View Profile: Arilyn - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
Tab Content
  • Blue's Avatar
    Yesterday, 09:16 PM
    Just as a point of interest, did you know that ENworld had a guide to official pronunciation under the resources tab up top? http://www.enworld.org/forum/content.php?151-D-D-Pronunciation-Guide Which amusingly lists different ways of pronouncing it from different sources: The WoTC Glossary has it as: Bulette: boo-LAY (note that this one is universally condemned by gamers everywhere, so...
    36 replies | 1187 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 08:51 PM
    One concern I have is the saying that "weapon damage dice don't kill monsters, bonuses do". (Okay, that saying was from AD&D 2ed, and probably just one DM, but still.) The base case works fine. But can this be abused? A couple of things I can see: A single level fighter dip can double a rogue's chances to land their sneak attack without taking up a second hand or using a bonus action...
    26 replies | 459 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 08:07 PM
    Interesting. I like the use of the fighting style because then you can give it something above par. I had tried to widen the range of "acceptable" weapons with this once before, but from a design space it was only supposed to raise things to parity and there were a few cases where they went above. When you gain proficiency with all Martial weapons, any simple weapons you wield gain +1...
    26 replies | 459 view(s)
    0 XP
  • Arilyn's Avatar
    Yesterday, 07:36 PM
    Although, I am in agreement with many of your points, your delivery has been so rude, that I am cringing, and feeling that I don't really want to be on your side of this debate.:( Maybe, cool down a bit. Not an earth shaking argument, surely....
    568 replies | 12046 view(s)
    2 XP
  • Arilyn's Avatar
    Yesterday, 07:30 PM
    Oh, I love conversations like these too. It's just most DnD worlds are mooshy, contradictory places, with realities that make little sense, even from a fantasy point of view. DnD is too weirdly surreal to have arguments about the nature of reality, even magical ones.
    568 replies | 12046 view(s)
    1 XP
  • Arilyn's Avatar
    Yesterday, 03:43 PM
    This is a really geeky argument:) The default worlds of DnD make no sense physically, magically, economically, socially...
    568 replies | 12046 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 01:34 AM
    Thanks for clearing that up Tony Vargas about character initiative ties was you. Sorry to have mixed you and iserith up.
    92 replies | 1409 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 01:31 AM
    I'm a fan of 5-room adventures, I'll check it out. Thanks for doing this!
    2 replies | 168 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 01:06 AM
    You have the most permissive view. That acting on the same initiative means that they act one after the other in an ever-changing order that is most beneficial for them. However, as you explained in another comment (that I read after I wrote my original), you allow your PCs who roll the same initiative to do the same. So in this case you're treating them the same and I don't have an issue....
    92 replies | 1409 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 12:34 AM
    Sure. As appropriate for the foe, which may be very or may not not a lot. You're in a fight where you are focusing on your enemies. You wake up first and there are Artz, Blarg, Chuk and Drung. Artz is the closest, wake him. Or (check) Chuk acts before Artz and Blarg let's wake him. Or (check) but Chuk is likely to just run, let's wake Blarg. he might wake Artz.
    92 replies | 1409 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 19th July, 2018, 10:24 PM
    The goblins didn't all act at the same time - they acted one after another. For PCs that roll the same initiative there is a tiebreaker to see which one went first. In this case they acted serially and there was no mechanical determination of order even though it mattered. Instead they went in the perfect order to execute their retreat. In effect, they took advantage of a loophole in the...
    92 replies | 1409 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 19th July, 2018, 09:47 PM
    Preventing whack-a-mole is okay. Yes, it breaks the criteria that by design some roles will be at a much larger risk of going down, but that as a goal without the death spiral is a change I can see a table wanting. Maybe even if you are healed, if you get up during the same encounter you suffer Staggered. I don't think we can agree on levels of Exhaustion - I really don't like them as I...
    14 replies | 381 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 19th July, 2018, 07:34 PM
    I can completely commiserate with what you are saying, from AD&D up through 4e (Oh my god, the item grind in 4e). But I can't say that across all of the 5e campaigns I've played that we've *ever* gotten multiple +X weapons for all the characters. Maybe one would find an upgrade, or someone trade in the short sword +1 for a rapier +2, but usually people went most of the campaign with the same...
    17 replies | 368 view(s)
    1 XP
  • Arilyn's Avatar
    Thursday, 19th July, 2018, 03:20 AM
    Yep. Take your meta-gaming characters, stick them on a railroad, throw in some GNS theory, and then stand way back.
    568 replies | 12046 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 19th July, 2018, 12:47 AM
    Projected Impact at my table: "I'm thinking of playing a front line melee character, so my job as part of the party is to take hits. A few poor rolls can lead me to be out of HPs. Before, no problems, I pop back up with healing, sometimes not even missing an action because the healer's initiative is between the foe that dropped me and mine. "But now I have disadvantage on attacks, plus...
    14 replies | 381 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 18th July, 2018, 08:50 PM
    There is a gaming convention at Princeton University that's been going on for 43 years and counting that recently switched to 5e. You create a character when you register and they advance over the course of the weekend, with shared setting and a dozen DMs with 4-6 sessions each one their own theme and furthering the convention-wide plot. For decades it was running on their own (evolving) system...
    5 replies | 278 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 18th July, 2018, 07:45 PM
    My guess is that is is in line with 5e's "Rulings not rules". So the DM determines when morale breaks and it can differ by table, by campaign, by foe, etc. This also sidesteps the 3.x "Intimidancer", someone focused on Intimidate and able to mechanically force encounters to end well before they should.
    67 replies | 1691 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 18th July, 2018, 05:22 PM
    How about an alternate suggestion - tell the players to make up their wish-lists but they can't include any +X items. Half the items you give will be fully random and hopefully the party either has a use or can trade it, the other half from wish-lists. Oh, one potential issue with wish lists that can be headed off with a little early communication - I had a DM that asked for wish lists but...
    17 replies | 368 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 18th July, 2018, 05:11 PM
    I agree with Oofta, Ymdar - changes in assumptions. These all make some choices about baselines. Here's the assumptions for how many rolls on each table for the link I gave: Next assumption is has to do with there are no per-PC rolls, it's per party. So changes in party size will impact the number of items. The link I did had a party size of 4 - different party sizes may have...
    17 replies | 368 view(s)
    0 XP
  • Arilyn's Avatar
    Wednesday, 18th July, 2018, 04:53 PM
    Yes, this is what I love about Fate as well. Aspects and consequences work so well. I buy new games, think this is cool, but would work even better in Fate..... And the Fate community have really great ideas for stretching the game into all kinds of genres and styles.
    568 replies | 12046 view(s)
    1 XP
  • Arilyn's Avatar
    Wednesday, 18th July, 2018, 03:30 PM
    And is this having a mechanical effect? While experiencing the searing pain of a fireball are the characters getting any disadvantages? After the sword slices through flesh, is there bleeding, which will continue to weaken the character until treated? Probably not, because fights in DnD have to be meta because of the sheer number of them. It's abstracted out of necessity. And once again, not a...
    568 replies | 12046 view(s)
    1 XP
  • Arilyn's Avatar
    Wednesday, 18th July, 2018, 02:23 AM
    I didn't mean literally scream:). I mean, narrating the results. "I drop to the ground, writhing and screaming from the burns." In DnD, our characters feel nothing from the most horrific things thrown their way, like fire, acid, axe blows... And that's fine for the game. We don't need all those graphic results, but it's pure meta.
    568 replies | 12046 view(s)
    0 XP
  • Arilyn's Avatar
    Wednesday, 18th July, 2018, 01:17 AM
    In all my years playing DnD, I have never heard a player say, "My arm is busted up from that last fight, and I'm feeling really woozy, maybe a cure spell please?" I hear, " Ahhh, I have only 4 hp left. Heal me up." HP are very meta. I mean if you were really immersed in your role, wouldn't you be screaming in pain from being hit by a fireball or Dragon breath attack, not calmly changing your...
