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  • robus's Avatar
    Saturday, 25th May, 2019, 11:39 PM
    Not sure why it is. Bonus actions should be listed after actions as Reactions are. This is a good reason (among others) to transcribe them into a format you can use at the table. I find the transcription process helps to cement the aspects of the creature in my mind. I can also add a brief description too.
    4 replies | 258 view(s)
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  • robus's Avatar
    Thursday, 23rd May, 2019, 09:29 AM
    Well that was kind of like herding cats! A table of 6 newbies that all kind of want to do their own thing is hard to wrangle! It seems they all had fun though and are keen for the next session, so I'll take that as a win. But I also massively over-estimated how much they'd get done in a session. We made it about halfway through the first adventuring day! Left things on a nice teasing note to...
    23 replies | 911 view(s)
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  • robus's Avatar
    Thursday, 23rd May, 2019, 08:12 AM
    Caustic? I’m frankly amazed. Biting sure, because it’s on target. But caustic? Anyway MNblockhead has it right. He’s a huge geek and a D&D player from way back. This should be pretty entertaining and for a good cause. Red nose day in the U.K. has produced some really fun one-offs. Daniel Craig’s online dating one is hilarious! And, tbh, anyone who’s neutral politically these days is...
    14 replies | 805 view(s)
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  • robus's Avatar
    Wednesday, 22nd May, 2019, 01:25 PM
    First session kicks off tonight. 7 players! All pretty much novices. Looking forward to that new player smell! :D
    23 replies | 911 view(s)
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  • robus's Avatar
    Tuesday, 21st May, 2019, 06:26 PM
    A good option for maintaining a serious mood is to just have things generally turn against the party. Some general misfortune is suffered rather than singling out the poor player who rolled the one.
    41 replies | 1143 view(s)
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  • robus's Avatar
    Sunday, 19th May, 2019, 04:32 PM
    An interesting list, not sure I agree 100% but it’s a decent starting point. 1. Make it your story. I think the best goal is your (DMs) story mixed in with the PCs stories. In other words they contribute the subplots that engage their characters (and thus the players). What mystery lurks in the PCs backstory? 2. Make critical failures... I borrow from the Star Wars RPG and try to make a...
    41 replies | 1143 view(s)
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  • robus's Avatar
    Tuesday, 14th May, 2019, 09:50 PM
    OK dude, you're obviously up in arms over this. Good luck on your vendetta.
    46 replies | 1467 view(s)
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  • robus's Avatar
    Tuesday, 14th May, 2019, 09:26 PM
    If you like complex battlefields and players making precise tactical choices then, yes, TotM is not going to give you the granularity you need. It's for more casual tables that want the story of exciting combat rather than the precision of tactical challenges.
    46 replies | 1467 view(s)
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  • robus's Avatar
    Tuesday, 14th May, 2019, 09:05 PM
    Huh, I checked out your link and my eyes rolled back in my head with all the detail. While Volanin has admitted to being inspired by some of the approaches described there, there's nothing like the simple Roshambo core mechanic to connect the main actions. I think he's added quite a lot with that innovation. Perhaps there's some other link that makes that leap appear less revelatory? And dude,...
    46 replies | 1467 view(s)
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  • robus's Avatar
    Tuesday, 14th May, 2019, 03:29 PM
    The Roshambo approach to TotM addresses a lot of these tactical issue with a very neat system. Check it out if you haven't already. (I linked to it earlier in the thread).
    46 replies | 1467 view(s)
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  • robus's Avatar
    Tuesday, 14th May, 2019, 03:27 PM
    It's the DMs job to keep track of the state of the combat and clearly narrate the situation for the current player. The players job is to simply pay attention to the ongoing narration and be ready with their action(s) when their turn comes up. Yes it is a burden on the DM, but the last thing they should do (but too many actually do) is say: "Joe, you're up..." That's when things drag and 20...
    46 replies | 1467 view(s)
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  • robus's Avatar
    Tuesday, 14th May, 2019, 04:12 AM
    I think this might be a failure of a DM narrating the results of the action. With TotM (as Iserith noted above) narration is key. The DM has to keep telling the story of the battle and reminding the players of their situation. It also requires the players to pay attention. Nothing worse for a DM to hear, after a clear narration of the players current situation, “err what’s my situation?”
    46 replies | 1467 view(s)
    1 XP
  • robus's Avatar
    Monday, 13th May, 2019, 02:30 PM
    If you’ve not read the Roshambo approach to TotM combat, do it, it’s cool and puts a lot of new options back in front of players. http://www.enworld.org/forum/showthread.php?592401-Need-feedback-on-these-alternative-rules-for-Theatre-of-the-Mind-combat-(updated-again-to-version-1-2)
    46 replies | 1467 view(s)
    2 XP
  • robus's Avatar
    Saturday, 11th May, 2019, 06:26 PM
    I love your style in these. The top down perspective effect is very effective. I imagine you cook these up in Photoshop?
    38 replies | 2402 view(s)
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  • robus's Avatar
    Saturday, 11th May, 2019, 05:25 PM
    Whoosh! I’m done with this.
    33 replies | 1632 view(s)
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  • robus's Avatar
    Saturday, 11th May, 2019, 05:21 PM
    It’s actually a neologism (language evolves, who knew?!) to describe exactly what Scott was doing: While the quote is from somewhere else, there’s more here if you’re interested: https://www.nytimes.com/2018/09/26/opinion/brett-kavanaugh-hearing-himpathy.html?smid=nytcore-ios-share
    33 replies | 1632 view(s)
    2 XP
  • robus's Avatar
    Saturday, 11th May, 2019, 04:52 PM
    You can’t take a gamble with < $2? :) Two 5 star reviews already makes it seem a safe bet if you’re in the market...
    3 replies | 337 view(s)
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  • robus's Avatar
    Saturday, 11th May, 2019, 04:25 PM
    Simple question for men. When you leave your house do you *ever* think about how you will avoid, or protect yourself against, sexual assault? I know I don’t and nor do most men. Women do, though, all the time. They can’t avoid the constant sexual harassment, so that’s something they have to live with. That is the culture we live in. What some men deal with is a drop in the ocean. So no, I’m not...
    33 replies | 1632 view(s)
    3 XP
  • robus's Avatar
    Saturday, 11th May, 2019, 03:44 PM
    Really not wanting to get dragged into a “debate”. Is there a culture of sexual harassment/assault against men? No. Is there against women? Yes. The pushback is part of an effort to change the culture. End of story.
    33 replies | 1632 view(s)
    4 XP
  • robus's Avatar
    Saturday, 11th May, 2019, 01:13 PM
    Let’s cool it with the himpathy. Men have been :):):):):):):)s to women for millennia and now we get some pushback it’s “oh no, his life is ruined”. I know too many women whose lives have been damaged by sexual assault/harassment, my daughter not least among them. Just because a guy is nice to some women doesn’t mean he can’t be a harasser of others. The “some of my best friends are women!”...
    33 replies | 1632 view(s)
    5 XP
  • robus's Avatar
