View Profile: robus - Morrus' Unofficial Tabletop RPG News
Tab Content
  • robus's Avatar
    Yesterday, 07:41 PM
    That has a definite brutal, simple elegance! :)
    22 replies | 364 view(s)
    1 XP
  • robus's Avatar
    Yesterday, 07:04 PM
    Falling damage does seem quite light (and the fact that it doesn't scale by size is also an issue. How about making it a d10 per 10ft drop so a 20 ft drop would be 2d10? (I'd say a 10 ft drop is easily navigable for most (so DC 10) with it increasing with height so at 20ft: DC 15, 30ft: DC 20, 40ft: DC 25). Medium size creatures would have a scale factor of 1, tiny: .25, small: .5, large: 2,...
    22 replies | 364 view(s)
    0 XP
  • robus's Avatar
    Yesterday, 03:46 PM
    Added the TOC to the first post and indexed the first few replies.
    10 replies | 545 view(s)
    0 XP
  • robus's Avatar
    Yesterday, 03:04 PM
    I uploaded a player quick reference sheet that tries to briefly cover the essentials. Your players might find it helpful.
    36 replies | 950 view(s)
    0 XP
  • robus's Avatar
    Yesterday, 01:39 AM
    I was just listening to an episode from Critical Role season 1 and Travis is constantly forgetting to add his necrotic damage to his roll. Heís reminded every time and happily adds it in, but it is a reminder that GMs (and some/many?) players) can happily switch between the mechanical and imaginary worlds and others have a bit more difficulty. Hopefully itís the excitement of the moment thatís...
    36 replies | 950 view(s)
    1 XP
  • robus's Avatar
    Yesterday, 01:32 AM
    To the OP, as others have asked, are these players having fun? are all the players having fun? If they are and youíre not then youíve got a problem with mismatched expectations. Either you can change your expectations or change your players.
    36 replies | 950 view(s)
    0 XP
  • robus's Avatar
    Yesterday, 01:30 AM
    This wasnít the AngryGM perchance?
    36 replies | 950 view(s)
    1 XP
  • robus's Avatar
    Sunday, 18th November, 2018, 06:15 AM
    Well there are limits... :)
    124 replies | 3505 view(s)
    0 XP
  • robus's Avatar
    Sunday, 18th November, 2018, 06:09 AM
    So youíre saying Iím dreaming about iTunes Match? https://support.apple.com/en-us/HT204146
    124 replies | 3505 view(s)
    0 XP
  • robus's Avatar
    Saturday, 17th November, 2018, 08:32 PM
    That seems like hair splitting. You donít have to buy the same music again to get it on another device via iTunes (if you purchased the original CD and you ripped it, illegally originally remember (at least in the UK: https://www.telegraph.co.uk/technology/news/12021607/Why-in-2015-is-ripping-CDs-still-illegal-in-the-UK.html)?, and added it to your iTunes library)
    124 replies | 3505 view(s)
    0 XP
  • robus's Avatar
    Saturday, 17th November, 2018, 05:27 AM
    Apparently, itís coming. They probably have some left over material/Guild Adept content theyíre going to post as part of the expansion. itís a theory at least....
    16 replies | 539 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 13th November, 2018, 10:49 PM
    So more of an emulator then? :)
    137 replies | 5449 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 13th November, 2018, 05:14 AM
    Also ship speeds are way under valued, and if sails are concerned then the conditions are a major factor. So for the following conditions: Calm, Light, Moderate, Strong and Gale forces Iíd suggest: Galley: 0, 4, 8, 12, 3 (in the direction of the gale) Keelboat: 0, 5, 10, 15, 2 (in the direction of the gale) Longboat: 0, 3, 6, 9, 4 (in the direction of the gale) Sailing ship: 0, 6, 12,...
    119 replies | 3600 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 13th November, 2018, 04:59 AM
    Seems sad that ships have a charisma score of 0. Many a sailor has been wooed by the fine lines of a comely vessel!
    119 replies | 3600 view(s)
    1 XP
  • robus's Avatar
    Monday, 12th November, 2018, 05:10 PM
    My pet theory as to why kids are so anxious these days is that they've missed that phase of life where they can make their own decisions and get themselves into (and out of) trouble. Sad that they're now as tied to schedules as us grown-ups. Summers seemed endless when I was a kid (that summer of 76 is legendary for UK kids at least :) ) Agree that the APs are very helpful to this...
    10 replies | 423 view(s)
    1 XP
  • robus's Avatar
    Monday, 12th November, 2018, 04:36 AM
    I dunno, itís really pretty useless on its own. No book sales were harmed in its creation IMHO, itís just making some data more accessible.
    124 replies | 3505 view(s)
    1 XP
  • robus's Avatar
    Sunday, 11th November, 2018, 04:38 AM
    Iím not going to dive into much of this as I donít have the context to compare, but as far as HP is concerned the general consensus is that there is at least the right amount if not too little. This is probably due to bounded accuracy allowing the PCs to hit more reliably. As far as whether 5e is balanced Iíll just grab some popcorn and wait for the fun to begin... :D
    137 replies | 5449 view(s)
    0 XP
  • robus's Avatar
    Sunday, 11th November, 2018, 04:30 AM
    robus replied to AoE-TotM
    There are rules in the DMG to cover this, but youíre better off (IMHO) trying out the Roshambo approach to the whole thing, which includes those rules.
    6 replies | 278 view(s)
    1 XP
  • robus's Avatar
    Sunday, 11th November, 2018, 04:27 AM
    This is what the grimoire was invented for, but keep it on the down low...
    124 replies | 3505 view(s)
    4 XP
  • robus's Avatar
    Sunday, 11th November, 2018, 01:44 AM
    Sounds like itís multiple sessions of content?
    9 replies | 1063 view(s)
    0 XP
  • robus's Avatar
    Friday, 9th November, 2018, 11:07 PM
    No worries. Have you got your hands on a copy yet? (And added to the pinned "best of" thread as I'm sure valuable posts will soon be forthcoming :) )
    10 replies | 545 view(s)
    0 XP
  • robus's Avatar
    Friday, 9th November, 2018, 10:47 PM
    jayoungr - kindly hit the wiki button on the first post, if you please :)
    10 replies | 545 view(s)
    1 XP
  • robus's Avatar
    Tuesday, 6th November, 2018, 01:31 AM
    One question: how skillful are your players? One suggestion: have the NPCs run interference with the wolves while the PCs take on the dragon, but even still theyíll probably cake walk it unless the dragon has room to maneuver.
