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  • robus's Avatar
    Today, 12:51 AM
    Those look really fun!
    107 replies | 22124 view(s)
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  • robus's Avatar
    Thursday, 21st March, 2019, 09:18 PM
    I was just updating the index post for this thread and stumbled across this. Sorry I missed it Krudler, in future if you want to get someone's attention you put an "@" before their username, like this: @robus :) The good? news is I haven't done any more thinking about this adventure since my last post. I don't know what holes are there, but I will say that the only way to keep your sanity when...
    107 replies | 22124 view(s)
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  • robus's Avatar
    Tuesday, 19th March, 2019, 04:40 PM
    Garbage in : garbage out. This has become my new mantra for people complaining about possibly ridiculous outcomes. If you let the players try ridiculous actions don't be surprised by ridiculous results. :)
    66 replies | 1960 view(s)
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  • robus's Avatar
    Monday, 18th March, 2019, 09:05 PM
    This is the curse of modern life, there's way more content being created than can possibly be kept up with! You have to choose the right mix for you. Critical Role is a big investment, I kind of wish they'd have their staff produce a digest version that's around 1 hour bringing in all the highlights and leaving out some of the filler.
    89 replies | 3162 view(s)
    1 XP
  • robus's Avatar
    Monday, 18th March, 2019, 03:12 AM
    Yep, not as tough as youíd expect. My group is cleaning up the Underdark in an OotA reboot and while I keep upping their threat, they keep taking them down. You definitely want to soften the PCs up quite a bit before hand.
    30 replies | 1175 view(s)
    2 XP
  • robus's Avatar
    Sunday, 17th March, 2019, 05:43 PM
    Not sure about the case for inspiration, as that seems like icing on the cake, but adjudicating actions is a key part of the baking and very poorly explained in the core books. Iserithís guide is an enjoyable tour through the various ability and skill checks and really illuminates 5eís approach to resolving those actions.
    25 replies | 775 view(s)
    2 XP
  • robus's Avatar
    Sunday, 17th March, 2019, 01:33 PM
    This was very insightful when I first read it (one of your earlier posts perhaps?) and is a great way to understand perception: sensing things that are out of the ordinary, vibrations, smells, noises, drafts etc, or things youíre on particular look out for, like prey for hunting animals.
    66 replies | 1960 view(s)
    1 XP
  • robus's Avatar
    Sunday, 17th March, 2019, 01:25 PM
    Cool, I imagined you meant to write average, or normal as you say, but ďreal playersĒ seemed a bit of a low blow. :) Apologies for the sidetrack everyone. Carry on.
    89 replies | 3162 view(s)
    1 XP
  • robus's Avatar
    Sunday, 17th March, 2019, 01:22 PM
    Ha, well Iím not sure gatekeeping is quite that direct. :) Itís more about questioning someoneís credentials and finding them wanting (and thus making the questionee unwelcome). So implying a game is fake (by lacking ďreal playersĒ) seems like questioning their D&D credentials, and by implication the credentials of any others that find that game valid. Iím mostly sure it was just inartful...
    89 replies | 3162 view(s)
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  • robus's Avatar
    Sunday, 17th March, 2019, 03:44 AM
    Hence my surprise
    89 replies | 3162 view(s)
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  • robus's Avatar
    Saturday, 16th March, 2019, 06:59 PM
    i think itís more the sense that people that like Critical Role are not appreciating the real D&D experience.
    89 replies | 3162 view(s)
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  • robus's Avatar
    Saturday, 16th March, 2019, 06:27 PM
    ďreal playersĒ?! that sounds a bit gatekeepery for you? Whatís not real about how they play? And iíve plenty of genuine emotion in the game. You surprise me!
    89 replies | 3162 view(s)
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  • robus's Avatar
    Friday, 15th March, 2019, 03:51 PM
    If that was true you'd only play gnome paladins! :P
    89 replies | 3162 view(s)
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  • robus's Avatar
    Friday, 15th March, 2019, 03:19 PM
    I think this is key and probably why the game feels so "unrealistic" to many D&D regulars. Certainly in my game my players rarely talk to each other in character about their characters, there's literally no curiosity about the characters themselves, it's just onward with the adventure. Now some of that is because two of the players have pre-gen characters from the starter set (so little...
    89 replies | 3162 view(s)
    4 XP
  • robus's Avatar
    Friday, 15th March, 2019, 01:55 PM
    Sounds like a trip to the jungle might be in the offing? Some sunshine and warm weather would be a welcome change from the doom and gloom of Strahd :) . So I'd suggest ToA but starting near the city where they can discover the death curse and go deal with it?
    9 replies | 305 view(s)
    2 XP
  • robus's Avatar
    Thursday, 14th March, 2019, 10:18 PM
    I never watch it live, I listen to it in the background while I work. As I work alone itís nice to have the company. Edit: and I especially appreciate it now that my home game has slowed to every other week. (which means a month gap if it gets cancelled... :( )
    89 replies | 3162 view(s)
    1 XP
  • robus's Avatar
    Thursday, 14th March, 2019, 07:32 PM
    And this is to say that the rules serve the DM not the other way round. The DM has to adjudicate the action (goal and approach) before turning to the rules. If the action canít succeed then donít roll dice. Itís like with computers: garbage in - garbage out. The DM controls the quality of the inputs.