    Friday, 10th May, 2019, 07:10 PM
    I'll bear that in mind if/when I kick off a new campaign :) - at the moment, I'm just wanting to swap my dull predictable ending with something with a bit flash and bang. Something that'll last 6-8 sessions in total.
    22 replies | 836 view(s)
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  • robus's Avatar
    Friday, 10th May, 2019, 07:04 PM
    That's cool.
    22 replies | 836 view(s)
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  • robus's Avatar
    Friday, 10th May, 2019, 05:20 PM
    @Ovinomancer - I do love the idea that as soon as they liberate the wizard for this one infraction, he's immediately arrested by the Marut for meddling with the timeline. It has taken all this time for them to track down who caused the schism. :) A nice twist to lead into a level 20 adventure. Edit: Though I've no idea what that entails... a court case as you say is the most logical outcome,...
    22 replies | 836 view(s)
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  • robus's Avatar
    Friday, 10th May, 2019, 05:13 PM
    That does sound cool, but sadly that's not the type of play experience my group enjoys. They're more driven by exploration and adventure (which is why the Underdark has become a drag - despite my best efforts to make areas feel fresh and different).
    22 replies | 836 view(s)
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  • robus's Avatar
    Friday, 10th May, 2019, 04:03 PM
    Folks that own Dungeon of the Mad Mage: what is Halaster's Home like as a mini-dungeon? Wondering if I can scavenge it for parts for this new direction? (I guess I'll take a leaf through this weekend...)
    22 replies | 836 view(s)
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  • robus's Avatar
    Friday, 10th May, 2019, 03:36 PM
    I think this thread is heading in a predictable direction. Mods, can we please lock it down before the mud starts really flying? I can feel my temperature rising at least! :)
    73 replies | 6746 view(s)
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  • robus's Avatar
    Friday, 10th May, 2019, 02:46 PM
    Oh and there’s no such thing as a skill check in 5e. It’s always an ability check and sometimes you can your proficiency bonus if you have an applicable skill.
    5 replies | 354 view(s)
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  • robus's Avatar
    Friday, 10th May, 2019, 12:30 AM
    I’m not sure this the easy approach :) I thought you were going to start with how easy the core system of the game is to master. I.e. the fundamental conversation that drives the game. Then you introduce the d20, then abilities then characters. But starting with all the stuff players need to buy and read and learn you’re simply showing that, yes, D&D is bloody complicated! :)
    5 replies | 354 view(s)
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  • robus's Avatar
    Friday, 10th May, 2019, 12:23 AM
    Nothing, but it’s got a lot to do with Gnome Paladins...
    73 replies | 6746 view(s)
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  • robus's Avatar
    Thursday, 9th May, 2019, 07:29 PM
    This is quite inspiring for the pocket dimension (inside the "globe") : From here: https://www.artstation.com/artwork/APG8V
    22 replies | 836 view(s)
    2 XP
  • robus's Avatar
    Thursday, 9th May, 2019, 02:56 PM
    Yeah - a similar thought came to mind too. That would be very cool - trying to avoid demons being the big bad though :) My current thought is that in the new time-line he "borrowed" the "tome of all knowledge" from Ioun and thence had it stolen. He's now been imprisoned by Ioun in Carceri and will be released only when the "tome" has been returned to its proper home. So some arch-lich is the...
    22 replies | 836 view(s)
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  • robus's Avatar
    Wednesday, 8th May, 2019, 10:38 PM
    I see there's a Lich Queen adventure on DMs Guild by M T Black. That might be a good resource (as well as Mordenkainan's of course). But I don't want things to get too dark and dreary :)
    22 replies | 836 view(s)
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  • robus's Avatar
    Wednesday, 8th May, 2019, 10:27 PM
    Players want to get all the way to 20 - first time ever for all of them. Just weren't loving the Underdark (and the somewhat repetitive plot - my doing, but I also thought we'd be done by now but we've switching to every other week so things have dragged on...) so going back a few levels is not going to fly.
    22 replies | 836 view(s)
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  • robus's Avatar
    Wednesday, 8th May, 2019, 10:25 PM
    Really wanting to wish those Demon Lords away :) so this is reboot.
    22 replies | 836 view(s)
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  • robus's Avatar
    Wednesday, 8th May, 2019, 09:50 PM
    "Enlightenment" :D
    1672 replies | 59884 view(s)
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  • robus's Avatar
    Wednesday, 8th May, 2019, 09:46 PM
    robus started a thread Blowing up my campaign
    The rumblings of dissatisfaction have gotten stronger and I'm getting bored too of my high level reboot of OotA. It's just too samey and the grand finale is basically more of the same with knobs on. The wizard in the party has access to wish (and as he was involved - in my version of events - in enabling the demonic incursion) he's contemplating using it to wish the whole thing never happened!...
    22 replies | 836 view(s)
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  • robus's Avatar
    Wednesday, 8th May, 2019, 04:27 AM
    Sounds like you have it in hand. Glad you found some of it useful.
    18 replies | 543 view(s)
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  • robus's Avatar
    Tuesday, 7th May, 2019, 10:39 PM
    Yeah I’m guilty of that, trying to wean myself off it.
    1672 replies | 59884 view(s)
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  • robus's Avatar
    Tuesday, 7th May, 2019, 09:51 PM
    Leather goddesses of Phobos! :)
    18 replies | 543 view(s)
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  • robus's Avatar
    Tuesday, 7th May, 2019, 09:47 PM
    And here's my feedback on the latest update: General: * Page numbering - nice to see them - but having them down at the bottom centered would make them more obvious :) * Synopsis - this is more of a DMsGuild sales pitch than a synopsis. Provide a brief outline of each scene so the reader can get the big picture in their head before diving into the details. (The final scene with the mummy...
    18 replies | 543 view(s)
    1 XP
  • robus's Avatar
    Tuesday, 7th May, 2019, 04:36 PM
    Cool, I'll have a read over lunch :)
    18 replies | 543 view(s)
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  • robus's Avatar
    Tuesday, 7th May, 2019, 04:13 PM
    robus replied to New boxed set
    All I can say is I ran it as a first time DM and I felt overwhelmed and confused from the get go (despite devouring the PHB and the Basic Rules). More annotations and advice in the actual running of the adventure. New DMs are struggling to manage a lot of moving parts (given the chaos that players typically bring to the table :) ) so hoping that they also remember advice given in abstract...
    33 replies | 1884 view(s)
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  • robus's Avatar
    Tuesday, 7th May, 2019, 02:07 PM
    I’ve learned that the adventures work much better when you devise your own connecting story for the events. WotC seems to have no feel for story (or they just tack some stuff on the end and hope no one notices...) Yeah, the ridiculous journey the treasure takes has been noted since the adventure was first published. I think the best idea is the one proposed by a poster above Blagothkus...
    21 replies | 760 view(s)
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  • robus's Avatar
