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  • Blue's Avatar
    Today, 09:41 PM
    First, Bard is choke full of bardic spells with Concentration - any direct damage with concentration means one or the other doesn't get cast. I strongly suggest don't go for one with concentration. From a damage output, Fireball wins over a lot, upcast or not. And having one you can use lower level slots on means more castings per day. But if you're starting at 11th and going up from there,...
    1 replies | 80 view(s)
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  • Blue's Avatar
    Today, 08:57 PM
    Encounter lethality is only partially dependent on that encounter. A part (possibly even the largest part) is the condition of the PCs as they enter it in terms of resources available. I can run 12 medium encounters in a day and kill off PCs because they ran out of spells, feature uses, HD, etc. I can also run two deadly+ encounters in a day and they PCs come out just fine because they went...
    7 replies | 288 view(s)
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  • Blue's Avatar
    Today, 05:46 PM
    I think you are looking toward his post as something it is not. There is no attempt to say GWM is or is not OP. Let me repeat that. There is no attempt to say GWM is or is not OP. All it discusses is if you have GWM, when should you activate the -5/+10 and when shouldn't you in order to maximize your average damage.
    21 replies | 692 view(s)
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  • Blue's Avatar
    Today, 05:41 PM
    I've done this - had encounters (both planned and "random") that were well above what players can handle. I've also used various tools to make sure these need not be TPK if the players don't "want" them to be. Had other "win" conditions besides slugging it out. Telegraphed the danger of an opponent before they closed with it, had them spot things at a distance they could decline to close. ...
    9 replies | 210 view(s)
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  • Blue's Avatar
    Today, 05:16 PM
    While in traditional publishing where your cost-viable print run size and distribution costs put a barrier to entry, I don't see this holding true in the digital publishing age. When over the lifetime of a product you might make tens or hundreds of dollars, spending several hundred for a few pieces of quality art can turn all of your work into the red financially that, if ever recovered, may...
    16 replies | 392 view(s)
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  • Blue's Avatar
    Today, 04:51 PM
    This isn't correct. My fighter can not take the "Cast a Spell" action. There is no way in the rules to attempt in the first place. So it's not mechanically supported. If all you are looking for someone to say "the rules don't allow that", you can get that in any game. I can try to steal from the bank in Monopoly and be told no just as easily. And you've missed the entire point...
    5 replies | 131 view(s)
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  • Blue's Avatar
    Today, 04:14 AM
    I'm reminded of playing 4e. I wanted to trip someone in combat. Because there were powers that would knock someone prone, it was determined that I could not do it without an appropriate power. That seems to be more in the prescriptive. A more general example is that I can't have my fighter just decide to cast a spell. Or my star trek doctor cast a spell. Or my hard-boiled detective. ...
    5 replies | 131 view(s)
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  • Blue's Avatar
    Today, 02:40 AM
    I don't need a lot of art, but I prefer art that looks professional and consistent throughout the work. Mind you, "professional" can be sketches, there's some well done RPG books that do great with that. I'd rather have no art then off-putting art. Off-putting: badly executed art, cartoonish, distorted or "silly" art without a particular reason. Actually, I'd rather a publisher focuses...
    16 replies | 392 view(s)
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  • Blue's Avatar
    Today, 02:30 AM
    Where Hyperion has an advantage (heh, pun not intended but appreciated) is the characters that can take advantage of crits. GWM for a bonus action attack, Half-Orc Savage Attacks, and paladin's Divine Smite are melee so they are out. Worst I could see a rogue having fun with it - until the target dies once they get a hit they can auto sneak attack, and sneak attack damage goes up nicely with a...
    41 replies | 1064 view(s)
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  • Blue's Avatar
    Yesterday, 08:29 PM
    Not knowing the damage they do on base, it's hard to say how much of a bonus the Torgue gun is doing. Now, if you are keeping to bounded accuracy in what you need to hit, I'm going to say that advantage is turning 20% of your misses into hit, with disadvantage doing the opposite. So before you hit, you are, over a statistically large amount of rounds, doing 20% less average damage. After...
    41 replies | 1064 view(s)
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  • Blue's Avatar
    Yesterday, 07:57 PM
    Advantage never increases the maximum number of what you can roll - a d20+1 is infinitely better than a d20 with advantage if you need a DC of 21. It doesn't make you able to do thing you couldn't before. What it does is make you more reliable at things. Earlier editions of D&D you could stack so many bonuss that low-skilled characters couldn't even reach the DC with a 20. Advantage and...
    41 replies | 1064 view(s)
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  • Arilyn's Avatar
    Yesterday, 06:33 PM
    I love solo play. I find it less stressful to run because I don't have to worry about managing a group. It really lets you focus on a story with one protagonist which can be a lot of fun. As a solo player, the game is more intense. No room for sliding or slipping into the background. Spotlight is always on the one and only player. No, the character is not going to die in the middle of the...
    16 replies | 384 view(s)
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  • Blue's Avatar
    Yesterday, 04:57 PM
    Can you give us a little more detail on your player complaints, or better yet get some of them to post directly ? If half the party is unconscious several times per day, it probably is too hard. If every combat takes 3 hours it might be that they want it over sooner, and it's not about the challenge. If a few characters don't contribute much and those are the player who don't like it, it may...
    16 replies | 293 view(s)
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  • Blue's Avatar
    Yesterday, 04:20 PM
    If you really have a statistically significant number of rolls at 18+, I believe we can then say that that campaign is outside the design space of bounded accuracy, and that the results don't apply to a general discussion of the mechanic.
    41 replies | 1064 view(s)
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  • Blue's Avatar
    Yesterday, 03:19 AM
    Except that it's lacking all of the direct and indirect limitations of that spell, such as being a druid. I don't think there you will find a consensus anywhere that thinks that Shillelagh, improved for any weapon, would be a reasonable Paladin cantrip. A CHR focused front liner, a much more powerful framework then Druid for a melee spell. Yeah, we basically avoid paladins dipping...
    27 replies | 900 view(s)
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  • Blue's Avatar
    Yesterday, 02:26 AM
    Previous lowest level spell to remove one level of exhaustion: Greater Restoration. 5th, with 100gp diamond dust consumed. New lowest level spell to remove one level of exhaustion: Revivify. 3rd, with 300gp diamonds consumed. Not a big deal, but one of the groups I'm in we have a Barbarian (Path of the Zealot) from XGtE. No material components for revivify. I wonder if it will ever...
    10 replies | 695 view(s)
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  • Blue's Avatar
    Friday, 16th November, 2018, 08:34 PM
    Hey, Polearm Mastery was expanded to include spear. Which makes sense. But as a second non-reach, one-handed option it's pretty clear it's intended to be able to work like that. Quarterstaff was so contentious. A problem I see is the new change for Disintegrate contradicts the Sage Advice about a disintegrate and a wildshaped druid. And and Exhaustion got nerfed. You can now lose one...
    86 replies | 3736 view(s)
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  • Blue's Avatar
    Friday, 16th November, 2018, 08:16 PM
    Well, with those rolled ability scores you are about 2-3 feat/ASI ahead of expectations for point buy - might as well revel in it. Especially with fighter bonus ASI. Any idea how far you expect you campaign to go? That will give you an idea how much time you have, and if you want to focus on getting feats early so you have the capabilities for most of your play vs. the math advantage of...
    24 replies | 26824 view(s)
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  • Blue's Avatar
    Friday, 16th November, 2018, 05:23 PM
    Thanks for your feedback. My friend who's running is also allowing gunslinger and blood hunter which I haven't seen but your comments lead me to believe might be trouble. Would you share your thoughts on those as well? Thanks.
    6 replies | 387 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 09:16 PM
    I'm interested in this as well. Friend is starting a Tal'dorei campaign and it's wide open what to take. Especially want to know if any should be avoided due to bad mechanics or outside the normal power range (either too powerful or too weak).
    6 replies | 387 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 04:33 PM
    The sixth Wearing the Cape book had crossovers, and one of those was with the "Velveteen vs." short stories by Seanan McGuire. Luckily the first seven or so are free on her website to give me an idea about the characters and world. But that lead me to her first October Daye book, "Rosemary and Rue", which was only $1.99 on Amazon and I figured I'd give it a try. So far it's pretty decent. ...
    15 replies | 360 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 04:25 PM
    Barbarian you'd need to advance enough to have enough rages to cover much of the day. So it might be a Barbarian witha few cavalier levels. Wish Fighter (Cavalier) / Barbarian (Ancestral Guardian) had more synergy, but they have too much overlap in marking mechanics.
    24 replies | 26824 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 03:55 PM
    Let me flip this around. Do you want to spread your attacks and mark as many opponents as you can, or do you want to focus fire and drop them as quick as possible. These are mutually exclusive. If the former, then you won't be getting the same millage out of damaging feats and two handed weapons because you aren't going for action-denial-through-death. Not that these feats are bad, but they...
    24 replies | 26824 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 03:18 PM
    If I was running a solo game, I'd make sure to pick a rule system that doesn't mechanically assume team dynamics, like D&D with it's niche protection. FATE immediately jumps to mind, but there are a lot of options. Heck, there are even systems specifically designed around one player + one GM, like Gumshoe One-2-One. Just to disclose biases in my answer, I like more between the social aspects...
    16 replies | 384 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 15th November, 2018, 12:31 PM
    My apologies, I misinterpreted your response.
    56 replies | 1341 view(s)
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  • Blue's Avatar
    Wednesday, 14th November, 2018, 09:10 PM
    Who knows why James Grover was asking the question. Perhaps it was to figure out if he should multiclass to fighter or take a feat/ASI level. Perhaps he's looking at doing system tweaking or designing a new class. "Hmm, should I give another fighting style at 6th or an extra feat?". He had a reason to ask it, why shoot down the question?
    56 replies | 1341 view(s)
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  • Blue's Avatar
    Wednesday, 14th November, 2018, 09:03 PM
    It's not just feats, it's feats/ASI. +2 DEX, for example, can be +1 AC, +1 to hit/damage for every ranged and finesse attack, +1 to Dex saves, +1 Init, +1 dex checks and skills. As a side note "+2 to every attack roll you ever make" seems to be referring to a fighting style that actually only applies to ranged weapons. There is no fighting style that will grant +2 to hit with melee...
    56 replies | 1341 view(s)
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  • Blue's Avatar
    Wednesday, 14th November, 2018, 02:49 PM
    #5 Much rarer to lose an action because no foe in range. #6 Better fighting style for applying damage. #7 Similar/better feats then melee (depending on weapon choice) #8 Better able to target foes with Concentration to force checks. #1 This assumes that foes aren't trying to focus fire and dogpile one, and aren't willing to accept an OA in order to do so. And that the foe doesn't...
