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Wednesday, 4th May, 2016

  • 07:56 AM - Quickleaf mentioned basilforth in post Sorcerer Wild Magic Surge
    basilforth The AD&D wild mage had a similarly...zany...list of wild magic effects, so the 5e PHB version is playing off of that. For some groups and some games that's fine — a somewhat zany and off-beat dungeon romp is exactly what the group is looking for. And that's great! However, in a more "serious" campaign, well... For example, for the Witcher game I'm running I created a heavily modified version of the sorcerer based on merging the ideas of the wild mage with the way "Sources" (untrained sorcerers) are depicted in the fiction. This led to a much clearer execution without the zaniness. My version addresses many of the issues raised by CapnZapp, but it makes certain assumptions that support a game with a Witcher "feel." I'd suggest starting with what you think a wild mage and his or her surges should look like, and talking with your DM about your idea so you can find a solution that fits better together.

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Saturday, 24th March, 2018

  • 08:39 PM - SansMoins quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Thank you! I do have XGtE. Just haven't had a change to read though it. So, then, my post boils down to this: If anyone is still accepting edits or bug reports for this incredible resource, then please consider editing the text for Swashbuckler to match the text in the published books. I am going to edit my previous posts to remove space consuming screen captures. If edits were being accepted, I don’t think this is something that needs to be changed. The sheet is doing all the math for you and giving you a short idea of what that ability is giving you. *It is not meant to be a replacement to the books.*
  • 06:00 PM - Dannyboy7702 quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Thank you! I do have XGtE. Just haven't had a change to read though it. So, then, my post boils down to this: If anyone is still accepting edits or bug reports for this incredible resource, then please consider editing the text for Swashbuckler to match the text in the published books. I am going to edit my previous posts to remove space consuming screen captures. Your original post is why it is important that you read your books. If you think you found a potential bug, before reporting it, grab the book that has the necessary information in it and read. You may just see that it isn't a bug at all. I am guilty of this doing this and I also read the books. To address your suggestion concerning the text; Forge edits the text to make it smaller, so that it doesn't overwhelm Character Details boxes on the start tab and CSIV. There are already several races, classes, subclasses, backgrounds and feats that even though their text is shortened, when combine exceed the available spa...
  • 07:31 AM - Dannyboy7702 quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Thank you. That makes sense and I understand that the spreadsheet mechanics and math are correct. I now have a revised point. Please note the yellow highlight in the following screen capture image from the descriptive text for v2.27 for Rakish Audacity shows the following text: 95630 This does not match the text in red quoted by Sansmoins Where did Sanmoins get his text from? Does the v2.27 text need to be updated? Apologies if I am missing something obvious. This why you need the books. You can find the Swashbuckler subclass in the Sword Coast Adventurer's Guide and Xanathar's Guide to Everything. It is in these two books that you will find a detailed description of the Swashbuckler.
  • 06:31 AM - Dannyboy7702 quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Thank you! This is what I see on the Character Sheet IV tab and the Start Sheet for Rakish Audacity: 95629 I could be missing something. Is there a text correction needed? Change your Charisma score to say 16 (this will give you a Charisma modifier of +3). So, if you do that you will see that +1 change to a +3. Like SansMoins said, Rakish Audacity adds your Charisma modifier to your initial roll. Your character has a Charisma modifier of +1. Do the math. Also, the Swashbuckler relies on their Charisma as much as their Dexterity. You should keep that in mind.
  • 05:57 AM - SansMoins quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Hey all, Is this a good arena to continue posting feedback for the 2.28? If so, here's a comment. I am using 2.27. I created a Rogue with 'Swashbuckler' as Roguish Archetype. 95623 Swashbuckler is supposed to add +1 to initiative rolls. Therefore, a Swashbuckler with an 18 DEX should have +5 to Initiative, right? Well, here is the result: 95624 Seems like the Swashbuckler modification is missing. But there is more. For some reason, it appears that the Charisma mod is also affecting initiative while 'Swashbuckler' is selected. 95626 Okay, to test this, I switch to 'Thief' as Roguish Archetype instead of 'Swashbuckler' 95627 When I have 'Thief' selected, it appears that the Initiative modifier is correct. 95628 Two issues: 1) The 'Swashbuckler' as Roguish Archetype does not properly modify Initiative and 2) It appears that selection of 'Swashbuckler causes the Charisma modifier to be incorrectly applied to the Initiative modifier. Rakish Audacit...