    Monday, 6th May, 2019, 07:48 PM
    Don't overthink it. The basic system is simple. Leave HP out of it (you keep mentioning health but that's not a thing in 5e so I think you're talking about HP?) Use Advantage/Disadvantage where applicable (if the knocker is 1 size larger=Advantage, 1 size smaller disadvantage etc), beyond that it's just not achievable as a single action.
    18 replies | 543 view(s)
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  • robus's Avatar
    Monday, 6th May, 2019, 05:28 PM
    Scott Graves - if you've not looked at Storm King's Thunder, the second half slots in beautifully to the overall ToD campaign and helps explain why the giants are sitting out the plot. The chromatic dragons have neutralized the giants by abducting the king and effectively distracting them as they start infighting over who should lead. It's much more entertaining than some of the weaker (IMO)...
    21 replies | 760 view(s)
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  • robus's Avatar
    Monday, 6th May, 2019, 04:50 PM
    Me too - I had it so that his wife's spirit was being held hostage by the cultists so he had to do their bidding under duress. The PCs had to defeat the cultists (and an Ice Devil) to rescue her and win Blagothkus's trust. That was a fun encounter.
    21 replies | 760 view(s)
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  • robus's Avatar
    Monday, 6th May, 2019, 03:49 PM
    robus replied to New boxed set
    IMHO it's more an introduction to 5e than it is to D&D. The first encounter, for example, has been described as a potential TPK if DMs don't handle it with kid gloves. There's way too little handholding/guidance (which is why i think it's an introduction to the new edition rather than an introduction to D&D and TTRPG in general). Many DMs have run it many times over as an introductory...
    33 replies | 1884 view(s)
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  • robus's Avatar
    Monday, 6th May, 2019, 04:15 AM
    And that’s a death trap :)
    21 replies | 760 view(s)
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  • robus's Avatar
    Monday, 6th May, 2019, 04:14 AM
    The Well of Dragons
    21 replies | 760 view(s)
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  • robus's Avatar
    Monday, 6th May, 2019, 04:12 AM
    robus replied to New boxed set
    A fresh starter set is absolutely needed. LMoP is getting quite old and, despite the praise, is not a great intro to the game IMHO. The Stranger Things set has also not garnered much praise.
    33 replies | 1884 view(s)
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  • robus's Avatar
    Sunday, 5th May, 2019, 09:57 PM
    If knocking out is going to feature (still haven’t thoroughly read it :) ) then I offer my alternate rules. We have to remember that HP measures in part a creatures ability to fight back. So if the PCs have successfully stealthed up to a guard then I would let them make a simple strength + bonus for the club (perhaps that doubles their strength bonus?) vs the guards constitution. If it matches or...
    18 replies | 543 view(s)
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  • robus's Avatar
    Sunday, 5th May, 2019, 08:43 PM
    When I read Iserith’s guide to adjudicating actions (if you haven’t you should) it was a revelation and i remember exclaiming at the time that it should be in the DMG’s section on running the game.
    181 replies | 8326 view(s)
    3 XP
  • robus's Avatar
    Sunday, 5th May, 2019, 04:21 PM
    As for ease of use, a big thing that bugs me about most adventures is there is no guidance given as to the intended difficulty of each encounter. Is it meant to be easy, hard, deadly? Without that, making adjustments for differing parties is more work than it should be.
    18 replies | 543 view(s)
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  • robus's Avatar
    Sunday, 5th May, 2019, 04:18 PM
    Looks very nice indeed. On the stealth rules, my worry would be that given enough rolls the PCs are going to fail sooner rather than later. This approach appears to involve a lot of rolls? This is what the passive stealth is supposed to cover, basically a decent average. Of course you don’t want to compare passive to passive because that’s boring. Not sure of the best option here, but I would...
    18 replies | 543 view(s)
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  • robus's Avatar
    Saturday, 4th May, 2019, 01:31 PM
    And yet there seems to be lots of confusion for some people. Certainly WotC doesn’t encourage that interpretation in their adventures when practically every suggested ability check is qualified with a skill... The biggest problem WotC has is that while there’s plenty of good and useful information in the core books it is generally presented in such a way as to make that information confusing...
    181 replies | 8326 view(s)
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  • robus's Avatar
    Friday, 3rd May, 2019, 11:53 PM
    I pushed back on Satyrn a bit at that idea, but you’re both probably right. If there’s trust then it should be fine, and, of course, if there’s not trust then there are going to much bigger issues than a skill proficiency battle :)
    181 replies | 8326 view(s)
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  • robus's Avatar
    Friday, 3rd May, 2019, 10:58 PM
    Yeah, but it is quite dense though. Fine for an experienced player, but difficult to grok for a newbie I'd imagine?
    181 replies | 8326 view(s)
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  • robus's Avatar
    Friday, 3rd May, 2019, 10:25 PM
    Based on the Angry article I had a go at revising the character sheet to promote the ability scores and demote the skill & saving throw proficiencies. I quite like the result:
    181 replies | 8326 view(s)
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  • robus's Avatar
    Friday, 3rd May, 2019, 09:04 PM
    I'm glad that works for you, but it would seem a bit presumptuous to me - especially when it gets into the grey areas... :)
    181 replies | 8326 view(s)
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  • robus's Avatar
    Friday, 3rd May, 2019, 09:00 PM
    The article was quite enlightening as usual, damn him... :)
    181 replies | 8326 view(s)
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  • robus's Avatar
    Friday, 3rd May, 2019, 07:41 PM
    5e relies on the DM to use their brains first rules second :) In this situation the DM decided that there was a chance the barbarian might not be able to bash down the door, and, importantly, if they failed there would be some consequence (monsters alerted, enemies escape, etc). The player proceeds to roll dice to see if their character can do the necessary. If they succeed great, if they fail...
    181 replies | 8326 view(s)
    2 XP
  • robus's Avatar
    Friday, 3rd May, 2019, 07:09 PM
    On Page 4 of the basic rules: The player is supposed to describe their action in natural language. The DM adjudicates the action calling for a ability check if there's uncertainty (and a meaningful cost to failure). Edit: added some bold for clarity
    181 replies | 8326 view(s)
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  • robus's Avatar
    Friday, 3rd May, 2019, 05:30 PM
    Nebulous, you might find the Angry GM's latest piece helpful too: https://theangrygm.com/being-in-flex-able/ (along with Iserith's Adjudicating Actions guide in "Best of" thread.) Basically if you find that the game results are ridiculous you're feeding the wrong inputs into the rules. If the Barbarian fails at a strength check don't allow another PC to "have a go", the dice will inevitably...
    181 replies | 8326 view(s)
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  • robus's Avatar
    Thursday, 2nd May, 2019, 08:20 PM
