View Profile: Eltab - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Eltab's Avatar
    Yesterday, 01:23 AM
    +1 DM: You carefully traverse the field heading towards the Gazebo.* Who is looking inside? -show of hands- Those looking inside can see a Soapbox in the middle of the floor. Make a Will Save. If you succeed on the save, you can continue to investigate the Gazebo. If you fail the save, you have an irresistible urge to run over, stand on the soapbox, and deliver yourself of an impromptu...
    81 replies | 4160 view(s)
    0 XP
  • Eltab's Avatar
    Yesterday, 12:58 AM
    Or vice versa. The 3e supplement Frostburn introduced a god of winter who would be perfectly happy to start on a mountaintop and spread downhill / out from there. Start at say Mt. Kilimanjaro, or icecap the Alps. A druid might find such a divinity and multiclass. He now has a 'force multiplier' who can create conditions that are antithetical to Civilization but to which Nature can adapt.
    42 replies | 1315 view(s)
    0 XP
  • Eltab's Avatar
    Yesterday, 12:52 AM
    The druid is deliberately manipulating the environment on the fringes of civilization so that Big Fierce Animals Are No Longer Rare. For instance, an Everglades-like swamp that is now churning out a steady supply of 15-foot crocodiles and pythons big enough to swallow - and digest - a child. The over-populated deer / moose are getting into the farmers' fields, looking for enough to eat. Wolves...
    42 replies | 1315 view(s)
    0 XP
  • Eltab's Avatar
    Yesterday, 12:36 AM
    When the baby wants its diaper changed at 2AM, Dancing Lights most certainly IS useful. You get 4 nightlights that can move around the house as you move.
    95 replies | 2609 view(s)
    0 XP
  • Eltab's Avatar
    Yesterday, 12:32 AM
    Mage Hand, especially the Arcane Trickster enhancement. Being able to handle things from across the room is too convenient to pass up. The trick is to remember that you are getting a hand. There is no STR 12 arm attached. (Alas.)
    95 replies | 2609 view(s)
    0 XP
  • Eltab's Avatar
    Yesterday, 12:02 AM
    Proposed tie-in: One of the teens is summoned to a lawyer's office because of something about a will. They have inherited a big suitcase: a Ghostbuster proton pack, with instructions (yes, Ramis' character's stuff). The strange things begin to happen when the teen takes it back to his/her apartment, in a high-rise which is being renovated. The structure of the building has a certain amount of...
    29 replies | 611 view(s)
    0 XP
  • Eltab's Avatar
    Thursday, 17th January, 2019, 03:10 AM
    Extraordinary Noodling (as in 'to think up stuff off the cuff', not as in 'food') … but there are threads about cooking, come to think of it.
    22 replies | 789 view(s)
    0 XP
  • Eltab's Avatar
    Saturday, 12th January, 2019, 04:28 AM
    Use the fire skeleton statistics but do ice damage. These are doorguards, just inside the entrance. They are meant to foreshadow what lies ahead, not be a challenge on their own. For that matter, use the moldering old busted-up skeleton statistics but describe them as made of ice shards and chunks, half-melted stuck together re-frozen and magically animated. Snowmen. They Look like the...
    7 replies | 290 view(s)
    1 XP
  • Eltab's Avatar
    Saturday, 12th January, 2019, 04:09 AM
    Equip Acererak with a Scroll of Storm of Vengeance. This is to cover his retreat, if he needs to. Make the PCs wade through a hurricane to get him.
    60 replies | 1878 view(s)
    0 XP
  • Eltab's Avatar
    Saturday, 12th January, 2019, 04:02 AM
    Oil of Etherealness 15 Oil Of Sharpness 15 Oil of Slipperiness 21 Can't get this one to stay put so I can change the score... Potion of Animal Friendship 8 Potion of Clairvoyance 16 Potion of Climbing 18 Potion of Giant Strength 25 Potion of Diminution 18 Potion of Fire Breath 25 Potion of Flying 9
    247 replies | 4496 view(s)
    0 XP
  • Eltab's Avatar
    Saturday, 12th January, 2019, 03:58 AM
    Being able to Fly is not nearly as impressive as being able to prevent Falling Damage is.
    247 replies | 4496 view(s)
    0 XP
  • Eltab's Avatar
    Saturday, 12th January, 2019, 03:46 AM
    Let the littlest kids roll the damage dice: more is better, nobody is ever disappointed. Even a 3-year-old can do it! (I know this from DM experience.)
    30 replies | 1103 view(s)
    0 XP
  • Eltab's Avatar
    Saturday, 12th January, 2019, 03:44 AM
    Plan to be rules-lite. Prepare ahead of time anything that involves math. Explain the game as "make-believe for adults". Set up a simple familiar scenario - bandits are robbing the bank! Let the kids' characters swing from the chandeliers. But not the kids, not literally. Take turns around the table to talk. And gently remind the players that teamwork and cooperation work better than...
    30 replies | 1103 view(s)
    0 XP
  • Eltab's Avatar
    Saturday, 12th January, 2019, 03:37 AM
    The 'other Indians' cultures (Native American) could be the base for quality material, also. Aztecs, Inca, Yanomamo, and Sioux / Dakotah cover only a part of the ground available.
    81 replies | 4160 view(s)
    0 XP
  • Eltab's Avatar
    Saturday, 12th January, 2019, 03:24 AM
    In my parochial grade school, we students hated having to read and memorize verses from the King James Version of the Bible. It was not the teachers' intent, but that turned out to be good practice for reading and understanding Shakespeare.
    98 replies | 3030 view(s)
    2 XP
  • Eltab's Avatar
    Saturday, 12th January, 2019, 03:14 AM
    The 4e Forgotten Realms Campaign Guide included a city-state with lots of interior dimensional spaces. I don't know if anybody ever took that idea and ran with it.
    17 replies | 451 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 8th January, 2019, 02:23 AM
    Elixir of Health 12 Oil of Etherealness 18 Oil Of Sharpness 16 + 1 = 17 Surprise, I have a magic weapon for the critical moment. Oil of Slipperiness 22 Philter of Love 16 - 2 = 14 More like 'Philter of Manipulating Emotions' when the CN cad gets ahold of one. Potion of Animal Friendship 16 Potion of Clairvoyance 16 Potion of Climbing 20 Potion of Giant Strength 22 Potion of Diminution...
    247 replies | 4496 view(s)
    0 XP
  • Eltab's Avatar
    Monday, 7th January, 2019, 01:39 AM
    One of the scenes in LotR that I most remember (not word-for-word) has no action at all: Samwise Gamgee (later honored as The Gardener) spends two pages looking at the flowers in a meadow, and is able to guess the season and his travel distance north-south since leaving the Shire. He is re-orienting himself after experiencing the timeless quality of the elves. I know a grade-school student...
    98 replies | 3030 view(s)
    2 XP
  • Eltab's Avatar
    Monday, 7th January, 2019, 12:09 AM
    This typo offers several humorous possibilities. "Yes, you discovered a potion. How are you going to collect it?"
    247 replies | 4496 view(s)
    0 XP
  • Eltab's Avatar
    Monday, 7th January, 2019, 12:03 AM
    -Insert second verse here; the lyrics escape me, alas- Myrrh I bring, its bitter perfume Breathes a life of gathering gloom Sorrowing, crying, bleeding, dying Sealed in the stone-cold tomb. Video to this music is the scene from The Nativity Story where the third magi offers his gift. In that movie, I believe what motivated him to show up was receiving a vision that could have been a...
    473 replies | 6989 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 6th January, 2019, 01:41 AM
    Eltab replied to Petrified wood
    A deadly Divine Curse was laid upon a given land, and now un-natural things can be found there. You see twisted combinations of things that should not be found together. In what looks like it used to be a vineyard, there are plants made out of bone.
    11 replies | 472 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 6th January, 2019, 01:37 AM
    Eltab replied to Petrified wood
    Some combination of flesh to stone, stone to mud, mud to stone. Two goofball (or drunk?) magicians messing around in a grove trying to counter whatever the other one just did.
    11 replies | 472 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 6th January, 2019, 01:24 AM
