View Profile: Rhineglade - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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About Rhineglade

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November 30, 1966 (51)
About Rhineglade
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Old school gamer from the good ol' days of Greyhawk
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Illinois
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Looking At Dungeon Tiles Reincarnated Friday, 16th February, 2018 10:03 PM

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Tuesday, 13th February, 2018


Friday, 12th January, 2018


Monday, 30th October, 2017

  • 03:50 PM - Ghost2020 quoted Rhineglade in post Everybody Loves Lovecraft?
    Yeah never a big fan of Cthulhu personally. I like the Lovecraft fiction, but the RPG is just something that never connected for me. It should too, as it's right up my alley. Not sure if it's the system or the subject matter with that system. I totally understand the intended result (madness, death, etc), but it's not terribly playable for me beyond one shots. Although the D20 CoC seemed to work a bit better for me as I didn't feel that my character would die falling down some steps. :P

Thursday, 12th October, 2017

  • 06:12 PM - gyor quoted Rhineglade in post Here's The Wizard Spell List From Extra Life
    What I refer to specifically is the "Durable Summons" feature of the Conjuration wizard. CREATURES you summon gain 30 extra hp. That's nice but there were like only 2-3 spells (if even that many) for the wizard in the PHB that actually summon a creature. Not very practical in my opinion. With XGTE Wizards gets Find Familiar, Unseen Servant (ritual so it's basically at will), Conjure Minor Elemental, Conjure Elemental, Summon Lesser Demon, Summon Greater Demon, Infernal Calling, Gate, and Wish (depending on wish), all of which benefits from durable summons.
  • 05:10 PM - MechaTarrasque quoted Rhineglade in post Here's The Wizard Spell List From Extra Life
    Now I am all for expanding the Wizard Spell list and am grateful there are more elemental spells. One thing that bothers me about wizards though are some of the features of the various schools are severely limited due to poor spell choice. For instance, the wizard with the School of Conjuration tradition can conjure forth more powerful creatures with their spells. BUT there are few spells in the Wizard spell list in the School of Conjuration that actually conjure creatures. Summoning is a subsection of conjuration. In 5e, conjuration means you teleport/create something. Monsters are a subset of something. Admittedly, monsters are what most people (including me) want to teleport/create, but it isn't the school of summoning, so there isn't a requirement that you have the ability (or spells) to summon monsters, just that you have the ability (spells) to summon something.

Friday, 2nd June, 2017

  • 06:46 PM - neuronphaser quoted Rhineglade in post The New D&D Adventure Is - Tomb of Annihilation!
    My initial thought is: just sounds like WotC is desperate for material. Rather than developing something new and exciting, let's just through in a re-hashed Tomb of Horrors. But wait- dinosaurs! Yeah, dinosaurs. Kids love dinosaurs. Oy vay. What some see as desperate for material others see as a way to leverage existing material to create something that 1) hits the nostalgia buttons to draw in the existing crowd, and 2) has enough of a twist that new folks can jump in without having to read an encyclopedia's worth of background material...but if they enjoy doing that research, it's still there. FR sells; we know this. Classic adventures sell; we know this. Wizards multimedia take on their yearly storylines appears to optimize how their entire business is setup; we're fairly sure of this based on recent earnings calls and chatter from Wizards' team. Nobody in a marketing department and few people playing in a game where planehopping and spelljamming are as common as they want it to be are g...
  • 06:43 PM - Majoru Oakheart quoted Rhineglade in post The New D&D Adventure Is - Tomb of Annihilation!
    Initial thoughts? Obviously way too early to tell. It was just announced but it always kind of 'busts my bagel' when WotC takes an historically Greyhawk location and transports it to over-developed Forgotten Realms. This is my opinion of course. WotC owns the rights and may do as they see fit. However, as a consumer, I also reserve the right to voice my opinion. My initial thought is: just sounds like WotC is desperate for material. Rather than developing something new and exciting, let's just through in a re-hashed Tomb of Horrors. But wait- dinosaurs! Yeah, dinosaurs. Kids love dinosaurs. Oy vay. WOTC is just very practical at this point. A lot of people are now running their games in FR. Adventurer's League takes place in FR and it would be very difficult logistics wise to run a season of AL in any other world. Meanwhile, they are on a huge nostalgia kick lately. They scoured all of the existing adventures to find the essence of what made D&D fun in order to bring it back for 5e. ...
  • 06:42 PM - JeffB quoted Rhineglade in post The New D&D Adventure Is - Tomb of Annihilation!
    Initial thoughts? Obviously way too early to tell. It was just announced but it always kind of 'busts my bagel' when WotC takes an historically Greyhawk location and transports it to over-developed Forgotten Realms. This is my opinion of course. WotC owns the rights and may do as they see fit. However, as a consumer, I also reserve the right to voice my opinion. My initial thought is: just sounds like WotC is desperate for material. Rather than developing something new and exciting, let's just through in a re-hashed Tomb of Horrors. But wait- dinosaurs! Yeah, dinosaurs. Kids love dinosaurs. Oy vay. Im with ya. And a.Zombie Apocalypse. How original. I guess they want to capitalize on that mainstream lameness. They are not even trying anymore.