    Well there already is a swarm trait (which is why I came up with the "overwhelming" trait - though that's not been super popular). I like the idea of that, but the swarm of bats is described as "Medium" which doesn't make a ton of sense to me either. It should be large and then a bunched up party could be really harried :)
    48 replies | 1268 view(s)
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  • robus's Avatar
    Thursday, 2nd May, 2019, 08:16 PM
    They do describe the attack as "Bites" so it's really my issue rather than theirs :)
    48 replies | 1268 view(s)
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  • robus's Avatar
    Thursday, 2nd May, 2019, 07:47 PM
    To me, it was the single attack of a swarm that was most troubling, it just doesn't have the right feel. Now sure the attack is described as "Bites" implying that if the attack is successful there will be multiple bites as part of the single attack - but that really feels like they're working around the whole multi-attack feature for an unknown reason? I dunno - it just seems mechanically...
    48 replies | 1268 view(s)
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  • robus's Avatar
    Thursday, 2nd May, 2019, 03:09 PM
    If you're ever in Austin, TX I can heartily recommend Kebabalicious. Best falafel pita I've ever had. :)
    1672 replies | 59884 view(s)
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  • robus's Avatar
    Thursday, 2nd May, 2019, 04:39 AM
    Are the players having fun? Because this is sounding like a job. Definitely seems like things have devolved into dysfunction. I don’t think there are long term in-game fixes until you can address the reasons why the players are so gun shy. Did they get gotcha’d a bunch in some past campaign?
    60 replies | 2061 view(s)
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  • robus's Avatar
    Thursday, 2nd May, 2019, 01:25 AM
    Surely this horse is bereft of life after all the flogging?
    1672 replies | 59884 view(s)
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  • robus's Avatar
    Wednesday, 1st May, 2019, 07:11 PM
    It seems like we've veered wildly from the topic? Perhaps start a new thread - because this seems like an interesting dicussion...?
    580 replies | 20969 view(s)
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  • robus's Avatar
    Wednesday, 1st May, 2019, 03:07 PM
    I think Hussar has that covered! :P
    580 replies | 20969 view(s)
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  • robus's Avatar
    Wednesday, 1st May, 2019, 01:25 PM
    I dunno, your very first post in thread definitely took an aggressive stance: #37 So definitely stepping into the realm of going after others method right off the bat. Your second post in thread #42 gets a bit more passive aggressive: @Bawylie engaged with that though in post #46 but rather than dogpiling, gave a brief history of the game discussing the different approaches to...
    1672 replies | 59884 view(s)
    2 XP
  • robus's Avatar
    Wednesday, 1st May, 2019, 03:49 AM
    I’d like to give XP for this, but the final paragraph is too much. You guys were rebutted because you went after goal/approach method complaining of pixel-bitching and talky-talky and how much you hated it when you tried it 20+ years ago. If you’d instead just said, that’s cool but I prefer handling it this way... I don’t think things would have gone so off the rails (so to speak.) So no, I don’t...
    1672 replies | 59884 view(s)
    4 XP
  • robus's Avatar
    Tuesday, 30th April, 2019, 09:13 PM
    Charlaquin, that sounds cool - though back-to-back Tombs of Horrors might be a bit "overkill" so to speak ;) ?
    19 replies | 780 view(s)
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  • robus's Avatar
    Tuesday, 30th April, 2019, 09:00 PM
    Yeah - but the pack is a small number of smart creatures and this is a large number of dumb creatures. In my imagination the result is the same (they're gonna git ya! :) )
    48 replies | 1268 view(s)
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  • robus's Avatar
    Tuesday, 30th April, 2019, 08:54 PM
    That's precisely my feeling. Swarms should feel dynamic.
    48 replies | 1268 view(s)
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  • robus's Avatar
    Tuesday, 30th April, 2019, 08:25 PM
    I don't see how it makes combat more complicated? Really just trying to produce something that's akin to pack tactics (where the swarm is an "auto-pack" :) )
    48 replies | 1268 view(s)
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  • robus's Avatar
    Tuesday, 30th April, 2019, 08:00 PM
    That's a good point. I should probably reduce the to hit bonus to counter that....
    48 replies | 1268 view(s)
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  • robus's Avatar
    Tuesday, 30th April, 2019, 07:58 PM
    Well it's not much of an effort, more to get a more dramatic effect from encountering a swarm.
    48 replies | 1268 view(s)
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  • robus's Avatar
    Tuesday, 30th April, 2019, 07:11 PM
    I just changed the logic a little is all. I used the lower damage output from the original but gave it two chances to hit.
    48 replies | 1268 view(s)
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  • robus's Avatar
    Tuesday, 30th April, 2019, 07:09 PM
    Well given their high dexterity it seems it's more a matter of being hard to defend against because they're all over the place and moving quickly? Yep, definitely for things like zombie swarms that's good. I guess the big thing for me is the lack of advantage on attacks. Why should a pack get it and not a swarm?
    48 replies | 1268 view(s)
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  • robus's Avatar
    Tuesday, 30th April, 2019, 07:07 PM
    Yep - I do plan for that as well, but at level 1 that seems a bit much. I just wanted the bats (in this case) to be at least a little threatening :)
    48 replies | 1268 view(s)
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  • robus's Avatar
    Tuesday, 30th April, 2019, 07:04 PM
    A favorite one for me was in Storm King's Thunder where the PCs were trying to rescue the Storm King himself from some vessel out in the Trackless Sea. The cleric infiltrated the boat on her own thanks to both flying and invisibility being cast on her. She got herself up to the Storm King's ear but found out that he was unresponsive (but alive). Called upon her god to intervene and by rolling...
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  • robus's Avatar
    Tuesday, 30th April, 2019, 06:49 PM
    I find swarms to be generally underpowered in their attacks. Here, for example, is the stat block for a swarm of bats: Swarm Of Bats Medium swarm of tiny beasts, unaligned Armor Class 12 Hit Points 22 (5d8) Speed 0 ft., fly 30 ft. STR: 5 (-3) DEX: 15 (+2) CON: 10 (+0) INT: 2 (-4) WIS: 12 (+1) CHA: 4 (-3) Damage Resistance Bludgeoning, Piercing, Slashing
    48 replies | 1268 view(s)
    1 XP
  • robus's Avatar
    Tuesday, 30th April, 2019, 05:48 PM
    As a new player/DM to D&D 5e, my earlier brief encounter with AD&D not really counting for much, I have to say that the core books leave a lot to desired as an introduction to the game. The basic rules aren’t bad, but no one can seriously claim that the DMG, for example, was written with a newbie DM in mind! The first part is utterly ridiculous, it should be the the last. Master of the game,...
    1672 replies | 59884 view(s)
    2 XP
  • robus's Avatar
    Tuesday, 30th April, 2019, 12:43 AM
    Of course, but I don’t anyone here has proposed telling players their characters are terrified? I, for one, am not interested in taking it that far.
    59 replies | 1548 view(s)
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  • robus's Avatar
    Tuesday, 30th April, 2019, 12:26 AM
    I actually think their primary audience is each other as it should be in D&D. Those of us on the outside are gravy.
    59 replies | 1548 view(s)
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Tuesday, 14th May, 2019

