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  • robus's Avatar
    Yesterday, 07:32 PM
    How do you measure game world time passing? A search activity is 10 minutes?
    41 replies | 1342 view(s)
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    Saturday, 21st July, 2018, 06:53 PM
    Sure it doesn’t work for every day of an adventure but a good number of days in the adventure can be like this. Let’s call them “adventuring days” ;) Meaning if you’re going to have action encounters it’s best to bunch them up into a single adventuring day. Exploring a tomb/dungeon: easily an adventuring day. Taking a long journey? One day (or more) just sucks and has all kinds of trouble,...
    41 replies | 1342 view(s)
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  • robus's Avatar
    Friday, 20th July, 2018, 07:10 PM
    My anecdote: none of my players frequent this site and two of them are new to D&D with 5e.
    9 replies | 837 view(s)
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  • robus's Avatar
    Friday, 20th July, 2018, 07:09 PM
    Well, apparently I already voted in the first go round, and I put myself in with the masses (entirely truely :) )
    9 replies | 837 view(s)
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  • robus's Avatar
    Friday, 20th July, 2018, 06:35 PM
    Well the poll results are massively skewed! :) I answered with option 3 (even though it's not entirely true as a played a very small amount of AD&D back in the 80s - so I was aware of D&D but I didn't sink my teeth in until I caught wind of the buzz around 5e).
    9 replies | 837 view(s)
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    Friday, 20th July, 2018, 03:48 PM
    Certainly Beau's failure to stun the druid didn't help - and that was all down to the dice. And with both Keg and Nott effectively not fighting they were quite short handed. It was gripping stuff.
    94 replies | 2611 view(s)
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  • robus's Avatar
    Thursday, 19th July, 2018, 05:26 PM
    I did - but I don't agree with your conclusion. Changing the range of probable outcomes is exactly what a player wants to do when they take advantage of disadvantage. Saying that they're only allowed to play within the original range of success probability (and not the entire range of possibility) seems like a constraint you're adding to make your argument stronger?
    94 replies | 2611 view(s)
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  • robus's Avatar
    Thursday, 19th July, 2018, 05:12 PM
    I'm really confused. How does advantage produce results outside of the range of possible outcomes? It's advantage, it's not a bonus.
    94 replies | 2611 view(s)
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  • robus's Avatar
    Thursday, 19th July, 2018, 02:02 PM
    Not sure what exceeding limits has to do with advantage or disadvantage. This is about whether the odds are with you or against you. If players sometimes can consider the odds stacked against them it seems reasonable that at other times they can consider the odds in their favor, and thus roll with advantage over and over?
    94 replies | 2611 view(s)
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  • robus's Avatar
    Thursday, 19th July, 2018, 04:18 AM
    Hmm, but what about the other foot? What would you say if a player said “because of XYZ i’m going to have advantage on attacks and skill checks for the duration?” If it’s OK in the one case is it OK in the other?
    94 replies | 2611 view(s)
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  • robus's Avatar
    Thursday, 19th July, 2018, 12:39 AM
    A bit of a strawman perhaps? :) any rule can described stupidly if you try!
    94 replies | 2611 view(s)
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    Wednesday, 18th July, 2018, 07:44 PM
    Thanks I'm good. The torture porn was the biggest issue for me.
    94 replies | 2611 view(s)
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    Wednesday, 18th July, 2018, 07:40 PM
    Yeah - it was a bold move and something kind of new in this streaming world where the viewers expect characters to make it all the way to the end. It's quite refreshing and definitely made the combat feel quite real. Mercer is a master at narration after all. :) But compared to TV shows where all hell's breaking loose each week and yet all the main characters live on to the next episode this...
    94 replies | 2611 view(s)
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  • robus's Avatar
    Wednesday, 18th July, 2018, 07:08 PM
    You're right - I just rewatched that bit and she does ask if it's weird to give yourself disadvantage and the answer from the table was no. So she then declares that she'll have disadvantage on everything and Matt says OK. So I guess my question is asked and answered for their table, but it still felt off to me and not something I would encourage at my table for the reasons iserith has noted...
    94 replies | 2611 view(s)
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  • robus's Avatar
    Wednesday, 18th July, 2018, 06:33 PM
    I don't remember her asking but just stating that because her character was frightened she felt she should roll with disadvantage and Matt said fine (again this kind of led into my feeling that some of this was pre-planned... and perhaps it was discussed in character development...) Still it was quite a bomb to drop on a group that was already short staffed :)
    94 replies | 2611 view(s)
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  • robus's Avatar
    Wednesday, 18th July, 2018, 06:14 PM
    Right - all this player needed to do to show their fear was to remain out of the fight (just take non-combat actions - dash, dodge) and for a melee fighter, just stay out of melee range and take cover. Then the others could have role-played an attempt to rally her and get her into the fight. But once she said she'd have disadvantage on everything the wind kind of went out of their sails. (I still...
    94 replies | 2611 view(s)
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  • robus's Avatar
    Wednesday, 18th July, 2018, 05:01 PM
    It certainly made for a very gripping last half hour!
    94 replies | 2611 view(s)
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  • robus's Avatar
    Wednesday, 18th July, 2018, 04:59 PM
    Yeah, I think that’s what made it seem a bit odd.
    94 replies | 2611 view(s)
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  • robus's Avatar
    Wednesday, 18th July, 2018, 04:31 PM
    Yeah - I guess it was just the "wuh?!" expressions on the other players faces that made it seem like she kind of blindsided them. At least the performance of a struggle to overcome her fear might have ameliorated that a bit even if the result ended up the same. :)
    94 replies | 2611 view(s)
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  • robus's Avatar
    Wednesday, 18th July, 2018, 04:26 PM
    Ah right - I was forgetting the auto-crit on a unconscious creature!
    94 replies | 2611 view(s)
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  • robus's Avatar
    Wednesday, 18th July, 2018, 04:25 PM
    Thing #1 is not really a DM thing, more a role-play and intra-party dynamic. The player decided her character was frightened when the fight started and chose to roll all attacks etc at disadvantage. The rest of the group was understandably a bit shocked as I think this development was not sufficiently telegraphed. The character had seemed quite tough until that point. Thing #2 is apparently...
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  • robus's Avatar
    Wednesday, 18th July, 2018, 04:19 PM
    I'm not quite following this? Is there some rule I'm missing?
    94 replies | 2611 view(s)
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  • robus's Avatar
    Wednesday, 18th July, 2018, 03:41 PM
    It seems the recap posts have stopped else I would have posted this as a comment there. But I have a couple of things I'd like to discuss about the episode, so expect spoilers! Thing #1 - Keg's rolling at disadvantage. I felt like this kind of blindsided the group and was not necessarily foreshadowed enough. Perhaps I missed it in the lead up - but I do think Keg should have been a...
    94 replies | 2611 view(s)
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  • robus's Avatar
    Monday, 16th July, 2018, 04:53 PM
    That's a really good idea - brings some gamification reward back to player skill.
    21 replies | 986 view(s)
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  • robus's Avatar
    Monday, 16th July, 2018, 03:38 PM
    The Roshambo combat approach is helpful for that. Players just need to know what category of distance they’re in to make decisions: far, near, engaged. It’s a great system IMHO
    21 replies | 986 view(s)
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  • robus's Avatar
    Sunday, 15th July, 2018, 08:57 PM
    robus replied to 6e? Why?
    Ha touché!
    144 replies | 7374 view(s)
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  • robus's Avatar
    Saturday, 14th July, 2018, 07:27 PM
    Just had a leaf through and the good news is the book includes a map! Lots of lands to explore! Hopefully the planeshift doc will include a link to a downloadable copy...
    4 replies | 443 view(s)
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  • robus's Avatar
    Friday, 13th July, 2018, 02:45 PM
    robus replied to 6e? Why?
    I don’t think I ever said anything about keeping the old set around if they did a new one, but thanks for choosing the worst interpretation of my suggestion. I absolutely think that a new and improved starter set would sell very well. Lots of people enjoy shorter length adventures. And with that I’m out of this thread.
    144 replies | 7374 view(s)
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  • robus's Avatar
    Friday, 13th July, 2018, 05:06 AM
    Or have the DM roll the saves and keep the players in suspense... if they take too long perhaps the find the PC is dead when they finally get around to them... :)
    41 replies | 1028 view(s)
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  • robus's Avatar
    Friday, 13th July, 2018, 01:33 AM
    I’m a big fan of Eric Pommer’s Wounds approach to dealing with the consequences of dropping to 0 HP. Not quite what you’re looking for as you’re concerned about the full heal after a long rest. But what you have to remember is that HP is measuring your ability to stay in the fight. So resting overnight should be enough (for combat hardened adventurers). ...
    41 replies | 1028 view(s)
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  • robus's Avatar
    Thursday, 12th July, 2018, 04:08 PM
    What you absolutely don't want to support is all the players rolling for a check. If you forget to ask for the approach (as Iserith suggests above) then your players will assume that all that's necessary is a roll of the dice and (given the odds) someone in the group will roll higher enough to beat most DCs. The approach allows you to determine whether there is any chance of success in the...
    29 replies | 719 view(s)
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  • robus's Avatar
    Thursday, 12th July, 2018, 05:00 AM
    robus replied to 6e? Why?
    Well one thing that springs to mind: starter sets that let people play in their favorite Magic planes. Heck James Wyatt does most of the work for free with his Planeshift stuff. ;)
    144 replies | 7374 view(s)
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  • robus's Avatar
    Thursday, 12th July, 2018, 12:11 AM
    robus replied to 6e? Why?
    Sure - we can agree to disagree :)
    144 replies | 7374 view(s)
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  • robus's Avatar
    Wednesday, 11th July, 2018, 10:32 PM
    robus replied to 6e? Why?
    Well some collectors would :) but i certainly think the starter set could be improved a lot so a fresh one could do that whilst also giving a second choice (with a very different adventure) to people wanting to try the game out.
    144 replies | 7374 view(s)
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  • robus's Avatar
    Wednesday, 11th July, 2018, 09:58 PM
    robus replied to 6e? Why?
    It actually shocks me that WotC haven’t released a new Starter Set. That seems like an easy way to sell a bunch of stuff. Perhaps with an improved “How To DM” guide. Something that went along with the new Dragon Heist adventure would have been cool.
    144 replies | 7374 view(s)
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  • robus's Avatar
    Friday, 6th July, 2018, 03:15 AM
    Not sure about the spellcasting aspect but the rest of it seems super cool. In fact the remote spellcasting aspect seems to make it much more powerful than arcane eye or dominate person?
    16 replies | 570 view(s)
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  • robus's Avatar
    Thursday, 5th July, 2018, 09:03 PM
    Them's the breaks in an open forum. Just choose who you want to engage with within the thread and ignore the noise if it's not your cup of tea. And sometimes there are pearls in the tangents. :)
    51 replies | 1814 view(s)
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  • robus's Avatar
    Thursday, 5th July, 2018, 09:00 PM
    Totally agree on nixing sub-classes (and even classses) and not impacting 5e, but I'm not sure I'd go so far as to replace HP and HD and the d20 and still try to call it 5e! At some point players are going to go WTF?! :D
    51 replies | 1814 view(s)
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  • robus's Avatar
    Thursday, 5th July, 2018, 08:56 PM
    I would add that concentration could also add some risk of exhaustion. At the start of your turn roll a constitution save (DC 10 + the spell level) roll under and you must choose to take a level of exhaustion or end the spell.
    51 replies | 1814 view(s)
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  • robus's Avatar
    Thursday, 5th July, 2018, 07:21 PM
    I'm not sure they're worrying about tracking them - certainly Mercer has yet to say "hey - I don't think you have any wire, or bit of dung so no you can't cast that". I think it's just to add flavor to the casting and certainly for my mental imagery works well as I imagine Caleb et al fiddling with bits of stuff as they cast their spells (and the resultant visual aspect of it). More interesting...
    21 replies | 1105 view(s)
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  • robus's Avatar
    Tuesday, 3rd July, 2018, 04:14 AM
    I’ve enjoyed that too and also the foreshadowing of future abilities that they’re working on (i.e. when they level up)
    21 replies | 1105 view(s)
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  • robus's Avatar
    Tuesday, 3rd July, 2018, 01:40 AM
    dave2008, I’m running your Yeenoghu but reading through MToF I see WotC consider him to be Huge (14 feet tall), whereas you have him as Large. Any reason for the size discrepancy? I imagined him as huge until i rechecked your stat block.
    1156 replies | 171565 view(s)
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  • robus's Avatar
    Friday, 29th June, 2018, 01:04 PM
    Sure :)
    10 replies | 675 view(s)
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  • robus's Avatar
    Wednesday, 27th June, 2018, 03:54 PM
    I was skeptical at first, but, wow, what a source of inspiration it actually is! Edit: And added to the "best of" thread
    10 replies | 675 view(s)
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Wednesday, 18th July, 2018

