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  • robus's Avatar
    Yesterday, 04:53 PM
    That's a really good idea - brings some gamification reward back to player skill.
    21 replies | 830 view(s)
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    Yesterday, 03:38 PM
    The Roshambo combat approach is helpful for that. Players just need to know what category of distance theyíre in to make decisions: far, near, engaged. Itís a great system IMHO
    21 replies | 830 view(s)
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  • robus's Avatar
    Sunday, 15th July, 2018, 08:57 PM
    robus replied to 6e? Why?
    Ha touchť!
    144 replies | 6932 view(s)
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  • robus's Avatar
    Saturday, 14th July, 2018, 07:27 PM
    Just had a leaf through and the good news is the book includes a map! Lots of lands to explore! Hopefully the planeshift doc will include a link to a downloadable copy...
    4 replies | 430 view(s)
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    Friday, 13th July, 2018, 02:45 PM
    robus replied to 6e? Why?
    I donít think I ever said anything about keeping the old set around if they did a new one, but thanks for choosing the worst interpretation of my suggestion. I absolutely think that a new and improved starter set would sell very well. Lots of people enjoy shorter length adventures. And with that Iím out of this thread.
    144 replies | 6932 view(s)
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  • robus's Avatar
    Friday, 13th July, 2018, 05:06 AM
    Or have the DM roll the saves and keep the players in suspense... if they take too long perhaps the find the PC is dead when they finally get around to them... :)
    33 replies | 708 view(s)
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  • robus's Avatar
    Friday, 13th July, 2018, 01:33 AM
    Iím a big fan of Eric Pommerís Wounds approach to dealing with the consequences of dropping to 0 HP. Not quite what youíre looking for as youíre concerned about the full heal after a long rest. But what you have to remember is that HP is measuring your ability to stay in the fight. So resting overnight should be enough (for combat hardened adventurers). ...
    33 replies | 708 view(s)
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  • robus's Avatar
    Thursday, 12th July, 2018, 04:08 PM
    What you absolutely don't want to support is all the players rolling for a check. If you forget to ask for the approach (as Iserith suggests above) then your players will assume that all that's necessary is a roll of the dice and (given the odds) someone in the group will roll higher enough to beat most DCs. The approach allows you to determine whether there is any chance of success in the...
    29 replies | 675 view(s)
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  • robus's Avatar
    Thursday, 12th July, 2018, 05:00 AM
    robus replied to 6e? Why?
    Well one thing that springs to mind: starter sets that let people play in their favorite Magic planes. Heck James Wyatt does most of the work for free with his Planeshift stuff. ;)
    144 replies | 6932 view(s)
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  • robus's Avatar
    Thursday, 12th July, 2018, 12:11 AM
    robus replied to 6e? Why?
    Sure - we can agree to disagree :)
    144 replies | 6932 view(s)
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  • robus's Avatar
    Wednesday, 11th July, 2018, 10:32 PM
    robus replied to 6e? Why?
    Well some collectors would :) but i certainly think the starter set could be improved a lot so a fresh one could do that whilst also giving a second choice (with a very different adventure) to people wanting to try the game out.
    144 replies | 6932 view(s)
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    Wednesday, 11th July, 2018, 09:58 PM
    robus replied to 6e? Why?
    It actually shocks me that WotC havenít released a new Starter Set. That seems like an easy way to sell a bunch of stuff. Perhaps with an improved ďHow To DMĒ guide. Something that went along with the new Dragon Heist adventure would have been cool.
    144 replies | 6932 view(s)
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  • robus's Avatar
    Friday, 6th July, 2018, 03:15 AM
    Not sure about the spellcasting aspect but the rest of it seems super cool. In fact the remote spellcasting aspect seems to make it much more powerful than arcane eye or dominate person?
    16 replies | 548 view(s)
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  • robus's Avatar
    Thursday, 5th July, 2018, 09:03 PM
    Them's the breaks in an open forum. Just choose who you want to engage with within the thread and ignore the noise if it's not your cup of tea. And sometimes there are pearls in the tangents. :)
    51 replies | 1746 view(s)
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  • robus's Avatar
    Thursday, 5th July, 2018, 09:00 PM
    Totally agree on nixing sub-classes (and even classses) and not impacting 5e, but I'm not sure I'd go so far as to replace HP and HD and the d20 and still try to call it 5e! At some point players are going to go WTF?! :D
    51 replies | 1746 view(s)
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  • robus's Avatar
    Thursday, 5th July, 2018, 08:56 PM
    I would add that concentration could also add some risk of exhaustion. At the start of your turn roll a constitution save (DC 10 + the spell level) roll under and you must choose to take a level of exhaustion or end the spell.
    51 replies | 1746 view(s)
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  • robus's Avatar
    Thursday, 5th July, 2018, 07:21 PM
    I'm not sure they're worrying about tracking them - certainly Mercer has yet to say "hey - I don't think you have any wire, or bit of dung so no you can't cast that". I think it's just to add flavor to the casting and certainly for my mental imagery works well as I imagine Caleb et al fiddling with bits of stuff as they cast their spells (and the resultant visual aspect of it). More interesting...
    21 replies | 1089 view(s)
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  • robus's Avatar
    Tuesday, 3rd July, 2018, 04:14 AM
    Iíve enjoyed that too and also the foreshadowing of future abilities that theyíre working on (i.e. when they level up)
    21 replies | 1089 view(s)
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  • robus's Avatar
    Tuesday, 3rd July, 2018, 01:40 AM
    dave2008, Iím running your Yeenoghu but reading through MToF I see WotC consider him to be Huge (14 feet tall), whereas you have him as Large. Any reason for the size discrepancy? I imagined him as huge until i rechecked your stat block.
    1154 replies | 170092 view(s)
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  • robus's Avatar
    Friday, 29th June, 2018, 01:04 PM
    Sure :)
    10 replies | 642 view(s)
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  • robus's Avatar
    Wednesday, 27th June, 2018, 03:54 PM
    I was skeptical at first, but, wow, what a source of inspiration it actually is! Edit: And added to the "best of" thread
    10 replies | 642 view(s)
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  • robus's Avatar
    Tuesday, 19th June, 2018, 09:05 PM
    Agreed on mending, an alchemist would be able to make glues and solvents
    13 replies | 541 view(s)
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  • robus's Avatar
    Tuesday, 19th June, 2018, 11:05 AM
    I've had a look at it and whilst the Alchemist does get some basic attack at level 1 (basic bomb) it does seem like they should get some cantrips too (and the doc does reference it whilst missing the details). Here's my stab at it (following patterns for other spellcasting classes): Available cantrips:
    13 replies | 541 view(s)
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  • robus's Avatar
    Monday, 18th June, 2018, 08:44 AM
    Yeah, but it canít be everytime else the adventure becomes a cakewalk. Players appreciate variety. Iíve started maxing HP for NPCs i want to challenge the players with. This has improved the game immensely and yes my players do use feats and magic items.
    40 replies | 1495 view(s)
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Monday, 16th July, 2018


