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  • robus's Avatar
    Yesterday, 02:58 AM
    Agreed things get very 2D once a grid is involved IME
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    Yesterday, 02:53 AM
    Reformat this into a PDF and print it out: http://www.enworld.org/forum/showthread.php?453707-How-to-Adjudicate-Actions-in-D-amp-D-5e (@iserith needs to bung it up DMs Guild already!)
    18 replies | 392 view(s)
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    Tuesday, 24th April, 2018, 09:09 PM
    :D - check out the thread that presents it: http://www.enworld.org/forum/showthread.php?592401-Roshambo-Style-Theatre-of-the-Mind-Combat The Roshambo aspect is that there are 3 "actions" that can interfere with other actions: intercept beats engage, for example.
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    Tuesday, 24th April, 2018, 03:09 PM
    We've recently adopted the Roshambo approach to TotM combat and it's working well for us. The players are no long fretting about exactly how far away they are from certain things - they're either far, near or engaged and things flow quite smoothly.
    57 replies | 1402 view(s)
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    Sunday, 22nd April, 2018, 02:54 PM
    Phew, I’m glad that was edited from a conversation, I was getting worried about Joe’s writing skills! :D
    25 replies | 1425 view(s)
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  • robus's Avatar
    Thursday, 19th April, 2018, 04:27 PM
    I'll go even further and say combine LMoP, HotDQ, RoT, SKT & OotA! (We've started a remix of OotA as the final level 15-20 arc of this epic campaign.) (I mixed in the second half of SKT as a replacement for a couple of the weaker sections of RoT).
    13 replies | 639 view(s)
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  • robus's Avatar
    Wednesday, 18th April, 2018, 07:23 PM
    You might get more traction on this in the General RPG section of the forum?
    1 replies | 127 view(s)
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    Wednesday, 18th April, 2018, 07:21 PM
    Woosh! ;)
    11 replies | 425 view(s)
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  • robus's Avatar
    Tuesday, 3rd April, 2018, 09:46 PM
    Yeah it just seems like a debilitating wound should be inflicted. Oofta’s idea that the cyclops gets disadvantage on its next attack is a goid one. That could also be applied to the PCs too without upsetting them too much. So a new proposal - crit means the player gets to describe some cool injury or effect on the monster and the monster has disadvantage on its attack until the end of its turn...
    24 replies | 532 view(s)
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  • robus's Avatar
    Friday, 30th March, 2018, 03:14 PM
    Exactly - thanks so much. Yeenoghu is first on the list for my OotA high-level remix :)
    1113 replies | 147823 view(s)
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    Friday, 30th March, 2018, 03:10 AM
    Any chance of printer friendly versions? :)
    1113 replies | 147823 view(s)
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  • robus's Avatar
    Thursday, 29th March, 2018, 07:48 PM
    I hear what you're saying but I don't want players to feel cheated out of their crit. It's just as easy for a nat-1 to come up after all. So I'd prefer Ralif's choice of condition or damage - that way the player has a real choice rather than a gamble.
    24 replies | 532 view(s)
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  • robus's Avatar
    Thursday, 29th March, 2018, 07:44 PM
    I can see that, though I also think that narrative surprises are also great and rolling a nat-20 is a narrative surprise (we never know when it's going to happen) and it should dramatically affect the situation I think :)
    24 replies | 532 view(s)
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  • robus's Avatar
    Thursday, 29th March, 2018, 06:05 PM
    Yeah - you're probably right to have it be just on the PC side. I wouldn't want to be deciding what nasty injury to inflict :)
    24 replies | 532 view(s)
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  • robus's Avatar
    Thursday, 29th March, 2018, 06:04 PM
    Yeah - that's what I was thinking. It would add some narrative flavor along with some reward beyond just extra damage.
    24 replies | 532 view(s)
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  • robus's Avatar
    Thursday, 29th March, 2018, 06:03 PM
    Yeah - though I think some potion of greater healing or greater restoration to get the PC back to fighting fitness... Well I don't want to rob the player of a crit, so if the monster made the save (due to super high Con) that would be sad.
    24 replies | 532 view(s)
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  • robus's Avatar
    Thursday, 29th March, 2018, 06:00 PM
    Crits don't come up that often at my table - so this is more to give them some narrative meat when they do. And, sure, a crit right at the start should give the PCs some advantage :)
    24 replies | 532 view(s)
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  • robus's Avatar
    Thursday, 29th March, 2018, 05:19 PM
    I'm sure I'm not the first to have this idea but a quick search of the forum didn't lead to any matches, so here goes... Thinking about called shots lead me to the idea that a critical hit should allow the attacker to say what their hit does. For example a critical hit on a cyclops might wreck its eye giving it disadvantage on attacks (because it can't see). Or for a multi-limbed...
    24 replies | 532 view(s)
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  • robus's Avatar
    Wednesday, 28th March, 2018, 04:37 PM
    For my table I've found that the HP for higher level monsters has not scaled with the power of the party. Basically the party (at level 15) was able to take down CR appropriate monsters in one round. And given my generally appalling initiative rolls for my monsters they would typically be the last to go and thus first to die! Maxing hit points has brought some challenge back to the combat...
    79 replies | 2143 view(s)
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Wednesday, 25th April, 2018