Saturday, 19th March, 2016

  • 03:17 PM - Jimmie quoted Rhineglade in post DM Screen (homemade)
    Now THAT is what I call devotion! Well done! Love the font and design layout. Very nice Thanks :) As I said there is still some work to be done and I will post the final version in the future. I have some plans for the "cover" or outside parts if you wish. A secret for later ;)

Wednesday, 16th March, 2016

  • 03:25 AM - Ampolitor quoted Rhineglade in post D&D comes to Middle Earth (from Cubicle 7)
    I think the idea behind this is cool but something about Middle Earth just never translated well to RPG in my opinion. This was the problem with the MERP and Rolemaster versions. For one thing, the story line is so well established it is not easy to bend the canon. Furthermore, the use of magic was always poorly defined. Even Gandalf the Wizard used magic very sparingly and never showy. To me, the magic is the whole point of a fantasy game world and to limit it seems to be missing out on a large element. Of course there are folks that enjoy very low magic worlds. I just happen to NOT be one of them. Finally, what would be the monster population? Previous game versions of LotR limited themselves to only what was found in the books. This basically meant orcs. Period. Of course there were also the occasional dragon, troll, spider, giant eagle, worg, ent, etc. but by and large these were few and far between. Coming across orcs over and over again gets redundant after a while. Have you ...

Monday, 14th March, 2016

  • 10:07 PM - mrm1138 quoted Rhineglade in post D&D comes to Middle Earth (from Cubicle 7)
    I think the idea behind this is cool but something about Middle Earth just never translated well to RPG in my opinion. This was the problem with the MERP and Rolemaster versions. For one thing, the story line is so well established it is not easy to bend the canon. I feel like, in order to run any Middle Earth RPG effectively, the GM would either A) need to have read every single bit of lore available and internalized it, or B) have a group that doesn't know too much about the history of the world and won't cry foul if he deviates from the established canon. It's for that reason that I will never run a game in this setting. I've read The Hobbit and The Lord of the Rings maybe two times each, but that's about it. The Silmarillion looks like a history textbook, and I can't imagine finding it anything but dry and tedious.
  • 08:58 PM - Ralif Redhammer quoted Rhineglade in post D&D comes to Middle Earth (from Cubicle 7)
    Agreed. The Lord of the Rings is a tough act to follow. But really, these problems are present to a degree or another in any licensed property. But Im pretty excited to see how this turns out. I feel like were coming full-circle to the days when D&D had Ents, Hobbits, and Balrogs. I think the idea behind this is cool but something about Middle Earth just never translated well to RPG in my opinion. This was the problem with the MERP and Rolemaster versions.

