View Profile: AnimeSniper - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • MechaPilot's Avatar
    Monday, 16th April, 2018, 07:58 AM
    I don't tell them, but if a player asks I'll let the character make an Intelligence check to try to figure it out.
    106 replies | 3868 view(s)
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  • MechaPilot's Avatar
    Monday, 16th April, 2018, 04:29 AM
    Non-Standard Races How to treat non-standard races really depends heavily on the world you're running. In some worlds, non-standard races may be a curiosity, while in others they're seen as dangerous monsters (monstrosity). Regardless of the opinion, you should treat it that way. A character whose race is a curiosity can expect odd looks, stares and questions that may be stupid or...
    46 replies | 2738 view(s)
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  • MechaPilot's Avatar
    Monday, 16th April, 2018, 04:01 AM
    It seems like there's some conflict of opinion about the quality of 3d printed minis. I know the filament printers typically create lower quality minis, but the liquid resin ones can create finer details than the filament printers. I know they're more expensive, but they've reached a point where I wouldn't consider them prohibitively expensive. I just want to make sure they do a good-enough...
    8 replies | 384 view(s)
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  • kronos182's Avatar
    Monday, 16th April, 2018, 12:20 AM
    STAP STAPs, or SingleTrooper Aerial Platforms, are personal repulsorlift craft where the user ridesstanding up, controlling the craft by a pair of handles, completely exposed.Various designs have been around for years, with most limited in speed due tomost organic lifeforms can't handle the high G-Forces and difficulty breathingat high speeds. Those controlled by droids, such as the STAP-1...
    1646 replies | 324245 view(s)
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  • MechaPilot's Avatar
    Saturday, 14th April, 2018, 04:10 AM
    I only mention it because I play and allow non-standard races all the time; I've also played evil characters, and have allowed evil characters when I'm convinced a player is mature enough to handle playing evil. So, the topic would otherwise be of interest to me. Heck, one of my favorite characters was an evil tiefling who believed she was a nascent hellgoddess, gained cleric powers from that...
    46 replies | 2738 view(s)
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  • MechaPilot's Avatar
    Saturday, 14th April, 2018, 03:40 AM
    Sorry, but I stopped reading there. Some terms just make me lose all interest in reading or hearing what someone has to say.
    46 replies | 2738 view(s)
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  • kronos182's Avatar
    Sunday, 8th April, 2018, 12:09 AM
    A template, or more of a set of random tables for creating a random creature? As template is to take an existing creature and modify it to become a B-Film monster.. Like taking an ant and turn it into a giant man-eating ant sort of thing... The random creature tables would be like my Kaiju creation tables. Now.. as to this people standing around acting stupid because it's a B-film creature.....
    1646 replies | 324245 view(s)
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  • marcoasalazarm's Avatar
    Saturday, 7th April, 2018, 09:47 PM
    Well, idea: A probable Template for Monsters, "Sy-Fy Movie Of The Week Monster" or "B-Movie Monster". The idea is a representation of these monsters (or some of their Tropes) as a Template. One which is kind of central is an Ex or Su ability of the creature to weaponize the fact that it IS a B-Film-grade monster. Stuff like people actually standing around acting stupid because they can't...
    1646 replies | 324245 view(s)
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  • marcoasalazarm's Avatar
    Friday, 6th April, 2018, 09:06 AM
    Really sorry to hear that, man.
    1646 replies | 324245 view(s)
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  • MechaPilot's Avatar
    Friday, 6th April, 2018, 02:12 AM
    I only multiclass if I have to in order to fit a character concept.
    89 replies | 2135 view(s)
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  • MechaPilot's Avatar
    Friday, 6th April, 2018, 12:54 AM
    Depends how you want to publish it. Once I complete the setting documents for my two campaign settings, I plan on putting them on DM's Guild.
