View Profile: AnimeSniper - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • MechaPilot's Avatar
    Today, 02:09 AM
    I have to agree with the others here: find something in the right range with similar flavor, then reskin it as a dragon. Have you seen what I do to dragons?
    21 replies | 479 view(s)
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  • marcoasalazarm's Avatar
    Tuesday, 19th June, 2018, 10:33 PM
    The Piazza?
    1672 replies | 330137 view(s)
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  • MechaPilot's Avatar
    Tuesday, 19th June, 2018, 03:29 AM
    I assumed 3 dimensions, but I also assume some breath weapons would need a solid surface to interact with. Fire, for instance. However, poison can easily be a lingering cloud that continues to fill the whole three dimensional cone. As could cold. I could also see lightning creating a weird 3d tesla space in three dimensions as the electrical potential of the area is changed by the breath...
    14 replies | 583 view(s)
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  • MechaPilot's Avatar
    Sunday, 17th June, 2018, 06:43 PM
    I'm sure it raises the CR; the only question is by how much. I haven't done the math of it, but I did look at the DMG section on calculating monster CRs, and I haven given it some thought. Here's my breakdown of it: There are a few abilities that are mostly thematic, and that I don't see substantially adding to the dragon's CR. Destructive and Dragon Senses fall squarely into this...
    14 replies | 583 view(s)
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  • MechaPilot's Avatar
    Thursday, 14th June, 2018, 03:07 AM
    Thank you. I'm glad you like them. However, I will say that some of it does come down to more damage. The critical strikes feature (especially coupled with rend armor) is all about improving damage output while keeping with the theme I was aiming for.
    14 replies | 583 view(s)
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  • MechaPilot's Avatar
    Thursday, 14th June, 2018, 12:44 AM
    Thank you for your comments (and your compliments). I appreciate your thoughts and the effort you've taken to reply. Allow me to explain some of my decisions in designing these abilities. The dragons from my setting are embodiments of power, wrath and greed. They were created by the goddess of war, who's also knows as the mother of dragons, and there's a certain aspect of them that...
    14 replies | 583 view(s)
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  • MechaPilot's Avatar
    Tuesday, 12th June, 2018, 01:59 AM
    While doing some work on the setting document for my homebrew setting of Tenesia (which takes place on a world called Etrimus), I recently finalized my setting's version of dragons, and I was wondering what the community's thoughts, opinions and concerns might be. The following is an excerpt from the monster section of that setting document: Dragons Etrimus' dragons differ from those...
    14 replies | 583 view(s)
    3 XP
  • MechaPilot's Avatar
    Monday, 11th June, 2018, 05:26 AM
    They're not under attack; they just stopped working with gravity because they think they can make more money from stealing underpants.
    11 replies | 806 view(s)
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  • marcoasalazarm's Avatar
    Sunday, 10th June, 2018, 08:10 PM
    Good idea.
    1672 replies | 330137 view(s)
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  • MechaPilot's Avatar
    Tuesday, 5th June, 2018, 02:38 AM
    Frankly, the biggest problem I see with allowing it is if you feel you need to adjust the character for her age, because that's extra work for the DM (i.e. you). For me, I'd definitely allow it. I'd probably cap some ability scores at 14 instead of 20 (especially the three physical ones), though I'd let the casting stat have the usual cap (the character is supposed to be a prodigy after all)....
    68 replies | 2093 view(s)
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  • MechaPilot's Avatar
    Tuesday, 5th June, 2018, 02:30 AM
    To quote Geddy Lee: "Well, you can stake that claim Good work is the key to good fortune Winners take that praise Losers seldom take that blame . . ."
    68 replies | 2093 view(s)
    2 XP
  • MechaPilot's Avatar
    Tuesday, 5th June, 2018, 02:27 AM
    Kender have no charm.
    68 replies | 2093 view(s)
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  • MechaPilot's Avatar
    Monday, 4th June, 2018, 04:23 AM
    I have no problem with it, except that I run a homebrew setting and the mechanical aspect of it doesn't fit with my elves. My elves reach adulthood (apparent age of 20) in 40 years, and then they appear to age 15 years for every 250 that they're alive. When they hit an apparent age of 80, they undergo a 50 year sleep where they return to an apparent age of 20. If a player wanted her elf to...
    566 replies | 17394 view(s)
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  • MechaPilot's Avatar
    Thursday, 31st May, 2018, 05:27 AM