    4 replies | 204 view(s)
    0 XP
  • robus's Avatar
    Thursday, 1st November, 2018, 04:42 PM
    Just out of curiosity, what are the possible components of these formulas? Complexity? Materials? Game Impact? Exoticness?
    253 replies | 10477 view(s)
    0 XP
  • robus's Avatar
    Monday, 29th October, 2018, 08:25 PM
    I was with you until this... How does a low level PC with just a +1 bow easily defeat a tarrasque with AC 25? And what are the other PCs doing except being eaten by the tarrasque? :)
    49 replies | 1684 view(s)
    0 XP
  • robus's Avatar
    Monday, 29th October, 2018, 03:57 PM
    Yeah - that's pretty trivial especially if the table has little interest in the political side of things (like my table).
    258 replies | 75441 view(s)
    0 XP
  • robus's Avatar
    Monday, 29th October, 2018, 03:11 PM
    Absolutely - your complaint about the adventures general cataclysmic nature simply rang a bell. Poor choice of words on my part :)
    253 replies | 10477 view(s)
    1 XP
  • robus's Avatar
    Monday, 29th October, 2018, 02:44 PM
    In my opinion the biggest missed opportunity is the presentation of published adventures. Echoing CapnZapp's thoughts above, almost every one is oriented toward some cataclysmic event which forces the adventure on a treadmill until the threat is ended. That combined with really quite sloppy implementations (I've been suffering through the "hot mess", as pukunui calls it, of Dragon Heist) means...
    253 replies | 10477 view(s)
    2 XP
  • robus's Avatar
    Sunday, 28th October, 2018, 03:11 AM
    I hear you. I donít understand why they make such a hash of these adventures? Weíre not looking for lots of open ends. If they want to provide that, then fine, just do a campaign setting. But these adventures are way to much work for the reward. Iíve just done an in-depth study of Xanatharís Lair and I donít understand how a level 5 party is expected to survive. The encounters swing wildly...
    89 replies | 8550 view(s)
    1 XP
  • robus's Avatar
    Saturday, 27th October, 2018, 10:48 PM
    Actually page 132 describes the ships as moored on either side of a pier so I think that it makes sense that the pier becomes part of the entertainment area. Perhaps some entertainments are restricted to being on the decks of the ships but others can be offloaded onto the pier to make an extended entertainment area. I imagine banners being hung between the masts of the two ships across the pier...
    89 replies | 8550 view(s)
    1 XP
  • robus's Avatar
    Saturday, 27th October, 2018, 09:26 PM
    I'm sympathetic to those wanting to continue fan supporting discontinued (or suspended) campaign settings (for free naturally), I imagine it gets very frustrating waiting for some crumbs to be thrown in that direction. But directly competing with new (or established) products seems to cross a line. What puzzled me about the article was the apparent violation of the OGL via publication on DMs...
    14 replies | 1183 view(s)
    1 XP
  • robus's Avatar
    Saturday, 27th October, 2018, 08:13 PM
    So this adventure continues to puzzle me. I'm doing some in depth analysis (as part of a potential DMs Guild foray) and I see that on their way out of the vault the PCs are meant to be met by the villain's forces. My calculations put these at varying levels of deadly encounters (Jarlaxle's one being particularly deadly given his stats!). There's a good chance the PCs won't make it out of this...
    89 replies | 8550 view(s)
    0 XP
  • robus's Avatar
    Saturday, 27th October, 2018, 07:57 PM
    I would say that they take over the dock area beside the ship and set up the entertainments there - sort of a forebear of the amusement park piers of modern times: I would imagine faking a "human" accent would have to be part of the disguise for exactly the reason you propose. These fair runners are interacting a lot with regular people it would be an instant give away if they didn't...
    89 replies | 8550 view(s)
    0 XP
  • robus's Avatar
    Friday, 26th October, 2018, 10:07 PM
    Can anyone give me a good reason as to why the doors to G16 in Gralhund Villa have been "thrown open" (page 55)? There's a battle raging just outside in G13. Do Yalah and Hrabbaz want a good look at the carnage? Do they want to know when the right time to close the doors are? Have they forgotten that the kids are cowering in G18? :) Some things in this adventure really make you scratch your...
    89 replies | 8550 view(s)
    1 XP
  • robus's Avatar
    Friday, 26th October, 2018, 03:20 PM
    This really cuts to the heart of the matter!
    102 replies | 2511 view(s)
    1 XP
  • robus's Avatar
    Thursday, 25th October, 2018, 07:00 PM
    God how I wish Wizards had chosen another word than ďpassiveĒ! :) Edit: I think the term I came up with a while back was ďconstantĒ...
    102 replies | 2511 view(s)
    1 XP
  • robus's Avatar
    Thursday, 25th October, 2018, 03:27 PM
    This is starting to really bug me about WotC's adventures. They never reveal what an encounter was actually designed for (making one start to think that there was little to no consideration made, just went for what seemed cool... it can't really be that, but the fact that they're not willing to document the challenge, i.e. Easy, Medium, Hard, Deadly for 4 PCs at Level X, makes it appear that...
    89 replies | 8550 view(s)
    1 XP
  • robus's Avatar
    Wednesday, 24th October, 2018, 03:04 PM
    Updated my list of DMs Guild (and other) related content. Added some new entries and refreshed the star ratings for the existing ones.
    89 replies | 8550 view(s)
    0 XP
  • robus's Avatar
    Sunday, 21st October, 2018, 08:19 PM
    Ha, Iím only now getting the unintended pun! :D
    118 replies | 2881 view(s)
    0 XP
  • robus's Avatar
    Sunday, 21st October, 2018, 08:15 PM
    Thatís an inspired way to run those adventures!
    118 replies | 2881 view(s)
    0 XP
  • robus's Avatar
    Sunday, 21st October, 2018, 07:10 PM
    Iíve adopted a similar approach after reading Angryís analysis, though my players rarely use Inspiration. When they do they sadly never try to regain inspiration. My players donít seem too invested in their characters as rounded individuals, they treat them more like pawns moving through the game world, which is fine but it means this mechanic doesnít appeal as much as it might.
    118 replies | 2881 view(s)
    0 XP
No More Results
About robus