    31 replies | 1086 view(s)
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  • kronos182's Avatar
    Thursday, 5th April, 2018, 02:28 AM
    Yes, the Strike Gundam is on my list of things to do.. I have several things I start, get stuck or distracted, then work on something else.. then go back.. Like the U-Wings. Sometimes I need to have something else to work on before something I'm stuck on as that can help me fix the problem I have with something else.. sometimes I like having several items in the que so that I can pump out several...
    1646 replies | 324245 view(s)
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  • marcoasalazarm's Avatar
    Thursday, 5th April, 2018, 01:00 AM
    Haven't thought of anything, really. Sorry. RL is a complete (censored).
    1646 replies | 324245 view(s)
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  • marcoasalazarm's Avatar
    Wednesday, 4th April, 2018, 02:25 AM
    Oh, that is just so cute I can't even... no, really, it's incredibly cute. April Fool's stuff is rarely this cute.
    389 replies | 61714 view(s)
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  • MechaPilot's Avatar
    Monday, 2nd April, 2018, 08:07 AM
    MechaPilot started a thread 3D Printing Minis
    For a while now I've been considering getting a 3D printer and designing and printing my own minis. However, while I have done some research on 3D printers, I really don't know much of anything about how suitable they are for making fantasy miniatures of the size regularly used for things like D&D. If anyone (ideally, with actual, first-hand experience) can educate me on the DPI needed to give...
    8 replies | 384 view(s)
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  • MechaPilot's Avatar
    Monday, 2nd April, 2018, 03:17 AM
    You don't have a problem with the initiative "double-dipping" of Dex characters? What I mean by that is Dex grants a bonus to initiative. Then, using speed modifiers, you'll have Dex-builds and Dex-based classes mostly using faster weapons (light, finesse, etc). So, using the Dex modifier with speed modifiers gives an extra initiative bonus to Dex characters.
    30 replies | 1103 view(s)
    1 XP
  • MechaPilot's Avatar
    Monday, 2nd April, 2018, 02:36 AM
    I replace the armor proficiencies of clerics with a form of Unarmored Defense ability.
    77 replies | 2074 view(s)
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  • MechaPilot's Avatar
    Monday, 2nd April, 2018, 02:24 AM
    It may be coming, but I see no convincing evidence that it's coming soon.
    115 replies | 4761 view(s)
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  • MechaPilot's Avatar
    Monday, 2nd April, 2018, 02:22 AM
    My answer is a bit of yes and no. Please don't take this as a commentary on your creative skills but your description of the setting hasn't really done anything to hook me, or to peak my interest. So, just from your description I'd pass on getting a fuller description of it. That said, there's really no harm in having other settings out there. I've enjoyed plucking odd bits from other...
    31 replies | 1086 view(s)
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  • MechaPilot's Avatar
    Monday, 2nd April, 2018, 12:05 AM
    I've been toying with the idea of changing how I calculate PC hit points. Now, I don't really have much of an issue with how many hit points character's start out with. The game starts out fairly deadly, but the PCs progress quickly through the first couple of levels, and I don't generally mind starting games at third level anyway. However, high CR foes have a bit of a problem being truly...
    33 replies | 847 view(s)
    3 XP
  • MechaPilot's Avatar
    Sunday, 1st April, 2018, 11:41 PM
    Alternate HPs can mean at least a couple different things. Firstly, it can mean taking ability score damage instead of HP damage. Secondly, it can also refer to alternate methods of calculating HP totals.
    51 replies | 2004 view(s)
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  • MechaPilot's Avatar
    Sunday, 1st April, 2018, 11:34 PM
    I know it's a houserule, but I allow PCs to automatically succeed on un-opposed ability checks where their score is equal to or greater than 5 + the DC of the check. So, if you had a 15 Strength you'd never have to make a Strength check to force open a door (for example) with a DC of 10 or less.