    While fantasy heroes and heroines are (in general) notorious for being exceptions from the norm, I think a gentle reminder is needed that very few characters break every norm. Even the aforementioned loud, drunken, pyro she-elf might wear flowers in her hair (or not, that's just something elf women in my setting are prone to do), show respect for the wilderness and the creatures that live there,...
    334 replies | 11896 view(s)
    1 XP
  • MechaPilot's Avatar
    Wednesday, 30th May, 2018, 02:02 AM
    I've been considering the facing rule in my game because my setting has centuars who can spend a reaction to kick a foe that passes behind them. Maturally, you'd need to know where the centuar PC's equine behindus was facing to make this realistic. After a bit of thought I came to the conclusion that combatants are constantly jockeying about in the combat space they've been given, and that...
    29 replies | 834 view(s)
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  • MechaPilot's Avatar
    Tuesday, 29th May, 2018, 03:55 AM
    Sounds like it's a return to 3e's era where psionics are substantially the same as magic, only inferior. If so, I'm not interested in it at all. I can already just use a wizard, sorcerer or warlock and call it psionics. And if the psionics will have a fireball, only with d4s instead of d6s, and will have charms that aren't as powerful as the charm spells in the PHB, that's exactly what I'll...
    71 replies | 3441 view(s)
    1 XP
  • MechaPilot's Avatar
    Tuesday, 29th May, 2018, 03:24 AM
    There is no blanket answer because it's so conditional on cultural norms, both those in real life and those that come from the game. In my setting I have one culture where a feminine trait is left-handedness, and another where baldness is feminine and the women in that culture shave their heads. For a real life example, look at Japan, and how the language itself has feminine and masculine...
    334 replies | 11896 view(s)
    3 XP
  • MechaPilot's Avatar
    Monday, 28th May, 2018, 09:46 PM
    There's nothing inherently wrong with a character of any gender being in a relationship with someone of the same gender (or any other gender for that matter). The problem arises when a character seems to have no real personality, goals, or ambitions outside of a relationship (generally sexual in nature) with another character (PC or NPC) of the same gender. That's when a character starts to...
    334 replies | 11896 view(s)
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  • MechaPilot's Avatar
    Monday, 28th May, 2018, 09:33 PM
    I'm female and I'm comfortable with cross-gender characters at the table. I've played male characters, female characters, intersexed/hermaphroditic characters, and asexual characters. As the one who usually DMs, I'm responsible for all the NPCs regardless of gender anyway, so this isn't really new or out of the ordinary for me. Now, I will say I've seen it done very poorly. I've seen...
    334 replies | 11896 view(s)
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  • kronos182's Avatar
    Monday, 28th May, 2018, 03:00 PM
    Lord Zack: I did the infested terrans as more a quick easy to use npc/enemy to fight loosely based on the game units. I could come up with a mutation template with tables and and such, but I haven't seen a whole lot of info on a lot of different powers except for those of specific characters such as Kerrigan, the Russian guy and Kerrigan's consort from the books, and the like. Most are just...
    1672 replies | 330137 view(s)
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  • AnimeSniper's Avatar
    Saturday, 26th May, 2018, 10:43 AM
    @Eltab good idea and I just thought what if you had this applied to say a Gauntlet/s that a PC picks up in a second hand armor shop for x-GP and finds out that the fancy filigree /etchings actually alerts them to said monster/creature and deals the +1 to punching... it could be applied to other visible to the wearer parts of their armor
    12 replies | 482 view(s)
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  • AnimeSniper's Avatar
    Friday, 25th May, 2018, 01:29 PM
    Okay so as for the fey crossing lets work that underneath said bridge are several carved stones buried beneath the streams water and muck and when the bridge is crossed upon a certain time of the month/year under a full moon the players are transported into the fey lands. Traveling a ways the players soon come across a village/town situated in a small hilled valley with the inhabited parts...
    16 replies | 505 view(s)
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  • AnimeSniper's Avatar
    Friday, 25th May, 2018, 01:08 PM
    @Misfit Toy I know for one 3.5e D&D campaign that while traveling through a former Dwarven Forge hill/valley the group came across not only the tomes/scrolls on how to make weapons that held the runic spellwork along each weapon and then empowered by a spellcaster to activate the runes and once that was done each the applied would emit light when near the inscribed enemy and when used upon said...
    12 replies | 482 view(s)
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About AnimeSniper

