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  • Ganymede81's Avatar
    Sunday, 15th July, 2018, 10:31 PM
    The rules are pretty clear that, while these abilities are magical, they are not spells. "Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature: ...Is it fueled by the use of spell slots?"
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  • Ganymede81's Avatar
    Monday, 2nd July, 2018, 05:26 AM
    This looks like third edition stuff. You should post it over there.
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  • Ganymede81's Avatar
    Sunday, 24th June, 2018, 02:28 AM
    It's really similar to my simplified weapons table, though mine is even simpler. It eliminates reach and standardizes the finesse and thrown properties. Melee Weapons Simple Weapon Proficiency Light 1d4 One-Handed 1d6 Two-Handed 2d4 Weapon in each hand 2d4 Martial Weapon Proficiency Light 1d6
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  • Ganymede81's Avatar
    Saturday, 23rd June, 2018, 02:40 AM
    He's just one of many cosmic movers and shakers of undertermined power seeking to influence the politics of the great wheel.
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  • Ganymede81's Avatar
    Friday, 22nd June, 2018, 10:22 PM
    Presumably, you'd still have light, medium, and heavy armor and they'd provide the benefits/restrictions you've already detailed in your original post. Simple or martial proficiency would result in a difference in armor class. Consider your original proposal to be the benefits of martial armor proficiency, while simple proficiency would result in one fewer pip of armor class across the board....
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  • Ganymede81's Avatar
    Friday, 22nd June, 2018, 05:42 PM
    That gave me another thought. If the whole point here is ease of use to allow for narrative freedom (alongside a meaningful choice between the tiers of armor), why are we sticking to tiered proficiency based on the heaviness of armor? If light, medium, and heavy armor are to ostensibly be a balanced choice, it makes as much sense to gate away heavier armors from some classes as it does to gate...
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  • Ganymede81's Avatar
    Thursday, 21st June, 2018, 06:52 PM
    It looks great to me, though I'd miss having crappier armor for rabble. I'd hate to deviate from the elegance of this system, but perhaps add in a low quality version of each suit of armor that can be gotten more cheaply. That way, there is still low-tier armor to give the mooks and full plate isn't accessible at first level.
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  • Ganymede81's Avatar
    Thursday, 21st June, 2018, 02:41 AM
    I rerolled 18(00) in that game because I didn't know it meant 100 and assumed 18(01) was better.
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  • Ganymede81's Avatar
    Tuesday, 19th June, 2018, 08:00 AM
    I don't get the deal here. Orcus and Demogorgon's stat blocks are conceits designed to facilitate adventures with PCs. They are not biosocial schematics for predicting which demon lord would win in a fight.
    72 replies | 3370 view(s)
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Sunday, 24th June, 2018


Friday, 22nd June, 2018


Tuesday, 19th June, 2018


Saturday, 30th December, 2017

  • 10:08 PM - OB1 mentioned Ganymede81 in post Need suggestions for epic tasks worthy of a demigod
    ... is that there is quite a long line (several thousand years) for mortals to request something of the divine. If they were demigods, that would change things. Unfortunately for them, it won't be quite as easy as answering "yes" when they are asked if they are a demigod of some kind. Each PC will need to have credit for accomplishing a task that proves them worthy of the title. I'm not looking for specifics on how to accomplish the task, rather just big, flavorful ideas that have the potential to be handled in many ways. Each should also be tied to a specific Outer Plane. Hoping to get at least 20 potential quests to provide. The list so far... 1. Bring and end to Dionysus' 742 year long drunken celebration with the Bacchae in Arborea 2. Return Gan's glade in the Beastlands to it's natural state. Thanks, @Eltab 3. Steal Acereraks' family jewels from his prison in Carceri. Thanks, @ArchfiendBobbie 4. Collect all of the pine cones in the Vindmere Forest of Arborea. Thanks, @Ganymede81 5. Assist Mahlhevik in parting the Silver Sea so that Sytris and Japheth may visit him once more. 6. End the Wearbear curse sweeping through the Serpent Spine in Ysgard. Thanks, @Landon Guss 7. Help Lily and Adoma reach Nirvana. Thanks @Draegn & @Tormyr 8. Get Sys's boulder to balance atop the highest peak of Shurrock and Dothion. Thanks, jrowland Thanks in advance for the help!

Saturday, 25th November, 2017

  • 07:23 AM - Tormyr mentioned Ganymede81 in post Knocked out while Flying
    The only effect of the fly spell is gaining a fly speed of 60 ft. A creature without the (hover) descriptor on their fly speed falls when knocked prone, and unconscious creatures become prone. So the unconscious monk falls. The bard has no control over the flying of the monk apart from whether or not the spell stays in effect. EDIT: As Ganymede81 pointed out, the fly spell keeps the monk aloft...which creates its own problem as the monk is a sitting duck and might be out of range of healing.

Thursday, 19th October, 2017

  • 04:29 PM - ro mentioned Ganymede81 in post Polymorph Scenario
    In both situations, I would have the purple worm appear in the nearest available space. gyor Oofta, Ganymede81 If my DM did this, I would be very disappointed about wasting my spells. I'd feel like the DM was just a fun-killer.

Tuesday, 22nd August, 2017

  • 05:08 AM - FrogReaver mentioned Ganymede81 in post Great Weapon Mastery - once more into the breach! (with math)
    Ganymede81 In case you forgot what you said... I have no clue why you guys are working from a chart of values when you can simply solve the system algebraically with a ratio. That ratio is this: D/H = 30, where D is the average expected damage-per-hit before feat/stat bumps, and H is the the decimal chance to hit before feat/stat bumps. If the quotient is less than 30, GWM is better. If the quotient is greater than 30, +2 Str is better. Y'all make things so complicated.
  • 04:38 AM - FrogReaver mentioned Ganymede81 in post Great Weapon Mastery - once more into the breach! (with math)
    Ganymede81 I have two challenges for you. 1. Solve for formula with advantage factored in for both the GWM and the non-GWM. 2. There is another notion that was present in this thread at one point in time. The notion that superiority dice for damage would be better than precision attack for daily DPR. Given that a very good estimate for precision attack is that it gives around +15% chance to hit for an adventuring day can your method tell us if that or using the superiority dice for damage is better. Please assume a total daily allotment of 18 different d12 superiority dice for this exercise. My tables can solve this easily. Can your algebraic equations?

Wednesday, 2nd November, 2016

  • 04:46 AM - MoonSong mentioned Ganymede81 in post Post a character, get a Pic.
    Ok, I will proceed in alphabetic order Part 1 @tglassy Aiden 78038 @shadowoflameth Azariah 78039 @Not-so-newguy Bursule 78040 @Cyber-Dave Cade 78041 @Stupid_Goat Ennio 78042 @Ganymede81 Grimstone Firebeard 78043 @Satyrn Cleric of Erythnnul 78044 @rgoodbb Hess 78045 @doctorbadwolf Ianto 78046 TheHobgoblin Kenxia 78047

Saturday, 24th September, 2016

  • 01:10 AM - Jeremy E Grenemyer mentioned Ganymede81 in post 101 Hermit Backgrounds
    Originally posted by ENdollisis 55. The hermit was abducted by aliens. After the incident, the Hermit was approached by men in black cloaks and dark tinted blacksmith's goggles who insisted that what she experienced was "the result of wild magic interacting with swamp gas from the nearby river basin". The Hermit now is aware of a vast conspiracy that may go all the way up to the Monarchy. Originally posted by Ganymede81 56: The hermit has discovered the secret language of the insect world. He may communicate simple ideas with insects, spiders, and other types of vermin. Originally posted by Chaosmancer First off, dang I love some of these, especially 43-45. 57: In your solitude you studied the shape of the universe. During this study you discovered the history of an ancient Genie War, and that the aftereffects are a physical place in the planes which is responsible for the 1/3 failure rate of the Wish spell. 58: You found an ancient love letter, written by a Faerie Queen to her mortal lover, admitting the existence of their bastard love child. 59: In your study of the stars and light, you discovered the existence of a previous universe, you also learned they sent a message as their world died, and it is arriving in 10 years time to an island in the middle of the oceans. 60: You discovered the presence of a newborn god/goddess in the world.

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Friday, 22nd June, 2018

  • 10:28 PM - mrpopstar quoted Ganymede81 in post Super Simple Armor
    Presumably, you'd still have light, medium, and heavy armor and they'd provide the benefits/restrictions you've already detailed in your original post. Simple or martial proficiency would result in a difference in armor class. Consider your original proposal to be the benefits of martial armor proficiency, while simple proficiency would result in one fewer pip of armor class across the board. If you have no armor proficiency, armor could either provide no benefit at all (purely aesthetic) or would come with a steep penalty as it currently does.Interesting. Let me chew on that. You could do the same with weapons. A long sword in the hands of someone with simple weapon proficiency would do 1d6 damage, while it would do 1d8 damage in the hands of someone with martial weapon proficiency. That way, choice of weapon is a purely aesthetic choice because your proficiency, rather than your weapon, determines damage (differentiation would come from whether you chose weapons that required one hand or...
  • 09:07 PM - mrpopstar quoted Ganymede81 in post Super Simple Armor
    Yep and I think you've been reasonably successful with this. But I do like the idea in general of a simple base that groups can then build up with complexity where and how they like it.I really like the concept of damage reduction with regard to armor. I enjoy complexity when it's leveraged for its strengths. :) Now, how can I improve upon "reasonably"? That gave me another thought. If the whole point here is ease of use to allow for narrative freedom (alongside a meaningful choice between the tiers of armor), why are we sticking to tiered proficiency based on the heaviness of armor? If light, medium, and heavy armor are to ostensibly be a balanced choice, it makes as much sense to gate away heavier armors from some classes as it does to gate away certain fighting styles for the ranger and paladin. Why not have a Martial/simple/none proficiency paradigm for armor instead, like we do for weapons?I LOVE THIS Although, the paradigm does exist in terms of class proficiencies alre...

