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Bree-Land Region Guide: A Review Friday, 15th March, 2019 02:09 AM

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Monday, 11th December, 2017

  • 10:13 PM - doctorbadwolf mentioned zedturtle in post How will DnD / RPGs adapt to future technologies?
    Itís necessary to the very concept of what D&D is. If you canít add your own content, itís not D&D any more. That's just not true. Plenty of peple play DnD without homebrewing new unique content. Especially for things like game aids. You definately don't need unique minis or landscapes to play dnd. In the same way, you don't need unique enviroments that you hand crafted to play VR DnD. I do think that AR is a better option, though, or VR game rooms, as zedturtle described. But if you add enough textures to the mod tools for NWN, with good enough categorization, all games will only look the same in the sense that they are running on the same graphics engine. THey won't have the same recycled enviorments, or the same character textures, the same sounds and animations, etc.

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Wednesday, 16th May, 2018


Sunday, 25th February, 2018

  • 06:35 AM - Paul3 quoted zedturtle in post D&D Summer School Course
    I'd like to know a lot more about the prospective students and expected classroom structure... is this a class for credit? If so, for what? Or is this a class for keeping the kids busy over the summer? Or is it a class that only those kids who are interested in RPGs will sign up for? What are the expectations? For example, if it was something that was an elective selection (meaning only kids who want to be there are there) then I could see a goal of "By the end of the two week course, students will have a fundamental understanding of the Fifth Edition rules. They will learn by a combination of academic review, classroom participation and small group activities." For such a group, you'll want to ask who has played before, who has watched Critical Role before, and who signed up for on a whim. You'll almost want to have three weeks of material, just in case everyone has played before. But if there will be folks who are not interested in the material, or only interested in it in the ...

Saturday, 10th February, 2018

  • 04:47 AM - Jester David quoted zedturtle in post Are We Looking At A New RPG Kickstarter Record?
    Dude not only worked for WotC, he worked on third-party things for 3E, and has had a youtube channel for the last couple of years teaching folks how to run 5e. He'll even be on (another) livestream on Sunday with Mearls, Matt Mercer and Adam Koebel. I think he'll be okay. Plus, he's going to open up drafts to backers and solicit feedback. What did he do for WotC?

Monday, 1st January, 2018

  • 06:48 PM - Elfcrusher quoted zedturtle in post Warlock Patron: the Sisters (Witch)
    Well, since it only works once per rest it's much more about the critical moment when the BBEG just rolled a 20 or the tank just failed their saving throw and then the table turns to the Witch and everyone wants her to Twist Fate then. Oh...derp: I missed the part about once per short rest. I think that makes it too underpowered. On average you'll play several sessions before it works once. Compare this to the Divination wizard's Portent dice (and from which I was borrowing the "roll a die and save the result" mechanic), which have a 100% success rate, twice per long rest.
  • 03:40 PM - Elfcrusher quoted zedturtle in post Warlock Patron: the Sisters (Witch)
    My recommendation would be to eliminate the bookkeeping entirely. Twist Fate When a creature within 30 feet of you makes an ability check, attack roll or saving throw you may use your reaction to attempt to manipulate that creature's destiny. You roll a d20 and if your roll matches the creature's roll then you may declare that the roll was either a success or a failure (your choice). Treat any success as if the creature rolled exactly what was necessary to achieve success. You must take a short or long rest before you use this ability again. ó ē ó There is, of course, only a 5% chance of a match each time. What I'd do is make it fairly low level and then upgrade it (you're allowed to roll with advantage or disadvantage, your choice) so that it becomes more useful. Interesting. I do like it thematically, although it does potentially result in a lot of rolling. The thing I like about the daily roll is that most of the table can ignore it while the Warlock keeps an eye out for the ...