    43 replies | 1235 view(s)
    1 XP
  • robus's Avatar
    Thursday, 14th March, 2019, 07:09 PM
    Agreed. If theyíre not going to eat their own dog food then whatís the point of producing it?
    102 replies | 3342 view(s)
    0 XP
  • robus's Avatar
    Thursday, 14th March, 2019, 06:41 PM
    Funnily enough I did the same thing when they got to the wave echo cave. In one of the offices there was a locked safe that contained a couple of pairs of googles (for VIPs visiting the cave when it was in operation).
    26 replies | 651 view(s)
    1 XP
  • robus's Avatar
    Thursday, 14th March, 2019, 06:22 PM
    Boosting this cute expansion for 5e: https://www.kickstarter.com/projects/hitpointpress/humblewood-campaign-setting-for-5e-dnd? Humblewood is a campaign setting for 5e DND that includes new birdfolk player races, new monsters, compelling adventure and more! The Kickstarter is funded (> 400%) so now it's into the stretch goals. But what a wonderful variation on the D&D theme.
    4 replies | 267 view(s)
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  • robus's Avatar
    Thursday, 14th March, 2019, 06:17 PM
    And speaking of signal boosting, Matt just tweeted about this: https://www.kickstarter.com/projects/hitpointpress/humblewood-campaign-setting-for-5e-dnd? And it looked so neat that I had to back it :)
    102 replies | 3342 view(s)
    1 XP
  • robus's Avatar
    Thursday, 14th March, 2019, 05:43 PM
    Youíre probably right and this is why we canít have nice things...
    102 replies | 3342 view(s)
    1 XP
  • robus's Avatar
    Thursday, 14th March, 2019, 05:31 PM
    Well letís avoid a pile on! Constructive criticism is great, but just endless moaning that they havenít supported this or that pet project is just going to end badly. Itís way too easy to form social media hit squads! These appear to be good people dealing with unexpected success and visibility, letís not be an angry mob making unreasonable demands.
    102 replies | 3342 view(s)
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  • robus's Avatar
    Thursday, 14th March, 2019, 03:32 PM
    Hmm - that gives me a show idea for them: Critical Boost. Once a month have the cast talk about geek culture things they're excited about. Whether it's a new game, animated show, or a new kickstarter or book or whatever. Basically share their enthusiasm for the wider geek culture (and give a signal boost to deserving things).
    102 replies | 3342 view(s)
    2 XP
  • robus's Avatar
    Thursday, 14th March, 2019, 01:54 PM
    I hadnít even thought of the action figure market. Those things would sell like hot cakes!
    102 replies | 3342 view(s)
    1 XP
  • robus's Avatar
    Wednesday, 13th March, 2019, 08:52 PM
    I agree with you, if the match up does not make sense (i.e. the outcome is not uncertain), then there should be no contest, one side will win. Always. I wasn't thinking of straight STR vs. STR when I answered I was thinking of strength vs. agility, and there strength doesn't not always (or mostly) mean success. Again this comes back to the DM. First is there any uncertainty in the outcome? And...
    43 replies | 1235 view(s)
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  • robus's Avatar
    Wednesday, 13th March, 2019, 05:28 PM
    Ha! Just as I predicted (rubs hands together mischievously). "Begun, the petering out has..." (I'm not actually happy about it - it just matches my expectation, for the moment... but really they've made plenty of money... hmm enough to pay for a couple of spots at an elite university... Keep an eye on Sam Riegel!)
    80 replies | 3301 view(s)
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  • robus's Avatar
    Wednesday, 13th March, 2019, 01:51 PM
    Hereís the thing. If the action should succeed (giant picking up a horse) then why are we even checking the rules? Theyíre for handling uncertainty. If there is none, then why are we checking the rules? This is where we can get silly but we shouldnít. Uncertainty is when things of roughly equal power go up against each other and the outcome is unknown. So hill giant strength is compared to the...
    43 replies | 1235 view(s)
    1 XP
  • robus's Avatar
    Wednesday, 13th March, 2019, 01:41 PM
    I would be very interested in a Mercer helmed adventure path, just to see how heíd go about it.
    102 replies | 3342 view(s)
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  • robus's Avatar
    Wednesday, 13th March, 2019, 01:35 PM
    Isnít that exactly what they did with their campaign setting?!
    102 replies | 3342 view(s)
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  • robus's Avatar
    Wednesday, 13th March, 2019, 04:18 AM
    This seems like a really strange way to proceed. Theyíre making a ton of money in the virtuous cycle that D&D provides. Their live shows are huge, they sell a ton of merch and people are learning how to play the game. Creating a new RPG risks fragmenting the fan base (and potentially failing - designing RPGs is hard as WotC will attest...) I just donít get it. Theyíre on a roll (role?) so what...
    102 replies | 3342 view(s)
    4 XP
  • robus's Avatar
    Monday, 11th March, 2019, 11:48 PM
    Get digital maps and scale them up by 150% before printing? The chance of finding something pre-made seems remote. I was going to recommend Vivyx but I see youíre in Japan...
    10 replies | 320 view(s)
    4 XP
  • robus's Avatar
    Monday, 11th March, 2019, 11:22 PM
    You could get these https://www.amazon.com/Dungeons-Dragons-Guildmasters-Ravnica-Miscellany/dp/0786966610/ref=nodl_ and take a nice picture, cell phone cams are ridiculously good these days? or try and get snaps from the book pages though not as easy...
    2 replies | 269 view(s)
    0 XP
  • robus's Avatar
    Monday, 11th March, 2019, 07:14 PM
