View Profile: ccs - Morrus' Unofficial Tabletop RPG News
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  • ccs's Avatar
    Yesterday, 10:52 AM
    Elemental Command 17 Feather Falling 22 Free Action 26 Invisibility 23 Ram 2 Shooting Stars 23 Spell Storing 23 Spell Turning 25 Telekinesis 22
    299 replies | 3873 view(s)
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  • ccs's Avatar
    Yesterday, 06:46 AM
    Lol. That sounds like what happens whenever I try & play a cleric.
    21 replies | 480 view(s)
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  • ccs's Avatar
    Yesterday, 06:34 AM
    Rules aside: Remember, you're arguing about occupying a 5ft cube of space. people, even with gear, don't take up that much space (generally anyways). You might not be able to fight effectively within that shred space, but you can fit. what would happen at our table would be that the fighter is pushed into the wizards square & both make a dex save or end up prone. the next to act would...
    32 replies | 691 view(s)
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  • ccs's Avatar
    Monday, 12th November, 2018, 06:32 AM
    Elemental Command 17 Feather Falling 22 Free Action 23 Invisibility 26 Mind Shielding 5 Ram 10 Regeneration 5 Shooting Stars 24 Spell Storing 22 Spell Turning 27
    299 replies | 3873 view(s)
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  • ccs's Avatar
    Sunday, 11th November, 2018, 08:30 PM
    PC replacement in our games varies wildly based on location, situation, story.... Basically each instance is discussed.
    19 replies | 397 view(s)
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  • ccs's Avatar
    Sunday, 11th November, 2018, 08:26 PM
    So you're disappointed that D&D is ....still D&D? As dave2008 said, you don't have to track hps if you don't want. Never did in fact. You're the DM. Just decide how many hits monster x can take. Example 1: Ogre - will die on the 3rd hit. Exact amount of damage rolled not relevant. I would highly suggest that if you go this route that you don't tell your players. Just let them roll...
    118 replies | 3846 view(s)
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  • ccs's Avatar
    Sunday, 11th November, 2018, 11:31 AM
    Elemental Command 18 Feather Falling 20 Free Action 24 Invisibility 25 Mind Shielding 10 Ram 12 Regeneration 6 Shooting Stars 28 Spell Storing 26 Spell Turning 26
    299 replies | 3873 view(s)
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  • ccs's Avatar
    Sunday, 11th November, 2018, 09:02 AM
    As fighter has always been one of my favorite classes, back then or now, I'll disagree with you on this. My 5e fighters have more options just in the PHB than my Basic/1e/2e ones ever did (without additional books or just playing a different fighty class). But hey? If you don't like fighters & never did? Don't play a fighter. If you're the DM? Find out what your players think - & then...
    118 replies | 3846 view(s)
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  • ccs's Avatar
    Sunday, 11th November, 2018, 05:34 AM
    ccs replied to AoE-TotM
    Giving good descriptions helps with this. As does a quick sketch on a knapkin or somwtomes arranging misc objects to represent even if not to scale or on a grid. Weve used dice, pennies, bottle caps. But good description is still the best default.
    6 replies | 259 view(s)
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  • ccs's Avatar
    Sunday, 11th November, 2018, 05:28 AM
    It was slightly annoying once. Then I solved it with about 30 minutes of effort & an ink pen.....
    36 replies | 1324 view(s)
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  • ccs's Avatar
    Saturday, 10th November, 2018, 12:21 PM
    Elemental Command 22 Feather Falling 21 Free Action 22 Invisibility 25 Mind Shielding 16 Ram 15 Regeneration 9 Resistance 4 Shooting Stars 26 Spell Storing 24
    299 replies | 3873 view(s)
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  • ccs's Avatar
    Saturday, 10th November, 2018, 12:16 PM
    Same as I've done in every other edition. I give them whatever stats I deem appropriate on a case by case basis.
    54 replies | 1675 view(s)
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  • ccs's Avatar
    Tuesday, 6th November, 2018, 08:15 PM
    I'd say Legends of Tomorrow is my favorite.
    54 replies | 1113 view(s)
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  • ccs's Avatar
    Tuesday, 6th November, 2018, 08:08 PM
    Elemental Command 21 Evasion 16 Feather Falling 27 Free Action 24 Invisibility 22 Mind Shielding 20 Ram 21 Regeneration 19 Resistance 18 Shooting Stars 28
    299 replies | 3873 view(s)
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  • ccs's Avatar
    Tuesday, 6th November, 2018, 08:55 AM
    I'd roll initiative.
    46 replies | 1412 view(s)
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  • ccs's Avatar
    Tuesday, 6th November, 2018, 08:44 AM
    Roll high.
    13 replies | 355 view(s)
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  • ccs's Avatar
    Tuesday, 6th November, 2018, 08:41 AM
    Since I hold minions to be a waste of time, I certainly wouldn't bother stating up something less.... Here's what I've always done for NPCs who don't need stats: Name, description, role (barkeep etc). Other details as needed by story. Then during play if I need to know what bonus they have for something, and nothing I've already established informs (ex; blacksmith - probably strong, so + on...
    12 replies | 355 view(s)
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  • ccs's Avatar
    Monday, 5th November, 2018, 09:52 PM
    Elemental Command 23 Evasion 16 Feather Falling 26 Free Action 25 Invisibility 21 Mind Shielding 20 Protection 4 Ram 24 Regeneration 17 Resistance 18
    299 replies | 3873 view(s)
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  • ccs's Avatar
    Monday, 5th November, 2018, 07:56 AM
    Make sure that you have the GP, rare incenses, etc to recast Find Familiar.
    10 replies | 563 view(s)
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  • ccs's Avatar
    Sunday, 4th November, 2018, 08:19 PM
    Elemental Command 24 Evasion 20 Feather Falling 25 Free Action 27 Invisibility 19 Jumping 8 Mind Shielding 20 Protection 13 Ram 26 Regeneration 17
    299 replies | 3873 view(s)
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  • ccs's Avatar
    Saturday, 3rd November, 2018, 06:43 PM