    My group just started playing. "You all meet at a tavern." It's a cliché but we found out how difficult that can be when nobody will 'go first' (read: stir up trouble). Half of us stood back to watch the arm-wrestler. We did not get involved together until the Yawning Portal spit out a troll - probably because we all concluded 'beat this monster and get a free room for the night'. We just...
    40 replies | 1613 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 6th January, 2019, 01:09 AM
    Staff of Power 9 - 2 = 7 Staff of the Magi 15 + 1 = 16 Demonstrating that Divine power > Arcane power?
    473 replies | 6989 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 6th January, 2019, 01:07 AM
    … and located a little village that had not been noteworthy for 500 years. That "travelling staff" is more than it appears. :p
    473 replies | 6989 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 6th January, 2019, 01:04 AM
    Luke TRYING to pick up the X-wing, and the look on Yoda's face as he watches. At a convention: Doing some ham acting as part of a Persuade / Deception attempt, getting positive reaction from the other players at the table, and rolling a nat 20.
    11 replies | 413 view(s)
    0 XP
  • Eltab's Avatar
    Saturday, 5th January, 2019, 06:09 AM
    Staff of Power 19 - 2 = 17 Staff of the Magi 22 + 1 = 23 It's been a long trip but we're finally getting close to our destination.
    473 replies | 6989 view(s)
    0 XP
  • Eltab's Avatar
    Wednesday, 2nd January, 2019, 01:20 AM
    Any of the Ranger's "call in an artillery volley" spells sound like what you are looking for. AFB so I cannot compare / contrast them, alas. They get one such spell per level.
    12 replies | 1031 view(s)
    0 XP
  • Eltab's Avatar
    Wednesday, 2nd January, 2019, 01:14 AM
    That is awesome, having spare time on your hands can lead to acts of creative genius. Fasten a Necklace of Fireballs around his neck (like a necktie) and install a dead-man switch such that they will explode if he stops talking. If you found him excessively annoying, give him a countdown timer that measures when he takes a breath, drinks water, &c until enough 'silent time' has passed. ...
    6 replies | 552 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 1st January, 2019, 06:45 PM
    Eltab replied to Nautical Ideas?
    Plunder the Pirates of the Caribbean series for lore and legends and characters and ideas.
    8 replies | 339 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 1st January, 2019, 06:42 PM
    Eltab replied to Nautical Ideas?
    A ship has struck a reef and sunk in shallow water. Most of the crew escaped. The Captain made his way to a nearby port, and is looking for help to salvage what he can. You can keep the cargo in the hold, but he wants his Navigator's Tools and some personal mementos from his cabin. Your Captain is inclined to help an old friend. Sub-plots: - creating a small craft with a block-and-tackle...
    8 replies | 339 view(s)
    2 XP
  • Eltab's Avatar
    Tuesday, 1st January, 2019, 06:27 PM
    ... and may it be long before you or yours have cause to be mentioned in such threads.
    339 replies | 20584 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 1st January, 2019, 06:23 PM
    Rod of Resurrection 5 - 2 = 3 You want your friends to THINK you are "just mostly dead" Staff of Healing 14 Staff of Power 22 Staff of Striking 13 Staff of the Magi 22 + 1 = 23 Staff of the Woodlands 19
    473 replies | 6989 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 1st January, 2019, 06:19 PM
    That will teach me to try to catch up in a long thread after imbibing a celebratory holiday drink :p :blush: ...
    473 replies | 6989 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 1st January, 2019, 02:08 AM
    Good for the kids - now you get to make up some "presents" for the characters ! A clockwork "dog" that can scout ahead in dark caves, and either bark up a storm inside or run back out with its tail between its legs, maybe? Never really gets into a fight but gives a hint about what's in there... You can put the notes here as a post, if they are not too long.
    14 replies | 525 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 1st January, 2019, 02:03 AM
    Not when he turns that spotlight your way. Have you / your character never had to find wild herbs to make a poultice for the local healer to substitute instead of a Medicine Kit?
    14 replies | 525 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 1st January, 2019, 01:09 AM
    Rod of Resurrection 12 Rod of Rulership 5 Staff of Healing 20 Staff of Power 23 - 2 = 21 Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 + 1 = 21 evening up the scores
    473 replies | 6989 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 1st January, 2019, 12:56 AM
    4e Neverwinter Campaign Setting (see above) Keep on the Borderlands (especially if you are willing to spread the Caves of Chaos out a bit in some hills) Lost Mines of Phandelver (just finished this and enjoyed it; could play it again and do nothing the same way twice) XL sandbox: 3e Forgotten Realms Campaign Setting (1001 plot hooks disguised as a setting book)
    21 replies | 8435 view(s)
    0 XP
  • Eltab's Avatar
    Monday, 31st December, 2018, 02:18 AM
    Do you mean balanced before, or after, the PCs craft their magic items? In my experience, the point of a magic item is to get an advantage vs the rest of the world. - a more-damaging sword - never run out of food - climb ANYTHING (including slippery cliffs) - protect me vs Falling damage - pop a spell scroll for something I normally can't cast - surprise! - deliver the enemy's one...
    16 replies | 546 view(s)
    0 XP
  • Eltab's Avatar
    Monday, 31st December, 2018, 02:07 AM
    Something that you would send James Bond to do, not the Marines. Or "I have a unique skill set..." scenario I see solo adventurers working well when … - You have to be quiet and discrete (break into castle and steal / replace XYZ), a group would give itself away. - The group was separated in the last session, bring in each part to do their thing until they get back to The Rendezvous...
    25 replies | 1172 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 30th December, 2018, 07:28 PM
    Rod of Resurrection 12 Rod of Rulership 7 - 2 = 5 Murderhobos everywhere need a social environment with no rulers Staff of Healing 19 Staff of Power 23 Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 21 + 1 = 22 "Come and go does each tree, but eternal the Forest is." - NPC Druid who looks a bit like Yoda
    473 replies | 6989 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 30th December, 2018, 05:05 AM
    If the dragon has a weak WIS save, Dissonant Whispers can make him go away for a round - such as when you need to stand up your DPR King PC. Somebody should have Magic Missile available, just to get his attention with guaranteed damage. Get the dragon into a confined space if possible. He is BIG but you are not - you can run down 5' hallways which he cannot even squeeze into. You do not...
    12 replies | 515 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 30th December, 2018, 04:52 AM
    A unique dragon breathes on the PCs and KOs them and … they wake up the next morning, turned into Kobolds. Just to see if anybody will sacrifice himself by running into the middle of a group of enemies to Grovel Cower and Beg, so his friends get advantage to (hopefully) take down all the enemies faster than they can clobber the one guy flat.
    16 replies | 456 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 30th December, 2018, 04:44 AM
    Human Rogues cry when they have to sneak around in an unlit cave. Bards from any Darkvision race can do that assigned job better than they can. Even when the Bard did not train Stealth.
    86 replies | 2279 view(s)
    1 XP
  • Eltab's Avatar
    Sunday, 30th December, 2018, 04:35 AM
    Rod of Resurrection 13 - 2 = 11 Granted this is handy when you need it, but if you do need it you really goofed something up just prior Rod of Rulership 13 Staff of Healing 19 + 1 = 20 Use this one before you need the other one Staff of Power 22 Staff of Striking 16 Staff of the Magi 20 Staff of the Woodlands 21