  • 04:49 PM - volanin mentioned robus in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    I don't think you've got much room to criticize when the product you're selling on the DM's Guild on Theater of the Mind in 5e borrows heavily from 13th Age without acknowledging that fact. Thanks for pointing that out, EpicureanDM. It's nice to see you created an account just to post this. Anyway, to make us all more informed people, game mechanics are not copyrightable. My product borrows heavily from many other great products in the market currently, not only 13th Age. On the other hand, Chandra Stol's name, along with the rest of the adventure, is most certainly Ben Heisler's and Paige Leitman's intellectual property. By the way, thanks once again for the call out. If anybody wants to check out my Roshambo-Style Theater of the Mind (it's free, with a suggested price if you want to contribute something) and also many, many other amazing resources to make your 5E games better, check out this great forum post by robus. Best of the 5e Forum by robus: http://www.enworld.org/forum/showthread.php?545699-Best-of-the-5e-Forum

Wednesday, 8th May, 2019

  • 02:47 AM - MNblockhead mentioned robus in post Printing maps - how to do this affordably & with minimum headache?
    ... more likely to have good color. Nice that you broke free, but it's not practical for many. And undesirable for more. Oh, and a great way to carry maps? 4" or larger thin-wall PVC pipes - used for low-pressure applications, like AC ducting. End caps are readily available, even screw cap fittings. Adding a strap is trivial - buy some nylon strapping, glue it on. I've used a 4" water pipe. For unlaminated maps, it's great (if a bit heavy). For laminated, I want 6" PVC duct pipe... Using PVC pipes with caps is brilliant! I had a bunch of those cardboard tubes, but the plastic ends would get loose. Sorry, didn't mean to thread hijack. Personally, I would rather use a chessex matt or battle-grid than have to manage paper maps (or worse, dungeon tiles) again. I do still like to use physical maps for world and region maps, printed on cloth is best. I also will still give out paper maps as handouts. But battlemap scale just requires a lots space. On another thread, robus recommended Vivyx Printing. They'll print up to 40" x 60"

Monday, 6th May, 2019

  • 12:34 PM - akr71 mentioned robus in post Tyranny of Dragons. Players gone Wild! Advise?
    Yep, what robus said. All of Tiamat's forces are congregating at the Well of Dragons. All of Rise of Tiamat essentially deals with gathering allies, so that an all out war happens at the Well of Dragons. I mean, they could try to sneak into the Well, dressed like cultists and assassinate the leaders, one by one. If they free the prisoners, there might be enough chaos to help, but many innocent prisoners may likely die because of it. If you really want to be nice to them, make one of the cultist at the Well a Harper or Zhent spy under deep cover. Maybe Leosin the monk or Ontharr contacts them via Sending and tells them who to look for.

Friday, 3rd May, 2019

  • 06:08 AM - Quickleaf mentioned robus in post I have an issue with swarms
    robus You know how 5e treats green slime as a hazard and not a monster? I think that's the model that swarms fit best into. Usually when I've had PCs encounter a swarm their goal is not "kill the swarm", rather it's "accomplish ______, while dealing with the swarm." In other words, the swarm plays the role of an obstacle. And the most satisfying ways of handling obstacles are those that encourage player creativity. Statting up a swarm as a monster encourages players to switch into "how do I kill it" mode. Which is –usually– artificial in the narrative. In other words, it switches the player out of the more organic "how do I deal with it" thinking. I've run swarms as obstacles impromptu, but I've never written up anything formal yet... My hunch would be to blend the green slime writeup with a few of the swarm traits and a dash of the trap countermeasures from XGtE.

Thursday, 2nd May, 2019

  • 01:34 AM - Hussar mentioned robus in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    /snip As for acknowledging "weaknesses", sure, goal-and-approach has weaknesses. Poorly implemented, or misunderstood, players may try to "talkie talkie" the DM or think it's "mother may I." Of course, those sorts of DMs and players will try to do that anyway, so honestly I'm not sure how much of a weakness it is. /snip So, the only weakness is if someone doesn't do it right. Ok. /snip I’m sorry, has anyone said that there is a 100% perfect approach with only strengths and no weaknesses? Didn't you ask me for cites not so long ago. There's one right there. And, as far as smooth vs better goes, I'm sorry, but, that's complete bollocks. My game is running smooth=good. My game is running rough=bad. That's plain English. Endless dodges don't actually change that. It's not force, but, rather, default. Please. For all the complaints about misunderstanding, you folks do seem bent on defending some pretty disingenuous points. Yeah, robus is right. The other thread showed me the light. I'm already running it goal:method anyway according to iserith, so, well, this conversation is rather pointless. I did try to unsubscribe once before. We'll see if it sticks this time.

Tuesday, 30th April, 2019

  • 08:06 AM - Harzel mentioned robus in post How far is too far when describing what a PC senses and feels?
    Umm... Not entirely sure what you intended here. It is obviously true that their original game was not conceived with live streaming in mind. OTOH, is the cast somehow unaware that they are now doing a live stream? I think not. I also doubt that robus was confused about either of these. I know, and I acknowledged that. There are also, buried somewhere on YouTube and Twitter, a few clips from the Critical Role crew's game before they made the switch to streaming it, and it looks very different. Far less polished, far less performative, far more like what private D&D games normally look like in my experience, albeit one with a fantastic DM and a set of players who are very skilled actors. It is performance art, but that is not a dismissal. Quite the contrary, I greatly appreciate performance art as a professional performer myself. I'm not trying to diminish Critical role by calling it performance art, Yes, clearly different - the question is to what the various differences are attributable. The problem that I have with many comments made about CR is the frequent certainty expressed about the performative (and other) aspects of their game being solely or mainly due to the fact that they are live streaming it, as opposed to them be...

Thursday, 18th April, 2019

  • 07:33 PM - Immortal Sun mentioned robus in post To recap or not to recap
    I do a short recap reminding the players of where they are, what their immediate quest was, and what the general story has been so far. Generally along the lines of "LAST TIME ON DRAGONBALL Z!" Because while I read the Angry GM post about recaps as robus linked me and much of that is more or less what I already do, I just enjoy being dramatic.