Basic Information

Age
53
About robus
Location:
South Carolina
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40

Statistics


Total Posts
Total Posts
2,056
Posts Per Day
1.78
Last Post
Scary situations that aren't Yesterday 07:41 PM

Currency

Gold Pieces
63
General Information
Last Activity
Yesterday 10:43 PM
Join Date
Sunday, 20th September, 2015
Product Reviews & Ratings
Reviews Written
0
Page 1 of 6 123456 LastLast

Tuesday, 20th November, 2018


Monday, 19th November, 2018


Sunday, 18th November, 2018


Saturday, 17th November, 2018


Friday, 16th November, 2018



Page 1 of 6 123456 LastLast
Page 1 of 3 123 LastLast

Thursday, 1st November, 2018

  • 01:11 PM - lowkey13 mentioned robus in post best/saved threads
    It's not quite the same, but robus has this thread which is stickied and can be edited: http://www.enworld.org/forum/showthread.php?545699-Best-of-the-5e-Forum

Tuesday, 18th September, 2018

  • 06:30 PM - Quickleaf mentioned robus in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Iíll roll too?
    iserith robus ad_hoc A lot of advice about ďPlayers donít decide when to roll, the DM does.Ē Yep! My issue is not that I donít practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. Itís tiring for me because I love to say ďyesĒ to my players & the policing part is my least favorite part of DMing. ďNo, you canít Help/Work Together because you havenít said anything that would be helpful in this negotiation. Is there something youíd like to speak up and add to support the Bardís arguement?Ē ďNo, Bard player, you canít roll to beat the druidís Nature check because you havenít proposed doing anything substantially different. Besides the Druid is the *best* in your party at Nature lore. You might try a new approach?Ē ďNo, Sorcerer player, you canít make a History check here. Because nothing in your background as a native of the forests ...

