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Acquisitions Inc. Book Officially Announced Thursday, 4th April, 2019 11:43 PM

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Wednesday, 4th May, 2016

  • 07:56 AM - Quickleaf mentioned basilforth in post Sorcerer Wild Magic Surge
    basilforth The AD&D wild mage had a similarly...zany...list of wild magic effects, so the 5e PHB version is playing off of that. For some groups and some games that's fine — a somewhat zany and off-beat dungeon romp is exactly what the group is looking for. And that's great! However, in a more "serious" campaign, well... For example, for the Witcher game I'm running I created a heavily modified version of the sorcerer based on merging the ideas of the wild mage with the way "Sources" (untrained sorcerers) are depicted in the fiction. This led to a much clearer execution without the zaniness. My version addresses many of the issues raised by CapnZapp, but it makes certain assumptions that support a game with a Witcher "feel." I'd suggest starting with what you think a wild mage and his or her surges should look like, and talking with your DM about your idea so you can find a solution that fits better together.

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Friday, 5th April, 2019

  • 07:43 AM - MNblockhead quoted basilforth in post Acquisitions Inc. Book Officially Announced
    I wish them well, but it feels like this product is a few years too late. Especially after losing stars such as Wheaton, Kurtz and Perkins. It was better after Wheaton. I love Perkins, but think Crawford is doing an excellent job. Losing Kurtz was a big loss. I don't think they've found anyone who is able to create the same chemistry at the table, but even if the cycling cast of guest stars are hit and miss, Jerry Holkins, Mike Krahulik, and Patrick Rothfuss still bring it and I still very much enjoy watching the games.
  • 12:46 AM - doctorbadwolf quoted basilforth in post Acquisitions Inc. Book Officially Announced
    I wish them well, but it feels like this product is a few years too late. Especially after losing stars such as Wheaton, Kurtz and Perkins. I don't see any indications, anywhere, that Aquisitions Inc has dropped in popularity. I don't think that many people were watching it because of one single character, and Crawford is killing it so far.

Saturday, 12th January, 2019

  • 05:12 PM - MGibster quoted basilforth in post Michael A Stackpole Resigns from GAMA
    "Recite my credentials. Criticise my successors." What is his goal with such a tactic? Is such a hidebound group going to be influenced by this type of resignation? I don't think he expects to influence the board but hopes to influence those who elect the board. His complaint is that the board doesn't represent the interests of GAMA members doesn't effectively function. And, really, if the president of GAMA physically assaulted a guard he should have been made to resign rather than received a censure. Stackpole doesn't have many options to effect change from within the organization. He's got members of the board circulating emails about him behind his back. Or at least they tried to circulate it behind his back. He's hoping an open letter detailing the reasons for his resignation will lead members to demand change and perhaps elect a different board in the future.
  • 12:49 PM - Morrus quoted basilforth in post Michael A Stackpole Resigns from GAMA
    "Recite my credentials. Criticise my successors." What is his goal with such a tactic? Is such a hidebound group going to be influenced by this type of resignation? He doesn’t want to be associated with that body any more, I guess. So he’s resigning.

Friday, 11th January, 2019

  • 09:22 PM - dragoner quoted basilforth in post Michael A Stackpole Resigns from GAMA
    "Recite my credentials. Criticise my successors." What is his goal with such a tactic? Is such a hidebound group going to be influenced by this type of resignation? He is resigning in protest.
  • 08:26 PM - Ampersandrew quoted basilforth in post Michael A Stackpole Resigns from GAMA
    "Recite my credentials. Criticise my successors." What is his goal with such a tactic? Is such a hidebound group going to be influenced by this type of resignation? If most of the board is elected, he's probably appealing to the electorate, not the incumbents.