Saturday, 13th April, 2019

  • 03:25 PM - Parmandur mentioned robus in post Of Ships & The Sea DM Screen & Official Vinyl Sword Coast Map
    The wasted something like 20% of the area of the map on empty ocean in order to show one small island in the far north east. Three better options: 1) Reduce the size of the map by 20%, pocket the profits. 2) Reduce the size of the map by 20%, cut the price. 3) Keep the same size, extend the map to show 20% more of eastern Fearun; including the location for the first 6 seasons of AL and all the CCC content. That's robus printout: the Gale Force 9 map doesn't have all the water.

Friday, 22nd March, 2019

  • 09:46 PM - jimmytheccomic mentioned robus in post Enhancing "Dragon Heist"
    robus, since you're updating the index- I wrote a second DMs Guild Waterdeep themed product as a sibling piece to "Here's to Crime". "Handful of Heists" is a collection of five heist adventures set in Waterdeep- https://www.dmsguild.com/product/270065/Handful-of-Heists?src=hottest_filtered&filters=0_45728_0_0_0_0_0_0&site=#_=_

Monday, 11th March, 2019

  • 07:22 PM - CleverNickName mentioned robus in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Monday, 4th March, 2019

  • 07:15 PM - CleverNickName mentioned robus in post In Defense of Milestone Leveling
    robus, iserith, DM Dave1: Is "DM fiat leveling" even a bad thing? The DM controls how many battles occur and when, and determines how many monsters are in each...therefore, the DM fully controls XP already. Any control the player has over XP is purely an illusion. Milestone leveling might break the illusion, but it's not like the concept is new...

Thursday, 13th December, 2018


Thursday, 1st November, 2018

  • 01:11 PM - lowkey13 mentioned robus in post best/saved threads
    It's not quite the same, but robus has this thread which is stickied and can be edited: http://www.enworld.org/forum/showthread.php?545699-Best-of-the-5e-Forum

Tuesday, 18th September, 2018

  • 06:30 PM - Quickleaf mentioned robus in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
    iserith robus ad_hoc A lot of advice about “Players don’t decide when to roll, the DM does.” Yep! My issue is not that I don’t practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. It’s tiring for me because I love to say “yes” to my players & the policing part is my least favorite part of DMing. “No, you can’t Help/Work Together because you haven’t said anything that would be helpful in this negotiation. Is there something you’d like to speak up and add to support the Bard’s arguement?” “No, Bard player, you can’t roll to beat the druid’s Nature check because you haven’t proposed doing anything substantially different. Besides the Druid is the *best* in your party at Nature lore. You might try a new approach?” “No, Sorcerer player, you can’t make a History check here. Because nothing in your background as a native of the forests ...

Tuesday, 28th August, 2018

  • 06:30 PM - DM Dave1 mentioned robus in post Video Game Inspiration for D&D 5e
    Prize: The four colored spheres become elemental gems that can only be activated by the winner Fruit: I like what robus suggests... make them healing/defensive potions of various strengths such as: Cherry = Potion of Healing Strawberry = Potion of Necrotic Resistance Orange = Potion of Greater Healing Apple = Potion of Heroism Melon = Potion of Superior Healing Galaxian = Potion of Longevity Bell = Potion of Supreme Healing Key = Potion of Speed

Tuesday, 21st August, 2018

  • 04:57 AM - iserith mentioned robus in post Missing Rules
    ...hat the winning jump at the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and @robus and I think @SkidAce, @5ekyu and @Reynard, on the one hand, and you and @Charlaquin on the other. I still think this comes down to approach. There are two goals here, you might say: Jumping Normally and Jumping An Unusually Long Distance. You can certainly achieve the second goal, in some circumstances, given a viable approach. This might mean interacting with the terrain in some fashion that is unusual, getting the assistance of an ally, or using a resource that reasonably helps. The resolution of that outcome may or may not involve a Strength (Athletics) check. What is a viable approach requires context and, even if we're all looking at the same context, we may rule differently as to its viability. Some might say it works, others that it doesn't - no roll. Some might say it's uncertain and call for a check. Among those latter folk, the DCs may vary. Do I think a character can jump an unusually long distance? Yes. The rules say it's possible. What matters is the approach they off...
  • 04:30 AM - pemerton mentioned robus in post Missing Rules
    ...the winning jump at the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and robus and I think SkidAce, 5ekyu and Reynard, on the one hand, and you and Charlaquin on the other.
  • 03:29 AM - SkidAce mentioned robus in post Missing Rules
    robus said it well.

Monday, 20th August, 2018

  • 05:08 PM - iserith mentioned robus in post Missing Rules
    Except that the rules also state that you can jump further than usual, which is something you don't seem to have explained. I've explained it at length, over and over again: An approach is required to determine if the character can actually jump an unusually long distance. "An Athletics check" is not an approach. It is a mechanic to resolve a declared approach to a goal that has an uncertain outcome and a meaningful consequence of failure. I am in no way against a character trying to jump an unusually long distance. The question is "How?" The gray area, as I pointed out to robus, is that the efficacy of the player's answer to "How?" is going to be judged differently by different DMs. He's okay with "I try harder..." (or words to that effect). I am not. Neither of us are wrong.

Monday, 30th July, 2018

  • 09:08 PM - guachi mentioned robus in post Running 5e published adventures
    I hate the fact that 5e adventures don't have inline monster stats so much I don't run 5e published modules. I just convert older modules and just combine my conversion time into adding concise monster stats to an Excel spreadsheet and I print the stat block up separately for each encounter. It also serves as a convenient place to track HP, too. Yes, it takes time. But my time at the table (which this saves) is more valuable than my time in prep. Another benefit is that typing out the abbreviated stat block and treasure list is that it gives me a much better grasp on the encounter. I get a much better feel for encounter difficulty this way. I've only ever seriously misjudged one encounter - with three hellhounds. LOL - I just realized I said basically the same thing robus did.


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Saturday, 25th May, 2019

  • 04:55 PM - DrMapzo quoted robus in post Color Maps for Virtual Tabletops by Me
    I love your style in these. The top down perspective effect is very effective. I imagine you cook these up in Photoshop? That's correct, they're done completely in Photoshop :). And this week's battle map is another dungeon! I really wanted to make some catacombs for quite a while, so I hope that you guys are in the mood for some underground undead slaying action. Or ghost slaying, maybe? Anyway, I wanted to evoke a feeling of claustrophobia with this one, so I opted for many long narrow hallways. If you're not fond of chokepoints in combat you could place many traps scattered about and have the party successfully reach the exit while taking the least amount of damage. 106658

Friday, 24th May, 2019

  • 01:05 AM - JacktheRabbit quoted robus in post Stephen Colbert to Play Mini Adventure with Matt Mercer of Critical Role for Red Nose Day
    Caustic? I’m frankly amazed. Biting sure, because it’s on target. But caustic? Anyway MNblockhead has it right. He’s a huge geek and a D&D player from way back. This should be pretty entertaining and for a good cause. Red nose day in the U.K. has produced some really fun one-offs. Daniel Craig’s online dating one is hilarious! https://youtu.be/g4AgzQvFNZs And, tbh, anyone who’s neutral politically these days is living in denial. We’ve gone off the deep-end and things are not in a good place.It is probably just me. I really hate political humor, people who try to hide behind comedy and sarcasm so they can make blatantly biased political snipes at people on the other side. So based on this I consider him to be caustic and quite possibly a toxic choice for an apolitical event.