Tuesday, 28th August, 2018

  • 06:30 PM - DM Dave1 mentioned robus in post Video Game Inspiration for D&D 5e
    Prize: The four colored spheres become elemental gems that can only be activated by the winner Fruit: I like what robus suggests... make them healing/defensive potions of various strengths such as: Cherry = Potion of Healing Strawberry = Potion of Necrotic Resistance Orange = Potion of Greater Healing Apple = Potion of Heroism Melon = Potion of Superior Healing Galaxian = Potion of Longevity Bell = Potion of Supreme Healing Key = Potion of Speed

Tuesday, 21st August, 2018

  • 04:57 AM - iserith mentioned robus in post Missing Rules
    ...hat the winning jump at the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and @robus and I think @SkidAce, @5ekyu and @Reynard, on the one hand, and you and @Charlaquin on the other. I still think this comes down to approach. There are two goals here, you might say: Jumping Normally and Jumping An Unusually Long Distance. You can certainly achieve the second goal, in some circumstances, given a viable approach. This might mean interacting with the terrain in some fashion that is unusual, getting the assistance of an ally, or using a resource that reasonably helps. The resolution of that outcome may or may not involve a Strength (Athletics) check. What is a viable approach requires context and, even if we're all looking at the same context, we may rule differently as to its viability. Some might say it works, others that it doesn't - no roll. Some might say it's uncertain and call for a check. Among those latter folk, the DCs may vary. Do I think a character can jump an unusually long distance? Yes. The rules say it's possible. What matters is the approach they off...
  • 04:30 AM - pemerton mentioned robus in post Missing Rules
    ...the winning jump at the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and robus and I think SkidAce, 5ekyu and Reynard, on the one hand, and you and Charlaquin on the other.
  • 03:29 AM - SkidAce mentioned robus in post Missing Rules
    robus said it well.

Monday, 20th August, 2018

  • 05:08 PM - iserith mentioned robus in post Missing Rules
    Except that the rules also state that you can jump further than usual, which is something you don't seem to have explained. I've explained it at length, over and over again: An approach is required to determine if the character can actually jump an unusually long distance. "An Athletics check" is not an approach. It is a mechanic to resolve a declared approach to a goal that has an uncertain outcome and a meaningful consequence of failure. I am in no way against a character trying to jump an unusually long distance. The question is "How?" The gray area, as I pointed out to robus, is that the efficacy of the player's answer to "How?" is going to be judged differently by different DMs. He's okay with "I try harder..." (or words to that effect). I am not. Neither of us are wrong.

Monday, 30th July, 2018

  • 09:08 PM - guachi mentioned robus in post Running 5e published adventures
    I hate the fact that 5e adventures don't have inline monster stats so much I don't run 5e published modules. I just convert older modules and just combine my conversion time into adding concise monster stats to an Excel spreadsheet and I print the stat block up separately for each encounter. It also serves as a convenient place to track HP, too. Yes, it takes time. But my time at the table (which this saves) is more valuable than my time in prep. Another benefit is that typing out the abbreviated stat block and treasure list is that it gives me a much better grasp on the encounter. I get a much better feel for encounter difficulty this way. I've only ever seriously misjudged one encounter - with three hellhounds. LOL - I just realized I said basically the same thing robus did.

Friday, 27th July, 2018

  • 07:19 PM - Cyber-Dave mentioned robus in post For those who know, are Ravnica vampires like Zendikar vampires or Innistrad vampires?
    @robus Outside of D&D, vampires do not come with a "very specific set of aspects." They are, in fact, a relatively recent mythological development. Right now, the term "vampire" coheres with exactly two core qualities that are common to every instance of the creature in fiction: it thirsts for something related to one's life energy; it comes correlated to the promise of longevity. D&D vampires are more specific than that. D&D vampires generally look like a conflation of the vampires from Bram Stoker's Dracula and the film Nosferatu. The vampires of Innistrad are the same. That isn't true of Magic the Gathering. The vampire's from its different planes retain the core aspects that have defined vampires across all their variations, but each plane presents a different variation of the creature. In some planes, they are living creatures infected with a disease a la I Am Legend. In others (like Innistrad), they are creatures out of a gothic horror story. Arguing that vampires belong only in on...

