View Profile: Arilyn - Morrus' Unofficial Tabletop RPG News
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  • Blue's Avatar
    Today, 08:51 PM
    *blink* Really? I don't know of a respectful way to say this, but I hope you're trolling me because otherwise I don't understand where your multiple responses to my comments have been coming from since that was the point under discussion since the first. Okay, going back to my original comment at the top of the tree you've been responding to:
    269 replies | 4572 view(s)
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  • Blue's Avatar
    Today, 06:29 PM
    Great question, let's give it some numbers. Let's assume the conservative 5 encounters of 4 rounds each. That's 20 actions to cover. Add in an extra spell per encounter - say a reaction like shield or a bonus action. That's 25. Let's assume you cast some spells a day cast outside combat - be it utility, mage armor, foresight, what have you. When you have more slots you're more likely to...
    85 replies | 2029 view(s)
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  • Blue's Avatar
    Today, 06:12 PM
    And it's also been pointed out and had a whole post explaining in a high level of detail that people focusing on the word "thinks" in order to avoid what is very obvious a question about skill usage are missing the point.
    269 replies | 4572 view(s)
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  • Blue's Avatar
    Today, 01:55 AM
    This sounds like it works fine at your table. However, I have never come across anything like this in the rulebooks so unless you can provide a citation I'm going to consider it a house rule that some skills (and spells?) don't work depending on the combonation of who is listening and who is speaking. (Or can NPCs not use skills to determine anything about PCs either, leaving a DM to fiat...
    269 replies | 4572 view(s)
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  • Blue's Avatar
    Yesterday, 11:24 PM
    Whenever a Concentration spell is up, all other spells require a higher level slot to cast with no other benefit. You may have multiple concentration spells (up to your proficiency bonus) - each adds one slot level to other casting as well as needs to be saved separately from damage. Buff and matching debuff. Yes, this does add in a real general debuff to all casters in return for the extra...
    23 replies | 460 view(s)
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  • Blue's Avatar
    Yesterday, 11:20 PM
    I can only give schnee XP once for this post, so the only other way I can agree how important these questions are is to quote them and talk about them. This definitely increases the power of casters. Are you planning on increasing the martial and monsters, or putting a corresponding debuff on casters? If the debuff is only on when concentrating on more than one, it's not enough because...
    23 replies | 460 view(s)
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  • Blue's Avatar
    Yesterday, 08:25 PM
    With Druid, were you picturing Moon for HPs, Shepard for summons, or is there even more to the druid in terms of filling multiple roles I'm missing?
    10 replies | 218 view(s)
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  • Blue's Avatar
    Yesterday, 07:52 PM
    Shield's +4 when I need it will always be better then a bit of damage. Shield is a good example of spells that stay relevant at higher levels. Cantrip damage also stays relevant - via scaling. I'm saying this to point out that you aren't comparing cantrips and 1st level spells, you're comparing cantrips and 1st level damage spells, and even there you're only comparing them at higher...
    85 replies | 2029 view(s)
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  • Blue's Avatar
    Yesterday, 07:25 PM
    We have very different feels - which is all to the good! For me, the fact that casters never need to "descend to the mundane", be it to light their pipes or to shoot a crossbow because they are out of offensive spells - helps to drive home the high fantasy nature of 5e.
    85 replies | 2029 view(s)
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  • Blue's Avatar
    Yesterday, 06:58 PM
    I personally feel that cantrips are orthogonal to 1st-9th casting. They form a separate known list, not even a wizard can get more in their book. They are something similar to spells, but innate. What they aren't are the pre-5e notion of "0 level spells". If they were 0-level spells, I'd agree with you. Why should a 0th level be better than a 1st? But instead I see them as a separate...
    85 replies | 2029 view(s)
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  • Blue's Avatar
    Yesterday, 06:46 PM
    Sure thing. characters live in the world. Therefore it is my responsibility to give the characters the information they would notice simply existing. If I told one character "You see what look like words in some language engraved on the sealed arch" and another character "you see the sentence 'Speak Friend and Enter' in dwarven runes around the sealed arch", I am having the characters do...
    269 replies | 4572 view(s)
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  • Blue's Avatar
    Yesterday, 06:35 PM
    Thanks for pre-judging. If you notice I haven't taken sides anywhere else in this thread. I was attempting to get information about this when it wasn't player agency at risk. I am unaware that there was any requirement that he needed to respond to a question that did not apply to him or his table. Exactly. And therefore I correctly called him out for not adding to the discussion.
    269 replies | 4572 view(s)
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  • Blue's Avatar
    Yesterday, 04:15 PM
    I'm not sure about that. Many species grow based on available food - but having killed half the life in the universe that means that anything that consumes life (plants, animals, etc.) will find their food supplies similarly shrunk. (Predators also are a big factor, but the ratio of predators to prey has remained the same.) Sentients can decided to breed quickly, and to change their...
    21 replies | 650 view(s)
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  • Blue's Avatar
    Yesterday, 03:51 PM
    Hmm, the fact that you are the only front-liner and that the campaign will go long are a bit at odds. Just to talk out what this means to me, hopefully you can zero in on what's important to you: As the only (or 1 of 2) front-liner, your concentration spells will have a greater chance to be disrupted. This will make concentration spells like debuffs have a bit less utility, reducing...
    9 replies | 383 view(s)
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  • Blue's Avatar
    Yesterday, 02:50 PM
    I like leveraging the smaller party size to be able to have a good stealth for everyone. That will definitely help but it's harder to do with a party of 5. And hitting on summons to provide additional meatshields and actions is a great way to buff up a party missing those exact things. That gets around neither of the characters being "tanky". Does the summons keep filling this role all...
    10 replies | 218 view(s)
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  • Blue's Avatar
    Yesterday, 02:46 PM
    I completely agree with what you say. 1st level is fantasy Vietnam, and with fewer PCs against challenges meant for 4-5 characters it would be brutal. I was avoiding the kill-1st-level-characters by asking for the pair that would be viable at certain levels - 6th, 12th, 16th. 6th is enough that you can have the level 5 power bump and a level of something else (or the next class features,...
    10 replies | 218 view(s)
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  • Blue's Avatar
    Yesterday, 02:40 PM
    I see your point. I'm not in agreement but it could be me that is the one that is wrong. If a DM does a (hidden|passive) perception check and tells a player, "Your character doesn't see anyone" vs. "You see the escaping urchin hidden behind a barrel", the DM am using skills to help me determine what details to describe to the character. To me it seems the same for "The duke seems to be...
    269 replies | 4572 view(s)
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  • Blue's Avatar
    Yesterday, 02:32 PM
    When the obvious intention of the post is to ask about a skill check between characters, zeroing in on the word 'think' and giving a non-answer around that doesn't help advance the conversation. Because the question is if a CHARACTER knew if another CHARACTER lied. There's a difference between player knowledge and character knowledge.
    269 replies | 4572 view(s)
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  • Blue's Avatar
    Yesterday, 05:41 AM
    Mercurius had an thought provoking post about going through a published dungeon crawl with a small party, possibly a two person group. http://www.enworld.org/forum/showthread.php?655479-quot-Solo-crawling-quot-Dungeon-of-the-Mad-Mage That got me to thinking. We often discuss optimization of a single character, but how about a pair of characters (only!) that need to complement each other. ...
    10 replies | 218 view(s)
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  • Blue's Avatar
    Yesterday, 04:43 AM
    I put it originally in such a way that the DM could call for a roll if they wanted to, of whatever type they wanted. But then I got fancy footwork that avoided the question and did nothing to advance the discussion. Assuming that this was a misunderstanding as opposed to trolling, I spelled it out in a high level of detail. If you read the original so you have context of what we are talking...
    269 replies | 4572 view(s)
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  • Blue's Avatar
    Yesterday, 03:45 AM
    Instead of playing word games, answer the actual question. I tried to phrase it in such such a way that those who "don't let players call for rolls" would accept it, and now you're dodging the question with fancy wordplay. This does not add to the conversation. Character B is attempting to figure out if "A" is lying. Regardless if "A" is a PC or NPC. There happens to be a useful skill...
    269 replies | 4572 view(s)
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  • Blue's Avatar
    Yesterday, 01:55 AM
    Yeah my biggest problems when my kids were young wasn't understanding the rules, it was not being fettered by them when coming up with their character ideas, and then being disappointed by the rigidness of the classes. (And the ability score system that doesn't allow equally viable characters of a class with any arrangement - the low wis, high int druid not being as viable in a standard party as...