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Sunday, 28th January, 2018

  • 09:42 PM - monkeydm mentioned robus in post passive perception vs active perception
    what i meant by not really looking is this: the orcs dont know there are any elves. They are just marching to their base camp for instance. but in the PHB on pg 177 (block on Hiding), it states that PP can be used even when characters arent really looking. Which kind of contradicts what robus said about PP not being a radar for anything. This rings true to me as wel. Because even if you are not looking for elves, you can spot one (by accident).

Tuesday, 23rd January, 2018

  • 08:46 PM - iserith mentioned robus in post Luring new people into D&D
    Yeah, do a graphic like @robus suggested, but replace the game-related clip art with a white windowless van and a clown. That'll lure 'em.

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D

Sunday, 29th October, 2017

  • 11:05 PM - pukunui mentioned robus in post [SPOILERS] Enhancing Tomb of Annihilation
    robus: I know just how you feel, and I often give the NPC stats to the players as a result. They have Meepo's stats, for instance. But in this case, I don't think I want to give them the guides' stats, since so many of them have secrets. I don't want them to know that Eku is a couatl, for instance ... and if I give them Qawasha's statblock, they'll wonder why I'm not also give them Eku's.

Wednesday, 25th October, 2017

  • 03:06 AM - volanin mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    Congrats - just picked it up from there. Well done! :) I just picked up a copy as well! Great job! Thanks a lot for all the help and suggestions, I hope these ideas are able improve the combats of more people who play TotM style as much as they're improving mine right now. Also, although this PDF is meant to be distributed for free, there were 4 people that decided to pay a little for it, for a combined total of $6 ($3 after WotC's 50% cut). While this is a symbolic value, it makes me extra happy to know that they decided to show their appreciation like this! Consider yourself with Thanks Advantage! robus - May I suggest adding this thread to the "Best Of" sticky thread? I see that robus added this thread to the "Best Of", thanks a lot! I changed the name of the thread to make it easier to google, and I hope it doesn't break the link there. (Confession time: I've never realized that there is a "Best Of" thread before... I have to read a lot of things there that caught my interest).

Tuesday, 24th October, 2017

  • 09:11 PM - pukunui mentioned robus in post [SPOILERS] Enhancing Tomb of Annihilation
    Excellent work, robus! That certainly will make this thread more user-friendly.
  • 08:58 PM - OB1 mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    I just picked up a copy as well! Great job! robus - May I suggest adding this thread to the "Best Of" sticky thread?
  • 01:51 AM - DeJoker mentioned robus in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    The hilarious(?) thing is how oblivious you are to the negativity you introduced in this thread from you first post. And now you’re attacking Imaro. Perhaps you should spend a bit more time lurking on these forums to pick up on the vibe around here. It’s actually quite a nice place and people don’t generally go looking for a fight. I’m quite pleasant and yet you’ve accused me of wanting to start a flame war! You should probably join me in stepping away from this thread. Hmm interesting @robus, you twist the meaning of something I said to make it seem more negative than it was and then state that I am oblivious to introducing negativity -- I would counter that with I did not introduce the negativity -- however I will admit I have a tendency to cause it to become a pink elephant in the room when it chooses to surface its ugly head -- the fact is that Imaro's first post to me was delivered in a very condescending manner (whether intentional or not) and then when called out on this no apology just more condescending comments. Then there is you, the "quite pleasant" person who creates more negative disrespectful crap and seems to think that this is just a-okay *sigh*. So again it seems like the negativity has always been here and just no one was interested in calling it our for what it was. So do not blame me for what was already here. And if you and Imaro were such wholesome individuals as you claim, it most likely would never have gone down the route it did. It takes two t...