    Djinni Summoning 6 Elemental Command 26 Evasion 20 Feather Falling 24 Free Action 25 Invisibility 19 Jumping 20 Mind Shielding 20 Protection 12 Ram 26
    299 replies | 3873 view(s)
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  • ccs's Avatar
    Saturday, 3rd November, 2018, 08:07 AM
    I believe the person you should ask is Crawford, not me. Me & mine? We didn't like what the designers came up with initially (PHB), so we fixed it for the table that matters to us (ours), in a way that suites us.
    75 replies | 3459 view(s)
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  • ccs's Avatar
    Friday, 2nd November, 2018, 08:50 PM
    Well, he's about 4 years late on the subject. In the groups I play with we solved the problem ourselves about two weeks into playing.
    75 replies | 3459 view(s)
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  • ccs's Avatar
    Friday, 2nd November, 2018, 08:20 PM
    ToA can provide many many weeks of episodic jungle exploration not at all related to the main plot. Especially if you: A) Completely scrap the opening set-up of being recruited to put a stop to the Death Curse. This removes the time pressure & lets the players actually enjoy the setting. Don't worry, you can always add this back in later if desired. B) Put in more work than just running...
    22 replies | 738 view(s)
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  • ccs's Avatar
    Friday, 2nd November, 2018, 07:41 PM
    So does a Warlock who takes no damage causing cantrips get anything?
    21 replies | 619 view(s)
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  • ccs's Avatar
    Friday, 2nd November, 2018, 07:33 PM
    At least two. There's the one written by the MTG team & revealed through cards, books, etc There's the one written by the D&D team. And there's however many variations of either will occur once DMs & players start using the stuff to tell their own stories.
    46 replies | 1412 view(s)
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  • ccs's Avatar
    Thursday, 1st November, 2018, 04:48 AM
    Then I think they'll be entertained by my suggestion. :)
    14 replies | 382 view(s)
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  • ccs's Avatar
    Thursday, 1st November, 2018, 04:44 AM
    So your party has heard rumors of Ten Towns. What have they heard? Anyways, when they get there let them find .....a prosperous resort town. In the only tavern they find a grisly trophy tacked up above the fireplaces mantle - the desiccated scalp & ears of a Dark Elf. If/when they express interest? Have the barkeep charge them a GP each to hear the tale, that inspired a legend, that's...
    14 replies | 382 view(s)
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  • ccs's Avatar
    Thursday, 1st November, 2018, 03:40 AM
    The game's not all about DPS.
    118 replies | 3817 view(s)
    3 XP
  • ccs's Avatar
    Thursday, 1st November, 2018, 03:34 AM
    Hopefully you don't intend for WoTC to deprive the rest of us the EB option just because your warlock player likes EB & isn't very imaginative concerning using other cantrips. Personally {I} think making an EB spamming warlock is a pretty boring way to make a character. Even worse, optimizing EB sucks up your invocations. And aside from RP, that's where I see soooo many ideas for different...
    118 replies | 3817 view(s)
    1 XP
  • ccs's Avatar
    Wednesday, 31st October, 2018, 07:11 PM
    Animal Influence 20 Djinni Summoning 16 - agree with someone earlier, djinns come from lamps. :) Elemental Command 21 Evasion 20 Feather Falling 20 Free Action 22 Invisibility 18 Jumping 21 Mind Shielding 21 Protection 19
    299 replies | 3873 view(s)
    1 XP
  • ccs's Avatar
    Tuesday, 30th October, 2018, 09:24 AM
    Why don't you try telling us something about the game you want to run?
    5 replies | 199 view(s)
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  • ccs's Avatar
    Sunday, 28th October, 2018, 10:06 AM
    Hmm. "I want to play a paladin. What should I MC into & when?" To me that doesn't sound like someone who actually wants to play a paladin.... Especially not if you're going to end up with more levels of ? than paladin. Having played this adventure I know you can do perfectly fine going straight paladin. That said? Why don't you start as a paladin & see where your actions/the story...
    12 replies | 448 view(s)
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  • ccs's Avatar
    Thursday, 18th October, 2018, 04:00 AM
    Well then you believe wrong (at least as far as my DMing is concerned). See, much like these boards are an inappropriate place to air my political views, so too is my game time. Especially so for any game I run at the local shop. So please believe me when I state that my politics is not an influence on my gaming. (Hell, they don't even influence who I game with. For ex; one of my good...
    91 replies | 2672 view(s)
    3 XP
  • ccs's Avatar
    Wednesday, 17th October, 2018, 07:51 AM
    No, my RL political views do not enter into my DMing. I run black & white, high adventure, action movie type stuff. So that's how my heroes/villains/NPCs act.
    91 replies | 2672 view(s)
    2 XP
  • ccs's Avatar
    Wednesday, 17th October, 2018, 07:19 AM
    I don't think you should do this. Not because rogues would end up broken, but because you're hindering those new players from learning how the game actually works, & rewarding/encouraging laziness. If a player chooses class x & wants to use it's special ability? Then they should read the rules, understand the rules, & follow the rules. As new players this'll take varying amounts of time. ...
    39 replies | 1214 view(s)
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  • Warpiglet's Avatar
    Tuesday, 16th October, 2018, 02:48 PM
    Warpiglet replied to Green hag CR
    I actually have a green hag as a main villain right now...she is posing as a good religious figure in exile. I don't plan to make it easy. First, she will have minions. Secondly, she is hard to track! If she goes invisible and runs, the party better have a good plan to catch her! A big greatsword does little to someone who is no longer there. I don't think they are all that tough frankly. ...
    6 replies | 424 view(s)
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  • ccs's Avatar
    Tuesday, 16th October, 2018, 07:09 AM
    Congrats?
    247 replies | 6593 view(s)
    1 XP
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About ccs