    568 replies | 12046 view(s)
    2 XP
  • Blue's Avatar
    Tuesday, 17th July, 2018, 06:08 PM
    Your proposal is much more generous then expected items in both power of items and also allowing choice. As such items will have a bigger impact then expected and characters will be a lot more powerful. (Which also leads to defeating more powerful foes and gaining more XP so advancing faster, etc.) Here's how I would modify it to bring it in line with expectations. First, here's a...
    17 replies | 368 view(s)
    3 XP
  • Blue's Avatar
    Tuesday, 17th July, 2018, 05:56 PM
    Yeah, I put in creatures both way above and way below the PCs power. And make sure that it comes across in my descriptions. Start them early with a fight they know they can't win, so they understand that there are times retreat or at least not a frontal assault is their best option. And then have them with a substantially similar fight later int eh campaign, where they can beat it and know...
    19 replies | 762 view(s)
    1 XP
  • Blue's Avatar
    Monday, 16th July, 2018, 08:53 PM
    Eh ... you are correct, but in a way that makes me cringe. D&D sidesteps the idea of having to deal with unintentionally captured enemies by making foes die at zero. But if the in-game narrative holds true, it makes a weird case for every single inhabitant except the PCs. In that everythign they have ever experienced is that if you intend the last blow to be a killing blow IT IS - except for...
    35 replies | 1097 view(s)
    0 XP
  • Blue's Avatar
    Monday, 16th July, 2018, 08:27 PM
    If you order a creature you summoned to attack and then afterwards cast Sanctuary, does it break it when the creature attacks? If you order a paid mercenary to attack and then cast Sanctuary? If you order a party member completely not under your control to attack and then cast sanctuary?
    27 replies | 969 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 15th July, 2018, 12:53 PM
    They actually expand on that in the following books, it becomes more solid.
    29 replies | 667 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 15th July, 2018, 12:35 PM
    But the question was not about an anachronistic weapon, or rather it was already acceptable that they had grenades. It was about a weapon that did greater damage. That's like saying an ogre's club is anachronistic because it does as much damage as a chainsaw.
    28 replies | 1316 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 15th July, 2018, 04:08 AM
    I have monsters attack according to the monster. Some are beasts and go after those that hurt them or are the closest. Some are tactical warriors who focus fire. Some are honor bound that go one on one. Some are undead that will stop to feast. Some have area of effect attacks and will inflict additional hits to finish off opponents. Others have goals that involve defeat but aren't...
    35 replies | 1097 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 15th July, 2018, 04:04 AM
    Exhaustion on Death saves leaves to death spirals like Shadowrun. It starts by making you bad at EVERY SINGLE THING outside combat besides spells - because the only mechanical support for anything outside combat is an ability check (all skills are ability checks) and you have disadvantage on them. Then you become worse at combat, so you get more, and then you likely die. And because of the...
    35 replies | 1097 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 12th July, 2018, 10:41 PM
    Here's how I look at things. A complete character fits both the setting and the rules. There are plenty of examples where a character doesn't fit the rules and would not be allowed. But not fitting the setting is also a thing: Burger McKing the Cow-stealer probably wouldn't fit into a grimdark setting even if the rules are correct. For many, the idea of making a pact with a patron and...
    200 replies | 5282 view(s)
    3 XP
  • Blue's Avatar
    Thursday, 12th July, 2018, 10:11 PM
    Shadowrun is one of the well know examples of death spirals. Taking damage makes it harder to resist damage makes you take more damage (and start to suck in other ways) and if it continues, you die. Death spirals just aren't fun to play. You get one character who has a few unlucky rolls and they are at a whole reduced level of survivability that makes them a lot less fun to play when it...
    41 replies | 983 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 12th July, 2018, 12:56 PM
    If you double the damage, you need to double just the rolled damage and then add in the static numbers. If your base damage is 3d6+4 it becomes 6d6+4, not 6d6+8.
    38 replies | 1827 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 12th July, 2018, 04:43 AM
    This is sort of like that for damage, but still pays attention to the tactics and being able to stop enemies from getting to all targets in all numbers. As for HPs, I yoinked 13th Age's Mooks rules. If eight goblins have 12 HP each, I just do a pool of 96 HPs for them, killing one off every 12 HP dealt. So yes, a crit might kill two - and I'm fine with that. I just have the player describe...
    6 replies | 159 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 12th July, 2018, 04:39 AM
    Because I can't do that math as quickly as multiplying two integers. Trying to work out fractions and having different damage for every character (as their AC varies) would lose all the time saved by not rolling to hit. That doesn't meet the stated goals. If you can work out "I have +8 with this monster and they have an AC of 16 so I need an 8 or higher which is 13/20 so what's 13/20s of 17...
    6 replies | 159 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 12th July, 2018, 04:32 AM
    Hey TwoSix, I finished Marked. I was happy to see how competent Alex had gotten, but I agree that except for Anne there wasn't much of the supporting cast. A bit of Luna and generic named NPC levels for Vari and Arachne. And while I'm glad for the dramatic development, I don't feel like much of the series plot arcs progressed. Yes, and , but nothing new from , just the same sort of ploy as...
    29 replies | 667 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 11th July, 2018, 10:09 PM
    One issue that has come up at tables is how summoned creatures take time to run. I've seen good advice to just let other players run them (NOT the caster), but I was also thinking about how much time they add. Then I was thinking about the same thing from the DM side, where if you want a horde of stooges it's still a lot of individual rolls to hit. Even D&D 4e Mooks or 13th Age Minions still...
    6 replies | 159 view(s)
    0 XP
  • Arilyn's Avatar
    Wednesday, 11th July, 2018, 10:07 PM
    Yes, HP in DnD has always been a mess. Are they an actual representation of physical damage or skill? Why do they go up so fast? How come there is no actual pain involved in getting wounded? Wouldn't cure spells make way more sense if they cured a percentage, rather than a number? Are they fatigue, cuts and bruises or actual serious injury? There is no firm answer. Best not to examine the...
    568 replies | 12046 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 11th July, 2018, 08:20 PM
    Eldritch Smite is limited to Warlock spell slots only, it can not make use of Sorcerer slots. This is int he description of Eldritch Smite. This is unlike Divine Smite which can was had errata to allow use of any spell slots. So multiclassing to feed slots to ES won't work, unlike a Paladin.
    2 replies | 254 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 11th July, 2018, 05:55 PM
    Disguise Self + Friends.
    8 replies | 339 view(s)
    0 XP
  • Arilyn's Avatar
    Wednesday, 11th July, 2018, 04:40 PM
    Arilyn replied to 6e? Why?
    If and when sales lag, tastes change, and WOTC feels it's time to update, same rules but new art and fluff will not go over well. It's hard to picture right now, because 5e is so popular and well received, but eventually, players get restless, cracks in the system become more annoying, the casual players have moved on to something different, and more players than not will want an update. Not...
    144 replies | 7356 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 11th July, 2018, 03:53 PM
    I disagree. Monk's Unarmored Defense starts at 10 and it also uses Wisdom - a casting ability for a full caster. Heck, Barbarian's uses CON -- helping both not get hit and having more HPs and better HD healing if you are hit is definitely multipliers. With 8 + DEX + INT, you max out at 18 - the same as you can get with full plate but without NEARLY as large an investment and plate gives...
    34 replies | 922 view(s)
    0 XP
  • Arilyn's Avatar
    Wednesday, 11th July, 2018, 02:56 PM
    No. What I meant was that at a table which allows things like the wing example, there is usually collaboration. If a player suddenly declares that her fighter can now turn invisible, the other players, as well as the GM, as final arbiter, are going to pretty much say, "nice try, forget it." Players are good at recognizing what does or doesn't work for the story, and what is just abuse. And, of...
    199 replies | 6806 view(s)
    0 XP
  • Arilyn's Avatar