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Friday, 25th May, 2018


Sunday, 1st May, 2016

  • 07:16 PM - Morrus mentioned AnimeSniper in post Contact
    At Morrus If you use the actual @ symbol, it actually notifies people, AnimeSniper - you don't have to type "At". :)

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Saturday, 26th May, 2018

  • 11:34 PM - Eltab quoted AnimeSniper in post Magic Weapons
    @Eltab good idea and I just thought what if you had this applied to say a Gauntlet/s that a PC picks up in a second hand armor shop for x-GP and finds out that the fancy filigree /etchings actually alerts them to said monster/creature and deals the +1 to punching... it could be applied to other visible to the wearer parts of their armor A neat idea, but tactically dangerous if the _____ live in the dark and have Darkvision: they will see you - or at least your arms - from a distance. But the surprise on the players' faces the first time it happens to them would be a hoot. (Evil DM grin) A similar and not-dangerous version would be magic gauntlets that get "my fingers are asleep" tingly when insert daytime creature here (ex: tiger) are nearby. Immature players? Underbreeches (part of a suit of armor) that smell like you are having very bad gas when a _____ is nearby. No sound, though. Want to provoke a fight? The Armor of _____-Fighting puts out an odor/aroma like whatever a _____ eats...

Friday, 25th May, 2018

  • 10:02 PM - Misfit Toy quoted AnimeSniper in post Magic Weapons
    @Misfit Toy I know for one 3.5e D&D campaign that while traveling through a former Dwarven Forge hill/valley the group came across not only the tomes/scrolls on how to make weapons that held the runic spellwork along each weapon and then empowered by a spellcaster to activate the runes and once that was done each the applied would emit light when near the inscribed enemy and when used upon said enemy deal and additional +dice/points to the enemy similar to the favored enemy of the Ranger I think. I like the idea of something similar to favored enemy. I was toying with having it take effect when the first used against an enemy.
  • 04:23 PM - industrygothica quoted AnimeSniper in post I need some ideas for a quick 5e one-shot
    Okay so as for the fey crossing lets work that underneath said bridge are several carved stones buried beneath the streams water and muck and when the bridge is crossed upon a certain time of the month/year under a full moon the players are transported into the fey lands. Traveling a ways the players soon come across a village/town situated in a small hilled valley with the inhabited parts sitting behind a log wall. Outside the village town are buildings covered in fungus, vines, and overgrowth... perhaps the players will encounter some crazed wood type fey that tries to kill them and they fight their way to safety of the village. Once inside they could be asked to find out the status of those at a small fort built over the entrance of a mine... x-miners live their... only to find the mine is now overrun with some monsters, kobolds/goblins, and must clear the mine out fro the villagers and free the remaining miners. Deep within the mines lowest level the players eventually find what is causing...

Thursday, 3rd May, 2018


Wednesday, 31st January, 2018

  • 01:17 PM - kronos182 quoted AnimeSniper in post Mecha Depot - Rambling Thoughts I
    Found this, https://www.engineeringtoolbox.com/melting-temperature-metals-d_860.html, and should prove useful in cross-referencing RAW material Hardness to a similar melting point Does anyone have a guess to the whichever, Amps/Watts, that a medium laser rifle to its mecha and starship cousins would be? Also, Plasma it if anyone knows theoretically how it would be released from the weapon, i.e a teardrop bulb or still connected to rifle until power is cut. Message me if you know I know there was a few sites years ago that discussed the power of star wars lasers and turbo lasers, and I think one that gives some info on some weapons from Babylon 5, which didn't have many lasers, but more plasma weapons, neutron weapons, and the like.. I'll see if I can find some of those sites again.