    138 replies | 4308 view(s)
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  • Blue's Avatar
    Tuesday, 13th November, 2018, 01:59 PM
    Depends on the feel I'm going for the campaign. Though I detail how replacement characters due to death, due to retirement,a nd new players coming in get treated at the beginning of any campaign. In a "Damn Big Heroes" game, they'll come back same level. This is probably my most common. I've done stables where everyone had 3 PCs and you can advance a lower level character when a higher...
    19 replies | 445 view(s)
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  • Blue's Avatar
    Tuesday, 13th November, 2018, 01:34 PM
    Great minds think alike! Unfortunately, I don't have a great mind. I was wondering if it's a stealth playtest for Eberron airships.
    119 replies | 3502 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 13th November, 2018, 01:30 PM
    How about the College of Glamour instead of the College of Blades? Spending a bonus action and bardic inspiration to give multiple allies temp HP plus a free reaction move that ignores OAs is a rather warlord-y thing to do. And without concentration so you can have some of that buffing going as well. Yes, that doesn't leave the fauxlord very melee-oriented, but I'd rather have ally-boosting...
    14 replies | 573 view(s)
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  • Blue's Avatar
    Monday, 12th November, 2018, 10:46 PM
    Okay, back from Switzerland. My ToBeRead pile stayed at home, I needed to travel light so it was all kindle. (My "lowest cost" flight had zero checked bags, so I needed to fit 5 working days and a travel-back day in my carry-on. Plus all my work materials.) Didn't get as much time to read as expected, was out and about Basel. Wonderful city, very clean. But I did end up reading all seven...
    15 replies | 360 view(s)
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  • Arilyn's Avatar
    Monday, 5th November, 2018, 05:04 AM
    I have purchased the pdf bundle, which includes the episode book. I have read over the rules, and am looking forward to trying it out. I played Pendragon years ago, and really enjoyed it. Prince Valiant is a looser, lighter, more narrative version, which suits my tastes these days. I really like that this game could be played very simply, with few complications, and little in the way of...
    7 replies | 350 view(s)
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  • Arilyn's Avatar
    Monday, 5th November, 2018, 04:18 AM
    Same here.
    253 replies | 10470 view(s)
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  • Arilyn's Avatar
    Sunday, 4th November, 2018, 05:15 PM
    Thank you for reminding me about this game. I'm definitely going to pick up a copy, with the episode book.
    7 replies | 350 view(s)
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  • Blue's Avatar
    Saturday, 3rd November, 2018, 08:26 PM
    Reading through now. Will give feedback as I read. Equipment: monogrammed handkerchief. Excellent. If this eye to detail (and subtle humor) is throughout the whole thing I think I'm in for a treat. Hmm, superiority dice at 1st level. I wonder if this will be cherry picked during multiclassing. Wonder about the list, because the Martial Adept feat can add another die plus two from the...
    6 replies | 375 view(s)
    1 XP
  • Arilyn's Avatar
    Saturday, 3rd November, 2018, 04:39 PM
    Arilyn replied to Can of spinach
    Yes, might seem odd, but since it's a can of spinach, I'm assuming a certain amount of whimsy. Also, the typical "medieval" DnD campaign often contains a lot of elected officials, peasants who are free to wander where they will, a mix of arms and armour from various cultures and time periods, light sticks, tanglefoot bags, heaps of gold, little actual trade, and so on. Canning? Why not?
    6 replies | 358 view(s)
    2 XP
  • Blue's Avatar
    Saturday, 3rd November, 2018, 03:19 PM
    Blue replied to Can of spinach
    Technically this can bypass even the Legendary Potion of Giant Strength, so it's rarity would need to be high even with only 10-20 minutes instead of an hour.
    6 replies | 358 view(s)
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  • Blue's Avatar
    Saturday, 3rd November, 2018, 03:03 PM
    Just spitballing here, how about an alternate proposal: Instead of spending Invocations to improve cantrips, you can spend Invocations to get other spells at-will. Dark Talent Prerequisite: 5th level Pick a 1st level spell you know from your Warlock spell list. For you this becomes a cantrip and becomes an extra cantrip known. It is cast using two levels behind your normal Warlock spell...
    21 replies | 649 view(s)
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  • Blue's Avatar
    Saturday, 3rd November, 2018, 02:47 PM
    Just a random thought. Warlocks with Maledictions are better at damage dealing cantrips than other classes. Which can lead to wanting more damage dealing cantrips than normal for the flexibility between cantrips. With the few cantrips known, this leads to less space for non-combat cantrips as an possible unintended consequence. But the warlock's limited spell slots does call on use of...
    21 replies | 649 view(s)
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  • Blue's Avatar
    Friday, 2nd November, 2018, 10:26 PM
    I'm not familiar with planeswalkers, can you bring me up to speed? First, what are they. Aren't they the player-avatar for M:tG? Tapping lands and casting spells? What niche does a level 1 planeswalker do with a new party? How do they interact with the world in a way different than the others? Same question for the other three tiers.
    24 replies | 904 view(s)
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  • Blue's Avatar
    Friday, 2nd November, 2018, 07:39 PM
    Oh, a corner case: Tripling the range does some unexpected things for some spells. Sword Burst is now range 15' so it's a much larger circle around you (that can also toss one foe back and slow one foe). I had a few things written up about Booming Blade and Green-Flame Blade, but I realized they specify a save or a spell attack, so they are unaffected.
    21 replies | 649 view(s)
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  • Blue's Avatar
    Friday, 2nd November, 2018, 07:29 PM
    Interesting. A good follow-up to your post from a few days ago about EB being so good it crowded out other options. Let's start with I like it. So any problems I point out are just edge cases to be taken care of, not a criticism of the concept. First, do you know all maledictions? You broken them out from Invocations so it's not from that pool (right?) but I don't see anything about...
    21 replies | 649 view(s)
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  • Blue's Avatar
    Friday, 2nd November, 2018, 01:17 AM
    I agree - doing this allows players to chose how they want to play their character, and you aren't doing both at the same time. I also do this for clerics - they get boost to weapon and cantrip. (Though if they somehow have Booming Blade or Green Flame Blade, not both).
    12 replies | 498 view(s)
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  • Blue's Avatar
    Friday, 2nd November, 2018, 12:56 AM
    If your 6th level wizard isn't casting a few cantrips a battle your DM is doing something wrong. 6-8 encounters a day, 3-5 rounds per encounter. That's 18-40 actions to fill a day, call in 30. 25 on the lighter side. A 6th level wizard has 10 spell slots. So assuming they cast absolutely no spells outside of combat, and then only on their action, they're still using cantrips more than...
    12 replies | 498 view(s)
    7 XP
  • Blue's Avatar
    Thursday, 1st November, 2018, 05:54 PM
    I think that page is just the change to rewards. There's also changes to faction unless you take the faction background or give up the feature from your background for the faction feature. The change to treasure is a big deal. It hurts classes like wizard who have expenditures. It makes consumables, even mundanes ones, a serious expense. Plate armor - might as just got for a magic item. ...
    20 replies | 887 view(s)
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  • Blue's Avatar
    Thursday, 1st November, 2018, 01:44 PM
    So I finished I Shall Wear Midnight, one of the Tiffany Aching-focused Discworld novels. Wow, for categorized YA it really hit on some serious subject, the beginning was dark. I quite enjoyed it. I needed a book I had on ereader so I just reread the first of Marion Harmon's Wearing the Cape series. Decent read. I'm a bit torn of superhero books. They aren't my normal genre, I like them...
    15 replies | 360 view(s)
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  • Blue's Avatar
    Thursday, 1st November, 2018, 01:36 PM
    It looks like you are optimizing for your DM's house rules. One that really enables the abuse of coffeelock, and another that allows a scaling cantrip for opportunity attacks plus an older UA that's one of the few sources of additional OAs. Just to clarify one of your DM's house rules - normally you can't use a cantrip to make a OA without the Warcaster feat. Is that also being ignored? I...
    1 replies | 271 view(s)
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  • Blue's Avatar
    Thursday, 1st November, 2018, 01:00 PM
    This statement is true, but meaningless when the context is specifically a conversation about how damaging a cantrip is. That's the point under discussion. For all of the casters outside the warlock, they have a lot of ability to adjust for a particular encounter in terms of either using a lot of slots or preserving the slots and using more cantrips. A warlock for most of their career only...
    118 replies | 3976 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 31st October, 2018, 02:34 PM
    Thanks for the follow up - we have many guides, but actual play at a table is invaluable feedback for how things really go.
    12 replies | 914 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 30th October, 2018, 10:02 PM
    The weather one would be interesting if we changed the direction of the trend by season. If Down/Up had hotter/colder trends, and left/right had drier/wetter (or snow for the cold+wet). So starting near the bottom (as that's where you will end the cycle, spring trends RIGHT down (wet but getting warmer) summer trends DOWN left (more heat, somewhat drier), autumn LEFT up and winter UP right.
    29 replies | 765 view(s)
    2 XP
  • Blue's Avatar
    Monday, 29th October, 2018, 10:40 PM
    I like Shieldmaiden quite a lot. "Crate" seems frumpy alongside it, though none could argue it isn't descriptive. I can see avoiding "Chest" and "Box" to stop any snickers from the immature crowd, but how about some other term: Shieldmaiden's Saddlebags Shieldmaiden's Coffer Shieldmaiden's Treasure
    6 replies | 253 view(s)
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  • Blue's Avatar
    Monday, 29th October, 2018, 09:52 PM
    No, they are not. Primarily because the video game idea of boss monsters, where you cap with a single overwhelming boss, isn't a great fit for 5e. Are they meant to be solo monsters? Sure, more than anything else, though as many others have pointed out 5e encounters generally work better with more enemy combatants. This is for a variety of reasons, a non-exclusive list would include the...
    49 replies | 1681 view(s)
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  • Blue's Avatar
    Monday, 29th October, 2018, 06:13 PM
    Blue replied to Capture scenario?
    There's one subset of capture scenarios I would handle differently. I dislike intentional capture scenarios where the only way forward with the plot is for the players to lose. If there's no chance of affecting the outcome, don't roll dice. It will show you if you really have player trust or not. Though if you want to deal with it like that, get your players in on it and have them give a...
    3 replies | 205 view(s)
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  • Blue's Avatar
    Monday, 29th October, 2018, 03:14 AM
    I really liked the idea of Keys in Lady Blackbird, but I never got to see it in action. Does it play as nicely as it reads?
    118 replies | 2879 view(s)
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  • Blue's Avatar
    Monday, 29th October, 2018, 03:14 AM
    Roger Wilco.
    118 replies | 2879 view(s)
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  • Blue's Avatar
    Monday, 29th October, 2018, 03:09 AM
    In addition to the offensive ability you are planning, I'd also suggest: Tactical Defense: You may use INT in place of DEX for any of your AC calculations. It is still limited by Max Dex of armor. It can apply to alternate AC calculations like Unarmed Defense. So basically you can have a medium or light armored INT fighter, and could even do something like a level of monk would let you...
    10 replies | 313 view(s)
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  • Blue's Avatar
    Sunday, 28th October, 2018, 02:08 AM