    Wednesday, 11th July, 2018, 04:30 AM
    Logic and sensible players.
    199 replies | 6806 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 11th July, 2018, 02:07 AM
    One of the house rules I played with was: When you gain Heavy Armor Proficiency, you may swap it out for: Unarmored Tactician: When unarmored, your AC is 10 + DEX + INT. Only problem is it was too cherry-pick-able for wizards.
    34 replies | 922 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 11th July, 2018, 02:03 AM
    Perdido Street Station seems to be one of those books you love or hate. Or maybe love AND hate it. It was my first Mieville, and none of the others that I read have hit those same rarefied heights. Or maybe it was just in contrast of reading too many "our elves are different!" (but everything else is the same) fantasy books at the time.
    29 replies | 667 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 10th July, 2018, 08:55 PM
    Back in earlier editions of D&D when some races had Infravision and saw by heat, I had dwarven runes designed that they were clearly readable with light or if you rubbed your hand on them to heat the surrounding area with friction.
    30 replies | 591 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 10th July, 2018, 08:53 PM
    Wow, just read Lesser Restoration - you can go up to a creature that species never had eyes, and end the Blinded condition on it. I was going to ask about those born blind vs. having become blind, but your species doesn't need to be sighted to have it remove blindness. That's ... interesting. Now all it is is poor vs. those that can afford to have a 2nd level spell cast on them.
    30 replies | 591 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 10th July, 2018, 03:55 PM
    With the idea that you're attacking foes engaged with other party members it's great for you ... but not so good for the party. With barbarian HPs and especially with resistance during rages, part of what you contribute in a combat is spreading the damage around. Mobile leaves it all on others. Now, if you have a primarily melee party then this isn't a big deal. But if you have just one...
    69 replies | 1702 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 10th July, 2018, 03:38 AM
    I'd recommend two tone for Oath of Devotion's Sacred Weapon depending on Charisma invested. With a 20 CHR it is superior to Oath of Vengance's Vow of Emnity which is sky blue. Advantage from Vow gives a variable amount that tops at +5 if you need exactly an 11+ to hit, any other roll is less bonus. Sacred Weapon is +5 at all times. If you have Sacred Weapon and get advantage, you chance...
    20 replies | 1091 view(s)
    0 XP
  • Arilyn's Avatar
    Monday, 9th July, 2018, 12:34 AM
    I would definitely allow the wings to grow. It's a great piece of storytelling that I wouldn't reject just because, I, the GM didn't think of it. Personally, I have found allowing player input into the narrative enriches the story. It's not all on me to come up with cool ideas. It doesn't break immersion, anymore than munching on snacks, answering the phone, or needing the bathroom. We are...
    199 replies | 6806 view(s)
    1 XP
  • Arilyn's Avatar
    Saturday, 7th July, 2018, 04:40 PM
    Arilyn replied to 6e? Why?
    Yes, I agree. Hasbro will want the biggest numbers possible. 6e will come about when sales inevitably slip. If, for some reason, interest in DnD drops dramatically, Hasbro will shelve the game, wait few years, then bring it out with huge fanfare. I am very dubious that 5e is the final edition. Not happening soon, however.
    144 replies | 7356 view(s)
    0 XP
  • Arilyn's Avatar
    Saturday, 7th July, 2018, 04:25 PM
    This wasn't really supposed to be a discussion of what is or isn't metagaming. Emerikol was quite clear that he wasn't looking for a fight, just suggestions on games that might fit his preference. I mean, I kinda get it. I wanted to leap in and defend my preferred "meta-gamey" games too, and I think I might have hit xp on some Fate defender posts, but I think it's pretty clear on what was asked....
    568 replies | 12046 view(s)
    2 XP
  • Arilyn's Avatar
    Saturday, 7th July, 2018, 04:38 AM
    Thank you.:)
    4 replies | 217 view(s)
    0 XP
  • Arilyn's Avatar
    Saturday, 7th July, 2018, 01:42 AM
    Where? I was looking and couldn't find it.
    4 replies | 217 view(s)
    0 XP
  • Blue's Avatar
    Friday, 6th July, 2018, 11:08 PM
    My preorder of Marked is within reach, but I've been finishing up two other books. It's next on my list.
    29 replies | 667 view(s)
    0 XP
  • Blue's Avatar
    Friday, 6th July, 2018, 11:02 PM
    Well, both Saelorn and I gave XP to your post, so you probably hit a reasonable middle ground. :) It comes down to opportunity cost. To get the 2nd-4th level benefits, you are giving up the opportunity to take 1st level in other classes. Some classes give more than others at 1st. Depending what you are looking for, clerics (with domains and proficiencies even if nto your 1st class),...
    86 replies | 3419 view(s)
    0 XP
  • Blue's Avatar
    Friday, 6th July, 2018, 10:48 PM
    If I'm picking a single classed character, but it's against the rules to pick any full caster - well, that right there shows that fully 6 of the 12 classes (the full casters, including warlock) can't be done better with multiclassing. Okay, so let me pick among the remaining classes. Let's go simple: A front line melee tank/striker/support - the Oath of Ancients Paladin. Features I'm...
    86 replies | 3419 view(s)
    0 XP
  • Blue's Avatar
    Friday, 6th July, 2018, 10:25 PM
    Spells: There are some quite good 2nd level spells. And, of course if you are mixing caster and non-caster you're also losing spell slots known - something I hadn't mentioned the first time around but there's a big difference between 2 first level slots and 4 first level plus 3 second level slots. +1 hit/damage I assume is your assumption for the ASI. That and +1 DC is a common ASI at 4th -...
    86 replies | 3419 view(s)
    1 XP
  • Blue's Avatar
    Friday, 6th July, 2018, 07:24 PM
    The main thing is hitpoints ... and subclasses. And spells known of higher levels. And advancement of things like rages, spell points, combat wildshape, action surge, ki, divine smite, sneak attack damage, invocations, and other features that support the first class. Oh, and your first ASI/feat. Sorry, let's replace that with "levels 2-4 give a huge amount to making a character work, to the...
    86 replies | 3419 view(s)
    0 XP
  • Blue's Avatar
    Friday, 6th July, 2018, 07:16 PM
    I have to disagree. Sure, I can build a character that "at level X only" may be better, not having to worry about getting there or advancing past that point. But when making a character I am playing over the course of a campaign I don't think that the general statement of "the same multiclass character will be better then a single classed character at levels as they advance through levels at...
    86 replies | 3419 view(s)
    0 XP
  • Blue's Avatar
    Friday, 6th July, 2018, 07:11 PM
    The biggest problems with multiclassing is that it's easy to unintentionally shoot yourself in the foot and make a character that is far below the average character when you wanted someone on-par. This is especially true the earlier levels. They have done a good job of moving back important features from 1-2 level to avoid cherry-picking, and the ASI advancement tied to class level is the...
    86 replies | 3419 view(s)
    0 XP
  • Arilyn's Avatar
    Thursday, 5th July, 2018, 04:16 AM
    I think that any GM with an iota of common sense will be able to manage the spell logically. If not, there's probably bigger problems in the campaign. We don't need every possible abuse and eventuality covered, as even the crunchiest of systems has a lot of latitude. Players generally know when they're being abusive, and the GM is well within his rights to curtail silliness.
    61 replies | 2328 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 4th July, 2018, 02:41 PM
    Hye, I have a side book I'm reading on my phone for when I'm waiting somewhere without a book. "Scoundrels: Star Wars Legends" by Timothy Zahn. I've long been a fan of Zahn's work, reading his Cobra books back in the library when I was a teen. And many know his Star Wars credentials of Admiral Thrawn and Mara Jade. This is a Han Solo focused book, placed after A New Home. It's a heist...
    29 replies | 667 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 4th July, 2018, 02:33 PM
    Yeah. My only quibble is that I really disliked how Sanderson wrote ... okay, SPOILER ... . . . . . .
    29 replies | 667 view(s)
    0 XP
  • Blue's Avatar
    Monday, 2nd July, 2018, 04:25 PM
    Still on my Terry Pratchett kick, though my TBR pile of other books looms at me. Just finished up Going Postal, like the newly introduced Moist von Lipwig. What a horrible name. Quite the thrillseeker, and I love the idea that anyone can shoot for the possible, so shoot for the impossible. Started the next book with him, Making Money. Trying to avoid spoilers, I'll say I'm far enough in...
    29 replies | 667 view(s)
    0 XP
  • Arilyn's Avatar
    Sunday, 1st July, 2018, 11:29 PM
    FATE is one of my favourite systems, but like you said, this is a discussion, not a fight over whether chocolate is better than vanilla.
    568 replies | 12046 view(s)