Thursday, 14th December, 2017

  • 01:47 AM - Olaf the Stout quoted zedturtle in post Patreon Reverses Disastrous Decision Which Harmed RPG Creators
    I donít get the sense that it was greed. Processing fees always suck on microtransactions and Iím getting the sense that it was a ďsomething has to change or our business model falls apartĒ. I imagine we will see some sort of load-sharing options in the future... either Patreon creators will need to voluntarily take less in per dollar, or the patrons will need to share cost, or the minimum pledge will need to go up. Or the credit card processors will need to change their fee structures but Iím not holding my breath on that. It looks like a blatant cash grab to me. They were proposing to charge a service fee of 2.9 percent plus 35 cents per pledge. The service fee is fine for someone just making 1 pledge as it's understandable that Patreon needs to recoup the transaction fee charged by PayPal (or whoever). Where it was a blatant cash grab was if someone backed 10 projects for $1. They would be charged 2.9 percent plus 35 cents per pledge, despite the fact that Patreon was only doing one $10...

Wednesday, 13th December, 2017

  • 11:52 PM - Staffan quoted zedturtle in post Patreon Reverses Disastrous Decision Which Harmed RPG Creators
    I donít get the sense that it was greed. Processing fees always suck on microtransactions and Iím getting the sense that it was a ďsomething has to change or our business model falls apartĒ. I imagine we will see some sort of load-sharing options in the future... either Patreon creators will need to voluntarily take less in per dollar, or the patrons will need to share cost, or the minimum pledge will need to go up. Or the credit card processors will need to change their fee structures but Iím not holding my breath on that. One of the major value-adds of Patreon is that it aggregates those micro-transactions which makes them viable. That is, instead of a hypothetical person paying $1-3 to ten different creators via Paypal and having 40-50 cents of each transaction skimmed by processing fees, that person can instead pay $20 to Patreon and only "lose" $1 in the process (I'm using the 3% + $0.35 figure Patreon was going to charge patrons here). And the same goes on the benefactor side - instead of ...

Tuesday, 12th December, 2017

  • 12:54 AM - robus quoted zedturtle in post How will DnD / RPGs adapt to future technologies?
    I guess Iím not explaining myself well enough... I donít want to make the dungeon in VR Tabletop Simulator; I want to build my game room. Then I just want my friends to jack-in and join me at the table. Iím okay with the current sharing technologies but the ability to point at the table or Ďmoveí a miniature or Ďseeí body language would be awesome. Now that does seem like a great alternative for distributed gaming. Youíre sitting around a virtual tabletop and I would go one better and have the GM be able to situate the table in different environments to enhance the mood. Wilderness, castle, dungeon etc so the visuals and the sounds amplify the mood. But itís still our brains and voices doing the heavy lifting.

Friday, 24th November, 2017


Thursday, 16th November, 2017

  • 08:53 PM - UngeheuerLich quoted zedturtle in post They Broke Arcane Archer!!!
    Most publishers do make PDFs available, usually through OneBookShelf or another medium. PDF publishing is fantastic, because it lowers the cost of correcting errata (not zero-cost, of course, because somebody still had to make those changes and push the new PDF out). And, folks do update print products when thereís a second run. But the reality is that most products (except when youíre playing at the high-end) never see a second print-run. But here is the beauty. 5e is so successful the second print run followed so fast that the first print run has yet to be delivered.
  • 03:37 PM - FrogReaver quoted zedturtle in post They Broke Arcane Archer!!!
    One thing that amuses me is that it seems like folks imagine that this error was sitting in perfect isolation, the only thing that needed correction in the entire area. There might well have been a dozen errors on the page but here we are talking about the one that got missed, never having seen the eleven that were caught. The UA arcane archer looked pretty error free to me. its hard to imagine 11 errors suddenly getting added to that if they didn't try to change it last minute.