Saturday, 24th March, 2018

  • 08:39 PM - SansMoins quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Thank you! I do have XGtE. Just haven't had a change to read though it. So, then, my post boils down to this: If anyone is still accepting edits or bug reports for this incredible resource, then please consider editing the text for Swashbuckler to match the text in the published books. I am going to edit my previous posts to remove space consuming screen captures. If edits were being accepted, I don’t think this is something that needs to be changed. The sheet is doing all the math for you and giving you a short idea of what that ability is giving you. *It is not meant to be a replacement to the books.*
  • 06:00 PM - Dannyboy7702 quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Thank you! I do have XGtE. Just haven't had a change to read though it. So, then, my post boils down to this: If anyone is still accepting edits or bug reports for this incredible resource, then please consider editing the text for Swashbuckler to match the text in the published books. I am going to edit my previous posts to remove space consuming screen captures. Your original post is why it is important that you read your books. If you think you found a potential bug, before reporting it, grab the book that has the necessary information in it and read. You may just see that it isn't a bug at all. I am guilty of this doing this and I also read the books. To address your suggestion concerning the text; Forge edits the text to make it smaller, so that it doesn't overwhelm Character Details boxes on the start tab and CSIV. There are already several races, classes, subclasses, backgrounds and feats that even though their text is shortened, when combine exceed the available spa...
  • 07:31 AM - Dannyboy7702 quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Thank you. That makes sense and I understand that the spreadsheet mechanics and math are correct. I now have a revised point. Please note the yellow highlight in the following screen capture image from the descriptive text for v2.27 for Rakish Audacity shows the following text: 95630 This does not match the text in red quoted by Sansmoins Where did Sanmoins get his text from? Does the v2.27 text need to be updated? Apologies if I am missing something obvious. This why you need the books. You can find the Swashbuckler subclass in the Sword Coast Adventurer's Guide and Xanathar's Guide to Everything. It is in these two books that you will find a detailed description of the Swashbuckler.
  • 06:31 AM - Dannyboy7702 quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Thank you! This is what I see on the Character Sheet IV tab and the Start Sheet for Rakish Audacity: 95629 I could be missing something. Is there a text correction needed? Change your Charisma score to say 16 (this will give you a Charisma modifier of +3). So, if you do that you will see that +1 change to a +3. Like SansMoins said, Rakish Audacity adds your Charisma modifier to your initial roll. Your character has a Charisma modifier of +1. Do the math. Also, the Swashbuckler relies on their Charisma as much as their Dexterity. You should keep that in mind.
  • 05:57 AM - SansMoins quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Hey all, Is this a good arena to continue posting feedback for the 2.28? If so, here's a comment. I am using 2.27. I created a Rogue with 'Swashbuckler' as Roguish Archetype. 95623 Swashbuckler is supposed to add +1 to initiative rolls. Therefore, a Swashbuckler with an 18 DEX should have +5 to Initiative, right? Well, here is the result: 95624 Seems like the Swashbuckler modification is missing. But there is more. For some reason, it appears that the Charisma mod is also affecting initiative while 'Swashbuckler' is selected. 95626 Okay, to test this, I switch to 'Thief' as Roguish Archetype instead of 'Swashbuckler' 95627 When I have 'Thief' selected, it appears that the Initiative modifier is correct. 95628 Two issues: 1) The 'Swashbuckler' as Roguish Archetype does not properly modify Initiative and 2) It appears that selection of 'Swashbuckler causes the Charisma modifier to be incorrectly applied to the Initiative modifier. Rakish Audacit...

Sunday, 4th June, 2017

  • 07:28 AM - ForgedAnvil quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Question about Damage Reduction. I see where you can toggle 'Additional Damage Reduction' on the Start Sheet. But where do you indicate what amount of DR ? Just type the value in ;). Drop down is there for the different types of damage, you can select from that list then type the amount in front (e.g. 3 acid)

Monday, 6th March, 2017

  • 07:37 PM - hejtmane quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    Greetings! I hear ya in the small print brother! Have you tried printing in landscape orientation rather than portrait? May also play with margins to get a nice divide on the page break. Sent from my iPhone using EN World mobile app Landscape (Include all columns) works the best I tried all the others.The drawback is you get multiple pages but you do not need a magnifying glass to read them and spells by clearing the empty slots it keeps it cleaner

Friday, 28th October, 2016

  • 06:58 AM - pdzoch quoted basilforth in post Spell Cards for D&D 5E using Magic Set Editor (MSE)
    These look great! Here's a related question for you: I have been considering making character cards in this format. Presenting each character in the adventure as a Magic Card or Pokemon card. It would make it easier for my younger kids who are playing. Naturally, you would not be able to put a lot of information on such a card. Any recommendations for a card maker to do that? How about this? Will these work for you?

Saturday, 22nd October, 2016

  • 06:15 PM - pdzoch quoted basilforth in post Spell Cards for D&D 5E using Magic Set Editor (MSE)
    These look great! Here's a related question for you: I have been considering making character cards in this format. Presenting each character in the adventure as a Magic Card or Pokemon card. It would make it easier for my younger kids who are playing. Naturally, you would not be able to put a lot of information on such a card. Any recommendations for a card maker to do that? I recommend taking a look at the initiative cards in the download section. I have a set (I think I call them initiative tents) that provides the badic quick reference data for the PCs, NPCs, and monsters. However, the card size and layout might not work for your purpose. I am working on monster/npc/pc cards that are 4x6 or 5x8 reference cards that provide the handy reference for the players/DM, but I haven't finished it yet. Challenge with standard playing card sized restrictions is ensuring the information is readable. I have both seniors and young children in playing groups, and font size is an issue. When I ha...