    My theory is that this fund raiser will defy the usual pattern and slowly peter out until the end, mostly because the enthusiasts have been targeted already, now it's just mopping up the tail end. I'm guessing $7,750,000. (Pretty much 10x what they expected which seems reasonable :) )
    80 replies | 3301 view(s)
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  • robus's Avatar
    Monday, 11th March, 2019, 04:02 AM
    Iím pushing for it mostly because I think Dragon Heist is not a good adventure as the whole thing is a hit of a mess and the ending is a let down (spoiler: thereís no heist) (note: not run it, this is from imagining running it, so take that for what itís worth...) but itís also not a combat heavy adventure and you mentioned your players like fighting things. :)
    25 replies | 630 view(s)
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  • robus's Avatar
    Monday, 11th March, 2019, 03:57 AM
    Weíll have to agree to disagree :)
    25 replies | 630 view(s)
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  • robus's Avatar
    Monday, 11th March, 2019, 03:34 AM
    No too hard to cook up I imagine? Races (along with backgrounds) are the easiest things to homebrew. Find a race thatís similar in the PHB (half-elf?) and tweak to suit?
    25 replies | 630 view(s)
    1 XP
  • robus's Avatar
    Sunday, 10th March, 2019, 11:15 PM
    Iíve actually been quite intrigued by this 1-5 adventure which could most likely be resituated in Barovia and is a much slower leveling than death house: https://www.reddit.com/r/DnD/comments/3c42sr/5e_army_of_the_damned_my_free_dd_adventure_set_in/
    25 replies | 630 view(s)
    1 XP
  • robus's Avatar
    Sunday, 10th March, 2019, 08:07 PM
    This why we have DMs :) spelling out the rules for every conceivable situation is impossible as there are just too many variables. :) For example: are you shoving the 4 legged creature from the front or the side? The DM needs to quickly resolve all the variables and make an adjudication: Success, failure, uncertain (whereupon you roll some dice and maybe get advantage or disadvantage)
    43 replies | 1235 view(s)
    3 XP
  • robus's Avatar
    Sunday, 10th March, 2019, 07:50 PM
    Why run dragon heist at all? the Death House intro adventure for Strahd is cool and has lots of combat opportunities. Iím actually no fan of the mists conceit because I think it would be much cooler to create characters thematically suited to Barovia.
    25 replies | 630 view(s)
    1 XP
  • robus's Avatar
    Sunday, 10th March, 2019, 07:47 PM
    I think itís a mistake to assume that a larger creature would have advantage, simply because the smaller creature is has the potential to be more nimble. The larger creature probably already has a significant bonus to their strength, simply by being large.
    43 replies | 1235 view(s)
    0 XP
  • robus's Avatar
    Friday, 8th March, 2019, 02:49 AM
    Well the simple question is will they be mad at you or mad at themselves? If theyíre going to be mad at you, you should do something to clue them into the situation theyíre setting up for themselves. But they also seem to be sick of the campaign so perhaps a TPK would be a mercy? ;)
    29 replies | 1425 view(s)
    1 XP
  • robus's Avatar
    Thursday, 7th March, 2019, 04:50 AM
    Donít have anything to share, but Iím itching to create something for my players to memorialize the end of our campaign.
    3 replies | 288 view(s)
    1 XP
  • robus's Avatar
    Thursday, 7th March, 2019, 04:26 AM
    Have you checked out the races James Wyattís created for the various M:tG plane shifts? thereís some cool options for Zendikar and Ixalan (as well as the others)
    13 replies | 429 view(s)
    0 XP
  • robus's Avatar
    Thursday, 7th March, 2019, 04:16 AM
    Iíve not had trouble hitting PCs, if youíve picked appropriate monsters for their level (definitely erring on the higher side). The biggest issue is staying power. With the amount of damage the PCs deal, monsters generally need max HP to put up a decent fight.
    84 replies | 3725 view(s)
    0 XP
  • robus's Avatar
    Wednesday, 6th March, 2019, 01:47 AM
    Spent the last year running a high level remix of OotA and I think my biggest issue is the lack of socially interesting places to visit. Itís a very ďquietĒ campaign area IMHO. Very hard to run into plausible interesting characters because of the lack of civilization. OK if thatís what your party enjoys, but for my group is been a bit relentless. Weíve made it to Mantol Derith which is offering...
    10 replies | 461 view(s)
    0 XP
  • robus's Avatar
    Monday, 4th March, 2019, 06:05 PM
    Running a chain of WotC adventures (LMoP->ToD + SKT > OotA) led me to doing milestone leveling at the end of a particular chapter/major accomplishment - things got looser with OotA as it's a remix). This has led me to feel unsatisfied because the leveling seems to come from DM fiat: jump through my hoops and you'll eventually get to level when I say so. In future campaigns I'm going to switch...
    94 replies | 3197 view(s)
    1 XP
  • robus's Avatar
    Wednesday, 27th February, 2019, 08:29 PM
    Just encountered this music on iTunes and it seems like it would be a perfect fit for a SKT campaign! https://itunes.apple.com/us/album/vegleitir/1433747599 Here's the link to the artist on Bandcamp: https://fuimadane.bandcamp.com
    482 replies | 121608 view(s)
    0 XP
  • robus's Avatar
    Wednesday, 27th February, 2019, 03:26 PM
    I do like the players to earn the group check as it otherwise just seems cheap, so they should at least describe what efforts they're taking to work as a group (muffling the sound of the armor with some bits of cloth to improve stealth, tying themselves together for a difficult climb etc). Show some teamwork and earn a group check :)
    10 replies | 491 view(s)
    1 XP
  • robus's Avatar
    Thursday, 21st February, 2019, 05:41 PM
    Thanks for the link. This is a key bit of info:
    18 replies | 822 view(s)
    0 XP
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Friday, 22nd March, 2019