Basic Information

About ccs
Introduction:
I've never found a game - RPG, miniatures, or board game I wasn't willing to try.
About Me:
I've been a gamer - RPGs, minis, board games, etc since I opened my Basic D&D set on Christmas day 1980.

Currently playing games in NE Ohio (USA)

I love toys & games. All types.
I'm lucky. I got to be a toy salesman for the best toy store in the world (You've probably heard our song ;)) for many many years - until we went out of business in 2018. :(
It wasn't the $, the benefits, the job positions/challenge, or even at times my co-workers, that made doing that every day worthwhile. It was sharing that love of toys by helping as many people as possible (toddler - 65yr Hot wheel collector, clueless parent, confused grandparent, etc) get whatever toy brought them or theirs joy.

My order of preference D&D wise goes:
1e, 5e, PF/3x, 2e, BECMI.

I gave 4e a 2 year shot.
I determined I didn't like it.
I don't bear the few remaining 4e fans any actual ill will, but I'm also not above poking them - because it's funny to hear them yowl.
Location:
NE Ohio, USA
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
massillon
State:
Ohio
Country:
USA
Game Details:
D&D 5e (currently Tomb of Annihilation)
Max Players: 8
Current Players: 7
6pm - 10pm, Thur evenings
Where: Wings, Wheels, & Waves
125 erie st North, Massillon Oh.

.Although minis & maps get used, & this is not a miniature wargame
.Psionics do not exist in games I run - because I simply don't like them.
.This is NOT the Adventure League, Encounters, or whatever WoTC calls their organized play system.
.Drow characters are discouraged.
.Lethality is high.

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Survivor Magic Rings- THERE CAN BE ONLY ONE! Ahem .... Yesterday 10:52 AM

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My Game Details
Town:
massillon
State:
Ohio
Country:
USA
Game Details:
D&D 5e (currently Tomb of Annihilation)
Max Players: 8
Current Players: 7
6pm - 10pm, Thur evenings
Where: Wings, Wheels, & Waves
125 erie st North, Massillon Oh.

.Although minis & maps get used, & this is not a miniature wargame
.Psionics do not exist in games I run - because I simply don't like them.
.This is NOT the Adventure League, Encounters, or whatever WoTC calls their organized play system.
.Drow characters are discouraged.
.Lethality is high.
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Monday, 12th November, 2018


Thursday, 8th November, 2018


Wednesday, 7th November, 2018


Tuesday, 6th November, 2018


Sunday, 4th November, 2018


Saturday, 3rd November, 2018


Friday, 2nd November, 2018


Thursday, 1st November, 2018



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Sunday, 4th November, 2018

  • 08:28 PM - CleverNickName mentioned ccs in post Survivor Magic Rings- THERE CAN BE ONLY ONE! Ahem ....
    Elemental Command 24 Evasion 18 Feather Falling 25 Free Action 27 Invisibility 19 Jumping 8 Mind Shielding 20 Protection 13 Ram 27 Regeneration 17 Resistance 20 Shooting Stars 32 Spell Storing 24 Spell Turning 23 Telekinesis 20 Three Wishes 13 Water Walking 19 Sorry about that, ccs. I couldn't make up my mind. You were right the first time.

Sunday, 28th October, 2018

  • 11:03 AM - Johannes Dolch mentioned ccs in post Please help me decide on a Paladin Build for Curse of Strahd
    ...ves is great. Stack it with bless and you as a paladin with 14 wis are looking at +12 + 1d4 wisdom save at level 10. That really helps a lot. Mechanically that is awesome. But since my Character is Chaotic Good "Evil must be destroyed and i am the one who does it", going into Hexblade would really be too far into "please DM, i know it makes zero sense for a good paladin to suddenly make a pact with a mysterious, dark entity from an evil realm and start cursing people. But please, please let me cheese this game." -Territory for me to justify it for the sake of metagaming power. But it is a great concept should i ever start a new character that has a different alignment. And in that sense it certainly has more than enough fodder for a dramatic character. In fact in terms of pure power this is kinda what i am looking for but i can't justify this specifically, purely based on alignment. If somebody has something like that without the irreconcilable moral divide that would be awesome. @ccs: That seems like a narrow view. Playing a Paladin for me doesn't come from how many levels I have in this and that. A Paladin for me is a melee Combatant with magical powers. This one specifically is alignment good but you could very well conceive of an evil paladin (e.g. Oathbreaker) who would happily make deals with evil entities for the sake of personal gain. If I would completely abandon melee combat in favor of casting then I would agree with you, that that is not a paladin. But a Hexblade is most certainly a great evil paladin build.