Wednesday, 20th September, 2017

  • 08:52 AM - Dannyalcatraz quoted AnimeSniper in post Campaign Set in a Magic School
    Previous posters have all made good points and suggestion for the whole Magic Academy or Academia of Magic and Sorcery feel that can be achieved from the straight Harry Potter vibe or The Magicians College theme. You could also allow for non-magic character classes to attend special classes with such How to Slay Monster-X with a physical example given at the end where the attendees fight said monster. I know for one slightly similar scenario the magic users of our party had to attend a certification exam of their Magic School and of course all manner of things that those of us with non-magic character classes had to help out of which one was a forgotten series of dungeons beneath the school that we had to clear out I'm thinking of Tyler Marlocke of PS-238, the only kid with no super powers in a school for the children of metahumans. https://en.m.wikipedia.org/wiki/PS238

Saturday, 26th August, 2017

  • 03:58 PM - kronos182 quoted AnimeSniper in post Mecha Depot - Rambling Thoughts I
    Yeah I am working on the Gravity Accelerated Weapons or GAW systems rules which I feel would probably have a greater increase in their speeds to targeted object so x-multiplier times rolled damage and it could be quite messy for the targets remains... I'll get working some more hear shortly on my notes. Eventually you would have a weapon system that can literally concave armored vehicles inwards and infantry troops to a fine red mist... Sounds interesting. But what you can also do is just make them an alternate to Magnetically Accelerated, so instead of more power, just alternate method.. or maybe more accurate for personal sized weapons?
  • 12:39 PM - kronos182 quoted AnimeSniper in post Mecha Depot - Rambling Thoughts I
    Magnetically Accelerated Weapons or MAW utilize magnetic fields to propel a bullet, shell, or shaped munitions at the targeted object. MAW system/munitions also negate/ignore x-hardness of material compounds. MAW systems also cause x-damage multiplied to the rolled damage based upon weapon size. This is due to the increased speed at which the propelled munitions travels being striking the targeted object. What about Gravity accelerated weapons?

Saturday, 5th August, 2017

  • 01:32 PM - PieAndDragon quoted AnimeSniper in post Generating Better Character Names
    Check here http://donjon.bin.sh/ for several random generators which I have used lately Donjon has a load of great generators! I use the 5E ones frequently.
  • 06:04 AM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    So I was looking through all the Random Generators found on http://donjon.bin.sh/ and found this http://donjon.bin.sh/scifi/random/#type=mecha amongst all of them. Hope the site is useful. Hmmm.. could come in handy for when I need some inspiration for some random stuff. Thanks

Thursday, 13th July, 2017

  • 06:03 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    kronos182 what about a Borg Trans Warp Communications Network Array that allows for near instantaneous communications between Cubes and Spheres... Or what about the one Voyager used to contact the Alpha Quadrant That'll be up at some later point.. At the moment I'm mostly doing more common, uncommon, some rare or a few hero units (like the RX-78 Gundam, the PCs might get a hold of a few copies of them, or they might fight along side someone who's got one.) I'm slowly working my way through Star Wars stuff... soo many things to choose from.. I've got a few Star Trek ships in the works.. like the Constellation class, including the alternate universe one.. so someone's PCs might be assigned to one of them or have to rescue Kirk and all of them!

Friday, 30th June, 2017

  • 04:11 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    Nice though for an actual Aliens SE version I direct you http://avp.wikia.com/wiki/UA_571-C_Automated_Sentry_Gun That's why I stated "loosely" based on.. maybe more inspired by? I put that together in 3 minutes :P And it uses mostly common parts, so it's something anyone can find easily to set up a basic defense unit. The UA 571-C has better targeting systems, better weapon (smaller and lighter, damage might be lower or similar as I can't remember what damage that size round does off hand), in a much smaller package (better tech). I'll probably do the 571-C at some point. But anyone can use this as a base to work off for their own automated defense gun.

Wednesday, 28th June, 2017

  • 03:46 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    On the team fortress weapons I would probably do the same and as for Sentry Guns simply choose a weapon, M249 or .50 caliber HMG maybe a Minigun and then simply decide whether the new unit is Remote Controlled or Automated with a perceived field of fire sensor or IFF that when it detects movement or non-friendlies it opens fire. That's how I'd do it.. with maybe motion detection sensor added.
  • 01:30 AM - Celebrim quoted AnimeSniper in post Ouch... That looks like it hurts! or OMD Your're Bleeding Out
    Question is has anyone played a campaign or house-ruled some guidelines for when the PC or NPC receives massive trauma from an attack or bleeds out over a set time from sound minor or grievous wound... say like the player arm is broken with the bone through the skin or that lovely arrow/bullet that pierced their armor severing a minor or major artery. So any thought on how this would achieved... I ran GURPS for a time, and my 3.X house rules have some GURPS influence. For example, bleeding is a condition, and you are automatically bleeding when your hitpoints are below 0. This is referred to at the table as 'bleeding out'. The whole thing is a bit more complicated than this but the basics are... 1) If you are at 10% of your maximum hit points or less, you are staggered. 2) If you are at 0 hit points or less, you must make a consciousness check (DC 15 Fortitude save) or fall unconscious. You must make a new check every time you take damage. 3) If you are at less than 0 hit points,...