  • 09:46 PM - jimmytheccomic mentioned robus in post Enhancing "Dragon Heist"
    robus, since you're updating the index- I wrote a second DMs Guild Waterdeep themed product as a sibling piece to "Here's to Crime". "Handful of Heists" is a collection of five heist adventures set in Waterdeep- https://www.dmsguild.com/product/270065/Handful-of-Heists?src=hottest_filtered&filters=0_45728_0_0_0_0_0_0&site=#_=_

Monday, 11th March, 2019

  • 07:22 PM - CleverNickName mentioned robus in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...0 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: 11,354,883 Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 <--- Currently Winning! phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 -----------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Monday, 4th March, 2019

  • 07:15 PM - CleverNickName mentioned robus in post In Defense of Milestone Leveling
    robus, iserith, DM Dave1: Is "DM fiat leveling" even a bad thing? The DM controls how many battles occur and when, and determines how many monsters are in each...therefore, the DM fully controls XP already. Any control the player has over XP is purely an illusion. Milestone leveling might break the illusion, but it's not like the concept is new...

Thursday, 13th December, 2018


Thursday, 1st November, 2018

  • 01:11 PM - lowkey13 mentioned robus in post best/saved threads
    It's not quite the same, but robus has this thread which is stickied and can be edited: http://www.enworld.org/forum/showthread.php?545699-Best-of-the-5e-Forum

Tuesday, 18th September, 2018

  • 06:30 PM - Quickleaf mentioned robus in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh Iíll roll too?
    iserith robus ad_hoc A lot of advice about ďPlayers donít decide when to roll, the DM does.Ē Yep! My issue is not that I donít practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. Itís tiring for me because I love to say ďyesĒ to my players & the policing part is my least favorite part of DMing. ďNo, you canít Help/Work Together because you havenít said anything that would be helpful in this negotiation. Is there something youíd like to speak up and add to support the Bardís arguement?Ē ďNo, Bard player, you canít roll to beat the druidís Nature check because you havenít proposed doing anything substantially different. Besides the Druid is the *best* in your party at Nature lore. You might try a new approach?Ē ďNo, Sorcerer player, you canít make a History check here. Because nothing in your background as a native of the forests ...