    473 replies | 6989 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 30th December, 2018, 04:23 AM
    There was a feat for 3e that let your familiar concentrate on a spell after you cast it. You could then cast and concentrate on another spell. This would give your campaign a feature that cannot be found just any old where. P.S. The ability may have been a prestige class feature rather than a feat. My memory fails me on that point.
    25 replies | 602 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 30th December, 2018, 04:15 AM
    I would send a Paladin^ (or an expendable NPC) in to the dragon to discuss the situation. Do not give enough information that the dragon can figure out where to attack. Do emphasize that his Master has been petrified and will stay so for the foreseeable future. Explain that he and the PCs actually want something very similar*, so he can / should let them do all the heavy lifting for him. They...
    8 replies | 292 view(s)
    0 XP
  • Eltab's Avatar
    Saturday, 29th December, 2018, 01:08 AM
    Rod of Lordly Might 6 - 2 = 4 Rod of Peasantly Might, at the moment Rod of Resurrection 13 Rod of Rulership 17 Staff of Healing 20 Staff of Power 22 Staff of Striking 20 Staff of the Magi 20 Staff of the Woodlands 20 + 1 = 21 Having being gone for a week, I should have thought of something clever to say … but I did'nt.
    473 replies | 6989 view(s)
    0 XP
  • Eltab's Avatar
    Saturday, 29th December, 2018, 01:00 AM
    1. Get a Dark Sun campaign out of my head and onto paper, with a due date of table-ready by Easter. (Using 4e rules until 5e has official psionics.)
    24 replies | 653 view(s)
    1 XP
  • Eltab's Avatar
    Thursday, 27th December, 2018, 12:08 AM
    -cue Bing Crosby- ...He's dreaming of a Green Christmas... -fade music-
    12 replies | 374 view(s)
    0 XP
  • Eltab's Avatar
    Thursday, 27th December, 2018, 12:06 AM
    I have seen (but do not remember the title) a game where you are supposed to create yourself as a character and attempt to survive Ragnarok. At least you get to decide ahead of time the manner of your death, so you can be THE Big Awesome Hero!
    79 replies | 2330 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 25th December, 2018, 05:58 AM
    There is no snow in my winter-bound part of the world. It looks like Thanksgiving - I'm confused ! Merry Christmas to all !
    12 replies | 374 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 25th December, 2018, 05:53 AM
    For the 'Dragon Egg Hatchery' in Horde of the Dragon Queen, I suggested that the PC roll say 2d4 to harvest magical supplies from the dragon eggs. I was being abstract because thinking about this in detail may cause moral qualms or just nausea. Whatever number the die rolled, he got that many "power-ups" to use on his future spells. A power-up might do: - Max damage - Add an energy type to...
    14 replies | 3803 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 25th December, 2018, 05:44 AM
    Rudolph's magic nose went out. He needs a goodly quantity of herbs and such to get it back lit again. - The PCs might meet some Lizardmen if the herbs in question grow near the edge of the swamp. - Santa must be on his way before dark. - If the PCs earlier barged into one Cave, partially cleared it, and left survivors behind, those monsters might come out looking for trouble. - An...
    14 replies | 525 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 25th December, 2018, 05:34 AM
    When I DM'ed (in 5e but I still used the Minion concept), my players figured out that lots and lots of identical ANYTHINGS were Minions. Sometimes I wanted to swarm the group without using a Swarm creature. Or keep them busy over here while BBEG did something over there.
    21 replies | 917 view(s)
    2 XP
  • Eltab's Avatar
    Tuesday, 25th December, 2018, 05:25 AM
    Rod of Lordly Might 16 - 2 = 14 I am the boss of you! Rod of Resurrection 18 Rod of Rulership 20 + 1 = 21 But I will tell you how you are allowed to use your abilities. Staff of Frost 13 Staff of Healing 18 Staff of Power 24 Staff of Striking 23 Staff of the Magi 22 Staff of the Woodlands 22 Staff of Thunder and Lightning 16
    473 replies | 6989 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 25th December, 2018, 05:19 AM
    I played in a one-shot "Christmas episode" that was notable for looting Santa's shop, and being attacked by snowmen (one of whom wore a magic hat) on the way out. I stuck a candle on an arrow, lit it, and shot a snowman. The DM gave me Fire damage! My Ranger/Rogue got a "6-shooter" (hand crossbow without the loading property) out of it, just in time for Extra Attack at Ranger5. I don't...
    26 replies | 857 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 25th December, 2018, 05:02 AM
    Jules Verne "Voyage to the Moon". Better hope the aim is absolutely right the very first time... P.S. In Storm King's Thunder, some ogres carry a "goblin-chucker" that catapults a poor sod volunteer over the city walls. (I would equip another ogre with a big cask of alcoholic spirits. Volunteers get a big mug to drink before being strapped in the catapult.) It is theoretically possible...
    18 replies | 519 view(s)
    0 XP
  • Eltab's Avatar
    Tuesday, 25th December, 2018, 04:54 AM
    … but The Computer Is Your Friend and has generously allowed you to use some equipment, including this pretty-colored reflective shirt ...
    79 replies | 2330 view(s)
    0 XP
  • Eltab's Avatar
    Monday, 24th December, 2018, 04:48 AM
    Setting a movie at Christmas time does not make it 'a Christmas movie'. Ex: Home Alone would work at any other season (and on the 4th of July would be deadly to the intruders, not a comedy of errors). How does "the spirit of Christmas" impel needed character changes / improvements to happen, or inform a decision to change one's habits?
    23 replies | 604 view(s)
    0 XP
  • Eltab's Avatar
    Monday, 24th December, 2018, 04:18 AM
    If you can find a copy of Space: 1889, you can pilfer ideas from that. The game's premise is that Victorian scientific theories were mostly right, and so was the science fiction. Light is a wave through the ether, Mars & Venus are inhabited, Dr. Jekyl really did make a 'temperament serum' to bring out and separate his Good and Evil personalities.
    18 replies | 519 view(s)
    0 XP
  • Eltab's Avatar
    Monday, 24th December, 2018, 04:11 AM
    Rod of Absorption 3 - 2 = 1 after it absorbs a Troglodyte Stench or something you didn't want Rod of Lordly Might 19 Rod of Resurrection 20 Rod of Rulership 20 Staff of Frost 16 Staff of Healing 16 Staff of Power 22 Staff of Striking 23 Staff of the Magi 25 Staff of the Woodlands 23 + 1 = 24 now that Staff of Fire is not here any more to prune back the undergrowth
    473 replies | 6989 view(s)
    0 XP
  • Eltab's Avatar
    Monday, 24th December, 2018, 04:07 AM
    Did a trickster cleric / arcane trickster rogue stick Boots of Spider Climbing on your feet, and you are looking at the world while hanging from the ceiling upside-down? Stranger things have happened...
    473 replies | 6989 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 23rd December, 2018, 01:31 AM
    Gollum found his Precious back, because one of you carelessly dropped it along the way. :p
    79 replies | 2330 view(s)
    0 XP
  • Eltab's Avatar
    Sunday, 23rd December, 2018, 01:29 AM
    Anything where the gameworld's uber-NPC (Drizzt, Heroes of the Lance, Mordenkainen, &c) will save the day while you get swamped trying to attend to some details. Make it awesome: the uber-NPC will not arrive for a few years, so you have time and room to work. You might even solve the problem BBEG before he gets here.
    79 replies | 2330 view(s)
    1 XP
  • Eltab's Avatar
    Saturday, 22nd December, 2018, 12:01 AM
    To defeat your enemy by burying him under status conditions, so the Fighter / Paladin / Barbarian doesn't even have to raise a sweat.
    10 replies | 427 view(s)
    0 XP
  • Eltab's Avatar
    Friday, 21st December, 2018, 11:58 PM
    Do NOT tell Willy Wonka (and especially not the 'TV kid') about this. They might get ideas.
    15 replies | 510 view(s)
    0 XP
No More Results
About Eltab