Wednesday, 18th July, 2018

  • 06:04 PM - iserith mentioned robus in post Critical Role Episode #26 - spoilers!
    ... time they can impose a negative effect on themselves. The player can describe the character as closing his or her eyes. The DM then applies the appropriate rules to that action, as necessary. So why can't a player declare "I'm terrified of spiders and suffers from acute arachnophobia. I'm making myself frightened of the drider."? Why do they need to ask "DM may I?" to hinder themselves. Is any DM really going to argue? The DM saying "No, you are NOT frightened" is so much worse... Per the rules, a player can declare being terrified of spiders and having arachnophobia. A player cannot say the character is Frightened in a mechanical sense. My assertion is that this is the DM's role and the burden of proof for that assertion is satisfied in my view by pointing to the rules of the game. Now, if you or @Istbor want to allow players to decide the mechanical effects of their actions, nobody is stopping you. I'm just saying that's not what the rules say and it's likely why someone like @robus would find what he saw on Critical Role strange (in addition to it not being telegraphed). I would find it strange, too, and said as much. Personally, I would advise a player against this. A player-imposed hindrance to a character is a hindrance to the entire team to varying degrees. It messes at some level with the difficulty of the challenge. I would instead encourage the player to write an appropriate personal characteristic (personality traits, ideal, bond, flaw) for the character regarding his or her fears, portray it accordingly with no mechanical hindrance, then take Inspiration for doing so. This encourages the behavior rather than discourages it via a disincentive.

Friday, 11th May, 2018

  • 03:43 PM - DM Dave1 mentioned robus in post Can a Critical Hit miss?
    You are no longer hidden if you attack someone even if the attack misses (unless you have the Skulker feat). {snip} At least, that's the rules. I'd argue they are wise ones. As soon as you start letting creatures attack and auto-hide due to existing cover and make them immune to being perceived, players will start massively abusing that when they can. It's not a particularly good path to go down, in my opinion. It's pretty clean and simple that when you attack you're no longer hidden. These are great points. At the very least, there needs to be a contested skill check for the Move and Hide after the crossbow shots (as robus mentions above). Example 2: "what was the players intent and how would the players character approach that task" {snip} Player said do I see where the arrow came from not do I see who shot it. I think its bad GMing but people have different styles. Agreed. The DM in the situation was too nitpicky with PC#2's Perception check. Succeeding on Perception should have given away the crossbowfolks' position, too. All of that said, if I were this DM and bungled the various rulings up to the point where PC#2 shot, I hope I would have had the sense in the moment to rule as follows on the Crit: "Your arrow flies through the thick foliage. You hear your arrow ricochet off of something hard and then you hear an audible yelp about 10 feet away from the spot. Roll your crit damage." That would be much more satisfying to the table than just saying "Sorry, even though you rolled a 20, you missed" in this situation - especially with the lack of solid RAW/RAI justification for everything ...

Wednesday, 9th May, 2018

  • 10:50 PM - dave2008 mentioned robus in post Disintegrate vs Forcecage
    I should have specified that I'm using @dave2008's beefed 5e monsters. His version of Yeenoghu has Disintegrate instead of Teleport. But you're right that some limited teleport would be a good addition for Demon Lords. @robus, I just wanted to point out that my Demon Lords have some standard spells that they all have access too. If you look at the demon lord traits, all demon lords have the following spells: At will: comprehend languages, darkness, detect magic, detect thoughts, polymorph, see invisibility, telekinesis 3/day each: arcane gate, dispel magic, fear, teleport 1/day each: forbiddance, symbol So my version of Yeenoghu does still have access to teleport. However, as @MonsterEnvy noted, I plan to add limited range at-will teleport abilities in future updates.

Wednesday, 2nd May, 2018


Sunday, 28th January, 2018

  • 09:42 PM - monkeydm mentioned robus in post passive perception vs active perception
    what i meant by not really looking is this: the orcs dont know there are any elves. They are just marching to their base camp for instance. but in the PHB on pg 177 (block on Hiding), it states that PP can be used even when characters arent really looking. Which kind of contradicts what robus said about PP not being a radar for anything. This rings true to me as wel. Because even if you are not looking for elves, you can spot one (by accident).

Tuesday, 23rd January, 2018

  • 08:46 PM - iserith mentioned robus in post Luring new people into D&D
    Yeah, do a graphic like @robus suggested, but replace the game-related clip art with a white windowless van and a clown. That'll lure 'em.

