View Profile: LuisCarlos17f - Morrus' Unofficial Tabletop RPG News
  • LuisCarlos17f's Avatar
    Yesterday, 09:53 PM
    Yes, but I try to be subtle. To convince you can't force them to agree with you, and worse if they don't trust you because you disrespected them. I can't tell the evil megacorporations in my settin are Kreml Inc. and Zhongnanhai & Co. I can't write the fantasy rpg version of "the maid's tale" set in the equivalent of an islamic or communist dictatorship because then it would be cheap and...
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  • LuisCarlos17f's Avatar
    Wednesday, 10th October, 2018, 07:21 AM
    After buying my book of Eclipse Phase my vision of the sci-fi RPGs is different. But that transhuman technology isn't so cool if you notice when your memory could be loaded to a memory card, then the government could read it to see when you remember the last time you paid your taxes, and other things like that. Do you know? If the gamma world is used to write a young post-apocalypse novel, and...
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  • LuisCarlos17f's Avatar
    Wednesday, 26th September, 2018, 07:13 PM
    Better a totally fantasy world. Do remember the origin of gladiators games were human sacrifices in funeral ceremonies, according to some historical sources in the first century Jews were the 10% of Roman population because pagans were suffering a brutal demographic crisis. Have you read anything about the Antonine Plague or the plague of Cyprian or the plague of Justinian? And tehe infanticide...
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About LuisCarlos17f

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February 17, 1975 (43)
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Details of games currently playing and games being sought.

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A blueskin goblin with psionic powers and cofrater (=brother or member of a fraternity).

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Do your Political Views shape how your villains and heroes act? Yesterday 09:53 PM

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A blueskin goblin with psionic powers and cofrater (=brother or member of a fraternity).

Monday, 15th October, 2018


Tuesday, 2nd October, 2018


Monday, 24th September, 2018


Thursday, 6th September, 2018


Wednesday, 18th April, 2018

  • 10:58 AM - Doug McCrae mentioned LuisCarlos17f in post [13th Age] Should I play up the conflict between Law and Chaos?
    LuisCarlos17f That seems reasonable under a nine alignment system. Good, Evil and Nature are the three most important factions in D&D-world, with a possible Cthulhu/Tharizdun/Far Realm as a fourth. Under the three alignment system I'd place Nature as neutral. This is a different approach to Tolkien, where nature is very clearly good and the forces of evil, represented by orcs and Saruman, are strongly anti-nature.

Thursday, 15th March, 2018


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned LuisCarlos17f in post Warlord Name Poll
    ...it ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shade...

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Tuesday, 9th October, 2018

  • 01:51 PM - KunckleBones quoted LuisCarlos17f in post Climbing quadrupeds
    About centaurs we should remember the quadruped PC races can't climb so good in most of times. That's true, especially where climbing a rope or anything hand-over hand is concerned. I think WotC's rules around that did a really good job - where it costs extra movement for any hand-over-hand climbing. I have seen four-footed creatures climb exceptionally well though - I used to mountaineer a fair bit in the Rockies, and I'd occasionally run into mountain goats that could scamper up cliff faces that I couldn't touch without a rope and equipment. In my mind, that four-footed surety evened out the hand-over-hand portion. But your point stands, especially where ropes are concerned, and there's room for me to put something in about that without treading on WotC's answer to the problem. Thank you for the comment and prompting the suggestion!

Saturday, 6th October, 2018

  • 03:08 PM - Jay Verkuilen quoted LuisCarlos17f in post Shootout at the D&D Corral
    A gun is cheaper, and it can be reloaded by a squire or there were more in the backpack, like that dwarf mercenary Long Drong slayer pirates from Warhammer Fantasy. If D&D was a real-time strategy game, a squad of musketeers would cheaper than hiring a warmage (3.5 class from the Complete Arcane). Guns are indeed cheaper for real battle conditions compared to most muscle-powered weapons. Nevertheless in real life melee combat survived for a LONG time at the small group level. It was important in World War I and the last recorded bayonet charge of the US Army was in the Korean War (at Pork Chop Hill, assuming S. L. A. Marshall's account is accurate), which had reduced to essentially World War I like conditions that are, in many ways, strongly akin to a dungeon. The last recorded cavalry charge of the US Army was in 1942. There was lots of close-quarters fighting in the Vietnam War, too. The NVA and VC had noticed, even when fighting the French, that getting up close and personal helped negate the...

