View Profile: Rhineglade - Morrus' Unofficial Tabletop RPG News
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About Rhineglade

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November 30, 1966 (51)
About Rhineglade
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Old school gamer from the good ol' days of Greyhawk
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Illinois
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Wings of Darkness: Wizards, Demons, and Skyships! Thursday, 11th October, 2018 03:27 PM

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Wednesday, 13th June, 2018

  • 02:39 PM - vincegetorix quoted Rhineglade in post UA: Giant Soul Sorcerer
    My two cents: Not really a big fan. I think adding new Sorcerer origins is very cool but only to a limited degree in my opinion. Sorcerers are supposed to gain power from the bloodline. With this concept in mind, I naturally ASSUME that means somewhere down the ancestral family tree, one of the player's ancestors must have mated with someone other than human (or of their particular species). I concept of mating with a giant just seems ludicrous to me. There are other bloodline options I would much rather see. Namely- the fae. Nothing is said about mating with a specific creatures to gain sorcereous powers down the line. For example, I cannot imagine how someone would mate with ''Chaos'' to create wild sorcerer. Think of it more in term of ''touched by greater powers''. Sorcerers can be the descendant of a warlock pact-maker, or the child of a cursed archaeologist who found a relic of older powers, or can be born under a specific auspice/star etc. I personally hate it when players think ...

Sunday, 10th June, 2018

  • 01:59 AM - Ratskinner quoted Rhineglade in post Everybody Loves Lovecraft?
    Yeah never a big fan of Cthulhu personally.Ditto I mean, okay, its fine, but I just don't see why its considered so awesome by so many. Never got the whole "just seeing it makes you crazy" thing, either.

Wednesday, 23rd May, 2018

  • 03:54 PM - Parmandur quoted Rhineglade in post "Stream of Many Eyes" -- WotC To Announce New Storyline In June
    So we can probably safely assume that "many eyes" = beholder = Xanathar?One dude on the forums here found an older edition magic item called "The Eye of the Beholder," a magical jewel harvested from an ancient super-Beholder named...Many Eyes. Smart money is that #nostoneunturned is a dual reference to the old game Eye of the Beholder, and the magic item Eye of the Beholder playing a McGuffin role in Waterdeep somehow.

Tuesday, 15th May, 2018

  • 05:19 PM - Mike Myler quoted Rhineglade in post Mythological Figures: Coyote (5E)
    97520 Always like the simplistic art for the Coyote in the original Deities & Demigods I spent about 2 hours looking for something like that which I could confirm was in the public domain. Do you have an original source for this? If so I'll switch around the graphic later today (because you are right, it is definitely cooler and more appropriate than what I worked up in its stead).

Friday, 11th May, 2018

  • 07:46 PM - Annie Bulloch quoted Rhineglade in post EN World's Critical Role Roundup 012: How Caleb Spent His Summer Vacation
    That is one crazy backstory! No wonder Caleb is so messed up. Indeed! It's along the lines of what I expected, but everything about Caleb makes sense now. They're nowhere near powerful enough to try to take on Ikithon right now, so I'm curious how this will weave into the campaign. Of course, I'm also extremely curious about how Caleb's explorations into time travel will go horribly, horribly wrong.

Wednesday, 2nd May, 2018

  • 06:23 PM - Mike Myler quoted Rhineglade in post Mythological Figures: Aladdin (5E)
    A rub on this lamp will bring riches & fame This lamp is well guarded by torrents & flame But one dare secure it, Aladdin's his name He liveth on the corner of Chow and Main - Popeye's "Aladdin" Can't stop hearing that in Robin Williams' voice. Thank you for another entry! I would be curious to know how you came up with the CR. Cunning action and Evasion have precedents in the DMG guidelines, but I was wondering how you handled sneak attack and uncanny dodge To be clear, I am just curious on your method as I have found it hard to quantify a CR based on these abilities. You are most welcome! Some hotly requested characters are on deck! :D Sneak Attack is pretty straightforward--you should assume the GM is using an NPC/monster correctly and add it to the total damage per round. Uncanny dodge is a little more abstract. It certainly isn't as useful as common resistances (IE weapons) but it should account for *roughly* CR x 10 hp or so because you can figure at least one attack each round ...

Tuesday, 13th February, 2018


Friday, 12th January, 2018


Monday, 30th October, 2017

  • 03:50 PM - Ghost2020 quoted Rhineglade in post Everybody Loves Lovecraft?
    Yeah never a big fan of Cthulhu personally. I like the Lovecraft fiction, but the RPG is just something that never connected for me. It should too, as it's right up my alley. Not sure if it's the system or the subject matter with that system. I totally understand the intended result (madness, death, etc), but it's not terribly playable for me beyond one shots. Although the D20 CoC seemed to work a bit better for me as I didn't feel that my character would die falling down some steps. :P

Thursday, 12th October, 2017

  • 06:12 PM - gyor quoted Rhineglade in post Here's The Wizard Spell List From Extra Life
    What I refer to specifically is the "Durable Summons" feature of the Conjuration wizard. CREATURES you summon gain 30 extra hp. That's nice but there were like only 2-3 spells (if even that many) for the wizard in the PHB that actually summon a creature. Not very practical in my opinion. With XGTE Wizards gets Find Familiar, Unseen Servant (ritual so it's basically at will), Conjure Minor Elemental, Conjure Elemental, Summon Lesser Demon, Summon Greater Demon, Infernal Calling, Gate, and Wish (depending on wish), all of which benefits from durable summons.
  • 05:10 PM - MechaTarrasque quoted Rhineglade in post Here's The Wizard Spell List From Extra Life
    Now I am all for expanding the Wizard Spell list and am grateful there are more elemental spells. One thing that bothers me about wizards though are some of the features of the various schools are severely limited due to poor spell choice. For instance, the wizard with the School of Conjuration tradition can conjure forth more powerful creatures with their spells. BUT there are few spells in the Wizard spell list in the School of Conjuration that actually conjure creatures. Summoning is a subsection of conjuration. In 5e, conjuration means you teleport/create something. Monsters are a subset of something. Admittedly, monsters are what most people (including me) want to teleport/create, but it isn't the school of summoning, so there isn't a requirement that you have the ability (or spells) to summon monsters, just that you have the ability (spells) to summon something.

Friday, 2nd June, 2017

  • 06:46 PM - neuronphaser quoted Rhineglade in post The New D&D Adventure Is - Tomb of Annihilation!
    My initial thought is: just sounds like WotC is desperate for material. Rather than developing something new and exciting, let's just through in a re-hashed Tomb of Horrors. But wait- dinosaurs! Yeah, dinosaurs. Kids love dinosaurs. Oy vay. What some see as desperate for material others see as a way to leverage existing material to create something that 1) hits the nostalgia buttons to draw in the existing crowd, and 2) has enough of a twist that new folks can jump in without having to read an encyclopedia's worth of background material...but if they enjoy doing that research, it's still there. FR sells; we know this. Classic adventures sell; we know this. Wizards multimedia take on their yearly storylines appears to optimize how their entire business is setup; we're fairly sure of this based on recent earnings calls and chatter from Wizards' team. Nobody in a marketing department and few people playing in a game where planehopping and spelljamming are as common as they want it to be are g...
  • 06:43 PM - Majoru Oakheart quoted Rhineglade in post The New D&D Adventure Is - Tomb of Annihilation!
    Initial thoughts? Obviously way too early to tell. It was just announced but it always kind of 'busts my bagel' when WotC takes an historically Greyhawk location and transports it to over-developed Forgotten Realms. This is my opinion of course. WotC owns the rights and may do as they see fit. However, as a consumer, I also reserve the right to voice my opinion. My initial thought is: just sounds like WotC is desperate for material. Rather than developing something new and exciting, let's just through in a re-hashed Tomb of Horrors. But wait- dinosaurs! Yeah, dinosaurs. Kids love dinosaurs. Oy vay. WOTC is just very practical at this point. A lot of people are now running their games in FR. Adventurer's League takes place in FR and it would be very difficult logistics wise to run a season of AL in any other world. Meanwhile, they are on a huge nostalgia kick lately. They scoured all of the existing adventures to find the essence of what made D&D fun in order to bring it back for 5e. ...
  • 06:42 PM - JeffB quoted Rhineglade in post The New D&D Adventure Is - Tomb of Annihilation!
    Initial thoughts? Obviously way too early to tell. It was just announced but it always kind of 'busts my bagel' when WotC takes an historically Greyhawk location and transports it to over-developed Forgotten Realms. This is my opinion of course. WotC owns the rights and may do as they see fit. However, as a consumer, I also reserve the right to voice my opinion. My initial thought is: just sounds like WotC is desperate for material. Rather than developing something new and exciting, let's just through in a re-hashed Tomb of Horrors. But wait- dinosaurs! Yeah, dinosaurs. Kids love dinosaurs. Oy vay. Im with ya. And a.Zombie Apocalypse. How original. I guess they want to capitalize on that mainstream lameness. They are not even trying anymore.

Saturday, 19th March, 2016

  • 03:17 PM - Jimmie quoted Rhineglade in post DM Screen (homemade)
    Now THAT is what I call devotion! Well done! Love the font and design layout. Very nice Thanks :) As I said there is still some work to be done and I will post the final version in the future. I have some plans for the "cover" or outside parts if you wish. A secret for later ;)

Wednesday, 16th March, 2016

  • 03:25 AM - Ampolitor quoted Rhineglade in post D&D comes to Middle Earth (from Cubicle 7)
    I think the idea behind this is cool but something about Middle Earth just never translated well to RPG in my opinion. This was the problem with the MERP and Rolemaster versions. For one thing, the story line is so well established it is not easy to bend the canon. Furthermore, the use of magic was always poorly defined. Even Gandalf the Wizard used magic very sparingly and never showy. To me, the magic is the whole point of a fantasy game world and to limit it seems to be missing out on a large element. Of course there are folks that enjoy very low magic worlds. I just happen to NOT be one of them. Finally, what would be the monster population? Previous game versions of LotR limited themselves to only what was found in the books. This basically meant orcs. Period. Of course there were also the occasional dragon, troll, spider, giant eagle, worg, ent, etc. but by and large these were few and far between. Coming across orcs over and over again gets redundant after a while. Have you ...

Monday, 14th March, 2016

  • 10:07 PM - mrm1138 quoted Rhineglade in post D&D comes to Middle Earth (from Cubicle 7)
    I think the idea behind this is cool but something about Middle Earth just never translated well to RPG in my opinion. This was the problem with the MERP and Rolemaster versions. For one thing, the story line is so well established it is not easy to bend the canon. I feel like, in order to run any Middle Earth RPG effectively, the GM would either A) need to have read every single bit of lore available and internalized it, or B) have a group that doesn't know too much about the history of the world and won't cry foul if he deviates from the established canon. It's for that reason that I will never run a game in this setting. I've read The Hobbit and The Lord of the Rings maybe two times each, but that's about it. The Silmarillion looks like a history textbook, and I can't imagine finding it anything but dry and tedious.
  • 08:58 PM - Ralif Redhammer quoted Rhineglade in post D&D comes to Middle Earth (from Cubicle 7)
    Agreed. The Lord of the Rings is a tough act to follow. But really, these problems are present to a degree or another in any licensed property. But Im pretty excited to see how this turns out. I feel like were coming full-circle to the days when D&D had Ents, Hobbits, and Balrogs. I think the idea behind this is cool but something about Middle Earth just never translated well to RPG in my opinion. This was the problem with the MERP and Rolemaster versions.

Tuesday, 8th March, 2016



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