Thursday, 6th September, 2018


Monday, 13th August, 2018

  • 09:07 PM - jmucchiello mentioned ccs in post [IC] JM's "Doomsday Dawn" Playtest Party#2 Chapter#1
    This is the PF2 playtest adventure "Doomsday Dawn" in character thread for party #2. Link to RG (char gen info is here) Link to OOC tglassy: Coralin Pagebinder, Male Elven/Budding Osirenologist/Bard 1 VLAD the Destroyer: Bixby Buckhollow, Halfling Mind Quake Survivor Druid 1 & Bucky, a small honey badger [-]EarlyBird: Noboru, male human(half-orc), Pathfinder Hopeful, Barbarian 1[/-] [-]ccs[/-]: Elkhorn, Male Dwarf/Warrior/Fighter 1 Taken over by Tailspinner Shayuri: Triessa Elrich, Half Elf Wizard 1 Charlotte of Oz: Alan Oake, Human/Pathfinder Hopeful/Paladin 1 In the year 4707 AR (11 years ago, shortly before the Rise of the Runelords), in the Varisian city of Magnimar, at around 9 or 10 am, a messenger finds you and hands you a sealed envelope. When he remains, he says he was asked to find out if will be attending. You promptly open the envelope. It is an invitation from Lady Keleri Deverin, a local scholar and aristocrat. You became acquainted with her some time ago and she occasionally meets with you to discuss mutual interests. In the invitation, she reminds you of the times you told her you were hoping your life would involve more adventure and that she might have the job to kick off that new part of your life. No other details, other than lunch being served at 1 pm are listed. The messenger who delivered the invitation waits for you to ...

Wednesday, 8th August, 2018

  • 09:58 PM - jmucchiello mentioned ccs in post [OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)
    ccs Equipment: TBD - 9sp worth Armor: chainmail (80) heavy steel shield (20) long sword (10), clan dagger (25), hand xbow (25) 10 bolts (2) That's 162 sp I'm thinking it's weird to pay extra for a dagger you received as part of your coming of age rite. But I don't want to randomly house rule it.

Tuesday, 7th August, 2018

  • 06:52 PM - jmucchiello mentioned ccs in post [OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)
    Okay, the three of you are ready. We have nothing ready from ccs and an open spot. I may have overestimated the desire to do this playtest here. I'm wondering if I should pull GreenKarl out of party#1 and just go with two groups of 4 players. I can only put so many "really"s into the thread title. So if you can recruit some more people without being annoying, please do so. Thoughts?

Friday, 27th July, 2018

  • 07:40 PM - Chaosmancer mentioned ccs in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    ...lity, and the reasons the crew of the Enterprise doesn't come down and correct them is because doing so violates the right of those civilizations to learn about the truth for themselves. However, it breeds a sense of superiority doesn't it? Anyone visiting that planet from space knows that these people have no idea what is actually going on, and therefore they are somewhat lessened in comparison. We have that already. We have the idea that planescape scholars scoff at people stuck in one plane, because they don't know the "real story". And we can scoff at them, because the planescape people don't realize they are all characters in our made up stories to entertain ourselves (multiverse theories being what they are, all multiverses are connected with all other multiverses, and an infinite array of potential truths). But we don't need any of it. We don't need to explain how it is all connected and what is all looks like when you zoom all the way out. We can just as easily (as ccs points out) just use the planeshift spell, or a macguffin, and get the result of going from point A to point B. That's the bigger thing for me personally, these settings answer questions I don't need answers to. Other people want them and other people find the neccessary to their enjoyment of the game. Great, go nuts, but I don't need flying ships through explosive magic stuff between galaxy sized crystals that are grains of sand to explain how some guy one time went from Oerth to Earth and shook hands with Stan Lee. The characters aren't going to meet Stan Lee in my game, because it would detract from the story I am telling at the time. And someone telling me that despite my dislike they are already connected anyways.... doesn't matter. I don't care how long they've been connected, how many times they've been connected, or how important it is they are connected. It is never going to come up, my players aren't interested.

Thursday, 24th May, 2018

  • 03:29 AM - cbwjm mentioned ccs in post How would you balance this modification to spellcasters?
    Like ccs, I'd just change it, run with it, and then sort things out later once I've done some playtesting. As an aside, this rule could lead to the party wanting more short rests, especially as they won't be fully recharged after a long rest but then almost every other class will be recharging on a short rest so it might work out fine.

Wednesday, 9th May, 2018

  • 06:41 AM - Coroc mentioned ccs in post Playing Tieflings
    ccs #30 i do not have a Problem at all and i totally understood what you wanted to express, it is just that for me (eventually being no native english speaker) the term traditional in conjunction with Body parts sounds terribly funny, i don't know how to explain maybe like e.g. if you describe a RL human having traditional big feet or a traditional long nose.

Tuesday, 8th May, 2018

  • 09:59 AM - Coroc mentioned ccs in post Playing Tieflings
    ccs whew "traditional small devil horns " and "tipped with traditional arrowhead shape" so there is a traditional shape of extra Body parts for tieflings, you never stop learning :) (Traditional pointy ears and traditional cats eyes anyone?)