    17 replies | 454 view(s)
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  • Blue's Avatar
    Yesterday, 01:51 AM
    Let me ask this from the other side. One that doesn't affect character agency. Character A tells the group something. The character is lying. Character B is suspicious - maybe they think character A is charmed, or carrying out a mission for their faction, or it doesn't jive with other information. Player B asks the DM if their character thinks Character A is lying. Is it in-line for...
    269 replies | 4572 view(s)
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  • Blue's Avatar
    Yesterday, 01:26 AM
    Paladin and Bard? Both can stand up the other if they drop. Bard works best if they can have a non-support character to make shine. Valor bard doesn't get the juicy magical secrets at 6th for a single AoE direct damage and some other goodies like revivify, but their better armor does help their survivability. Or maybe cleric (life) 1 / bard (lore) X instead. And with only 2 characters,...
    8 replies | 298 view(s)
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  • Blue's Avatar
    Saturday, 8th December, 2018, 11:12 PM
    Can I make a small suggestion: Sometimes, slinking down and not causing others to target you can be the choice the player wants.
    30 replies | 468 view(s)
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  • Blue's Avatar
    Saturday, 8th December, 2018, 10:58 PM
    In a helpful way, for kids young enough to take out all that, I'd suggest another game. When my kids were that young, they got caught up in things like having character concepts that weren't described well by any class. By havuing the ability scores explained and wanting a low wisdom because they wanted to play an impulsive character with little common sense - but the play a druid or cleric. ...
    17 replies | 454 view(s)
    2 XP
  • Blue's Avatar
    Saturday, 8th December, 2018, 01:42 AM
    I haven't been keeping up with the X-movies, which gives me a different viewpoint on this not knowing the actors or the current interpretations of the characters. With that said, I don't see MCU continuing the Fox characters - they have a long running terd for making characters moviegoers like, and with changes in writers, directors, production style, and possibly tone, it seems like brought...
    14 replies | 249 view(s)
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  • Blue's Avatar
    Friday, 7th December, 2018, 11:14 PM
    Because of ease of long rest, damage nor a single level of exhaustion is any stakes at all. I'm make the stakes Respect. You mentioned that they saw climbing it as a test of the person - have it impact the character's (and to a lesser degree the party's) opening RP with them. Could be fun if the high CHR, low DEX person fell several times and they didn not want to talk to them.
    51 replies | 858 view(s)
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  • Blue's Avatar
    Friday, 7th December, 2018, 09:29 PM
    How's this: I want races refactored so that there's enough design room to include more powerful but not uncommon player wishes. Half Ogres, minotaurs, centaurs, fliers, what-have-you. Which will also allow more design space for the existing races to make them more interesting. (Bonus point: For some races there are racial classes you can multiclass into that further expand out the race...
    106 replies | 2457 view(s)
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  • Blue's Avatar
    Thursday, 6th December, 2018, 04:30 PM
    At higher levels I find that clerics are using more and more spells offensively. Especially higher level and area effect spells. Of course, this can go two ways - get booming blade now while it's useful if you enjoy melee, or improve your spell DC save. Not knowing your party makeup, I can't say about how important it is that you remain front line. Booming blade, a familiar to give you...
    9 replies | 383 view(s)
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  • Blue's Avatar
    Thursday, 6th December, 2018, 02:34 PM
    I picked Shaundakul as one of my favorites as well ... but it was because my (AD&D 2ed) Cleric of Mask pretended to be a Cleric of Shaundakul to join the party without them knowing he was evil. (It was okay, the players knew. And he was "petty evil" that fit well with the "we have a good reputation because we do all these heroic things but we're really neutral out-for-glory-and-gold" party.)
    41 replies | 1438 view(s)
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  • Blue's Avatar
    Wednesday, 5th December, 2018, 05:18 PM
    Now with your revised table ... damage seems too low on the high end. There is definitely a resource rarity that would come into play. The opportunity cost of not casting some other high level spell is large. Slightly over 100 HPs for a 9th level single target spell is laughable compared to the foes at that level.
    20 replies | 696 view(s)
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  • Blue's Avatar
    Tuesday, 4th December, 2018, 09:00 PM
    I'm a big fan of making the rules support the settings and the feel, so adding, removing, and modifying are on the table. That covers both #3 and #4. I'd rather tell the players about them ahead of time. Unless there's something that emerges during play -- I've seen (more in some earlier editions) broken combos and talked to players and removed them, so #5 really is a better fit. Character...
    93 replies | 2600 view(s)
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  • Blue's Avatar
    Tuesday, 4th December, 2018, 08:29 PM
    Look, the OP talked about rating features that are mandatory. If you think those don't exist, go argue farther up the chain.
    110 replies | 2076 view(s)
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  • Blue's Avatar
    Tuesday, 4th December, 2018, 06:29 PM
    I have not done the math, this is more top of my head wondering about the numbers than saying they are wrong. Please take the below lightly. more me musing then saying there is a problem. 1. The high level spell damages look very high. I would think that part of it is not just resource expenditure, but also action economy. Such that a single action shouldn't be that much of an impact even...
    20 replies | 696 view(s)
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  • Blue's Avatar
    Tuesday, 4th December, 2018, 06:04 PM
    Hmm, do I want to take the level of fighter first or wizard? Oh, I can avoid this red bit if I take fighter first. There's a lot where it's useful for multiclassing choice. "Well, should I go grab X now or another level of Y? Hmm, Y has nothing inspiring this level - but next level has a Sky Blue. Hmm, do I really want to push that off even further? Especially since the adventure only...
    110 replies | 2076 view(s)
    2 XP
  • Blue's Avatar
    Tuesday, 4th December, 2018, 03:48 PM
    With all of the additive spell slot classes this is true. Warlock is not one of them. And Eldritch Strike specifically calls out that it's Warlock slots - after they had to errata to correct paladin slots from the PHB, that's not a mistake.
    8 replies | 426 view(s)
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  • Blue's Avatar
    Tuesday, 4th December, 2018, 01:31 AM
    Please note though that the Eldritch Smite can only trigger off Warlock spell slots, while the Paladin (after errata) can trigger of any. So this isn't a combo that can occur often - twice per short rest at most unless you are quite a high level warlock.
    8 replies | 426 view(s)
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  • Blue's Avatar
    Monday, 3rd December, 2018, 06:26 PM
    I was coming to say the same thing. To break the rules, you first have to understand why they are there.
    48 replies | 1160 view(s)
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  • Blue's Avatar
    Monday, 3rd December, 2018, 05:05 PM
    Really, this heavily depends on the setting. Taking half-elves out of Eberron means removing one of the Dragonmarked Houses. Taking them out of my Errantas setting removes the mortal/fae connection that was a big deal since my elves were immortal in that they never died of old age, but had issues bringing back from the dead because the had unchanging spirits instead of souls. Removing...
    193 replies | 6351 view(s)
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  • Blue's Avatar
    Monday, 3rd December, 2018, 04:45 PM
    Do you have the same problems with humans?
    193 replies | 6351 view(s)
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  • Blue's Avatar
    Sunday, 2nd December, 2018, 10:09 PM
    Finished the Agent of Hel trilogy. The first two books felt like she was writing a series, the last book felt like the last in a trilogy. Like there were all these long term threads for a series, and poof let's wrap them up. It was still enjoyable, but one really big payoff moment from all three felt like it zoomed by. I'm back to Pratchett, this time reading Thief of Time. I've read it...
    19 replies | 519 view(s)
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  • Arilyn's Avatar
    Sunday, 2nd December, 2018, 07:05 PM
    Also, if players are tired of the cliches, they can shake things up. Someday, you might get an awesome idea for a half-orc or half-elf that is fresh. I don't like barbarians, until that one day the class was just what I needed. More options give players greater design space, so to speak, especially in F20 games where you are choosing from lists.
    193 replies | 6351 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 2nd December, 2018, 07:04 PM
    Absolutely tailor what's available in your setting to the feel you want. Always edit - adding, subtracting, modifying. For "general" D&D, none of the half races are listed as common. The half-elf goes back to Tolkien, with many of them, including the well known Elrond. https://en.wikipedia.org/wiki/Half-elven. There have been various D&D attempts to codify playing traditionally evil...
    193 replies | 6351 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 2nd December, 2018, 02:21 AM
    Think like this: Say that Fire Giant's boulder will do 29 damage on a hit, and it has a 50/50 chance of hitting. So 14.5 expected damage. The disadvantage reduces it to a 25% chance to hit (yes, I did pick the best mathematical place for advantage, but with bounded accuracy it should in the range). So now expected 7.25 damage. So it's a cantrip that prevented ("healed") 7+ damage on average...