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Friday, 11th May, 2018

  • 03:43 PM - DM Dave1 mentioned robus in post Can a Critical Hit miss?
    You are no longer hidden if you attack someone even if the attack misses (unless you have the Skulker feat). {snip} At least, that's the rules. I'd argue they are wise ones. As soon as you start letting creatures attack and auto-hide due to existing cover and make them immune to being perceived, players will start massively abusing that when they can. It's not a particularly good path to go down, in my opinion. It's pretty clean and simple that when you attack you're no longer hidden. These are great points. At the very least, there needs to be a contested skill check for the Move and Hide after the crossbow shots (as robus mentions above). Example 2: "what was the players intent and how would the players character approach that task" {snip} Player said do I see where the arrow came from not do I see who shot it. I think its bad GMing but people have different styles. Agreed. The DM in the situation was too nitpicky with PC#2's Perception check. Succeeding on Perception should have given away the crossbowfolks' position, too. All of that said, if I were this DM and bungled the various rulings up to the point where PC#2 shot, I hope I would have had the sense in the moment to rule as follows on the Crit: "Your arrow flies through the thick foliage. You hear your arrow ricochet off of something hard and then you hear an audible yelp about 10 feet away from the spot. Roll your crit damage." That would be much more satisfying to the table than just saying "Sorry, even though you rolled a 20, you missed" in this situation - especially with the lack of solid RAW/RAI justification for everything ...