Thursday, 21st June, 2018

  • 07:18 PM - mrpopstar quoted Ganymede81 in post Super Simple Armor
    It looks great to me, though I'd miss having crappier armor for rabble. I'd hate to deviate from the elegance of this system, but perhaps add in a low quality version of each suit of armor that can be gotten more cheaply. That way, there is still low-tier armor to give the mooks and full plate isn't accessible at first level.What I like is the opportunity to describe mooks as being lightly, moderately, or heavily armored in filthy beast hides without having to fuss with more granularity than is needed.
  • 03:03 AM - Jester David quoted Ganymede81 in post Wait, is THAT how that works?!
    I rerolled 18(00) in that game because I didn't know it meant 100 and assumed 18(01) was better. Yes! I did the same thing.

Tuesday, 19th June, 2018

  • 05:43 PM - Sword of Spirit quoted Ganymede81 in post Orcus vs. Demogorgon
    I don't get the deal here. Orcus and Demogorgon's stat blocks are conceits designed to facilitate adventures with PCs. They are not biosocial schematics for predicting which demon lord would win in a fight. Ah, I think that might be a special case, a side effect of the magic item he used, he's not a normal demigod, or he had enough worshippers to ascend to lesser god status at some point after he's used the magic thimbul, after all he created an entire race to worship him. As I said (on this thread or another), there are other places that back up the same concepts. I don't expect you to just take my word on it, so maybe someone else can remember the other sources. If not, I can always post them in a year or two with the new ones that come out in later books once I've run across them again while going through the books.

Sunday, 10th June, 2018


Thursday, 7th June, 2018

  • 02:17 AM - Sacrosanct quoted Ganymede81 in post Jon Peterson posts Mordenkainen in 1974
    Str, Int, Wis, Dex, Con, Cha... I just had some serious flashbacks upon seeing those stats arranged in that order. Me too. Flashbacks to 2012 when I finally switched after 30 years from AD&D to 5e 😉 And as AmerfinLiath says, I still default to that order lol

Tuesday, 5th June, 2018

  • 12:40 PM - Zardnaar quoted Ganymede81 in post Booming blade and green flame blade for clerics
    I like the idea of melee attack cantrips, I just don't like their weird implementation that makes them meh for warriors and mages, but fantastic for clerics and rogues. Not that good for rogues. Good for clerics and Sorcerers. Rogues give up opportunity cost of dual wielding to really use those spells and the upgrade is not worth it IMHO. Maybe worth it if you're running around but then people claim the rogue is weak mostly because they are playing it wrong. Its more or less this "Be very mobile or use cantrips, cut your chance to sneak attack in half and potentially an extra 1d6" Throw in a fighter level you are giving up the above + dex to damage with your off hand. Cut your sneak attack potential by 50% is the opportunity cost. Anyway we tested it a lot and in the best case scenarios GFB was not all that and BB is kinda worse the whole willing movement thing. Using a zone + BB is a better bet, give them a choice between pain and pain. GFB is good on the Mastermind Rogue and on low AC t...

Sunday, 3rd June, 2018

  • 08:59 PM - Yaarel quoted Ganymede81 in post Will you make transsexual Elves canon in your games ?
    In a culture where its members can change sex at will, I'd imagine that a notion like sexual orientation wouldn't even exist. Elves would just fall in love with one another (assuming that notion even exists for elves as it does for humans) and, if they wanted a child, they'd morph to the appropriate sexes for that goal. I assume sexual orientation does exist, requiring one to become the sex that a certain individual prefers if wanting to date that person. Worth noting, orientation and gender are separate variables. A feminine female might only find other feminine females attractive. And so on, with the rest of the permutations.

Thursday, 31st May, 2018

  • 08:44 AM - Sadras quoted Ganymede81 in post Variant weapon table
    You so painfully missed the point. Thankfully, I just realized you're not the OP and are instead some random guy that's mixing up the rules from 5th edition and 3rd edition. Carry on. Nice dodge.