    51 replies | 2004 view(s)
    1 XP
  • marcoasalazarm's Avatar
    Saturday, 31st March, 2018, 04:26 AM
    Idea: Kaiju Blue absorbs Tiberium radiation. Technically, it would allow for Tiberium fields to be cleaned out or at least made more manageable. Which means people like Chau actually have some kind of constant clients in the underground (or above-ground) "milking" Kaiju corpses and sending the blood to the GDI.
    1646 replies | 324245 view(s)
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  • kronos182's Avatar
    Friday, 30th March, 2018, 11:27 PM
    The one problem is in PR: Uprising.. they don't specify WHICH rare earth elements/metals were used.. there's quite a few. I mean I could pick a few and make up some stats on turning some Kaiju Blue with a selection of elements and turn it into a high energy fuel.. maybe with different elements into some explosives.. Then just need a selection of rare fiction elements/metals (we need to figure out...
    1646 replies | 324245 view(s)
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  • MechaPilot's Avatar
    Wednesday, 28th March, 2018, 07:49 PM
    Having people let the DM know if there's any taboo subjects can help, but I would give some words of caution on that front: 1) A prospective player might legitimately not expect a given topic to come up, or even know that such a topic could come up, and so they won't mention it because they don't see any reasonable expectation of it being present. This was the case in the incident I was...
    90 replies | 3178 view(s)
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  • MechaPilot's Avatar
    Wednesday, 28th March, 2018, 09:07 AM
    In general, my thought on the issue is this: If your game contains sensitive material, or bars certain material, as a DM you have an obligation to disclose that to potential players. Let me offer an example of how important this is. I have previously related my worst moment as a player (here's a link, for the convenience of anyone who hasn't read my recount of it). That moment almost caused...
    90 replies | 3178 view(s)
    4 XP
  • marcoasalazarm's Avatar
    Monday, 26th March, 2018, 04:50 PM
    Wonder if different elements would cause different reactions? There's pretty unusual "rare earth" elements now thanks to Fiction.
    1646 replies | 324245 view(s)
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  • kronos182's Avatar
    Sunday, 25th March, 2018, 10:46 PM
    I don't think anyone has statted Kaiju Blue.. but the movie does show another use for it..
    1646 replies | 324245 view(s)
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  • marcoasalazarm's Avatar
    Sunday, 25th March, 2018, 09:29 PM
    Congratulations, man. One question: does that stuff has stats for Kaiju Blue? And I hope they make a third one, too. I mean, it's being pretty disputed about its effectiveness as a sequel (because of things that can't be talked about here without going into spoilers), but admittedly it looks pretty good. I am definitely hoping to see it. Regarding PacRim, here's a proposal: The Pacific...
    1646 replies | 324245 view(s)
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  • kronos182's Avatar
    Sunday, 25th March, 2018, 09:18 PM
    So I just watched Pacific Rim: Uprising.. there were two abilities displayed by the new kaiju that I had predicted in my kaiju abilities.. spike shooting and kinetic energy enhancement.. Did I call it or what?! I hope they make a third movie!
    1646 replies | 324245 view(s)
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  • AnimeSniper's Avatar
    Sunday, 25th March, 2018, 12:15 PM
    Do remember that any form of Man-Machine Interface would greatly allow for the pilot to reduce the needed actions before attempting to target/attack an enemy, or other action in and out of combat. As to the validity of whether Mechwarrior Clans would utilize Mobile Suits due to the use of hand like adaptions of said suits. I sort of remember all Mechwarrior units lacking that feature being...
    1646 replies | 324245 view(s)
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  • marcoasalazarm's Avatar
    Saturday, 24th March, 2018, 02:11 AM
    And before any responses, just trying to write something here that actually gives Battlemechs a reason to be out there and continuing production and stuff, because I know what Gundams can pull off, and if they can be made en masse, then what's the point with 'mechs? Saw this before. Someone unleashes an Atlas in a story, the Atlas gets demolished in what looks like a "Crowning Moment Of...