Wednesday, 9th May, 2018

  • 10:50 PM - dave2008 mentioned robus in post Disintegrate vs Forcecage
    I should have specified that I'm using @dave2008's beefed 5e monsters. His version of Yeenoghu has Disintegrate instead of Teleport. But you're right that some limited teleport would be a good addition for Demon Lords. @robus, I just wanted to point out that my Demon Lords have some standard spells that they all have access too. If you look at the demon lord traits, all demon lords have the following spells: At will: comprehend languages, darkness, detect magic, detect thoughts, polymorph, see invisibility, telekinesis 3/day each: arcane gate, dispel magic, fear, teleport 1/day each: forbiddance, symbol So my version of Yeenoghu does still have access to teleport. However, as @MonsterEnvy noted, I plan to add limited range at-will teleport abilities in future updates.

Wednesday, 2nd May, 2018


Sunday, 28th January, 2018

  • 09:42 PM - monkeydm mentioned robus in post passive perception vs active perception
    what i meant by not really looking is this: the orcs dont know there are any elves. They are just marching to their base camp for instance. but in the PHB on pg 177 (block on Hiding), it states that PP can be used even when characters arent really looking. Which kind of contradicts what robus said about PP not being a radar for anything. This rings true to me as wel. Because even if you are not looking for elves, you can spot one (by accident).

Tuesday, 23rd January, 2018

  • 08:46 PM - iserith mentioned robus in post Luring new people into D&D
    Yeah, do a graphic like @robus suggested, but replace the game-related clip art with a white windowless van and a clown. That'll lure 'em.

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D

Sunday, 29th October, 2017

  • 11:05 PM - pukunui mentioned robus in post [SPOILERS] Enhancing Tomb of Annihilation
    robus: I know just how you feel, and I often give the NPC stats to the players as a result. They have Meepo's stats, for instance. But in this case, I don't think I want to give them the guides' stats, since so many of them have secrets. I don't want them to know that Eku is a couatl, for instance ... and if I give them Qawasha's statblock, they'll wonder why I'm not also give them Eku's.

Wednesday, 25th October, 2017

  • 03:06 AM - volanin mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    Congrats - just picked it up from there. Well done! :) I just picked up a copy as well! Great job! Thanks a lot for all the help and suggestions, I hope these ideas are able improve the combats of more people who play TotM style as much as they're improving mine right now. Also, although this PDF is meant to be distributed for free, there were 4 people that decided to pay a little for it, for a combined total of $6 ($3 after WotC's 50% cut). While this is a symbolic value, it makes me extra happy to know that they decided to show their appreciation like this! Consider yourself with Thanks Advantage! robus - May I suggest adding this thread to the "Best Of" sticky thread? I see that robus added this thread to the "Best Of", thanks a lot! I changed the name of the thread to make it easier to google, and I hope it doesn't break the link there. (Confession time: I've never realized that there is a "Best Of" thread before... I have to read a lot of things there that caught my interest).