Wednesday, 30th May, 2018

  • 10:45 AM - Sadras quoted Ganymede81 in post Variant weapon table
    I really don't see "I draw my war pick instead of my flail" as a meaningful or tactical combat choice, nor is burdening every character with an extra three pounds of weaponry a meaningful sacrifice. I'm not here to convince you of anything I'm merely reflecting what some tables like. Perhaps you missed my should they (i.e. the gaming table) desire it part of my reply. As for meaningful tactical combat - do you remember when the wizard had to select which spells to learn for the day based on challenges he assumed he was going to face. Well this is similar - the fighter selects the weapons and equipment he will carry with him into a dungeon. If he might face a dragon, he might opt to select a weapon of reach and that has a benefit (i.e. property) against thick armour like a lucerne hammer or a ben de corbin. A dragon, given its threatening reach might opt to push away the melee fighter with the a sword, thereby forcing the fighter to close distance every round and having to suffer attacks of op...

Tuesday, 29th May, 2018

  • 12:37 PM - Sadras quoted Ganymede81 in post Variant weapon table
    Wouldn't these versatility rules just encourage PCs to carry around several weapons and swap them on the fly as the situation warrants? At that point, these situational +1s become an ersatz blanket +1. I don't see how that serves any goal here. This increases the importance of weapon selection and becomes a combat tactic on its own. Your magical is now not the most ideal weapon in all situations. Encumbrance (if one uses it) is now affected the more weapons one carries. As for [I]swapping them on the fly - well sure if you one is carrying them all on ones self. To answer you question, the goal being served is that it allows tables a greater level of granularity should they desire it.

Monday, 28th May, 2018

  • 06:42 PM - Eltab quoted Ganymede81 in post Building a complete list of AL legal FR gods
    I had Kord listed in the deity spot of my AL character sheet and referenced Kord during the game. No one said boo about it. I played one AL adventure with a Cleric of Trickery who worshipped Loki. His choice of deity only became important when we were trying to track footprints in the mud, it began to rain, and he cursed Thor for interfering with our plans. No Loki is not an AL-legal deity, but it would be easy to put some other name on the sheet, plus his ad-lib was both funny and inspired.
  • 12:10 PM - gyor quoted Ganymede81 in post 5e Raven Queen: ArchSorrowsworn?
    The vibe I got from Mordenkainen's Sorrowsworn was that of a Silent Hill homage. The monsters, both in lore and art style, seemed very much like the denizens of Silent Hill. I'm not quite sure I'd lump the Raven Queen in with that. the 5e Raven Queen seems far more horrific and tragic then in 4e, monstrous even, and her behavior is similar to Sorrowsworn, but more complex and powerful hence Archsworrowsworn.
  • 12:04 PM - gyor quoted Ganymede81 in post Building a complete list of AL legal FR gods
    I had Kord listed in the deity spot of my AL character sheet and referenced Kord during the game. No one said boo about it. that is technically against the rules of AL, if no one chooses to enforce the rule, well that is that.

Sunday, 27th May, 2018

  • 02:44 AM - gyor quoted Ganymede81 in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    WotC actually explored that feminine mindset in Volo's. There, they talked about the Gruumsh-Luthic tension as well as the Warlord-Orog tension. It goes on to explain how the feminine influence of Luthic is what counterbalances the masculine energy of Gruumsh, and it is that feminine influence that ensures orcs are a mighty people: "If it was not for the followers of Luthic, it is possible that the race of orcs would be no more than small bands of warrior-nomads, scratching out a meager existence, rather than a force capable of great destruction." Volo's even lists a prophecy where, between the endless war between the orcs and the goblinoids in Acheron, Luthic will be the only deity to survive. But yeah, Volo's also talks about the explosive birth rate of orcs, a phenomenon necessitated by their constant raiding and attrition. Since lots of females are absolutely vital for replenishing the orcish population, and being a female has no special stigma in orcish society, the other poster's theory ...

Tuesday, 15th May, 2018


Thursday, 12th April, 2018


Thursday, 15th March, 2018

  • 06:50 PM - Thurmas quoted Ganymede81 in post How do we fix the Sorcerer?
    This simply isn't true. Sorcery Points, even if used in the most inefficient manner possible, recover the exact same number of spell slots as Arcane Recovery. Sorcery Points are even better than Arcane Recovery when making higher level slots; a level 20 sorcerer can create two 5s and a 4 with her points while a level 20 wizard can only make two 5s with her Arcane Recovery. And all of that ignores the fact that a sorcerer does not even need a rest to get these benefits. While true, the problem is that in order to do that, the sorcerer sacrifices all their spell points to do it, meaning they lose the ability to use metamagic, the thing that makes them different and powerful. Without metamagic, they are just a crappier wizard.

Wednesday, 14th March, 2018

  • 06:52 PM - Yunru quoted Ganymede81 in post Totally Original Class: Watchman
    I agree that the name needs to be changed. Not only is both oddly gendered and speciated (are only human males allowed to play this class?), it is also evocative of some lazy peasant leaning against a spear at a guard post. Someone else suggested sentinel. I like that. Marshal is nice, too.Only if you consider it to be. Which, well, says more about you than the class.


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