Sunday, 4th June, 2017

  • 07:28 AM - ForgedAnvil quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Question about Damage Reduction. I see where you can toggle 'Additional Damage Reduction' on the Start Sheet. But where do you indicate what amount of DR ? Just type the value in ;). Drop down is there for the different types of damage, you can select from that list then type the amount in front (e.g. 3 acid)

Monday, 6th March, 2017

  • 07:37 PM - hejtmane quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Greetings! I hear ya in the small print brother! Have you tried printing in landscape orientation rather than portrait? May also play with margins to get a nice divide on the page break. Sent from my iPhone using EN World mobile app Landscape (Include all columns) works the best I tried all the others.The drawback is you get multiple pages but you do not need a magnifying glass to read them and spells by clearing the empty slots it keeps it cleaner

Friday, 28th October, 2016

  • 06:58 AM - pdzoch quoted basilforth in post Spell Cards for D&D 5E using Magic Set Editor (MSE)
    These look great! Here's a related question for you: I have been considering making character cards in this format. Presenting each character in the adventure as a Magic Card or Pokemon card. It would make it easier for my younger kids who are playing. Naturally, you would not be able to put a lot of information on such a card. Any recommendations for a card maker to do that? How about this? Will these work for you?

Saturday, 22nd October, 2016

  • 06:15 PM - pdzoch quoted basilforth in post Spell Cards for D&D 5E using Magic Set Editor (MSE)
    These look great! Here's a related question for you: I have been considering making character cards in this format. Presenting each character in the adventure as a Magic Card or Pokemon card. It would make it easier for my younger kids who are playing. Naturally, you would not be able to put a lot of information on such a card. Any recommendations for a card maker to do that? I recommend taking a look at the initiative cards in the download section. I have a set (I think I call them initiative tents) that provides the badic quick reference data for the PCs, NPCs, and monsters. However, the card size and layout might not work for your purpose. I am working on monster/npc/pc cards that are 4x6 or 5x8 reference cards that provide the handy reference for the players/DM, but I haven't finished it yet. Challenge with standard playing card sized restrictions is ensuring the information is readable. I have both seniors and young children in playing groups, and font size is an issue. When I ha...

Friday, 21st October, 2016

  • 07:43 AM - ForgedAnvil quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    As always, I am grateful for the character sheet. One thing that would be nice to have (don't know the effort required of the impact on sheet performance) is a button that would auto-populate every spell for a given class for a given level. The button could be located on the Spellcasting tab in the Spells Prepared/Known section. I often find it useful to list every spell available, especially for clerics. Nice to have all spells available to see at a glance. It can take quite a while to select every spell by hand. Thanks again. This would require a macro. I'm avoiding macros in the tool as much as possible (I removed the translation macro for example) for compatibility reasons. What you can do to speed up the process for pure clerics is (this won't work for say a multiclass wizard cleric for example): For Level 1 spell in the Spellcasting sheet: 1. Type =Tables!ARV3 in the first cell 2. Select this cell and copy it (CTRL+C) 3. Select all cells in Level 1 section and choose Paste Specia...

Tuesday, 3rd May, 2016

  • 11:05 PM - FormerlyHemlock quoted basilforth in post Sorcerer Wild Magic Surge
    New to the forums. New to 5th Edition.... Searched for a related topic, but I don't think I quite have the hang on the search feature in the forum. So, apologies if this topic is covered elsewhere... I recently created a Sorcerer character. Was considering the Wild Magic option. Then I started reading the Wild Magic Surge table on pp. 104 of the 5thEd Phb. What? I know that the effects are triggered only on a roll of a 1. But many of the effect seem useless. EVen the spell effects will probably have nothing to do with the combat being conducted at the time. Grease. See invisibility? I get that it is random. But I can see much of the time, the reaction is: Meh! What do I do with this..... Any better table of effects? Well, you could use the original table from the Tome of Magic (2nd edition). I don't mind the 5E PHB table myself, but for reference and inspiration, here is the 2nd edition table: Table 2: WILD SURGE RESULTS D100 Roll Result 01 Wall of force ap...

