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  • Prakriti's Avatar
    Wednesday, 6th February, 2019, 10:08 PM
    You're right. Until WotC issues a statement, we don't know if street-bums are official sources or not.
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  • Prakriti's Avatar
    Wednesday, 6th February, 2019, 12:00 AM
    Try the Side Initiative variant in the DMG. It allows for more cooperation between players, and it's pretty cool. I use a variant, though: Players roll initiative as normal, Monsters roll initiative ONCE for their side (use the highest initiative modifier). You end up with something like this: Player A: 20 Player B: 17 Monsters: 15 Player C: 12 Player D: 8
    56 replies | 1525 view(s)
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  • Prakriti's Avatar
    Monday, 4th February, 2019, 07:21 AM
    It was the goblin's birthday. The other goblin found a golden ring in the mud. The first goblin wanted it for a birthday present and killed the other goblin for it. (Later, the ring turns out to be a Ring of Invisibility.)
    20 replies | 1056 view(s)
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  • Prakriti's Avatar
    Saturday, 26th January, 2019, 09:44 PM
    As I've said before, the best way to represent gun damage in D&D is not with dice, but as a percentage of the target's total health. A critical hit should do 100% damage (i.e. instant death unless the target is protected by Aid or some other spell that applies health over and above the maximum). Non-critical hits should probably do about 75%.
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About Prakriti

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About Prakriti
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D&D 5E is my game, Prakriti is my name
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Tuesday, 27th November, 2018

  • 11:23 PM - Mercurius mentioned Prakriti in post 4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")
    I believe that 5e is nearing the point (perhaps a year and a half away) when it will reach peak popularity. Furthermore, I think that we will see a fairly dramatic drop in sales after that point. Thereafter, the edition will (I believe) sell at a steadily (but slowly) declining rate until the release of a new edition. Currently, 5e is doing very well. I suspect that any future losses of profit will be caused by dropping numbers of new players. My guesses could be completely inaccurate, but I am glad to be able to share them. Peak and decline is inevitable; the question is, can WotC stimulate later peaks? I would echo what @Prakriti said and say that the movie will impact this trajectory - and possibly stimulate a later peak. WotC has to be thinking about other ways to do the same, because at some point sales will start going down. On the other hand, maybe they find a way to turn D&D into the RPG version of Monopoly or, as someone said, Catan. No peak and valley, just an undulating plateau. 1982 was the peak of 1e. It was doing very well, but not as well as they had forecasted. And 1983 was the beginning of the decline. I don’t know about 5e. The current books seem to be doing well on Amazon and sales seem sustained. But growth cannot last forever, so it has to plateau eventually. But even then, when new player acquisition slows down, we’ll have a few years of declining but still good sales. 5e probably has quite a few good years left. But, I think we’re closer to the middle. I do think we’ve almost hit saturation where we have “enough” I question this idea of saturation and "enough" and have a theory about...

Wednesday, 26th September, 2018

  • 11:41 PM - CleverNickName mentioned Prakriti in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Dausuul: It's a good of a strategy as any. And XP for showing your calcs! I maintain that my current strategy of culling off the weaker scores quickly is the best strategy for a rapid end because it reduces the number of contestants (N) and therefore concentrates the negative votes (the only votes that really matter) onto fewer and fewer targets. TL;DR: 20N outweighs -X in your formula, so I'm gonna attack that N. Prakriti: I understand that a lot of participants are spite-quitting because they can't handle their darlings getting voted off, but I don't think it's a foregone conclusion. (I mean, Terry Brooks was my darling and I'm still here.)