Basic Information

About Eltab
About Me:
Formerly known as BRJN
Location:
Ft Wayne IN
Disable sharing sidebar?:
No
My Game Details

Details of games currently playing and games being sought.

State:
Indiana
Country:
USA
Game Details:
Was player and then DM for HotDQ/Tiamat.
Was player in PotA.
-2 year gap -
Now: Player in TftYP

Hoping to revive and finish Tiamat ... someday.
My Character:
AL Wood Elf Outlander Monk3/Rogue1
HotDQ Half-Elf Folk Hero Ancients Paladin14
PotA Wood Elf Outlander Rogue(AT)4/Ranger2
TftYP Forest Gnome Bounty Hunter Rogue(AT)4 / Cleric(Trickery)5

ideas:
Forest Gnome "Buggy" Wizard (fluff: every spell has an insect involved somehow)
Tiefling Bard "Truenamer"

Statistics


Total Posts
Total Posts
2,849
Posts Per Day
2.40
Last Post
Upcoming products will "touch on cultures that don't usually get exposure." Yesterday 01:23 AM

Currency

Gold Pieces
6
General Information
Last Activity
Yesterday 01:25 AM
Join Date
Saturday, 24th October, 2015
Product Reviews & Ratings
Reviews Written
0
My Game Details
State:
Indiana
Country:
USA
Game Details:
Was player and then DM for HotDQ/Tiamat.
Was player in PotA.
-2 year gap -
Now: Player in TftYP

Hoping to revive and finish Tiamat ... someday.
My Character:
AL Wood Elf Outlander Monk3/Rogue1
HotDQ Half-Elf Folk Hero Ancients Paladin14
PotA Wood Elf Outlander Rogue(AT)4/Ranger2
TftYP Forest Gnome Bounty Hunter Rogue(AT)4 / Cleric(Trickery)5

ideas:
Forest Gnome "Buggy" Wizard (fluff: every spell has an insect involved somehow)
Tiefling Bard "Truenamer"
Page 1 of 2 12 LastLast

Saturday, 19th January, 2019


Wednesday, 16th January, 2019


Saturday, 12th January, 2019


Wednesday, 9th January, 2019


Tuesday, 8th January, 2019


Monday, 7th January, 2019


Sunday, 6th January, 2019


Saturday, 5th January, 2019


Wednesday, 2nd January, 2019


Sunday, 30th December, 2018


Saturday, 29th December, 2018


Tuesday, 25th December, 2018



Page 1 of 2 12 LastLast
Page 1 of 2 12 LastLast

Tuesday, 1st January, 2019

  • 09:26 AM - Harzel mentioned Eltab in post Survivor Rods & Staves- STAFF OF THE MAGI WINS!
    ...aff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 + 1 = 21 evening up the scores So, hoping that I am not wedging things even further, and so that you all can check my work, here is the result of applying the votes apparently intended, in sequence, to @Maxperson's post. @Maxperson: Rod of Resurrection 11 Staff of Healing 14 Staff of Power 22 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @CleverNickName Rod of Resurrection 9 Staff of Healing 14 Staff of Power 23 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @OB1 Rod of Resurrection 9 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 20 Staff of the Woodlands 19 @chrisrtld Rod of Resurrection 7 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19 @Ed Laprade Rod of Resurrection 7 Staff of Healing 15 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 17 @Eltab Rod of Resurrection 7 Staff of Healing 15 Staff of Power 22 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 18 @Quartz Since you downvoted a contestant that had already been eliminated, I thought it best to just leave your votes out and suggest you just revote. @Tallifer Rod of Resurrection 7 Staff of Healing 15 Staff of Power 20 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19