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D

Sunday, 29th October, 2017

  • 11:05 PM - pukunui mentioned robus in post [SPOILERS] Enhancing Tomb of Annihilation
    robus: I know just how you feel, and I often give the NPC stats to the players as a result. They have Meepo's stats, for instance. But in this case, I don't think I want to give them the guides' stats, since so many of them have secrets. I don't want them to know that Eku is a couatl, for instance ... and if I give them Qawasha's statblock, they'll wonder why I'm not also give them Eku's.

Wednesday, 25th October, 2017

  • 03:06 AM - volanin mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    Congrats - just picked it up from there. Well done! :) I just picked up a copy as well! Great job! Thanks a lot for all the help and suggestions, I hope these ideas are able improve the combats of more people who play TotM style as much as they're improving mine right now. Also, although this PDF is meant to be distributed for free, there were 4 people that decided to pay a little for it, for a combined total of $6 ($3 after WotC's 50% cut). While this is a symbolic value, it makes me extra happy to know that they decided to show their appreciation like this! Consider yourself with Thanks Advantage! robus - May I suggest adding this thread to the "Best Of" sticky thread? I see that robus added this thread to the "Best Of", thanks a lot! I changed the name of the thread to make it easier to google, and I hope it doesn't break the link there. (Confession time: I've never realized that there is a "Best Of" thread before... I have to read a lot of things there that caught my interest).

Tuesday, 24th October, 2017



Page 1 of 3 123 LastLast
No results to display...
Page 1 of 56 123456789101151 ... LastLast

Tuesday, 20th November, 2018

  • 07:26 PM - Prakriti quoted robus in post Scary situations that aren't
    Falling damage does seem quite light (and the fact that it doesn't scale by size is also an issue. How about making it a d10 per 10ft drop so a 20 ft drop would be 2d10? (I'd say a 10 ft drop is easily navigable for most (so DC 10) with it increasing with height so at 20ft: DC 15, 30ft: DC 20, 40ft: DC 25). Medium size creatures would have a scale factor of 1, tiny: .25, small: .5, large: 2, huge: 4, gargantuan: 16 (given that it's based on mass which is tied to volume which is cubed of course but let's not go crazy... :) ) Realistically, falling damage should just be a percentage of your maximum HP. After a certain point, falling should always be lethal no matter your size, Constitution, level, or hit points.
  • 02:39 AM - TaranTheWanderer quoted robus in post Help, My players donít know how to play.
    This wasnít the AngryGM perchance? Heh, no. But if you look up ĎAl Quarin: Into the Desertí on the story hour board, youíll see he weaves a good adventure. I forget what his handle is on this site.

Sunday, 18th November, 2018

  • 07:10 PM - Satyrn quoted robus in post Anyone else find this really irritating?
    So youíre saying Iím dreaming about iTunes Match? https://support.apple.com/en-us/HT204146 No. I was just taking about how you still have to rip the CD yourself (or otherwise add it to your library) before iTunes Match can do its thing. Once you do that with DDB homebrew you get the same sort of thing. I'm just surprised that what's not getting pointed out is that DDB doesn't allow a compete upload of all content. @Elfcrusher's pointed out that iTunes is way more functional when it comes to adding new content, but even if DDB matched that functionality - like a tool that could "rip" game content from a pdf or other text file and save the data effectively - DDB still doesn't support homebrew classes.
  • 02:16 PM - DEFCON 1 quoted robus in post Unearthed Arcana: of ships and the sea
    Perhaps they could communicate those principles, because the current stats seem quite unprincipled! They aren't going to do that, because the point of giving us the playtest material isn't for us to "fix" the mechanics. It's *never* been about us helping them "fix" or "balance" the numbers. They know they can do that when the time comes, but what they are looking for us is for us to tell them how do the particular set-ups and formats for the mechanics make us feel? To be truthful... I suspect that every single person who goes in to the survey doing nothing but talking about how this ship is "way too slow for what it should be", or that the other ship "is missing", or that "we need these rules for wagons and land vehicles"... is pretty much telling them that the rules they've created are what those people want. If worrying about fixing what has been given is (general) your entire focus, it pretty much implies (general) you think the rules as given to us are worthy enough to move on t...
  • 06:13 AM - Azzy quoted robus in post Anyone else find this really irritating?
    So youíre saying Iím dreaming about iTunes Match? https://support.apple.com/en-us/HT204146 Let me know when iTunes will let me have the music I bought on cassette.