Friday, 27th April, 2018

  • 08:44 PM - DM Dave1 mentioned ccs in post What happens to the "suboptimal?"
    ...ne remembers that PC that always succeeded and always did well because it wasn't challenging. We remember when the PC who has challenges overcame the challenge (either through luck, or creative play) to win the day. Flaws and weaknesses are what accentuates the strengths and heroic actions. Yes to this. Playing the way the hive mind wants ("must max your main stat!", "only use certain race/class combos!", "don't take spells that are red or brown on the interweb lists!", etc) results in a less memorable experience, IMO. Which is kind of missing the point of the fun of playing. Suddenly everything is very samey and mechanical and about "winning" with very little flavor. It's the heroic failures and unlikely victories that make for the grand stories we tell years from now. No group will wax poetic (or want to listen to the hyper-optimizing player who remembers) about the UA Revised Ranger Wood Elf who single-handedly wiped out the low level humanoids in that one combat. I'll take @ccs's Halfling Barbarian or @Ath-kethin's grappling VHuman Warlock or @Warpiglet's Hobgoblin Celestial Warlock in a party any day.

Thursday, 12th April, 2018

  • 05:25 AM - Unwise mentioned ccs in post What kaiju was the rust monster based off of?
    Ah well done @ccs ! I was just thinking to myself "gee I hope not finding this little plastic toy does not become an itch in my brain that leads me to spend way too long googling it". Then I saw your post, you saved me! <edit> It is a weird world we live in, that people presumably on the other side of the planet from each other still remember the same little plastic crappy toy from their childhoods. Weirder still is the fact that the internet has pictures of that and we can search for it and find it. Even stranger is that a bunch of grown adults are spending time searching for and reminiscing over something so obscure :)

Thursday, 15th March, 2018

  • 07:32 PM - EarlyBird mentioned ccs in post EB's Second Darkness w/RoleMaster rules (plz ignore prefix) - Recruitment (need a Burglar) haha
    OK gang let's go with Second Darkness, I'm liking the read so far and the potential for some fun RPing. Finn will defiantly be a member of the Order of Cyphers so that fits nicely. Group so far: hero4hire - Jerrod human alchemist Yavanthol - Finn human magus johnathonhawke - ?? human fighter Skarsgard - ?? human ?? Hoping for one more? ccs maybe? All I need from the players is their background/concept (please list fave weapons and tactics), and if you all can get a copy of Second Darkness Player's Guide and specifically pick a campaign trait for your character. I will be giving everyone a list of the basics you will have to start the game, DB, OB, equipment, spells, and special abilities. Won't be much think of this as if we were trying this in RL you would only have an index card size list of numbers and things your character can do. That info I'll have everyone copy past into the RG before we get started.

Sunday, 24th December, 2017


Saturday, 18th November, 2017

  • 10:08 PM - DMMike mentioned ccs in post Fifth Edition.....Why?
    ...r they turned the Forgotten Realms into. Then I bought the 5th Edition players handbook, It seemed to actually streamline the 4th Edition and make it less a tabletop MMO while bringing back the simplicity of the old school blue and red boxes. However what drove me to ignore the rule set was that fundamental lack of variability that 3rd Edition actually offered. It seems like I'm pretty much stuck in the class I began the game in and I can either choose a mediocre stat bonus where I used to be able to alter the standard progression path by taking a feat, and the stat bonus would come later which demonstrated a focus in a differing area of my character's priority. So, why should I play 5th Edition? It eliminated the wonderful options a player could take his character and even it's weak multiclassing can't portray the most famous characters of our favorite DnD novel characters. I mean, stat out Elminster the way he should be in 5th Ed, or even Mirt the Merciless. To elaborate on ccs's response: buying 5th edition keeps the D&D team in business, and putting out more official D&D content. #notWotC But with all the complaints, maybe the thread header should be: Savage Worlds...Why? Hackmaster...Why? GURPS...Why? Fantasy AGE...Why? (Choose Any Free D&D Clone)...Why...

Thursday, 16th November, 2017

  • 09:24 AM - scottaroberts mentioned ccs in post Xanathar's, Wizards, and FLGSes Charging For Playspace
    ...d expecting to stay there for five to eight hours. People like that aren't looking for an amazing *retail* experience, they're looking for an amazing *play* experience--and charging for that is not, in my opinion, unethical. Dannyalcatraz and shidaku: There are in fact stores that make money entirely from hosting games. There are a few models for it, including the cafe model. I expect they will grow. My model right now is not profitable under normal circumstances, but that's because I'm only open two days a week for other reasons. The expanded model for when that's possible involves leveraging Meetup groups on non-RPG days, for boardgame nights; hosting game design & other merit badge projects for scouts; catering to teens and children who want to learn D&D via charging for lessons (yes there is a market, and it's one where parents know how much it costs to host a kid for hours), and a bunch more things. Mirtek: Exactly correct. My FLGS made its money on CCGs and minis. ccs: 1) I stay in business because I have another revenue stream from something else. 2) I give DMs free sessions, one for each session they run; I also give out free sessions for other volunteer services and work. 3) I could lower my stock--but then I would lose all those initial sales to Amazon. Which, ultimately, it's just better to tell people to buy on Amazon. 4) (and this also applies to a later comment by Dannyalcatraz): My point is that (a) the industry should definitely change to a charging-for-games model post haste. There should be no "free" playspace outside of a library. Mandatory purchases, cafe services, and other things can also suffice. I simply don't understand why there is such pushback: you don't balk at paying for bowling, miniature golf, billiards, target shooting, batting cages, and the like; and what you're paying for are the tools to do the thing with and the space. Why are FLGS so incredibly different? There's not much money in the people who only play ...