Monday, 23rd October, 2017

  • 10:05 PM - lowkey13 mentioned robus in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    ...l law is not necessarily a human resources issue; I understand your confusion with the initial reference to "hostile work environment," but this would be just as applicable to someone claiming that the machines seemed too pointy (OSHA) or that sensors were miscalibrated (federal and state environmental). Now you seem to have some bizarre notion that this has to be a "product or process issue." Which has nothing to do with the OP, but again is completely wrong. If an employee tells the employer, "Line 20 is 20% slower than the rest," does the employer say, "Dude. You didn't give me a solution. So that doesn't count. Suck it up, whiny buttercup, because I don't care about my profits. I only care about DeJoker's theoretical rules on the internet for what employers care about!" My practical experience tells me ... no. But moving on, you clearly have a need to highjack this thread and throw aspersions around. Seriously- look at the last 20 comments. I fully agree with what cmad1977 and @robus wrote, and they did so succinctly. Put another way, either everyone but you is missing the point, or you are. And given that I know the rest of these people (even though we often disagree on other issues), I am comfortable that I am not the one misreading this situation. The first rule of holes is to stop digging; we all get a little intemperate at times. I would really suggest looking at your posts and deciding if you want to be that guy. This is a forum about having fun with D&D; try and have fun.
  • 09:15 PM - DeJoker mentioned robus in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    @cmad1977 and @robus LOMFAO yes your hypocrisy is noted and that is what many folks seem to feel about straight forward blunt truth -- oh how insensitive that was -- I was not attempting to write a sensitive piece I was simply pointing out the over looked facts that the "overly sensitive out pourings" of the original author seemed to have not covered in their so heart felt dismissal of all those other folks. If he had not wanted a response he most likely would not have personally and condescendingly pointed me to it as the possible post the original individual had told me to go look at -- a fact that he could not say was even true making the condescending nature of his post that much worse which kind of explains why he so easily dismissed those others. Further no one seems to even care that the overly sensitive post was actually very insensitive as well -- must have simply had better window dressing. *shrug* Now seriously if I made a wrong statement by all means please point it out using true facts rat...

Friday, 20th October, 2017

  • 01:45 PM - Dax Doomslayer mentioned robus in post Ambient music
    robus - FYI - I believe you can make soundsets with Syrinscape but I believe you need to be a "SuperSyrin" subscriber. Here's the URL: https://syrinscape.com/about-syrinscape/syrinscape-soundset-creator/. I haven't tried it myself so I'm not how well it works though.

Thursday, 31st August, 2017

  • 04:46 PM - akr71 mentioned robus in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    @robus - Thanks! I may have to borrow some of your ideas if/when my players do something unexpected or if my changes feel ham-fisted or forced. Now to read SKT in depth rather than just skim through it. Edit: I may recast the stone giants in HotDQ as cloud giants - perhaps minor courtiers or cousins - someone who has known him a long time, stuck by him and seen his fall. Now that VGtM & SKT are out, fleshing out the different giant races, xenophobic stone giants that shy away from the surface real doesn't really fit well. I have it now that if the encounter goes well, they receive a token of some sort so that Blagothkus is willing to parlay with the PCs.