Thursday, 23rd May, 2019

  • 11:14 AM - Aldarc quoted robus in post Suggestions wanted: Adventure set in Medieval Italy
    I'm going to be in Italy for a month this summer with some college students and I thought it would be fun to run a short adventure for them in some of the free time we'll have. I'm pondering cooking up something of my own creation, but I was wondering if there might be something in the vast array of D&D adventures that might fit the bill? (In the level 1-5 range).I did a Fate one-shot set in a fantastical version of Renaissance Venice. The one shot adventure though was actually based on a Savage Worlds one-shot set on a college campus. The premise was that a merchant family had acquired a small island on the outskirts of the city which they planned to use as a storehouse for their shipping business (and contraband). The island belonged to a group of monks but the island was abandoned because the monastery inhabitants were slaughtered during a "Siege of Off-brand Venice." Yet when the family acquired it years later, one of their children (now a prominent priestess of the Off-brand Chur...

Sunday, 19th May, 2019

  • 05:35 PM - SomthinClever quoted robus in post 10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
    ...s have useful info, I find its presentation to be entirely backwards. Every DM needs to read the last section, so it should be first. Most DMs will find useful info in the middle section but not until they’ve mastered the last section, and some DMs will find value in the first section, but not until much later in their practice. However, the encounter building guides in Xanathar’s Guide are very convenient for new DMs (much simpler than the ones in the DMG, highly recommended. 11. Every table is different. One thing DMs forget is that their table is entirely unique and how they play dramatically affects the perceived challenge of adventures and encounters. If your table is finding an adventure too easy, turn up the difficulty dial (by either adding monsters or swapping for more challenging ones). Same for too hard, turn it down. Your job is to make the session an entertaining and challenging experience. Bored or frustrated players are not going to keep coming back for more. Hey, Robus! I appreciate the thoughtful feedback. I see what you're saying. The DMG can be a bit wonky.

Saturday, 18th May, 2019

  • 07:56 AM - darjr quoted robus in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Yeah I was trying to be funny. And I’m not sure there’s been many (any?) positive reviews of that starter set. Actually just the opposite. It’s been lauded. Where have you been? https://www.google.com/search?q=D%26D+starter+set+review&rlz=1CDGOYI_enUS763US763&oq=D%26D+starter+set+review&aqs=chrome..69i57.12923j0j7&hl=en-US&sourceid=chrome-mobile&ie=UTF-8
  • 07:25 AM - Paul Farquhar quoted robus in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I dunno, I think I’m just burnt out on WotC adventures, they just don’t work for me I’m finding. Time to go it alone. I find I don't get much use out of the "Adventure Path" format (for which I blame Paizo). I prefer to use my own story arc for a campaign. What I do find useful are short adventures, dungeons and locations that I can drop into a campaign to save me doing all the work.
  • 12:18 AM - TheWriterFantastic™ quoted robus in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I love the “warmly received” description of the Stranger Things starter set... I guess “hated with the heat of nine suns” could be described as “warm”?! "Hated with the heat of nine suns"? That's more hyperbolic than the warmly received claim. Yes, a few of the complaints about the Stranger Things themed set are the same complaints about the 2014 Starter Set - the bare rules and limited fiddly bits, which were by design to keep the cost of the set low. Manufacturing costs are higher for boxed sets than for the books, proportionately speaking, and they wanted to keep buy in low for new players. The base price difference between the two sets is minimal, and it's at least partially to cover the licensed art and pieces in this set that aren't analogous to the 2014 set: the two demogorgon minis. The main point of the set was the pull fans of Stranger Things in as new D&D players with the minor collector's item cache the set claims. The primary complaint is that some of the negative reviewers we...

Wednesday, 15th May, 2019

  • 01:04 PM - The Session Tapes quoted robus in post Brainstorming TotM
    I think this might be a failure of a DM narrating the results of the action. With TotM (as Iserith noted above) narration is key. The DM has to keep telling the story of the battle and reminding the players of their situation. It also requires the players to pay attention. Nothing worse for a DM to hear, after a clear narration of the players current situation, “err what’s my situation?” This is one of the biggest issues I've had with TotM in the past... it requires all of the players to be 100% invested at all times. Some of my players can tend to "tune out" when they're not directly acting. Though the points made about remembering "Step 1" of the Narrative loop are really good. That is a failing that I have had narrating TotM. This is where I see the onus of the "heavy lifting" falling on the DM in these situations; having to keep the spatial situation active in my head while coherently putting that across to the players. That is the place where some hard-wired tools in the system itsel...

Tuesday, 14th May, 2019

  • 09:48 PM - EpicureanDM quoted robus in post Brainstorming TotM
    Huh, I checked out your link and my eyes rolled back in my head with all the detail. While Volanin has admitted to being inspired by some of the approaches described there, there's nothing like the simple Roshambo core mechanic to connect the main actions. I think he's added quite a lot with that innovation. You can't claim that Volanin somehow innovated on the already-existing TotM system from 13th Age while also admitting that you don't understand the 13th Age ​TotM system. That makes no sense.
  • 05:22 PM - EpicureanDM quoted robus in post Brainstorming TotM
    If you’ve not read the Roshambo approach to TotM combat, do it, it’s cool and puts a lot of new options back in front of players. http://www.enworld.org/forum/showthread.php?592401-Need-feedback-on-these-alternative-rules-for-Theatre-of-the-Mind-combat-(updated-again-to-version-1-2) 13th Age will solve all of your problems. It's got the best TotM system for D&D-based games and it's available for free through 13th Age's SRD: https://www.13thagesrd.com/combat-rules/ If you're not familiar with 13th Age, it's sort of like "D&D 4.5e". Since it's based in D&D 4e, it's also interested in transforming grid-style combat into something that's looser, faster, and fun to run. It provides a small, manageable, powerful set of rules and ideas to keep everyone on the same page and minimize confusion. But it still feels like D&D. Look in the Combat Rules section of the SRD and you'll see the basics of the system. The other piece can be found in the spells and abilities of each class. Each spell or class...