    0 XP
  • Arilyn's Avatar
    Sunday, 1st July, 2018, 08:53 PM
    Yes, should have said recent high fantasy games, as they have a lot of cool abilities which are activated X number of times per day, or as player choice, regulated by points, etc. AGE is a fun system, but I do like Dragon Age and Blue Rose better than the generic fantasy core, although, if you like tinkering, the generic one certainly has lots of room to make it your own.
    568 replies | 12046 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 1st July, 2018, 07:14 PM
    Shadowblade is a great spell, though it wasn't out during the part of 2017 that the rest of this thread was written in. However it's a concentration spell, so there's an opportunity cost in that you can't have up any of the other fantastic buff or debuff spells.
    40 replies | 11769 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 1st July, 2018, 07:04 PM
    I think you'll find it's very rare the table that regular exceeds the 6-8 encounters per day recommended by the DMG - in fact the most common thing I see is tables not getting near 6-8 regularly and having less, if more difficult. If you regularly hit 8-12 encounters a day I can see conserving higher level slots by using Bless on easier encounters, even with the bounty of slots a 15th level...
    14 replies | 673 view(s)
    0 XP
  • Arilyn's Avatar
    Sunday, 1st July, 2018, 06:01 PM
    High Fantasy usually comes with those elements of game design you are not fond of. What about Green Ronin' s AGE system?
    568 replies | 12046 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 1st July, 2018, 03:57 PM
    Improving healing by a few HPs that won't make a huge difference at the levels 15+ to give up on 8th level spells. Ouch, as well as moving bardic inspiration up to d12s. That's quite the trade-off. Heavy armor is a complete trap unless you switch from DEX (which has so many advatnages) to STR so that you aren't slowed. Bless IS a really nice spells - but takes up your concentration slot just...
    14 replies | 673 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 1st July, 2018, 03:23 PM
    If you want to "game it" more, give the players a few "easy" tokens each session. Tell them that they can decide if any particular DC is easy, medium or hard. If they chose easy they need to either spend a toekn or there will bea consequence even if succeed ("Yes, BUT ..."). If they decide something is hard, if it'a a meaningful test (not like cooking for dinner, something with a real...
    9 replies | 386 view(s)
    2 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 09:40 PM
    Blue started a thread Balancing flexibility
    Say you are designing a D&D-like RPG. There are two builds that you are trying to balance focusing on combat. (Assume there will be other passes about balance for other pillars of play.) Both exercise their combat prowess as shapeshifters. Alpha can assume a potent combat form that great at doing damage. Beta can assume a variety of potent combat forms, including ones focusing on...
    3 replies | 181 view(s)
    0 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 03:50 PM
    Just finished Monstrous Regiment. Left me interested in seeing more Polly Perks stories after the character growth during the book. Started Going Postal, and I've heard a lot of comments in the past about enjoying the main character so I'm happy to finally be getting to him.
    21 replies | 932 view(s)
    0 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 03:44 PM
    When you're looking for advice on a specific character build that is single classed (or mostly so), is it better to create a new thread, or to ask it in an appropriate guide. Putting it in a guide means everyone from now to the death of the edition will see it - which could be gold if you've got a unique build, or could be dross if you're covering details already covering in the guide. ...
    2 replies | 209 view(s)
    1 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 03:31 PM
    Okay, this seems to have two parts. Rejoice that your players come up with plans like this. You can't hold onto your sunk planning time. Don't be afraid to kill your darlings - don't fall so in love with what you planned or with your NPCs and plots that you won't allow players to do something that invalidates them. That way lies railroading and players with no sense of agency. The second...
    43 replies | 1271 view(s)
    2 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 03:16 PM
    As a bard, remember the Beatles: "I get by with a little help from my friends". You may not have a "I win" combo by yourself, but you have so much that helps your team exceed. Greater Invis and a Bardic Inspiration just in case can make sure that rogue or someone with GWM/SS never fails to deliver. Not that you have nothing. You mentioned Otto's - ready that to go off after a big boss...
    14 replies | 673 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 10:28 PM
    Blue replied to Giant Soul Sorc.
    I haven't seen it played yet. I did think Brandes Stoddard's breakdown of the subclass was pretty good: https://www.tribality.com/2018/06/11/unearthed-arcana-giant-soul-sorcerer-breakdown/
    3 replies | 282 view(s)
    4 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 09:14 PM
    Welcome to ENWorld, have some XP. I agree with you, a lore bard can definitely be a valued member of the group at those levels. Well, any 15th level caster who can poach spells from any other list with Magical Secrets is going to be a strong contender to start with. You have good uses for bonus actions in handing out Inspiration abnd/or reaction in using Cutting Words. Need to be careful...
    14 replies | 673 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 08:47 PM
    Blue replied to Spoiling Secrets
    Eh, I mentioned several, but none of the others were as interesting so I didn't post them above. Here they are for completeness. Both were from the 80s, when gender and orientation were more taboo. One was a male elf whom another party member, a female human wizard, had a crush. The elf was friendly but just seemed not to notice - he was urbane and polite with everyone. Almost Spock-like...
    7 replies | 321 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 07:54 PM
    Blue replied to Spoiling Secrets
    I've had a couple of characters with big secrets that came out. Some were bad for the character, some amusing, and one had some great roleplaying. I was joining an existing Champions (superheros) game. Great game, and a lot of internal character drama that the players were happy with - good RP, not inter-player problems. With the DM and the player of the leader of the team, we worked out...
    7 replies | 321 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 06:08 PM
    Would Equal Rites, Wyrd Sisters, Witches Abroad, Lords and Ladies, Maskerade and Carpe Jugulum be enough of the witches to get the context? :) Do love them witches.
    21 replies | 932 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 04:22 PM
    Well, I just read Thud! for more Vimes action, and then picked up Monsterous Regiment, which has some Vimes in it. I haven't read any of those yet. With them being listed as YA I had picked others first. I've got Going Postal and Making Money on deck. We seem to have similar tastes, so I'll ignore the YA part and pick one up.
    21 replies | 932 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 04:10 PM
    Blue replied to D&D CRPGS & You!
    Pillars of Eternity, Pillars of Eternity II, and a bundle with both and all the DLCs are on sale on Steam right now thru July 5th.
    7 replies | 359 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 03:59 PM
    I was with you, wrote a big screed against Exhaustion ... then noticed that he completely changed the effects of it. Not it's just a -1 to various checks per level of exhaustion.
    6 replies | 385 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 03:57 PM
    Thanks for starting with your goals - that really gives a clear understanding of what you are trying to achieve and we can evaluate them in that light. These are fairly big changes, I suggest you leave yourself open to changing them once you have more experience with how they affect your table, and let your players know you are open to concerns. General Comments It looks like you're...
    6 replies | 385 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 04:00 PM
    I'm strongly on the Yes side - with the caveat that the player(s) need to give me a reason why that we fit into the narrative. So no mechanical issues, just have it make sense. (And that "makes sense" could even include thinks like making a pact with a patron like a warlock does.) I have player(s) allowing the plural there because the whole group brainstorming these out (with me included as...
    199 replies | 6806 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 03:40 PM
    EDIT: Found something that invalidated what I said. Rewriting. -- Okay, this can happen fairly easily if someone moves then jumps - because you subtract it from your movement speed. Amusingly, the same thing is listed for swimming, which seems to invalidate swim speeds > land speeds for aquatic creatures. Technically, your move is up when you reach the end of your move speed, leading...
    153 replies | 3766 view(s)
    1 XP
More Activity
About Arilyn