Wednesday, 27th April, 2016

  • 04:06 PM - Ganymede81 quoted basilforth in post Question about Attacks of Opportunity
    Also, what is RAW? RAW is a rules interpretation philosophy that privileges consistency of result over other concerns, such as preservation of balance or adherence to author intent.
  • 02:22 PM - 5Shilling quoted basilforth in post Question about Attacks of Opportunity
    Li - thanks this makes sense. So, I assume that Opportunity Attacks only make sense while an opponent is retreating not while they are advancing? Also, what is RAW? RAW is Rules As Written. You will see it a lot when discussing 5E, probably because there are more interpretations possible for the DM than in other recent editions. You are correct in general about retreating and advancing, although as Li Shenron noted Opportunity Attacks are also important if one creature is trying to rush past another eg an attacker tries to run past the armoured footsoldiers in order to get to the squishy mage they are protecting. That's technically an advance, but a very risky one. In both cases the creature provoking an Opportunity Attack is at some point assumed to turn its back on an opponent (either retreating or ignoring them in favour of another target). If you don't turn your back on them you are taking the Disengage action. You can circle around an opponent without turning your back on them, hen...
  • 02:15 PM - Li Shenron quoted basilforth in post Question about Attacks of Opportunity
    So, I assume that Opportunity Attacks only make sense while an opponent is retreating not while they are advancing? That was the original intent IMHO. You are retreating if your purpose is to flee from melee, and you are retreating (after advancing) if you are trying to get past your opponent (passing close by). It was different in 3e where the RAW mentioned also moving inside the "threatened area", and people got used to see a grid in combat all the time, and so the situation was assessed one 5ft-step at a time. This implied for instance that if the opponent had 10ft reach, you'd provoke an AoO also while advancing towards him (when exiting a square 10ft away to enter a square 5ft away). But Attacks of Opportunity in 3e represented A LOT MORE, they were more generally about "dropping your guard", and lots of actions provoked AoS. This is not the case anymore in 5e! The 5e RAW is this (emphasis mine): Moving Around Other Creatures ...If you leave a hostile creature’s reach during yo...
  • 12:04 PM - Li Shenron quoted basilforth in post Question about Attacks of Opportunity
    Do creatures with a reach of say, 10 feet, gain an AoO when you travel from 10 feet out to 5 feet out and vice versa? What if the enemy has multiple different reach attacks? (Say one attack 10 ft reach and another a 5 ft reach?) Is the reach of the enemy equal to the highest reach attack? Is he able to OA with only a specific reach attack in each situation? IMHO you have to keep in my the original reason for having Opportunity Attacks in the game in the first place. That reason was to punish a character who tried to: - run away from melee - rush past an enemy's defensive line Older editions of D&D had simpler rules that gave your opponent a free attack at you, if you tried those ideas. Opportunity Attacks are just the evolution of such rules. 3e and 4e brought in a lot of BS'ing about attacks of opportunity, as combat became highly tactical and lots of players were just interested in exploiting rules bit, and game designers jumped into the mess because it gave them lots of des...

Friday, 22nd April, 2016

  • 08:18 PM - Jediking quoted basilforth in post Question about Attacks of Opportunity
    I assume the reasoning applies to large creatures who have arms, teeth and tails that have extended reach? Yes, the same reasoning. Think of the creature having (natural) reach weapons. A Pc with a whip (10' reach) and a creature with a Tentacle attack (10' reach) would use the same mechanic.
  • 04:17 PM - Ganymede81 quoted basilforth in post Question about Attacks of Opportunity
    Still mulling this over..... Here is the exact working from the 5eSRD: The broadest possible interpretation is that you can make an OA every time an opponent leaves a square within your reach. That's devastating for creatures with extended reach. Also, if the If a creature has ten foot reach, then you get OA against opponents when they approach and when they retreat. Unless they use disengage, or some other way to evade. I suspect your interpretation is colored by the rules for OAs in previous editions.

Monday, 1st February, 2016

  • 03:57 PM - ForgedAnvil quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Sorry, just noticed this nugget about 'design your own sheet'. I am guessing that my suggestions might also be covered by this thought. thank you again for all your hard work Indeed! Should be pretty cool feature for people to design whatever layout / theme they want!

Sunday, 10th January, 2016

  • 06:53 AM - ForgedAnvil quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Suggestion for Version 2.0 Could you give us the ability to rename the Coinage in section 8 of the Start Sheet? Thanks for the feedback, planned for v2.00
  • 06:30 AM - ForgedAnvil quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Additional Suggestion for version 2.0. Would love to have Gear slots on Character Sheet II be autocomplete text. Is that possible with Excel? Be nice not to have to scroll through the entire list of equipment each time. Or Is it possible to build in a toggle to allow the 'Equipment Packs' from page 151 of the PHB? Hit the toggle for Burgler's Pack and have each item auto populated on to the Gear line items. Thanks for the feedback, Excel doesn't support autocomplete for drop down data validation menus (though it should). Equipment packs can only be done with macros, I'm not too keen on implementing macros (in fact I plan to remove the translation macro in v2.00) for compatibility reasons. So for now you can either use the drop down menus or type the item in manually. if something changes in the future I will look at it again for sure


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