Wednesday, 9th August, 2017

  • 07:02 PM - LordEntrails mentioned robus in post Why does WotC put obviously bad or illogical elements in their adventures?
    @robus, Well, as I just said, I probably didn't phrase that post well and I apologize for that. @Ovinomancer, As mentioned, I apologize if you felt that post was denigrating to people. Given that you are so ready to take me to task for rudeness, it is interesting to note that only now do you address Lost Soul's behavior. Maybe you don't think implying someone is a liar is a big deal and is only "coming on strong".
  • 01:49 PM - akr71 mentioned robus in post D&D Beyond - What's it for?
    robus I know some people will complain about having to "buy the books again" but I look at it as investing in tools to make running the game more efficiently. 3 books x $20 (or $19.99 :erm: ) If I buy right out of the gate. I don't see myself bothering with a subscription - if I need a tabaxi or Oath of the Crown, etc I can probably 'homebrew' it

Monday, 31st July, 2017

  • 02:26 AM - LordEntrails mentioned robus in post Why does WotC put obviously bad or illogical elements in their adventures?
    That's exactly what you're doing, ... There is a mirror somewhere around you I'm sure. You should try looking into it sometime. And yet when I tried to withdraw from the discussion two things happened; 1) You made an insulting wise-ass comment that attempted to goad me into continuing the discussion. So yes, to you and robus I have been condescending. You have earned such an attitude because of your comments. Ones that you have clearly stated and can not be misinterpreted. 2) Ovinomancer made a nice and polite request for me to continue to try and explain my position. So, because of Ovinomancer, I have attempted to continue to try and explain myself. At this point I would politely ask you dropbear8mybaby to no longer respond to my posts in this thread. They are not directed at you and are not for your benefit.

Sunday, 30th July, 2017

  • 06:25 AM - LordEntrails mentioned robus in post Why does WotC put obviously bad or illogical elements in their adventures?
    So I suggest you (@ovinomancer) start by re-reading post #10. Here robus disagrees with my statements made earlier by stating to the effect; 'Moronic hill giants are an illogical decision for the author(s) to have put in the adventure.' Yet myself and many others gave numerous examples of why such a design decision is logical (see post #68 as another example). I never said such was a good decision, and it is certainly a debatable decision. But that does not make it illogical. Yet Robus & Ovinomancer continue to insist in future posts that such a decision is illogical (example posts #69 & 71). Continuing to state that such design decisions are illogical belittles those that have shown logical reasons for said decisions. One can continue to believe such decisions are bad, but that is not the same as illogical. These "logical" assessments (which are never actually supported with a deduction of the logic used) appear to be based on personal preference for gaming styles, interpretation of how a fantasy world works, and the motivations for those characters (N...

Thursday, 8th June, 2017

  • 01:14 PM - CapnZapp mentioned robus in post Spending time [Encounter pacing and Resting restrictions]
    robus Well, as I said, I'm not too keen on discussing particular details of his suggestion. To me, it's obvious you want to decouple the die rolling from the rest, precisely because that's key to allowing players to rest as generously as the rulebook allows, without their spells trivially removing or defeating the consequences (or forcing me to come up with an ever-ending line of story reasons why "hurry hurry")

Tuesday, 30th May, 2017


Saturday, 20th May, 2017

  • 09:59 PM - BoldItalic mentioned robus in post Narrative combat - can anyone share practical experience?
    In the later parts of the "So long and thanks for all the fish" thread, which transmogrified after you last posted in it, robus, there are now lots of examples of narrative combat with no dice-rolling at all and initiative is, well, not taken seriously, to say the least. But they definitely shouldn't be taken as examples of "how to play D&D" unless you want the joke kind of game where anything can happen (and probably will). On the contrary, it's an awful warning of the chaos that can result if you don't regulate combat and just narrate the results ad lib. It's crazy fun, though; it's now the #2 funniest thread ever. But to answer your question, I think the best advice I could give, is, yes, use narrative to short-circuit the game mechanics if that helps with the pacing, or if the outcome is practically a foregone conclusion, but be careful to narrate outcomes that could legitimately have occurred if they had been laboriously played out between DM and PCs. Don't deny the PCs the opportunity to do creative stuff that makes the session memorable, but equally don't let them pronounce outcomes that bend the plot...