Tuesday, 24th October, 2017

  • 09:11 PM - pukunui mentioned robus in post [SPOILERS] Enhancing Tomb of Annihilation
    Excellent work, robus! That certainly will make this thread more user-friendly.
  • 08:58 PM - OB1 mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    I just picked up a copy as well! Great job! robus - May I suggest adding this thread to the "Best Of" sticky thread?
  • 01:51 AM - DeJoker mentioned robus in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    The hilarious(?) thing is how oblivious you are to the negativity you introduced in this thread from you first post. And now youíre attacking Imaro. Perhaps you should spend a bit more time lurking on these forums to pick up on the vibe around here. Itís actually quite a nice place and people donít generally go looking for a fight. Iím quite pleasant and yet youíve accused me of wanting to start a flame war! You should probably join me in stepping away from this thread. Hmm interesting @robus, you twist the meaning of something I said to make it seem more negative than it was and then state that I am oblivious to introducing negativity -- I would counter that with I did not introduce the negativity -- however I will admit I have a tendency to cause it to become a pink elephant in the room when it chooses to surface its ugly head -- the fact is that Imaro's first post to me was delivered in a very condescending manner (whether intentional or not) and then when called out on this no apology just more condescending comments. Then there is you, the "quite pleasant" person who creates more negative disrespectful crap and seems to think that this is just a-okay *sigh*. So again it seems like the negativity has always been here and just no one was interested in calling it our for what it was. So do not blame me for what was already here. And if you and Imaro were such wholesome individuals as you claim, it most likely would never have gone down the route it did. It takes two t...

Monday, 23rd October, 2017

  • 10:05 PM - lowkey13 mentioned robus in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    ...l law is not necessarily a human resources issue; I understand your confusion with the initial reference to "hostile work environment," but this would be just as applicable to someone claiming that the machines seemed too pointy (OSHA) or that sensors were miscalibrated (federal and state environmental). Now you seem to have some bizarre notion that this has to be a "product or process issue." Which has nothing to do with the OP, but again is completely wrong. If an employee tells the employer, "Line 20 is 20% slower than the rest," does the employer say, "Dude. You didn't give me a solution. So that doesn't count. Suck it up, whiny buttercup, because I don't care about my profits. I only care about DeJoker's theoretical rules on the internet for what employers care about!" My practical experience tells me ... no. But moving on, you clearly have a need to highjack this thread and throw aspersions around. Seriously- look at the last 20 comments. I fully agree with what cmad1977 and @robus wrote, and they did so succinctly. Put another way, either everyone but you is missing the point, or you are. And given that I know the rest of these people (even though we often disagree on other issues), I am comfortable that I am not the one misreading this situation. The first rule of holes is to stop digging; we all get a little intemperate at times. I would really suggest looking at your posts and deciding if you want to be that guy. This is a forum about having fun with D&D; try and have fun.
  • 09:15 PM - DeJoker mentioned robus in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    @cmad1977 and @robus LOMFAO yes your hypocrisy is noted and that is what many folks seem to feel about straight forward blunt truth -- oh how insensitive that was -- I was not attempting to write a sensitive piece I was simply pointing out the over looked facts that the "overly sensitive out pourings" of the original author seemed to have not covered in their so heart felt dismissal of all those other folks. If he had not wanted a response he most likely would not have personally and condescendingly pointed me to it as the possible post the original individual had told me to go look at -- a fact that he could not say was even true making the condescending nature of his post that much worse which kind of explains why he so easily dismissed those others. Further no one seems to even care that the overly sensitive post was actually very insensitive as well -- must have simply had better window dressing. *shrug* Now seriously if I made a wrong statement by all means please point it out using true facts rat...

Friday, 20th October, 2017

  • 01:45 PM - Dax Doomslayer mentioned robus in post Ambient music
    robus - FYI - I believe you can make soundsets with Syrinscape but I believe you need to be a "SuperSyrin" subscriber. Here's the URL: https://syrinscape.com/about-syrinscape/syrinscape-soundset-creator/. I haven't tried it myself so I'm not how well it works though.

Thursday, 31st August, 2017

  • 04:46 PM - akr71 mentioned robus in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    @robus - Thanks! I may have to borrow some of your ideas if/when my players do something unexpected or if my changes feel ham-fisted or forced. Now to read SKT in depth rather than just skim through it. Edit: I may recast the stone giants in HotDQ as cloud giants - perhaps minor courtiers or cousins - someone who has known him a long time, stuck by him and seen his fall. Now that VGtM & SKT are out, fleshing out the different giant races, xenophobic stone giants that shy away from the surface real doesn't really fit well. I have it now that if the encounter goes well, they receive a token of some sort so that Blagothkus is willing to parlay with the PCs.