Saturday, 17th November, 2018

  • 08:34 PM - doctorbadwolf quoted robus in post Anyone else find this really irritating?
    That seems like hair splitting. You donít have to buy the same music again to get it on another device via iTunes (if you purchased the original CD and you ripped it, illegally originally remember (at least in the UK: https://www.telegraph.co.uk/technology/news/12021607/Why-in-2015-is-ripping-CDs-still-illegal-in-the-UK.html)?, and added it to your iTunes library) Itís a directly relevant reply. You can manually add the songs to your iTunes. You can do the same in DDB. Neither just gives them to you for free just because you bought a cd.

Wednesday, 14th November, 2018

  • 10:23 PM - Parmandur quoted robus in post First Impressions Ė Guildmasters Guide to Ravnica
    I wonder if part of the issue is difficulty imagining everyday life in the setting? That's a big thing that I want in a setting book (especially in a new world). Does it seem alive/functional and can I imagine setting the PCs down in it and somewhat easily make the surrounding world respond in a realistic way? I don't have the book yet so this is pure speculation... :) Honestly, that seems easier to me than most settings. The book emphasizes that Ravnica has indoor plumbing, artificial lighting, newspapers and coffee shops. It is closer to modern life than any previous D&D setting, other than Urban Arcana. In a related thought, I would pay cash money for a 5E Urban Arcana book similarly laid out to GGR.
  • 06:11 AM - Azzy quoted robus in post First Impressions Ė Guildmasters Guide to Ravnica
    What I find stifling about settings is the history, I love learning about peoples and places, but I donít want to know about a bunch of history that weighs the place down. The PCs are about to make history, they donít want to wade around in a mire of other peopleís doings. :) History is background and actually a great thing for DMs to conjure in the moment. Why is this castle here? because of XYZ. Trying to keep up with someone elseís lore is exhausting. A setting's history can be hit or miss, having things like Greyhawk's Twin Cataclysms in the distant past is great flavor that doesn't intrude on the PCs' daily lives and doesn't get in the DMs' way, as is something to provide the foundation for the setting's political underpinnings (like Eberron's Great War), but it shouldn't be exhaustiveóit should minimal and be used to provide flavor, remain in the background, and be usable as a springboard for what the DM and players do. Present too much of it and it becomes forgettable (sometimes...
  • 01:14 AM - Mouseferatu quoted robus in post Unearthed Arcana: of ships and the sea
    I'm not sure that's the case. Generally ship to ship action occurs before boarding action, though there's nothing to stop ranged PCs from trying the occasional long range shot (though it would most likely be at disadvantage...) Once the ships are side by side the action shifts to PC combat and things speed up dramatically. I have never seen a group of PCs willing to wait for ship maneuvers to finish before taking individual action. They're constantly casting spells, making ranged attacks, in some cases swimming for the other ship. There's simply no solid line of demarcation in my experience.

Tuesday, 13th November, 2018

  • 06:25 AM - LordEntrails quoted robus in post Anyone else find this really irritating?
    I both partially agree with you, and your exultant use of the word "theft" makes it tempting to write you off as a rabid zealot. Funny how such a simple word, 'theft' is prone to be considered the language of rabid zealot. Taking a ten cent pack of gum from a convenience store is theft, yet I doubt using the word in such a way would be considered the language of rabid zealot. Interesting how using the word for such a low monetary harm is ok, but using it in a way that might indicate many orders of magnitude more in loss is zealotry. (Side story: a friend of mine was a junior lawyer on the team that went around suing college students for downloading music. She reflexively use the words "piracy" and "theft". She also, in her spare time, did pro bono work for "undocumented immigrants" and was ferocious in her condemnation of the term "illegal aliens". When I started calling music downloaders "unauthorized music fans" she, to her credit, acknowledged the point I was making.) I like your ...
  • 03:19 AM - LordEntrails quoted robus in post Anyone else find this really irritating?
    I dunno, itís really pretty useless on its own. No book sales were harmed in its creation IMHO, itís just making some data more accessible. Wait...what? How does it lower the value? I would argue that the referenced website increases the value of the authors efforts.... Are you proposing that there are people out there who don't buy either PHB or XGtE because all they want are the spell descriptions, and websites like that one give those away for free? "A little bit" of theft is not ok. And its actually against the posted rules of this website, though one of the longest and most active threads on this forums is all about this type of theft and actually was given XP by the owner of this site, so yea, it doesn't surprise me that this attitude is prevalent here. Funny thing is, this owner is actually an RPG publisher, perhaps he doesn't think piracy hurts his business. As others have mentioned, site like the linked one, along with the free basic rules and SRD actually means that for ...