Saturday, 13th May, 2017



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Tuesday, 24th April, 2018

  • 08:04 PM - Tony Vargas quoted robus in post "Theater of the Mind" or Map and Minis?
    We've recently adopted the Roshambo approach to TotM combat and it's working well for us. The players are no long fretting about exactly how far away they are from certain things - they're either far, near or engaged and things flow quite smoothly. That sounds like how 13th Age handles it (but 'close' instead of 'near'), along with AEs affecting a random number of enemies at either close or far, instead of having to plot out AEs. What it has to do with rock-paper-scissors, though, I've no idea... ;)

Tuesday, 3rd April, 2018

  • 04:24 PM - Mistwell quoted robus in post Critical hit allows called shot?
    I'm sure I'm not the first to have this idea but a quick search of the forum didn't lead to any matches, so here goes... Thinking about called shots lead me to the idea that a critical hit should allow the attacker to say what their hit does. For example a critical hit on a cyclops might wreck its eye giving it disadvantage on attacks (because it can't see). Or for a multi-limbed creature it might sever one of its limbs. Of course monsters with crits against PCs would have a similar opportunity, though I might make it more broken limbs/blinding etc giving some disadvantage on movement or attacks. Double damage by itself (especially when a combat is just starting out) can seem a bit underwhelming, perhaps this is too much? :) I agree I've felt double damage dice feels a bit underwhelming at times. As long as the foes also get to do this, I think it would be a fun variant. I would take a quick inventory of what spells heal this sort of special damage in your game though. Do y...
  • 05:03 AM - Greenstone.Walker quoted robus in post Critical hit allows called shot?
    For example a critical hit on a cyclops might wreck its eye giving it disadvantage on attacks (because it can't see). The thing is, there are already features that do this, like battlemaster dice. If you allow anyone to do this on a critical then it removes the utility of those classes. Hit Points are really abstract already. They don't really model wounds or fatigue or injury; just a number. If number > 0 then fight else out of combat.

Friday, 30th March, 2018

  • 03:34 PM - dave2008 quoted robus in post 5e EPIC MONSTER UPDATES
    Exactly - thanks so much. Yeenoghu is first on the list for my OotA high-level remix :) Great!
  • 02:48 PM - dave2008 quoted robus in post 5e EPIC MONSTER UPDATES
    Any chance of printer friendly versions? :) There is a compiled PDF in the downloads section (see the OP) that is printer friendly (no backgrounds). Is that what you are looking for?

Thursday, 29th March, 2018

  • 08:59 PM - 5ekyu quoted robus in post Critical hit allows called shot?
    I can see that, though I also think that narrative surprises are also great and rolling a nat-20 is a narrative surprise (we never know when it's going to happen) and it should dramatically affect the situation I think :)Imo the d20 roll already has 1-20 narrative surprises, or at least three (miss, hit, crit) and as far as what narrative help i need from plastic bounces thats enough. I see more fun at my table coming from character based choices and results. Random can of course also be valuable in setting scene, i use cards, but for action play and solutions and results, i want more of the cool stuff they do to not be in the bouncey plastic. In our history, our stories of " man remember when..." never hinge on "bouncies" but on choices and ideas... Remember that time when... "the barbarian stabbed finale with arrow of demon slaying she had been carrying for two years? The look on your face..." "the gnome lassoed the orc, who laughed, until the gnome handed the rope to the giant stren...
  • 06:52 PM - delericho quoted robus in post Critical hit allows called shot?
    Thinking about called shots lead me to the idea that a critical hit should allow the attacker to say what their hit does. For example a critical hit on a cyclops might wreck its eye giving it disadvantage on attacks (because it can't see). I think that's too much, especially when applied to monsters (like the cyclops) where so much power is vested in that one body part. I'd be inclined to let players trade the extra damage for a chance at a called shot - you get an immediate free attack against the same target (all the same modifiers and AC apply), and if that hits then you score the called shot. I would also be inclined to do as 5ekyu says, and provide a list of conditions that the called shot can apply (until the next Short Rest), rather than leaving it open ended. But... I would also allow the player to propose some other effect, and if it seems comparable then allow it.
  • 06:19 PM - 5ekyu quoted robus in post Critical hit allows called shot?
    I'm sure I'm not the first to have this idea but a quick search of the forum didn't lead to any matches, so here goes... Thinking about called shots lead me to the idea that a critical hit should allow the attacker to say what their hit does. For example a critical hit on a cyclops might wreck its eye giving it disadvantage on attacks (because it can't see). Or for a multi-limbed creature it might sever one of its limbs. Of course monsters with crits against PCs would have a similar opportunity, though I might make it more broken limbs/blinding etc giving some disadvantage on movement or attacks. Double damage by itself (especially when a combat is just starting out) can seem a bit underwhelming, perhaps this is too much? :)Lots of systems try this. One idea might be allowing you to swap out extra dmg for a condition check. Pick a few conditions that maje sense and let crits choose one of them in place of damage. All would need vet process for balance. Does this favor twf vs two hande...