    1646 replies | 324245 view(s)
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  • marcoasalazarm's Avatar
    Saturday, 24th March, 2018, 02:08 AM
    Mechs have also many versions that are walking artillery platforms. Mobile Suits, because of the Minovsky Particle and having to build to accommodate its restrictions, are mostly reduced to fighting within line of sight of each other. This is a design feature that has not been changed since the arrival to the Core Timeline. Gundams that strictly specialize in something like ELINT and C&C may...
    1646 replies | 324245 view(s)
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  • kronos182's Avatar
    Saturday, 24th March, 2018, 01:07 AM
    They don't make weapons that penetrate armour? Have you seen what a PPC can do?! it's a beam weapon, only more primitive to the gundam ones. Shorter range and slower firing rate, but it packs a hell of a punch. Not buster gun level, but at least on part with average beam weapons. Battletech also has gauss or mac weapons if I'm not mistaken. On the point of variants for mobile suits.. yeah,...
    1646 replies | 324245 view(s)
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  • MechaPilot's Avatar
    Friday, 23rd March, 2018, 07:41 AM
    Thank you. What I like to do is track what I've rolled on that table in a side document for later reference. For example, if a healing potion is blue, with a sweet taste and a floral fragrance, I can use that same info to describe potions that are part of treasure hoards or parcels and give my players a consistent, in-world way to identify potions they've seen before.
    12 replies | 402 view(s)
    1 XP
  • MechaPilot's Avatar
    Friday, 23rd March, 2018, 07:26 AM
    I created random tables for giving potions more character. Here's a link to the thread I posted those tables in, entitled Spicing Up Potions
    12 replies | 402 view(s)
    2 XP
  • MechaPilot's Avatar
    Friday, 23rd March, 2018, 06:37 AM
    Primary Fantasy RPG, with Palladium Fantasy being a close second. If I want something other than the fantasy genre though, It'll be the Buffy the Vampire Slayer RPG, Rifts, Robotech, Nightbane, Heroes Unlimited, etc.
    60 replies | 2727 view(s)
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  • MechaPilot's Avatar
    Friday, 23rd March, 2018, 04:46 AM
    That article needs to take some of its own advice, it needs hooks. The article does a poor job of grabbing and holding my attention. I had to force myself to keep coming back to it, and I frequently found myself skimming it instead of forcing myself to digest every detail. I do agree with you that room and area descriptions add more work in that you have to read them to see if anything in...
    141 replies | 6077 view(s)
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  • MechaPilot's Avatar
    Friday, 23rd March, 2018, 04:05 AM
    What is world building for? As I see it, world building has a few purposes on both sides of the screen. For DMs World building is a way to exercise one's creativity and individuality. It's a way to make the game your own. It's also a way to develop a backdrop that seems to live and breathe, and not just to exist when the PCs are present. Additionally, world building allows the DM to...
    2004 replies | 45324 view(s)
    1 XP
  • MechaPilot's Avatar
    Tuesday, 20th March, 2018, 05:35 AM
    Drat! I thought this was going to be about a spell-less ranger using the fighter chassis.
    41 replies | 1009 view(s)
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  • marcoasalazarm's Avatar
    Tuesday, 20th March, 2018, 03:48 AM
    OK, those are all good reasons.
    1646 replies | 324245 view(s)
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  • kronos182's Avatar
    Tuesday, 20th March, 2018, 01:31 AM
    Reasons to use their own stuff still? Well most battletech mechs have WAY more guns, are usually more customizable, and have various features that mobile suits don't have. How many mobile suits that are built for ground use have jump jets that let them cover hundreds of feet/meters that are not gundams or specialty units? How many can actually spin around the waist to attack an enemy in virtually...
    1646 replies | 324245 view(s)
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About AnimeSniper

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Sunday, 1st May, 2016

  • 07:16 PM - Morrus mentioned AnimeSniper in post Contact
    At Morrus If you use the actual @ symbol, it actually notifies people, AnimeSniper - you don't have to type "At". :)

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Wednesday, 31st January, 2018

  • 01:17 PM - kronos182 quoted AnimeSniper in post Mecha Depot - Rambling Thoughts I
    Found this, https://www.engineeringtoolbox.com/melting-temperature-metals-d_860.html, and should prove useful in cross-referencing RAW material Hardness to a similar melting point Does anyone have a guess to the whichever, Amps/Watts, that a medium laser rifle to its mecha and starship cousins would be? Also, Plasma it if anyone knows theoretically how it would be released from the weapon, i.e a teardrop bulb or still connected to rifle until power is cut. Message me if you know I know there was a few sites years ago that discussed the power of star wars lasers and turbo lasers, and I think one that gives some info on some weapons from Babylon 5, which didn't have many lasers, but more plasma weapons, neutron weapons, and the like.. I'll see if I can find some of those sites again.

Wednesday, 20th September, 2017

  • 08:52 AM - Dannyalcatraz quoted AnimeSniper in post Campaign Set in a Magic School
    Previous posters have all made good points and suggestion for the whole Magic Academy or Academia of Magic and Sorcery feel that can be achieved from the straight Harry Potter vibe or The Magicians College theme. You could also allow for non-magic character classes to attend special classes with such How to Slay Monster-X with a physical example given at the end where the attendees fight said monster. I know for one slightly similar scenario the magic users of our party had to attend a certification exam of their Magic School and of course all manner of things that those of us with non-magic character classes had to help out of which one was a forgotten series of dungeons beneath the school that we had to clear out I'm thinking of Tyler Marlocke of PS-238, the only kid with no super powers in a school for the children of metahumans. https://en.m.wikipedia.org/wiki/PS238

Saturday, 26th August, 2017

  • 03:58 PM - kronos182 quoted AnimeSniper in post Mecha Depot - Rambling Thoughts I
    Yeah I am working on the Gravity Accelerated Weapons or GAW systems rules which I feel would probably have a greater increase in their speeds to targeted object so x-multiplier times rolled damage and it could be quite messy for the targets remains... I'll get working some more hear shortly on my notes. Eventually you would have a weapon system that can literally concave armored vehicles inwards and infantry troops to a fine red mist... Sounds interesting. But what you can also do is just make them an alternate to Magnetically Accelerated, so instead of more power, just alternate method.. or maybe more accurate for personal sized weapons?
  • 12:39 PM - kronos182 quoted AnimeSniper in post Mecha Depot - Rambling Thoughts I
    Magnetically Accelerated Weapons or MAW utilize magnetic fields to propel a bullet, shell, or shaped munitions at the targeted object. MAW system/munitions also negate/ignore x-hardness of material compounds. MAW systems also cause x-damage multiplied to the rolled damage based upon weapon size. This is due to the increased speed at which the propelled munitions travels being striking the targeted object. What about Gravity accelerated weapons?

Saturday, 5th August, 2017

  • 01:32 PM - PieAndDragon quoted AnimeSniper in post Generating Better Character Names
    Check here http://donjon.bin.sh/ for several random generators which I have used lately Donjon has a load of great generators! I use the 5E ones frequently.
  • 06:04 AM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    So I was looking through all the Random Generators found on http://donjon.bin.sh/ and found this http://donjon.bin.sh/scifi/random/#type=mecha amongst all of them. Hope the site is useful. Hmmm.. could come in handy for when I need some inspiration for some random stuff. Thanks

Thursday, 13th July, 2017

  • 06:03 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    kronos182 what about a Borg Trans Warp Communications Network Array that allows for near instantaneous communications between Cubes and Spheres... Or what about the one Voyager used to contact the Alpha Quadrant That'll be up at some later point.. At the moment I'm mostly doing more common, uncommon, some rare or a few hero units (like the RX-78 Gundam, the PCs might get a hold of a few copies of them, or they might fight along side someone who's got one.) I'm slowly working my way through Star Wars stuff... soo many things to choose from.. I've got a few Star Trek ships in the works.. like the Constellation class, including the alternate universe one.. so someone's PCs might be assigned to one of them or have to rescue Kirk and all of them!

Friday, 30th June, 2017

  • 04:11 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    Nice though for an actual Aliens SE version I direct you http://avp.wikia.com/wiki/UA_571-C_Automated_Sentry_Gun That's why I stated "loosely" based on.. maybe more inspired by? I put that together in 3 minutes :P And it uses mostly common parts, so it's something anyone can find easily to set up a basic defense unit. The UA 571-C has better targeting systems, better weapon (smaller and lighter, damage might be lower or similar as I can't remember what damage that size round does off hand), in a much smaller package (better tech). I'll probably do the 571-C at some point. But anyone can use this as a base to work off for their own automated defense gun.

Wednesday, 28th June, 2017

  • 03:46 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    On the team fortress weapons I would probably do the same and as for Sentry Guns simply choose a weapon, M249 or .50 caliber HMG maybe a Minigun and then simply decide whether the new unit is Remote Controlled or Automated with a perceived field of fire sensor or IFF that when it detects movement or non-friendlies it opens fire. That's how I'd do it.. with maybe motion detection sensor added.
  • 01:30 AM - Celebrim quoted AnimeSniper in post Ouch... That looks like it hurts! or OMD Your're Bleeding Out
    Question is has anyone played a campaign or house-ruled some guidelines for when the PC or NPC receives massive trauma from an attack or bleeds out over a set time from sound minor or grievous wound... say like the player arm is broken with the bone through the skin or that lovely arrow/bullet that pierced their armor severing a minor or major artery. So any thought on how this would achieved... I ran GURPS for a time, and my 3.X house rules have some GURPS influence. For example, bleeding is a condition, and you are automatically bleeding when your hitpoints are below 0. This is referred to at the table as 'bleeding out'. The whole thing is a bit more complicated than this but the basics are... 1) If you are at 10% of your maximum hit points or less, you are staggered. 2) If you are at 0 hit points or less, you must make a consciousness check (DC 15 Fortitude save) or fall unconscious. You must make a new check every time you take damage. 3) If you are at less than 0 hit points,...

Saturday, 15th April, 2017

  • 01:59 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    Silly double post... another Star Trek ship. NX-Class The NX-Class was atype of starship created by the United Earth's Starfleet during the mid-22ndcentury, and was the first ship to be constructed with a warp 5 engine. TheNX-class consisted of a habitable saucer module that contained seven decks anda symmetrical warp field governor located just aft of the saucer section, thatregulated the warp field shape, connected via two booms. From the rear of thesebooms, two pylons angled back to the warp nacelles, and the impulse enginesmounted in the ends of the booms. Mounted in a recess on the front of thesaucer is the navigational array, a docking port/airlock are mounted on eachside, while the underside had two launch bays for shuttlepods. Equipped originallywith 6 spatial torpedo launchers, four fore and two aft, several plasma cannonsand three phase cannons, two forward and one aft, the precursors to phasers,and the hull was equipped with polarized hull plating. For recovering shuttlesand other i...
  • 01:56 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    kronos182 was going through my docs and found from the old WotC forums 45 pages of Gundam and Zeon goodness I wouldn't mind seeing that stuff.. shoot me an email kronos182@gmail.com with the stuff!

Sunday, 2nd April, 2017

  • 06:28 AM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    Gun Lance The Gun Lance developed for Power Armor and Mecha Units is a combination firearm/autocannon with an attached lance in lieu of a standard bayonet. When deployed the unit can either fire the weapon or use the lance to pierce the target object. A gun lance eh? Got a link for it? Or just something you thought of?
  • 02:56 AM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    kronos182 just got done rewatching Gundam Unicorn RE 0096 episode 11 and noticed that several of the Zeon Remnant forces on Earth also had HEAT technology added to one units claws and another two had a falchion/scimitar blade and dagger that they attacked the Feddies with... so just a thought maybe upsize a similar melee weapon using this http://www.d20srd.org/srd/equipment/weapons.htm#weaponSize and add your requisite HEAT tech as additional damage when its activated. So Colossal Falchion at 6d6 plus HEAT of 5d12 and any other like Criticals and whatnot... so your take on this. Well depends on how these blades are 'heated'.. The Heat Hawk of the Zaku 05 deals half its damage as slashing and half fire (the heat component) and also gains the ability to ignore 5 points of hardness due to it being heated. Now.. I have a Heat Sword for people, which the sword itself deals normal damage, and once heated adds 2d6 fire damage, and a knife version only adds 1d6 fire damage. But this version doesn't ha...

Saturday, 1st April, 2017

  • 06:56 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    @kronos182 just letting you know that I am working out some notes for the following as mentioned in the recent airing of the Gundam Unicorn RE0096 series airing on the Toonami Block Sundays Psycho Frame Substructure The Psycho Frame System and Substructure enables a New Pilot to pilot their mobile suit as if it were an extension of their body. New Type Destroyer The NTD system when activated overwhelms the mechas New Type pilot causing them to relentlessly attack their opposing New Type or Clone New Type pilot Mobile Work Pod The Mobile Work Pod is a single occupancy spherical pod equipped with thrusters and manipulator armatures used to construct many of the pre and post Universal Century orbital structures and colonies. A militarized version exists where a pair of 30 mm to 75 mm auto-loading recoilless cannons or micro missile pods are attached to the pod. La Petite Mobile Suit La Petite Mobile Suit replaces the aging and antiquated Mobile Work Pods of the colonies space construction work...