Tuesday, 28th August, 2018

  • 06:30 PM - DM Dave1 mentioned robus in post Video Game Inspiration for D&D 5e
    Prize: The four colored spheres become elemental gems that can only be activated by the winner Fruit: I like what robus suggests... make them healing/defensive potions of various strengths such as: Cherry = Potion of Healing Strawberry = Potion of Necrotic Resistance Orange = Potion of Greater Healing Apple = Potion of Heroism Melon = Potion of Superior Healing Galaxian = Potion of Longevity Bell = Potion of Supreme Healing Key = Potion of Speed

Tuesday, 21st August, 2018

  • 04:57 AM - iserith mentioned robus in post Missing Rules
    ...hat the winning jump at the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and @robus and I think @SkidAce, @5ekyu and @Reynard, on the one hand, and you and @Charlaquin on the other. I still think this comes down to approach. There are two goals here, you might say: Jumping Normally and Jumping An Unusually Long Distance. You can certainly achieve the second goal, in some circumstances, given a viable approach. This might mean interacting with the terrain in some fashion that is unusual, getting the assistance of an ally, or using a resource that reasonably helps. The resolution of that outcome may or may not involve a Strength (Athletics) check. What is a viable approach requires context and, even if we're all looking at the same context, we may rule differently as to its viability. Some might say it works, others that it doesn't - no roll. Some might say it's uncertain and call for a check. Among those latter folk, the DCs may vary. Do I think a character can jump an unusually long distance? Yes. The rules say it's possible. What matters is the approach they off...
  • 04:30 AM - pemerton mentioned robus in post Missing Rules
    ...the winning jump at the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and robus and I think SkidAce, 5ekyu and Reynard, on the one hand, and you and Charlaquin on the other.
  • 03:29 AM - SkidAce mentioned robus in post Missing Rules
    robus said it well.

Monday, 20th August, 2018

  • 05:08 PM - iserith mentioned robus in post Missing Rules
    Except that the rules also state that you can jump further than usual, which is something you don't seem to have explained. I've explained it at length, over and over again: An approach is required to determine if the character can actually jump an unusually long distance. "An Athletics check" is not an approach. It is a mechanic to resolve a declared approach to a goal that has an uncertain outcome and a meaningful consequence of failure. I am in no way against a character trying to jump an unusually long distance. The question is "How?" The gray area, as I pointed out to robus, is that the efficacy of the player's answer to "How?" is going to be judged differently by different DMs. He's okay with "I try harder..." (or words to that effect). I am not. Neither of us are wrong.

Monday, 30th July, 2018

  • 09:08 PM - guachi mentioned robus in post Running 5e published adventures
    I hate the fact that 5e adventures don't have inline monster stats so much I don't run 5e published modules. I just convert older modules and just combine my conversion time into adding concise monster stats to an Excel spreadsheet and I print the stat block up separately for each encounter. It also serves as a convenient place to track HP, too. Yes, it takes time. But my time at the table (which this saves) is more valuable than my time in prep. Another benefit is that typing out the abbreviated stat block and treasure list is that it gives me a much better grasp on the encounter. I get a much better feel for encounter difficulty this way. I've only ever seriously misjudged one encounter - with three hellhounds. LOL - I just realized I said basically the same thing robus did.

Friday, 27th July, 2018

  • 07:19 PM - Cyber-Dave mentioned robus in post For those who know, are Ravnica vampires like Zendikar vampires or Innistrad vampires?
    @robus Outside of D&D, vampires do not come with a "very specific set of aspects." They are, in fact, a relatively recent mythological development. Right now, the term "vampire" coheres with exactly two core qualities that are common to every instance of the creature in fiction: it thirsts for something related to one's life energy; it comes correlated to the promise of longevity. D&D vampires are more specific than that. D&D vampires generally look like a conflation of the vampires from Bram Stoker's Dracula and the film Nosferatu. The vampires of Innistrad are the same. That isn't true of Magic the Gathering. The vampire's from its different planes retain the core aspects that have defined vampires across all their variations, but each plane presents a different variation of the creature. In some planes, they are living creatures infected with a disease a la I Am Legend. In others (like Innistrad), they are creatures out of a gothic horror story. Arguing that vampires belong only in on...

Wednesday, 18th July, 2018

  • 06:04 PM - iserith mentioned robus in post Critical Role Episode #26 - spoilers!
    ... time they can impose a negative effect on themselves. The player can describe the character as closing his or her eyes. The DM then applies the appropriate rules to that action, as necessary. So why can't a player declare "I'm terrified of spiders and suffers from acute arachnophobia. I'm making myself frightened of the drider."? Why do they need to ask "DM may I?" to hinder themselves. Is any DM really going to argue? The DM saying "No, you are NOT frightened" is so much worse... Per the rules, a player can declare being terrified of spiders and having arachnophobia. A player cannot say the character is Frightened in a mechanical sense. My assertion is that this is the DM's role and the burden of proof for that assertion is satisfied in my view by pointing to the rules of the game. Now, if you or @Istbor want to allow players to decide the mechanical effects of their actions, nobody is stopping you. I'm just saying that's not what the rules say and it's likely why someone like @robus would find what he saw on Critical Role strange (in addition to it not being telegraphed). I would find it strange, too, and said as much. Personally, I would advise a player against this. A player-imposed hindrance to a character is a hindrance to the entire team to varying degrees. It messes at some level with the difficulty of the challenge. I would instead encourage the player to write an appropriate personal characteristic (personality traits, ideal, bond, flaw) for the character regarding his or her fears, portray it accordingly with no mechanical hindrance, then take Inspiration for doing so. This encourages the behavior rather than discourages it via a disincentive.