Monday, 26th March, 2018

  • 11:09 AM - Aldarc quoted robus in post So Why is 5E So Popular?
    Zardnaar: There is another factor that I would add to your list. 5E (and tabletop games, on the whole) have benefited tangentially from a reemergence of the boardgame hobby into the mainstream. Boardgames are cool now, and they are a considered a viable alternative to "going out" for a group of friends wanting to hang-out together. Tabletop RPGs, particularly D&D because of your aforementioned reasons, are generally regarded as extensions of boardgames in that they involve a group of friends playing a game in person around a table. I know many people who got into D&D 5e not through online streaming of D&D and the like, but, rather, through board game groups. This even includes boardgame-themed bars and the like that also began hosting tabletop RPGs. Yes, the game being a bit easier to pick up helps once the players are at the table... but in my opinion it's the large amount of streaming and videos to watch that then inspire the players to actually move to the table after they discover...
  • 05:58 AM - happyhermit quoted robus in post So Why is 5E So Popular?
    But that’s a fascinating concept that WotC might have stumbled into an optimally streamable system. Has Mercer commented on why they switched? I thought it was simply because 5e was the new hotness... but perhaps he also was excited about the more stream friendly mechanics? I wondered that too but in the second "5e roundtable" he did confirm that a more streamlined system was at least a major part of the decision to switch. ETA; https://www.youtube.com/watch?v=pFbCxuvknWM about 17min in.
  • 05:06 AM - Parmandur quoted robus in post So Why is 5E So Popular?
    But that’s a fascinating concept that WotC might have stumbled into an optimally streamable system. Has Mercer commented on why they switched? I thought it was simply because 5e was the new hotness... but perhaps he also was excited about the more stream friendly mechanics?Matt Mercer is not a negative guy, but looking around it seems that he has expressed a storage preference for the low overhead of 5E versus PF. I dunno if 5E is the "optimal" streaming game, but it is a fair sight better than other recent D&D editions.
  • 04:23 AM - Enevhar Aldarion quoted robus in post So Why is 5E So Popular?
    But that’s a fascinating concept that WotC might have stumbled into an optimally streamable system. Has Mercer commented on why they switched? I thought it was simply because 5e was the new hotness... but perhaps he also was excited about the more stream friendly mechanics? Maybe because 5E fit his now published Tal'Dorei setting better? And maybe it would not have been published if he were still doing things with Pathfinder instead?
  • 02:42 AM - Jester David quoted robus in post So Why is 5E So Popular?
    Huh - I don’t think it’s that bad. This episode was eminently watchable and the system hardly intruded? https://youtu.be/u8MRyyFDX3c The RP bits are fun but the combat is slower, even for a lower level game. The last hour was a real slog. 5e can get a little slow at high levels as well, but nothing compared to Pathfinder. Remember that Critical Role started at level 13 or so. There's few streamed Pathfinder games for a reason...
  • 02:19 AM - Parmandur quoted robus in post So Why is 5E So Popular?
    Huh - I don’t think it’s that bad. This episode was eminently watchable and the system hardly intruded? https://youtu.be/u8MRyyFDX3cHaven't seen that yet (only started with Campaign 2, still filling in the back end), the only streaming PF I've seen is Dan Harmon's show that edited out the crunchy bits.
  • 01:55 AM - Parmandur quoted robus in post So Why is 5E So Popular?
    If Critical Role season 2 had abandoned 5e for Pathfinder 2 (Pathfinder being their original system) that might have been interesting but I’m really not seeing any great dissatisfaction with 5e. The game has the critical mass (as Remathilis noted earlier) it’s not going to start shedding that any time soon. The biggest thing 5e has to fear is 6e and I’m sure that idea is keeping WotC up at night too :)Pathfinder is perfectly playable, but it's not the most streamable system (entertaining as I found HarmonWuest, it required extensive editing); PF2 doesn't seem to be making changes on that front from what they have said and shown so far.