Thursday, 2nd November, 2017

  • 08:23 PM - akr71 mentioned ccs in post Converting Monsters - which addition is easier to convert from?
    ccs I am planning on converting modules (or at least chunks of). We're in the midst of a campaign, but I'm beginning to plan the next one and I want to take a crack at a sandbox style campaign. Everything we've done so far has felt very much like its been on rails - however, they were new players and I had not played or DM'd in a couple decades (at least). Time to take the rails away and see how they do! They're interested in the concept too. So, I've chosen a start location. Now I'm mining my old AD&D modules and gotten my hands on some old Dragon & Dungeon magazines so I can seed the local area and not so local area with potential adventures and hooks. They'll get to choose which ones to go after with the understanding that the things that they pass on are not frozen in time waiting for their return. I've got some time before I have to worry a whole lot about converting, but I will have to get on it. Adventure Lookup had me looking at some 3e & 4e stuff which had me wondering ...
  • 07:20 AM - Wulffolk mentioned ccs in post Solution to ASI Problem
    ccs and Stalker0 You both make excellent points. The 6 encounters per day is that standard by which the system was written, which is why so much of the system needs adjusting to encourage a less combat heavy game, for those of us that prefer it. And I also agree that all of us have gone through phases of min/max due to the influence of the rules, and we all hopefully grow through patience and experience as players and DM's.

Wednesday, 11th October, 2017

  • 06:27 PM - jmucchiello mentioned ccs in post Leif's First 5E Homebrew Out-Of-Character Thread
    Now we just need ccs and DM Aesh to post their characters and join the "fun." And then get all the PCs together. They might not know the story has started. I only happened to notice a day late myself. ccs DMAesh Oh, and Fiftheach and Lee are still waiting for the curtain to move aside and show us what's behind it in the Temple to Oghma.


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Sunday, 11th November, 2018

  • 09:47 PM - UngeheuerLich quoted ccs in post Brand new DM to 5E and many concerns...
    So you're disappointed that D&D is ....still D&D? As dave2008 said, you don't have to track hps if you don't want. Never did in fact. You're the DM. Just decide how many hits monster x can take. Example 1: Ogre - will die on the 3rd hit. Exact amount of damage rolled not relevant. I would highly suggest that if you go this route that you don't tell your players. Just let them roll their damage & make a scratch mark on your notes. This is because since this IS D&D there's a lot of abilities, modifiers, charts, spells, feats, etc based upon affecting how much damage you dish out. Take that away from the PCs & you lose a good chunk of the game mechanics. I have sworn never to hand out +1 armor or shields for this reason. Well, maybe +1 leather or chain mail, but never studded or plate. Be careful. Even if this does not break the game which it won't, you run into the same design flaw as 3e and 4e. Scaling in hp as well as AC makes your advancement quadratically instea...

Friday, 2nd November, 2018

  • 10:49 PM - Jester David quoted ccs in post Dragon+: Q&A with Jeremy Crawford, 10/30/18
    Well, he's about 4 years late on the subject. In the groups I play with we solved the problem ourselves about two weeks into playing. Question: if itís that quick and easy then solve then why did they have to do anything?
  • 01:22 AM - pemerton quoted ccs in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Some people (BRAD!) just want to drink beer, eat pretzels, and roll some dice. Some people like to play within the strictures of someone else's world. (Tennis with a net). Some people prefer an old-school, adversarial approach (TOMB OF HORRORS FTW!). Some people enjoy exploring someone else's creation. If I started talking to my group about shared fiction and whatnot I'd get looked at like I was crazy and probably get laughed at. Then again we are an example of old school and adversarial in our gaming.For those who are playing "beer and pretzels" or old school dungeoneering (a fine sort of RPGing though one I personally tend to suck at both as GM and player), the issue of GM banning things shouldn't even come up, unless there are balance issues. ToH is no less playable by a tiefling, dragonborn and drow than an elf, dwarf and hobbit. I would say that there would be some hubris involved in saying that people who do not share your view "are not maximally exploring the distin...

Thursday, 1st November, 2018

  • 01:00 PM - Blue quoted ccs in post Banishing Eldritch Blast
    The game's not all about DPS. This statement is true, but meaningless when the context is specifically a conversation about how damaging a cantrip is. That's the point under discussion. For all of the casters outside the warlock, they have a lot of ability to adjust for a particular encounter in terms of either using a lot of slots or preserving the slots and using more cantrips. A warlock for most of their career only has two slots per short rest. Roughly two slots per two combat encounters, plus any non-combat usage they want in-between. That means that they'll be doing lots of cantrips every fight, including the tougher battles where other casters can nova. Having wimpy cantrip damage for all but ~1 action per fight is boring and doesn't feel like you care contributing. Combat takes a good amount of session time - being able to feel like you are contributing is important.
  • 05:23 AM - blake collier quoted ccs in post Help playing drizzt do'urden
    So your party has heard rumors of Ten Towns. What have they heard? Anyways, when they get there let them find .....a prosperous resort town. In the only tavern they find a grisly trophy tacked up above the fireplaces mantle - the desiccated scalp & ears of a Dark Elf. If/when they express interest? Have the barkeep charge them a GP each to hear the tale, that inspired a legend, that's in turn provided the town a steady stream of income via tourism. That once upon a time there were rumors of drow activity in the area. That it turned out to be true! That an old ranger went missing & a lone drow was sighted. So the good folk hunted it down with bow, spear and sword. And hunting dogs. Maybe spells as well. Or maybe the town just hired a band of adventurers to do this (because isn't that what happens when monsters are sighted?).... Anyways, eventually cornered, the vile thing tried one last desperate trick to save its life - it claimed "But wait! I'm not evil. I'm a go...
  • 04:25 AM - gyor quoted ccs in post WotC President Chris Cocks Talks Magic and D&D
    Yeah. A poorly crafted game whose biggest draws were the D&D logo & using recycled D&D art. I also remember their promotion of trading in your MTG cards for Spellfire cards. Why do you ask? Given that D&D and MtG are owned by the same company and share resources and IPs now, it's funny that they were briefly rivals.