Thursday, 15th November, 2018

  • 06:55 PM - maceo mentioned Eltab in post Request: Help with a fun monster to give to a DM
    Thank you Eltab, aco175, and Quickleaf! Those are all great ideas. The disguise part, the disruption of verbal spells, the Frightful Presence...all great. It gave me the idea reading your ideas of maybe adding a table for the PC to roll on with different results. Thanks again!

Tuesday, 31st July, 2018

  • 05:44 AM - Ancalagon mentioned Eltab in post (RG) Rise of the Dracolich: Imani's Tower
    ... for the indignity done to one of their own. They killed the wizard and burned down the place, intent on destroying every foul creation of the wizard. Kalorn fled into dark tunnels under the wizard's tower, and managed to survive due to the guidance of his loyal bat familar, Sooty. This traumatized him and he will not show the leg to anyone else, simply blaming a "war injury" for the limp. The leg however was not just of any random Shadar-Kai but one of their champions, favored by the Raven Queen. The "demon" leg infused him with power, filling him with terrible strength in battle. Kalorn still doesn't know the nature of the leg and so far the Raven Queen hasn't made any demands... He begged, scraped and stole until he was able to get enough equipment to hire himself as a caravan guard, and slowly rebuilt his fortune. Now he is a sword for hire, but is unwilling to lead men into battle. note: this character concept was created with Warpiglet and Eltab in the following thread: http://www.enworld.org/forum/showthread.php?648687-Finally-found-a-use-for-Ringnmail-(and-other-silly-character-design-discussion) 5'10", 190 lbs Eyes: grey, blood shot. Skin: grey, 3 day stubble. Hair: grey, often hidden by mail coif. Hollow cheeked and sharp-nosed. A somewhat larger than average man, with a heavy limp. Long blade belted to the hip, dressed in black chain, an old hat over a kettle helm and a tattered black cloak. Kalorn is still bitter and angry about what was done to him and the loss of this company. He loathes the "demon" leg and will not let anyone examine it. He is quick to violence and doesn't hold life in high value, believing that the world is a cruel place where most people suffer. He fears that the leg has corrupted him and turned him to evil (it has not - it only has opened a magical channel to his patron - his rage is based on trauma, not demonic influence). To "spite" the demon leg, he focuses his hatred on what he p...

Monday, 2nd July, 2018

  • 08:55 AM - pukunui mentioned Eltab in post [SPOILERS] Enhancing Tomb of Annihilation
    Some good thoughts, Eltab. Thanks! On a different note, last session we noticed a flaw with the Zombie Door (Area 21 in the Tomb of the Nine Gods). The default assumption seems to be that a cleric can turn the zombies so that they will run away, thus pulling the door open. However, the expected level range for the tomb is 9-11. A cleric of that level *can't* turn zombies. They can only destroy them. So the only way anyone is going to be opening that door by turning the zombies is if a) they're in the tomb at a much lower level than intended or b) they're a multiclassed character with only a few levels of cleric. Hmm.

Wednesday, 27th June, 2018

  • 04:49 AM - Let's Greenfield mentioned Eltab in post Excel and Massive Campaigns
    Nice! Thanks everyone! And yeah, Eltab; that's exactly the kind of thing I'm getting at. It's just two of us playing T1-4, A1-4. C-3, and we'll see, but it's heart is in the geopolitical machinations. Not just politics, but relationships, yet-grand as it all becomes, it all does boil-down to "Soap Opera". Which is fine.

Wednesday, 20th June, 2018

  • 01:28 AM - Harzel mentioned Eltab in post Survivor Blood War- DEMOGORGON WINS!
    Correction for Eltab's lost vote. Asmodeus 22 Baalzebul 22 Baphomet 20 Demogorgon 19 Dispater 12 Fierna 15 Fraz-Urb'Luu 1 Geryon 20 Glasya 23 Graz'zt 20 Juiblex 19 Levistus 18 Mammon 22 Mephistopheles 22 Orcus 19 Yeenoghu 16 Zariel 7 Zuggtmoy 20

Thursday, 14th June, 2018

  • 12:44 AM - MechaPilot mentioned Eltab in post DRAGONS, An Alternate Take on a Classic Foe
    ...red than if you were never wearing it," I think that's okay. However, your comment has made me realize I need to figure out how long it'd take a character in damaged armor to pull it off if they chose to. It doesn't seem fair to use the full don and remove times since pieces of it are already hanging in tatters from the character. Persistent Breath Persistent breath has a 10 minute duration because of its intended use. It exists to give the dragon the ability to exercise control over the battlefield. It lets the dragon separate creatures from their allies, and it lets the dragon create zones of harm to punish foes who get too close to it. Dragon Hide bleezy, the ability is a bit of work. I would've preferred something more simple, but I couldn't figure out a simpler mechanic that evoked the feel I was going for: that a dragon's hide is a cloak of destruction, and attacking it with non-magical weapons is like trying to break up a boulder by chopping at it with your sword. Eltab, I agree with you about the damage of the weapon shattering. I'll change that. Dragon Resistance I appreciate the concerns about how this, especially combined with other abilities, really hampers non-magical characters. It's a more than fair concern. However, it also plays into my setting's concept of dragons. If a town without any magical ability is able to defend itself well from (or even defeat) a dragon (especially an adult or ancient one), the dragon isn't tough enough. It's supposed to be a living, breathing terror of wrath and destruction capable of breaking armies underfoot and wrecking castles. It's also noteworthy that my setting isn't exactly low-magic. I don't give out +X items, but magic items with other properties, or items that simply count as being magical, aren't tremendously difficult to come by. By the time a party meets an adult or ancient dragon, they each should have at least one magic weapon (even if none of them grant a +X to hit and damage). Devo...