Friday, 11th May, 2018

  • 03:43 PM - DM Dave1 mentioned robus in post Can a Critical Hit miss?
    You are no longer hidden if you attack someone even if the attack misses (unless you have the Skulker feat). {snip} At least, that's the rules. I'd argue they are wise ones. As soon as you start letting creatures attack and auto-hide due to existing cover and make them immune to being perceived, players will start massively abusing that when they can. It's not a particularly good path to go down, in my opinion. It's pretty clean and simple that when you attack you're no longer hidden. These are great points. At the very least, there needs to be a contested skill check for the Move and Hide after the crossbow shots (as robus mentions above). Example 2: "what was the players intent and how would the players character approach that task" {snip} Player said do I see where the arrow came from not do I see who shot it. I think its bad GMing but people have different styles. Agreed. The DM in the situation was too nitpicky with PC#2's Perception check. Succeeding on Perception should have given away the crossbowfolks' position, too. All of that said, if I were this DM and bungled the various rulings up to the point where PC#2 shot, I hope I would have had the sense in the moment to rule as follows on the Crit: "Your arrow flies through the thick foliage. You hear your arrow ricochet off of something hard and then you hear an audible yelp about 10 feet away from the spot. Roll your crit damage." That would be much more satisfying to the table than just saying "Sorry, even though you rolled a 20, you missed" in this situation - especially with the lack of solid RAW/RAI justification for everything ...

Wednesday, 9th May, 2018

  • 10:50 PM - dave2008 mentioned robus in post Disintegrate vs Forcecage
    I should have specified that I'm using @dave2008's beefed 5e monsters. His version of Yeenoghu has Disintegrate instead of Teleport. But you're right that some limited teleport would be a good addition for Demon Lords. @robus, I just wanted to point out that my Demon Lords have some standard spells that they all have access too. If you look at the demon lord traits, all demon lords have the following spells: At will: comprehend languages, darkness, detect magic, detect thoughts, polymorph, see invisibility, telekinesis 3/day each: arcane gate, dispel magic, fear, teleport 1/day each: forbiddance, symbol So my version of Yeenoghu does still have access to teleport. However, as @MonsterEnvy noted, I plan to add limited range at-will teleport abilities in future updates.

Wednesday, 2nd May, 2018


Sunday, 28th January, 2018

  • 09:42 PM - monkeydm mentioned robus in post passive perception vs active perception
    what i meant by not really looking is this: the orcs dont know there are any elves. They are just marching to their base camp for instance. but in the PHB on pg 177 (block on Hiding), it states that PP can be used even when characters arent really looking. Which kind of contradicts what robus said about PP not being a radar for anything. This rings true to me as wel. Because even if you are not looking for elves, you can spot one (by accident).

Tuesday, 23rd January, 2018

  • 08:46 PM - iserith mentioned robus in post Luring new people into D&D
    Yeah, do a graphic like @robus suggested, but replace the game-related clip art with a white windowless van and a clown. That'll lure 'em.

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned robus in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D


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Friday, 22nd March, 2019

  • 01:54 PM - Paul Farquhar quoted robus in post Casting Begins Soon For D&D Movie?
    I donít think thatís true. Pirates of the Caribbean was based on an amusement ride and I, along with many others, expected it to be terrible. Instead it was a smashing success (which I also enjoyed very much). Not saying itís easy to pull off, but good movies can come from questionable sources. You aren't really getting the point. Pirates of the Caribbean is an entertaining film. It's isn't what critics would consider a "good" film because it doesn't aspire to be anything more than merely entertaining.

Wednesday, 20th March, 2019

  • 09:15 PM - lowkey13 quoted robus in post Casting Begins Soon For D&D Movie?
    That has to be the most phoned in list ever! 1. Yeah. 2. So .... aren't you even a little curious to see Matthew McConaughey star in a D&D movie? "Itís Thursday and itís past noon. Thursday is one of my days off. On my days off I start drinking at noon. You donít get to interrupt that.Ē
  • 08:28 PM - crazy_cat quoted robus in post Casting Begins Soon For D&D Movie?
    But totally second the TV series idea - 15 episodes -> 15 levels. And then reboot the whole thing for the next season. Or bait and switch us with an A list cast playing the party in episode 1. End with a TPK and then restart with cheaper unknowns as new PCs for episode 2 onwards...