Saturday, 11th May, 2019

  • 05:30 PM - Parmandur quoted robus in post Hidden
  • 05:28 PM - Scott Graves quoted robus in post Dice Camera Action intro video for next season, insight to the next hardback?
    Whoosh! I’m done with this. Don't want to answer the question? How many innocent men need to be destroyed, imprisoned and most likely raped themselves to insure no guilty man goes free? What number of innocent men condemned are you comfortable with? That's all I want to know.
  • 05:23 PM - Scott Graves quoted robus in post Dice Camera Action intro video for next season, insight to the next hardback?
    Really not wanting to get dragged into a “debate”. Is there a culture of sexual harassment/assault against men? No. Is there against women? Yes. The pushback is part of an effort to change the culture. End of story. A "culture of sexual harassment/assault" You realize even the men in prison know rape is wrong and men put into prison for rape are the lowest turds in prison. They get zero respect and are quite often treated quite horribly by the other prisoners. Men who have killed people see rapists as a lower form of life. That's why its so very important to not falsely imprison a man for rape because he will find himself in a special kind of hell. How many innocent men are you willing to send to prison and ruin their lives in order to insure no real rapist goes unpunished? Ten? Twenty? A Thousand? A Million?
  • 05:17 PM - gyor quoted robus in post Dice Camera Action intro video for next season, insight to the next hardback?
    Simple question for men. When you leave your house do you *ever* think about how you will avoid, or protect yourself against, sexual assault? I know I don’t and nor do most men. Women do, though, all the time. They can’t avoid the constant sexual harassment, so that’s something they have to live with. That is the culture we live in. What some men deal with is a drop in the ocean. So no, I’m not going to find any equivalence in the situation. At all. If you actually look at the research men are far more likely to be the victims of violence then women, and stranger based sexual assault is the least common form of sexual assault. But we taught women to be afraid all the time, even when it's irrational to be so based actual evidence. That is the true injustice women face. I'm more likely to be murdered then a woman, a lot more likely, but do I spend my time worrying about it? No, because it's unlikely, this isn't a war torn nation.
  • 05:16 PM - Scott Graves quoted robus in post Dice Camera Action intro video for next season, insight to the next hardback?
    Simple question for men. When you leave your house do you *ever* think about how you will avoid, or protect yourself against, sexual assault? I know I don’t and nor do most men. Women do, though, all the time. They can’t avoid the constant sexual harassment, so that’s something they have to live with. That is the culture we live in. What some men deal with is a drop in the ocean. So no, I’m not going to find any equivalence in the situation. At all. So since women have to think differently about assault men have to be thought guilty until proven innocent. The entire system of common law has to change because some guys are turds. Good plan.
  • 05:13 PM - Scott Graves quoted robus in post Dice Camera Action intro video for next season, insight to the next hardback?
    Let’s cool it with the himpathy. Men have been :):):):):):):)s to women for millennia and now we get some pushback it’s “oh no, his life is ruined”. I know too many women whose lives have been damaged by sexual assault/harassment, my daughter not least among them. Just because a guy is nice to some women doesn’t mean he can’t be a harasser of others. The “some of my best friends are women!” defense. Himpathy? You even have a fake word now. How cute. Point is whatever the truth is doesn't matter. Twitter has already found him guilty. His life is over. I get that you think women never lie about anything. How adorable.
  • 05:12 PM - gyor quoted robus in post Dice Camera Action intro video for next season, insight to the next hardback?
    Let’s cool it with the himpathy. Men have been :):):):):):):)s to women for millennia and now we get some pushback it’s “oh no, his life is ruined”. I know too many women whose lives have been damaged by sexual assault/harassment, my daughter not least among them. Just because a guy is nice to some women doesn’t mean he can’t be a harasser of others. The “some of my best friends are women!” defense. Himpathy?!? WTF. Do you really have to make everything into a gendered insult, even basic human compassion?
  • 03:58 PM - dnd4vr quoted robus in post Dice Camera Action intro video for next season, insight to the next hardback?
    Really not wanting to get dragged into a “debate”. Is there a culture of sexual harassment/assault against men? No. Is there against women? Yes. The pushback is part of an effort to change the culture. End of story. True, this is not the place for a debate, but you are woefully ignorant if you honestly think in this modern day world there is not a culture of sexual harassment/assault against men. Disagree if you like, but I have said my piece and will leave it at that.
  • 03:40 PM - dnd4vr quoted robus in post Dice Camera Action intro video for next season, insight to the next hardback?
    Let’s cool it with the himpathy. Men have been :):):):):):):)s to women for millennia and now we get some pushback it’s “oh no, his life is ruined”. I know too many women whose lives have been damaged by sexual assault/harassment, my daughter not least among them. Just because a guy is nice to some women doesn’t mean he can’t be a harasser of others. The “some of my best friends are women!” defense. So, because it is a truly horrible thing to do to women, you want it done to men now? Wouldn't it be better to stop doing it to everyone? Regardless of gender, proving harassment should be done by law, not public opinion and justifiable outrage. It is wrong to blame and do to women, but it is just as wrong to blame and do to men. Everyone deserves a chance to defend themselves and we should not make such things into modern day witch (or warlock) hunts. I know victims as well, on both sides, and "getting some pushback" is never a good thing. Just something to think about.

Friday, 10th May, 2019

  • 05:44 PM - Mort quoted robus in post Blowing up my campaign
    @Ovinomancer - I do love the idea that as soon as they liberate the wizard for this one infraction, he's immediately arrested by the Marut for meddling with the timeline. It has taken all this time for them to track down who caused the schism. :) A nice twist to lead into a level 20 adventure. Edit: Though I've no idea what that entails... a court case as you say is the most logical outcome, but that would go down like a ton of bricks. So I think it would have to be a prison break/heist thing (and perhaps the wizard wishes himself a duplicate that can do the time... :) ) Or perhaps the group would just wash their hands of him and say he deserves it! If you want to be a bit of a rat-bastard: The wizard is apprehended in front of the PCs (by Maruts sounds pretty cool). Just when the situation seems to be resolved (either by negotiation, combat etc.) he then melts into a mound of snow (Simulacrum). The Maruts then attempt to press the PCs to hunt down the real wizard. Kind of a sha...


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robus's Downloads

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Player Quick Reference
Here's a short summary of the key rules relating to combat, resting, conditions and exhaustion that players frequently need reminding of during play.

I find it much handier than leafing through the PHB!
3300 +4 1 Tuesday, 23rd May, 2017, 04:05 PM Tuesday, 23rd May, 2017, 04:05 PM
SKT Runes for Chapter 4
A handout for the runes would be nice for the players to reference so I made one.

Hopefully others find it useful too
324 0 1 Sunday, 23rd April, 2017, 11:40 PM Sunday, 23rd April, 2017, 11:40 PM
Out of the Abyss: Gracklstugh Encounter Map
Reading through the Gracklstugh chapter gave me a headache with all the cross-referencing buried in the text, so I decided to make a map of the encounters and the transitions between them.

Hopefully it's useful.

Updates

v1.0.1
* Fixed the DarkLak...
2507 +6 1 Sunday, 27th September, 2015, 04:07 PM Monday, 28th September, 2015, 10:42 PM

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