Tuesday, 29th May, 2018

  • 05:29 PM - akr71 mentioned Eltab in post Mythological Figures: King Arthur (5E)
    I had a book of Arthurian stories as a kid that my dad handed down to me. Not a picture book, but a collection of stories. One of the things I remember from that was that Excalibur's scabbard was magical too. While wearing it, he could not be cut (resistance to slashing and piercing damage). I don't recall this from any other story though. Edit: Wikipedia talks about this, so at least I didn't make it up ;) Whether you are a fan of the sword-in-the-stone version or the Lady-of-the-Lake version of how he comes by Excalibur, there is no mention of the scabbard. So, perhaps a gift from Merlin? As @Eltab suggested, I would use the Holy Avenger as a model. We're talking artifact level power here, but it doesn't need to be a full H.A. The bond to the land is important.

Saturday, 26th May, 2018

  • 10:43 AM - AnimeSniper mentioned Eltab in post Magic Weapons
    @Eltab good idea and I just thought what if you had this applied to say a Gauntlet/s that a PC picks up in a second hand armor shop for x-GP and finds out that the fancy filigree /etchings actually alerts them to said monster/creature and deals the +1 to punching... it could be applied to other visible to the wearer parts of their armor

Thursday, 26th April, 2018


Sunday, 1st April, 2018

  • 02:14 AM - Quickleaf mentioned Eltab in post [SPOILERS] Enhancing Tomb of Annihilation
    Eltab Nice! :) Very Jurassic Park "where is it?" I picked that up too. Maybe I'm just an outlier from most D&D gamers, but I feel like... and this applies to a lot of how ToA presents info to players (or the lack thereof!).... I feel like Area 13 is alluding to backstory, following a "show don't tell" policy... but that seems to leave the DM filling in a lot of blanks. There was actually a thread on the topic of foreshadowing from last year; while CapnZapp was a bit harsh there, I'm seeing the same flaws in ToA that he did. So, let me get specific about Area 13 in Omu & the King of Feathers... I *think* there's often a tight connection between monsters & environment/treasure in ToA... mostly it's very well designed & playtested... So in Area 13 (Amphitheater) I notice there's a helm of telepathy, an electrum platter with images of Chultan feasting rituals, and an Omuan death mask (a way to memorialize the dead) in Area 13, specifically in rooms under the amphitheater. I'm thinking ...

Tuesday, 20th March, 2018

  • 04:46 PM - delericho mentioned Eltab in post Where Do They Get Their Literacy?
    Literacy, or the lack thereof, and languages in general, is one of those areas where I would really like for the game to pay quite a bit more attention... while at the same time finding it to be a huge pain whenever it does. jasper and Eltab basically summed it up: language barriers serve as a roadblock that can all-too-readily prevent the players best able to (or most interested in) getting involved in a scene. And, in cases where the entire party lack the key language, they can completely derail the adventure - much like a riddle the PCs can't (but must) solve, or a secret door they can't (but must) find. (And then, to get round that the game provides a solution in the form of an easily-cast spell, turning an insurmountable roadblock into a trivial speed-bump. I'm not sure that's better.) With languages, I'm inclined to mostly handwave them - assume just about everyone speaks Common and just about everyone is literate... until, very occasionally, you hit a situation where they are not. For instance, the PCs might be teleported half a world away, and so for one adventure they then need to deal with a language barrier. Keep it up just long enough to be interesting... and the moment it's not declare that the PCs have ...

Friday, 16th March, 2018


Tuesday, 20th February, 2018

  • 02:22 PM - Sadras mentioned Eltab in post Combining Tyranny of Dragons; Red Hand of Doom and Storm King's Thunder
    Lol - right robus I was going to say that but saw your edit. Ohhh well, I was just seeing if anyone had done this and what they decided. No worries! Definitely check out those threads mentioned by @Eltab. There was a great idea in one of them (forget which poster) where one of the ritual components required to bring Tiamat from the 9-Hells was the head/blood of a noble enemy = giant king, enter SKT. So the idea is you run SKT alongside the ToD storyline. Do not play the whole AP, let the PCs cherry-pick which missions to go on when they are presented at the Council meetings and have various factions push the characters for differing missions promising money, power, prestige and sex. Let the players/characters 'fight' it out amongst themselves which mission is more important. Sit back and enjoy as DM. The way I'm running that storyline is in that thread, no need to repeat it here.

Sunday, 18th February, 2018

  • 01:11 AM - pukunui mentioned Eltab in post Survivor Cleric Domains- LIFE DOMAIN WINS!
    Arcana Domain 21 Forge Domain 22 Knowledge Domain 20 Life Domain 13 Light Domain 19 Tempest Domain 16 Trickery Domain 14 - because, Eltab, it really isn't as fun as it ought to be War Domain 19

Saturday, 20th January, 2018


Saturday, 30th December, 2017

  • 09:20 PM - OB1 mentioned Eltab in post Need suggestions for epic tasks worthy of a demigod
    ...ers. One of the plot threads will require divine intervention to be accomplished and so I expect them to try and petition the gods at some point. What they will find out is that there is quite a long line (several thousand years) for mortals to request something of the divine. If they were demigods, that would change things. Unfortunately for them, it won't be quite as easy as answering "yes" when they are asked if they are a demigod of some kind. Each PC will need to have credit for accomplishing a task that proves them worthy of the title. I'm not looking for specifics on how to accomplish the task, rather just big, flavorful ideas that have the potential to be handled in many ways. Each should also be tied to a specific Outer Plane. Hoping to get at least 20 potential quests to provide. The list so far... 1. Bring and end to Dionysus' 742 year long drunken celebration with the Bacchae in Arborea 2. Return Gan's glade in the Beastlands to it's natural state. Thanks, @Eltab 3. Steal Acereraks' family jewels from his prison in Carceri. Thanks, @ArchfiendBobbie 4. Collect all of the pine cones in the Vindmere Forest of Arborea. Thanks, @Ganymede81 5. Assist Mahlhevik in parting the Silver Sea so that Sytris and Japheth may visit him once more. 6. End the Wearbear curse sweeping through the Serpent Spine in Ysgard. Thanks, @Landon Guss 7. Help Lily and Adoma reach Nirvana. Thanks @Draegn & @Tormyr 8. Get Sys's boulder to balance atop the highest peak of Shurrock and Dothion. Thanks, jrowland Thanks in advance for the help!
  • 09:16 PM - OB1 mentioned Eltab in post Need suggestions for epic tasks worthy of a demigod
    Eltab - I love the rebuild the ecosystem from 10,000 years ago idea, trying to get it down into one simple line that has just a clue or two to get the party started. I'm thinking... Return Gan's glade in the Beastlands to it's natural state.