Monday, 12th November, 2018

  • 05:05 AM - cbwjm quoted robus in post First Impressions Ė Guildmasters Guide to Ravnica
    Itís a saying, basically try them out, interact with them in some way other than just reading them :) (Funny note on tires/tyres: Iím English but have lived in the USA for years and I really couldnít remember that tyres were spelt that way in British English, it looked so weird :) I still say tom-ah-to though...)Something else that's weird. I hadn't even realised that I'd spelt it differently. I'm a New Zealander we use the British spelling, so I guess muscle memory kicked in.
  • 04:49 AM - cbwjm quoted robus in post First Impressions Ė Guildmasters Guide to Ravnica
    Except for Kaladesh, that one seemed lacking and with that I stopped picking them up (combined with the fact that Iím not sure when Iíll ever get to kick their tires!)Kick their tyres?
  • 03:50 AM - LordEntrails quoted robus in post Anyone else find this really irritating?
    This is what the grimoire was invented for, but keep it on the down low... Things like this is what I find really annoying. Theft and piracy pretending to be something other than stealing from others and lowering the value of RPG authors efforts.

Sunday, 11th November, 2018

  • 08:00 PM - Jester David quoted robus in post First Impressions Ė Guildmasters Guide to Ravnica
    The $20,000 question... has Ravnica been opened up on DMs Guild? Maybe when the actual release date comes. Or possibly when the initial adept content is ready, so they can be the first...
  • 06:14 AM - flametitan quoted robus in post First Impressions Ė Guildmasters Guide to Ravnica
    So what seems missing? If Ravenloft (for example) suits D&D, why is this lacking? I know little about Ravnica, Iím just curious as to what seems to be missing? I had actually had a similar feeling about Kaladesh as it focused on a single city and left the rest of the plane to the DMs imagination. But as Ravnica is a mega city that seems different? :) As background, Iím actually looking forward to running CoS in Innistrad as it seems richer than Ravenloft. Part of it is that it's straight lacking in chunks, like how the history section glosses over 10,000 years of history like nothing happened, to cases of just not telling us anything about important NPCs (Like, there is nothing about Isperia besides that she's a sphinx and that she's apparently female, as far as I can tell.) The intro teases of locations like the Mausoleum District, Smelting District, and Lake district, all of which sound like they'd be really cool to explore, but none of them show up at a later point, from what I can ...
  • 02:18 AM - flametitan quoted robus in post First Impressions Ė Guildmasters Guide to Ravnica
    Are you familiar with it from M:tG? Or thatís just a pure first impression? Barely familiar with it. I know of Vraska (who as far as I can tell goes completely unmentioned) and Jace, and I've played a few drafts in the current set. Otherwise, I'm going into this from the perspective of a D&D player wondering why I'd play D&D games in the setting.
  • 01:56 AM - pukunui quoted robus in post Lost Laboratory of Kwalish
    Sounds like itís multiple sessions of content?Yep! "This adventure features numerous encounters and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following modifications ..." The "full version" is for 5-6 sessions. The "short version" is for 2-3 sessions. The "one-shot version" is for one 4-hour session.
  • 01:55 AM - Morrus quoted robus in post First Impressions Ė Guildmasters Guide to Ravnica
    The $20,000 question... has Ravnica been opened up on DMs Guild? Nope. Where should I send the invoice?

Friday, 9th November, 2018

  • 11:25 PM - jayoungr quoted robus in post Enhancing "Dungeon of the Mad Mage"
    No worries. Have you got your hands on a copy yet? Nope, not yet. But usually when I wait to make these threads, people who have advance copies start a review thread where all the interesting discussion happens, so I wanted to be ahead of the curve if possible. (And added to the pinned "best of" thread as I'm sure valuable posts will soon be forthcoming :) ) Thanks!


Page 1 of 56 123456789101151 ... LastLast

robus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Player Quick Reference
Here's a short summary of the key rules relating to combat, resting, conditions and exhaustion that players frequently need reminding of during play.

I find it much handier than leafing through the PHB!
2941 +4 1 Tuesday, 23rd May, 2017, 04:05 PM Tuesday, 23rd May, 2017, 04:05 PM
SKT Runes for Chapter 4
A handout for the runes would be nice for the players to reference so I made one.

Hopefully others find it useful too
299 0 1 Sunday, 23rd April, 2017, 11:40 PM Sunday, 23rd April, 2017, 11:40 PM
Out of the Abyss: Gracklstugh Encounter Map
Reading through the Gracklstugh chapter gave me a headache with all the cross-referencing buried in the text, so I decided to make a map of the encounters and the transitions between them.

Hopefully it's useful.

Updates

v1.0.1
* Fixed the DarkLak...
2249 +6 1 Sunday, 27th September, 2015, 04:07 PM Monday, 28th September, 2015, 10:42 PM

Most Recent Favorite Generators/Tables

View All Favorites