Sunday, 17th March, 2019

  • 01:13 PM - Imaculata quoted robus in post Do you Critical Role?
    ďreal playersĒ?! that sounds a bit gatekeepery for you? Whatís not real about how they play? And iíve plenty of genuine emotion in the game. You surprise me! They are actors. They act. Sure, they also play D&D, but always towards the camera. It's different from watching a normal group play the game. Critical Roll is a show, and so they run their games like one. I'm not saying they are playing the game wrong, but it's definitely very different. I'd rather watch a group that is less focused on entertaining a crowd and more on just playing the game.
  • 10:56 AM - S'mon quoted robus in post Do you Critical Role?
    i think itís more the sense that people that like Critical Role are not appreciating the real D&D experience. I'm not seeing any 'Gatekeeping'. He made a debatable* assumption about how genuine CR's players & emotions are. *OK, I would say 'wrong' :D - but I feel this is just about subjective impressions. Whereas 'Gatekeeping' is someone saying 'No you can't come in here'.
  • 12:44 AM - Morrus quoted robus in post Do you Critical Role?
    i think itís more the sense that people that like Critical Role are not appreciating the real D&D experience. Iíve played a lot of D&D games with a lot of different groups. They were all different. I have no idea what the real D&D experience is supposed to be.
  • 12:39 AM - CleverNickName quoted robus in post Do you Critical Role?
    i think itís more the sense that people that like Critical Role are not appreciating the real D&D experience.If this pleasant and peaceful thread decomposes into a putrid "debate" about what is and is not a "real D&D experience" I swear I will Hex you all. :-)

Saturday, 16th March, 2019

  • 06:44 PM - S'mon quoted robus in post Do you Critical Role?
    ďreal playersĒ?! that sounds a bit gatekeepery for you? He's trying to exclude Critical Role from The Community? :-O
  • 04:33 AM - Henry quoted robus in post Do you Critical Role?
    I think this is key and probably why the game feels so "unrealistic" to many D&D regulars. Certainly in my game my players rarely talk to each other in character about their characters, there's literally no curiosity about the characters themselves, it's just onward with the adventure. Iím fortunate in that the groups Iíve hooked up with over the years have made in-character discussion and debate part of the table dynamic; a few years ago we had an absolute blast with the Paizo Hellís Rebels AP, even to the point of having fairly involved discussions in-character about beliefs, political theory, and religious freedom! We had plenty of butt-kicking too, but the in-character conflicts really brought the whole scenario to life in a way that ďjust playing freedom fightersĒ would not have. I guess for this reason Iím glad to see so much RP in Critical Role to be representative of they different ways to play. However, at the same time, itís hard to get people to understand sometimes that t...

Friday, 15th March, 2019

  • 03:52 PM - lowkey13 quoted robus in post Do you Critical Role?
    If that was true you'd only play gnome paladins! :P Well, I don't like things that suck. You know, like Paladins, and Rapiers, and Gnomes, and Stirges.
  • 12:29 AM - Staffan quoted robus in post Could Critical Role launch their own RPG?
    Hmm - that gives me a show idea for them: Critical Boost. Once a month have the cast talk about geek culture things they're excited about. Whether it's a new game, animated show, or a new kickstarter or book or whatever. Basically share their enthusiasm for the wider geek culture (and give a signal boost to deserving things). You mean like Signal Boost? Yíknow, like when Paizo went from supporting D&D by publishing magazines and then doing 3rd Party adventures, to being the competition with the Pathfinder RPG. Well, Wizards pretty much only have themselves to blame for that.

Thursday, 14th March, 2019

  • 05:37 PM - CleverNickName quoted robus in post Could Critical Role launch their own RPG?
    Well letís avoid a pile on! Constructive criticism is great, but just endless moaning that they havenít supported this or that pet project is just going to end badly. Itís way too easy to form social media hit squads! These appear to be good people dealing with unexpected success and visibility, letís not be an angry mob making unreasonable demands.Well said. (I was just being facetious, I promise.) Whatever they are doing, it is clearly working.
  • 05:35 PM - CleverNickName quoted robus in post Could Critical Role launch their own RPG?
    Hmm - that gives me a show idea for them: Critical Boost. Once a month have the cast talk about geek culture things they're excited about. Whether it's a new game, animated show, or a new kickstarter or book or whatever. Basically share their enthusiasm for the wider geek culture (and give a signal boost to deserving things).It wouldn't even need to be a separate show. It could be a one-minute plug at the top of the show, right after Sam's "D&D Beyond" bit and Laura's merchandise update. Maybe Liam or Taliesin could spend just a minute talking about one or two projects from the FundDiverseGames hashtag or something. "This week, I'd like to boost the signal for Tiny RPG Project," Taliesin might say. "Their Kickstarter just went live, and it's a wonderful little game written by a small group of awesome folks in Kansas. Let's get the word out with hashtag Tiny RPG Project, everyone...let's help them get off the ground." Hm. On second thought... I can already hear the internet commen...
  • 12:51 PM - alienux quoted robus in post A little help with Strength checks please
    I think itís a mistake to assume that a larger creature would have advantage, simply because the smaller creature is has the potential to be more nimble. The larger creature probably already has a significant bonus to their strength, simply by being large. Oops, I meant to click "Give XP" for your post and accidentally clicked "Laugh."
  • 05:02 AM - dnd4vr quoted robus in post A little help with Strength checks please
    Letís get a grip on things! (so to speak...) Ha-ha! Good one! Reading intently, keep it coming! :)

Wednesday, 13th March, 2019

  • 07:32 PM - Gwarok quoted robus in post A little help with Strength checks please
    I think itís a mistake to assume that a larger creature would have advantage, simply because the smaller creature is has the potential to be more nimble. The larger creature probably already has a significant bonus to their strength, simply by being large. But this is a STR check. Opposed. Agility can be used to escape a grapple or dodge, but in a STR v STR matchup agility will not play a factor. Even the strongest human(STR 20) is going to lose a tug of war contest to the average draft horse(STR 18) every single time and by a mile. I think it's absurd to not provide a benefit due to the size difference, and this game usually employs the Advantage/Disadvantage system to represent such things. It already has corollaries in regards to carrying capacity, and since the stat is capped at 30 that makes sense. I'm all for using a simplified game mechanic to handle things in game, but at some point your basically ignoring basic physics just because that's how it was written in a book a...
  • 05:28 PM - Oofta quoted robus in post A little help with Strength checks please
    Hereís the thing. If the action should succeed (giant picking up a horse) then why are we even checking the rules? Theyíre for handling uncertainty. If there is none, then why are we checking the rules? This is where we can get silly but we shouldnít. Uncertainty is when things of roughly equal power go up against each other and the outcome is unknown. So hill giant strength is compared to the strength of similar creatures for resolving uncertainty, not for creatures in wildly different power brackets. Or would DMs here allow an arm wrestling contest between a halfling and a hill giant to be resolved by dice? Letís get a grip on things! (so to speak...) Using ability scores to adjudicate opposed roles is not always simple when there is a significant size Yes, it might be difficult for the giant to grab that pesky halfling but once the giant has a good grasp getting out of that grip should be about as easy as breaking free from hardened concrete. There are exceptions to every rul...

Tuesday, 12th March, 2019

  • 08:37 AM - S'mon quoted robus in post Does anyone know where I can get 1.5 inch squre grid Fantacy battle maps?
    Get digital maps and scale them up by 150% before printing? I've started doing this. I find using glossy cardstock for printing works really well, the end product is pretty much professional quality.
  • 05:46 AM - TaranTheWanderer quoted robus in post A little help with Strength checks please
    This why we have DMs :) spelling out the rules for every conceivable situation is impossible as there are just too many variables. :) For example: are you shoving the 4 legged creature from the front or the side? The DM needs to quickly resolve all the variables and make an adjudication: Success, failure, uncertain (whereupon you roll some dice and maybe get advantage or disadvantage) Only applicable when cow tipping.
  • 05:03 AM - MNblockhead quoted robus in post Does anyone know where I can get 1.5 inch squre grid Fantacy battle maps?
    Get digital maps and scale them up by 150% before printing? The chance of finding something pre-made seems remote. I was going to recommend Vivyx but I see youíre in Japan... I second this recommendation. After years of Chessex, dungeon tiles, home made terrain, and battlemaps printed on large-format printers and plotters, I decided I wanted to spend more of my time on prepping the story and save some money. I had Collabrewate build a case for flat-screen I bought (e.g. https://www.collabrewate.com/blog/2018/3/6/portable-tv-case-tabletop-games). I use RealmWorks for running games in person. I know that Fantasy Grounds, Map Tools, and other software do a better job quickly scaling maps, but I prefer how RealmWorks organizes content and like its content and map reveal features. I can resize the maps I display to any scale I want on the fly with a simple slider control. But I could also just use any free image viewer an scale as needed. If the image had grid lines, you don't ne...


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robus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Player Quick Reference
Here's a short summary of the key rules relating to combat, resting, conditions and exhaustion that players frequently need reminding of during play.

I find it much handier than leafing through the PHB!
3184 +4 1 Tuesday, 23rd May, 2017, 04:05 PM Tuesday, 23rd May, 2017, 04:05 PM
SKT Runes for Chapter 4
A handout for the runes would be nice for the players to reference so I made one.

Hopefully others find it useful too
317 0 1 Sunday, 23rd April, 2017, 11:40 PM Sunday, 23rd April, 2017, 11:40 PM
Out of the Abyss: Gracklstugh Encounter Map
Reading through the Gracklstugh chapter gave me a headache with all the cross-referencing buried in the text, so I decided to make a map of the encounters and the transitions between them.

Hopefully it's useful.

Updates

v1.0.1
* Fixed the DarkLak...
2417 +6 1 Sunday, 27th September, 2015, 04:07 PM Monday, 28th September, 2015, 10:42 PM

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