Wednesday, 3rd October, 2018

  • 05:23 AM - Elfcrusher quoted LuisCarlos17f in post Shootout at the D&D Corral
    With a good shotgun, an elephant can be killed with only a shot. "Can" being the operative word. Replace "shotgun" with "pistol", "bow", or "spear" and the sentence still works.

Tuesday, 2nd October, 2018

  • 03:36 PM - Aldarc quoted LuisCarlos17f in post Shootout at the D&D Corral
    The basic ideas of this article had already come up previously in the discussion of the article on the American influence on D&D, so there are not really any big surprises here. I think the more important point is this: This is actually something I've often experienced in MMOs that have a mix of melee and ranged classes: Unless you either grossly exaggerate the effectiveness of melee weapons (e.g. light sabres in Star Wars) or play down the effectiveness of ranged weapons (e.g. in D&D), ranged weapons are always preferable because they allow you to potentially kill your opponents before they even get into melee range, i.e. without any danger to yourself.Most weapons in D&D (e.g., daggers, slings, shields, spears, bows, etc.) fail to represent their actual effectiveness in historical use. Longbows were not exactly something you used when fighting an ogre in a dungeon. There's a reason knights fell out of fashion in Earth's history!That probably has more to do with the rise of professional ...
  • 08:58 AM - Jhaelen quoted LuisCarlos17f in post Shootout at the D&D Corral
    and really how is a gun better than a wand of fireball?I think you're missing the point. Of course a dozen goblin grunts with wands of fireball would be more dangerous than a dozen goblin grunts with guns. But both scenarios are more dangerous than a dozen goblins with pointed sticks. I'd like to note that the idea of arming grunts with magic items was explored to some degree in the Eberron setting. I think the more important point is this: If the guns are allowed in a fantasy setting then everybody would want to be gunfighters and nobody paladin or barbarianThis is actually something I've often experienced in MMOs that have a mix of melee and ranged classes: Unless you either grossly exaggerate the effectiveness of melee weapons (e.g. light sabres in Star Wars) or play down the effectiveness of ranged weapons (e.g. in D&D), ranged weapons are always preferable because they allow you to potentially kill your opponents before they even get into melee range, i.e. without any danger to yourself...