Friday, 27th October, 2017

  • 02:44 AM - Elfcrusher quoted zedturtle in post Toward a Theory of 6th Edition
    A while back, I played around with a B/X variant that tied attributes generation to class. For example, a Fighter might roll 2d6+6 for Strength, and 3d6 for Intelligence, while a Magic User was the reverse. So you'd still have the randomness of sometimes having a Fighter with a weirdly low prime stat and a weirdly high 'dump' stat. But most Fighters would have good Strength, etc. Yeah, I kinda like that. The idea I came up with the other day is races and classes would both have minimums. E.g., an Elf might have Dexterity minimum of 12, and Fighter might have a Strength minimum of 14. So if you played an Elf Fighter you could dump your two lowest scores into Dex and Strength and still come out with 12 and 14. Sure, a lot of players wouldn't ever use this, but it would introduce an incentive to pick atypical stat combinations. "Sure my Fighter isn't the strongest around, but he's got wickedly high Con and Cha!"

Monday, 9th October, 2017


Tuesday, 5th September, 2017

  • 11:11 PM - Caliban quoted zedturtle in post New Errata & Sage Advice Compendium (Sleep & Trance Are Fixed!)
    I really am truly confused by the issue. A character (race unspecific) must sleep for 6 hours or more to get a long rest. An elf that trances counts as having slept for eight hours. Thus, the elf has received a long rest. In a group with other races, the free time (i.e. the extra time that the Elf is awake compared to the others) is 'wasted' by the fact that the group will stick together. In an all-elf group, the group could trance for four hours if they felt like it, and then everyone would have a long rest (since they've slept for more than six hours). What am I missing? Nothing. Some people just look for things to complain about.

Friday, 4th August, 2017

  • 11:00 PM - Majestic quoted zedturtle in post Anyone Using Adventures in Middle Earth Journey/Rest Rules in Regular 5e Game?
    Yeah, some of the Journey Events can be resolved fairly quickly... the Hunter(s) see a chance to bag a big one... you can set that up quickly and then it's resolved with a roll and either good stuff happens (big meal with leftovers for later) or bad stuff (wasted time and effort and you've got to eat cram again). Then you zoom back out until the next event or whatever. Same thing with some of the group checks... if you've got the wonders of Middle-earth result, then you can summarize the scene and then have everyone make their checks. Of course, others can lead into longer chunks... roleplaying with folks met along the way, or a combat if you found an enemy in the Wild. Exactly. Like one of mine was that they meet somebody of importance, and so I had King Thranduil show up hunting for the white stag. He invited the PCs to join him, but they declined. They shared some info with him, and he with them, and the scene was over. Obviously if you get into a fight with something you meet along th...

Wednesday, 24th May, 2017

  • 10:02 PM - Barantor quoted zedturtle in post Games Workshop And Cubicle 7 Announce Warhammer Fantasy Role-Play 4th Edition
    One of the artists who did work for the books back in the day is now the Creative Director of Cubicle 7. That's wonderful, I hope they can capture that spirit in this new iteration. Hopefully it is configured in a way that makes it easy to digest for new players as well. I know getting new folks into 1E is not always the easiest unless they have a bit of knowledge of GW's other IPs.

Thursday, 11th May, 2017

  • 06:47 AM - Stormdale quoted zedturtle in post D&D comes to Middle Earth (from Cubicle 7)
    I've often said that the Shadow system is the best 'alignment' system that I've ever seen. Just personal opinion, but I love the feel that it creates. It seems to be working great so far, all my players have become "shadow point police" happy to dob in their companions when they say or do something they feel is worth of a shadow point check. Adds a lot of humour to our already crazy games. Stormdale

Wednesday, 4th May, 2016

  • 09:49 PM - Rich Baker quoted zedturtle in post AMA: Richard Baker, author of lots of stuff!
    Agreed Lost Mine of Phandelver was great. I loved Birthright... do you think that WotC will ever open it up for the DM's Guild? No idea, Zed (may I call you Zed?) I think Wizards has little to lose by opening up more of the old worlds to fan development through the DM's Guild, but I am not part of the collective any more. Rich

Wednesday, 16th March, 2016


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