Basic Information

Date of Birth
August 10, 1963 (54)
About Arilyn
Introduction:
My preferences are Fate, 13th Age, Firefly and Ars Magica
Location:
Northern BC, Canada
Disable sharing sidebar?:
No
Sex:
Female
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Country:
Canada

Statistics


Total Posts
Total Posts
549
Posts Per Day
0.62
Last Post
A discussion of metagame concepts in game design Yesterday 07:36 PM

Currency

Gold Pieces
5
General Information
Last Activity
Today 03:25 PM
Join Date
Wednesday, 17th February, 2016
Product Reviews & Ratings
Reviews Written
0

1 Friend

  1. Blue Blue is offline

    Member

    Blue
Showing Friends 1 to 1 of 1
My Game Details
Country:
Canada
Page 1 of 2 12 LastLast

Saturday, 21st July, 2018


Friday, 20th July, 2018


Thursday, 19th July, 2018


Wednesday, 18th July, 2018


Sunday, 15th July, 2018


Saturday, 14th July, 2018


Thursday, 12th July, 2018



Page 1 of 2 12 LastLast

Saturday, 5th May, 2018

  • 05:45 AM - Ovinomancer mentioned Arilyn in post What is *worldbuilding* for?
    I feel like 'crisis' may be doing too much work here. I mean, yes, you have a mandate to create drama by engaging the character traits/story put forward by the players. This WILL be some form of conflict, and 'crisis' is certainly one of the things that will come up. That doesn't mean that there's nothing else. I mean, when the Titanic sinks, there's a crisis, but other stuff happens too. That's an ongoing disaster situation, but even so there are likely to be scenes that are more 'build up' etc. than 'crisis'. Remember, dramas still have establishment, and build up, etc. Its not all climax. I'm thinking of pemerton's character that has cooking skill. I mean, you wouldn't consider someone hungry showing up in camp a crisis, but its still a reasonable framing for Story Now play. I will try again, trying to build on what Arilyn posted. If the thing that a person enjoys in RPGing is a sense of being in the GM's world, then why would you explain that in terms of agency? The notion of audience membership seems like a more fruitful starting point. I enjoy going to movies, and I enjoy listening to music, but I don't explain that pleasure in terms of my agency. If the purposes of worldbuilding include establishing material for the GM to present to the players, is anyone interested in explaining why that is worthwhile? If the purpose of worldbuilding is - in metaphorical terms - to give the players stuff to interact with via their PCs, which means - in literal terms - to establish frameworks for declaring actions which then affect the way the GM narrates his/her setting - is anyone interested in explaining why that is worthwhile? I think you're still stuck on worldbuilding being outcome determining -- ie, not just setting information but planned story outcomes. And, yes, that is a style of traditiona...

Friday, 4th May, 2018

  • 11:54 PM - pemerton mentioned Arilyn in post What is *worldbuilding* for?
    I will try again, trying to build on what Arilyn posted. If the thing that a person enjoys in RPGing is a sense of being in the GM's world, then why would you explain that in terms of agency? The notion of audience membership seems like a more fruitful starting point. I enjoy going to movies, and I enjoy listening to music, but I don't explain that pleasure in terms of my agency. If the purposes of worldbuilding include establishing material for the GM to present to the players, is anyone interested in explaining why that is worthwhile? If the purpose of worldbuilding is - in metaphorical terms - to give the players stuff to interact with via their PCs, which means - in literal terms - to establish frameworks for declaring actions which then affect the way the GM narrates his/her setting - is anyone interested in explaining why that is worthwhile?

Thursday, 19th April, 2018

  • 05:31 PM - iserith mentioned Arilyn in post DM advice: How do you NOT kill your party?
    I wonder if anyone's ideas about character death are different when it comes to one-shots. I run a lot of those and, in many cases, they are even more difficult than my regular campaign. My thinking is that even though I have no expectation of a character surviving in my regular campaign, that's truer still in a one-shot where the character won't be played in a subsequent session. I ran a one-shot last night, for example, in which 3 of the 4 PCs died. Of course, it was Death House, so it should be no surprise that was a possible if not likely outcome and I pulled no punches. Every PC was knocked out at least once, some several times, during the course of the adventure, culminating in the deaths of three PCs in the end. The players had an absolute blast. Arilyn: As to the "string of ridiculously bad dice rolls" or a character dying "5 minutes into the game," I would wonder why you're rolling at all if those kinds of outcomes can come up. Why not just change the stakes to something where failure is more palatable? Then there's no need to fudge.

Wednesday, 4th April, 2018

  • 08:18 AM - pemerton mentioned Arilyn in post Do We Still Need "Race" in D&D?
    Perhaps the concern is that this is another step in moving the game "to the left", another step down the slippery slope towards a socially-liberal rewriting of the game. Rygar didn't articulate exactly what some of the specific effects of his claimed "left-wing push" were, but I'll assume he is referring to attempts to make games more inclusive and to avoid content that may be offensive to certain demographics. The problems with that is 5e has already made a push to be far more inclusive and it seems to have had positive, not negative effects on the brand and the bottom line. The reason I XPed Arilyn's reply to Rygar is this: I don't see how including women, or people of colour, in RPGing is a "left-wing push". It's not a socialist conspiracy to have created a world with people in it who aren't white men.

Monday, 22nd January, 2018

  • 04:07 AM - pemerton mentioned Arilyn in post What Is an Experience Point Worth?
    Good gawd Pemerton, given this and other threads, you argue against pre-written secret backstoryNo. I personally don't like GM pre-authored backstory which is used as a basis to stipulate that player action declarations for their PCs fail without consulting the action resolution mechanics. A consequence of this dislike is (i) that GM pre-authored backstory needs to be fairly sparse, as otherwise it won't be possible to reconcile it with the outcomes of action declaration (for further on this, see Arilyn's very interesting post about the ghost and the map, and my reply just a bit upthread of this post); and (ii) that richer initial backstory is best established in conjunction with the players, so that everyone is on the same page and hence understands what the parameters are for action declarations. you argue against making stuff up on the spot since they are both railroads according to youNo. The particular approach to GMing I've been focusing on over the last few pages of this thread is the following: (1) The GM is allowed to use his/her pre-written, secret-from-the-players notes to declare that a player's declared action for his/her PC fails; and, (2) The GM is also allowed to change or depart from his/her pre-written notes if s/he thinks that will improve the game. The combination of (1) and (2) prevents the game being like classic Gygax/Moldvay/Pulsipher D&D, because (2) means that the game is not a puzzle/maze for the players to unravel. It also prevents it being pl...

Sunday, 21st January, 2018

  • 04:11 AM - pemerton mentioned Arilyn in post What Is an Experience Point Worth?
    One problem. Different player rolled a successful skill check that gave him or her information about the original storyline that conflicts with the new, better storyline. Player knows it was successful. Now the GM needs to have it not conflict.If I've understood this properly, this is not what I'm talking about. Upthread, Lanefan, Sadras (I thinks) and Arilyn all endorsed the follow two propositions: (1) If some bit of fiction (let's call it X) is written down in the GM's notes, but has not yet been established, the GM is permitted to change it to something else (Q) during the course of play, if s/he thinks that Q will make the game better. (2) If X is written down in the GM's notes, and during play a player declares an action for his/her PC that cannot succeed if X is true (eg the player looks for the map in the study, but the GM has already written down in his/her notes that the map is hidden in a bread bin in the kitchen), then the GM is entitled to rely on X to declare that the declared action fails (and so can, for instance, tell the player that the search for the map in the study fails without having regard to the outcome of any action resolution mechanics). I assert: in a game that is GMed in accordance with propositions (1) and (2), the outcomes depend primiarliy upon the GM's opinion as to what makes for a good game. If s...
  • 12:54 AM - pemerton mentioned Arilyn in post What Is an Experience Point Worth?
    ...'s The Scarlet Citadel, or The Hour of the Dragon, or Xuthal of the Dusk. All involve "dungeons". None provides a map. Similarly for Moria in Fellowship of the Ring - no map. Nuances of paths, holes in the wall, heights of ceilings, are not always the most important things - in life or in fiction. As for your "But isn't that how you do it?" - no. To repeat: the PCs (voiced by their players) ask the angels to take the to the reliquary. The angels take them there. We then find out what happens at the reliquary, by deploying the action resolution mechanics. No unrevealed backstory has been used to thwart any action declaration. But you say: relying on unrevealed backstory to determine success or failure means that backstory has now influenced play, and is thus locked in. Obviously it's locked in. My point is - the GM could have changed that backstory to something that allowed the action declaration a chance of success, but didn't. How is that not a railroad? I'm interested in Arilyn's answer to the same question, if she'd like to (Arilyn, I apologise if I've got your gender wrong).

Saturday, 20th January, 2018

  • 12:29 PM - Lanefan mentioned Arilyn in post What Is an Experience Point Worth?
    ...backstory when s/he likes it; but then changes it when s/he thinks of something s/he likes better - so that the players' decision to search for the map in such-and-such a place will automatically fail, with no check, if the GM decides to stick to his/her original idea that the map is actually on the other side of the world; but may succeed, if the GM decides that this new suggestion is better - then how is that not railroading?But isn't that what you do, only instead of the map going from "the other side of the world" to "here it is" it goes from nowhere in particular to "here it is"? And I don't know how long I have to keep banging this drum but here's another beat: a DM pre-designing her game world, or pre-designing a dungeon (and placing its contents) does not a railroad make. How do you envisage this working, in practical terms? Do you announce to the players "Hey, in today's session your action declarations won't really matter - just focus on the story I'm telling you"?Not Arilyn but I'll try answering this one: if things are getting a little unfocused a DM might out-of-character say something like "Hey, things seem to be drifting a bit - if it helps I've got some adventure and story ideas ready to rock if you all haven't anything - how's that?" Lanefan

Friday, 19th January, 2018

  • 09:38 PM - Sadras mentioned Arilyn in post What Is an Experience Point Worth?
    @Arilyn pretty sums up my thoughts on this with his post above. As I mentioned our table plays with a combination of the two styles. What is important to note that the 5e DMG seemingly dismissed by the 4e proponents does possess a great deal of indie concepts/variants. With concepts along with their mechanics for things such as - success at a cost, degrees of failure, the inspiration mechanic, backgrounds, ideals and flaws, skill variant rules, plot points and I'm sure quite a few others D&D has certainly evolved with the RPG community around it, recognising and incorporating various ideas from other games.

Friday, 1st December, 2017

  • 09:57 PM - Wulffolk mentioned Arilyn in post Why penalize returning from death?
    Arilyn You are right about D&D being the flagship product of our hobby and being the gateway into role-playing for many new players. D&D casts a wide net over the hobby and provides a common ground for many of us to relate to. However, the fact that it does not do anything particularly well is why we see so much division amongst it's fans. Many people like D&D and know it, but few people are satisfied with it as is. Hence the reason for so much house-ruling and home-brewing. I suppose that is part of the magic that is D&D, every difference of opinion generates more discussion and publicity, keeping it from dying. An extremely well-written and self-contained system has no need for more rule books or newer editions, and generates less discussion.

Wednesday, 15th November, 2017

  • 02:34 AM - Oofta mentioned Arilyn in post A Proper Ability Score Generation Preference Poll
    Yes, I prefer the "other" rolling methods. Shall I repost the quotes from the 1e PHB and DMG? Sorry ... I don't remember everything ever written. :) But then I kind of agree with Arilyn, if you just keep rolling I don't see the point.
  • 12:51 AM - Oofta mentioned Arilyn in post A Proper Ability Score Generation Preference Poll
    They don't miss or ignore it (I think), its an outlier not a norm. Unless your saying that this is a norm for entire community? Arilyn said she didn't want a PC more powerful than the rest of the group, which is something I personally witnessed the last time I played in a game where we rolled for ability scores. I know I wouldn't want to play someone with significantly better ability scores, nor would my wife. That's not a huge sample size, but I know other people on various threads have posted a similar sentiment.

Friday, 27th October, 2017

  • 05:50 PM - Oofta mentioned Arilyn in post Toward a Theory of 6th Edition
    Guys maybe I missed something (it's possible as I read the thread quickly). But the title of the thread is "Toward a Theory of 6th Edition" which seems to imply to me it's not a "how would you tweak the game" but rather "what will the game be tweaked to". The later question begins with, "what do people want from the game" doesn't it? As Arilyn said, it's just a discussion on hypothetical changes. I like 5E, I hope it doesn't get replaced any time in the near future. But over the history of D&D it does seem like there's been more and more of a move towards the supernatural/magic classes and builds. That's not necessarily a bad thing it just may not work for every campaign. Take barbarians for example. At higher levels there's a totem animal that gives them options to do things like sprout wings and give them limited fly. That's not a bad thing it just may not fit in a Cimmerian-themed campaign. Then again the tweaks I would make are pretty cosmetic and could be tacked on to the existing game compared to some of the suggestions which would really change the nature of the game.

Monday, 21st August, 2017

  • 07:10 PM - Coroc mentioned Arilyn in post Arcane multiclassing... does it make sense?
    As Arilyn said, but I'm also curious: You state that sentence like it's absolute fact. Do you think that all power hungry wizards should be played as seeking lichdom? also Arilyn and shidaku No, of course not since this is also obviously a truly evil choice, if you care about alignments in your games at all. But it is one way to rise above status, others might be finding the fountain of youth or the Philosopher's stone or learning every known spell to be the greatest wizard of them all. But that is longing for more knowledge, for a broader variety of spells not limiting oneself to the small selection of spells a warlock has got, and turning into a glass cannon depending on the mercy of some patron, and in the same time eventually cutting oneself of to learn the higher wizard spell levels. There may be roleplaying solutions to this but I stand by my point, it is not the obvious thing to multiclass into anything for a wizard.

Sunday, 20th August, 2017

  • 07:29 PM - Sunseeker mentioned Arilyn in post Arcane multiclassing... does it make sense?
    A power hungry wizard would rather try to become a lich instead, and for otherworldly entities - he does not pray to them or revere them as a master, but he summons them to do his bidding. I am equally perturbed by this statement as Satyrn and Arilyn are. It may simply be your word choice, but I think there is plenty of fantasy material showing smart (read: hit int score) wizards making packs with dark powers in order to gain unique, unrivaled or secret magic. I think the classic "high int, low wis" parable is appropriate here. A smart wizard may not worship any god but knowledge, but that same smart wizard is smart enough to know that other creatures know things he doesn't and his lust for knowledge (and therefore power) cause him to make deals to gain that knowledge. I mean we've got the classic parable right there: Faust. Beyond that, while a power-hungry wizard might desire to become a lich, I don't see how that's universal. There are plenty of ways a wizard could transcend mortality, and plenty more ways a wizard could bypass the human lifespan. And this is of course, discounting more naturally long-lived races like elves.
  • 06:59 PM - Satyrn mentioned Arilyn in post Arcane multiclassing... does it make sense?
    A power hungry wizard would rather try to become a lich instead . . . As Arilyn said, but I'm also curious: You state that sentence like it's absolute fact. Do you think that all power hungry wizards should be played as seeking lichdom?

Monday, 31st July, 2017

  • 05:51 PM - Coroc mentioned Arilyn in post Do you miss attribute minimums/maximums?
    5 feet in medieval times? Skeletons form the early middle ages indicate that the average height of a man in Northern Europe was 5'8" https://www.sciencedaily.com/releases/2004/09/040902090552.htm Yes I was to generalizing in my post. It is true that in the early middle ages people were almost the same height like people today. But that diminished with the so called little ice age and only since 20th century people are taller again. It was also dependant on your living circumstances. The rich and noble had better nutrition and were likely to be taller. Arilyn The thing with the small armor was not only children sized suits but also model suits made by the armorers as an exhibition of their craftsmanship. There wer also giants. In castle Ambras was a guy who was 2m40 (close to 8 ft.) And he had a giant armor https://imageapi.khm.at/images/556747/HJRK_A_634%20und%20andere-400.jpg Here it is beside some childrens suits of armor

Friday, 21st July, 2017

  • 05:19 PM - Tequila Sunrise mentioned Arilyn in post Do You DM or Play with Flair?
    Saeviomagy Arilyn Clerics are the ministers of communities, and each cleric is a messenger and vessel of all gods. Some clerics favor one god over others, but no cleric is foolish enough to exclude any god of recognized importance from his prayers and invocations, no matter how much he may find a particular god distasteful. The D&D priest (aka cleric) is actually odd compared to most real world priests of polytheistic faiths. My cleric hews more closely to real world priests, in that each one is a servant of all his culture's gods and is not supposed to play favorites.

Thursday, 8th December, 2016


Wednesday, 2nd March, 2016

  • 07:31 PM - Wednesday Boy mentioned Arilyn in post Question About New GM Mistakes
    As Arilyn noted, aspects can be tricky to write and implement well. Be flexible about letting players revamp or replace aspects until they get ones that do what they want and play well in practice.

No results to display...
Page 1 of 17 1234567891011 ... LastLast

Friday, 20th July, 2018

  • 08:38 PM - Kobold Boots quoted Arilyn in post A discussion of metagame concepts in game design
    Although, I am in agreement with many of your points, your delivery has been so rude, that I am cringing, and feeling that I don't really want to be on your side of this debate.:( Maybe, cool down a bit. Not an earth shaking argument, surely.... I agree with this. There's a certain line beyond which people stop reading points and start responding to tone. At that point, the conversation suffers; if not everyone in it.
  • 04:10 PM - Kobold Boots quoted Arilyn in post A discussion of metagame concepts in game design
    This is a really geeky argument:) The default worlds of DnD make no sense physically, magically, economically, socially... 1. Geeky - agreed. The conversation has legs though because if you go back through the list of threads that end up with hundreds of posts before they die, it's always the meta conversations and by the end, it's always the same people continuing and posting in it. Self included, though I tend to be on the "seriously?" bench. 2. How "metaphysics" work in a game world is left open and allows every DM to come up with their own solution that works for them. Some groups don't care about it at all. Some groups have a player or DM that are into figuring it out and it sort of flavors the campaign. I have one player who loves magical research and creating new spells (items when possible). For RP reasons it pretty much forced me to create internally consistent "rules" of metaphysics for the game we were playing. Longer the game runs, the more it mushrooms because I h...

Thursday, 19th July, 2018

  • 05:14 PM - Ratskinner quoted Arilyn in post A discussion of metagame concepts in game design
    And is this having a mechanical effect? While experiencing the searing pain of a fireball are the characters getting any disadvantages? After the sword slices through flesh, is there bleeding, which will continue to weaken the character until treated? Probably not, because fights in DnD have to be meta because of the sheer number of them. It's abstracted out of necessity. And once again, not a problem, but certainly meta. The loss of hp mean very little until they start creeping toward 0, therefore, I'm not in my character's shoes, experiencing the world through her eyes. FATE is criticized for its meta mechanics, but having a fate point slide my way is just as meta, to me, as those vanishing hp, from weapon blows, fire, acid, exploding traps, that don't actually have consequences until I'm dying. But then all rpgs have meta elements. They don't bother me, or break my immersion. Getting a Fate Point is far less meta for me. Its directly connected with the Fiction AND the Mechanics, the...
  • 03:25 AM - 5ekyu quoted Arilyn in post A discussion of metagame concepts in game design
    Yep. Take your meta-gaming characters, stick them on a railroad, throw in some GNS theory, and then stand way back.Hang on... You forgot to set the steaks too. Steaks are critical and i gi for good solid medium on my steaks but am flexible.

Wednesday, 18th July, 2018

  • 07:14 PM - Saelorn quoted Arilyn in post A discussion of metagame concepts in game design
    And is this having a mechanical effect? While experiencing the searing pain of a fireball are the characters getting any disadvantages? After the sword slices through flesh, is there bleeding, which will continue to weaken the character until treated? Probably not, because fights in DnD have to be meta because of the sheer number of them. It's abstracted out of necessity. And once again, not a problem, but certainly meta.Abstracted does not mean meta. Simplified does not mean meta. It's not meta to describe HP loss as a physical injury, but not apply penalties to ability checks or track blood loss; it's just an abstract simplification. Nothing in D&D gameplay is necessarily meta. The closest thing to meta-gaming in D&D is the suggestion that DMs contrive encounters toward what the party is capable of handling. Everything else can be handled either in-character or out-of-character, without cross-contaminating the information involved.
  • 04:52 PM - Ovinomancer quoted Arilyn in post A discussion of metagame concepts in game design
    And is this having a mechanical effect? While experiencing the searing pain of a fireball are the characters getting any disadvantages? After the sword slices through flesh, is there bleeding, which will continue to weaken the character until treated? Probably not, because fights in DnD have to be meta because of the sheer number of them. It's abstracted out of necessity. And once again, not a problem, but certainly meta. The loss of hp mean very little until they start creeping toward 0, therefore, I'm not in my character's shoes, experiencing the world through her eyes. FATE is criticized for its meta mechanics, but having a fate point slide my way is just as meta, to me, as those vanishing hp, from weapon blows, fire, acid, exploding traps, that don't actually have consequences until I'm dying. But then all rpgs have meta elements. They don't bother me, or break my immersion.I think you're confusing abstract with meta. Hitpoints and damage in D&D is abstracted, yes, but not metagame. ...
  • 04:10 PM - Aldarc quoted Arilyn in post A discussion of metagame concepts in game design
    FATE is criticized for its meta mechanics, but having a fate point slide my way is just as meta, to me, as those vanishing hp, from weapon blows, fire, acid, exploding traps, that don't actually have consequences until I'm dying. But then all rpgs have meta elements. They don't bother me, or break my immersion.But what I appreciate about Fate in this regard is Stress and Consequences. Stress is not a traditional HP system, but is, instead, a more transparent about being a pacing mechanism representing your ability to remain in the action or scene. But you can potentially stay in the action longer if you choose to take Consequences that follow from the fiction: e.g., sprained ankle, publicly humiliated, bloodied up, etc. These are aspects that the players and GM can also then invoke against the player. "You find yourself unable to effectively pursue the thief because you have a 'Sprained Ankle' from earlier that impairs your progress." Or alternatively, the "bloodied up" aspect could be use...
  • 09:28 AM - Saelorn quoted Arilyn in post A discussion of metagame concepts in game design
    In all my years playing DnD, I have never heard a player say, "My arm is busted up from that last fight, and I'm feeling really woozy, maybe a cure spell please?" I hear, " Ahhh, I have only 4 hp left. Heal me up." Describing damage is a job for the DM, and different DMs describe damage differently. If the players don't understand how badly their characters are hurt, then the DM isn't describing the injury very well (or they are describing it as distinctly non-physical). For contrast, though, I'm currently playing in a game with a DM who has never played or run before. Every single attack that beats armor class, he has described as the blade getting past armor and striking flesh. Every single time someone has failed a save against Fireball, he describes the intense pain of how their skin is burning. Because that's the obvious interpretation of damage, if you read the rule book, and nobody on the internet has tried to convince him otherwise.
  • 03:13 AM - Shasarak quoted Arilyn in post A discussion of metagame concepts in game design
    I didn't mean literally scream:). I mean, narrating the results. "I drop to the ground, writhing and screaming from the burns." In DnD, our characters feel nothing from the most horrific things thrown their way, like fire, acid, axe blows... I have one player that always narrates those type of effects on his character and one player that never shows any concern for his character. Come to think of it none of my characters have ever had to go to the toilet and yet they are always eating and drinking. I wonder how that is supposed to work? Seems like an oversight there. ;0)
  • 01:55 AM - Shasarak quoted Arilyn in post A discussion of metagame concepts in game design
    In all my years playing DnD, I have never heard a player say, "My arm is busted up from that last fight, and I'm feeling really woozy, maybe a cure spell please?" I hear, " Ahhh, I have only 4 hp left. Heal me up." HP are very meta. I mean if you were really immersed in your role, wouldn't you be screaming in pain from being hit by a fireball or Dragon breath attack, not calmly changing your hp total and fighting on?Surely even the stoutest warrior feels the agony of burns. This is fine. It works for DnD because of the constant fighting and peril typical groups face. Meta for sure, though, because hp have no bearing in any kind of reality, even high fantasy. No bleeding, sprains, broken limbs, internal injuries, infection, punctured organs, concussions....Just a nice clean bar that steadily drops, having no effect on your performance, until it's gone, and then you're dying. Ah do, do we need to scream out the pain of being hit with a fireball? It reminds me of a story of a DM that ...

Wednesday, 11th July, 2018

  • 11:52 PM - FrogReaver quoted Arilyn in post Would you allow this?
    No. What I meant was that at a table which allows things like the wing example, there is usually collaboration. If a player suddenly declares that her fighter can now turn invisible, the other players, as well as the GM, as final arbiter, are going to pretty much say, "nice try, forget it." Players are good at recognizing what does or doesn't work for the story, and what is just abuse. And, of course, the GM has final word. It's really a minority of players who'll attempt to run amok, because a GM allows player input. My logic and sense comment was directed toward that, not as an insult. Or option number 23. It was abuse but no one cared because they wanted the game to go on and this allowed it to.
  • 06:45 AM - FrogReaver quoted Arilyn in post Would you allow this?
    Logic and sensible players. Are you saying my logic and sensibilities are actually illogical and unsensible. Who made you the arbiter of all things logical and sensible?

Sunday, 8th July, 2018

  • 01:57 AM - Emerikol quoted Arilyn in post A discussion of metagame concepts in game design
    This wasn't really supposed to be a discussion of what is or isn't metagaming. Emerikol was quite clear that he wasn't looking for a fight, just suggestions on games that might fit his preference. I mean, I kinda get it. I wanted to leap in and defend my preferred "meta-gamey" games too, and I think I might have hit xp on some Fate defender posts, but I think it's pretty clear on what was asked. I don't agree with Emerikol on his definition of metagame, and we play a very different kind of game, but I'm having no trouble understanding what kind of game he's looking for. So... 1. WOIN 2. AGE 3. Castles and Crusades 4.Runequest 5.Warhammer(earlier edition) 6. The Warhammer clone that I can't remember title of 7. Lamentations of the Flame Princess 8. Legend of the Five Rings (pre Fantasy Flight) Aldarc' s suggestion of Beyond the Wall is good one too. Most of the retroclones do the job. I bought N.E.W. and have been reading the pdf while I wait for the book to arrive. I like the s...

Saturday, 7th July, 2018

  • 11:55 PM - Neonchameleon quoted Arilyn in post A discussion of metagame concepts in game design
    [ This wasn't really supposed to be a discussion of what is or isn't metagaming. Emerikol was quite clear that he wasn't looking for a fight, just suggestions on games that might fit his preference. I mean, I kinda get it. I wanted to leap in and defend my preferred "meta-gamey" games too, and I think I might have hit xp on some Fate defender posts, but I think it's pretty clear on what was asked. The problem is that without understanding what was meant by metagamey you can not give good recommendations. And there are people with Emerikol's tastes who are a whole lot more flexible than Emerikol - for example (a) they don't care what everyone else at the table does as long as they don't themselves need to use metagame mechanics, (b) they are fine with WoD-style quintessence mechanics, blood pools, or even willpower, or even the (a+b) combination where they are fine with Fate style mechanics as long as someone points out to them that for their character they can use stamina, willpower, or bl...

Thursday, 5th July, 2018

  • 04:19 AM - Sunseeker quoted Arilyn in post Would you marry a party member for +2 AC?
    I think that any GM with an iota of common sense will be able to manage the spell logically. If not, there's probably bigger problems in the campaign. We don't need every possible abuse and eventuality covered, as even the crunchiest of systems has a lot of latitude. Players generally know when they're being abusive, and the GM is well within his rights to curtail silliness. Obviously non-PHB books are up to DM discretion but we wouldn't need to cover much, just a line about "Consult with your DM before using this spell." Otherwise I'm anticipating a lot of marriages right before a dungeon.

Wednesday, 4th July, 2018

  • 10:22 PM - Lanefan quoted Arilyn in post Everybody Cheats?
    Yep, time honoured tradition, especially if you hate mapping. Look vague, wander about thoroughly lost, until GM takes pity.... Course that only works for GMs with a heart...:blush: "You are in a maze of twisty little passages, all alike" <move> "You are in a maze of twisty little passages, all alike" <move> "You are in a maze of twisty little passages, all alike" <move> "You are in a maze of twisty little passages, all alike" <move> "You are in a maze of twisty little passages, all alike" ... A few years ago I actually worked this into a dungeon I wrote and ran..... :) Lan-"heartless"-efan

Tuesday, 3rd July, 2018

  • 03:47 AM - pemerton quoted Arilyn in post Everybody Cheats?
    RPGs, including DnD, have vastly changed since Gygax. And even back in the 70s, there was a lot of arguing over this issue, so not sure that Gygax quotes really strengthen anyone's position. There is also the problem that Gygax's own views shifted over time, and were often contradictory.This is true. My point is that to claim that D&D has always been about the GM doing whatever s/he wants to ensure "fun" is not correct. It's a type of homogenisation of different RPGing experiences. No one thinks that downhill skiing, water skiing and cross-country skiing are exactly the same, even though all involve skis. No one thinks that canasta and bridge are exactly the same, even though both involve playing cards. Yet there is this repeated notion, in this thread and many others on these boards, that there is a single thing called RPGing and a particular GM approach is what GMing is. When that notion is in play, it makes it very hard to talk about different sorts of RPGs, different sorts of RPG te...

Monday, 2nd July, 2018

  • 12:22 AM - Emerikol quoted Arilyn in post A discussion of metagame concepts in game design
    FATE is one of my favourite systems, but like you said, this is a discussion, not a fight over whether chocolate is better than vanilla. Well my feelings about Fate are definitely love/hate. I love a lot about it. People keep telling me though the game is unplayable without Fate points. I own a several Fate books. Like I said I'm a game junky. Love to analyze games.

Sunday, 1st July, 2018

  • 09:26 PM - Emerikol quoted Arilyn in post A discussion of metagame concepts in game design
    Yes, should have said recent high fantasy games, as they have a lot of cool abilities which are activated X number of times per day, or as player choice, regulated by points, etc. AGE is a fun system, but I do like Dragon Age and Blue Rose better than the generic fantasy core, although, if you like tinkering, the generic one certainly has lots of room to make it your own. Agree. Limitations like points or uses per day in the martial arena are too metagamey for me. It's the player doing everything apart from the character. The reason I don't like games like FATE are also for this same reason. FATE points are pure metagame. I love FATE/FUDGE dice though. I am always wondering if there is a way to use those dice somehow.
  • 07:26 PM - Emerikol quoted Arilyn in post A discussion of metagame concepts in game design
    High Fantasy usually comes with those elements of game design you are not fond of. What about Green Ronin' s AGE system? While dated now, I enjoyed 1e, 2e, 3e which were all high fantasy. I haven't seen the AGE system. Let me go look... Okay I'm back... I read a review... It has some concepts I like. If I'm going to have martial maneuvers I want them activated by random chance with an appropriate number of occurrences based on class and level. Choosing when to make a really big critical strike seems unbelievable. If I can choose when, then why not all the time. That sort of thing. I know others love it. This is my fear with Pathfinder at the higher levels.


Page 1 of 17 1234567891011 ... LastLast

0 Badges

Arilyn's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites