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September 2, 1979 (38)

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When should I Multiclass? Friday, 7th November, 2014 02:21 PM

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Monday, 8th September, 2014


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Tuesday, 7th March, 2017

  • 10:12 PM - Nevaeh Umril quoted Juriel in post Effect of Darkness spell in combat
    Yes, you read it right, everyone inside darkness attacks normally (because they have both advantage + disadvantage). It would make more sense for everyone to just have disadvantage, but it could have been done this way intentionally, so it's not just a miss-miss-miss for multiple turns. Plus, as said, Warlock with Devil's Sight is absolutely ROCKING in Darkness. And because Darkness travels on an item, you can cast it on your pact blade / hat and carry it with you. Or even cover the item, if your partymembers would like to actually see something. Sorry to rekindle an old thread, however I just stumbled across the question and think that the blindness advantage you are referring to would occur under a different scenario. Example: If someone cast Blindness on a target and that target failed their initial saving throw. The blind individual would suffer disadvantage on all attack rolls and fail all saving throws that require site to succeed and all those attacking the effected target would hav...

Sunday, 16th October, 2016

  • 07:36 AM - Henry quoted Juriel in post [Guidance] What, +1d4 to every check ever?
    I think that kind of suffers inflation when you invoke your god for everything... 'Good luck for this mule trade haggle' 'Jump good over this fiendish gap! You too! And you!' 'My god knows how to scare this street urchin for info!' It's just a +2.5 to everything out of combat. Which certainly makes having a divine member along desirable, but it is SO great, that it is better than any other ability you could pick up (for non-combat utility or, hell, with vigorous rubbing for one check at start of combat)... Which means someone should pick up a throw-away cleric/druid level for it, if no-one is playing those already. Have you ever had a Holy Man standing next to you for four hours straight shouting praise to his Deity? I Have. (Relatives.) NOT RELAXING. I don't care how lucky I suddenly inexplicably got... "Sorry, Uncle Jimbo, I gotta go..."

Saturday, 15th October, 2016

  • 07:42 PM - FormerlyHemlock quoted Juriel in post [Guidance] What, +1d4 to every check ever?
    Okay, Cleric/Druid cantrip, Guidance, gives you +1d4 to use on any ability check, after you've seen the roll. It only stays on you for a minute, but there is no limit to reapplying it. So, as long as the Cleric/Druid keeps rubbing one of his mates (or touching himself), anything that doesn't require all of them to roll at once, happens at that average +2.5 bonus. So if you're doing a week of library research, say twelve hours a day, are you actually telling me that you're going to cast Guidance 50,000 times during that week just to make sure that you get a +d4 bonus on the check? If so, you deserve that bonus for your fanatical, nigh-psychotic devotion to the task. Not all ability checks are applied to actions that take less than a minute. Honestly, Help is more of an issue from a balance perspective, because it renders any other source of advantage moot.

Tuesday, 22nd December, 2015


Thursday, 5th March, 2015

  • 08:07 AM - kerbarian quoted Juriel in post Barb vs Fighter vs Monk..vs Paladin!
    It just feels so wrong to ever give up the knockdown benefit of Open Hand - declare your Attack action, use bonus action on Flurry right away for 1 Ki, knock opponent down, get advantage on the rest of your attacks, which doubles their chance to crit and may give you defensive benefits. Flurry of Blows is one of the few bonus actions with specified timing. Unlike Martial Arts, Flurry lets you take a bonus action "After you take the Attack action", not "when you use the Attack action". I believe that means you can't take the Flurry attacks first -- I was disappointed, because an Open Hand monk who always starts out by knocking his target down sounded like a great idea.

Tuesday, 30th September, 2014

  • 04:08 PM - GlassJaw quoted Juriel in post How good are Barbarians?
    They also make for hilariously effective Shield Masters (with adv on str checks, good Dex, Danger Sense for adv on Dex saves, they're the ones who can make good use of every part of the feat). This is exactly what I'm doing, and I was 100% inspired by Unarmored Defense. I also was going to play a halfling for my first 5E character. Having that Dex bonus is really nice and I love being able to run through allies to get to the front lines. Barbarians feel a lot more versatile to me in 5E compared to 3ed, and a lot more Conan-esque actually. Conan wasn't always in greataxe rage mode.

Friday, 19th September, 2014

  • 11:24 AM - Falling Icicle quoted Juriel in post summon animals
    These are the same devs who were surprised when multiple multiattacking, paralyze-on-touch ghouls led into TPK. 'Math, what is that' Anyway, some form of gang rules would cover these, but if you insist on giving anything a full set of actions and the same rights as a PC, well, there you go. To be fair to the developers, most of 5e's math is pretty good. There are just a few things that are broken, and the summoning/minion creating spells are IMO the biggest offenders.

Wednesday, 17th September, 2014

  • 08:03 PM - Mistwell quoted Juriel in post Fun With Darkness!
    Silent Image is 15ft cube, requires your action to move, and physical interaction with it (like, being inside it) automatically disbelieves it. Are you sure about that? That's not the full sentence. It says physical interaction with it reveals it to be an illusion because things can pass through it. But there is nothing unusual about darkness being something you can pass through, so I am not so sure it is revealed as an illusion merely by interacting with it.

