View Profile: AnimeSniper - Morrus' Unofficial Tabletop RPG News
  • MechaPilot's Avatar
    Yesterday, 04:26 PM
    If you always face exactly at-level foes, I'd personally call that boring adventure design. On a per day basis, some encounters should be below level, some should be at level, and some should be above level. On a per adventure basis, some should also be so far above or below level that they're either a total breeze or so deadly the party shouldn't fight them.
    201 replies | 6298 view(s)
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  • MechaPilot's Avatar
    Monday, 20th May, 2019, 04:42 PM
    Especially when you get into making high-level villains with character classes. That was such a pain in 3e. I'd almost rather shoot myself than have to make a 20th level rogue or wizard villain (or NPC) for 3e.
    201 replies | 6298 view(s)
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  • MechaPilot's Avatar
    Monday, 20th May, 2019, 04:23 PM
    I can't say I'd agree with that. Based on our past discussions and disagreements I don't think I'm making a wild assumption in thinking that you'd consider me to be a "hardcore fan of 4e," and I've also played and enjoyed BECMI, AD&D 2e, 3e and 5e. Each one has their own quirks and foibles that gives them a different feel and experience in play. Where some may see a flaw in one edition,...
    201 replies | 6298 view(s)
    5 XP
  • kronos182's Avatar
    Sunday, 19th May, 2019, 03:30 PM
    It kind of is all over.. It's kind of a Kitchen Sink campaign.. stuff from fictional worlds are brought in and mix together. There's the Deviant art group and I've tried to collect most of the info (not the stories) in a series of google docs (I'll find the links for them later) which I need to seriously update.
    1982 replies | 369266 view(s)
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  • marcoasalazarm's Avatar
    Sunday, 19th May, 2019, 03:50 AM
    A Homebrew settting we are working on. There are a few stories and we have played a few adventures.
    1982 replies | 369266 view(s)
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  • kronos182's Avatar
    Saturday, 18th May, 2019, 08:44 AM
    Sorry I haven't posted much lately. Work has been keeping me busy, plus preparing for a convention I work at. Next weekend is the convention, so I probably won't be posting anything until closer to June. In the meantime, while I have a nice to do list, with many WIPs, if there's anything in particular you want, send me a PM or post it here and I'll add to the list. Oh.. On my personal posting...
    1982 replies | 369266 view(s)
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  • MechaPilot's Avatar
    Friday, 17th May, 2019, 04:53 PM
    MechaPilot replied to Firearms
    I think there was a general shift in that thinking when 3e came around, and the round was shortened from 1 minute to 6 seconds. The multiple attacks from a higher BAB in 3e seemed to make a lot of people see each attack roll as a single attack. However, I think that removes some narrative flexibility. Sometimes when I resolve attack rolls, which I do before rolling damage, I'll narrate two...
    160 replies | 4903 view(s)
    1 XP
  • MechaPilot's Avatar
    Friday, 17th May, 2019, 05:03 AM
    MechaPilot replied to Firearms
    Being familiar with one and not the other doesn't really let someone off the hook for feeling guns need a massive injection of realism when so much else about the game is just fine with a light sprinkling of realism. It's also worth noting that this injection of realism almost always results in guns being nerfed so hard they become inviable, or just downright inferior, as a primary weapon...
    160 replies | 4903 view(s)
    1 XP
  • MechaPilot's Avatar
    Friday, 17th May, 2019, 01:06 AM
    It really is a question of circumstance. Is the mount mindless, of animal intelligence, or dominated? Let the player control it. Is the mount of humanoid or greater intelligence? If the creature trusts and is allied with the PC, let the player control it. If the creature is serving under duress, has motivations contrary to those of the PC, or doesn't trust the PC implicitly, I'll control...
    25 replies | 811 view(s)
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  • MechaPilot's Avatar
    Thursday, 16th May, 2019, 04:19 PM
    MechaPilot replied to Firearms
    As someone who's fired a .357 magnum without hearing protection, I can definitely say that it hurt, and my ears rang for about 30 minutes afterward. Unless I need to defend myself without warning, or I choose to commit suicide (which I find myself thinking about more and more, and it does eventually seem inevitable . . . at some point), I'll never fire a gun without hearing protection again. ...
    160 replies | 4903 view(s)
    2 XP
  • marcoasalazarm's Avatar
    Tuesday, 14th May, 2019, 04:09 PM
    Can't access Patreon which is a shame. This has all my money. Hope it gets funded.
    1982 replies | 369266 view(s)
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  • MechaPilot's Avatar
    Sunday, 12th May, 2019, 08:31 PM
    MechaPilot replied to Firearms
    How is it sub-optimal and undesirable? There are dex-based melee weapons that do decent damage. Even using a str-based weapon is only sub-optimal if you didn't roll well for both dex and str. It's definitely MAD, which is not a thing I personally care for. But, MAD is easier to deal with in 5e (especially if your DM isn't gauging the encounters on the optimized PC at the table). I think...
    160 replies | 4903 view(s)
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  • MechaPilot's Avatar
    Sunday, 12th May, 2019, 06:34 PM
    I will go on to add that one way to discourage nova-ing might be to segregate one's spell points into a few pools. Make one pool for levels 1-5, and one pool for levels 6-9. Or, one pool for 1-3, one for 4-6, and one for 7-9. You could then name them something like minor, major and high arcana and have a general RP frame of reference for spells within a given level range.
    35 replies | 1280 view(s)
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  • MechaPilot's Avatar
    Sunday, 12th May, 2019, 06:24 PM
    I use spell points for all the casters at my table (except the warlock because it's kind of baked in), because I kind of hate spell slots. I don't use the version as it's presented in the DMG, because I don't impose the one-per-day limit on spells higher than 5th level. If you want to pour all your spell points into 9th level spells, do it. You'll burn through the points really quickly. I...
    35 replies | 1280 view(s)
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  • MechaPilot's Avatar
    Sunday, 12th May, 2019, 03:26 PM
    MechaPilot replied to Firearms
    Agreed. And I think @jmartkdr really hit it on the head when we pointed out that, As for making firearms realistic, that can be fine, and it can be fun if you're into that. Big warning though, not everyone wants to have that much realism in their game. And, if you do make them more realistic, don't expect a character to actually reload a gun in combat (especially if it's a pistol). ...
    160 replies | 4903 view(s)
    1 XP
  • kronos182's Avatar
    Sunday, 5th May, 2019, 05:40 PM
    Disguise (Cha) Normal Use: With a few props, some makeup, and a bit of time, a character can modify the appearance of himself or another person. He may also impersonate a particular person. New Use (Blend In): The character can move into a large crowd of people and slightly change his appearance to resemble those around him. This allows the character to make a skill check without spending...
    270 replies | 28826 view(s)
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  • kronos182's Avatar
    Friday, 3rd May, 2019, 06:20 AM
    A good reason the Gunpla can use all three is because it's not the first mech to use them. New mechs will have improvements that can allow them to do what the original versions can't, such as equip more equipment/hardpoints.
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  • kronos182's Avatar
    Thursday, 2nd May, 2019, 06:28 AM
    I 'estimated' as the Strike Gundam has to have physical points where the striker packs connect to allow power and control systems to interact between the two. So I used game logic to create a number for each and where they would connect to, so some you can and can't mix, although I'm sure, as you also mentioned, some can be combined however with these hardpoints they don't. It's partly for game...
    1982 replies | 369266 view(s)
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  • MechaPilot's Avatar
    Wednesday, 1st May, 2019, 10:33 PM
    Almost as if crafting an item were a skill challenge. X successes before Y failures, or else you ruin the product and have to start over again.
    118 replies | 3993 view(s)
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  • MechaPilot's Avatar
    Wednesday, 1st May, 2019, 10:26 PM

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  • MechaPilot's Avatar
    Wednesday, 1st May, 2019, 10:13 PM
    If a roll is needed, I typically give master craftsmen expertise and advantage on the roll (or, just an additional +5 instead of advantage). In most cases though, a master craftsman doesn't need to roll. Rolling is only for uncertainty. If a master craftsman is rolling, it's because thy're working with a very scarce material they're not used to working with, or to figure out how much waste...
    118 replies | 3993 view(s)
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  • MechaPilot's Avatar
    Wednesday, 1st May, 2019, 09:16 PM
    While running my usual weekly game last week, one of my players asked about holding an action to cast a spell. I told him the rules, and he inquired if he could recover the cast spell if it wasn't used. I told him about the way the rules handle it (the spell is spent regardless of using it) and I gave it a moment of thought. I decided on the following temporary house rule: A caster who...
    25 replies | 805 view(s)
    1 XP
  • kronos182's Avatar
    Wednesday, 1st May, 2019, 06:43 PM
    MAHQ.net and https://gundam.fandom.com/wiki/ for gundam stuff
    1982 replies | 369266 view(s)
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  • MechaPilot's Avatar
    Wednesday, 1st May, 2019, 01:22 PM
    It's heavily dependent on the composition of the party. The group I DM for (which only has two players) has an NPC Life Cleric travelling with them. She's the dedicated group healer, and she's built to be good at her job. Generally, if the group is using a potion, it's because she's fallen and they need to bring her back into the fray. Admittedly, that doesn't happen terribly often. The...
    42 replies | 1422 view(s)
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  • kronos182's Avatar
    Monday, 29th April, 2019, 08:09 PM
    Yes, the original Aile didn't allow atmospheric flight, but there apparently was a version (at least according to the wiki), so I just used that version. A laser gun in the hilt.. I'll have to double check that.
    1982 replies | 369266 view(s)
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  • kronos182's Avatar
    Sunday, 28th April, 2019, 09:56 PM
    Finally... the GAT-X105 Strike Gundam with a few Striker Packs. GAT-X105 Strike Gundam The GAT-X105 is a multipurpose suit built as part of the G Project, using a frame based on the GAT-X102, but designed to function with Striker Packs to allow for quick reconfiguration for different combat roles. The base suit is equipped with two head mounted CIWS, a pair of combat knives, and protected by...
    1982 replies | 369266 view(s)
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  • kronos182's Avatar
    Saturday, 27th April, 2019, 12:29 PM
    The Strike Gundam is not done yet.. I'll pump it up the list, and I'll look into the MAN-08 Elmeth. TIE Veritech craft.. that would be a problem.. I mean in theory many of the TIE variants can do something like the Vulture droids of the Trade Federation/CIS (wings split open and become legs), like the Advanced x1 (Vader's TIE), TIE Advanced (from X-Wing, TIE Fighter, XvT and X-Wing Alliance...
    1982 replies | 369266 view(s)
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  • marcoasalazarm's Avatar
    Saturday, 27th April, 2019, 07:52 AM
    Based on the Vulture Droid?
    1982 replies | 369266 view(s)
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Sunday, 1st May, 2016

  • 07:16 PM - Morrus mentioned AnimeSniper in post Contact
    At Morrus If you use the actual @ symbol, it actually notifies people, AnimeSniper - you don't have to type "At". :)

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Saturday, 26th May, 2018

  • 11:34 PM - Eltab quoted AnimeSniper in post Magic Weapons
    @Eltab good idea and I just thought what if you had this applied to say a Gauntlet/s that a PC picks up in a second hand armor shop for x-GP and finds out that the fancy filigree /etchings actually alerts them to said monster/creature and deals the +1 to punching... it could be applied to other visible to the wearer parts of their armor A neat idea, but tactically dangerous if the _____ live in the dark and have Darkvision: they will see you - or at least your arms - from a distance. But the surprise on the players' faces the first time it happens to them would be a hoot. (Evil DM grin) A similar and not-dangerous version would be magic gauntlets that get "my fingers are asleep" tingly when insert daytime creature here (ex: tiger) are nearby. Immature players? Underbreeches (part of a suit of armor) that smell like you are having very bad gas when a _____ is nearby. No sound, though. Want to provoke a fight? The Armor of _____-Fighting puts out an odor/aroma like whatever a _____ eats...

Friday, 25th May, 2018

  • 10:02 PM - Misfit Toy quoted AnimeSniper in post Magic Weapons
    @Misfit Toy I know for one 3.5e D&D campaign that while traveling through a former Dwarven Forge hill/valley the group came across not only the tomes/scrolls on how to make weapons that held the runic spellwork along each weapon and then empowered by a spellcaster to activate the runes and once that was done each the applied would emit light when near the inscribed enemy and when used upon said enemy deal and additional +dice/points to the enemy similar to the favored enemy of the Ranger I think. I like the idea of something similar to favored enemy. I was toying with having it take effect when the first used against an enemy.
  • 04:23 PM - industrygothica quoted AnimeSniper in post I need some ideas for a quick 5e one-shot
    Okay so as for the fey crossing lets work that underneath said bridge are several carved stones buried beneath the streams water and muck and when the bridge is crossed upon a certain time of the month/year under a full moon the players are transported into the fey lands. Traveling a ways the players soon come across a village/town situated in a small hilled valley with the inhabited parts sitting behind a log wall. Outside the village town are buildings covered in fungus, vines, and overgrowth... perhaps the players will encounter some crazed wood type fey that tries to kill them and they fight their way to safety of the village. Once inside they could be asked to find out the status of those at a small fort built over the entrance of a mine... x-miners live their... only to find the mine is now overrun with some monsters, kobolds/goblins, and must clear the mine out fro the villagers and free the remaining miners. Deep within the mines lowest level the players eventually find what is causing...

Thursday, 3rd May, 2018


Wednesday, 31st January, 2018

  • 01:17 PM - kronos182 quoted AnimeSniper in post Mecha Depot - Rambling Thoughts I
    Found this, https://www.engineeringtoolbox.com/melting-temperature-metals-d_860.html, and should prove useful in cross-referencing RAW material Hardness to a similar melting point Does anyone have a guess to the whichever, Amps/Watts, that a medium laser rifle to its mecha and starship cousins would be? Also, Plasma it if anyone knows theoretically how it would be released from the weapon, i.e a teardrop bulb or still connected to rifle until power is cut. Message me if you know I know there was a few sites years ago that discussed the power of star wars lasers and turbo lasers, and I think one that gives some info on some weapons from Babylon 5, which didn't have many lasers, but more plasma weapons, neutron weapons, and the like.. I'll see if I can find some of those sites again.

Wednesday, 20th September, 2017

  • 08:52 AM - Dannyalcatraz quoted AnimeSniper in post Campaign Set in a Magic School
    Previous posters have all made good points and suggestion for the whole Magic Academy or Academia of Magic and Sorcery feel that can be achieved from the straight Harry Potter vibe or The Magicians College theme. You could also allow for non-magic character classes to attend special classes with such How to Slay Monster-X with a physical example given at the end where the attendees fight said monster. I know for one slightly similar scenario the magic users of our party had to attend a certification exam of their Magic School and of course all manner of things that those of us with non-magic character classes had to help out of which one was a forgotten series of dungeons beneath the school that we had to clear out I'm thinking of Tyler Marlocke of PS-238, the only kid with no super powers in a school for the children of metahumans. https://en.m.wikipedia.org/wiki/PS238

Saturday, 26th August, 2017

  • 03:58 PM - kronos182 quoted AnimeSniper in post Mecha Depot - Rambling Thoughts I
    Yeah I am working on the Gravity Accelerated Weapons or GAW systems rules which I feel would probably have a greater increase in their speeds to targeted object so x-multiplier times rolled damage and it could be quite messy for the targets remains... I'll get working some more hear shortly on my notes. Eventually you would have a weapon system that can literally concave armored vehicles inwards and infantry troops to a fine red mist... Sounds interesting. But what you can also do is just make them an alternate to Magnetically Accelerated, so instead of more power, just alternate method.. or maybe more accurate for personal sized weapons?
  • 12:39 PM - kronos182 quoted AnimeSniper in post Mecha Depot - Rambling Thoughts I
    Magnetically Accelerated Weapons or MAW utilize magnetic fields to propel a bullet, shell, or shaped munitions at the targeted object. MAW system/munitions also negate/ignore x-hardness of material compounds. MAW systems also cause x-damage multiplied to the rolled damage based upon weapon size. This is due to the increased speed at which the propelled munitions travels being striking the targeted object. What about Gravity accelerated weapons?

Saturday, 5th August, 2017

  • 01:32 PM - PieAndDragon quoted AnimeSniper in post Generating Better Character Names
    Check here http://donjon.bin.sh/ for several random generators which I have used lately Donjon has a load of great generators! I use the 5E ones frequently.
  • 06:04 AM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    So I was looking through all the Random Generators found on http://donjon.bin.sh/ and found this http://donjon.bin.sh/scifi/random/#type=mecha amongst all of them. Hope the site is useful. Hmmm.. could come in handy for when I need some inspiration for some random stuff. Thanks

Thursday, 13th July, 2017

  • 06:03 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    kronos182 what about a Borg Trans Warp Communications Network Array that allows for near instantaneous communications between Cubes and Spheres... Or what about the one Voyager used to contact the Alpha Quadrant That'll be up at some later point.. At the moment I'm mostly doing more common, uncommon, some rare or a few hero units (like the RX-78 Gundam, the PCs might get a hold of a few copies of them, or they might fight along side someone who's got one.) I'm slowly working my way through Star Wars stuff... soo many things to choose from.. I've got a few Star Trek ships in the works.. like the Constellation class, including the alternate universe one.. so someone's PCs might be assigned to one of them or have to rescue Kirk and all of them!

Friday, 30th June, 2017

  • 04:11 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    Nice though for an actual Aliens SE version I direct you http://avp.wikia.com/wiki/UA_571-C_Automated_Sentry_Gun That's why I stated "loosely" based on.. maybe more inspired by? I put that together in 3 minutes :P And it uses mostly common parts, so it's something anyone can find easily to set up a basic defense unit. The UA 571-C has better targeting systems, better weapon (smaller and lighter, damage might be lower or similar as I can't remember what damage that size round does off hand), in a much smaller package (better tech). I'll probably do the 571-C at some point. But anyone can use this as a base to work off for their own automated defense gun.

Wednesday, 28th June, 2017

  • 03:46 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    On the team fortress weapons I would probably do the same and as for Sentry Guns simply choose a weapon, M249 or .50 caliber HMG maybe a Minigun and then simply decide whether the new unit is Remote Controlled or Automated with a perceived field of fire sensor or IFF that when it detects movement or non-friendlies it opens fire. That's how I'd do it.. with maybe motion detection sensor added.
  • 01:30 AM - Celebrim quoted AnimeSniper in post Ouch... That looks like it hurts! or OMD Your're Bleeding Out
    Question is has anyone played a campaign or house-ruled some guidelines for when the PC or NPC receives massive trauma from an attack or bleeds out over a set time from sound minor or grievous wound... say like the player arm is broken with the bone through the skin or that lovely arrow/bullet that pierced their armor severing a minor or major artery. So any thought on how this would achieved... I ran GURPS for a time, and my 3.X house rules have some GURPS influence. For example, bleeding is a condition, and you are automatically bleeding when your hitpoints are below 0. This is referred to at the table as 'bleeding out'. The whole thing is a bit more complicated than this but the basics are... 1) If you are at 10% of your maximum hit points or less, you are staggered. 2) If you are at 0 hit points or less, you must make a consciousness check (DC 15 Fortitude save) or fall unconscious. You must make a new check every time you take damage. 3) If you are at less than 0 hit points,...

Saturday, 15th April, 2017

  • 01:59 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    Silly double post... another Star Trek ship. NX-Class The NX-Class was atype of starship created by the United Earth's Starfleet during the mid-22ndcentury, and was the first ship to be constructed with a warp 5 engine. TheNX-class consisted of a habitable saucer module that contained seven decks anda symmetrical warp field governor located just aft of the saucer section, thatregulated the warp field shape, connected via two booms. From the rear of thesebooms, two pylons angled back to the warp nacelles, and the impulse enginesmounted in the ends of the booms. Mounted in a recess on the front of thesaucer is the navigational array, a docking port/airlock are mounted on eachside, while the underside had two launch bays for shuttlepods. Equipped originallywith 6 spatial torpedo launchers, four fore and two aft, several plasma cannonsand three phase cannons, two forward and one aft, the precursors to phasers,and the hull was equipped with polarized hull plating. For recovering shuttlesand other i...
  • 01:56 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    kronos182 was going through my docs and found from the old WotC forums 45 pages of Gundam and Zeon goodness I wouldn't mind seeing that stuff.. shoot me an email kronos182@gmail.com with the stuff!

Sunday, 2nd April, 2017

  • 06:28 AM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    Gun Lance The Gun Lance developed for Power Armor and Mecha Units is a combination firearm/autocannon with an attached lance in lieu of a standard bayonet. When deployed the unit can either fire the weapon or use the lance to pierce the target object. A gun lance eh? Got a link for it? Or just something you thought of?
  • 02:56 AM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    kronos182 just got done rewatching Gundam Unicorn RE 0096 episode 11 and noticed that several of the Zeon Remnant forces on Earth also had HEAT technology added to one units claws and another two had a falchion/scimitar blade and dagger that they attacked the Feddies with... so just a thought maybe upsize a similar melee weapon using this http://www.d20srd.org/srd/equipment/weapons.htm#weaponSize and add your requisite HEAT tech as additional damage when its activated. So Colossal Falchion at 6d6 plus HEAT of 5d12 and any other like Criticals and whatnot... so your take on this. Well depends on how these blades are 'heated'.. The Heat Hawk of the Zaku 05 deals half its damage as slashing and half fire (the heat component) and also gains the ability to ignore 5 points of hardness due to it being heated. Now.. I have a Heat Sword for people, which the sword itself deals normal damage, and once heated adds 2d6 fire damage, and a knife version only adds 1d6 fire damage. But this version doesn't ha...

Saturday, 1st April, 2017

  • 06:56 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    @kronos182 just letting you know that I am working out some notes for the following as mentioned in the recent airing of the Gundam Unicorn RE0096 series airing on the Toonami Block Sundays Psycho Frame Substructure The Psycho Frame System and Substructure enables a New Pilot to pilot their mobile suit as if it were an extension of their body. New Type Destroyer The NTD system when activated overwhelms the mechas New Type pilot causing them to relentlessly attack their opposing New Type or Clone New Type pilot Mobile Work Pod The Mobile Work Pod is a single occupancy spherical pod equipped with thrusters and manipulator armatures used to construct many of the pre and post Universal Century orbital structures and colonies. A militarized version exists where a pair of 30 mm to 75 mm auto-loading recoilless cannons or micro missile pods are attached to the pod. La Petite Mobile Suit La Petite Mobile Suit replaces the aging and antiquated Mobile Work Pods of the colonies space construction work...

Wednesday, 29th March, 2017

  • 05:51 PM - kronos182 quoted AnimeSniper in post CORELINE (D20 Modern/D20 BESM Setting).
    There is of course the following WIP's as seen below on the D&D wiki site... feel free to contribute the above post #1302 to it http://www.dandwiki.com/wiki/Fallout_(D20_Modern_Campaign_Setting) http://www.dandwiki.com/wiki/Fallout_(5e_Campaign_Setting) Also, kronos182 I love the weapons you included for the Gundam and Zaku Units especially the Beam Saber and the Classic HEAT Hawk Axe Thanks. I'll work on some other Gundam stuff at some point.. along with many other things I need to finish.. when I get a burst of energy I can probably pump out a lot of stuff. Just need the time to work on them.


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