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ZEITGEIST #5 (Part 2) - Cauldron Born Saturday, 10th November, 2018 11:36 PM

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Friday, 4th December, 2015

  • 01:22 PM - Connorsrpg mentioned Marandahir in post 5 Fighter Archetypes
    Marandahir Just reread you post. Especially pertaining to the Q's re simpler/already done. Yes, you can build some of these concepts with the Battle Master. But here is my point - you can build almost ANYTHING with it. (Same as Champion). It is not a concept on its own. And, the Battle Master has a rule set that is complicated. I think, if you read through, you will find a Duelist easier really. But, again, I am not that fussed if something 'can' be constructed using other methods. I feel each of these have a niche. But just as important is the mechanics. Yes, a couple of these are here for the rules. And yes, they are inspired from non-D&D sources. But they were for players that loved those systems in other games and we thought we would cater to their desires and port them across in a form that 'can' be used with 5E. Sure, not many people will like the idea of 'Raises & Stunts'. But if there are players that love Savage Worlds or the AGE system in a group that prefers D&D, here is th...
  • 12:55 PM - Connorsrpg mentioned Marandahir in post 5 Fighter Archetypes
    Thanks Marandahir. Especially thanks for following the link. Since others were reluctant to, I initially posted them into this thread, but then so feedback could be specific to each, I put them into their own threads. (Maybe I need to post links to these threads on here. I fully understand your preference for simple. That is what the Warmain is for. Not sure how much of the thread you read, or if you read the linked thread re fighter concept vs mechanics. Not wanting to cover old ground, but fighter PHB archetypes, many (inc me) do not see as 'archetypes/concepts'. They exist for their cool rules. I think there is room for both. But yes, several of min are Battle Master level difficulty, on purpose. The Warmain is Champion level. There may be a cool way to do others using the simple Champion approach too. I developed these for specific purposes; namely for players that liked some systems and ideas from other games. But I also tried to make mine more thematic than the extremely broad Battle M...

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Thursday, 8th November, 2018


Sunday, 21st October, 2018

  • 10:03 PM - Parmandur quoted Marandahir in post Ravnica Table of Contents & More
    Do we know if we're going to get "The Art of Magic: The Gathering – Ravnica"? If so, that would probably fill in people's need for a true gazeteer of lore to go alongside this crunchy campaign book.Yup, it is coming early in the New Year.

Tuesday, 10th July, 2018


Monday, 9th July, 2018

  • 11:07 PM - Rune quoted Marandahir in post Pathfinder 2's Ranger Is A Magic-Free Wilderness Hunter
    I don't see his Warlord or Paladin-like abilities, so I don't think that's a fair comparison. That would be like saying a Wizard class was pretty much Gandalf, when we all know he's just as much Cleric and Paladin. Lord of the Rings characters never fit into one specific race-class chassis in any edition of D&D. It's a lot of effort to make them "work." That’s ridiculous. Gandalf is an Aasimar Lore Bard. Obviously.
  • 10:21 PM - Morrus quoted Marandahir in post Pathfinder 2's Ranger Is A Magic-Free Wilderness Hunter
    I don't see his Warlord or Paladin-like abilities, so I don't think that's a fair comparison. Fair to whom? Anyway, Aragorn’s magical abilities were because he’s a magic king, not because he’s a ranger. I say Aragorn because I mean a wilderness strider, not a divine Dunedain king. I agree he has the latter in his makeup but I was referring to his chosen profession, a ranger.
  • 10:15 PM - R_Chance quoted Marandahir in post Pathfinder 2's Ranger Is A Magic-Free Wilderness Hunter
    I don't see his Warlord or Paladin-like abilities, so I don't think that's a fair comparison. That would be like saying a Wizard class was pretty much Gandalf, when we all know he's just as much Cleric and Paladin. Lord of the Rings characters never fit into one specific race-class chassis in any edition of D&D. It's a lot of effort to make them "work." I just found it slightly ironic that this was one of the topics of countless edition wars of years past. I hope it doesn't lead to Pathfinder 1e vs Pathfinder 2e. This does look like a fun one in my opinion, and is a design choice 5e D&D probably should be considering if they're still thinking about further Ranger revisions. Module approach is usually good in my book, especially in a game like Pathfinder where so much is tinkerable. I agree that Tolkein characters are a hard fit for D&D , but... Aragorn's "Warlord or Paladin-like abilities" are a function of his lineage, not being a Ranger. His healing ability, the Army of the Dead, his l...
  • 08:49 PM - Morrus quoted Marandahir in post Pathfinder 2's Ranger Is A Magic-Free Wilderness Hunter
    So it's pretty much the 4e Ranger with Martial Practices. My Pelor, the world comes full-circle. It’s pretty much Aragorn.