Tuesday, 28th November, 2017

  • 06:14 PM - Dan Chernozub mentioned Eltab in post LMoP - Help us with Party Composition
    Thanks everyone for the input! Defineteky getting an impression that the player asking for a DMgen doesn't want to play anything too complicated. Eltab what do you mean by "Forge Cleric isn't tank-friendly"?

Saturday, 25th November, 2017



Page 1 of 2 12 LastLast
No results to display...
Page 1 of 43 1234567891011 ... LastLast

Sunday, 13th January, 2019

  • 08:44 AM - Paul Farquhar quoted Eltab in post Upcoming products will "touch on cultures that don't usually get exposure."
    The 'other Indians' cultures (Native American) could be the base for quality material, also. Aztecs, Inca, Yanomamo, and Sioux / Dakotah cover only a part of the ground available. Native American would certainly qualify as something touched a little (1st edition Deities and Demigods, 3.5 Spirit Shaman), but not a lot, and not recently. However, Native Americans where not known for their seafaring, and I'm pretty sure the culture touched on will tie in with the "ship book" in some way.

Monday, 7th January, 2019

  • 06:37 PM - Aaron L quoted Eltab in post Michael A Stackpole Resigns from GAMA
    A BattleTech novel by Michael introduced me to that game. I came at it the other way, discovering Stackpole's novels after starting to play the game in the late '90s, reading the engrossing history of this fantastic alternate future summarized in the setting material, and after finding out that there were actual novels that followed the lives of the characters and detailed the events mentioned in the sourcebooks, I got a hold of every Stackpole BattleTech novel I could find and devoured them voraciously. I still go back and read them annually, and they never fail to re-spark fond feelings and memories (much like I do with David Eddings' Belgariad and Mallorean, which I discovered around the same time.) Stackpole's books have always been my favorite BattleTech novels, and I still love Kai Allard Laio and Victor Steiner-Davion. Yes, I'm a firm FedRat. Long Live the Federated Suns!
  • 07:01 AM - doctorbadwolf quoted Eltab in post Matt Colville, and Most Tolkien Critics, Are Wrong
    Really. If nothing else, one man's "tightly plotted and well-paced" is another's "rushed and frantic." But, let me include some other relevant thoughts.... Back in the 1980s, people wore acid wash jeans, and mullet haircuts. At the time, they were awesome. Today, we laugh at them. There is no absolute high or low artistic quality to a mullet, or a powdered wig, or a hightop fade. They are all different fashions, and fashions change. Art is a part of culture. And culture changes. And any given piece of art is made within its culture, for a particular audience. Remove it from its culture and it loses impact. You can see this trivially in, say, Shakespeare, in that language change has made most of the puns in his plays absolutely opaque to a modern reader, and students need annotations to understand what is going on. But beyond plain language change, there's a host of tropes and structural conventions that come and go with time. And LotR was written in the 1930s and 40s. How ma...
  • 04:47 AM - Harzel quoted Eltab in post Survivor Rods & Staves- STAFF OF THE MAGI WINS!
    -Insert second verse here; the lyrics escape me, alas- Myrrh I bring, its bitter perfume Breathes a life of gathering gloom Sorrowing, crying, bleeding, dying Sealed in the stone-cold tomb. Video to this music is the scene from The Nativity Story where the third magi offers his gift. In that movie, I believe what motivated him to show up was receiving a vision that could have been a scene from The Passion of the Christ. Second verse starts something like Frankincense to offer have I. Incense <something> a diety nigh.

Sunday, 6th January, 2019

  • 08:36 AM - flametitan quoted Eltab in post What’s make you feel magical?
    Luke TRYING to pick up the X-wing, and the look on Yoda's face as he watches. At a convention: Doing some ham acting as part of a Persuade / Deception attempt, getting positive reaction from the other players at the table, and rolling a nat 20. In a similar note, when Lukes switches off his targetting computer always had this magical feeling from the faith put into a hokey religion at such a critical junction. In general, that seems to be the common thread of what really "feels" like magic to me. What magic can do is irrelevant. It's about the weight of the situation, and the gravitas given to it. It's about the act of putting absolute trust in a force beyond one's control to set things right, the awe of those who witnessed a literal miracle before their eyes.
  • 03:33 AM - Dannyalcatraz quoted Eltab in post Petrified wood
    Some combination of flesh to stone, stone to mud, mud to stone. Two goofball (or drunk?) magicians messing around in a grove trying to counter whatever the other one just did. Close: The remnant of a magical duel between a Wizard and a Druid.

Wednesday, 2nd January, 2019

  • 10:23 PM - Jay Verkuilen quoted Eltab in post Worlds of Design: When There's Too Many Magic Items
    In my Tiamat campaign, when the PCs entered a new Tier, I usually found an in-world excuse why their primary magic item would become +1more. I let each player pick the item (armor, weapon, implement, other) and added 'flavor' based on how they had been using it. As an example, after max'ing out a Staff of Healing and turning around the fight against Arauthator, I added some Staff of Frost abilities to it. Our barbarian's 2-Handed Sword was replaced with a 2-Handed Sword of Dragonslaying +1. That's a good way to ensure that items stay relevant.

Tuesday, 1st January, 2019

  • 09:26 AM - Harzel quoted Eltab in post Survivor Rods & Staves- STAFF OF THE MAGI WINS!
    ...aff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 + 1 = 21 evening up the scores So, hoping that I am not wedging things even further, and so that you all can check my work, here is the result of applying the votes apparently intended, in sequence, to @Maxperson's post. @Maxperson: Rod of Resurrection 11 Staff of Healing 14 Staff of Power 22 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @CleverNickName Rod of Resurrection 9 Staff of Healing 14 Staff of Power 23 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @OB1 Rod of Resurrection 9 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 20 Staff of the Woodlands 19 @chrisrtld Rod of Resurrection 7 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19 @Ed Laprade Rod of Resurrection 7 Staff of Healing 15 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 17 @Eltab Rod of Resurrection 7 Staff of Healing 15 Staff of Power 22 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 18 @Quartz Since you downvoted a contestant that had already been eliminated, I thought it best to just leave your votes out and suggest you just revote. @Tallifer Rod of Resurrection 7 Staff of Healing 15 Staff of Power 20 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19

Sunday, 30th December, 2018

  • 05:47 PM - Jester David quoted Eltab in post Concentration feat/item
    There was a feat for 3e that let your familiar concentrate on a spell after you cast it. You could then cast and concentrate on another spell. This would give your campaign a feature that cannot be found just any old where. P.S. The ability may have been a prestige class feature rather than a feat. My memory fails me on that point. Huh... that is a fun idea. It's very different, as concentrating in 3e required you to spend a standard action each round to maintain the spell. Having your familiar maintain concentration would free up your action in that instance. But that'd be a super fun idea for a 5e feat or wizard subclass that specialises & buffs familiars. Being able to transfer concentration to the familiar, who maintains the spell for you, but has to be out and about to do so (and thus vulnerable)
  • 04:10 PM - Blue quoted Eltab in post Concentration feat/item
    There was a feat for 3e that let your familiar concentrate on a spell after you cast it. You could then cast and concentrate on another spell. This would give your campaign a feature that cannot be found just any old where. P.S. The ability may have been a prestige class feature rather than a feat. My memory fails me on that point. Concentration in 3.5 filled a very different purpose than in 5e, so it's not really comparable. 3.5 didn't have any limitations on the number of spells you could have up at once. Concentration was to avoid losing your spell due to damage or other effects. So even though it has the same name, it's a different mechanic for a different purpose and not comparable to 5e Concentration.