  • 06:04 PM - iserith mentioned robus in post Critical Role Episode #26 - spoilers!
    ... time they can impose a negative effect on themselves. The player can describe the character as closing his or her eyes. The DM then applies the appropriate rules to that action, as necessary. So why can't a player declare "I'm terrified of spiders and suffers from acute arachnophobia. I'm making myself frightened of the drider."? Why do they need to ask "DM may I?" to hinder themselves. Is any DM really going to argue? The DM saying "No, you are NOT frightened" is so much worse... Per the rules, a player can declare being terrified of spiders and having arachnophobia. A player cannot say the character is Frightened in a mechanical sense. My assertion is that this is the DM's role and the burden of proof for that assertion is satisfied in my view by pointing to the rules of the game. Now, if you or @Istbor want to allow players to decide the mechanical effects of their actions, nobody is stopping you. I'm just saying that's not what the rules say and it's likely why someone like @robus would find what he saw on Critical Role strange (in addition to it not being telegraphed). I would find it strange, too, and said as much. Personally, I would advise a player against this. A player-imposed hindrance to a character is a hindrance to the entire team to varying degrees. It messes at some level with the difficulty of the challenge. I would instead encourage the player to write an appropriate personal characteristic (personality traits, ideal, bond, flaw) for the character regarding his or her fears, portray it accordingly with no mechanical hindrance, then take Inspiration for doing so. This encourages the behavior rather than discourages it via a disincentive.