Wednesday, 29th March, 2017

  • 05:51 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    There is of course the following WIP's as seen below on the D&D wiki site... feel free to contribute the above post #1302 to it http://www.dandwiki.com/wiki/Fallout_(D20_Modern_Campaign_Setting) http://www.dandwiki.com/wiki/Fallout_(5e_Campaign_Setting) Also, kronos182 I love the weapons you included for the Gundam and Zaku Units especially the Beam Saber and the Classic HEAT Hawk Axe Thanks. I'll work on some other Gundam stuff at some point.. along with many other things I need to finish.. when I get a burst of energy I can probably pump out a lot of stuff. Just need the time to work on them.

Friday, 24th March, 2017

  • 07:18 AM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    Well they are from the publisher RPG Objects and Blood & Space Galactic Edition is an expansion of sorts for the D20 Future Spaceship rules with of course on classes, feats, and other things while Blood & Circuits is an expansion for all the lovely cybernetics rules found in the D20 Future book. I haven't seen space galactic edition, but I have blood & circuits. Some of the cybernetics in my thread have some influence from that.

Thursday, 23rd March, 2017

  • 05:12 AM - DMMike quoted AnimeSniper in post Fallout module for home games
    First those are a few good starting points and the D20 Modern, Future, Weapons Locker, Cybertech, Apocalypse, and the others can/could be used for a Fallout-style campaign with some tweaking involved Not to mention the upcoming Alternity which makes reference to the use of mods... Second, what system are you using... I'm using a different system entirely (link in my signature), but if we're modifying games, I'm not sure how important the system is... Third... 5.For radiation you can use the RAW set or check out what I posted recently and I am still in the process of expanding them more. http://www.enworld.org/forum/showthread.php?494120-More-Lethal-Nukes-amp-Radiation-Repost 6. Rest, Food, Shelter, Fatigue rules could be applied I'll check my notes and pdf's later for more suggestions. Good suggestions! I'm looking forward to more of your insights. In particular, the points under (6) above definitely seem to have system/rules implications. The races and backgrounds you mentioned are obviou...
  • 12:01 AM - Morrus quoted AnimeSniper in post Legality Question??
    First off sorry for the lack of details but on to the reply. Both the above mentioned works are OGL version 1.0a at the end of the PDF's... most of the short accessory PDF's that I have the OGL 1.0a at the end and most were obtained from RPGnow.com and their subdomains. I know that I can't republish someone else's hard work word-for-word, i.e. Exodus without the aforementioned licensing rights to do so Then the answer is that you simply need to follow the terms of the OGL. It explains exactly what you need to do in its own text. Each product will (should) identify which portions of it are OGC and available for your use. Assuming you've identified the OGC portion, you can reuse that in your own product as long as you do what the OGL says. If you have any specific questions about any terms in the OGL you don't understand, feel free to ask. I'm sure we can help.

Tuesday, 8th November, 2016

  • 07:39 AM - kronos182 quoted AnimeSniper in post Energy Weapons Houserules
    @Celebrim found the old forum posts here on EN World and the links were still working... snagged copies @kronos182 heres the link for New Vegas Weapon Mods http://fallout.wikia.com/wiki/Fallout:_New_Vegas_weapon_mods In FO4 the reworked the whole shebang http://fallout.wikia.com/wiki/Fallout_4_weapon_mods allowing for you to build said mods from wasteland scrap After a quick glance, some of the mods in the New Vegas and Fallout 4 mods already exist in RAW... extended barrels, magazines, weight reduction, etc (but you can give it the names from the fallout games to make it sound more unique). I'm not sure what the Improved Condition is... is that something like improving its durability? It's quality (like masterwork?) ?? Things like decreased spread don't apply much to d20 modern.. although I think Weapon's Locker had something about that for shotguns.. maybe a small bonus to damage or reduce the range penalty for how shoguns lose damage over distance. I gotta find my copy to double check. For ...


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