    63 replies | 29252 view(s)
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  • Blue's Avatar
    Saturday, 1st December, 2018, 04:14 AM
    But since you control your move and your target, I think that in practice the ally unfriendly / enemy friendly part is greatly reduced. Line may occasionally get in your way, but Spell Surge just specifies from a point they occupy. if you do it one of the corners of the square you're not hitting all adjacent squares, just three. Easy to control. Why? Dominate person doesn't do...
    5 replies | 282 view(s)
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  • Blue's Avatar
    Friday, 30th November, 2018, 10:23 PM
    I've done two lengthy example posts about Challenges (nixing the word "Skill") this year, one just six weeks ago. Here they are: http://www.enworld.org/forum/showthread.php?654101-Doh!-Killed-my-party-with-a-skill-challenge&p=7507743#post7507743 http://www.enworld.org/forum/showthread.php?618220-Do-you-use-skill-challenges&p=7348264#post7348264 Sorry for just the link, but those are...
    21 replies | 689 view(s)
    1 XP
  • Blue's Avatar
    Friday, 30th November, 2018, 03:12 PM
    At my table we make frequent use of Challenges, which have evolved from the concept of Skill Challenges but hold remarkable little mechanically in common - mathematically the X successes before 3 failures has a non-intuitive relationship to chance of failure (usually punatively) that also has an outsized penalty for characters ebver reaching outside their comfort zones of high skills, plus it...
    21 replies | 689 view(s)
    3 XP
  • Blue's Avatar
    Thursday, 29th November, 2018, 05:17 PM
    Blue replied to Wizard Feats
    Couple of thoughts. First I echo other's concerns about this on multi-target spells. Second, Paralysis is really strong because of the auto-crits. The spells that grant it like Hold Person grant a save every turn. Third, I'm a bit leery of stepping on sorcerers toes. Their niche is that they can adjust spells - this gives out that concept to anyone. Fourth, we already have a mechanism...
    40 replies | 1426 view(s)
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  • Blue's Avatar
    Thursday, 29th November, 2018, 03:45 AM
    Usually, but not necessarily. The rules fully allow you to take a reaction on your own turn, and there are a lot of use-cases for it like casting shield after getting hit by an OA triggered by your movement. PHB pg 190: I believe in an earlier edition reaction was barred from your turn, and that change isn't obvious.
    19 replies | 518 view(s)
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  • Blue's Avatar
    Monday, 26th November, 2018, 06:50 PM
    You make very telling points. I'd be interested in seeing the sales number after the holiday season.
    92 replies | 4396 view(s)
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  • Blue's Avatar
    Monday, 26th November, 2018, 05:28 PM
    Finished Rosemary and Rue by Seanan McGuire. Had some fresh twists on fae court urban fantasy, which you need since that's a common subgenre. I haven't picked up later books in the series but I'm open to it. Also finished The Shepard's Crown, Sir Terry Pratchett's last Discworld novel. It's Discworld, Tiffany Aching, and the closure of . What's not to enjoy? Also, also finished the...
    19 replies | 519 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 25th November, 2018, 10:14 PM
    Just make sure the scout brings back information that the dragon is really fearsome. You mentioned this is a newer group of players, hopefully they haven't picked up the "the DM wouldn't have put it here if we weren't meant to fight it" mentality yet. Make them afraid. If they don't have a clue they aren't ready to face it yet, that's the DM's failing in inadequate descriptions. The players...
    41 replies | 1203 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 25th November, 2018, 04:55 PM
    Robert Heinlein had a number of SF story ideas become real. Water beds were inspired by his water-filled acceleration couches, but even more direct are waldos - in the story "Waldo" he named them after their (fictional) creater Waldo Farthingwaite-Jones.
    15 replies | 386 view(s)
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  • Blue's Avatar
    Friday, 23rd November, 2018, 10:49 PM
    Nothing. It doesn't exist. Unless, of course, you have something that grants you one. And then it's clearly defined. This isn't like a earlier editions where the bonus action is part of your action economy. It literally does not exist. It's something you do while something else, not a little slice of time you can do something in. Having generic bonus actions muddies thewaters and...
    20 replies | 529 view(s)
    2 XP
  • Blue's Avatar
    Friday, 23rd November, 2018, 10:44 PM
    I'd need to retrain my group some - if a DC is announced they just give the "pass/fail" response. I'd probably be a little more direct - ask for saves, and when they fail by the 3 difference (between the +1 the added and the -2 it really is), announce how they feel off and fail. If you want to make it clear what it is, have them "off balance", and let them try to figure out what they have...
    15 replies | 554 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 22nd November, 2018, 04:43 PM
    Except this isn't true for PAM and Shield Master. If you take the Attack action (and still have live opponents adjacent after) you WILL be able to use them. And if you don't take the Attack action, you won't be able to use either. So they have 100% overlap for the situation you can use them. They aren't filling in gaps where one could be used and the other can't. This is all true in a...
    15 replies | 786 view(s)
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  • Blue's Avatar
    Thursday, 22nd November, 2018, 04:29 PM
    Exhaustion is a punitive measure. It only goes away at one level per day. So someone like a front-liner who drops more than once in a day will start accumulating them, building up. The very first level of exhaustion gives disadvantage on all ability checks (which includes all skill checks). In all the other pillars of play outside combat, these are the primary mechanical interaction. So...
    84 replies | 2077 view(s)
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  • Blue's Avatar
    Thursday, 22nd November, 2018, 04:01 AM
    I do believe that over the life of the universe there will be countless (but finite) sentient races. But ones that coexist at this time that we can currently sense, or existed before us and we have not yet found/understood that we have four artifacts and signs of them - that I think is a very small number. On that's increasing at a dramatic rate based on what our technology has done in the at...
    355 replies | 4792 view(s)
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  • Blue's Avatar
    Thursday, 22nd November, 2018, 03:49 AM
    +12. The numbers are close either way, but +12 means that you can reach DCs up to 32, while with +8 and advantage you can only reach DCs up to 28. Plus you can get advantage other ways, to make the +12 even stronger.
    10 replies | 357 view(s)
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  • Blue's Avatar
    Thursday, 22nd November, 2018, 03:36 AM
    You claim to understand what I said. If that was the case, this would have gone under the example where there is an overwhelming force that would kill the party no matter what. I've reiterated this several times for you, please go back and read what I said. Not what you think I said.
    39 replies | 980 view(s)
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  • Blue's Avatar
    Wednesday, 21st November, 2018, 11:56 PM
    At this point, I am unsure if you are trolling me, since I've explained it so many times already. Neither of your statements above are correct. COMBINING them is correct. A lethality of an encounter has to do with BOTH (a) the foes you fight, terrain, hazards, and all the rest that are inherent to the encounter, and (b) the resources you have for the encounter. Let me try another...
    39 replies | 980 view(s)
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  • Blue's Avatar
    Wednesday, 21st November, 2018, 11:27 PM
    The UA Spear Mastery also wants your bonus actions. I do like the +1 to hit and increase to d8 damage, but neither do anything special with PAM.
    15 replies | 786 view(s)
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  • Blue's Avatar
    Wednesday, 21st November, 2018, 10:38 PM
    That is NOT the counter-hypothesis. Going back to the c+bi, that spectrum implies that c can't be the course of death - when of course it can be. That's never been a question. Sufficiently deadly encounters can always be a course of death. The question is can lack of resources push a non-lethal encounter into a lethal encounter. Asking about an encounter that would be lethal anyhow is...
    39 replies | 980 view(s)
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  • Blue's Avatar
    Wednesday, 21st November, 2018, 05:03 PM
    First, I was the first to suggest a poll, I don't consider it out of line that I put one up. You had been on to reply and had not done so, so I figured I'd put one up instead of waiting. Second, I think this clearly already shows that the "notoriously short encounter day" isn't as common a factor as you claim. Third, Polls on ENworld get a lot of activity. I wouldn't worry about "Poll...
    39 replies | 980 view(s)
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  • Blue's Avatar
    Wednesday, 21st November, 2018, 04:18 AM
    I'm with you. But after several back-and-forth comments I suggested a poll to see what others thought. When they were for it but a bit laggard (that they'd create it tomorrow) I figured I'd just get the ball moving.
    39 replies | 980 view(s)
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  • Blue's Avatar
    Wednesday, 21st November, 2018, 02:25 AM
    Both want your bonus action. I don't really see any synergy between them.
    15 replies | 786 view(s)
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  • Blue's Avatar
    Wednesday, 21st November, 2018, 02:21 AM
    I put one up: http://www.enworld.org/forum/showthread.php?655098-Does-limited-resources-affect-a-battle&p=7525533#post7525533
    15 replies | 672 view(s)
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  • Blue's Avatar
    Wednesday, 21st November, 2018, 02:09 AM