    This feels like an entirely different mechanic with an entirely different purpose that just happens to be called he same. Not making any judgement as a mechanic, but it can exist alongside (or not) 5e Inspiration and doesn't fit the same design goals so it's probably better broken off and discussed on it's own merits.
    118 replies | 2879 view(s)
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  • Blue's Avatar
    Saturday, 27th October, 2018, 05:38 PM
    I'd love to see some discussion on ways to increase mastery of elements - feats, multiclass dips specifically for elemental boosts, etc.
    10 replies | 485 view(s)
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  • Blue's Avatar
    Saturday, 27th October, 2018, 05:30 PM
    Yeah - I see people white-rooming Darkness+Devil's Sight into "I'll have advantage on every attack in every encounter" and ignore the party-unfriendliness in many circumstances.
    14 replies | 1011 view(s)
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  • Blue's Avatar
    Saturday, 27th October, 2018, 05:16 PM
    I head in an opposite way. For my table, long dungeon crawls for the sake of a dungeon crawl isn't an interest. I usually plan out my dungeons using the Five Room Dungeon method (google for more then you ever wanted to know). It doesn't refer to five actual rooms, just five main points of interest: Room 1: Entrance And Guardian Room 2: Puzzle Or Roleplaying Challenge Room 3: Red Herring...
    3 replies | 296 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 07:22 PM
    I'm on board with what you are saying. I like your definition better than mine, the "Charitable" example really brought it home. So in the end we do move more to how Fate does it. Showing how the traits need to be invoked both to get and to spend Inspiration I think reinforces them. With accepting this type of model, do you think the 5e rule of only one point of Inspiration at a time...
    118 replies | 2879 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 05:56 PM
    The issue is that in FATE you only get a FP on a compel - so you have incentive to write traits with negative sides. In inspiration, it's if you RP is - so you could do some broad positive ones and still get Inspiration. Think if you could get Fate Points for "Always Ready" just by pointing out how you are ready for X. No downside, no GM actively offering, just agreeing passively that you...
    118 replies | 2879 view(s)
    1 XP
  • Blue's Avatar
    Friday, 26th October, 2018, 05:02 PM
    Here's a link to the blog entry, I mean to put it with the original post: http://walkingmind.evilhat.com/2015/09/07/from-bonds-to-flags/ Rob's implementation is for Dungeon World, I tweaked slightly for 5e Inspiration but all credit to him.
    118 replies | 2879 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 04:58 PM
    A 5th level Hex does have a duration of 24 hours, so casting it if you have a slot available and plan on taking a short rest after the current encounter means you have it for effectively free. Just to bring up an (often table-dependent) thought, it is often possible to get casting of long-lasting spells at the beginning of the day and then get a short rest to recharge the slots prior to...
    14 replies | 1011 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 03:32 PM
    I had taken the limitation on the reach of magic to assume that neither teleport nor scrying could reach outside 800K miles because there is no magic. Much less being able to do magic on Earth.
    58 replies | 1307 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 03:05 PM
    Okay, while I am not of the "Inspiration is borked" train, in the spirit of the thread I'll make suggestions on how to make it better. First, I would make it that spending Inspiration needs to be linked to one of your traits. So you gain it as below, but it can be against any of your traits, positive or negative, that you need to narrate out the use of it. Second, five traits per PC is a...
    118 replies | 2879 view(s)
    4 XP
  • Blue's Avatar
    Friday, 26th October, 2018, 03:13 AM
    Sure, that's allowed.
    6 replies | 629 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 02:21 AM
    We've had a few party portraits over the years, but the only one I have access to right now is one from Champions with our extended (early) team. Just for the record, that's: Lady Polarity, Shadow Lord, I forget, Mr. Invulnerable ("Mr. I"), forgot the sorceress with her giant ferret, Particel, Mist, Ed's ninja with Shadow somewhere in his name", Lacquer, Jedi Knight, someone who left...
    3 replies | 215 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 25th October, 2018, 08:50 PM
    I'm struck by the dichotomy of how you can make claims such as three weapon limit being the most common house rule (excuse me "adjudication") without providing any support and expect me to accept it, but when I give numerous examples from the core book you hand wave that away calling it weak. I believe both our minds are made up, I don't see much use in continuing this conversation. I...
    40 replies | 1386 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 25th October, 2018, 07:21 PM
    Historically look at how much the US developed in term of spaceflight when JFK announced we would go to the moon within a decade. I think the size of the prize would make this happen. Consider nations willing to do what they are talking about with Mars about sending a one-way flight. Add in that they don't need to carry supplies for there, and many types of supplies (oxygen, etc.) can be...
    58 replies | 1307 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 25th October, 2018, 07:14 PM
    If you want to say "the base weapon load given out by classes at 1st level is a ridiculous load to carry and can't be used" that's fine for your game, but don't try to pretend that is a actual rule of the game. Trying to disqualify someone's general discussion because of either your own house rule doesn't fly. Let's see how many of the 1st level weapon-focused classes you would...
    40 replies | 1386 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 25th October, 2018, 03:23 PM
    I think we'd go there within the decade. I think that some countries would be overwhelmed and want to get in their claims, and those would override the current UN agreements. A whole 'nother planet full of breathable atmosphere, terrestrial food, and resources? Is there a bigger prize within the next 50 years? I don't think they'd believe "magic" until it was more directly observed, though...
    58 replies | 1307 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 25th October, 2018, 02:42 PM
    I'm not "defending D&D" - I was against what was happening. I'm talking about the reality of what has happened regularly in the past with this type of setup. I'm glad that you didn't but that's not actually the case with what the OP is presenting, because all of the weapons are commonly available. Do your shopkeepers cut characters off from buying a third weapon? Would you would...
    40 replies | 1386 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 24th October, 2018, 07:01 PM
    I know of no DM that regularly stops purchased from the PHB. Having the weapon is trivial. Costs are also not a big deal past 1st level. If the game rewards having weapons of various types, weapon wielders will very quickly learn about it and take care to have a selection. The weight of most weapons is not a big deal in terms of encumbrance, no penalties for carrying them. Heavy...
    40 replies | 1386 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 24th October, 2018, 01:44 PM
    Just curious, but why? I'm not asking in a dismissive way, I'm trying to jive it with my own observations. In theory it sounds like it could add interest, but the practice didn't work out like that. In 3.x (and I understand PF) a weapons based character just carried multiple weapons of different materials to be able to get around DR. So the game result had little change since characters...
    40 replies | 1386 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 24th October, 2018, 02:13 AM
    It varies a lot by die size. And even with the larger dice sizes it doesn't make much of a difference at higher levels. I'm afraid that the complexity this adds doesn't add much difference and would likely be better served with a simple +2 dmg against the appropriate type. This is, assuming it only affects the weapon die. If it affects all dice rolled for the attack it's still meaningless...
    40 replies | 1386 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 23rd October, 2018, 08:07 PM
    No, I don't accept that we should use a derogatory name on them just because the concept has had different names across different RPGs. It's like calling HPs or AC a gimmick, because it also has a lot of terms in different RPGs. If you want to call them a neutral name, go ahead. But don't pretend you're just giving them a common name and not putting them down when you use the term gimmick. ...
    118 replies | 2879 view(s)
    0 XP
  • Arilyn's Avatar
    Tuesday, 23rd October, 2018, 06:55 AM
    Yes, cause why do wizards gain more arcane knowledge through killing stuff, and not, you know, actual study?
    1795 replies | 58034 view(s)
    1 XP
  • Arilyn's Avatar
    Tuesday, 23rd October, 2018, 05:15 AM
    Levels are a really weird. They can be fun, but totally gamey and abstract. It's totally believable that in a kingdom at peace, the king's champion might have a lot of training without having engaged in deadly conflict. The untested warrior...
    1795 replies | 58034 view(s)
    0 XP
  • Arilyn's Avatar
    Tuesday, 23rd October, 2018, 04:17 AM
    Had great fun with the old Buffy game. More recently, Fate -Secret of Cats and Cthulhu One 2 One.
    22 replies | 587 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 23rd October, 2018, 01:01 AM
    This sounds like a culture thing - because it's absolutely not a gimmick or meta thing, it's part fo the core rules of 5e. It's more core that feats, multiclassing and variant humans. It's just because it's new-to-this-edition that others see it as outside. Well, as long as they are staying in-character to look for in-character solutions, these should be flooding in since being in...
    118 replies | 2879 view(s)
    2 XP
  • Arilyn's Avatar
    Sunday, 21st October, 2018, 05:41 PM
    Could be a bit frustrating, sure. Enough to leave a game and risk a friendship over? Would have to be a lot more than one rule I didn't agree with to cause me to quit, even if I assumed that we had agreed to not use that rule. Unless the rule changes mid-game became rampant and tyrannical, I'd let it be.
    1795 replies | 58034 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 21st October, 2018, 04:43 PM
    I finished Uncompromising Honor, the last (*cough*right*cough*) Honor Harrington book, though not the end of the Honorverse. I regularly felt annoyed as they gave large amount of time to characters developed in non-Honor books in the universe that I was expected to both know and care about already. This book did not stand on it's own at all. And for all that, it left out plenty of core HH...
    28 replies | 823 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 21st October, 2018, 04:20 PM
    I've mentioned before that I let the players hand it out, and that takes care fo remembering it. But if you are looking for a modification suggestion, use it more like compels in FATE. Keep a list of flaws and bonds (only), and not just reward them when the player intentionally triggers them, but also when something in-character but not-the-brightest comes up make it known you have it ready....
    118 replies | 2879 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 21st October, 2018, 02:10 PM
    I have to agree here - I see too many players with the mentality that if an ability score doesn't improve their class features it's not worthwhile. But that ignores that skills can easily be based off an ability score and that for all of the pillars of the game outside of combat, skills are the biggest mechanical aspect. (Spells are #2.) Right now I'm playing an urban investigator paladin...
    253 replies | 10470 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 21st October, 2018, 01:28 PM
    You are 100% correct. With the first printings of the PHB, Unarmed Strikes were on the weapon charts, and WERE considered weapons. Then the errata came, and they are no longer. In other words, this supports what I am saying.
    167 replies | 3660 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 20th October, 2018, 09:26 PM
    Except that Improvised Weapon rules are what are listed under the Weapon section of the PHB. It's pretty clear that Improvised Weapons are a subset of Weapons as per the PHB layout.
    167 replies | 3660 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 20th October, 2018, 09:23 PM
    I believe the OP is talking about using a shield as an Improvised Weapon (PHB 147-148) and attacking with it using two-weapon fighting (PHB 195). Though since it's unlikely a shield would be counted as a light weapon it would require the Dual Wielder feat (PHB 169). All of that looks like it's by the rules.
    167 replies | 3660 view(s)
    0 XP
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Saturday, 5th May, 2018

