skill challenges. I appreciate what you are trying do do but I never expect the pcs to do ...

Saturday, 8th December, 2018

  • 10:58 PM - GameOgre quoted robus in post Skills used by players on other players.
    I really donít understand why players want to harass other players. Donít we play this game to escape that stuff and have some fun? So now youíve got two players who, if they want to keep playing at your table, have to be willing to be harrassed periodically while trying to have fun. For me, Iíd be looking for a new table... and I would have no problems with that. Frankly I don't care. I'm fine and even suggested one of the options be no pvp at all. I mean it's rare as it is and about the only time the table gets interrupted is when it happens. Why not just cross it off and people have their characters get along? But not one player voted for that option. At the same time...shrug I'm ok with it. It's not like anyone said"I wouldn't find that fun" the closest i got to that is"I wouldn't have made my character wis and int so low,can I change some stats around?" I said sure and that was that. I also would more than welcome ANYONE who wants to DM and run things differently around here...
  • 09:53 PM - Quickleaf quoted robus in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    Quickleaf If youíre interested in treating it like a Basic Dungeon Crawl with Fail Forward, I suggest the following: 1) Scale the Exploration Turn/Movement Rate to your liking for the climb. I would have 3 rates though (Fast + Disadvantage on a Check/save to deal with an obstacle, Medium with no penalty, Slow and Advantage). This will create an interesting decision-point for the players (that hooks into the Wandering Monster/RandomEncpunter clock check at 2/3/4, your discretion, Turn intervals). 2) Map and Key it like you would a dungeon. I know they have a route planned, but they can have small, subtle decision-points in the course of it that are similar to branching corridors. Instead of the knee-deep path that smells musty and ancient vs the well-worn path that is dry but from which ominous sounds are eminating, you have a section that is completely collapsed and must be free climbed via a webbed rig that spans it which was thoughtfully put together vs a stable, yet precarious ro...
  • 06:23 PM - Quickleaf quoted robus in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    Iíll second the call to just have them take levels of exhaustion if/when they fail a particular challenge as they attempt the ascent. Itís a gradually increasing threat rather than sudden like falling damage, but it nicely communicates the suffering the PCs go through as they climb. I agree that narratively that makes sense. However, I need to balance that with the game design. Just one level of exhaustion imposes disadvantage on ability checks - which could be hugely crippling in this check-intensive encounter. Thatís why I didnít attach ďsuffer exhaustionĒ to everything lightly. I made ďsuffer exhaustionĒ one option - other options involve damage, dropping stuff, etc. IOW they need to opt into exhaustion as a balance for other bad stuff. Otherwise itís be too punitive form a game mechanics view. Of course, players hate exhaustion so for a player to opt into it the alternatives need suitable teeth. Honestly, Iím doing all this so fast and loose. For this in-depth design work Iíd usual...
  • 04:09 PM - clearstream quoted robus in post Skills used by players on other players.
    Because there is a mind-meld between player and character and so that aspect of play is able to be resolved without needing dice. The player and the character both listen to the proposal and the player is able to determine their characters response. Imagination and response are one. So I would say this is true for all 3 mental based abilities: Wisdom, Intelligence and Charisma. I think something like this line of argument is the most productive approach. In order to sustain a on-surface frank contradiction between say - allowing Athletics to grapple versus Persuasion to persuade - it seems right to go ahead and argue that there is something categorically different between Strength skills and Charisma skills. Wisdom is less clear, due to the common contest with Dexterity (Stealth).

Friday, 7th December, 2018

  • 07:33 PM - MNblockhead quoted robus in post Review Dragon Heist, Mad Mage, and Ravnica!
    Reddit seems like a terrible place, it doesnít help that I find the interface confusing to boot. It has gotten much better I've found. It really depends on the how good the moderators are for any specific subreddit. I finally created an account a couple years ago because so many of the active and useful discussions for both my work and my hobbies take place there. I do wish there were more ways to organize conversations, but I do like the ability vote up a response. I find Reddit is better to get a quick answer to something, such as a rule question, but a forum like EN World is much better to have a deep-dive discussion about it. I still like to have post listed chronologically for a more back-and-forth discussion feel.

Thursday, 6th December, 2018

  • 07:40 AM - MNblockhead quoted robus in post Review Dragon Heist, Mad Mage, and Ravnica!
    This is the big issue with adventure reviews IMHO. An adventure that might be a fun read often only reveals its issues when you actually animate it at the table. And vice versa. Some well designed adventures are fun to play with innovative challenges, good pacing, good map design, and a nice mix of the pillars of play. But they may not give you a lot of flavor text or read-aloud text, making for dry reading. That's why I prefer reviews written by people who have played through it and can articulate what worked well for their group and what didn't -- especially if they can describe the groups preferred play style. I don't read a review for some know-it-all DM taste-master to tell me if an adventure is "good." I want to know if it would be fun for my group to play. This is why I'm finding the various "guides to ..." that various folks publish in the DMs Guild to be more useful than most of the reviews I read.

Wednesday, 5th December, 2018


Saturday, 1st December, 2018

  • 08:55 AM - Morrus quoted robus in post How would you design one page adventures?
    morris, yeah that why I suggested adding them as a single letter in the title, for example: The Oasis [M] or 1 territorial ankheg [E] Wouldnít that be cleaner? I'll try it and see how it looks!


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robus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Player Quick Reference
Here's a short summary of the key rules relating to combat, resting, conditions and exhaustion that players frequently need reminding of during play.

I find it much handier than leafing through the PHB!
3013 +4 1 Tuesday, 23rd May, 2017, 04:05 PM Tuesday, 23rd May, 2017, 04:05 PM
SKT Runes for Chapter 4
A handout for the runes would be nice for the players to reference so I made one.

Hopefully others find it useful too
302 0 1 Sunday, 23rd April, 2017, 11:40 PM Sunday, 23rd April, 2017, 11:40 PM
Out of the Abyss: Gracklstugh Encounter Map
Reading through the Gracklstugh chapter gave me a headache with all the cross-referencing buried in the text, so I decided to make a map of the encounters and the transitions between them.

Hopefully it's useful.

Updates

v1.0.1
* Fixed the DarkLak...
2290 +6 1 Sunday, 27th September, 2015, 04:07 PM Monday, 28th September, 2015, 10:42 PM

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