    Having a discussion in another thread about chance of character death in an encounter. I've put forth that with your average party, there's a big difference if you have a series of encounters with no rests or if every encounter separated by a long rest. The idea of running out of resources over the course of the day seems to be foreign, not something that actually happened. A poll can help...
    39 replies | 980 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 20th November, 2018, 11:28 PM
    Since that varies greatly from the 6-8 encounters per day that the DMG recommends, and that we have penty of empirical evidence that ti breaks down the balance between the at-will, short-rest, and long-rest resource classes, we should NOT assume this to be true on a regular basis. First, it's outside the rule recommendations, and second, it breaks inter-class balance. Then you are a...
    15 replies | 672 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 20th November, 2018, 08:22 PM
    I've had people who need help with it each time. They usually fall into a few categories with their own solutions. New to the game (or new back to the game) but doing it on their own (slowly): Time solves these. Bad at math: Suggest they write up their full bonuses on their character sheets. I had one of these in 3.0 with power attack, where you could take -X to hit and do +1.5(?)X...
    55 replies | 1900 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 20th November, 2018, 07:00 PM
    No. What I am saying is that the chance will fluctuate dramatically based on the number and distribution of short and long rests within f. A single DM can easily vary the number of encounters per day based on storytelling (and other) needs - this need not be a per DM variation. You are using the wrong numbers because you are ignoring a factor in them, so that it doesn't matter if...
    15 replies | 672 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 20th November, 2018, 01:37 AM
    No, it really doesn't. I laid out specifics which you ignored. You're just handwaving them away by claiming what you have is "reasonable"; not addressing the point I made in the least. Okay, let's take the most absurd case: Take a tough encounter. Case A: That encounter is your only fight of the day for 12 days. Case B: You have that fight 12 times on the same day with a short rest...
    15 replies | 672 view(s)
    0 XP
  • Blue's Avatar
    Monday, 19th November, 2018, 09:41 PM
    First, Bard is choke full of bardic spells with Concentration - any direct damage with concentration means one or the other doesn't get cast. I strongly suggest don't go for one with concentration. From a damage output, Fireball wins over a lot, upcast or not. And having one you can use lower level slots on means more castings per day. But if you're starting at 11th and going up from there,...
    8 replies | 518 view(s)
    0 XP
  • Blue's Avatar
    Monday, 19th November, 2018, 08:57 PM
    Encounter lethality is only partially dependent on that encounter. A part (possibly even the largest part) is the condition of the PCs as they enter it in terms of resources available. I can run 12 medium encounters in a day and kill off PCs because they ran out of spells, feature uses, HD, etc. I can also run two deadly+ encounters in a day and they PCs come out just fine because they went...
    15 replies | 672 view(s)
    1 XP
  • Blue's Avatar
    Monday, 19th November, 2018, 05:46 PM
    I think you are looking toward his post as something it is not. There is no attempt to say GWM is or is not OP. Let me repeat that. There is no attempt to say GWM is or is not OP. All it discusses is if you have GWM, when should you activate the -5/+10 and when shouldn't you in order to maximize your average damage.
    23 replies | 991 view(s)
    2 XP
  • Blue's Avatar
    Monday, 19th November, 2018, 05:41 PM
    I've done this - had encounters (both planned and "random") that were well above what players can handle. I've also used various tools to make sure these need not be TPK if the players don't "want" them to be. Had other "win" conditions besides slugging it out. Telegraphed the danger of an opponent before they closed with it, had them spot things at a distance they could decline to close. ...
    29 replies | 835 view(s)
    1 XP
  • Blue's Avatar
    Monday, 19th November, 2018, 05:16 PM
    While in traditional publishing where your cost-viable print run size and distribution costs put a barrier to entry, I don't see this holding true in the digital publishing age. When over the lifetime of a product you might make tens or hundreds of dollars, spending several hundred for a few pieces of quality art can turn all of your work into the red financially that, if ever recovered, may...
    18 replies | 644 view(s)
    1 XP
  • Blue's Avatar
    Monday, 19th November, 2018, 04:51 PM
    This isn't correct. My fighter can not take the "Cast a Spell" action. There is no way in the rules to attempt in the first place. So it's not mechanically supported. If all you are looking for someone to say "the rules don't allow that", you can get that in any game. I can try to steal from the bank in Monopoly and be told no just as easily. And you've missed the entire point...
    22 replies | 619 view(s)
    2 XP
  • Blue's Avatar
    Monday, 19th November, 2018, 04:14 AM
    I'm reminded of playing 4e. I wanted to trip someone in combat. Because there were powers that would knock someone prone, it was determined that I could not do it without an appropriate power. That seems to be more in the prescriptive. A more general example is that I can't have my fighter just decide to cast a spell. Or my star trek doctor cast a spell. Or my hard-boiled detective. ...
    22 replies | 619 view(s)
    0 XP
  • Blue's Avatar
    Monday, 19th November, 2018, 02:40 AM
    I don't need a lot of art, but I prefer art that looks professional and consistent throughout the work. Mind you, "professional" can be sketches, there's some well done RPG books that do great with that. I'd rather have no art then off-putting art. Off-putting: badly executed art, cartoonish, distorted or "silly" art without a particular reason. Actually, I'd rather a publisher focuses...
    18 replies | 644 view(s)
    2 XP
  • Blue's Avatar
    Monday, 19th November, 2018, 02:30 AM
    Where Hyperion has an advantage (heh, pun not intended but appreciated) is the characters that can take advantage of crits. GWM for a bonus action attack, Half-Orc Savage Attacks, and paladin's Divine Smite are melee so they are out. Worst I could see a rogue having fun with it - until the target dies once they get a hit they can auto sneak attack, and sneak attack damage goes up nicely with a...
    43 replies | 1416 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 18th November, 2018, 08:29 PM
    Not knowing the damage they do on base, it's hard to say how much of a bonus the Torgue gun is doing. Now, if you are keeping to bounded accuracy in what you need to hit, I'm going to say that advantage is turning 20% of your misses into hit, with disadvantage doing the opposite. So before you hit, you are, over a statistically large amount of rounds, doing 20% less average damage. After...
    43 replies | 1416 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 18th November, 2018, 07:57 PM
    Advantage never increases the maximum number of what you can roll - a d20+1 is infinitely better than a d20 with advantage if you need a DC of 21. It doesn't make you able to do thing you couldn't before. What it does is make you more reliable at things. Earlier editions of D&D you could stack so many bonuss that low-skilled characters couldn't even reach the DC with a 20. Advantage and...
    43 replies | 1416 view(s)
    1 XP
  • Arilyn's Avatar
    Sunday, 18th November, 2018, 06:33 PM
    I love solo play. I find it less stressful to run because I don't have to worry about managing a group. It really lets you focus on a story with one protagonist which can be a lot of fun. As a solo player, the game is more intense. No room for sliding or slipping into the background. Spotlight is always on the one and only player. No, the character is not going to die in the middle of the...
    19 replies | 747 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 18th November, 2018, 04:57 PM
    Can you give us a little more detail on your player complaints, or better yet get some of them to post directly ? If half the party is unconscious several times per day, it probably is too hard. If every combat takes 3 hours it might be that they want it over sooner, and it's not about the challenge. If a few characters don't contribute much and those are the player who don't like it, it may...
    42 replies | 1111 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 18th November, 2018, 04:20 PM
    If you really have a statistically significant number of rolls at 18+, I believe we can then say that that campaign is outside the design space of bounded accuracy, and that the results don't apply to a general discussion of the mechanic.
    43 replies | 1416 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 18th November, 2018, 03:19 AM
    Except that it's lacking all of the direct and indirect limitations of that spell, such as being a druid. I don't think there you will find a consensus anywhere that thinks that Shillelagh, improved for any weapon, would be a reasonable Paladin cantrip. A CHR focused front liner, a much more powerful framework then Druid for a melee spell. Yeah, we basically avoid paladins dipping...
    29 replies | 1118 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 18th November, 2018, 02:26 AM
    Previous lowest level spell to remove one level of exhaustion: Greater Restoration. 5th, with 100gp diamond dust consumed. New lowest level spell to remove one level of exhaustion: Revivify. 3rd, with 300gp diamonds consumed. Not a big deal, but one of the groups I'm in we have a Barbarian (Path of the Zealot) from XGtE. No material components for revivify. I wonder if it will ever...
    10 replies | 870 view(s)
    0 XP
  • Blue's Avatar
    Friday, 16th November, 2018, 08:34 PM
    Hey, Polearm Mastery was expanded to include spear. Which makes sense. But as a second non-reach, one-handed option it's pretty clear it's intended to be able to work like that. Quarterstaff was so contentious. A problem I see is the new change for Disintegrate contradicts the Sage Advice about a disintegrate and a wildshaped druid. And and Exhaustion got nerfed. You can now lose one...
    117 replies | 5741 view(s)
    0 XP
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Sunday, 2nd December, 2018