Tuesday, 8th March, 2016

  • 03:41 PM - dave2008 quoted Rhineglade in post Meridian Adventures: The Dragonwick Campaign
    I guess what I really mean is I don't like the word "Feywild" Got it! Thank you for the clarification
  • 03:50 AM - dave2008 quoted Rhineglade in post Meridian Adventures: The Dragonwick Campaign
    I've never been too fond of the "Feywild" concept in all honesty. I do like the idea of some form of Faerie Otherworld but I have not worked out all of my ideas yet for this. Likely it is just going to be similar to an alternate Material Plane that corresponds with the Physical World. Certain areas where the two worlds are closest will allow individuals to sometimes move from one to the next such as the "tween" places- places in between such as the doorways, shadows, the stroke of midnight, etc. The current name is Benith Ammyn or "Land of the Blessed" Isn't this exactly what the Feywild is? At least that was my understanding of the 4e incarnation of it, I didn't think it change in 5e.

Tuesday, 16th February, 2016

  • 01:39 AM - dave2008 quoted Rhineglade in post Meridian Adventures: The Dragonwick Campaign
    Thanks Dave. That's what I was looking for in terms of feedback. I always like to include a vast array of gods in my game worlds not so much for the players but because I love mythology and enjoy doing it. I don't really require player attacks on the gods BUT I thought developing a template of sorts might be kind of fun/interesting. I definitely thought the glaive attack was too week and I do plan on adding to this. I purposely left off the CR simply because I really had no idea what it should be considering he is a 60HD creature. Likely only the foolish would dare attack and they would have to pay the consequences for doing so. ;) Your welcome, I really enjoy world building and I've been following this tread. Unfortunately, there is so much here that I have felt a bit overwhelmed to make many comments. But I really love mythology myself and stating gods (got a thread on it over here: http://www.enworld.org/forum/showthread.php?468639-5e-EPIC-MONSTER-UPDATES ), so this was a topic I t...

Monday, 15th February, 2016

  • 06:27 PM - dave2008 quoted Rhineglade in post Meridian Adventures: The Dragonwick Campaign
    MYTHOLOGY OF DRAGONWICK KRONUM [/B]"god of time" "Lord of Balance" Large immortal (avatar), lawful neutralARMOR CLASS: 24 (plate mail) HIT POINTS: 1000 (60HD) SPEED: 40 feet, fly 60 feet STR 26 (+8) DEX 25 (+7) CON 25 (+7) INT 25 (+7) WIS 29 (+9) CHA 27 (+8) SAVING THROWS: Constitution +15, Wisdom +17, Charisma +16 SKILLS: History +15, Insight +17, Intimidation, +16, Perception +17 DAMAGE RESISTANCES: cold, fire, lightning DAMAGE IMMUNITIES: poison, bludgeoning, piercing and slashing from nonmagical weapons CONDITION IMMUNITIES: grappled, incapacitated, paralyzed, petrified, exhaustion, restrained, stunned SENSES: truesight 120 ft., passive perception 27 LANGUAGES: all, telepathy 120 ft. Innate Spellcasting. Kronum's avatar innate spellcasting ability is Wisdom (spell save DC 25, +15 to hit with spell attacks). He can innately cast the following spells, requiring no material components: At-will: command, detect good and evil, detect magic, dispel magic, hold person, lig...

Thursday, 10th December, 2015

  • 07:23 PM - Dark Sun Gnome quoted Rhineglade in post Psychic Warrior
    I like it. I always thought that the Psychic Warrior in 3rd Ed screamed "Jedi Knight" to me. Ever thought of incorporating "jedi elements" into the class? Thanks. There are a lot of powers that I am in the process of converting that give a Jedi Knight feel, so a future Archetype will probably incorporate that. The 3.5 edition Psychic Warrior used a d8, I based this partly on the Paladin and the Ranger, so I upped the HD.
  • 04:49 PM - MonsterEnvy quoted Rhineglade in post Iuz the old 5e conversion.
    Love it! Anything from Greyhawk is OK with me! Good job on the conversion. I'd love to hear your thoughts as to why you chose the specific spells you did. Nothing wrong with them. Just curious. More or less the same ones he had in his 1e/2e statblock. Plus his death domain spells.

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