  • 05:45 AM - Ovinomancer mentioned Arilyn in post What is *worldbuilding* for?
    I feel like 'crisis' may be doing too much work here. I mean, yes, you have a mandate to create drama by engaging the character traits/story put forward by the players. This WILL be some form of conflict, and 'crisis' is certainly one of the things that will come up. That doesn't mean that there's nothing else. I mean, when the Titanic sinks, there's a crisis, but other stuff happens too. That's an ongoing disaster situation, but even so there are likely to be scenes that are more 'build up' etc. than 'crisis'. Remember, dramas still have establishment, and build up, etc. Its not all climax. I'm thinking of pemerton's character that has cooking skill. I mean, you wouldn't consider someone hungry showing up in camp a crisis, but its still a reasonable framing for Story Now play. I will try again, trying to build on what Arilyn posted. If the thing that a person enjoys in RPGing is a sense of being in the GM's world, then why would you explain that in terms of agency? The notion of audience membership seems like a more fruitful starting point. I enjoy going to movies, and I enjoy listening to music, but I don't explain that pleasure in terms of my agency. If the purposes of worldbuilding include establishing material for the GM to present to the players, is anyone interested in explaining why that is worthwhile? If the purpose of worldbuilding is - in metaphorical terms - to give the players stuff to interact with via their PCs, which means - in literal terms - to establish frameworks for declaring actions which then affect the way the GM narrates his/her setting - is anyone interested in explaining why that is worthwhile? I think you're still stuck on worldbuilding being outcome determining -- ie, not just setting information but planned story outcomes. And, yes, that is a style of traditiona...

Friday, 4th May, 2018

  • 11:54 PM - pemerton mentioned Arilyn in post What is *worldbuilding* for?
    I will try again, trying to build on what Arilyn posted. If the thing that a person enjoys in RPGing is a sense of being in the GM's world, then why would you explain that in terms of agency? The notion of audience membership seems like a more fruitful starting point. I enjoy going to movies, and I enjoy listening to music, but I don't explain that pleasure in terms of my agency. If the purposes of worldbuilding include establishing material for the GM to present to the players, is anyone interested in explaining why that is worthwhile? If the purpose of worldbuilding is - in metaphorical terms - to give the players stuff to interact with via their PCs, which means - in literal terms - to establish frameworks for declaring actions which then affect the way the GM narrates his/her setting - is anyone interested in explaining why that is worthwhile?

Thursday, 19th April, 2018

  • 05:31 PM - iserith mentioned Arilyn in post DM advice: How do you NOT kill your party?
    I wonder if anyone's ideas about character death are different when it comes to one-shots. I run a lot of those and, in many cases, they are even more difficult than my regular campaign. My thinking is that even though I have no expectation of a character surviving in my regular campaign, that's truer still in a one-shot where the character won't be played in a subsequent session. I ran a one-shot last night, for example, in which 3 of the 4 PCs died. Of course, it was Death House, so it should be no surprise that was a possible if not likely outcome and I pulled no punches. Every PC was knocked out at least once, some several times, during the course of the adventure, culminating in the deaths of three PCs in the end. The players had an absolute blast. Arilyn: As to the "string of ridiculously bad dice rolls" or a character dying "5 minutes into the game," I would wonder why you're rolling at all if those kinds of outcomes can come up. Why not just change the stakes to something where failure is more palatable? Then there's no need to fudge.

Wednesday, 4th April, 2018

  • 08:18 AM - pemerton mentioned Arilyn in post Do We Still Need "Race" in D&D?
    Perhaps the concern is that this is another step in moving the game "to the left", another step down the slippery slope towards a socially-liberal rewriting of the game. Rygar didn't articulate exactly what some of the specific effects of his claimed "left-wing push" were, but I'll assume he is referring to attempts to make games more inclusive and to avoid content that may be offensive to certain demographics. The problems with that is 5e has already made a push to be far more inclusive and it seems to have had positive, not negative effects on the brand and the bottom line. The reason I XPed Arilyn's reply to Rygar is this: I don't see how including women, or people of colour, in RPGing is a "left-wing push". It's not a socialist conspiracy to have created a world with people in it who aren't white men.

Monday, 22nd January, 2018

  • 04:07 AM - pemerton mentioned Arilyn in post What Is an Experience Point Worth?
    Good gawd Pemerton, given this and other threads, you argue against pre-written secret backstoryNo. I personally don't like GM pre-authored backstory which is used as a basis to stipulate that player action declarations for their PCs fail without consulting the action resolution mechanics. A consequence of this dislike is (i) that GM pre-authored backstory needs to be fairly sparse, as otherwise it won't be possible to reconcile it with the outcomes of action declaration (for further on this, see Arilyn's very interesting post about the ghost and the map, and my reply just a bit upthread of this post); and (ii) that richer initial backstory is best established in conjunction with the players, so that everyone is on the same page and hence understands what the parameters are for action declarations. you argue against making stuff up on the spot since they are both railroads according to youNo. The particular approach to GMing I've been focusing on over the last few pages of this thread is the following: (1) The GM is allowed to use his/her pre-written, secret-from-the-players notes to declare that a player's declared action for his/her PC fails; and, (2) The GM is also allowed to change or depart from his/her pre-written notes if s/he thinks that will improve the game. The combination of (1) and (2) prevents the game being like classic Gygax/Moldvay/Pulsipher D&D, because (2) means that the game is not a puzzle/maze for the players to unravel. It also prevents it being pl...

Sunday, 21st January, 2018

  • 04:11 AM - pemerton mentioned Arilyn in post What Is an Experience Point Worth?
    One problem. Different player rolled a successful skill check that gave him or her information about the original storyline that conflicts with the new, better storyline. Player knows it was successful. Now the GM needs to have it not conflict.If I've understood this properly, this is not what I'm talking about. Upthread, Lanefan, Sadras (I thinks) and Arilyn all endorsed the follow two propositions: (1) If some bit of fiction (let's call it X) is written down in the GM's notes, but has not yet been established, the GM is permitted to change it to something else (Q) during the course of play, if s/he thinks that Q will make the game better. (2) If X is written down in the GM's notes, and during play a player declares an action for his/her PC that cannot succeed if X is true (eg the player looks for the map in the study, but the GM has already written down in his/her notes that the map is hidden in a bread bin in the kitchen), then the GM is entitled to rely on X to declare that the declared action fails (and so can, for instance, tell the player that the search for the map in the study fails without having regard to the outcome of any action resolution mechanics). I assert: in a game that is GMed in accordance with propositions (1) and (2), the outcomes depend primiarliy upon the GM's opinion as to what makes for a good game. If s...
  • 12:54 AM - pemerton mentioned Arilyn in post What Is an Experience Point Worth?
    ...'s The Scarlet Citadel, or The Hour of the Dragon, or Xuthal of the Dusk. All involve "dungeons". None provides a map. Similarly for Moria in Fellowship of the Ring - no map. Nuances of paths, holes in the wall, heights of ceilings, are not always the most important things - in life or in fiction. As for your "But isn't that how you do it?" - no. To repeat: the PCs (voiced by their players) ask the angels to take the to the reliquary. The angels take them there. We then find out what happens at the reliquary, by deploying the action resolution mechanics. No unrevealed backstory has been used to thwart any action declaration. But you say: relying on unrevealed backstory to determine success or failure means that backstory has now influenced play, and is thus locked in. Obviously it's locked in. My point is - the GM could have changed that backstory to something that allowed the action declaration a chance of success, but didn't. How is that not a railroad? I'm interested in Arilyn's answer to the same question, if she'd like to (Arilyn, I apologise if I've got your gender wrong).

Saturday, 20th January, 2018

  • 12:29 PM - Lanefan mentioned Arilyn in post What Is an Experience Point Worth?
    ...backstory when s/he likes it; but then changes it when s/he thinks of something s/he likes better - so that the players' decision to search for the map in such-and-such a place will automatically fail, with no check, if the GM decides to stick to his/her original idea that the map is actually on the other side of the world; but may succeed, if the GM decides that this new suggestion is better - then how is that not railroading?But isn't that what you do, only instead of the map going from "the other side of the world" to "here it is" it goes from nowhere in particular to "here it is"? And I don't know how long I have to keep banging this drum but here's another beat: a DM pre-designing her game world, or pre-designing a dungeon (and placing its contents) does not a railroad make. How do you envisage this working, in practical terms? Do you announce to the players "Hey, in today's session your action declarations won't really matter - just focus on the story I'm telling you"?Not Arilyn but I'll try answering this one: if things are getting a little unfocused a DM might out-of-character say something like "Hey, things seem to be drifting a bit - if it helps I've got some adventure and story ideas ready to rock if you all haven't anything - how's that?" Lanefan

Friday, 19th January, 2018

  • 09:38 PM - Sadras mentioned Arilyn in post What Is an Experience Point Worth?
    @Arilyn pretty sums up my thoughts on this with his post above. As I mentioned our table plays with a combination of the two styles. What is important to note that the 5e DMG seemingly dismissed by the 4e proponents does possess a great deal of indie concepts/variants. With concepts along with their mechanics for things such as - success at a cost, degrees of failure, the inspiration mechanic, backgrounds, ideals and flaws, skill variant rules, plot points and I'm sure quite a few others D&D has certainly evolved with the RPG community around it, recognising and incorporating various ideas from other games.

Friday, 1st December, 2017

  • 09:57 PM - Wulffolk mentioned Arilyn in post Why penalize returning from death?
    Arilyn You are right about D&D being the flagship product of our hobby and being the gateway into role-playing for many new players. D&D casts a wide net over the hobby and provides a common ground for many of us to relate to. However, the fact that it does not do anything particularly well is why we see so much division amongst it's fans. Many people like D&D and know it, but few people are satisfied with it as is. Hence the reason for so much house-ruling and home-brewing. I suppose that is part of the magic that is D&D, every difference of opinion generates more discussion and publicity, keeping it from dying. An extremely well-written and self-contained system has no need for more rule books or newer editions, and generates less discussion.

Wednesday, 15th November, 2017

  • 02:34 AM - Oofta mentioned Arilyn in post A Proper Ability Score Generation Preference Poll
    Yes, I prefer the "other" rolling methods. Shall I repost the quotes from the 1e PHB and DMG? Sorry ... I don't remember everything ever written. :) But then I kind of agree with Arilyn, if you just keep rolling I don't see the point.
  • 12:51 AM - Oofta mentioned Arilyn in post A Proper Ability Score Generation Preference Poll
    They don't miss or ignore it (I think), its an outlier not a norm. Unless your saying that this is a norm for entire community? Arilyn said she didn't want a PC more powerful than the rest of the group, which is something I personally witnessed the last time I played in a game where we rolled for ability scores. I know I wouldn't want to play someone with significantly better ability scores, nor would my wife. That's not a huge sample size, but I know other people on various threads have posted a similar sentiment.

Friday, 27th October, 2017

  • 05:50 PM - Oofta mentioned Arilyn in post Toward a Theory of 6th Edition
    Guys maybe I missed something (it's possible as I read the thread quickly). But the title of the thread is "Toward a Theory of 6th Edition" which seems to imply to me it's not a "how would you tweak the game" but rather "what will the game be tweaked to". The later question begins with, "what do people want from the game" doesn't it? As Arilyn said, it's just a discussion on hypothetical changes. I like 5E, I hope it doesn't get replaced any time in the near future. But over the history of D&D it does seem like there's been more and more of a move towards the supernatural/magic classes and builds. That's not necessarily a bad thing it just may not work for every campaign. Take barbarians for example. At higher levels there's a totem animal that gives them options to do things like sprout wings and give them limited fly. That's not a bad thing it just may not fit in a Cimmerian-themed campaign. Then again the tweaks I would make are pretty cosmetic and could be tacked on to the existing game compared to some of the suggestions which would really change the nature of the game.

Monday, 21st August, 2017

  • 07:10 PM - Coroc mentioned Arilyn in post Arcane multiclassing... does it make sense?
    As Arilyn said, but I'm also curious: You state that sentence like it's absolute fact. Do you think that all power hungry wizards should be played as seeking lichdom? also Arilyn and shidaku No, of course not since this is also obviously a truly evil choice, if you care about alignments in your games at all. But it is one way to rise above status, others might be finding the fountain of youth or the Philosopher's stone or learning every known spell to be the greatest wizard of them all. But that is longing for more knowledge, for a broader variety of spells not limiting oneself to the small selection of spells a warlock has got, and turning into a glass cannon depending on the mercy of some patron, and in the same time eventually cutting oneself of to learn the higher wizard spell levels. There may be roleplaying solutions to this but I stand by my point, it is not the obvious thing to multiclass into anything for a wizard.

Sunday, 20th August, 2017

  • 06:59 PM - Satyrn mentioned Arilyn in post Arcane multiclassing... does it make sense?
    A power hungry wizard would rather try to become a lich instead . . . As Arilyn said, but I'm also curious: You state that sentence like it's absolute fact. Do you think that all power hungry wizards should be played as seeking lichdom?

Monday, 31st July, 2017

  • 05:51 PM - Coroc mentioned Arilyn in post Do you miss attribute minimums/maximums?
    5 feet in medieval times? Skeletons form the early middle ages indicate that the average height of a man in Northern Europe was 5'8" https://www.sciencedaily.com/releases/2004/09/040902090552.htm Yes I was to generalizing in my post. It is true that in the early middle ages people were almost the same height like people today. But that diminished with the so called little ice age and only since 20th century people are taller again. It was also dependant on your living circumstances. The rich and noble had better nutrition and were likely to be taller. Arilyn The thing with the small armor was not only children sized suits but also model suits made by the armorers as an exhibition of their craftsmanship. There wer also giants. In castle Ambras was a guy who was 2m40 (close to 8 ft.) And he had a giant armor https://imageapi.khm.at/images/556747/HJRK_A_634%20und%20andere-400.jpg Here it is beside some childrens suits of armor

Friday, 21st July, 2017

  • 05:19 PM - Tequila Sunrise mentioned Arilyn in post Do You DM or Play with Flair?
    Saeviomagy Arilyn Clerics are the ministers of communities, and each cleric is a messenger and vessel of all gods. Some clerics favor one god over others, but no cleric is foolish enough to exclude any god of recognized importance from his prayers and invocations, no matter how much he may find a particular god distasteful. The D&D priest (aka cleric) is actually odd compared to most real world priests of polytheistic faiths. My cleric hews more closely to real world priests, in that each one is a servant of all his culture's gods and is not supposed to play favorites.

Thursday, 8th December, 2016


Wednesday, 2nd March, 2016

  • 07:31 PM - Wednesday Boy mentioned Arilyn in post Question About New GM Mistakes
    As Arilyn noted, aspects can be tricky to write and implement well. Be flexible about letting players revamp or replace aspects until they get ones that do what they want and play well in practice.

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Tuesday, 6th November, 2018

  • 03:08 AM - pemerton quoted Arilyn in post Prince Valiant actual play
    I played Pendragon years ago, and really enjoyed it. Prince Valiant is a looser, lighter, more narrative version, which suits my tastes these days.I've never played serious Pendragon, only one or two one-shots at conventions years ago. I got a copy of Pendragon 5.2 with Prince Valiant as part of the Kickstarter. It's an interesting system, and we're using the price lists and the map for our Prince Valiant game, but I don't think I could imagine actually running Pendragon as a serious campaign. Besides it's general "heaviness", I don't think it has a very good action resolution system outside of combat. Whereas Prince Valiant does.

Sunday, 4th November, 2018

  • 11:12 PM - Viking Bastard quoted Arilyn in post Can of spinach
    Canning? Why not? I imagine it's the rare and special canning process that give the spinach it's special potency. The manufacturer also makes Cans of Worms and Cans of Whoop-Ass.
  • 05:30 PM - pemerton quoted Arilyn in post Prince Valiant actual play
    Thank you for reminding me about this game. I'm definitely going to pick up a copy, with the episode book.No worries! Like I've said in a couple of posts now, I think it's a bit underappreciated. In five sessions I've used six episodes from the main book (three knightly challenges, a family in distress, a woman in distress, and rebellious peasants twice) and six from the episode book (Kenneth Hite's wild hunt, the episode called A Wild Hunt which is the Crowmaster one, the Blue Cloak, the Crimson Bull, the bandit marriage one, and the tournament). I've still got several at least that I would like to use, and some that at first looked unappealing I think I'm now getting a better idea about how they might work, as I'm getting more used to the play of the system. It's always hard to be sure how one's game stacks up to others in terms of amount of content generated, but I'm feeling that we're getting through quite a bit in our sessions - certainly more than we typically would in a more tact...

Tuesday, 23rd October, 2018

  • 02:00 PM - Jay Verkuilen quoted Arilyn in post Worlds of Design: “All About Me” RPGs (Part 2)
    Agreed. What I don't like is crawling through dungeons at a snail's pace poking at walls with ten foot poles, and being unrealistically tactical all the time, in order to survive the death trap dungeon set up by the GM. This turned me off DnD for quite a long time. Your example sounds cool and engaging. A little Ye Olde Classick Dungeonne Crawling goes a long way for me. I don't mind a bit of it, but if that's the majority of what makes up a game... thanks but no thanks. As far as players go, I've probably been avoiding potential trouble makers, so numbers probably haven't changed.☺ Hard to say. I suspect there's just as much but the nature of it has drifted.
  • 11:05 AM - Lanefan quoted Arilyn in post What DM flaw has caused you to actually leave a game?
    Yes, cause why do wizards gain more arcane knowledge through killing stuff, and not, you know, actual study?The rationale here, I think, is that pure theory can only get you so far so fast; while putting that theory into practice in the field under sometimes-extreme duress will get you further faster. I've seen far worse rationales for why things work the way they do in the game world. :)
  • 06:56 AM - pemerton quoted Arilyn in post What DM flaw has caused you to actually leave a game?
    Levels are a really weird. They can be fun, but totally gamey and abstract. It's totally believable that in a kingdom at peace, the king's champion might have a lot of training without having engaged in deadly conflict. The untested warrior...Levels in themselves are weird (and "gamey") because of the way they group together, and homogenise, various elements of human capability. Ability scores are similar in this respect (eg there are at least some human beings who have good reaction times but don't actually move very fast, and/or have poor balance; but in D&D these traits all tend to track one another via DEX). But it's especially notable in respect of levels - all those wise mages also tend to be at least reasonable knife-fighters! (The gaining of hp and saving throws with level is a more complex matter because those things are also "meta" aspects of the mechanics - Gygax in his DMG (pp 111-12) describes increased hp and saving throws of manifestations of divine intervention.) B...
  • 05:50 AM - Lanefan quoted Arilyn in post What DM flaw has caused you to actually leave a game?
    Levels are a really weird. They can be fun, but totally gamey and abstract. It's totally believable that in a kingdom at peace, the king's champion might have a lot of training without having engaged in deadly conflict. The untested warrior...Very true. I've had it in mind, but never fully codified it, that non-adventuring NPCs can slowly gain levels in a class just through spending years at doing what they do; be it lab mage, street thief, stay-at-home temple cleric, militia or guard, or whatever.
  • 04:31 AM - Jay Verkuilen quoted Arilyn in post Worlds of Design: “All About Me” RPGs (Part 2)
    There have always been a small percentage of players who wreck games, either through selfishness, or silly behaviour taken to extremes. <...> I have been playing rpgs since the 80s, and have found players haven't changed much at all, if anything there has been a slight decrease in annoying behaviours. Agreed, though I suspect that part of it is that I'm better at avoiding those kinds of players. For the most part I play with people I've known for a long time, so that's part of it. I personally never enjoyed the military style, and I don't expect everyone to enjoy my more narrative driven style. Those aren't really mutually exclusive. In one campaign I'm in, the PCs (currently level 14) have their own individual motivations and wouldn't necessarily be pals but we work together as a team. Recently the party has taken on high end mercenary jobs because we're financing a move to Sigil, which is expensive. However, we're just coming off a big narrative arc where the PCs ended up goin...

Monday, 22nd October, 2018

  • 01:34 PM - Nagol quoted Arilyn in post What DM flaw has caused you to actually leave a game?
    Could be a bit frustrating, sure. Enough to leave a game and risk a friendship over? Would have to be a lot more than one rule I didn't agree with to cause me to quit, even if I assumed that we had agreed to not use that rule. Unless the rule changes mid-game became rampant and tyrannical, I'd let it be. I always ask myself "Would I have agreed to play the campaign if these rules were disclosed at the beginning?" and let that answer drive my reaction.

Wednesday, 17th October, 2018

  • 08:24 AM - 5ekyu quoted Arilyn in post What DM flaw has caused you to actually leave a game?
    I think the large majority of players will have no objection to their deity or patron having an impact on play. Most players, after all, enjoy the lime light! Players usually pick classes they are interested in, unless they are pure power gamers, but that's a different discussion. If you have a player who obviously doesn't want their character's obligations to come up in play, odds are they are the quiet player who shows up, rolls their dice, and enjoys an evening with friends. From a GM's perspective, one less ego to worry about! Another thought. What if a player is in a traditionally run dungeon crawl, and has chosen to play the cleric because no one else wanted the role? Should this player have to put up with obligations and role playing deity moments that they don't care about? I agree with Hussar. Why is this so contentious? Feels like a lot of mole hills are getting turned into mountains. I can't believe that GMs struggling with a lack of class fluff at the table is a serious...

Monday, 8th October, 2018


Sunday, 7th October, 2018

  • 08:37 AM - MNblockhead quoted Arilyn in post 5e GMs - Why or Why Not Wandering Treasure?
    I like the term "wandering treasure," even though I'm imagining Rincewind's many legged chest. I have done this to a degree. Like your idea of placing the loot based on search rolls, even if it is just a trinket. Yeah, "The Luggage" from Discworld is what first popped in my mind as well.

Monday, 10th September, 2018

  • 01:19 AM - pemerton quoted Arilyn in post X & O For More Fun
    Tapping the X-card is one player being 'entitled' to dictate the content consumption of the entire group, which is certainly less preferably than the alternative. Huh? In my experience single-person veto is very common in social activities eg if one person doesn't like horror films, we don't go and see a horror movie; if one person is vegetarian, we don't go to the steakhouse; etc. The X card is there for people to tap if things get extremely uncomfortable. These things can't always be predicted. Talking things over ahead of time is not necessarily going to cover specific triggers either, but only broad areas such as amount of more mature content. If something does come up, who would want to interrupt the game and let other players know why this particular scenario is distressing?Right. There seems to be a lot of criticism around the idea of one player dictating a game's direction, as if players are going to be continually tapping that card to just get what they want, or to what? Deli...

Wednesday, 25th July, 2018

  • 12:02 AM - Maxperson quoted Arilyn in post A discussion of metagame concepts in game design
    Yes, it was also early in the design phase. Things change. Sometimes best intentions are unworkable. I can't remember them saying that it had changed, though. If you're going to announce a design idea that you plan on accomplishing, it's probably a good idea to let people know that it was scrapped as unworkable as soon as you realize it.

Tuesday, 24th July, 2018

  • 11:22 PM - Kobold Boots quoted Arilyn in post A discussion of metagame concepts in game design
    I believe it started during the early days of 5e when Monte Cook had a contract with WOTC. Cook was doing weekly articles on DnD Next, and in one of those articles he stated that the game would be modular, and that players would have room to play in their preferred style, from 1st to 4th. Even at the same table, player 1 could have a 2e style character and player 2, a 4e style character. Probably not workable. I believe he was just musing, but it was taken as the game's philosophy, and not forgotten... At the point where Monte walked away from the Next design team, anything that he mused about should have been understood to be null and void from an expectations perspective. You're not wrong. I remember reading that and being psyched. But I also know that when people don't work somewhere anymore it's not usually because they're doing what the company wants in the way they direct. Of course the other side of the argument is Monte saying "You guys are fubar" and walking off but the truth...

Friday, 20th July, 2018

  • 08:38 PM - Kobold Boots quoted Arilyn in post A discussion of metagame concepts in game design
    Although, I am in agreement with many of your points, your delivery has been so rude, that I am cringing, and feeling that I don't really want to be on your side of this debate.:( Maybe, cool down a bit. Not an earth shaking argument, surely.... I agree with this. There's a certain line beyond which people stop reading points and start responding to tone. At that point, the conversation suffers; if not everyone in it.
  • 04:10 PM - Kobold Boots quoted Arilyn in post A discussion of metagame concepts in game design
    This is a really geeky argument:) The default worlds of DnD make no sense physically, magically, economically, socially... 1. Geeky - agreed. The conversation has legs though because if you go back through the list of threads that end up with hundreds of posts before they die, it's always the meta conversations and by the end, it's always the same people continuing and posting in it. Self included, though I tend to be on the "seriously?" bench. 2. How "metaphysics" work in a game world is left open and allows every DM to come up with their own solution that works for them. Some groups don't care about it at all. Some groups have a player or DM that are into figuring it out and it sort of flavors the campaign. I have one player who loves magical research and creating new spells (items when possible). For RP reasons it pretty much forced me to create internally consistent "rules" of metaphysics for the game we were playing. Longer the game runs, the more it mushrooms because I h...

Thursday, 19th July, 2018

  • 05:14 PM - Ratskinner quoted Arilyn in post A discussion of metagame concepts in game design
    And is this having a mechanical effect? While experiencing the searing pain of a fireball are the characters getting any disadvantages? After the sword slices through flesh, is there bleeding, which will continue to weaken the character until treated? Probably not, because fights in DnD have to be meta because of the sheer number of them. It's abstracted out of necessity. And once again, not a problem, but certainly meta. The loss of hp mean very little until they start creeping toward 0, therefore, I'm not in my character's shoes, experiencing the world through her eyes. FATE is criticized for its meta mechanics, but having a fate point slide my way is just as meta, to me, as those vanishing hp, from weapon blows, fire, acid, exploding traps, that don't actually have consequences until I'm dying. But then all rpgs have meta elements. They don't bother me, or break my immersion. Getting a Fate Point is far less meta for me. Its directly connected with the Fiction AND the Mechanics, the...
  • 03:25 AM - 5ekyu quoted Arilyn in post A discussion of metagame concepts in game design
    Yep. Take your meta-gaming characters, stick them on a railroad, throw in some GNS theory, and then stand way back.Hang on... You forgot to set the steaks too. Steaks are critical and i gi for good solid medium on my steaks but am flexible.

Wednesday, 18th July, 2018

  • 07:14 PM - Saelorn quoted Arilyn in post A discussion of metagame concepts in game design
    And is this having a mechanical effect? While experiencing the searing pain of a fireball are the characters getting any disadvantages? After the sword slices through flesh, is there bleeding, which will continue to weaken the character until treated? Probably not, because fights in DnD have to be meta because of the sheer number of them. It's abstracted out of necessity. And once again, not a problem, but certainly meta.Abstracted does not mean meta. Simplified does not mean meta. It's not meta to describe HP loss as a physical injury, but not apply penalties to ability checks or track blood loss; it's just an abstract simplification. Nothing in D&D gameplay is necessarily meta. The closest thing to meta-gaming in D&D is the suggestion that DMs contrive encounters toward what the party is capable of handling. Everything else can be handled either in-character or out-of-character, without cross-contaminating the information involved.


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