Wednesday, 17th October, 2018

  • 03:06 PM - Thomas Bowman quoted ccs in post Do your Political Views shape how your villains and heroes act?
    No, my RL political views do not enter into my DMing. I run black & white, high adventure, action movie type stuff. So that's how my heroes/villains/NPCs act. I'm not going to say my political views don't enter into my DMing, I know better than that. It is my belief that everyone is influenced by their political opinions whether they choose to admit it or not. I've read lots of books, and usually I can tell the political slant of the author by the kinds of villains he chooses to use. If his villain is a man in a business suit running an evil faceless corporation, I know what the author's political viewpoint is. If the villain is a revolutionary trying to overthrow the capitalist system and install himself as dictator, I know what the author's political viewpoint is there too.

Sunday, 7th October, 2018

  • 09:43 PM - ScuroNotte quoted ccs in post Another take on the Ranger class...would love some (a lot) input/opinions/etc
    So my training with thieves tools represents a high Wis, proficiency in perception/investigation, some common sense (just don't step on it/go around it), &....a 10' pole? Have no clue to what you are trying to say. I am going to assume that you are a person who believes rogue feature should only stay with the rogue. If i am incorrect, I apologize. Rangers are also hunters and trappers of beasts and presumably also hunted by their prey who could also set traps for them in turn. And there are some traps you can not avoid/go around. That is our opinion and what we envision the class to be capable of doing. Everyone is entitled to their own opinion.

Tuesday, 2nd October, 2018

  • 08:39 AM - FullCaster quoted ccs in post How can i improve my character
    I'm curious as to how you determined he made his character worse as we have virtually no information. ok I will rephrase it, mechanically worse. Also there is info in the original post if you would care to read it.

Thursday, 27th September, 2018

  • 12:02 AM - ElterAgo quoted ccs in post Questions about 5thEd from a Noob
    ... Also: Try interacting with the ghost. See what you can learn that way. So far, all it does is serve us rancid poisonous ale when we try to interact.

Tuesday, 25th September, 2018

  • 06:21 PM - 5ekyu quoted ccs in post Rules as Law vs. Rules as Guidelines
    100% guidelines. Because THIS is what my 11 year old self was told on p3 of my Basic book concerning the subject: "While the material in this booklet is referred to as rules, that is not really correct. Anything in this booklet (and other D&D booklets) should be thought of as changeable - anything, that is, that the Dungeon Master or referee thinks should be changed." ~~~ Last sentence of the section: "The purpose of these "rules" is to provide guidelines that enable you to play and have fun, so don't feel absolutely bound to them." *Guidelines being bolded is part of the exact quote, not my own emphasis btw. So I've known since day 1/Dec.25th 1980 that the rules are merely guidelines. And then Gygax told me practically the same thing again in the intro pages of 1e.So just to be clear - the reason you treat rules as guidelines is because the rules clearly and explicitly told you to way back in the day? That's like a zen moebius strip of cause-effect. Nice.
  • 02:45 AM - pming quoted ccs in post Rules as Law vs. Rules as Guidelines
    Hiya! 100% guidelines. Because THIS is what my 11 year old self was told on p3 of my Basic book concerning the subject: "While the material in this booklet is referred to as rules, that is not really correct. Anything in this booklet (and other D&D booklets) should be thought of as changeable - anything, that is, that the Dungeon Master or referee thinks should be changed." ~~~ Last sentence of the section: "The purpose of these "rules" is to provide guidelines that enable you to play and have fun, so don't feel absolutely bound to them." *Guidelines being bolded is part of the exact quote, not my own emphasis btw. So I've known since day 1/Dec.25th 1980 that the rules are merely guidelines. And then Gygax told me practically the same thing again in the intro pages of 1e. Yup...pretty much this. I seem to have started at almost the same time you did (but I was a year younger than you, at 10). I was sort of "forced" into learning how to DM because my father (who was the DM; we ...

Monday, 24th September, 2018

  • 07:42 PM - Mistwell quoted ccs in post Do Cleric/Druid players just ignore a large portion of their spells list?
    Nothing has ever prevented me from using a 2nd+ piece of paper & a staple/paper clip.... https://i.imgflip.com/2ims7m.jpg Sorry. Memes are on my mind lately.
  • 11:06 AM - Lanefan quoted ccs in post Rules as Law vs. Rules as Guidelines
    100% guidelines. Because THIS is what my 11 year old self was told on p3 of my Basic book concerning the subject: "While the material in this booklet is referred to as rules, that is not really correct. Anything in this booklet (and other D&D booklets) should be thought of as changeable - anything, that is, that the Dungeon Master or referee thinks should be changed." ~~~ Last sentence of the section: "The purpose of these "rules" is to provide guidelines that enable you to play and have fun, so don't feel absolutely bound to them." *Guidelines being bolded is part of the exact quote, not my own emphasis btw. So I've known since day 1/Dec.25th 1980 that the rules are merely guidelines. And then Gygax told me practically the same thing again in the intro pages of 1e.That's about my take on it also. But we're both old geezers when compared to those who've got in since about 2001 or so and thus cut their teeth on 3e-PF-4e with their much heavier rules-not-rulings ideas.....

Friday, 31st August, 2018

  • 10:51 AM - 5ekyu quoted ccs in post Arguments and assumptions against multi classing
    Quote Originally Posted by ccs View Post In my games: Why must clerics follow a god (or a pantheon of gods)? Why can't cleric be MC with warlock? Why aren't there non-LG paladins? Why can't you play a drow or some other monster? Etc etc etc? All these questions and more can be summed up by the following statement: "Because I'm the DM & that's how I'm running things." *Works calling, so I'll return to this later.... Because Like I said, work was calling & I got cut off from finishing the post. I just got back around to finishing it a bit later than I thought.... 1) I didn't think I needed to specify buy-in as a step in the process. If I'm DMing there's already buy-in. 2) The reason isn't simply "because". It's because over the years I've identified things that I don't enjoy DMing for &/or aren't compatible with the world I'm running. Same as any other DM. The former is really the most important though. Because if I'm not enjoying DMing then it's a waste of my time. And since I'm not paid to d...

Wednesday, 29th August, 2018

  • 07:14 PM - 5ekyu quoted ccs in post Arguments and assumptions against multi classing
    In my games: Why must clerics follow a god (or a pantheon of gods)? Why can't cleric be MC with warlock? Why aren't there non-LG paladins? Why can't you play a drow or some other monster? Etc etc etc? All these questions and more can be summed up by the following statement: "Because I'm the DM & that's how I'm running things." *Works calling, so I'll return to this later.... Because In *our games* (as in games i play in) there is a step after the step you describe where players choose whether or not they want to play in that game. So amazingly we end up with only getting to have actual games where there is enough agreement between both Gm and play that its the game they want to play. So, guess its more like both sides have their own big swingings and only when they all put theirs away and reach a mutual agreement do we see play - do we actually have an "our game". guess we are odd that way. But gotta say - a Gm whose best answer about "why do things work this ...

Tuesday, 28th August, 2018

  • 07:48 AM - UngeheuerLich quoted ccs in post Eldritch Knight cantrips. 2 melee or 1 melee and 1 ranged?
    Hmm. My 1st thought here is that you've probably over invested in str. On your cantrips/spells: you should pick the ones that best represent the character your envisioning. Strength is a fine stat. 20 Str is often better than 20 dexterity. I'd take greendlame blade because area damage is what can make it more worthwhile than just multiattack. I'd alsso second taking a ranged cantrip, because if you can't close to melee, a ranged cantrip + a thrown javelin is not too bad at all. Drop weapon, cast spell and draw javelin and throw it makes you an ok ranged weapon user. Bonus point: you can always have your shield readied and even have a hand free to cast shield. Another useful spell is dancing lights. You usually have no other concentration spell active and you have con proficiency to sustain it. It is a useful spell to make an area lit without giving away your own position.

Monday, 27th August, 2018

  • 06:31 PM - DMMike quoted ccs in post Willful Disadvantage
    So every player who every has a dump stat is redefining as wanting to fail and therefore needs to succeed to fail? I don't buy it. . . But "wanting to fail" is not usually considered a game breaking issue, determining that they are "gaming the system" and redefining it so that they need to success to fail just feels very antagonistic. . . Sorry if this post feels so negative, but it feels so antagonistic to define anything the player wants to do as "something that must be opposed, because it's now a goal and a goal can't be accomplished without a roll". You're waaay overthinking it. CCS said it best. But, don't forget the first part of my re-assessment: the GM determines if a roll is necessary. Since not doing something is usually easier than doing something, wanting to fail means wanting to do something that's so easy, it shouldn't require a roll. But since that's not always the case, at least the GM can decide if the new course of action requires a roll, without the player arbitrarily adding bonuses to anyone's roll. It's not saying "you have to roll to do anything you want." It's saying "what you're actually doing might not actually require a roll."
  • 05:57 PM - The Fighter-Cricket quoted ccs in post Best and Worst Module Adventures
    So if you've never played or DM'd the real Tomb of Horrors, how are you qualified to judge it "unfair"? I'm in no way qualified to judge it. Got my judge's license revoked after I wanted to settle a case by splitting a baby in half. :(
  • 03:04 AM - DMMike quoted ccs in post Willful Disadvantage
    Sure. I'll always let you choose to penalize yourself. True, I decide if a check is needed in the 1st place. But if you want negatives? Ok. The reverse does not apply. Only I decide if bonuses apply. This is my initial reaction, but I think it's missing something. I think that a player choosing to penalize his roll is actually a player choosing to give himself a bonus, but changing his goal. So you have the kobold who tells lies poorly. If a player penalizes his own roll (or takes the lower of two rolls), he's not trying to fail at deceiving someone, he's trying to succeed at being unpersuasive (and giving himself an effective bonus on the roll). Or worse, he's saying that he grants his opponent an automatic success, which goes against "only I decide if bonuses apply." The solution is that, when a player wants disadvantage or to lose a contest, the player has to change the goal and try to succeed at the new goal. The kobold's player, instead of trying to fail at ly...


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