Tuesday, 16th September, 2014

  • 11:14 PM - Boarstorm quoted Juriel in post Kobold Preview
    Oh look, another monster that just hits you. It hits you slightly better with someone next to you. Sigh. What else do you want kobolds to do?
  • 11:11 PM - Hrothgar Rannúlfr quoted Juriel in post Kobold Preview
    Oh look, another monster that just hits you. It hits you slightly better with someone next to you. Sigh. This might spark your imagination... http://www.tuckerskobolds.com/
  • 10:59 PM - Sacrosanct quoted Juriel in post Kobold Preview
    Oh look, another monster that just hits you. It hits you slightly better with someone next to you. Sigh. If that's all you can think of to do with the kobold, then I'm sorry for your lack of imagination.
  • 10:36 PM - fanboy2000 quoted Juriel in post Kobold Preview
    Oh look, another monster that just hits you. It hits you slightly better with someone next to you. Sigh.Dude, the Winged Kobold drops a rock on you. That's just awesome.

Saturday, 13th September, 2014

  • 11:14 PM - 77IM quoted Juriel in post Optimal Multiclassing
    Paladin 2 picking up full caster levels would go well with their smites - when you have slots to burn on every hit you make, it starts to add up. Then you realize that you're just a full caster that is behind regular full casters in spells, why are you even hitting things. But you know. Paladin 2/Sorcerer (draconic) X seems like a good deal since both are based on Cha and you can use sorcery points to convert low level slots into high level ones. Smite damage is roughly on par with spell damage once you factor in Str bonus, weapon damage and magic item benefits. Smites are single-target, but you only use them once you've already hit so the slot never gets wasted on a miss.
  • 12:08 PM - FaerieGodfather quoted Juriel in post Optimal Multiclassing
    Paladin 2 picking up full caster levels would go well with their smites - when you have slots to burn on every hit you make, it starts to add up. Paladin 6 gets you Extra Attack, Aura of Protection and branding smite plus 3 levels of spellcasting power to apply to the spellcasting class of your choice.
  • 11:24 AM - jadrax quoted Juriel in post Optimal Multiclassing
    Paladin 2 picking up full caster levels would go well with their smites - when you have slots to burn on every hit you make, it starts to add up. Then you realize that you're just a full caster that is behind regular full casters in spells, why are you even hitting things. But you know. And your two levels behind on picking up Ability Increases/Feats. I think any sane Multitasking plan involves buying Classes in blocks of 4 or 5 levels. So you get five levels of Fighter, then you get 5 levels of Rogue, and you have a Character that is ok. If you alternate getting Fighter and Rogue levels, then at certain levels you are going to be way behind the power curve.

Friday, 12th September, 2014

  • 04:49 PM - Snapdragyn quoted Juriel in post In Defense of the Beastmaster
    Our Halfling Beastmaster would only get advantage on (melee) attacks against Small targets... So, ride a Wolf, because they have Pack Attack (advantage if ally next to target, which is you), and their bite can knock people prone, which would give your eventual extra attacks advantage. You'd be taking the feat just to keep the bloody pet alive, but this might work. This is what I'm doing with my Forest Gnome ranger (Gnomes: The Other Small Meat... er, Race!). 'Tavi - yum-yum!' *CRUNCH* Dead kobold. :) Of course, some DMs are going to raise a stink when they look at the mounted combat rules, which say that a 'controlled mount' can only Dash, Dodge, or Disengage - not attack. Certainly pointing to the ranger's ACo rules as a case of 'Specific Trumps General' seems reasonable, but I doubt every DM is going to go for it unless we get an official Word From WotC.

Thursday, 11th September, 2014

  • 03:40 PM - Kobold Stew quoted Juriel in post In Defense of the Beastmaster
    So, ride a Wolf, because they have Pack Attack (advantage if ally next to target, which is you), While of course it is every DM's call, I don't think it's obvious that "ally" = "rider", and this would not fly at every table.
  • 03:01 PM - Dausuul quoted Juriel in post In Defense of the Beastmaster
    The game does not say what happens if YOU are just knocked back, like from Eldritch Blast. Four interpretations: make the same save to ignore it, you automatically get moved off your mount, you and the mount both get moved that distance, nothing happens as you are tethered to a thing larger than you. As DM, I'd rule option #1: Automatic knock-off. That's one of the risks you take in mounted combat. However, such effects aren't too common. And the mount still gets hit by any and all AoE (with the feat, it saves to avoid all of the damage, but their saves suck, as established). For this reason, a high-Dex mount would be very preferrable. As I recall, Mounted Combatant gives the mount full evasion; no damage on a successful save and half damage on fail. Am I remembering wrong? As usual, don't have my PHB at work.
  • 02:57 PM - Kobold Stew quoted Juriel in post In Defense of the Beastmaster
    The game does not say what happens if YOU are just knocked back, like from Eldritch Blast. Four interpretations: make the same save to ignore it, you automatically get moved off your mount, you and the mount both get moved that distance, nothing happens as you are tethered to a thing larger than you. Good question! The knock back from Eldritch blast is a magical effect, and makes no accommodations for size. That to me suggests that the first and the last of your possibilities aren't in the running. That leaves "you are dismounted" and "you and the mount move" -- in different cases, both of those might be desirable for the PC. My sense would be that you are dismounted, but if the player wants to try a DC 10 Dex save, and if they succeed, they can remain mounted, but both mount and rider are moved 10'.
  • 12:24 PM - jimmyjimjam quoted Juriel in post In Defense of the Beastmaster
    Ah. I read it as 'the beast does not act', rather than 'the beast takes no ACTION SPECIFIC TYPES OF RULES TERMS'. If it can still move, that is... well, still quite useless, but at least the Rogue can get a Sneak Attack from its presence? You couldn't, say, have the pet safely off the battlefield and signal it onto the battlefield once the coast was clear or almost clear with a whistle or somesuch?


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