Saturday, 19th May, 2018

  • 11:12 PM - Chris Walz quoted Marandahir in post WotC RECALLS Mordenkainen Tome of Foes (special edition only)
    I think I got mine with a minor scratch along the binding, that I didn't notice until now. I did notice that the pages were all wavy like they had been in excessive moisture though. I did not get my choice of special edition books to buy, since the store only had a limited # and I was on the preorder reserved list. I'm not sure I care enough to return it, though… I thought I was alone in the wavy pages thing. Is this a part of the recall as well? I've only seen the spine damage mentioned thus far.

Thursday, 17th May, 2018

  • 12:52 PM - SharnDM quoted Marandahir in post My Review of Mordenkainen’s Tome of Foes is Live will also answer any questions
    It's too bad there wasn't room to explore how elves are different in Eberron and Dark Sun. You know, it's weird because they spent some time in the Dwarves chapter detailing some of the different styles of Dwarves in realms like Dragonlance, etc. they didn't really do a lot of that for any other race though.
  • 12:06 PM - Yaarel quoted Marandahir in post My Review of Mordenkainen’s Tome of Foes is Live will also answer any questions
    Well, the Seldarine and Arvandor (at least in this form) aren't really a part of Eberron to begin with. So any of this elf lore is clearly specific to worlds that use this as a baseline (Greyhawk, FR, Planescape, etc). I heard you on it changing the FR afterlife game, though, but mentioning Eberron elves here is like mentioning Dark Sun elves here. These worlds are technically inter-visitable with the right magic or technology, but the mechanics of their afterlives, the roles of their deities and religious systems, shouldn't be conflated. It's too bad there wasn't room to explore how elves are different in Eberron and Dark Sun. I imagine while Mordenkainen has his eye on Eberron too, though he's probably pretty cut off from Dark Sun, or else he'd be like "oooooooh crap" and spend half the book on the Sorcerer-Kings and all the threats of the Dune Sea. But in actuality, he cares about cosmic, multiverse-threats. Dark Sun's threats are terrifying, but they're entirely contained to that one dead ...

Monday, 14th May, 2018

  • 11:54 PM - Morrus quoted Marandahir in post Another 10 Mordenkainen's Tome Questions!
    How much flavor material is in the book on Eladrin? Offhand, does it feel recycled from 4th Editions' Feywild books, chapters & articles, or new as of this publishing? I didn't see much of the 4E supplements, so I can't answer the second question. As for the first, it's about 3/4 of a page in total. 8/10. Two more question!

Tuesday, 16th January, 2018

  • 05:47 PM - Remathilis quoted Marandahir in post Plane Shift: Ixalan is More Magic: the Gathering For Your D&D!
    Makes sense to do Ixalan now, since it's so compatible with Tomb of Annihilation. Really drives home the cross-platform strategy of WotC here. Ixalan card set release+Ixalan art book+Plane Shift article, and all while we're still in the Tomb of Annihilation season of D&D Adventure League. Same thing happened with Innistrad and Curse of Strahd. It's not for every art-book, but it looks like every third magic setting or so as they work through the series of them for the art books and planeshift will cross-pollinate with D&D's current storyline.From what I gathered in Mearls AMA, both ToA/Ixalan and CoS/Innistrad were flukes of scheduling rather than planned. Magic went from basically doing one plane a year to two, and the order shifted to accommodate that. By luck, those two aligned. Notice there was no synergy with Storm Kings Thunder and either Kaladesh or Amonket in between those two.

Monday, 11th December, 2017

  • 01:04 AM - Beleriphon quoted Marandahir in post The Journey To...North America, Part One
    Actually, the land bridge theory was pretty much thrown out this year, as we recently learned evidence of people being here before Beringia was opened. This has pushed the scientific community toward what the indigenous peoples have been saying all along: the first peoples came to the land by boats out of the mists of time. There may not be stories that predate the arrival in North America, but the stories of coming by boat were always dismissed for no good reason, and now we have evidence that people had to come by boat because Beringia was blocked off by glacier when people arrived. Interesting. Any info about where the boats originated from? That would put the indigenous people of North America in the same boat (no pun intended) as Polynesians and indigenous Australians. Or are we talking like travelling by boat along and around the Beringia land bridge?