Wednesday, 9th August, 2017

  • 07:02 PM - LordEntrails mentioned robus in post Why does WotC put obviously bad or illogical elements in their adventures?
    @robus, Well, as I just said, I probably didn't phrase that post well and I apologize for that. @Ovinomancer, As mentioned, I apologize if you felt that post was denigrating to people. Given that you are so ready to take me to task for rudeness, it is interesting to note that only now do you address Lost Soul's behavior. Maybe you don't think implying someone is a liar is a big deal and is only "coming on strong".
  • 01:49 PM - akr71 mentioned robus in post D&D Beyond - What's it for?
    robus I know some people will complain about having to "buy the books again" but I look at it as investing in tools to make running the game more efficiently. 3 books x $20 (or $19.99 :erm: ) If I buy right out of the gate. I don't see myself bothering with a subscription - if I need a tabaxi or Oath of the Crown, etc I can probably 'homebrew' it

Monday, 31st July, 2017

  • 02:26 AM - LordEntrails mentioned robus in post Why does WotC put obviously bad or illogical elements in their adventures?
    That's exactly what you're doing, ... There is a mirror somewhere around you I'm sure. You should try looking into it sometime. And yet when I tried to withdraw from the discussion two things happened; 1) You made an insulting wise-ass comment that attempted to goad me into continuing the discussion. So yes, to you and robus I have been condescending. You have earned such an attitude because of your comments. Ones that you have clearly stated and can not be misinterpreted. 2) Ovinomancer made a nice and polite request for me to continue to try and explain my position. So, because of Ovinomancer, I have attempted to continue to try and explain myself. At this point I would politely ask you dropbear8mybaby to no longer respond to my posts in this thread. They are not directed at you and are not for your benefit.

Sunday, 30th July, 2017

  • 06:25 AM - LordEntrails mentioned robus in post Why does WotC put obviously bad or illogical elements in their adventures?
    So I suggest you (@ovinomancer) start by re-reading post #10. Here robus disagrees with my statements made earlier by stating to the effect; 'Moronic hill giants are an illogical decision for the author(s) to have put in the adventure.' Yet myself and many others gave numerous examples of why such a design decision is logical (see post #68 as another example). I never said such was a good decision, and it is certainly a debatable decision. But that does not make it illogical. Yet Robus & Ovinomancer continue to insist in future posts that such a decision is illogical (example posts #69 & 71). Continuing to state that such design decisions are illogical belittles those that have shown logical reasons for said decisions. One can continue to believe such decisions are bad, but that is not the same as illogical. These "logical" assessments (which are never actually supported with a deduction of the logic used) appear to be based on personal preference for gaming styles, interpretation of how a fantasy world works, and the motivations for those characters (N...

Thursday, 8th June, 2017

  • 01:14 PM - CapnZapp mentioned robus in post Spending time [Encounter pacing and Resting restrictions]
    robus Well, as I said, I'm not too keen on discussing particular details of his suggestion. To me, it's obvious you want to decouple the die rolling from the rest, precisely because that's key to allowing players to rest as generously as the rulebook allows, without their spells trivially removing or defeating the consequences (or forcing me to come up with an ever-ending line of story reasons why "hurry hurry")


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Monday, 16th July, 2018

  • 04:30 PM - southjersey quoted robus in post 6e? Why?
    Ha touchť! Regardless of sales opinions, I'm in total agreement with you that the Beginner's Set can and should be thoroughly vetted and updated. They've improved their ways of writing adventures and rulebooks over times, it would be silly to assume that the set is still perfect now. I've seen a ton of complaints about it online, so you're definitely not the only one.