Sunday, 18th November, 2018


Friday, 16th November, 2018


Monday, 12th November, 2018


Sunday, 11th November, 2018


Saturday, 5th May, 2018

  • 05:45 AM - Ovinomancer mentioned Arilyn in post What is *worldbuilding* for?
    I feel like 'crisis' may be doing too much work here. I mean, yes, you have a mandate to create drama by engaging the character traits/story put forward by the players. This WILL be some form of conflict, and 'crisis' is certainly one of the things that will come up. That doesn't mean that there's nothing else. I mean, when the Titanic sinks, there's a crisis, but other stuff happens too. That's an ongoing disaster situation, but even so there are likely to be scenes that are more 'build up' etc. than 'crisis'. Remember, dramas still have establishment, and build up, etc. Its not all climax. I'm thinking of pemerton's character that has cooking skill. I mean, you wouldn't consider someone hungry showing up in camp a crisis, but its still a reasonable framing for Story Now play. I will try again, trying to build on what Arilyn posted. If the thing that a person enjoys in RPGing is a sense of being in the GM's world, then why would you explain that in terms of agency? The notion of audience membership seems like a more fruitful starting point. I enjoy going to movies, and I enjoy listening to music, but I don't explain that pleasure in terms of my agency. If the purposes of worldbuilding include establishing material for the GM to present to the players, is anyone interested in explaining why that is worthwhile? If the purpose of worldbuilding is - in metaphorical terms - to give the players stuff to interact with via their PCs, which means - in literal terms - to establish frameworks for declaring actions which then affect the way the GM narrates his/her setting - is anyone interested in explaining why that is worthwhile? I think you're still stuck on worldbuilding being outcome determining -- ie, not just setting information but planned story outcomes. And, yes, that is a style of traditiona...

Friday, 4th May, 2018

  • 11:54 PM - pemerton mentioned Arilyn in post What is *worldbuilding* for?
    I will try again, trying to build on what Arilyn posted. If the thing that a person enjoys in RPGing is a sense of being in the GM's world, then why would you explain that in terms of agency? The notion of audience membership seems like a more fruitful starting point. I enjoy going to movies, and I enjoy listening to music, but I don't explain that pleasure in terms of my agency. If the purposes of worldbuilding include establishing material for the GM to present to the players, is anyone interested in explaining why that is worthwhile? If the purpose of worldbuilding is - in metaphorical terms - to give the players stuff to interact with via their PCs, which means - in literal terms - to establish frameworks for declaring actions which then affect the way the GM narrates his/her setting - is anyone interested in explaining why that is worthwhile?

Thursday, 19th April, 2018

  • 05:31 PM - iserith mentioned Arilyn in post DM advice: How do you NOT kill your party?
    I wonder if anyone's ideas about character death are different when it comes to one-shots. I run a lot of those and, in many cases, they are even more difficult than my regular campaign. My thinking is that even though I have no expectation of a character surviving in my regular campaign, that's truer still in a one-shot where the character won't be played in a subsequent session. I ran a one-shot last night, for example, in which 3 of the 4 PCs died. Of course, it was Death House, so it should be no surprise that was a possible if not likely outcome and I pulled no punches. Every PC was knocked out at least once, some several times, during the course of the adventure, culminating in the deaths of three PCs in the end. The players had an absolute blast. Arilyn: As to the "string of ridiculously bad dice rolls" or a character dying "5 minutes into the game," I would wonder why you're rolling at all if those kinds of outcomes can come up. Why not just change the stakes to something where failure is more palatable? Then there's no need to fudge.

Wednesday, 4th April, 2018

  • 08:18 AM - pemerton mentioned Arilyn in post Do We Still Need "Race" in D&D?
    Perhaps the concern is that this is another step in moving the game "to the left", another step down the slippery slope towards a socially-liberal rewriting of the game. Rygar didn't articulate exactly what some of the specific effects of his claimed "left-wing push" were, but I'll assume he is referring to attempts to make games more inclusive and to avoid content that may be offensive to certain demographics. The problems with that is 5e has already made a push to be far more inclusive and it seems to have had positive, not negative effects on the brand and the bottom line. The reason I XPed Arilyn's reply to Rygar is this: I don't see how including women, or people of colour, in RPGing is a "left-wing push". It's not a socialist conspiracy to have created a world with people in it who aren't white men.

Monday, 22nd January, 2018

  • 04:07 AM - pemerton mentioned Arilyn in post What Is an Experience Point Worth?
    Good gawd Pemerton, given this and other threads, you argue against pre-written secret backstoryNo. I personally don't like GM pre-authored backstory which is used as a basis to stipulate that player action declarations for their PCs fail without consulting the action resolution mechanics. A consequence of this dislike is (i) that GM pre-authored backstory needs to be fairly sparse, as otherwise it won't be possible to reconcile it with the outcomes of action declaration (for further on this, see Arilyn's very interesting post about the ghost and the map, and my reply just a bit upthread of this post); and (ii) that richer initial backstory is best established in conjunction with the players, so that everyone is on the same page and hence understands what the parameters are for action declarations. you argue against making stuff up on the spot since they are both railroads according to youNo. The particular approach to GMing I've been focusing on over the last few pages of this thread is the following: (1) The GM is allowed to use his/her pre-written, secret-from-the-players notes to declare that a player's declared action for his/her PC fails; and, (2) The GM is also allowed to change or depart from his/her pre-written notes if s/he thinks that will improve the game. The combination of (1) and (2) prevents the game being like classic Gygax/Moldvay/Pulsipher D&D, because (2) means that the game is not a puzzle/maze for the players to unravel. It also prevents it being pl...

Sunday, 21st January, 2018

  • 04:11 AM - pemerton mentioned Arilyn in post What Is an Experience Point Worth?
    One problem. Different player rolled a successful skill check that gave him or her information about the original storyline that conflicts with the new, better storyline. Player knows it was successful. Now the GM needs to have it not conflict.If I've understood this properly, this is not what I'm talking about. Upthread, Lanefan, Sadras (I thinks) and Arilyn all endorsed the follow two propositions: (1) If some bit of fiction (let's call it X) is written down in the GM's notes, but has not yet been established, the GM is permitted to change it to something else (Q) during the course of play, if s/he thinks that Q will make the game better. (2) If X is written down in the GM's notes, and during play a player declares an action for his/her PC that cannot succeed if X is true (eg the player looks for the map in the study, but the GM has already written down in his/her notes that the map is hidden in a bread bin in the kitchen), then the GM is entitled to rely on X to declare that the declared action fails (and so can, for instance, tell the player that the search for the map in the study fails without having regard to the outcome of any action resolution mechanics). I assert: in a game that is GMed in accordance with propositions (1) and (2), the outcomes depend primiarliy upon the GM's opinion as to what makes for a good game. If s...
  • 12:54 AM - pemerton mentioned Arilyn in post What Is an Experience Point Worth?
    ...'s The Scarlet Citadel, or The Hour of the Dragon, or Xuthal of the Dusk. All involve "dungeons". None provides a map. Similarly for Moria in Fellowship of the Ring - no map. Nuances of paths, holes in the wall, heights of ceilings, are not always the most important things - in life or in fiction. As for your "But isn't that how you do it?" - no. To repeat: the PCs (voiced by their players) ask the angels to take the to the reliquary. The angels take them there. We then find out what happens at the reliquary, by deploying the action resolution mechanics. No unrevealed backstory has been used to thwart any action declaration. But you say: relying on unrevealed backstory to determine success or failure means that backstory has now influenced play, and is thus locked in. Obviously it's locked in. My point is - the GM could have changed that backstory to something that allowed the action declaration a chance of success, but didn't. How is that not a railroad? I'm interested in Arilyn's answer to the same question, if she'd like to (Arilyn, I apologise if I've got your gender wrong).

Saturday, 20th January, 2018

  • 12:29 PM - Lanefan mentioned Arilyn in post What Is an Experience Point Worth?
    ...backstory when s/he likes it; but then changes it when s/he thinks of something s/he likes better - so that the players' decision to search for the map in such-and-such a place will automatically fail, with no check, if the GM decides to stick to his/her original idea that the map is actually on the other side of the world; but may succeed, if the GM decides that this new suggestion is better - then how is that not railroading?But isn't that what you do, only instead of the map going from "the other side of the world" to "here it is" it goes from nowhere in particular to "here it is"? And I don't know how long I have to keep banging this drum but here's another beat: a DM pre-designing her game world, or pre-designing a dungeon (and placing its contents) does not a railroad make. How do you envisage this working, in practical terms? Do you announce to the players "Hey, in today's session your action declarations won't really matter - just focus on the story I'm telling you"?Not Arilyn but I'll try answering this one: if things are getting a little unfocused a DM might out-of-character say something like "Hey, things seem to be drifting a bit - if it helps I've got some adventure and story ideas ready to rock if you all haven't anything - how's that?" Lanefan

Friday, 19th January, 2018

  • 09:38 PM - Sadras mentioned Arilyn in post What Is an Experience Point Worth?
    @Arilyn pretty sums up my thoughts on this with his post above. As I mentioned our table plays with a combination of the two styles. What is important to note that the 5e DMG seemingly dismissed by the 4e proponents does possess a great deal of indie concepts/variants. With concepts along with their mechanics for things such as - success at a cost, degrees of failure, the inspiration mechanic, backgrounds, ideals and flaws, skill variant rules, plot points and I'm sure quite a few others D&D has certainly evolved with the RPG community around it, recognising and incorporating various ideas from other games.

Friday, 1st December, 2017

  • 09:57 PM - Wulffolk mentioned Arilyn in post Why penalize returning from death?
    Arilyn You are right about D&D being the flagship product of our hobby and being the gateway into role-playing for many new players. D&D casts a wide net over the hobby and provides a common ground for many of us to relate to. However, the fact that it does not do anything particularly well is why we see so much division amongst it's fans. Many people like D&D and know it, but few people are satisfied with it as is. Hence the reason for so much house-ruling and home-brewing. I suppose that is part of the magic that is D&D, every difference of opinion generates more discussion and publicity, keeping it from dying. An extremely well-written and self-contained system has no need for more rule books or newer editions, and generates less discussion.

Wednesday, 15th November, 2017

  • 02:34 AM - Oofta mentioned Arilyn in post A Proper Ability Score Generation Preference Poll
    Yes, I prefer the "other" rolling methods. Shall I repost the quotes from the 1e PHB and DMG? Sorry ... I don't remember everything ever written. :) But then I kind of agree with Arilyn, if you just keep rolling I don't see the point.
  • 12:51 AM - Oofta mentioned Arilyn in post A Proper Ability Score Generation Preference Poll
    They don't miss or ignore it (I think), its an outlier not a norm. Unless your saying that this is a norm for entire community? Arilyn said she didn't want a PC more powerful than the rest of the group, which is something I personally witnessed the last time I played in a game where we rolled for ability scores. I know I wouldn't want to play someone with significantly better ability scores, nor would my wife. That's not a huge sample size, but I know other people on various threads have posted a similar sentiment.

Friday, 27th October, 2017

  • 05:50 PM - Oofta mentioned Arilyn in post Toward a Theory of 6th Edition
    Guys maybe I missed something (it's possible as I read the thread quickly). But the title of the thread is "Toward a Theory of 6th Edition" which seems to imply to me it's not a "how would you tweak the game" but rather "what will the game be tweaked to". The later question begins with, "what do people want from the game" doesn't it? As Arilyn said, it's just a discussion on hypothetical changes. I like 5E, I hope it doesn't get replaced any time in the near future. But over the history of D&D it does seem like there's been more and more of a move towards the supernatural/magic classes and builds. That's not necessarily a bad thing it just may not work for every campaign. Take barbarians for example. At higher levels there's a totem animal that gives them options to do things like sprout wings and give them limited fly. That's not a bad thing it just may not fit in a Cimmerian-themed campaign. Then again the tweaks I would make are pretty cosmetic and could be tacked on to the existing game compared to some of the suggestions which would really change the nature of the game.

Monday, 21st August, 2017

  • 07:10 PM - Coroc mentioned Arilyn in post Arcane multiclassing... does it make sense?
    As Arilyn said, but I'm also curious: You state that sentence like it's absolute fact. Do you think that all power hungry wizards should be played as seeking lichdom? also Arilyn and shidaku No, of course not since this is also obviously a truly evil choice, if you care about alignments in your games at all. But it is one way to rise above status, others might be finding the fountain of youth or the Philosopher's stone or learning every known spell to be the greatest wizard of them all. But that is longing for more knowledge, for a broader variety of spells not limiting oneself to the small selection of spells a warlock has got, and turning into a glass cannon depending on the mercy of some patron, and in the same time eventually cutting oneself of to learn the higher wizard spell levels. There may be roleplaying solutions to this but I stand by my point, it is not the obvious thing to multiclass into anything for a wizard.

Sunday, 20th August, 2017

  • 06:59 PM - Satyrn mentioned Arilyn in post Arcane multiclassing... does it make sense?
    A power hungry wizard would rather try to become a lich instead . . . As Arilyn said, but I'm also curious: You state that sentence like it's absolute fact. Do you think that all power hungry wizards should be played as seeking lichdom?

Monday, 31st July, 2017

  • 05:51 PM - Coroc mentioned Arilyn in post Do you miss attribute minimums/maximums?
    5 feet in medieval times? Skeletons form the early middle ages indicate that the average height of a man in Northern Europe was 5'8" https://www.sciencedaily.com/releases/2004/09/040902090552.htm Yes I was to generalizing in my post. It is true that in the early middle ages people were almost the same height like people today. But that diminished with the so called little ice age and only since 20th century people are taller again. It was also dependant on your living circumstances. The rich and noble had better nutrition and were likely to be taller. Arilyn The thing with the small armor was not only children sized suits but also model suits made by the armorers as an exhibition of their craftsmanship. There wer also giants. In castle Ambras was a guy who was 2m40 (close to 8 ft.) And he had a giant armor https://imageapi.khm.at/images/556747/HJRK_A_634%20und%20andere-400.jpg Here it is beside some childrens suits of armor

Friday, 21st July, 2017

  • 05:19 PM - Tequila Sunrise mentioned Arilyn in post Do You DM or Play with Flair?
    Saeviomagy Arilyn Clerics are the ministers of communities, and each cleric is a messenger and vessel of all gods. Some clerics favor one god over others, but no cleric is foolish enough to exclude any god of recognized importance from his prayers and invocations, no matter how much he may find a particular god distasteful. The D&D priest (aka cleric) is actually odd compared to most real world priests of polytheistic faiths. My cleric hews more closely to real world priests, in that each one is a servant of all his culture's gods and is not supposed to play favorites.

Thursday, 8th December, 2016


Wednesday, 2nd March, 2016

  • 07:31 PM - Wednesday Boy mentioned Arilyn in post Question About New GM Mistakes
    As Arilyn noted, aspects can be tricky to write and implement well. Be flexible about letting players revamp or replace aspects until they get ones that do what they want and play well in practice.

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Tuesday, 6th November, 2018

  • 03:08 AM - pemerton quoted Arilyn in post Prince Valiant actual play
    I played Pendragon years ago, and really enjoyed it. Prince Valiant is a looser, lighter, more narrative version, which suits my tastes these days.I've never played serious Pendragon, only one or two one-shots at conventions years ago. I got a copy of Pendragon 5.2 with Prince Valiant as part of the Kickstarter. It's an interesting system, and we're using the price lists and the map for our Prince Valiant game, but I don't think I could imagine actually running Pendragon as a serious campaign. Besides it's general "heaviness", I don't think it has a very good action resolution system outside of combat. Whereas Prince Valiant does.

Sunday, 4th November, 2018

  • 11:12 PM - Viking Bastard quoted Arilyn in post Can of spinach
    Canning? Why not? I imagine it's the rare and special canning process that give the spinach it's special potency. The manufacturer also makes Cans of Worms and Cans of Whoop-Ass.
  • 05:30 PM - pemerton quoted Arilyn in post Prince Valiant actual play
    Thank you for reminding me about this game. I'm definitely going to pick up a copy, with the episode book.No worries! Like I've said in a couple of posts now, I think it's a bit underappreciated. In five sessions I've used six episodes from the main book (three knightly challenges, a family in distress, a woman in distress, and rebellious peasants twice) and six from the episode book (Kenneth Hite's wild hunt, the episode called A Wild Hunt which is the Crowmaster one, the Blue Cloak, the Crimson Bull, the bandit marriage one, and the tournament). I've still got several at least that I would like to use, and some that at first looked unappealing I think I'm now getting a better idea about how they might work, as I'm getting more used to the play of the system. It's always hard to be sure how one's game stacks up to others in terms of amount of content generated, but I'm feeling that we're getting through quite a bit in our sessions - certainly more than we typically would in a more tact...

Tuesday, 23rd October, 2018

  • 02:00 PM - Jay Verkuilen quoted Arilyn in post Worlds of Design: ďAll About MeĒ RPGs (Part 2)
    Agreed. What I don't like is crawling through dungeons at a snail's pace poking at walls with ten foot poles, and being unrealistically tactical all the time, in order to survive the death trap dungeon set up by the GM. This turned me off DnD for quite a long time. Your example sounds cool and engaging. A little Ye Olde Classick Dungeonne Crawling goes a long way for me. I don't mind a bit of it, but if that's the majority of what makes up a game... thanks but no thanks. As far as players go, I've probably been avoiding potential trouble makers, so numbers probably haven't changed.☺ Hard to say. I suspect there's just as much but the nature of it has drifted.
  • 11:05 AM - Lanefan quoted Arilyn in post What DM flaw has caused you to actually leave a game?
    Yes, cause why do wizards gain more arcane knowledge through killing stuff, and not, you know, actual study?The rationale here, I think, is that pure theory can only get you so far so fast; while putting that theory into practice in the field under sometimes-extreme duress will get you further faster. I've seen far worse rationales for why things work the way they do in the game world. :)
  • 06:56 AM - pemerton quoted Arilyn in post What DM flaw has caused you to actually leave a game?
    Levels are a really weird. They can be fun, but totally gamey and abstract. It's totally believable that in a kingdom at peace, the king's champion might have a lot of training without having engaged in deadly conflict. The untested warrior...Levels in themselves are weird (and "gamey") because of the way they group together, and homogenise, various elements of human capability. Ability scores are similar in this respect (eg there are at least some human beings who have good reaction times but don't actually move very fast, and/or have poor balance; but in D&D these traits all tend to track one another via DEX). But it's especially notable in respect of levels - all those wise mages also tend to be at least reasonable knife-fighters! (The gaining of hp and saving throws with level is a more complex matter because those things are also "meta" aspects of the mechanics - Gygax in his DMG (pp 111-12) describes increased hp and saving throws of manifestations of divine intervention.) B...
  • 05:50 AM - Lanefan quoted Arilyn in post What DM flaw has caused you to actually leave a game?
    Levels are a really weird. They can be fun, but totally gamey and abstract. It's totally believable that in a kingdom at peace, the king's champion might have a lot of training without having engaged in deadly conflict. The untested warrior...Very true. I've had it in mind, but never fully codified it, that non-adventuring NPCs can slowly gain levels in a class just through spending years at doing what they do; be it lab mage, street thief, stay-at-home temple cleric, militia or guard, or whatever.
  • 04:31 AM - Jay Verkuilen quoted Arilyn in post Worlds of Design: ďAll About MeĒ RPGs (Part 2)
    There have always been a small percentage of players who wreck games, either through selfishness, or silly behaviour taken to extremes. <...> I have been playing rpgs since the 80s, and have found players haven't changed much at all, if anything there has been a slight decrease in annoying behaviours. Agreed, though I suspect that part of it is that I'm better at avoiding those kinds of players. For the most part I play with people I've known for a long time, so that's part of it. I personally never enjoyed the military style, and I don't expect everyone to enjoy my more narrative driven style. Those aren't really mutually exclusive. In one campaign I'm in, the PCs (currently level 14) have their own individual motivations and wouldn't necessarily be pals but we work together as a team. Recently the party has taken on high end mercenary jobs because we're financing a move to Sigil, which is expensive. However, we're just coming off a big narrative arc where the PCs ended up goin...