Friday, 17th November, 2017

  • 03:55 PM - MechaTarrasque quoted Marandahir in post Four New Elf Subraces in Unearthed Arcana
    Eberron Drow though? Everyone knows DINO's (Drow In Name Only) don't count. I kid, I kid (only a little bit).
  • 08:54 AM - Lanefan quoted Marandahir in post Point Buy vs Rolling for Stats
    I think it's perfectly reasonable to have a Session 0 where everyone rolls up their stats in front of everyone else, or otherwise prepares with a standard array or point-buy. It's not policing. It's just part of human nature to want to fudge the rolls and get (even slightly) better scores. But it's an impulse we have to resist as a collective group, because it makes the game less fun for everyone is the party are all literal gods walking around at 1st level because of their perfect stats. This isn't about enforcement of the rules. It's about allowing fun. And the fun comes in part from rolling the abilities out. We can support each other by having fun together as we roll our ability scores. There's no need to rush; playing D&D means prepping for a long-haul of many weeks, if not months or years, of play. One more week in the front doesn't hurt.And rolling up characters shouldn't even take the whole session unless all of you are brand new to the game. By evening's end you can have the party ...
  • 03:25 AM - cbwjm quoted Marandahir in post A Proper Ability Score Generation Preference Poll
    Player's choice, but if they choose role, the rolling has to be in full view of the group. Also, if the end result is really rotten (like no score above 12), then I allow them to reroll from the beginning. I've also experimented with allowing a 7th set of 4d6, so not only is it drop the lowest d6, but it's also drop the lowest resulting score before assigning. In 2e, I used to allow 8 rolls of 4d6k3 allowing the players to drop the lowest 2 rolls. I'd also allow some adjustment if they really wanted to play a class so if they wanted to run a paladin but their highest roll was a 16 then they could put that 16 into charisma and I'd bump it up to 17. The signature of champions.
  • 03:17 AM - Ath-kethin quoted Marandahir in post Dragon Kings 5e
    Is this basically Dark Sun, but earlier in its history when the world hadn't become a giant desert QUITE yet? I mean, it's the same author and almost the same themes, but a bit less desert and a bit more forest and grassland – though with inclination of their demise and the rise of psionics… Not really. The history and development of the world's cultures are very different; in this setting, for example, the Dragon Kings were benevolent rulers who brought bounty to their people long ago. You can download and read the free Gazetteer here if you are interested Be aware: the original Dragon Kings book was setting-neutral, and supplemental volumes provided crunch for Pathfinder, Savage Worlds, and some other system I forget. The new Kickstarter is essentially for the 5e crunch to the game and does not include the original world book. That said, it IS a much darker and more brutal take on D&D than we've seen so far in 5e, and that may be of interest to some. The Kickstarter page has more...
  • 03:13 AM - Lanefan quoted Marandahir in post A Proper Ability Score Generation Preference Poll
    I've also experimented with allowing a 7th set of 4d6, so not only is it drop the lowest d6, but it's also drop the lowest resulting score before assigning.This is cool. The only thing I'd change is that you could drop any roll, instead of always the lowest. Were I to roll 7 times and come up with, say, 18-15-14-13-10-10-7 I'd far rather lose one of the 10s than the 7. :)

Tuesday, 14th November, 2017

  • 11:52 PM - Azzy quoted Marandahir in post Four New Elf Subraces in Unearthed Arcana
    To be fair, Shadar-kai were Fey in 3.0's Fiend Folio. 4e's Shadow Humanoid Shadar-kai was cooler, though. Is the idea to merge Shadar-kai with Dusk Elves? Also, I'm confused, because Volo's Guide to Monsters cannibalized past artwork from both 4e Dark Ones and 4e Shadar-kai in the new 5e creature known as the Darkling. I thought Shadar-kai had been reworked into Darkling Elders, which was disappointing but not entirely off the mark given how the lore for the creature was pretty close to the Fiend Folio version. New creature? Heh! that's the 1e Dark Creeper/Dark Stalker, not a new creature.


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