Friday, 11th May, 2018

  • 03:43 PM - DM Dave1 mentioned robus in post Can a Critical Hit miss?
    You are no longer hidden if you attack someone even if the attack misses (unless you have the Skulker feat). {snip} At least, that's the rules. I'd argue they are wise ones. As soon as you start letting creatures attack and auto-hide due to existing cover and make them immune to being perceived, players will start massively abusing that when they can. It's not a particularly good path to go down, in my opinion. It's pretty clean and simple that when you attack you're no longer hidden. These are great points. At the very least, there needs to be a contested skill check for the Move and Hide after the crossbow shots (as robus mentions above). Example 2: "what was the players intent and how would the players character approach that task" {snip} Player said do I see where the arrow came from not do I see who shot it. I think its bad GMing but people have different styles. Agreed. The DM in the situation was too nitpicky with PC#2's Perception check. Succeeding on Perception should have given away the crossbowfolks' position, too. All of that said, if I were this DM and bungled the various rulings up to the point where PC#2 shot, I hope I would have had the sense in the moment to rule as follows on the Crit: "Your arrow flies through the thick foliage. You hear your arrow ricochet off of something hard and then you hear an audible yelp about 10 feet away from the spot. Roll your crit damage." That would be much more satisfying to the table than just saying "Sorry, even though you rolled a 20, you missed" in this situation - especially with the lack of solid RAW/RAI justification for everything ...

Wednesday, 9th May, 2018

  • 10:50 PM - dave2008 mentioned robus in post Disintegrate vs Forcecage
    I should have specified that I'm using @dave2008's beefed 5e monsters. His version of Yeenoghu has Disintegrate instead of Teleport. But you're right that some limited teleport would be a good addition for Demon Lords. @robus, I just wanted to point out that my Demon Lords have some standard spells that they all have access too. If you look at the demon lord traits, all demon lords have the following spells: At will: comprehend languages, darkness, detect magic, detect thoughts, polymorph, see invisibility, telekinesis 3/day each: arcane gate, dispel magic, fear, teleport 1/day each: forbiddance, symbol So my version of Yeenoghu does still have access to teleport. However, as @MonsterEnvy noted, I plan to add limited range at-will teleport abilities in future updates.

Wednesday, 2nd May, 2018


Sunday, 28th January, 2018

  • 09:42 PM - monkeydm mentioned robus in post passive perception vs active perception
    what i meant by not really looking is this: the orcs dont know there are any elves. They are just marching to their base camp for instance. but in the PHB on pg 177 (block on Hiding), it states that PP can be used even when characters arent really looking. Which kind of contradicts what robus said about PP not being a radar for anything. This rings true to me as wel. Because even if you are not looking for elves, you can spot one (by accident).

Tuesday, 23rd January, 2018

  • 08:46 PM - iserith mentioned robus in post Luring new people into D&D
    Yeah, do a graphic like @robus suggested, but replace the game-related clip art with a white windowless van and a clown. That'll lure 'em.

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D

Sunday, 29th October, 2017

  • 11:05 PM - pukunui mentioned robus in post [SPOILERS] Enhancing Tomb of Annihilation
    robus: I know just how you feel, and I often give the NPC stats to the players as a result. They have Meepo's stats, for instance. But in this case, I don't think I want to give them the guides' stats, since so many of them have secrets. I don't want them to know that Eku is a couatl, for instance ... and if I give them Qawasha's statblock, they'll wonder why I'm not also give them Eku's.

Wednesday, 25th October, 2017

  • 03:06 AM - volanin mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    Congrats - just picked it up from there. Well done! :) I just picked up a copy as well! Great job! Thanks a lot for all the help and suggestions, I hope these ideas are able improve the combats of more people who play TotM style as much as they're improving mine right now. Also, although this PDF is meant to be distributed for free, there were 4 people that decided to pay a little for it, for a combined total of $6 ($3 after WotC's 50% cut). While this is a symbolic value, it makes me extra happy to know that they decided to show their appreciation like this! Consider yourself with Thanks Advantage! robus - May I suggest adding this thread to the "Best Of" sticky thread? I see that robus added this thread to the "Best Of", thanks a lot! I changed the name of the thread to make it easier to google, and I hope it doesn't break the link there. (Confession time: I've never realized that there is a "Best Of" thread before... I have to read a lot of things there that caught my interest).

Tuesday, 24th October, 2017

  • 09:11 PM - pukunui mentioned robus in post [SPOILERS] Enhancing Tomb of Annihilation
    Excellent work, robus! That certainly will make this thread more user-friendly.
  • 08:58 PM - OB1 mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    I just picked up a copy as well! Great job! robus - May I suggest adding this thread to the "Best Of" sticky thread?
  • 01:51 AM - DeJoker mentioned robus in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    The hilarious(?) thing is how oblivious you are to the negativity you introduced in this thread from you first post. And now you’re attacking Imaro. Perhaps you should spend a bit more time lurking on these forums to pick up on the vibe around here. It’s actually quite a nice place and people don’t generally go looking for a fight. I’m quite pleasant and yet you’ve accused me of wanting to start a flame war! You should probably join me in stepping away from this thread. Hmm interesting @robus, you twist the meaning of something I said to make it seem more negative than it was and then state that I am oblivious to introducing negativity -- I would counter that with I did not introduce the negativity -- however I will admit I have a tendency to cause it to become a pink elephant in the room when it chooses to surface its ugly head -- the fact is that Imaro's first post to me was delivered in a very condescending manner (whether intentional or not) and then when called out on this no apology just more condescending comments. Then there is you, the "quite pleasant" person who creates more negative disrespectful crap and seems to think that this is just a-okay *sigh*. So again it seems like the negativity has always been here and just no one was interested in calling it our for what it was. So do not blame me for what was already here. And if you and Imaro were such wholesome individuals as you claim, it most likely would never have gone down the route it did. It takes two t...

Monday, 23rd October, 2017

  • 10:05 PM - lowkey13 mentioned robus in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    ...l law is not necessarily a human resources issue; I understand your confusion with the initial reference to "hostile work environment," but this would be just as applicable to someone claiming that the machines seemed too pointy (OSHA) or that sensors were miscalibrated (federal and state environmental). Now you seem to have some bizarre notion that this has to be a "product or process issue." Which has nothing to do with the OP, but again is completely wrong. If an employee tells the employer, "Line 20 is 20% slower than the rest," does the employer say, "Dude. You didn't give me a solution. So that doesn't count. Suck it up, whiny buttercup, because I don't care about my profits. I only care about DeJoker's theoretical rules on the internet for what employers care about!" My practical experience tells me ... no. But moving on, you clearly have a need to highjack this thread and throw aspersions around. Seriously- look at the last 20 comments. I fully agree with what cmad1977 and @robus wrote, and they did so succinctly. Put another way, either everyone but you is missing the point, or you are. And given that I know the rest of these people (even though we often disagree on other issues), I am comfortable that I am not the one misreading this situation. The first rule of holes is to stop digging; we all get a little intemperate at times. I would really suggest looking at your posts and deciding if you want to be that guy. This is a forum about having fun with D&D; try and have fun.
  • 09:15 PM - DeJoker mentioned robus in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    @cmad1977 and @robus LOMFAO yes your hypocrisy is noted and that is what many folks seem to feel about straight forward blunt truth -- oh how insensitive that was -- I was not attempting to write a sensitive piece I was simply pointing out the over looked facts that the "overly sensitive out pourings" of the original author seemed to have not covered in their so heart felt dismissal of all those other folks. If he had not wanted a response he most likely would not have personally and condescendingly pointed me to it as the possible post the original individual had told me to go look at -- a fact that he could not say was even true making the condescending nature of his post that much worse which kind of explains why he so easily dismissed those others. Further no one seems to even care that the overly sensitive post was actually very insensitive as well -- must have simply had better window dressing. *shrug* Now seriously if I made a wrong statement by all means please point it out using true facts rat...

Friday, 20th October, 2017

  • 01:45 PM - Dax Doomslayer mentioned robus in post Ambient music
    robus - FYI - I believe you can make soundsets with Syrinscape but I believe you need to be a "SuperSyrin" subscriber. Here's the URL: https://syrinscape.com/about-syrinscape/syrinscape-soundset-creator/. I haven't tried it myself so I'm not how well it works though.

Thursday, 31st August, 2017

  • 04:46 PM - akr71 mentioned robus in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    @robus - Thanks! I may have to borrow some of your ideas if/when my players do something unexpected or if my changes feel ham-fisted or forced. Now to read SKT in depth rather than just skim through it. Edit: I may recast the stone giants in HotDQ as cloud giants - perhaps minor courtiers or cousins - someone who has known him a long time, stuck by him and seen his fall. Now that VGtM & SKT are out, fleshing out the different giant races, xenophobic stone giants that shy away from the surface real doesn't really fit well. I have it now that if the encounter goes well, they receive a token of some sort so that Blagothkus is willing to parlay with the PCs.

Wednesday, 9th August, 2017

  • 07:02 PM - LordEntrails mentioned robus in post Why does WotC put obviously bad or illogical elements in their adventures?
    @robus, Well, as I just said, I probably didn't phrase that post well and I apologize for that. @Ovinomancer, As mentioned, I apologize if you felt that post was denigrating to people. Given that you are so ready to take me to task for rudeness, it is interesting to note that only now do you address Lost Soul's behavior. Maybe you don't think implying someone is a liar is a big deal and is only "coming on strong".
  • 01:49 PM - akr71 mentioned robus in post D&D Beyond - What's it for?
    robus I know some people will complain about having to "buy the books again" but I look at it as investing in tools to make running the game more efficiently. 3 books x $20 (or $19.99 :erm: ) If I buy right out of the gate. I don't see myself bothering with a subscription - if I need a tabaxi or Oath of the Crown, etc I can probably 'homebrew' it

Monday, 31st July, 2017

  • 02:26 AM - LordEntrails mentioned robus in post Why does WotC put obviously bad or illogical elements in their adventures?
    That's exactly what you're doing, ... There is a mirror somewhere around you I'm sure. You should try looking into it sometime. And yet when I tried to withdraw from the discussion two things happened; 1) You made an insulting wise-ass comment that attempted to goad me into continuing the discussion. So yes, to you and robus I have been condescending. You have earned such an attitude because of your comments. Ones that you have clearly stated and can not be misinterpreted. 2) Ovinomancer made a nice and polite request for me to continue to try and explain my position. So, because of Ovinomancer, I have attempted to continue to try and explain myself. At this point I would politely ask you dropbear8mybaby to no longer respond to my posts in this thread. They are not directed at you and are not for your benefit.

Sunday, 30th July, 2017

  • 06:25 AM - LordEntrails mentioned robus in post Why does WotC put obviously bad or illogical elements in their adventures?
    So I suggest you (@ovinomancer) start by re-reading post #10. Here robus disagrees with my statements made earlier by stating to the effect; 'Moronic hill giants are an illogical decision for the author(s) to have put in the adventure.' Yet myself and many others gave numerous examples of why such a design decision is logical (see post #68 as another example). I never said such was a good decision, and it is certainly a debatable decision. But that does not make it illogical. Yet Robus & Ovinomancer continue to insist in future posts that such a decision is illogical (example posts #69 & 71). Continuing to state that such design decisions are illogical belittles those that have shown logical reasons for said decisions. One can continue to believe such decisions are bad, but that is not the same as illogical. These "logical" assessments (which are never actually supported with a deduction of the logic used) appear to be based on personal preference for gaming styles, interpretation of how a fantasy world works, and the motivations for those characters (N...


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Monday, 23rd July, 2018

  • 04:32 AM - Parmandur quoted robus in post Ravnica: Is This The New D&D Setting?
    I think you mean Wyatt, but the point remains. Edit: wait reverse that. You meant Crawford’s editing of Wyatt’s proposal. Carry on :) Yeah, Crawford is the rules editing overlord, so Wyatt's off the clock Homebrew has not likely made it through unchanged. Ineed, one of the big UA articles this year was cowrittwn by them, assuredly for this product.
  • 12:24 AM - Turbo_Knuckles quoted robus in post Ravnica: Is This The New D&D Setting?
    I think someone started noticing that there was duplicated effort going on: Ravenloft - Innistrad, Chult - Ixalan, Dominaria - Forgotten Realms. It’s time to put the wood behind one arrow. New Magic plane, new D&D campaign setting. It makes a lot of sense and lets D&D remain evergreen rather than mired in the past. I know it will make many folks unhappy, but sometimes you have to let the past go in order to thrive in the future. But it's not the future. It's cross-brand marketing. Ravnica is established MtG IP. It's 15 years old. The "future" would be a completely new campaign setting. I'm sure that would also upset a segment of D&D hobbyists, but it at least wouldn't be a ham-handed marketing push coming from Hasbro. Get ready for a Player's Guide to Cybertron, or, Rita's Dumpster Delve.

Sunday, 22nd July, 2018

  • 07:39 PM - iserith quoted robus in post So I ran a 6-8 encounter day...
    How do you measure game world time passing? A search activity is 10 minutes? In that particular game, there's an exploration phase and each round of that phase is 10 minutes. During that time, the PCs can generally perform one task each which can apply to around a 1000-square foot area. At the end of each round, I make a wandering monster check. They can then keep exploring it for another round of tasks or they can move on.

Friday, 20th July, 2018

  • 06:53 PM - Tony Vargas quoted robus in post New to Gaming with D&D 5e?
    Well the poll results are massively skewed! :) I answered with option 3 (even though it's not entirely true as a played a very small amount of AD&D back in the 80s - so I was aware of D&D but I didn't sink my teeth in until I caught wind of the buzz around 5e). I guess there just weren't that many new players hanging out here three years ago. I suspect there should be more. But, no matter how skewed the poll looks (the last answer is just there because, seriously, folks around here do just like answering polls, even if they don't apply them), I'd really prefer entirely true answers, thanks!
  • 09:09 AM - Harzel quoted robus in post Critical Role Episode #26 - spoilers!
    One point of order: - Ms. Burch is Ashly, without the 'e'. - Ms. Johnson is Ashley, with the 'e'. Second: I assume most know about Talks Machina, their 'after-show'. If you care enough to invest the hour to watch it, it can be revelatory, particularly when something dramatic happens about which there are questions. As to the specifics of the OP: It seems the recap posts have stopped else I would have posted this as a comment there. But I have a couple of things I'd like to discuss about the episode, so expect spoilers! Thing #1 - Keg's rolling at disadvantage. I felt like this kind of blindsided the group and was not necessarily foreshadowed enough. Perhaps I missed it in the lead up - but I do think Keg should have been a lot more trepidatious about the encounter so that her immediate panic would have made more sense in context. I also think Ashley should have made Keg at least attempt to overcome her fear by making a charisma save (perhaps DC 20 to illustrate how hard it is for he...
  • 12:45 AM - Jester David quoted robus in post Critical Role Episode #26 - spoilers!
    Hmm, but what about the other foot? What would you say if a player said “because of XYZ i’m going to have advantage on attacks and skill checks for the duration?” If it’s OK in the one case is it OK in the other? I have players try to justify as advantage all the time. “I stand on the table anencephaly leap off. Is that enough to give me advantage?” “I’m filled with fury defending the child from the goblin. Does that give me advantage?” “That orc is standing in slippery mud. Is that enough to give me advantage?” Sometimes I’ll say “no”. But sometimes I’ll say “yes”. Which is exactly like what happens when the players asked to give themselves disadvantage and the DM said “yes.”

Thursday, 19th July, 2018

  • 05:47 PM - 5ekyu quoted robus in post Critical Role Episode #26 - spoilers!
    I did - but I don't agree with your conclusion. Changing the range of probable outcomes is exactly what a player wants to do when they take advantage of disadvantage. Saying that they're only allowed to play within the original range of success probability (and not the entire range of possibility) seems like a constraint you're adding to make your argument stronger? Ok maybe you presented the key to the the mis-understanding there - that bolded part. In the example in case the player before choosing had basically a range of actions that produce probabilities of success between 9% and 75%. Their range was 0% to 75%. By asking to take disadvantage, they asked to be allowed to select fromadditional options which produced success probabilities that were still between 0 and 75%. They could still choose "no dont take3 disad" and get 75% or they could choose the 50% or the various disad options at 44% and 25%. So their range of options was still between 75% and 0 - they just had more...
  • 05:18 PM - 5ekyu quoted robus in post Critical Role Episode #26 - spoilers!
    I'm really confused. How does advantage produce results outside of the range of possible outcomes? It's advantage, it's not a bonus.Read the rest of the post you excerpted. The question is covered at length. Odds are part of expected outcomes. I cannot explain the isdue of why taking voluntary disad is not analogous to taking voluntary advantage better than i have in the previous responses. Perhaps others can. But regardless, read the whole posts if you want more clarity.
  • 04:02 PM - 5ekyu quoted robus in post Critical Role Episode #26 - spoilers!
    Not sure what exceeding limits has to do with advantage or disadvantage. This is about whether the odds are with you or against you. If players sometimes can consider the odds stacked against them it seems reasonable that at other times they can consider the odds in their favor, and thus roll with advantage over and over? No. Can a player decide "my character is less accurate than normal due to abcd"? Answer - yes because that puts his expected results (which includes the odds) within the range of outcomes he can normally produce. Can a player decide their character is more accurate than normal due to abcd? No - because that puts his expected results (including the odds) outside the range of what he can normally do. Put another way, if we define getting a hit as success and the character needs an 11 or higher on the die. He can already choose to: 1 get no success at all (no action) 2 get a 50/50 chance of success ( take one attack) 3 get about 75% chance of success (take two attacks) ...
  • 03:28 PM - SkidAce quoted robus in post Critical Role Episode #26 - spoilers!
    Hmm, but what about the other foot? What would you say if a player said “because of XYZ i’m going to have advantage on attacks and skill checks for the duration?” If it’s OK in the one case is it OK in the other? Well if they asked or suggested it, and the DM said "yes" (like what actually happened in the podcast) then its fine in both cases.
  • 11:41 AM - 5ekyu quoted robus in post Critical Role Episode #26 - spoilers!
    Hmm, but what about the other foot? What would you say if a player said “because of XYZ i’m going to have advantage on attacks and skill checks for the duration?” If it’s OK in the one case is it OK in the other?No obviously. Just like in many places in the rules. Consider... A character has speed 30. He can choose without gm permission, blessing or without beseeching that divine permission to move 30', dadh to 60', not move at all or to move any distance in between. ***He can volunarily choose to do less than his most.*** He cannot "choose" to move more than his normal limit. So see, already in the rules choosing to do less than max is treated differently than more than max. In this case, the player could choose to not attack at all or to attack normally. She wanted to reflect gining in to a personality trait or circumstance by choosing an option between those two - attack but with penalty. The false linkage of her just wanting advantage - thats in the camp of choosing to do more ...
  • 02:34 AM - 5ekyu quoted robus in post Critical Role Episode #26 - spoilers!
    A bit of a strawman perhaps? :) any rule can described stupidly if you try! How is this a strawman in this case. I am pretty sure statements that choosing not to fight or to runaway are the players choice, choices to go in and attack are the players choice but explicitly choices to run in and make attacks at a disadvantage are not... do i need to go dig out quotes? "But the other question is whether a player can determine the actual crunch and rules to apply to a given situation. And I say, no! " thats just one "That's weird. You can be frightened without being Frightened and I don't see how that's a player's role to decide. I could see the DM mandating it for reasons or offering it as an option to the player in exchange for Inspiration (not a great trade, but better than nothing). But the player deciding? Nah." and... "Right - all this player needed to do to show their fear was to remain out of the fight (just take non-combat actions - dash, dodge) and for a melee fight...

Wednesday, 18th July, 2018

  • 08:34 PM - Mort quoted robus in post Critical Role Episode #26 - spoilers!
    Yeah - it was a bold move and something kind of new in this streaming world where the viewers expect characters to make it all the way to the end. It's quite refreshing and definitely made the combat feel quite real. Mercer is a master at narration after all. :) But compared to TV shows where all hell's breaking loose each week and yet all the main characters live on to the next episode this was something else. On the other hand, however, if the deaths seem meaningless or random that can cause trouble. One of the reasons (many) I quit Game of Thrones is because some key character deaths just seemed to happen willy-nilly with very little to no fore-shadowing. If you feel like your favorite characters can die at any moment it kind of takes the fun out of things :) This death seemed awfully close to that - it was not heroic, more realistic. Interesting points. At the end of the day, though, this is a gaming session not a TV show or other scripted format. If Matt and the players aren...
  • 07:55 PM - Henry quoted robus in post Critical Role Episode #26 - spoilers!
    On the other hand, however, if the deaths seem meaningless or random that can cause trouble. One of the reasons (many) I quit Game of Thrones is because some key character deaths just seemed to happen willy-nilly with very little to no fore-shadowing. If you feel like your favorite characters can die at any moment it kind of takes the fun out of things :) This death seemed awfully close to that - it was not heroic, more realistic. Yeah, agreed that frequent death would cause a lack of attachment to characters; however, one or two per campaign is about the right speed to remind people that all is not without risk to our happy-go-lucky Nein. :) I can handle characters dying in TV and movies - that's not what put me off from Game of Thrones; it was the OTT violence and the Rape, Child Murder & Incest Fest that has peppered the show since the early days. It's like watching a video of Eastern Front atrocities, plus Dragons...
  • 07:43 PM - iserith quoted robus in post Critical Role Episode #26 - spoilers!
    On the other hand, however, if the deaths seem meaningless or random that can cause trouble. One of the reasons (many) I quit Game of Thrones is because some key character deaths just seemed to happen willy-nilly with very little to no fore-shadowing. If you feel like your favorite characters can die at any moment it kind of takes the fun out of things :) This death seemed awfully close to that - it was not heroic, more realistic. If it'll help bring you back into the GoT fold, I've seen a number of YouTube videos that show all the clues foreshadowing this or that event including character deaths. And plenty of other videos trying to predict, based on clues like it, what will happen next!
  • 07:35 PM - 5ekyu quoted robus in post Critical Role Episode #26 - spoilers!
    You're right - I just rewatched that bit and she does ask if it's weird to give yourself disadvantage and the answer from the table was no. So she then declares that she'll have disadvantage on everything and Matt says OK. So I guess my question is asked and answered for their table, but it still felt off to me and not something I would encourage at my table for the reasons iserith has noted above. Glad we got past that bit - thx to those who looked it up. At my table, i have not infrequently used disadvantage on initiative checks to represent a character who is hesitating for various reasons including fright but not FRIGHTENED. But at that event they blew past the init rolls pretty quick. I myself think the idea of only roleplaying the character in ways that don't affect the group is a sort of surrender the role to the roll mindset. Nott drinking herself into drunk stage during a dungeon crawl which directly impacted looking for traps is another case well ensconced in the CR gam...
  • 07:06 PM - Mort quoted robus in post Critical Role Episode #26 - spoilers!
    Thing #1 - Keg's rolling at disadvantage. I felt like this kind of blindsided the group and was not necessarily foreshadowed enough. Perhaps I missed it in the lead up - but I do think Keg should have been a lot more trepidatious about the encounter so that her immediate panic would have made more sense in context. I also think Ashley should have made Keg at least attempt to overcome her fear by making a charisma save (perhaps DC 20 to illustrate how hard it is for her character to overcome her fear). Making her frightened by fiat made it seem more of a screwjob. (Note: I don't want to make this into a pile on to Ashley. I thought she was a fun player that participated with gusto. :) I'm more interested in how others might have handled that development). As has been mentioned - Keg's player imposing disadvantage on herself had no actual impact mechanically - she already had disadvantage because of range. That said, it was a melee character running away from combat - so she was a comple...
  • 06:52 PM - MarkB quoted robus in post Critical Role Episode #26 - spoilers!
    I don't remember her asking but just stating that because her character was frightened she felt she should roll with disadvantage and Matt said fine (again this kind of led into my feeling that some of this was pre-planned... and perhaps it was discussed in character development...) Still it was quite a bomb to drop on a group that was already short staffed :) Yes, she asked. She specifically asked whether a player deciding that their character would have disadvantage in a particular situation was something that CR did at their table, and Matt answered that yes, players had done just that on previous occasions, Sam in particular. So, this was not a player 'fiat' declaration, it was something the player thought would be appropriate for their character, and then went ahead and checked with the DM and the group in general for permission, both for the concept in principal, and for this specific instance.
  • 05:17 PM - 5ekyu quoted robus in post Critical Role Episode #26 - spoilers!
    Yeah, I think that’s what made it seem a bit odd."...Fear or weakness" ""What's the one person... you are tertified of?" Lifted directly from the like one paragraph, six sentences of Flaw in the PHB. As i recall, in session, the player asked could she take disadvantage on herself in that case and the answer was yes. "Give in to the drawbacks presented by a flaw or bond" Listed a little further down under what the GM might reqard inspiration for. Finally, when disadvantage follows directly from the caps F frightened, a player asking for that as her flaw manifest (if not the whole closer bit) does not seem odd or at least "at odds with RAW at all, If CR used inspiration, my bet is Keg got some...
  • 04:51 PM - iserith quoted robus in post Critical Role Episode #26 - spoilers!
    Thing #1 is not really a DM thing, more a role-play and intra-party dynamic. The player decided her character was frightened when the fight started and chose to roll all attacks etc at disadvantage. The rest of the group was understandably a bit shocked as I think this development was not sufficiently telegraphed. The character had seemed quite tough until that point. That's weird. You can be frightened without being Frightened and I don't see how that's a player's role to decide. I could see the DM mandating it for reasons or offering it as an option to the player in exchange for Inspiration (not a great trade, but better than nothing). But the player deciding? Nah.


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Player Quick Reference
Here's a short summary of the key rules relating to combat, resting, conditions and exhaustion that players frequently need reminding of during play.

I find it much handier than leafing through the PHB!
2625 +4 1 Tuesday, 23rd May, 2017, 04:05 PM Tuesday, 23rd May, 2017, 04:05 PM
SKT Runes for Chapter 4
A handout for the runes would be nice for the players to reference so I made one.

Hopefully others find it useful too
277 0 1 Sunday, 23rd April, 2017, 11:40 PM Sunday, 23rd April, 2017, 11:40 PM
Out of the Abyss: Gracklstugh Encounter Map
Reading through the Gracklstugh chapter gave me a headache with all the cross-referencing buried in the text, so I decided to make a map of the encounters and the transitions between them.

Hopefully it's useful.

Updates

v1.0.1
* Fixed the DarkLak...
2083 +6 1 Sunday, 27th September, 2015, 04:07 PM Monday, 28th September, 2015, 10:42 PM

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