Saturday, 15th April, 2017

  • 01:59 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    Silly double post... another Star Trek ship. NX-Class The NX-Class was atype of starship created by the United Earth's Starfleet during the mid-22ndcentury, and was the first ship to be constructed with a warp 5 engine. TheNX-class consisted of a habitable saucer module that contained seven decks anda symmetrical warp field governor located just aft of the saucer section, thatregulated the warp field shape, connected via two booms. From the rear of thesebooms, two pylons angled back to the warp nacelles, and the impulse enginesmounted in the ends of the booms. Mounted in a recess on the front of thesaucer is the navigational array, a docking port/airlock are mounted on eachside, while the underside had two launch bays for shuttlepods. Equipped originallywith 6 spatial torpedo launchers, four fore and two aft, several plasma cannonsand three phase cannons, two forward and one aft, the precursors to phasers,and the hull was equipped with polarized hull plating. For recovering shuttlesand other i...
  • 01:56 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    kronos182 was going through my docs and found from the old WotC forums 45 pages of Gundam and Zeon goodness I wouldn't mind seeing that stuff.. shoot me an email kronos182@gmail.com with the stuff!

Sunday, 2nd April, 2017

  • 06:28 AM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    Gun Lance The Gun Lance developed for Power Armor and Mecha Units is a combination firearm/autocannon with an attached lance in lieu of a standard bayonet. When deployed the unit can either fire the weapon or use the lance to pierce the target object. A gun lance eh? Got a link for it? Or just something you thought of?
  • 02:56 AM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    kronos182 just got done rewatching Gundam Unicorn RE 0096 episode 11 and noticed that several of the Zeon Remnant forces on Earth also had HEAT technology added to one units claws and another two had a falchion/scimitar blade and dagger that they attacked the Feddies with... so just a thought maybe upsize a similar melee weapon using this http://www.d20srd.org/srd/equipment/weapons.htm#weaponSize and add your requisite HEAT tech as additional damage when its activated. So Colossal Falchion at 6d6 plus HEAT of 5d12 and any other like Criticals and whatnot... so your take on this. Well depends on how these blades are 'heated'.. The Heat Hawk of the Zaku 05 deals half its damage as slashing and half fire (the heat component) and also gains the ability to ignore 5 points of hardness due to it being heated. Now.. I have a Heat Sword for people, which the sword itself deals normal damage, and once heated adds 2d6 fire damage, and a knife version only adds 1d6 fire damage. But this version doesn't ha...

Saturday, 1st April, 2017

  • 06:56 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    @kronos182 just letting you know that I am working out some notes for the following as mentioned in the recent airing of the Gundam Unicorn RE0096 series airing on the Toonami Block Sundays Psycho Frame Substructure The Psycho Frame System and Substructure enables a New Pilot to pilot their mobile suit as if it were an extension of their body. New Type Destroyer The NTD system when activated overwhelms the mechas New Type pilot causing them to relentlessly attack their opposing New Type or Clone New Type pilot Mobile Work Pod The Mobile Work Pod is a single occupancy spherical pod equipped with thrusters and manipulator armatures used to construct many of the pre and post Universal Century orbital structures and colonies. A militarized version exists where a pair of 30 mm to 75 mm auto-loading recoilless cannons or micro missile pods are attached to the pod. La Petite Mobile Suit La Petite Mobile Suit replaces the aging and antiquated Mobile Work Pods of the colonies space construction work...

Wednesday, 29th March, 2017

  • 05:51 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    There is of course the following WIP's as seen below on the D&D wiki site... feel free to contribute the above post #1302 to it http://www.dandwiki.com/wiki/Fallout_(D20_Modern_Campaign_Setting) http://www.dandwiki.com/wiki/Fallout_(5e_Campaign_Setting) Also, kronos182 I love the weapons you included for the Gundam and Zaku Units especially the Beam Saber and the Classic HEAT Hawk Axe Thanks. I'll work on some other Gundam stuff at some point.. along with many other things I need to finish.. when I get a burst of energy I can probably pump out a lot of stuff. Just need the time to work on them.


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