Friday, 21st October, 2016

  • 07:43 AM - ForgedAnvil quoted basilforth in post ForgedAnvil D&D 5E Character Generator
    As always, I am grateful for the character sheet. One thing that would be nice to have (don't know the effort required of the impact on sheet performance) is a button that would auto-populate every spell for a given class for a given level. The button could be located on the Spellcasting tab in the Spells Prepared/Known section. I often find it useful to list every spell available, especially for clerics. Nice to have all spells available to see at a glance. It can take quite a while to select every spell by hand. Thanks again. This would require a macro. I'm avoiding macros in the tool as much as possible (I removed the translation macro for example) for compatibility reasons. What you can do to speed up the process for pure clerics is (this won't work for say a multiclass wizard cleric for example): For Level 1 spell in the Spellcasting sheet: 1. Type =Tables!ARV3 in the first cell 2. Select this cell and copy it (CTRL+C) 3. Select all cells in Level 1 section and choose Paste Specia...

Tuesday, 3rd May, 2016

  • 11:05 PM - FormerlyHemlock quoted basilforth in post Sorcerer Wild Magic Surge
    New to the forums. New to 5th Edition.... Searched for a related topic, but I don't think I quite have the hang on the search feature in the forum. So, apologies if this topic is covered elsewhere... I recently created a Sorcerer character. Was considering the Wild Magic option. Then I started reading the Wild Magic Surge table on pp. 104 of the 5thEd Phb. What? I know that the effects are triggered only on a roll of a 1. But many of the effect seem useless. EVen the spell effects will probably have nothing to do with the combat being conducted at the time. Grease. See invisibility? I get that it is random. But I can see much of the time, the reaction is: Meh! What do I do with this..... Any better table of effects? Well, you could use the original table from the Tome of Magic (2nd edition). I don't mind the 5E PHB table myself, but for reference and inspiration, here is the 2nd edition table: Table 2: WILD SURGE RESULTS D100 Roll Result 01 Wall of force ap...

Wednesday, 27th April, 2016

  • 04:06 PM - Ganymede81 quoted basilforth in post Question about Attacks of Opportunity
    Also, what is RAW? RAW is a rules interpretation philosophy that privileges consistency of result over other concerns, such as preservation of balance or adherence to author intent.
  • 02:22 PM - 5Shilling quoted basilforth in post Question about Attacks of Opportunity
    Li - thanks this makes sense. So, I assume that Opportunity Attacks only make sense while an opponent is retreating not while they are advancing? Also, what is RAW? RAW is Rules As Written. You will see it a lot when discussing 5E, probably because there are more interpretations possible for the DM than in other recent editions. You are correct in general about retreating and advancing, although as Li Shenron noted Opportunity Attacks are also important if one creature is trying to rush past another eg an attacker tries to run past the armoured footsoldiers in order to get to the squishy mage they are protecting. That's technically an advance, but a very risky one. In both cases the creature provoking an Opportunity Attack is at some point assumed to turn its back on an opponent (either retreating or ignoring them in favour of another target). If you don't turn your back on them you are taking the Disengage action. You can circle around an opponent without turning your back on them, hen...
  • 02:15 PM - Li Shenron quoted basilforth in post Question about Attacks of Opportunity
    So, I assume that Opportunity Attacks only make sense while an opponent is retreating not while they are advancing? That was the original intent IMHO. You are retreating if your purpose is to flee from melee, and you are retreating (after advancing) if you are trying to get past your opponent (passing close by). It was different in 3e where the RAW mentioned also moving inside the "threatened area", and people got used to see a grid in combat all the time, and so the situation was assessed one 5ft-step at a time. This implied for instance that if the opponent had 10ft reach, you'd provoke an AoO also while advancing towards him (when exiting a square 10ft away to enter a square 5ft away). But Attacks of Opportunity in 3e represented A LOT MORE, they were more generally about "dropping your guard", and lots of actions provoked AoS. This is not the case anymore in 5e! The 5e RAW is this (emphasis mine): Moving Around Other Creatures ...If you leave a hostile creature’s reach during yo...


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