Monday, 22nd October, 2018

  • 01:34 PM - Nagol quoted Arilyn in post What DM flaw has caused you to actually leave a game?
    Could be a bit frustrating, sure. Enough to leave a game and risk a friendship over? Would have to be a lot more than one rule I didn't agree with to cause me to quit, even if I assumed that we had agreed to not use that rule. Unless the rule changes mid-game became rampant and tyrannical, I'd let it be. I always ask myself "Would I have agreed to play the campaign if these rules were disclosed at the beginning?" and let that answer drive my reaction.

Wednesday, 17th October, 2018

  • 08:24 AM - 5ekyu quoted Arilyn in post What DM flaw has caused you to actually leave a game?
    I think the large majority of players will have no objection to their deity or patron having an impact on play. Most players, after all, enjoy the lime light! Players usually pick classes they are interested in, unless they are pure power gamers, but that's a different discussion. If you have a player who obviously doesn't want their character's obligations to come up in play, odds are they are the quiet player who shows up, rolls their dice, and enjoys an evening with friends. From a GM's perspective, one less ego to worry about! Another thought. What if a player is in a traditionally run dungeon crawl, and has chosen to play the cleric because no one else wanted the role? Should this player have to put up with obligations and role playing deity moments that they don't care about? I agree with Hussar. Why is this so contentious? Feels like a lot of mole hills are getting turned into mountains. I can't believe that GMs struggling with a lack of class fluff at the table is a serious...

Monday, 8th October, 2018


Sunday, 7th October, 2018

  • 08:37 AM - MNblockhead quoted Arilyn in post 5e GMs - Why or Why Not Wandering Treasure?
    I like the term "wandering treasure," even though I'm imagining Rincewind's many legged chest. I have done this to a degree. Like your idea of placing the loot based on search rolls, even if it is just a trinket. Yeah, "The Luggage" from Discworld is what first popped in my mind as well.

Monday, 10th September, 2018

  • 01:19 AM - pemerton quoted Arilyn in post X & O For More Fun
    Tapping the X-card is one player being 'entitled' to dictate the content consumption of the entire group, which is certainly less preferably than the alternative. Huh? In my experience single-person veto is very common in social activities eg if one person doesn't like horror films, we don't go and see a horror movie; if one person is vegetarian, we don't go to the steakhouse; etc. The X card is there for people to tap if things get extremely uncomfortable. These things can't always be predicted. Talking things over ahead of time is not necessarily going to cover specific triggers either, but only broad areas such as amount of more mature content. If something does come up, who would want to interrupt the game and let other players know why this particular scenario is distressing?Right. There seems to be a lot of criticism around the idea of one player dictating a game's direction, as if players are going to be continually tapping that card to just get what they want, or to what? Deli...

Wednesday, 25th July, 2018

  • 12:02 AM - Maxperson quoted Arilyn in post A discussion of metagame concepts in game design
    Yes, it was also early in the design phase. Things change. Sometimes best intentions are unworkable. I can't remember them saying that it had changed, though. If you're going to announce a design idea that you plan on accomplishing, it's probably a good idea to let people know that it was scrapped as unworkable as soon as you realize it.

Tuesday, 24th July, 2018

  • 11:22 PM - Kobold Boots quoted Arilyn in post A discussion of metagame concepts in game design
    I believe it started during the early days of 5e when Monte Cook had a contract with WOTC. Cook was doing weekly articles on DnD Next, and in one of those articles he stated that the game would be modular, and that players would have room to play in their preferred style, from 1st to 4th. Even at the same table, player 1 could have a 2e style character and player 2, a 4e style character. Probably not workable. I believe he was just musing, but it was taken as the game's philosophy, and not forgotten... At the point where Monte walked away from the Next design team, anything that he mused about should have been understood to be null and void from an expectations perspective. You're not wrong. I remember reading that and being psyched. But I also know that when people don't work somewhere anymore it's not usually because they're doing what the company wants in the way they direct. Of course the other side of the argument is Monte saying "You guys are fubar" and walking off but the truth...

Friday, 20th July, 2018

  • 08:38 PM - Kobold Boots quoted Arilyn in post A discussion of metagame concepts in game design
    Although, I am in agreement with many of your points, your delivery has been so rude, that I am cringing, and feeling that I don't really want to be on your side of this debate.:( Maybe, cool down a bit. Not an earth shaking argument, surely.... I agree with this. There's a certain line beyond which people stop reading points and start responding to tone. At that point, the conversation suffers; if not everyone in it.
  • 04:10 PM - Kobold Boots quoted Arilyn in post A discussion of metagame concepts in game design
    This is a really geeky argument:) The default worlds of DnD make no sense physically, magically, economically, socially... 1. Geeky - agreed. The conversation has legs though because if you go back through the list of threads that end up with hundreds of posts before they die, it's always the meta conversations and by the end, it's always the same people continuing and posting in it. Self included, though I tend to be on the "seriously?" bench. 2. How "metaphysics" work in a game world is left open and allows every DM to come up with their own solution that works for them. Some groups don't care about it at all. Some groups have a player or DM that are into figuring it out and it sort of flavors the campaign. I have one player who loves magical research and creating new spells (items when possible). For RP reasons it pretty much forced me to create internally consistent "rules" of metaphysics for the game we were playing. Longer the game runs, the more it mushrooms because I h...

Thursday, 19th July, 2018

  • 05:14 PM - Ratskinner quoted Arilyn in post A discussion of metagame concepts in game design
    And is this having a mechanical effect? While experiencing the searing pain of a fireball are the characters getting any disadvantages? After the sword slices through flesh, is there bleeding, which will continue to weaken the character until treated? Probably not, because fights in DnD have to be meta because of the sheer number of them. It's abstracted out of necessity. And once again, not a problem, but certainly meta. The loss of hp mean very little until they start creeping toward 0, therefore, I'm not in my character's shoes, experiencing the world through her eyes. FATE is criticized for its meta mechanics, but having a fate point slide my way is just as meta, to me, as those vanishing hp, from weapon blows, fire, acid, exploding traps, that don't actually have consequences until I'm dying. But then all rpgs have meta elements. They don't bother me, or break my immersion. Getting a Fate Point is far less meta for me. Its directly connected with the Fiction AND the Mechanics, the...
  • 03:25 AM - 5ekyu quoted Arilyn in post A discussion of metagame concepts in game design
    Yep. Take your meta-gaming characters, stick them on a railroad, throw in some GNS theory, and then stand way back.Hang on... You forgot to set the steaks too. Steaks are critical and i gi for good solid medium on my steaks but am flexible.

Wednesday, 18th July, 2018

  • 07:14 PM - Saelorn quoted Arilyn in post A discussion of metagame concepts in game design
    And is this having a mechanical effect? While experiencing the searing pain of a fireball are the characters getting any disadvantages? After the sword slices through flesh, is there bleeding, which will continue to weaken the character until treated? Probably not, because fights in DnD have to be meta because of the sheer number of them. It's abstracted out of necessity. And once again, not a problem, but certainly meta.Abstracted does not mean meta. Simplified does not mean meta. It's not meta to describe HP loss as a physical injury, but not apply penalties to ability checks or track blood loss; it's just an abstract simplification. Nothing in D&D gameplay is necessarily meta. The closest thing to meta-gaming in D&D is the suggestion that DMs contrive encounters toward what the party is capable of handling. Everything else can be handled either in-character or out-of-character, without cross-contaminating the information involved.


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