Sunday, 15th July, 2018

  • 07:32 PM - JacktheRabbit quoted robus in post Crit and death saves mean automatic ability score damage - Too gritty?
    Iím a big fan of Eric Pommerís Wounds approach to dealing with the consequences of dropping to 0 HP. Not quite what youíre looking for as youíre concerned about the full heal after a long rest. But what you have to remember is that HP is measuring your ability to stay in the fight. So resting overnight should be enough (for combat hardened adventurers). http://www.mindplaces.com/pictures/wound%20doc.pdf Yes Hp is your ability to stay in a fight, but it also somehow represents being hit by the enemy in some fashion. Two 10th level fighters beat each other with longswords until one goes unconcious and (barring lucky rolls) the other is one or two hits from going unconscious. They each have a beer, grab a wench, and get a good nights rest and both of them getting up the next morning in perfect health. I know this is heroic fantasy but if I do my very best to beat you to death with a very large sharpe blade you should not get up the next morning like nothing at all happened unless you r...
  • 03:50 PM - southjersey quoted robus in post 6e? Why?
    I donít think I ever said anything about keeping the old set around if they did a new one, but thanks for choosing the worst interpretation of my suggestion. If that's true... Well some collectors would :) but i certainly think the starter set could be improved a lot so a fresh one could do that whilst also giving a second choice (with a very different adventure) to people wanting to try the game out. ^^^ What does this mean then?

Friday, 13th July, 2018

  • 11:11 AM - southjersey quoted robus in post 6e? Why?
    Sure - we can agree to disagree :) Providing two choices that have differences that are unknowable to a new user is a fundamentally bad idea to anyone who does commerce as a career. So, feel free to disagree, but the people operating on Wizard's level can back it up with overwhelming amounts of experience and experimental proof. I could see them improving the Starter Set, based on user testing and feedback, if the numbers bear it out. But, if they ever did, they'd most likely communicate those changes to resellers, not players or customers. Potential customers wouldn't know the difference, current players won't ever use it, and obsessive collectors will find it anyway. The only time they've called out a thing being different is with an 'evergreen' product like the DM screen. The first one received a lot of grief and (obviously) didn't sell well, so they re-did it, and added 'Reincarnated' to the name, and marketed it on all the stuff they did better this time. That meant customers that w...

Thursday, 12th July, 2018

  • 04:14 PM - iserith quoted robus in post [5e] Newbie DM Questions about Information Given
    Having a goal is important but having an approach that can be adjudicated is critical. Right. Not only does this make the DM's role easier since he or she can quickly determine success, failure, or the need for an ability check (and which kind of of check), it makes it so the DM can't establish what the character is doing. And, frankly, the player is required to do this. It's his or her role in the game! Make them work for it. :)
  • 01:40 AM - Jer quoted robus in post 6e? Why?
    It actually shocks me that WotC havenít released a new Starter Set. That seems like an easy way to sell a bunch of stuff. Perhaps with an improved ďHow To DMĒ guide. Something that went along with the new Dragon Heist adventure would have been cool. It surprises me that they haven't done a new Starter Set as well, but in a different way. Today I was at Target picking up some stuff and of course my son wanted to look at the video games. Across from the video games are the toys and sitting there on an endcap were dozens of D&D Starter Sets - something that hasn't been on the shelves at Target for a few years. The Starter Set came out in summer of 2014, so it's a 4 year old product. They're still selling Starter Sets four years later at non-specialty stores to the general public. It's surprising, but in a good way. I do wonder if someday we'll get the "specialty" versions of the D&D Starter Set the way that Hasbro puts out special versions of Monopoly or Risk. I know they've tri...

Wednesday, 11th July, 2018

  • 10:57 PM - ad_hoc quoted robus in post 6e? Why?
    Well some collectors would :) but i certainly think the starter set could be improved a lot so a fresh one could do that whilst also giving a second choice (with a very different adventure) to people wanting to try the game out. Sounds like a lot of work for WotC and giving people choice when they don't really know what they're choosing might even be detrimental. It might turn off people by making the game look too involved. Part of the release strategy is to avoid that as much as possible.
  • 10:19 PM - ad_hoc quoted robus in post 6e? Why?
    It actually shocks me that WotC havenít released a new Starter Set. That seems like an easy way to sell a bunch of stuff. Perhaps with an improved ďHow To DMĒ guide. Something that went along with the new Dragon Heist adventure would have been cool. Would people buy 2 starter sets?

Thursday, 5th July, 2018

  • 09:10 PM - Tony Vargas quoted robus in post Gritty Campaigns. How you play one?
    Totally agree on nixing sub-classes (and even classses) and not impacting 5e, but I'm not sure I'd go so far as to replace HP and HD and the d20 and still try to call it 5e! At some point players are going to go WTF?! :D Oh, cutting classes (cutting all but the 5 sub-classes in the PH that don't use magic also cuts all but 3 classes) impacts 5e. That's the point, to change the nature/feel the mechanics force on the campaign. Without slots as a resource, the party won't be able to face as many encounters per day. Pile that on top of the longer time requirements to get the benefit of a rest, and pacing would slow down a great deal. But it's still 5e. (OK, maybe replacing the d20 is pushing it.)

Tuesday, 3rd July, 2018

  • 05:32 AM - dave2008 quoted robus in post 5e EPIC MONSTER UPDATES
    dave2008, Iím running your Yeenoghu but reading through MToF I see WotC consider him to be Huge (14 feet tall), whereas you have him as Large. Any reason for the size discrepancy? I imagined him as huge until i rechecked your stat block. He was Large size in 1e, so I went with that. I think he is fine either way, I don't think you need to change his reach or movement, just make his size Huge if you want.

Friday, 29th June, 2018


Tuesday, 26th June, 2018

  • 06:32 PM - Mike Myler quoted robus in post The Tinkerer: A New 5E Class
    Imho, this is why DMs should only allow classes that fit the theme of the campaign setting. I think of this character class as like the *perfect* thing for Lucca from Chrono Trigger. It's definitely not a mage proper but keeping it applicable to a standard fantasy setting was something considered during the design stages. Tinkerers are going to be weird members of the party but ideally not genre-breaking (not any more so than the existing tech options in the core rules and UA, anyway).

Tuesday, 19th June, 2018

  • 04:23 PM - Mistwell quoted robus in post Alchemist Class - EN World - A Touch of Class
    I've had a look at it and whilst the Alchemist does get some basic attack at level 1 (basic bomb) it does seem like they should get some cantrips too (and the doc does reference it whilst missing the details). Here's my stab at it (following patterns for other spellcasting classes): Available cantrips: It's not a huge list but I wanted to keep it within the realm of believability for an Alchemist. The docs suggest that Resistance would be one but that seems a stretch? Thoughts? Mending and prestidigitation immediately come to mind. Yes I like your list robous, though I agree with Eubani that Mending should be on the list. That's a lot of beakers and similar containers you're going to bust while experimenting :) I disagree dgaskell007 that resistance and true strike would be on the list. Those don't seem to match the theme very well.

Monday, 4th June, 2018

  • 05:24 PM - Lord_Blacksteel quoted robus in post The Next Dungeons & Dragons Storyline Will Be...
    I really don't get the push for replayability? It's my understanding that most tables can't keep up with even the current release schedule, let alone want to play the same adventure twice? This is definitely a different flavor of adventure which is nice, but I'm curious the see the details. I imagine it'll take some masterful DMing to keep the NPCs distinct and interesting. I'm with you on this - "replayability" usually means wait a few years and play it with a different group. I suspect in this case it's more about providing options for the DM to tweak it to their personal preferences while still providing stats and guidance. There is also the thought that this is a starting adventure akin to Lost Mines and providing multiple paths actually does increase replayability for that kind of situation. A mix of new and old players could still play through this adventure if you choose option "B" instead of the "A" that some of them had played through before. It's an interesting approach.

Saturday, 2nd June, 2018

  • 07:14 PM - AmerginLiath quoted robus in post The Next Dungeons & Dragons Storyline Will Be...
    I really don't get the push for replayability? It's my understanding that most tables can't keep up with even the current release schedule, let alone want to play the same adventure twice? This is definitely a different flavor of adventure which is nice, but I'm curious the see the details. I imagine it'll take some masterful DMing to keep the NPCs distinct and interesting. My guess is that, given how it would define the city and set up connections for the characters, allowing for replayability is largely a matter of letting the campaign remain based out of Waterdeep afterwards, whether playing whichever Undermountain adventure we all expect to see announced next or simply doing the campaignís own thing.
  • 06:08 PM - Jester David quoted robus in post The Next Dungeons & Dragons Storyline Will Be...
    I really don't get the push for replayability? It's my understanding that most tables can't keep up with even the current release schedule, let alone want to play the same adventure twice? This is definitely a different flavor of adventure which is nice, but I'm curious the see the details. I imagine it'll take some masterful DMing to keep the NPCs distinct and interesting. With the level range being 1-5 it'd be a good one to potentially replay before running another adventure, like Princes of the Apocalypse or Tomb of Annihilation or even Curse of Strahd. And it'd be a good alternative to the starter set as a "newbie" adventure.

Saturday, 26th May, 2018

  • 07:58 PM - ad_hoc quoted robus in post Getting to 6 encounters in a day
    Keeping things unpredictable is key which is why the default travel rules are so poor. 0 or 1 encounter is entirely too predictable :) Yes, I think 5e dropped the ball on overland travel. We just do it off screen unless there is some sort of chase or similar where the party can only take short rests and force march. That is rare. All of the adventures I have played have done a great job of designing each chapter to fit in with the 6-8 encounter model. But their overland travel sections are tedious because they are 0-1.
  • 02:42 PM - Oofta quoted robus in post Getting to 6 encounters in a day
    Keeping things unpredictable is key which is why the default travel rules are so poor. 0 or 1 encounter is entirely too predictable :) Which is why I ignore random encounters on the road (maybe just narrate that there were some minor skirmishes), set up something challenging, or don't allow long rests during road trips because of the danger. The point is that I never roll the dice, look at a chart and say "The random encounter is...". Maybe it is a random encounter. Or maybe it's a scouting party for the orcish army invading that they've heard about and they'll soon be fighting a war band, scrambling to save as many people as they can from the oncoming tide of orcs.

Thursday, 24th May, 2018

  • 04:23 AM - Sunseeker quoted robus in post Getting to 6 encounters in a day
    I dunno. I came up with an alternate travel system that broke the travel between adventuring days and regular days, basically every few days of travel the party comes across some situation such that there are a number of encounters to tackle before they can continue on their way. A fast moving river in hostile territory, a treacherous mountain pass guarded by monsters etc etc. something that makes the travel memorable and provides a good adventuring day of fun rather than the drip drip of the standard system. Itís not hard to cobble together an sdventuring day of that sort from the random encounter tables. I mean, I don't run random encounters. I generally think its a waste of time and I like to theme my game and how my players experience it. So the players aren't going to run into a random pack of wolves randomly prowling the woods, unless it's a lead-in to something else (like something bigger chasing the wolves out/making them extra angry, etc...). Once they run into this "event" the...

Wednesday, 23rd May, 2018

  • 06:11 PM - Grumpy RPG Reviews quoted robus in post Mearls and Spelljammer challenge
    Personally I like the concept of "gates" better than space sailing ships to get from one planet to another. In the astral plane the ships will still act like ships, enough so for naval combat and age of sail type adventures.


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robus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Player Quick Reference
Here's a short summary of the key rules relating to combat, resting, conditions and exhaustion that players frequently need reminding of during play.

I find it much handier than leafing through the PHB!
2613 +4 1 Tuesday, 23rd May, 2017, 04:05 PM Tuesday, 23rd May, 2017, 04:05 PM
SKT Runes for Chapter 4
A handout for the runes would be nice for the players to reference so I made one.

Hopefully others find it useful too
277 0 1 Sunday, 23rd April, 2017, 11:40 PM Sunday, 23rd April, 2017, 11:40 PM
Out of the Abyss: Gracklstugh Encounter Map
Reading through the Gracklstugh chapter gave me a headache with all the cross-referencing buried in the text, so I decided to make a map of the encounters and the transitions between them.

Hopefully it's useful.

Updates

v1.0.1
* Fixed the DarkLak...
2079 +6 1 Sunday, 27th September, 2015, 04:07 PM Monday, 28th September, 2015, 10:42 PM

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