Monday, 1st October, 2018

  • 11:46 PM - Thomas Bowman quoted LuisCarlos17f in post Shootout at the D&D Corral
    If the guns are allowed in a fantasy setting then everybody would want to be gunfighters and nobody paladin or barbarian, and the spellcasters would try lot of (homebred) magic tricks against enemies with firearms, for example a a little piece of ectoplasm to block canons or to water gunpowder, covering with a smoke bomb or summoning swarns or cloning illusionary squads. Guns may be fun in PCs' hands but if the PCs are from a ancient culture and the enemy can use firearms, then a simple goblin with a sniper rifle from the top of a tree may become a nightmare. Other matter is if the enemy can create a simple spark, like a match, in the "wrong" place, for example the ammunition dump. And what if the enemy throw a stone with a magic rune of teletransportation. Then the enemy isn't far but next to you, with ballistic shields. Westerns have barbarians, they are called "Indians". What happens if a western town is transferred to the Forgotten Realms? I am thinking more of Faerun, what if a western town app...
  • 11:24 PM - Hussar quoted LuisCarlos17f in post Shootout at the D&D Corral
    A gun is cheaper, and it can be reloaded by a squire or there were more in the backpack, like that dwarf mercenary Long Drong slayer pirates from Warhammer Fantasy. If D&D was a real-time strategy game, a squad of musketeers would cheaper than hiring a warmage (3.5 class from the Complete Arcane). With a good shotgun, an elephant can be killed with only a shot. What if a player who likes the martial adepts classes (3.5 Tome of Battle: Book of nine Swords) creates a homebred maneuver about resistance against ballistic damage? You would need one HELL of a shotgun, even with slugs, to kill an elephant. Much more likely, you're just going to make it very, very angry with you. The biggest problem with guns in RPG's is that people have incredibly unrealistic views of what a gun actually does. Pistol? Even modern ones are not terribly effective beyond a handful of feet. Until the 20th century, most guns, used individually, aren't particularly more effective than a bow or a crossbow. ...
  • 06:17 PM - Jeff Carpenter quoted LuisCarlos17f in post Shootout at the D&D Corral
    With a good shotgun, an elephant can be killed with only a shot. I would not try to kill a elephant with a shotgun, even a rifeled slug is probably not going to do much unless you get really lucky. You need a high caliber rifle. Regardless D&D hit points are abstract and are not made to model actual damage. It's probably best not to think too much about Hit Points as a real world concept.
  • 04:28 PM - Tonguez quoted LuisCarlos17f in post Shootout at the D&D Corral
    If the guns are allowed in a fantasy setting then everybody would want to be gunfighters and nobody paladin or barbarian, and the spellcasters would try lot of (homebred) magic tricks against enemies with firearms, for example a a little piece of ectoplasm to block canons or to water gunpowder, covering with a smoke bomb or summoning swarns or cloning illusionary squads. Guns may be fun in PCs' hands but if the PCs are from a ancient culture and the enemy can use firearms, then a simple goblin with a sniper rifle from the top of a tree may become a nightmare. Other matter is if the enemy can create a simple spark, like a match, in the "wrong" place, for example the ammunition dump. And what if the enemy throw a stone with a magic rune of teletransportation. Then the enemy isn't far but next to you, with ballistic shields. WHy? a gun needs to be aimed and fired whereas a magiic missille never misses. A six shooter only has six rounds at a time, then the gunmen has to pause and take time to relo...
  • 09:49 AM - Leatherhead quoted LuisCarlos17f in post Shootout at the D&D Corral
    If the guns are allowed in a fantasy setting then everybody would want to be gunfighters and nobody paladin or barbarian Oh I wouldn't say that~ 101957

Thursday, 27th September, 2018

  • 01:39 AM - Thomas Bowman quoted LuisCarlos17f in post Post Roman D&D setting with magic and Roman Gods
    Better a totally fantasy world. Do remember the origin of gladiators games were human sacrifices in funeral ceremonies, according to some historical sources in the first century Jews were the 10% of Roman population because pagans were suffering a brutal demographic crisis. Have you read anything about the Antonine Plague or the plague of Cyprian or the plague of Justinian? And tehe infanticide of newborn wasn't rare at all (more if there were unwanted girls) Do you know what was the "exposito" (infant exposure or child abandonment)? Babies left, not in a convent or orphanage but in the middle of the street, sometimes in the "columna lactaria". The fate of pagan Roman empire was doomed. In the times of Julian the apostate the Romans were practically atheists and pagan religion almost forgotten, little more than folklore. (Samson would kick-ass Heracles, Kratos and company, if God wanted). My suggestion is the pagan deities from our world survived in their own "time sphere", something like a demi...