Wednesday, 26th December, 2018

  • 03:00 PM - tyrlaan quoted Eltab in post How would you indicate to your players that a creature is a minion?
    In my opinion, minions exist for the heroes to feel awesome and powerful. I don't want a hero to waste a daily or encounter power on one thinking it's something else. So I usually tell them, or I describe that they're under equipped, look a little puny, etc. I've found this to be an exceedingly rare occurrence to be honest, more frequent with encounter powers for obvious reasons. But honestly, I don't have a problem with it happening at all. The players are incredibly capable and powerful given the tools at their disposal and I've certainly never seen a scenario where such a wasting of a daily or encounter power made the rest of the fight unbeatable or dramatically more difficult than intended. On the flip side, if your daily or encounter power is AoE or multitarget, you might very much want to use it on minions and it would be the exact opposite of a waste. When I DM'ed (in 5e but I still used the Minion concept), my players figured out that lots and lots of identical ANYTHINGS w...

Tuesday, 25th December, 2018

  • 06:49 AM - Dannyalcatraz quoted Eltab in post CHALLENGE: Campaigns that NOBODY would want to play in
    … but The Computer Is Your Friend and has generously allowed you to use some equipment, including this pretty-colored reflective shirt ... That’s only in the optional rules, which won’t be published unless the Kickstarter hits $1M...sorry...$100B.
  • 06:27 AM - Umbran quoted Eltab in post Warm Solstice Greetings
    There is no snow in my winter-bound part of the world. It looks like Thanksgiving - I'm confused ! Similar weather byme, but I am not confused. I am grateful. Who wants to shovel on X-mas morning? Not me!

Monday, 24th December, 2018

  • 08:43 PM - Kobold Avenger quoted Eltab in post Custom and Technomantic Weapons for a Steampunk Setting
    If you can find a copy of Space: 1889, you can pilfer ideas from that. The game's premise is that Victorian scientific theories were mostly right, and so was the science fiction. Light is a wave through the ether, Mars & Venus are inhabited, Dr. Jekyl really did make a 'temperament serum' to bring out and separate his Good and Evil personalities.I remember a concept where it was once thought that you could travel to other planets by loading passengers into a giant bullet, and shooting them at the Moon or another planet in a massive gun. I feel it would be dangerous, but probably something that Gnomes or Goblins might do.
  • 07:32 AM - MNblockhead quoted Eltab in post CHALLENGE: Campaigns that NOBODY would want to play in
    Anything where the gameworld's uber-NPC (Drizzt, Heroes of the Lance, Mordenkainen, &c) will save the day while you get swamped trying to attend to some details. Make it awesome: the uber-NPC will not arrive for a few years, so you have time and room to work. You might even solve the problem BBEG before he gets here. This is why I avoid campaigns in the Forgotten Realms or Greyhawk, but especially the Realms. The party are the heroes who, if they survive will be among the most powerful beings on planet and are the protagonists who matter. I can understand wanting to play in the worlds of your favorite fiction, whether that is Forgotten Realms, Greyhawk, Middle Earth, the world of the Kingkiller Chronicles, Firefly, Star Wars, Star Trek, Dr. Who, etc. But I've never enjoyed DMing them. I've always felt constrained by the canon. I will, however, rip apart and salvage parts of them to borg into my homebrew.

Saturday, 22nd December, 2018

  • 12:21 AM - Shasarak quoted Eltab in post Utopian science...or techno-nightmare?
    Do NOT tell Willy Wonka (and especially not the 'TV kid') about this. They might get ideas. We already have the technology of making big Chocolate bars into small Chocolate bars.

Monday, 17th December, 2018

  • 03:34 PM - WaterRabbit quoted Eltab in post Most frustrating quirk of 5E?
    In 3e, there was a (spell?) (prestige class feature?) to do just that. I do not remember where I saw it, though. -sigh- 3e didn't have the concentration mechanic. You could use a familiar to cast certain spells and also hold one at the ready.
  • 01:29 AM - Maxperson quoted Eltab in post Most frustrating quirk of 5E?
    the Surprised condition. I preferred the "Surprise Round" mechanic. Also, reminded about at last play session: the PH Index leaves a lot to be desired. Just TRY to look up something that you don't remember where it is! Yeah. Half the things you looking up telling you to "See" some other term rather than just giving you a page number is a bit absurd. They used more text space telling me what to see than giving me a page number would have used.

Wednesday, 12th December, 2018

  • 01:32 AM - Zardnaar quoted Eltab in post Rate the Star Wars Movies
    The prequels maybe had too much plot. - Rise of the Emperor (with similarities to Julius Caesar and Octavian / Augustus) - Republic Civil War - Sidious is running both sides of the civil war. When does he sleep? - Anakin grows from cute kid into … Darth Vader?! … as a young man - Anakin has to have a romance with somebody so Luke and Leia can be born. - Destruction of the Jedi; Yoda and Obi-Wan flee to exile and successfully hide Sidious / Caesar could be a movie without anybody else involved. The backstory for Ep 4-5-6 could be a movie with no other factors involved. Romances are a movie all by themselves, year in and year out. Ditto war movies. I've piled up more than a trilogy already. Always thought AoTC clones should have been episode I (didn't need to see Anakin as a kid), and the rest is easy.

Sunday, 9th December, 2018

  • 05:36 PM - Garthanos quoted Eltab in post Dark Sun confirmed for 5th edition
    If WotC wanted to yank peoples' chains and watch the Athas stampede … Put several potential 'defiling' mechanics in a UA article, and ask for playtest feedback. On a deadline. Mearles hinted a finish of his Warlord fighter subclass might be appropriate to Darksun


Page 1 of 43 1234567891011 ... LastLast

Eltab's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites