View Profile: Kwargrow - Morrus' Unofficial Tabletop RPG News
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  • MacConnell's Avatar
    Yesterday, 08:54 PM
    Proceed to Basic Tasks.
    6 replies
  • MacConnell's Avatar
    Friday, 24th May, 2019, 06:32 PM
    The remaining hoplites defer to the remaining centurion, who speaks for them all. He disarms himself and commands his remaining soldiers to do the same. They are surprised and grateful for the offer of food and aid. The converted soldiers readily obey their assigned task. Those who survived the battle stare but say nothing. The centurion commands the prisoners to sit. He remains standing. ...
    143 replies | 4073 view(s)
    2 XP
  • MacConnell's Avatar
    Wednesday, 22nd May, 2019, 08:23 PM
    #89: Awarded 5 + 1 saved = 6. Spent 4 to raise Aberrative to 5. Spent 2 to raise Divination to 3. Since neither downed enforcer appears to be dead, Trollick will bodily lift and carry whichever one is physically smaller as he heads for the exit. Feeling no remorse or compassion for the foe, he will leach what life he can as he retreats. If he sense the person stops breathing, he will drop the...
    92 replies | 2563 view(s)
    1 XP
  • MacConnell's Avatar
    Wednesday, 22nd May, 2019, 08:07 PM
    Sphynx is content to leave the goblins and moves through the secret door into the Ogre's room. After searching it thoroughly, especially the bedding area or any debris piles, he goes outside to make a quick check on the camels, coaxing them over near the new egress point. He looks at his two new friends. "I was thinking. This cave would make a good staging location to enter and leave by way of...
    45 replies | 1141 view(s)
    1 XP
  • Kwargrow's Avatar
    Wednesday, 22nd May, 2019, 06:29 AM
    If you made a weekly post: 5 xp Bringing Guns to a Magic Fight Hawkeye: 59+95+67=221; Enforcer 1: 80+97+94=271 With a cold glint in his eye, Hawkeye levels his Ruger revolver at Enforcer 1 and fires. Enforcer 1 moves his baton in a reflexive defense gesture and amazingly, it works. The bullet ricochets off the baton into the wall, dealing no damage. Enforcer 1 looks as surprised as...
    92 replies | 2563 view(s)
    3 XP
  • MacConnell's Avatar
    Saturday, 18th May, 2019, 05:43 PM
    All characters receive 5 DP. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our...
    207 replies | 5896 view(s)
    1 XP
  • Kwargrow's Avatar
    Friday, 17th May, 2019, 08:34 PM
    Taylar will keep his melee opponent between him and the other Faethrin, making a stride adjustment if he needs to, to use him for cover. Taylar intends to continue to hack away at the Faethrin with his sword. Rolls: 53, 97+74, 93+76
    941 replies | 33410 view(s)
    2 XP
  • Kwargrow's Avatar
    Friday, 17th May, 2019, 08:24 PM
    Sannit will move quickly to secure the prisoners. If no Seeker objects he will ask for their surrender and to forsake their allegiance to Asylim. Those that refuse are killed, but those that agree are given food, water and medicine. San-Bolo have the freed soldiers help drag the bodies of the Asylim army into the desert to let the elements reclaim them. It will show them they made the right...
    143 replies | 4073 view(s)
    2 XP
  • MacConnell's Avatar
    Friday, 17th May, 2019, 07:21 PM
    Taylar looks at hi feet and retrieves a pine cone core, deposited there from high above by some tree rodent who pilfered its seeds. With his back to a tree, he pivots to his right to toss the cone and come face-to-face with an enemy only a pace away. The Faethrin still starts, having not perceived Taylar's presence so close to him. Taylar forsakes the feint and pivots back to his left drawing...
    941 replies | 33410 view(s)
    2 XP
  • MacConnell's Avatar
    Friday, 17th May, 2019, 06:02 PM
    Sphynx moves and lays a hand on Hawke, calling upon his druidic skill to restore some of the big man's loss of health.Cast Cure Light: 1d8 + 1 = 6 Sense Motive: d20 + 6 = 18 If the goblin who spoke seems even remotely genuine, Sphynx has no problem agreeing to let the remainder live. After aiding Hawke, Sphynx makes some grandiose gestures and speaks some words in Draconic. He then speaks in...
    45 replies | 1141 view(s)
    0 XP
  • MacConnell's Avatar
    Thursday, 16th May, 2019, 07:27 PM
    All characters receive 10 DP. Turtle receives 5 DP. Sheldon quips, "Spectacular pin cushion. There are still 50 archers. While 10 at a time was of no consequence to us, we will likely take some harm from that number." At first light the next day, when much more reasonable to approach than the previous evening, Sannit, Merin, and Vadin can see that the army is breaking camp and...
    143 replies | 4073 view(s)
    2 XP
  • MacConnell's Avatar
    Thursday, 16th May, 2019, 06:49 PM
    Sphynx takes a step to his right focusing on Hawke's over-grown foe. "Not in the face of the Nine Hells, you Lummox." Having his one magical trick left of his proverbial sleeve, Sphynx rolls his right hand and forearm in almost the same manner has when he called forth the small shards of magical energy, but his words are different. A beam of colored light shoots from his hand into the Ogre. ...
    45 replies | 1141 view(s)
    0 XP
  • MacConnell's Avatar
    Thursday, 16th May, 2019, 06:30 PM
    5/16/19: Awarded 5. Spent 3 to raise Aberrative to 4 and 1 to raise Divination to 2. Saved 1. Not defaulting to gunnery, Trollick, who has constantly been improving in his talent for magic, tugs on the Mystic Way Lines he senses to to stiffen the motility of the enemy directly to his front. He knows enough time has passed to return his own motility to normal and for the shadows to no longer...
    92 replies | 2563 view(s)
    2 XP
  • Kwargrow's Avatar
    Tuesday, 14th May, 2019, 07:57 AM

    92 replies | 2563 view(s)
    2 XP
  • Kwargrow's Avatar
    Tuesday, 14th May, 2019, 07:27 AM
    Weekly post: 5xp Shadow Boxing Leaving the unpleasant Captain Towers and her entourage behind, the Runners pursue the dark figure. It is not moving that fast, and with your heightened motility you quickly cross the street and reach the skyscraper. As you draw closer you notice more details. The skyscraper is a mere empty frame, although it still towers to the same height as the others in...
    92 replies | 2563 view(s)
    2 XP
  • Kwargrow's Avatar
    Sunday, 12th May, 2019, 10:02 PM
    After thanking Marmeren, Nalvis and Mekric both take stones that enhance motility, and Arbrine will choose one to augment adhesion. Once back at the safety of the village they will go through their spoils and attempt to identify any proclivity of Way Lines with the unfamiliar items. After the feast and appropriate rest they will leave the Orngaddrin and head back out to the river, heading to...
    207 replies | 5896 view(s)
    0 XP
  • Kwargrow's Avatar
    Sunday, 12th May, 2019, 09:43 PM
    Taylar will take a small rock or stick, throw it around one side of the tree as a diversion and charge around the other. He will target one of the faethrin closest to his hiding spot, keeping his shield up to protect from close bow attacks, and swing with his sword.Rolls: Distract (Mercantile): 25 + 65(d100) = 90; Attack: 94, 33
    941 replies | 33410 view(s)
    1 XP
  • MacConnell's Avatar
    Sunday, 12th May, 2019, 09:40 PM
    All characters receive 5 DP. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our...
    207 replies | 5896 view(s)
    1 XP
  • MacConnell's Avatar
    Sunday, 12th May, 2019, 09:09 PM
    The Faethrins continue to move forward in their random skirmish formation. They comment back and forth to one another as if unconcerned of any potential threat. When one of them closes within short bow range, Vittero lets his arrow fly. Vittero: 19(readiness) + 23(athletic) + 26(clarity) + 50(d100) + 50(range) = 168 Faethrin: 40(obscure) + 20(analysis) + 50(d100) = 110 Damage: 168 - 110 = 58%...
    941 replies | 33410 view(s)
    1 XP
  • MacConnell's Avatar
    Saturday, 11th May, 2019, 09:24 PM
    Holding his position, Sphynx assesses the progressing situation. Though holding the magic of Chill touch still within his hand, he rolls his forearms and, again, sends shards of light, forth. Being able to see over the barricades and past his comrades, he fires his two missiles at the first two goblins in front of Nimbar. "I only have one action like this remaining before I am fatigued of such...
    45 replies | 1141 view(s)
    1 XP
  • Kwargrow's Avatar
    Saturday, 11th May, 2019, 01:45 AM
    Sannit says, "Who will go with me to address the rest of this army? The rest of the Seekers will be hiding nearby, as usual. We will offer one last time for them to surrender unconditionally or we should destroy them. We are sending a message to Asylim, after all, and I don't desire prisoners. Anyone who refuses we will give them an honorable death of combat against us." Turtle will help...
    143 replies | 4073 view(s)
    2 XP
  • Kwargrow's Avatar
    Saturday, 11th May, 2019, 01:30 AM
    Taylar waits in his shadow, his mind calm, for one of the approaching Faethrin to draw close enough for him to charge with his sword and shield. He was not looking for violence, but there is no doubt from those fired arrows that these strangers will attack on sight.
    941 replies | 33410 view(s)
    1 XP
  • Kwargrow's Avatar
    Saturday, 11th May, 2019, 01:27 AM
    While the River Crew wounded rest, the healthy collect what is valuable and keep an eye out for returning Deviards. When they are ready to depart Nalvis says to Vik, "I got some lucky shots with that last battle. Good to know luck can still go my way." Mekric stays quiet while they travel, deep in thought. Arbrine scouts ahead with Quill, adding more movement to her routine to increase...
    207 replies | 5896 view(s)
    1 XP
  • MacConnell's Avatar
    Friday, 10th May, 2019, 08:40 PM
    I, too, would love for games to progress faster, but I have resigned myself to the week pace. On a good note, this should be a trivial amount of time for anyone wanting to game, at all. I have tried to coordinate an online, active game twice, since I have been a member of this site. Both failed to come to fruition for at least one player was a no show, each time. To increase my personal...
    13 replies | 379 view(s)
    0 XP
  • MacConnell's Avatar
    Friday, 10th May, 2019, 08:34 PM
    I have finished the final draft of 2nd edition of The Untamed Wilds gaming system and it is in the process of publication. Though I was able to complete a successful play test of the system before the final edit, I was acquainted with all of the players, to some degree, in real life. I would like to run a fully objective game, relying on a truly random selection of participants, drawn from...
    0 replies | 176 view(s)
    1 XP
  • MacConnell's Avatar
    Friday, 10th May, 2019, 07:58 PM
    I have found that the same few people seem to respond to all requests despite the number of available members on this site. I have also observed that unless the offer is from 5e or PF it will get no traffic. The application of play has to be adjusted to the PbP setting. This is the burden of the GM / DM. In video game versions like Neverwinter Nights, bingers can elevate characters 10...
    13 replies | 379 view(s)
    0 XP
  • MacConnell's Avatar
    Friday, 10th May, 2019, 04:21 PM
    Sphynx quickly motions Hawke to give him a hand. He wants to quickly stack the fallen goblins to make two barricades, creating a choke point through which the incoming threat will have to move in single file unless the barricades can be vaulted.
    45 replies | 1141 view(s)
    1 XP
  • MacConnell's Avatar
    Thursday, 9th May, 2019, 07:13 PM
    The soldiers listen to the Amiradthan but no response or affirmation seems warranted. The hoplite commander seems somewhat confused. "We have sworn no oaths. We chose to be soldiers because the privileges and pay are better than those of the pickers or construction workers, although the danger is greater. Each soldier must weigh the option of his own aptitude. Those who fail to do this, die...
    143 replies | 4073 view(s)
    2 XP
  • MacConnell's Avatar
    Thursday, 9th May, 2019, 05:53 PM
    Nodding to Towers, somewhat dismissively, Trollick turns his attention to the task at hand. Seeing Hawkeye has the same intentions, he decides to try to outflank the shadowy figure to see if they can cause it to halt without conflict before conversation. Has he runs, the natural shadows seem to coalesce around him, making his own shadowy figure. ~It would be nice to get to talk to this...
    92 replies | 2563 view(s)
    1 XP
  • MacConnell's Avatar
    Thursday, 9th May, 2019, 05:34 PM
    His hand still glowing the eerie blue, Sphynx rolls forward, coming to stand directly in front of the goblin 3 strides forward of him. He reaches out to slap him with the chilling hand while thrusting his dagger at the opponent to his right.Touch: d20 = 2, Attack = d20 - 4 = 7 If I remember correctly, -4 is the penalty for off-hand. Obviously, all effort was inept. Making an off-hand attack...
    45 replies | 1141 view(s)
    0 XP
  • Kwargrow's Avatar
    Tuesday, 7th May, 2019, 02:40 AM
    Weekly post: 5 xp HPD: Not so much authority as hired goons The Runners have character knowledge that the Houston police will not interfere with your investigation. You are free to pursue the shadowy figure unhindered. You could have the target of your contract on their knees in front of them and blow their head off and HPD wouldn’t do a thing except process your contract as completed. ...
    92 replies | 2563 view(s)
    2 XP
  • MacConnell's Avatar
    Saturday, 4th May, 2019, 06:47 PM
    All characters receive 10 DP. Taylar moves less than the distance of one pace toward the left side of the road, pressing his left shoulder to the trunk of a suitable pine. Adisakti nods to his companions who have taken positions near him on the far side of the wagon from the approach of the unfamiliar Faethrins. Vittero notices his friends intentions and remains where he is. When...
    941 replies | 33410 view(s)
    2 XP
  • MacConnell's Avatar
    Saturday, 4th May, 2019, 05:27 PM
    Sphynx grins in a vulpine manner. The look is much more feline in nature but the common tongue lacks suitable vocabulary. He moves a step forward, drawing his dagger in his right hand and reaching to touch the goblin in front of him with his left. Speaking an archaic word, his hand glows an eerie blue as he reaches forward. Touch Attack: d20 = 13 Chill Touch: d6 = 4
    45 replies | 1141 view(s)
    1 XP
  • Kwargrow's Avatar
    Saturday, 4th May, 2019, 08:39 AM
    Sannit relaxes his stance and replies, "The first thing you must do is submit to our authority and abandon whatever oaths you have sworn before. We will not ask you to fight against your former comrades, as we do not need your assistance, but we cannot allow you to return to your army. If you decide to go with us we will share our food and water with you and then tell you what we will do from...
    143 replies | 4073 view(s)
    1 XP
  • MacConnell's Avatar
    Friday, 3rd May, 2019, 07:19 PM
    All characters receive 5 DP. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our...
    207 replies | 5896 view(s)
    1 XP
  • Kwargrow's Avatar
    Friday, 3rd May, 2019, 06:23 PM
    "Let them run," Nalvis says. The rest of the River Crew will engage in healing for those that need it, then search the dead, then search the area around the battle.
    207 replies | 5896 view(s)
    1 XP
  • MacConnell's Avatar
    Friday, 3rd May, 2019, 05:54 PM
    Having no ability or talent to magically effect the group of goblins, Sphynx resolves himself to engage, anyway. After the sum of his previous life experiences, he is not prone to retreat. He fans the fingers of each hand and rolls them back to a pressed position with his thumbs in his palms and the tips pointed toward the goblins. Two white shards of light, about the size of his darts, streak...
    45 replies | 1141 view(s)
    1 XP
  • MacConnell's Avatar
    Thursday, 2nd May, 2019, 06:28 PM
    GM NOTE: All characters and companions receive 10 DP. The archer starts to draw her bow when she begins the statement with, "We can take you..." In a surprising display of speed, Indigo, who was standing closest to the archer, moves into action before Tor speaks his first five words. She grabs the arrow and the bow with her left hand as she slits the archer's throat with an underhanded...
    143 replies | 4073 view(s)
    1 XP
  • Kwargrow's Avatar
    Thursday, 2nd May, 2019, 05:16 AM
    Taylar intends to sneak to a large pine and hide in the shadow, keeping his sword and shield up in case any of the Faethrin fire at him. Once he is in position, he will manipulate Way to darken the shadows around him.Roll: 84
    941 replies | 33410 view(s)
    1 XP
  • MacConnell's Avatar
    Wednesday, 1st May, 2019, 09:58 PM
    Vittero does not kneel. He eases to the right side of the path planning to conceal himself within the shadows, his bow is at ready. Adisakti follows Maka's lead, using the wagon as cover. The Faethrins move in a nondescript line across the path and very quietly back into the trees. They continue to weave away to the left of the party's facing, edging ever closer as they go. One of the...
    941 replies | 33410 view(s)
    2 XP
  • MacConnell's Avatar
    Wednesday, 1st May, 2019, 09:37 PM
    Trollick steps deliberately toward the officer. "Captain. Thank you for your information. How are we to contact you? Do you mean 'you' personally or HPD? Do you have a direct line or a drop card?" He looks to see if he can recognize if anything is amiss with her uniform or the car. While he is engaged with the short query, he will stimulate his own motility. Effectiveness = 31 + 62(d100) = 93...
    92 replies | 2563 view(s)
    2 XP
  • Kwargrow's Avatar
    Tuesday, 30th April, 2019, 03:45 AM
    Weekly post: 5 xp Heat Is On I gave this job to someone else and now they’ve disappeared too. I upped the pay as per the mortal danger clause. Down on the coast in a place called Surfside Beach four regular people and two runners have disappeared. All of their equipment, supplies, clothes, and vehicles were found, just no people. I need you to investigate their disappearance. As per...
    92 replies | 2563 view(s)
    2 XP
  • MacConnell's Avatar
    Friday, 26th April, 2019, 07:46 PM
    All characters receive 5 developmental points. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river....
    207 replies | 5896 view(s)
    1 XP
  • Kwargrow's Avatar
    Friday, 26th April, 2019, 05:09 PM
    At these aggressive words Sannit intends to take a defensive stance with his spear and Bolo intends to nock an arrow to her bow and point it at the archer that spoke. If the group makes any threatening moves she will release. Sannit says, "We wouldn't come out here if we were afraid of losing this fight. Your deaths won't bother us in the least, but we decided to give you the choice for...
    143 replies | 4073 view(s)
    2 XP
  • Kwargrow's Avatar
    Friday, 26th April, 2019, 04:58 PM
    Taylar makes an effort to stay out of sight, but his body language shows his desire to confront these Faethrins. "I will not initiate a fight the rest of you wish to avoid, but this group might be looking for us."
    941 replies | 33410 view(s)
    2 XP
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About Kwargrow

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About Kwargrow
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Just uh . . . kinda playing online I guess.
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Texas
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USA
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San-Bolo is two people, Del Sannit and Bolo. Sannit is a melee primary character with emphasis on his spear. Bolo is a marksman exploring paranormal abilities. The world where they adventure is basic and primitive.

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  1. MacConnell MacConnell is offline

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My Game Details
State:
Texas
Country:
USA
My Character:
San-Bolo is two people, Del Sannit and Bolo. Sannit is a melee primary character with emphasis on his spear. Bolo is a marksman exploring paranormal abilities. The world where they adventure is basic and primitive.
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Tuesday, 4th December, 2018

  • 10:03 PM - MacConnell mentioned Kwargrow in post Day 302: Shafemarron
    ...eless, and I doubt if you could ever affect him. He wanted to stake you all out in the desert. Let the Burning Sun choose you fate, but as soon as I sensed that you were all Benders, I knew that this would not do." Molo dismisses the three remaining marshals and begins to drag Tor and Vadin toward Sheldon and Indigo. "In order to change an entire cultural system, I need a good demonstration; therefor, I cannot simply kill you, out right. I do not want panic on my hands, for anarchy is pointless. I want to enslave the labor. I want the power. I am well aware that the Burning Sun would have no consequence on your fate. The Maelstrom on the other hand... Even if you regain consciousness before you are sucked into the depth of the sea, you will have no recourse. The Maelstrom will eat you anyway. Goodbye children." Sannit loses consciousness. This concludes the Caravan Campaign. Special thanks to those who have participated throughout the beta test of The Untamed Wilds gaming system, @Kwargrow & @Tellerian Hawke. A great thanks to two others who joined and played through @redraider629 & @Sylvar B. Thanks to another participant @Aust Thale The next installment The Ansylin Campaign will begin shortly and a link will be provided. Store Credit in Southroad Fair: 1123 clams 60 Plates: (platinum coin, 3000 clams) 10 Gold Ingots (200 clams) 50 Dublins: (gold coin, 1000 clams) 50 Rupees: (silver coin, 500 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds 2 Windrunner Stallions 8 Windrunner Mares 3 decorative saddles (San-Bolo, Saemund) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes drawing of Assassins' Guild symbol parchment containing known message Animal: Anhinga Talisman: 1 (++ Cohesion) Calling Bird Feet: 1 pair {+ Will} Calling Bird Tail Feathers: 5 (1 item) {+ Will} Chicken Feet: 2 pair {+ Confluence} Chicken Tail Feathers: 3 (1 i...

Monday, 23rd July, 2018

  • 06:44 PM - MacConnell mentioned Kwargrow in post Day 238: Sannit and Bolo
    Sheldon: 34(readiness) + 40(impetus) + 56(clarity) + 44(d100) = 174. Tor: 31(readiness) + 36(impetus) + 21(clarity) + 72(d100) = 160. Merin: 31(readiness) + 34(impetus) + 55(clarity) + 91(d100) = 211. Indigo: 39(readiness) + 43(impetus) + 42(clarity) + 98(d100) = 222. Sannit: 44(readiness) + 36(impetus) + 44(clarity) + 76(d100) = 200. Bolo: 44(readiness) + 35(impetus) + 51(clarity) + 62(d100) = 192. Turtle: 27(readiness) + 27(impetus) + 64(d100) = 118. Saemund: 20(readiness) + 31(impetus) + 56(clarity) + 50(d100) = 157. Feroz: 25(readiness) + 18(impetus) + 50(d100) = 93. Vadin: 32(readiness) + 37(impetus) + 38(clarity) + 84(d100) = 191. Since Sannit was unaffected by the lightning attack, he will remain where he is. He intends to attempt to use Way to locate their attackers. If he locates them he will point. If Bolo can trace the energy back to her attacker she intends to Muddle, augmented with tin. Having heard the cry of pain uphill to the west even as he hopes to discover th...
  • 04:49 PM - MacConnell mentioned Kwargrow in post Day 238: Indigo and Merin
    ...d Tail Feathers: 5 (1 item) {+ Persona} Songbird Feet: 1 pair (+ Persona) Tapir Hides: 9 (262% cover) Volantin Skins: 6 (360% cover) Volantin Venom Glands: 2 (Befriend x3) Volantin Talons: 120 (++ Motility) Vulture Talisman: 1 (+ Adhesion) Metal: Aluminum Ingots: 7 (+ Motility) {Thump x2} Chromium Ingots: 10 (+ Strength) {Rejuvenate x2} Iron Ingots: 37 (+ Confluence) {Mend x2} Tin Ingot: 10 (+ Persona) {Muddle x2, Befriend x2} Zinc Ingots: 14 (+ Health) {Mend x2} Plant: Leaves of Harmony: 1 (Harmony x2) Mend Leaf: 1 (Mend x2) Soothe Leaf: 1 (Soothe x2) Stone: Bloodstone: 4 (+ Health) {Mend x2} Carbone Bricks: 10 (Heat x3) Emberstone: 2 (+ Cohesion) {Charm x2} Heartstone: 3 (+ Confluence) {Mend x2} Livestone: 2 (+ Strength) {Restoration x2} Milkstone: 1 (+ Will) {Harmony x2} Pietrazulfo Brick: 1 (Acidify x4, Heat x4) Slate: 16 (Thump x2) . Bird Skull (Heron): 1 Unknown Ingots (Molybdenum): 9 Unknown Ingot (Strontium): 1 Hidden Valley in the Western Jungle Kwargrow Sannit is next.

Wednesday, 6th June, 2018

  • 07:00 PM - MacConnell mentioned Kwargrow in post Day 238: Engaging the Enemy, Bolo
    ...he healing process rather than instantly cure the problem. Bolo reacts next, having fallen, to feign being stunned, in a position to still allow her to see, she can see that a number of the enemy is fanning out and moving to close upon the general location of the party. By their movement, it seems that the exact location or number of Seekers is not known to them. Blighter: 42 + 45 + 38 + 94(d100) = 219 - 20(dazed) = 199 Mind: 10 - 2 = 8: dazed Headhunters(4): 26 + 30 + 26 + 76(d100) = 158 - 50(dazed) = 108 Mind: 10 - 5 = 5: dazed Da'Roneh(6): 18 + 20 + 18 + 80(d100) = 136 - 60(dazed) = 76 Mind: 10 - 6 = 4: dazed Sheldon: Mind: 10 - 1 = 9: dazed Stealth = 89 Indigo: Mind: 10 - 2 = 8: dazed Tor: Mind: 10 - 1 = 9: dazed Stealth = 202 Merin: full health Stealth = 347 Bolo: Mind: 10 - 3 = 7: dazed Motility = +26, Duration: 10 minutes Sannit: Mind: 10 - 3 = 7: dazed Turtle: Mind: 10 - 7 = 3: dazed Saemund: Mind: 10- 1 = 9: dazed Feroz: Mind: 8 - 6 = 2: dazed Vadin: Mind: 10 - 3 = 7: dazed @Kwargrow Bolo is next.

Wednesday, 18th April, 2018

  • 07:14 PM - MacConnell mentioned Kwargrow in post Day 215: Taylar and Vittero
    ...ops to try to see inside the opening. Oops... 96572 Vittero: 16(empathy) + 16(observation) + 100(d100) + 94(luck) = 226 Taylar: 15(empathy) + 14(observation) + 76(d100) = 105 Spiders: 33(stealth) + 80(d100) = 113 By a complete stroke of luck, Vittero notices the ambushing spider before it launches its attack, but the one closer to Taylar surprises him. Spider: 36(precision) + 20(attack) + 90(d100) = 146 Taylar: 14(konokoro) + 14(preservation) + 93(d100) + 64(luck) = 185 Luck is on Taylar's side his spider rushes forward. Taylar turns just in time to see the assault and dodges the spider. Vittero: 16(clarity) + 16(precision) + 73(d100) = 105 Spider: 34(preservation) + 73(d100) = 107 Vittero quickly releases the arrow that he had at the ready but narrowly misses the fast moving spider. Vittero exclaims, "Ah!" The rest of the crews hears Vittero's exclamation and should post desired reaction. Remember all other members are currently on the road about 10 paces from the attack. (~60') @Kwargrow Taylar is up.

Monday, 19th March, 2018

  • 05:37 PM - MacConnell mentioned Kwargrow in post Day 228: Merin Spots His Foe
    ...h spear. Katalian: 37(fury) + 115(lethality) + 131(spear) + 60(d100) = 343 Merin: 33(konokoro) + 31(defense) + 91(d100) + 73(luck) = 228 Damage: 343 - 228 = 115% * 14 = 16 - 3(surcoat) - 1(tunic) = 12 Body: 10 - 12 = -2: incapacitated Mind: 10 - 2 = 8: slightly dazed As the Katalian sticks Merin in the abdomen with her spear, he loses the ability to physically function, but having already prepared to paranormally heat his opponent, his mind is still clear enough to do so, reflexively drawing upon the phoenix feather as well. Merin: 68(eff) x3(phoenix feather) = 204 + 91(d100) + 73(luck) = 368 Katalian: 37(bolster) + 81(conditioning) + 60(d100) = 178 Damage: 368 - 178 = 190% * 18 = 34 Body: 13 - 34 = -21: incapacitated Mind: 10 - 21 = -11: unconscious Essence: 10 - 11 = -1: dead Just as the look of sadistic glee started to increase upon the woman's face, her skin begins to melt with a fervent heat. It only takes a moment for her to die, a smoldering mass of goo upon the jungle floor. @Kwargrow San-Bolo and Turtle react next. San-Bolo and Turtle can see the 2 men sneaking through the jungle, as they are almost perpendicular to their line of sight, and the nearest about 3 paces distant. San-Bolo and Turtle can see the men but have no way of knowing the events that are unfolding around them as there culmination has not yet come to fruition. These events unfold after the initial reaction. What are your intentions? Vadin: hurt, Body loss = 3 current recovery time = 3.5 hours acrylon kilt damaged: 27/30 Saemund: injured, Body loss = 9 current recovery time = 18 hours armored hauberk damaged: 54/60 snakeskin tunic damaged: 57/60 acrylon hauberk damaged: 57/60 hoghide shendyt damaged: 26/30 acrylon shendyt damaged: 27/30 Katalian female: incapacitated, Body loss 21. Merin: incapacitated, Body loss = 11 current recovery time = 15 hours snakeskin surcoat damaged: 77/80 silk tunic damaged: 59/60 Katalian female: dead
  • 04:39 PM - MacConnell mentioned Kwargrow in post Day 203: Raven Elk Attacks
    ... makes a significant gash in the side of the female opponent who, as yet, was in full health. She was unsuspecting of the attack and releases her bow shot at Taylar. Nashurin: 16(projection) + 47(trajectory) + 48(launch) + 81(d100) = 192 Taylar: 11(konokoro) + 10(defense) + 81(d100) = 102 Damage: 192 - 102 = 90% * 8 = 7 - 1(deflect) = 6 Body: 10 - 6 = 4: hurt The flint tipped arrow easily punches through Taylar's tunic and into his flesh. Maka: full health Nashurin male: Body = -1: incapacitated Vittero: Body loss = 9: incapacitated current recovery time = 23 hours wool tunic: 59/60 Nashurin female: Body = 2: injured, Mind = 6: dazed Adisakti: full health Raven Elk: full health Nashurin female: Body = 6: hurt Taylar: Body loss = 6: hurt current recovery time = 16 hours Tunic damaged: 59/60 The male Nashurin is still down. One female is injured and confused enough to be trying to back away. The other female is approximately 5 paces to Taylar's left. Taylar is hurt but can still move. Kwargrow Taylar is next.

Monday, 12th February, 2018

  • 05:41 PM - MacConnell mentioned Kwargrow in post Y 0: D 202: D 52: Amiradthae, Adisakti Reacts
    ...: 11(Fury) + 23(Lethal) + 21(Attack) + 84(d100) = 139 Amiradtha: 11(Konokoro) + 10(Defense) + 30(d100) = 51 Damage: 139 - 51 = 88% * 20 = 18 - 2(soak) = 16 Mind: 8 - 16 = -8: unconscious Body: 8 - 8 = 0: incapacitated As Adisakti takes aim to disarm his opponent, the Amiradtha turns, sensing his attacker, but the turn proves extremely detrimental. The blow aimed at the arm, instead, strikes the head, rendering the Amiradtha unconscious and fully incapacitated. He falls to the ground like a cut timber. The Amiradthae are grouped 4, 2, and 4. 2 on Adisakti: full Mind: -4: unconscious, Body: 4: hurt Mind: -4: unconscious, Body: 4: hurt 2 on Vittero: full Body: 3: injured, Mind: 8: full Incapacitated: Stable 2 on Raven Elk: Body: 3: injured damaged tunic: 7, damaged buckler: 8, damaged pants: 6 Body: 0: incapacitated, Mind: 8: full Body: 8: full, Mind: 8: full 2 on Maka: full dead x2 -2 arrows, 16 remaining 2 on Taylar: Body: 5: hurt Mind: 7: daze, Body: 8: full dead Kwargrow Taylar reacts next.

Wednesday, 7th February, 2018

  • 06:58 PM - MacConnell mentioned Kwargrow in post Y 0: D 202: D 52: Amiradthae, Engaging the Adversary, part 3
    ...s friend, since there is basically no risk of missing his intended target. The Amiradthae are completely unaware of Maka until after he fires his first arrow. Attacking: Maka: 14(Projection) + 14(Trajectory) + 22(Launch) + 25(Hide) + 63(d100) = 138 Amiradtha: 11(Konokoro) + 10(Defense) + 76(d100) = 97 Damage: 138 - 97 = 41% * 20 = 8 - 5(deflect) = 3 Body: 8 - 3 = 5: hurt Seemingly flying out of nowhere, Maka's arrow strikes into one of the Amiradtha, his sheepskin shirt slightly deflecting the projectile but still receiving injury. Once his position is revealed, 2 of the lagging Amiradthae peel off and run in Maka's direction. The Amiradthae are grouped 4, 2, and 4. 2 on Adisakti: Mind: -4: unconscious, Body: 4: hurt Mind: -4: unconscious, Body: 4: hurt 2 on Vittero: Body: 3: injured, Mind: 8: full Body: 8: full, Mind: 8: full 2 on Raven Elk: Body: 4: hurt Body: 4: hurt, Mind: 8: full Body: 8: full, Mind: 8: full 2 on Maka: full 2 on Taylar: full @Kwargrow Taylar reacts.

Friday, 19th January, 2018

  • 08:35 PM - MacConnell mentioned Kwargrow in post Y 0: D 201: Doldrums 51: Grass Spiders, part 3
    Adisakti will attempt to break the nearest spider's legs with swift blows from his staff, and then bludgeon it in the head once its immobile. Again, despite Maka's timely warning, the spiders moves more quickly than expected. Spider: 27(lethality) + 22(attack) + 75(d100) = 124 Adisakti: 12(konokoro) + 10(defense) + 77(d100) = 99 Damage: 124 - 99 = 25% * 3 = 1 - 1(deflect) = 0 The spider is unable to make an effective attack. Rolling with the movement of the spider, Adi whirls his staff in response. Adisakti: 11(fury) + 19(lethality) + 18(attack) + 77(d100) = 125 Spider: 13(defense) + 27(defend) + 75(d100) = 115 Damage: 125 - 115 = 10% * 12 = 1 Mind: 7 - 1 = 6 While Adi is able to return strike, his blow is mostly ineffective. @Kwargrow Taylar reacts next.

Wednesday, 20th December, 2017

  • 06:53 PM - MacConnell mentioned Kwargrow in post Y 0: Day 160: Doldrums 40: The Cutter Beetles, part 2
    Adi approaches the nearest beetle and uses his staff to flip it over onto its back. Then he picks a spot that looks soft and attempts to drive his staff through it. Adi immediately realizes that Raven Elk must have been oversimplifying matters, as there seems to be no feasible method to simply flip the bug and elects to just smack it, hoping to catch it where the top plate meets the bottom. Adisakti: 11(Fury) + 19(Lethality) + 18(Attack) + 83(d100) = 131 Beetle: 4(defensiveness) + 8(defend) + 60(d100) = 72 Damage: 131 - 72 = 59% * 10 = 6 - 2(soak) = 4 Mind: 2 - 4 = -2: unconscious Body: 4 - 2 = 2: hurt Adi whirls his staff, catching the beetle on the side and upends it. Like the previous two, it lies on its back unconscious, involuntarily kicking its legs. Kwargrow Taylar reacts next.

Wednesday, 13th December, 2017

  • 05:51 PM - MacConnell mentioned Kwargrow in post Y 0: Day 159: Doldrums 39: Carrion Beetles, part 8
    Maka will use his bow like a club, and bash the nearest beetle with it. NOTE: Fury = Collegiate task Lethality = Commercial task Attack = Combat task Maka: 11(fury) + 19(lethal) + 20(attack ) + 82(d100) = 132 Beetle: 2(defensiveness) + 4(defend) + 81(d100) = 87 Damage: 132 - 87 = 45% * 10 = 5 - 2(soak) = 3 Mind: 2 - 3 = -1: unconscious Body: 4 - 1 = 3: hurt Maka smacks the insect with all his strength, knocking the thing aside. The blow rolls it onto its back. Its legs twitch involuntarily. Kwargrow Taylar reacts next.

Thursday, 7th December, 2017

  • 09:45 PM - MacConnell mentioned Kwargrow in post Y 0: Day 158: Doldrums 38: The Stranger, part 6
    ...eds that of any Seeker. Vadin seeing that the Seekers have got him surrounded realizes that the best chance is to quickly attack, and allow Sannit, Bolo, and Turtle to jump in with their attacks. Vadin thinks that perhaps if he is a bit quicker, he may have a chance to break his defenses. Vadin clears his mind, and focuses on trying to be quicker in combat. He attempts to use way to give him a boost, to hopefully strike more accurately and quickly. His sword already in motion from the previous attack, Vadin works it back toward the Stranger before the foe begins to move. His mind starts to process his desire even as the sword is in motion. Half the distance into his swing and a third ready to manipulate Way, Vadin registers that the Stranger is moving toward him. It will take Vadin 60 tics of time to complete his sword swing, just over half a second, and an additional 40 tics to complete his enhancement of himself, which will complete 1 full second. No action has completed, yet. @Kwargrow San-Bolo + Turtle react next.

Wednesday, 6th December, 2017

  • 08:49 PM - MacConnell mentioned Kwargrow in post Y 0: Day 158: Doldrums 38: The Stranger, part 3
    Vadin looks at the stranger with burning rage, draws his sword and attacks him. Vadin draws his sword as he moves. Rushing to the new location of the Stranger. Vadin: 26(fury) + 61(lethality) + 46(attack) + 76(d100) = 209 Stranger: 30(konokoro) + 55(defense) + 89(defend) + 96(d100) + 90(luck) = 360 - 50(second opponent) = 310 The Stranger moves faster than any viper the Seeker's have encountered. Despite being engaged with an opponent already, he demonstrates no difficulty in defending against Vadin as well. Kwargrow San-Bolo and Turtle are next.

Tuesday, 5th December, 2017

  • 06:38 PM - MacConnell mentioned Kwargrow in post Y 0: Day 159: Doldrums 39: Carrion Beetles, part 2
    Maka intends to shoot an arrow at the next nearest beetle. He is hoping that he’ll have better luck than Vittero. Maka quickly moves to a more reasonable shooting distance and fires his arrow. Maka: 11(projection) + 19(trajectory + 20(launch) + 91(d100) = 141 Defend: 2(defense) + 67(d100) = 69 Damage: 141 - 69 = 72% * 10 = 7 - 8(deflect) = -1: ineffective Maka's arrow flies true but it careens harmlessly off the chitinous carapace. The beetle, who's attention has now been acquired, turns and quickly shuffles toward Maka. Beetle: 6(lethality) + 8(attack) + 67(d100) = 81 Maka: 9(konokoro) + 9(defensiveness) + 20(defend) + 42(d100) = 80 While the beetle does catch hold of Maka's leg, its attack is ineffective. @Kwargrow Taylar acts next.

Friday, 17th November, 2017

  • 05:59 PM - MacConnell mentioned Kwargrow in post Y 0: Day 158: The Watering Hole, part 3
    @Kwargrow As Raven Elk is leaving, the boisterous and often loud, big Maldrog Mhytre fills the doorway. He steps aside, greeting Raven Elk and clapping him on the shoulder as he departs. He shouts over at the barkeep for his favorite frothy brew and Vittero waves him over to the table. Taylar Nibscry is the son of the local smith. Though rowdy and an imposing sight, he is friendly and easy going, which is fortunate for the local constable, since the young man is the largest person anyone has ever seen, even taller and stockier than his father. Vittero tells him that the others have all decided to go see about these huge beetles Raven Elk's ma was complaining about. The intention is to gather some supplies and meet at the herbalist shop by first light.

Monday, 24th July, 2017

  • 04:34 PM - MacConnell mentioned Kwargrow in post (OOC) & (Recruitment) The Steel Trade
    @Tellerian Hawke & @Kwargrow & @Sylvar B. I figure y'all will be going with the same characters but if you wish to replace any to try something new, let me know. That is acceptable. Due to her Academic rank, Bolo can actively control 2 companions, if she wishes to add one. Merin can only control one, but he may dismiss Myth and look for another, if he so chooses. @Aust Thale If RL slows some where you wish to pick up again with us, I will update your characters to the appropriate level, or you can choose to try something new. @tglassy This particular PbP relies much more on writing and expressing ideas than technicality. As you have expressed an interest in the past, I wanted to invite you to join in ACT II of the The Untamed Wilds campaign. I think your ability to convey your thoughts would be an asset to the entertainment value of the game.

Wednesday, 14th June, 2017


Tuesday, 6th June, 2017

  • 05:45 PM - MacConnell mentioned Kwargrow in post Day 47: The Return Trip, Day 12, Part 4
    @Kwargrow per text Bolo looks over the collected items hoping to specifically determine if one or more of them might be used to augment the inexplicable component of essence that governs the existence of life (Adhesion). Identify Way: Range = Cohesion + Will +... Effectiveness = Essence + Mind + Cohesion + Knowledge + Will + Wisdom +... Collegiate + Aberrative / Academic / Theologic +.. Time = complexity * days / (Effectiveness + Luck) Bolo = 64, Indigo = 60, Sannit = 47, Saemund = 51 Time = 8 days / (64 + 82) = 1.32 hours Bolo, though able to do so, quickly realizes that it would be more efficient to involve some of the others not already occupied. Time = 8 days / (64 + 60 + 47 + 51 + 97 + 92) = 28 minutes With the help of Indigo, Sannit, and Saemund, Bolo is able to separate several items from the collection, in just under 30 minutes. Items that Augment Adhesion: 1 Carrion Feather Talisman 3 Black Stones 3 Weasel Skull Talismans 3 Fisher Claw Talismans

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Friday, 24th May, 2019

  • 06:32 PM - MacConnell quoted Kwargrow in post Y 2: Day 107: Celebration
    Sannit will move quickly to secure the prisoners. If no Seeker objects he will ask for their surrender and to forsake their allegiance to Asylim. Those that refuse are killed, but those that agree are given food, water and medicine. The remaining hoplites defer to the remaining centurion, who speaks for them all. He disarms himself and commands his remaining soldiers to do the same. They are surprised and grateful for the offer of food and aid. San-Bolo have the freed soldiers help drag the bodies of the Asylim army into the desert to let the elements reclaim them... The converted soldiers readily obey their assigned task. Those who survived the battle stare but say nothing. The centurion commands the prisoners to sit. He remains standing. San-Bolo greet Clavo and the rest of the Southroad Fair army... Once the dead of the army is cleared away and all the equipment from the army collected, Sannit will ask for volunteers from the new recruits to join (Tor's father) on the coast to help buil...

Saturday, 18th May, 2019

  • 05:43 PM - MacConnell quoted Kwargrow in post Making New Friends
    All characters receive 5 DP. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify." ... Nalvis and Mekric both take stones that enhance motility, and Arbrine will choose one to augment adhesion. Character records updated with this information. Once back at the safety of the village they will go through their spoils... Mercantile(commercial) + Analysis(collegiate) + d100 Nalvis: 19 + 18 + 50 = 87 Mekric: 24 + 21 + 50 = 95 Arbrine: 18 + 23 + 50 = 91 Renyaveer: 26 + 16 + 50 = 92 Quill: 18 + 25 + 50 = 93 Time: 1 week * rarity / sensitivity 2 miner's picks manufactured of the ocrin alloy (tin and zinc). 2 rodent ...

Friday, 17th May, 2019

  • 07:21 PM - MacConnell quoted Kwargrow in post Day 284: In the Thick of It
    Taylar will take a small rock or stick, throw it around one side of the tree as a diversion and charge around the other. He will target one of the faethrin closest to his hiding spot, keeping his shield up to protect from close bow attacks, and swing with his sword.Rolls: Distract (Mercantile): 25 + 65(d100) = 90; Attack: 94, 33 Taylar looks at hi feet and retrieves a pine cone core, deposited there from high above by some tree rodent who pilfered its seeds. With his back to a tree, he pivots to his right to toss the cone and come face-to-face with an enemy only a pace away. The Faethrin still starts, having not perceived Taylar's presence so close to him. Taylar forsakes the feint and pivots back to his left drawing his harnin shortsword as he moves from cover on the opposite side of the tree. Another Faethrin on that side is equally distant as the other, requiring Taylar to take a step forward as he swings, his enemy does not react quickly enough to fire first. Taylar: 32(aggression) + 25(...

Thursday, 16th May, 2019

  • 07:27 PM - MacConnell quoted Kwargrow in post Y: 2, Day: 106, The Battle Ensues
    All characters receive 10 DP. Turtle receives 5 DP. Sannit says, "Who will go with me to address the rest of this army?..." Merin says, "I will go with you. I will make a spectacular example of those soldiers who choose to defy us." Sheldon quips, "Spectacular pin cushion. There are still 50 archers. While 10 at a time was of no consequence to us, we will likely take some harm from that number." Vadin aggrees to accompany Sannit. " I will go as well. If they refuse, my sword will be ready for them." Turtle will help keep an eye on the new recruits, but will only do 'bear' things around them, no tricks or playing games. At first light the next day, when much more reasonable to approach than the previous evening, Sannit, Merin, and Vadin can see that the army is breaking camp and preparing to move forward. Bolo and Torvald maintain cover on the right flank, since Turtle is much farther to right with the converted soldiers. Sheldon and Indigo move forward along the left flank, under the prot...

Sunday, 12th May, 2019

  • 09:40 PM - MacConnell quoted Kwargrow in post Returning to the Orngaddrin Village
    All characters receive 5 DP. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify." While the River Crew wounded rest, the healthy collect what is valuable and keep an eye out for returning Deviards. When they are ready to depart Nalvis says to Vik, "I got some lucky shots with that last battle. Good to know luck can still go my way." Vik nods and pumps his spear. "I will drink to that when we return to the Orngaddrin Village." Arbrine scouts ahead with Quill, adding more movement to her routine to increase her speed and lunge ability. No danger is discovered on the return trip to the mine. The miners are e...
  • 09:09 PM - MacConnell quoted Kwargrow in post Day 284: Strategists
    Raven Elk can't help but flinch when the arrow strikes the wagon he's hiding behind. He waits for Vittero or Adi to strike first with their arrows, or maybe, they could just chase them off. Raven Elk felt that there had been enough killing, even if necessary. Taylar waits in his shadow, his mind calm, for one of the approaching Faethrin to draw close enough for him to charge with his sword and shield. He was not looking for violence, but there is no doubt from those fired arrows that these strangers will attack on sight. The Faethrins continue to move forward in their random skirmish formation. They comment back and forth to one another as if unconcerned of any potential threat. When one of them closes within short bow range, Vittero lets his arrow fly. Vittero: 19(readiness) + 23(athletic) + 26(clarity) + 50(d100) + 50(range) = 168 Faethrin: 40(obscure) + 20(analysis) + 50(d100) = 110 Damage: 168 - 110 = 58% * 10 = 6 - 6(deflect) = 0 The arrow strikes one of the foes but fails to penetrate t...

Thursday, 9th May, 2019

  • 07:13 PM - MacConnell quoted Kwargrow in post Y: 2, Day: 105, A Day Away
    Merin replies, "Your options are three-fold..." The soldiers listen to the Amiradthan but no response or affirmation seems warranted. Sannit relaxes his stance and replies, "The first thing you must do is submit to our authority and abandon whatever oaths you have sworn before." The hoplite commander seems somewhat confused. "We have sworn no oaths. We chose to be soldiers because the privileges and pay are better than those of the pickers or construction workers, although the danger is greater. Each soldier must weigh the option of his own aptitude. Those who fail to do this, die quickly." "We will not ask you to fight against your former comrades..." After Indigo dispatches the dissenter, Bolo steps back and gets a better position in case she has to shoot next time. The Seekers chaperone the converted soldiers and move northward to the next pre-placed water station. Turtle comes from hiding to meet everyone, causing even more stir of amazement with the fledgling Ansylins. The Windrunners ...

Saturday, 4th May, 2019

  • 06:47 PM - MacConnell quoted Kwargrow in post Day 284: Impending Conflict
    All characters receive 10 DP. Taylar intends to sneak to a large pine and hide in the shadow, keeping his sword and shield up in case any of the Faethrin fire at him. Once he is in position, he will manipulate Way to darken the shadows around him.Roll: 84 Taylar moves less than the distance of one pace toward the left side of the road, pressing his left shoulder to the trunk of a suitable pine. Raven Elk, feeling that if he moved right after Taylar it would draw too much attention, simply crouches where he is near the wagon and the pack animals. Noticing how the others are manipulating Way to blend with the natural shadows of the wood, Raven Elk does the same. Maka, kneeling next to the wagon alongside Adi, manipulates Way to darken the shadows around him, as he takes careful aim. He does not intend to attack unless he perceives that the enemy will do so.Reaction base roll: 80, Base attack roll: 99 + Luck (52) = 151 Adisakti nods to his companions who have taken positions near him on the ...

Friday, 3rd May, 2019

  • 07:19 PM - MacConnell quoted Kwargrow in post The Deviards Flee
    All characters receive 5 DP. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify." "Let them run," Nalvis says. The remaining Deviards, who are able to do so, leave quickly and separately, shrouding themselves in shadow as they depart, making it difficult to target them with an arrow should any of the River Crew have chosen to do so. They do not attempt to aid or recover their fallen. None of the party shows any qualms against ending the fallen enemy. One male and one female of the enemy have fallen. The rest of the River Crew will engage in healing for those that need it... Mekric and Rekyavik will require...

Thursday, 2nd May, 2019

  • 06:28 PM - MacConnell quoted Kwargrow in post Y: 2, Day: 95, A Display of Force
    GM NOTE: All characters and companions receive 10 DP. One of the archers interjects, loudly, "You have destroyed our water and our food. You will have us wander this burning sand until we die, horribly. We are 10 hoplites and 10 archers. You are a rag-tag bunch with 7 members. You could not survive 10 archers while defending against 10 spears. We can take you, now, and march on to victory! Come on soldiers!" Tor laughs amiably at the archer, "We can just as easily..." At these aggressive words Sannit intends to take a defensive stance with his spear and Bolo intends to nock an arrow to her bow and point it at the archer that spoke. If the group makes any threatening moves she will release... Sannit: Negotiate roll: 50, Bolo: Action roll: 83 Vadin readies to defend from an attack... Sensing San-Bolo's anxiousness, Tor tenses slightly... Tor's Base reaction roll: 79, Tor's Base attack roll: 70 Merin is ready, also. He plans to use a Sonic Way attack to create a shockwave that will stun nea...

Wednesday, 1st May, 2019

  • 09:58 PM - MacConnell quoted Kwargrow in post Day 284: Unknown Faethrins
    Maka kneels in place, and motions for the others to do the same. In a quiet voice, he says... Vittero does not kneel. He eases to the right side of the path planning to conceal himself within the shadows, his bow is at ready. Adisakti follows Maka's lead, using the wagon as cover. Taylar makes an effort to stay out of sight, but his body language shows his desire to confront these Faethrins... Raven Elk stays with Taylar... The Faethrins move in a nondescript line across the path and very quietly back into the trees. They continue to weave away to the left of the party's facing, edging ever closer as they go. One of the donkeys suddenly whinnies, nervously. The two closest of the others immediately take aim through the trees but do not fire. They can apparently see the, seemingly, unattended donkeys and wagon. They speak a few quick, quiet words in an unfamiliar language and then begin to fan out, approaching the wagon cautiously. They are currently at a distance of about 50 paces, moving...

Friday, 26th April, 2019

  • 07:46 PM - MacConnell quoted Kwargrow in post Fighting Deviards, cont.
    All characters receive 5 developmental points. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify." There are 4 men and 4 women. Deviard1: Body: 10 - 10 = 0, incapacitated Deviard3: Body: 10 - 18 = -8, incapacitated Nalvis intends to move to his next opponent and strikes again with his axe. action rolls: 87, 95+47, 77 Mekrick intends to shoot again with her bow. action rolls: 88, 37, 09 Arbrine intends to punch and Heat again. Reaction: action roll: 91+47, 46, 55 The 6 remaining Deviards, who have not yet closed to melee range, do so. Vik, being injured, hopes to leach some health from his opponent. Veera ...

Thursday, 25th April, 2019

  • 08:25 PM - MacConnell quoted Kwargrow in post Y: 2, Day: 95, Water Searchers
    Merin smiles warmly and says, "... Listen carefully... We in Southroad Fair are simple folk... You will be welcomed in Southroad Fair. But the downside of this is, if you do choose to side with us, you will likely face some of your friends who disagreed with you on the battlefield. It is a choice that must be carefully weighed." Sannit says, "We are offering what we want for ourselves, lives without tyranny. My brother Seeker has told you of Southroad Fair as an option, but there are other places to settle if you wish. Beyond Southroad Fair is Boga City... a friendly Mhytre city... a port for our town on the sea shore... These are your choices, for as you said if you return to Asylim you will die, and we are telling you that if you attack Southroad Fair, you will die." The two squad commanders speak with each other quietly for a few seconds, then the man addresses the party. "'Brother Seeker' as in the Southroad Seekers? Did we hear you correctly?" Sheldon pulls his left hand through his ha...

Wednesday, 24th April, 2019

  • 10:09 PM - MacConnell quoted Kwargrow in post Days 277 - 284: Returning to Outpost
    Maka seems thoughtful for several moments before speaking, "... We should move on, and try to find out more about the one they call Bishop Phillipe..." Taylar says, "We should return to Outpost and check on things there. Perhaps our town priest has more information about this malevolent group and their doings." Raven Elk: 17(obscure) + 23(analysis) = 40 Maka: 30 + 19 = 49 Vittero: 23 + 23 = 46 Adisakti: 28 + 15 = 43 Taylar: 24 + 18 = 42 The trip from this particular fishing village on the Windy Coast back to The Outpost is a ten day journey. The Outliers take their newly acquired wagon and pair of donkeys to pull it and begin following the mildly winding path at a leisurely pace. No one is specifically searching for danger or game, but the natural attentiveness of the group misses little activity. Only one day into the trip, the party is ambushed by a gang of assassin spiders. Though formidable to the average traveler and to common game, they pose no real threat and 8 of them are killed bef...

Saturday, 20th April, 2019

  • 11:23 PM - MacConnell quoted Kwargrow in post Fighting Deviards
    All characters receive 5 developmental points. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify." There are 4 men and 4 women. All arm themselves with similar weapons and prepare to attack. Nalvis Reaction: 61, Attack Roll: 100, 91 Mekric: 04, Roll: 77 Arbrine: 72, Attack Roll: 26 Readiness + Athletic + Clarity + d100 Nalvis: 24 + 16 + 16 + 61 = 117 Mekric: 16 + 22 + 21 + 7 = 66 Arbrine: 22 + 15 + 23 + 72 = 132 Rekyavik: 24 + 14 + 19 + 59 = 116 Renyaveer: 18 + 25 + 16 + 76 = 135 Quill: 17 + 17 + 24 + 81 = 139 Deviards: 30 + 20 + 40 + 24 = 114 Vik charges forward intending to bring his harpoon to bear. V...

Thursday, 18th April, 2019

  • 07:29 PM - MacConnell quoted Kwargrow in post Useless Parlay
    All characters receive 5 developmental points. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify." Mekric steps into view of the Mhytres and throws a hammer at the ground near the people. She demands in a loud voice, "Now give me something for it!" She attempts to Negotiate and will use Way to project her voice. [Roll: 11] Mekric finds that by slight manipulation of mechanical Way, she could amplify her voice to the point of being painful; but instead, she simply makes it loud. The other members of the River Crew are thankful to be behind her and not in front. Her attempt at negotiation fails to have any ...
  • 05:25 PM - MacConnell quoted Kwargrow in post The Untamed Wilds: Electric Skies
    ... The orc nods as you enter and says, “I saw you come in before. My name’s Zerusk, head artificer at Ranella’s. You’re not like the usual chubs that buy jewelry for good health. You’re actually using the magic. If you don’t want to bother with the machines you can give your orders to me directly. I can make custom pieces that are more mindful of moving with a purpose.” Trollick nods and offers his hand in friendly gesture to Zerusk. "Good to meet you and good to know. Everyone calls me Trollick. I am developing my particular affinity for the fluctuations of the Way lines. Most people just see me as a thug, a mouth breather. I bet you get the same dismissal." "I am trying to build my tuning a piece at a time, as I can afford. I am currently looking to augment my strength. I have heard the term livestone. Since real animal parts are a bit too exotic or unavailable, it would be cool to find the green stone shaped like a croc tooth or boar tusk. The usual business model of half now half ...

Wednesday, 17th April, 2019

  • 05:28 PM - MacConnell quoted Kwargrow in post Y: 2, Days: 88 - 95, A Parlay
    All characters and companions receive 10 developmental points. Tor replies. "I certainly did NOT mean the water source. I was talking about the waterskins. Nor was I suggesting poison; I simply meant fouling the water enough to make it non-palatable. The idea that I am advancing is to lower morale, without doing physical harm, in order to make the soldiers more succeptible to persuasion." Indigo makes a gesture of being appeased and shifts it to one of diversion, then responds to Tor in her usual calm manner and rich alto voice. "You are basically splitting hairs. Whether the water is altered enough to kill or sicken, it is still being poisoned. Not only is there some variance in the toxicity we can cause, there will be some difference in the result based on the natural health of each person who drinks it... But this is all just vocabulary. Anyway, I can only effect one skin at a time and I would have to be close to get it done. Bolo is more proficient than I, but this is not an accomplishable...

Monday, 15th April, 2019

  • 05:01 PM - MacConnell quoted Kwargrow in post Days 268 - 276: The Fishing Village
    All characters receive 10 developmental points. When the Outliers return with the rescued captives and the few soldiers, there are mixed responses from the villagers. The families whose children have been returned are tearful and joyous. One of the more outspoken villagers begins to complain loudly and criticize the existence of the soldiers. He begins to incite others into forming a lynch mob to kill them until Vittero gets involved. He steps forward toward the antagonistic man and raises his left hand until the other villagers quiet and listen. "The Dawn is about rebirth, a renewing, a chance to begin again, perhaps on a different path. You cannot advocate the malevolence on other that you have received, for how would that make you any different? These soldiers have returned, at risk to themselves, to make reparations for the wrongs they have caused in their misguided mission. These soldiers were the tools of wonton destruction, but they were only the tools. They are now tools of renovation....

Thursday, 11th April, 2019

  • 05:13 PM - MacConnell quoted Kwargrow in post Down in the Aspen Valley
    All characters receive 5 developmental points. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify." Mekric brushes her hair out of her eyes and says, "If someone is taking tools then they must have some use for them. Perhaps we can convince them to trade something for the tools instead of stealing." Nalvis casually rests his hand on his axe and adds, "We can try to convince them, but this time I'm staying by your side." Arbrine laughs and says, "They'll probably fight anyway, but i like your stubborn style, Mek." The River crew will follow the trail to see what they find. Veera thumbs the ends of her bow,...


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