Friday, 23rd March, 2018

  • 06:38 AM - MNblockhead quoted robus in post "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
    Hmm - perhaps there’s niche in DMs Guild for “The New DMs Guide to XXX” where a simpler (more linear/optimal path) through an adventure is presented? There are several. For Curse of Strahd, I found Sean McGovern's A Guide to Curse of Strahd to be helpful. I converted his outline to an MS Word document and edited it to create a runbook that I printed and use to track the party's progress. Also, I knew that I didn't want to do straight XP leveling but I found the milestone leveling guidance in the book only minimally helpful. I looked at a number of blog posts and forum discussions but ended up using R. Padron'st A Structured Milestone System for Curse of Strahd. He uses a fractional milestone system that gives rewards not only for meeting various plot goals and completing quests but also exploration and finding important items. I feel it gives direct rewards for player actions, like XP, and rewards all three pillars of play. It would be great if something like this was built into the bo...
  • 01:15 AM - vincegetorix quoted robus in post "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
    Hmm - perhaps there’s niche in DMs Guild for “The New DMs Guide to XXX” where a simpler (more linear/optimal path) through an adventure is presented? I honestly think that is a good idea, like something that I would buy. I can see a presentation/formating like in the 4e Encounters module where each adventure is presented as a linear list of encounter scenes (be it combat, exploration challenge or social challenge).

Friday, 16th March, 2018

  • 05:05 PM - darjr quoted robus in post Ad popup!
    Looks like there's an easy fix: https://discussions.apple.com/thread/8255372 (for anyone else getting this issue) Yup saw this but note for some folks it doesn’t work and there is some talk about it being targeted at some versions of safari Thanks!
  • 02:19 AM - Yaarel quoted robus in post Xanathar's 18 Pages of What??
    What bugged me about the human section of the name list was that it was just first names?! That is the norm for the premodern era. Most people only had a single name. To distinguish someone from someone else with the same name, people added a ‘son of’ or ‘daughter of’, a ‘from the place of’, or a nickname. Family names inherited across generations did happen, but rarely.

Wednesday, 14th March, 2018

  • 04:00 PM - Kobold Avenger quoted robus in post Is Spelljammer Coming To D&D 5E?
    From what I've seen of the Spelljammer imagery it would need a massive overhaul to "fly" in todays world. I'm going to be really surprised if this is on the release schedule. Though Mearls did say that expansions should have their own unique feel and Spelljammer certainly has that.... I'm not big on the idea that the standard solar system is assumed to incased in a massive crystalline shell that's sort of at the radius of an Oort Cloud, and that all stars seen from planets are just holes of light in the shell. Though I know it's based on an idea that existed in Ancient Greece, I'd be more comfortable if most solar systems didn't have shells and that getting into something like the Phlogistan was achieved by going through large asteroid sized gates which allow FTL travel. I'm okay with gravity on objects maintaining air bubbles though. As far as upcoming releases go I don't think it necessarily means Spelljammers coming out as a campaign setting.


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robus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Player Quick Reference
Here's a short summary of the key rules relating to combat, resting, conditions and exhaustion that players frequently need reminding of during play.

I find it much handier than leafing through the PHB!
2421 +4 1 Tuesday, 23rd May, 2017, 04:05 PM Tuesday, 23rd May, 2017, 04:05 PM
SKT Runes for Chapter 4
A handout for the runes would be nice for the players to reference so I made one.

Hopefully others find it useful too
244 0 1 Sunday, 23rd April, 2017, 11:40 PM Sunday, 23rd April, 2017, 11:40 PM
Out of the Abyss: Gracklstugh Encounter Map
Reading through the Gracklstugh chapter gave me a headache with all the cross-referencing buried in the text, so I decided to make a map of the encounters and the transitions between them.

Hopefully it's useful.

Updates

v1.0.1
* Fixed the DarkLak...
1954 +5 1 Sunday, 27th September, 2015, 04:07 PM Monday, 28th September, 2015, 10:42 PM

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