Saturday, 18th August, 2018

  • 04:55 AM - pukunui mentioned Prakriti in post Need a Short Dungeon for a Ranger's Tomb
    Prakriti: That's awesome! Thank you. Maybe what I'll do is make it so that, if the PCs succeed in dealing with the Zhent mercs, then one or more villagers will reveal the location of Mornbryn's tomb, at which point I'll run your suggestion. LordEntrails: Thanks for the links. Unfortunately, it looks like I can't view the maps without a Fantasy Grounds account. :(

Saturday, 3rd June, 2017


Tuesday, 30th May, 2017


Thursday, 25th May, 2017

  • 08:58 PM - Quickleaf mentioned Prakriti in post Stream of Annihilation Preview - DINOSAURS!
    Good catch. In that case, I'd suggest Port Nyranzaru, a settlement established by Amn. In the image, we can clearly see ships on the left-hand side (suggesting a port city), and the dress and architecture are somewhat Amnian in nature. Of course, it could also be a settlement that's new to 5E. Either way, I'm sure it's somewhere in Chult. From Greg Tito's tone and focus, it sounds like this might be the beginning to exploring some new setting material :) http://i.imgur.com/vuVCqjV.png And rawr! You called it Prakriti!

Friday, 19th May, 2017


Friday, 5th May, 2017


Wednesday, 26th April, 2017

  • 11:20 PM - Hussar mentioned Prakriti in post Unearthed Arcana: Get Better At Skills With These Feats
    Both SkidAce and Prakriti have it right. Advice column. And, it's not so much of a case of I haven't seen it. It's I can't find ANY evidence of it. At all. If expertise was this major deal, you'd think that we'd have seen a few threads over the years complaining about it. But, pretty much nothing. It's passed muster with hardly a whisper. So, granting expertise as a feat shouldn't be an issue. I mean, we're talking about very high level characters who've not only burned one of their very limited feats, but also a couple of ASI's on whatever that feat is for, just so they can reliably do something that isn't all that powerful to begin with. I mean, for most of the lifespan of a PC, we're talking about a +3-4 to a single skill. Umm, yay?
  • 10:10 PM - OB1 mentioned Prakriti in post TftYP - Running Sunless Citadel
    Prakriti - Don't have my DMG nearby, does Slow Natural Healing preclude the use of Hit Die healing during a short rest? I'm actually worried that taking that away might be too much, though I do like the concept of using Hit Die for long rest healing. Might go with my own variant where you have to roll your Hit Die when short resting or long resting outdoors but get the max on your Hit Die if long resting in a safe, comfortable location. Mistwell - So it sounds like it may be plenty deadly enough without to much effort on my part! That's exactly why I'm having everyone come with back-up characters.

Friday, 6th January, 2017

  • 10:36 PM - MechaTarrasque mentioned Prakriti in post Yawning Portal monsters?
    Prakriti's list makes me happy, although I think a few things like the astral deva and the Hyenodon have been absorbed into existing critters (deva and the giant hyena). Still, my players will Grue the day that some of these critters get statted up!

Friday, 2nd December, 2016

  • 03:38 PM - Mercule mentioned Prakriti in post Level 20 How?
    I think I had one campaign in 1E that made it to 20th level. Wait... That's a lie. The PCs were retired at 10th or 11th level, then we came back a couple years later and "advanced" them to 18th level, including making one of the PCs a saint (pre-demigod, from a Dragon article). It was fun, for a short run, but that's about it. In 3E, we made it as far as 15th level before the game system because unwieldy and overly complex. I narrated out the end of the campaign because everyone was starting to drag with the heavy mechanics. For 5E, we're playing LMoP and PotA, but we're extremely beer-and-pretzels because most of the players have kids (heck, one of the players is my kid) and lots of activities that often make scheduling an issue. The group isn't even 10th level, yet. From what I can see, I'll be ready to be done with the party after PotA and not really want to go any higher. I'll second Prakriti on AD&D. I actually liked it that way and appreciated the change in game focus. I don't really care to see what arch-mages can do in a dungeon crawl. I'd rather see the PCs start doing the mentoring and being the deus ex machina for lesser NPCs and/or troupe-style PCs.

Friday, 18th November, 2016

  • 12:53 AM - Prism mentioned Prakriti in post Drizzt' Do Urden
    name them. I'll add to Prakriti's list and include Yvonnel Baenre (25th 2e) and Jarlaxle (18th 2e). Drizzt has always been listed as mid to high teens level (16th usually) whereas some of the other characters are older and more experienced.

Monday, 7th November, 2016

  • 07:04 AM - Duan'duliir mentioned Prakriti in post Volo's Guide to Monsters: General Discussion.
    @TheHobgoblin The only gnome character I've seen was a barbarian. @Prakriti What game balance reasons prevented them from using Intelligence for that? If its not a major problem, I'll houserule that, because it makes sense.

Sunday, 6th November, 2016


Saturday, 29th October, 2016

  • 05:38 PM - AaronOfBarbaria mentioned Prakriti in post What is a Dex save doing?
    I agree with half of what Prakriti has said (the later half, to be specific). In the case of area effects like fireball what a dexterity saving throw is representing is adjusting your body so that you are shielding the lesser protected parts with the more protected parts - such as turning your face away from the directional source of the harmful magic, or (as the shield master feat enhances the ability of) getting your shield between your body and the magic. Much like how in real life if you can quickly huddle into your leather jacket, a gout of flame is likely to cause you less serious injuries than if you hadn't interposed your jacket.

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Monday, 18th February, 2019

  • 12:38 AM - AmerginLiath quoted Prakriti in post Who's Multiclassing With Who? More D&D Beyond Stats!
    with *whom. Yeah, I went there. :heh: Also, even after years of playing 5E exclusively, I will never get used to seeing "Fighter/Rogues." They will always be Fighter/Thieves to me. You just beat me to it (making the grammar save, that is — although I agree on the AD&D terms too)!

Saturday, 16th February, 2019

  • 08:01 PM - doctorbadwolf quoted Prakriti in post Pages From The Upcoming Nautical D&D Book!
    Yup, their work seems delayed slightly: this is why they avoid promising specifics, life happens. And yet, we still somehow see regular complaints about them "breaking promises" that they never made. lol Yep. Not sure why they changed it. All the old pronunciation guides had sa-HWA-gin, as did the voice-overs in Dungeons & Dragons Online, which is where I learned how to pronounce it. Okay, but that guy also said "catacoombs", "gray-mah binder", and some other silly pronunciations! :D For years, we would ask eachother if we wanted to play DDO by yelling "WE HAVE TO SAVE GRAY-MAH BINDER [not bine-der, but bin-der] FROM THE SA-HWA-GIN IN THE CATACOOMBS!"
  • 12:55 AM - Ash Mantle quoted Prakriti in post Pages From The Upcoming Nautical D&D Book!
    Official pronunciation per D&D Beyond is "sa-HU-a-gin" (with a hard g). It was a bit odd hearing Matt Mercer say it though. It used to be "sa-HWA-gin" which I much prefer myself. Yep. Not sure why they changed it. All the old pronunciation guides had sa-HWA-gin, as did the voice-overs in Dungeons & Dragons Online, which is where I learned how to pronounce it. I basically call them "sa-hooligans".

Thursday, 14th February, 2019


Friday, 8th February, 2019

  • 11:23 AM - S'mon quoted Prakriti in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    I wish 5E had said something about that. Instead, people think Tiers 3 and 4 are boring or poorly supported. They're not. It's just that people play them the same way that they play Tiers 1 and 2, which is all wrong. By Tier 3, the PCs are among the most powerful creatures in existence. By Tier 4, they are practically gods. They should be reshaping the world, raising armies, founding kingdoms, unlocking the secrets of the planes, not helping villagers rid themselves of a pesky goblin tribe. But that, for some reason, is how some people choose to play the upper levels. And why not? 5E gives them no indication that it should be any other way. Just started running 5e Primeval Thule. I love how the Heroic Narratives that replace PHB Backgrounds do very much support the transition to high level play. High level PCs get Followers, at 10th they become clan chiefs and noble rulers, all kinds of stuff that supports traditional 'endgame' play - and being written down in player facing rules it creates ...

Thursday, 7th February, 2019

  • 10:13 PM - AriochQ quoted Prakriti in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    . By Tier 3, the PCs are among the most powerful creatures in existence. By Tier 4, they are practically gods. Huh? Neither of those is true in the vast majority of campaigns. Any campaign that it is true, would be considered an outlier IMHO. I agree that gameplay needs to change as characters grow in power to keep things interesting. That is true in every RPG. Sometimes players aren't interested in empire building or world shaping and that makes higher D&D level adventuring pretty tough.

Wednesday, 6th February, 2019


Monday, 4th February, 2019

  • 10:32 AM - Sadras quoted Prakriti in post Why Did that Goblin Just Murder his Friend!!!??
    It was the goblin's birthday. The other goblin found a golden ring in the mud. The first goblin wanted it for a birthday present and killed the other goblin for it. (Later, the ring turns out to be a Ring of Invisibility.) This runs the risk of being too original, IME people prefer cliché.

Friday, 1st February, 2019

  • 04:56 AM - pukunui quoted Prakriti in post Now You Can Have A D&D Notebook!
    I'm in the same boat, but I think 99% of the product's purpose is to be a D&D-branded notebook (for keeping campaign notes, tracking HP, etc.). The monster stat is just gravy.Undoubtedly. In my opinion, they’re putting gravy on plain cheese pizza, though. I just don’t see the point / appeal. I’d rather just have the blank “book of holding” than a mini notebook with a little bit of info about one D&D monster in it. Also, why include the stats? What’s the point? It seems to me like it would just encourage metagamey behaviour.

Saturday, 26th January, 2019

  • 10:17 PM - Sacrosanct quoted Prakriti in post Guns in D&D - A Hot Take
    As I've said before, the best way to represent gun damage in D&D is not with dice, but as a percentage of the target's total health. A critical hit should do 100% damage (i.e. instant death unless the target is protected by Aid or some other spell that applies health over and above the maximum). Non-critical hits should probably do about 75%. That’s true of every weapon though, right? Firearms are just another weapon. Taking a critical hit to the melon from a battle axe isn’t gonna leave you in much better shape than getting shot in the face. It’s D&D. Lethality is muted in exchange for survivability and fun.

Wednesday, 23rd January, 2019

  • 06:26 PM - BookBarbarian quoted Prakriti in post (Mostly) Uncontroversial Quirks of 5E
    Actually, I think it's too detailed. Right now there's just a few best weapons for any type of fighting, so everyone if forced to use of of those regardless of character concept. The armor table has the same thing. The idea that every character concept that wants to do X is best served with a weapon with property Y really cuts down on variation and makes characters more same-ish. I much prefer just some broad categories and the player can skin the weapon. So I might use a wooden stick studded with shark teeth (actual Polynesian weapon) while you use a kris-bladed sword. Or whatever. I quite like that there are inferior options on the weapon and armor table. You'd find them among cultures that weren't as advanced as others. I like when a Player needs to think about their character wearing plain old plate armor, or magical ringmail from a forgotten age. Though I am a huge fan of reskinning too. This is the first time I've heard of this. But it just gives rise to the question, Why is t...
  • 04:19 PM - Blue quoted Prakriti in post (Mostly) Uncontroversial Quirks of 5E
    This is the first time I've heard of this. But it just gives rise to the question, Why is the Barbarian its own class and not a subclass of Fighter? Its niche obviously isn't wide enough to support a whole class, as evidenced by the weak subclass offerings (weak from a conceptual, not power perspective). The total barbarian package is both the base class plus the subclasses. Just because the base class has more of the focus (like it does for many of the other classes) doesn't mean that the whole class should have been reduced to a subclass and have most of it's uniqueness carved down to fit in a few subclass spots at a power level equal to the just some other subclass.
  • 06:33 AM - doctorbadwolf quoted Prakriti in post (Mostly) Uncontroversial Quirks of 5E
    +1 I see what you did there. Tridents, however, aren't supposed to be good. The reason retarii used them was not because they were effective weapons, it was for a better show for the audience. Historicity is irrelevant. People expect a good weapon, it should be a good weapon. It’s a game, not a re-enactment. This is the first time I've heard of this. But it just gives rise to the question, Why is the Barbarian its own class and not a subclass of Fighter? Its niche obviously isn't wide enough to support a whole class, as evidenced by the weak subclass offerings (weak from a conceptual, not power perspective). Ugh. No. Every concept that swings weapons is not better as part of the fighter. The idea of the Barbarian having conceptually weak subclasses is just inane silliness, though.

Sunday, 20th January, 2019

  • 02:45 PM - oknazevad quoted Prakriti in post Spring's D&D Release Will Be Ship-Themed
    Oh man, I remember this picture. It represents the moment when I, as an 8-year-old kid, finally woke up to the fact that comic-book art is really, really silly. Oh, cmon, it's plain not fair to judge the artform on the work of one of the most over-hyped hacks in the industry who is now properly considered a genuinely terrible artist coasting on a thirty-year-old reputation from when he was still decent before he got lazy.

Friday, 18th January, 2019

  • 02:48 AM - dave2008 quoted Prakriti in post I want faster character creation. Also, I’m a monster.
    Wasn't there a UA with a system for quickly creating characters recently? This one's from 2016, but I thought there was a more recent one too (or maybe it was in XGE?). http://dnd.wizards.com/articles/features/quick-characters I think your talking about the Sidekicks UA: https://media.wizards.com/2018/dnd/downloads/UA_Sidekicks.pdf Many people thought these would make good characters as well.

Wednesday, 16th January, 2019


Wednesday, 9th January, 2019

  • 09:24 PM - Reynard quoted Prakriti in post Spring's D&D Release Will Be Ship-Themed
    Oh man, I remember this picture. It represents the moment when I, as an 8-year-old kid, finally woke up to the fact that comic-book art is really, really silly. Your 8 year old self missed the point. You should have woke up to the fact that Liefeld is a no talent hack who got lucky once.

Tuesday, 8th January, 2019

  • 12:56 PM - Reynard quoted Prakriti in post Give Me Your Dragon Heist Tips
    It's pretty much identical to the plot of Dream Spheres by Elaine Cunningham, which also takes place in Waterdeep.Really? Now that's surprising. I have never read any FR novel other than the first Time of Troubles one, and no Elaine Cunningham one ever as far as I know.

Monday, 7th January, 2019

  • 04:45 AM - MNblockhead quoted Prakriti in post Spring's D&D Release Will Be Ship-Themed
    Not good. Now that there's a sizable 5E library, they need to transition to fewer releases per year. A lot of people are already suffering from official-release fatigue. One big release a quarter is about right for me. So far the 5e books have at least been fun to read and enjoy the art even if I don't immediately put them to use in my game. The only books I've skipped are the APs, but I've bought every one since Curse of Strahd, even though the only official AP I've run is Curse of Strahd. As for the non-APs, I've found them all to be both enjoyable to read and useful as a DM. The only non-AP I didn't find very useful was Sword Coast Adventurer's Guide, though I did enjoy reading through it.

Saturday, 5th January, 2019

  • 07:59 PM - Mercurius quoted Prakriti in post Spring's D&D Release Will Be Ship-Themed
    Not good. Now that there's a sizable 5E library, they need to transition to fewer releases per year. A lot of people are already suffering from official-release fatigue. Huh? "Not good" because they're going from 3 to 3-4, with that 4th being a big "maybe?" Fewer releases would imply 2 or less meaning one every 6-12 months. How is that a good thing? As far as people "suffering from official release fatigue," I say they are a tiny minority and this is more their misperception, and WotC would be foolish to cater to this lot. The simply solution to so-called "official-release fatigue" is not to buy books you don't want. It is really that simple.


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