Monday, 24th September, 2018

  • 10:01 PM - Mad_Jack quoted LuisCarlos17f in post The Adventure is Over
    What is the next, half-dragon+half-donkey? I'm pretty sure I played that character in Gamma World once...
  • 05:22 PM - robus quoted LuisCarlos17f in post Art and Ideas from Ravnica to Inspire Your D&D Game
    The lore of M:tG is too rich to be not used in D&D, but I don't find the way for a crossover between Ravenloft and Innistrad. I'm not sure if this is a second language issue, but the crossover has already been established: Plane Shift: Innistrad - Wizards of the Coast As others have noted, the worlds are being adapted to be playable settings in D&D, not the mana color system.
  • 01:40 PM - Morrus quoted LuisCarlos17f in post The Adventure is Over
    Sorry but but I have to say about that show it is a bad example for children because it promotes unnatural actions. A penguin can't marry a turtle and a rainbow unicorn shouldn't be pregnant by a talking dog, and they aren't married! What is the next, half-dragon+half-donkey? I can't quite parse what you're saying, but I really hope its not what I initially think it is.
  • 01:02 AM - Charles Dunwoody quoted LuisCarlos17f in post Art and Ideas from Ravnica to Inspire Your D&D Game
    Are there any plans about a d20 version of planewalkers and colors of mana? Something like different pool of power points, but they wouldn't be got only waking up each morning, but "gathering", like finding magical treasures, closer to searching healing potions than casting healing spells. The lore of M:tG is too rich to be not used in D&D, but I don't find the way for a crossover between Ravenloft and Innistrad. What Parmandur said. Mana and colors don't appear in the story text of cards and it won't be in the book according to Wizards. The lore will be there, though, in a big way. And really Magic and D&D have a lot in common. Wizards, clerics, druids, many similar monsters, and the idea of a magical world. Magic lore will just add to the D&D lore now.

Sunday, 23rd September, 2018

  • 10:22 PM - Parmandur quoted LuisCarlos17f in post Art and Ideas from Ravnica to Inspire Your D&D Game
    Are there any plans about a d20 version of planewalkers and colors of mana? Something like different pool of power points, but they wouldn't be got only waking up each morning, but "gathering", like finding magical treasures, closer to searching healing potions than casting healing spells. The lore of M:tG is too rich to be not used in D&D, but I don't find the way for a crossover between Ravenloft and Innistrad. The Ravnica book will have nothing about Magic cosmology or Mana in it: it's being played as a straight D&D book. It has new monsters player races and subclasses, but nothing too radical.

Friday, 14th September, 2018

  • 10:30 PM - Abstruse quoted LuisCarlos17f in post News Digest: More Dragon Heist Products, Pathfinder Playtest Update, Fortnite to Tabletop, and more!
    Fornite RPG? Then it has to be the setting "save the world" against the husk and mist monsters and the lore about Vindertech. Do you think this could be like a previous playtesting for d20 Modern 2.0? Edit: Wait a moment? If there will be a Fornite RPG, and there is an agreement between Blizzard and Hasbro, why not Overwatch RPG? Fortnite is Epic Games, not Activision-Blizzard. So it's a different company.
  • 07:52 PM - Thomas Bowman quoted LuisCarlos17f in post What if the Roman Empire conquered the Forgotten Realms?
    I suppport the idea of homebrew retcon, reboot or mash-up in the RPGs. A planar invasion by Olimpian pantheon's followers isn't totally impossible in D&D at all, but my suggestion is PCs time spheres, something like a mixture of the hollow earth from Mystara, uchronies and parallel worlds with some little changes in the timeline. And why not adding new characters? For example Kratos o Xena. Diana/Artemis is kind of Xena on steroids. You see this is the Time of Troubles, so the Gods walk Toril. Diana is the huntress. A Roman Xena would look a bit different from what the show depicts.

Thursday, 13th September, 2018

  • 01:43 PM - Reynard quoted LuisCarlos17f in post D&D's Going To The Barrier Peaks
    I guess it's like a playtest of high-tech in a fantasy setting with a right level of power. Do remember a simple level 1 goblin riding a exo-suit may be a nightmare for the players. How should be the XP reward when the PC can kill all an horde of zombies because he found a RPG (Rocket-propelled grenade) in a crashed alien ship (whose origin is a mixture of the background of the games Star*Drive and Eclipse Phase).If there is a limited number of shots that can never be replenished, I say full XP. I for one am excited by this prospect.

Tuesday, 11th September, 2018

  • 01:42 PM - TwoSix quoted LuisCarlos17f in post Most popular no-core classes?
    I guess there is space for the return of the avenger class, maybe something like an "assassin's creed" with armour or like a vampire-hunter, or the inquisitor from Pathfinder. Yea, the inquisitor from Pathfinder 1 is also a good inspiration. Baseline D&D has never had a good "divine + skills" class.


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