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  • neogod22's Avatar
    Sunday, 15th July, 2018, 06:39 PM
    Do you have anything more on the creature? I mean usually most creatures with auras are a high CR, but the aura itself doesn't necessarily mean that it is a high CR creature. What level were your characters?
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    Sunday, 15th July, 2018, 06:34 PM
    I wouldn't expect a creature called the blight would have a charm aura.
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  • neogod22's Avatar
    Friday, 13th July, 2018, 06:31 AM
    And that becomes the gamble when the player is low in HP, do I stand and fight and risk instant death, or do I hope that I have enough HP to just fall unconscious, or should I not risk it?
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  • neogod22's Avatar
    Friday, 13th July, 2018, 06:22 AM
    Well if you don't like my -10 You die, then just make death at 0. The players will figure out the rest if they know they die at 0, they will aft accordingly.
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  • neogod22's Avatar
    Friday, 13th July, 2018, 05:42 AM
    Die at -10. Starting at -1, you lose 1hp per round until you die, or someone stabilise you. You can adjust the die @# as you see fit.
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  • neogod22's Avatar
    Saturday, 7th July, 2018, 09:00 AM
    When I play in Adventures League, I think every 4 or 5 adventures in tier 2 you level up. It's usually 4000-6000xp per adventure, 12000-15000 in tier 3. In my other groups, we pretty much went to milestone leveling. Mainly because of how the campaigns get sidetracked.
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    Friday, 6th July, 2018, 05:59 PM
    I look at the fast leveling like this. The PCs are mercenaries. Why do people hire mercenaries? Because they are disposable. A mayor of a town is not going to send their guards to clear out a cave full of goblins, and risk their town being defenseless. We need this caravan to make it to the next city safely, hire mercenaries to protect it. The thing I'm getting at is, mercenaries...
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    Friday, 6th July, 2018, 08:27 AM
    As the DM, you control the pace of the campaign. You should also factor in travel time, downtime, and the season. Travel takes a long time. 25 miles a day is all the characters can go. If you think about how far that is, I'm not sure where in the world you live in, but if you think about how far you can drive in one hour, that will take the characters 2 to 3 days to get to, one way. It...
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    Wednesday, 4th July, 2018, 03:42 PM
    Actually I do know, I was in the military too. Which is why I posted about how it's impossible to navigate without a guide or someone who can see in multiple planes in a previous post.
    14 replies | 560 view(s)
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  • neogod22's Avatar
    Wednesday, 4th July, 2018, 06:04 AM
    60ft is the same radius as dark vision for most races, so it's like walking in the dark. Sure you don't have landmarks, but you can see far enough to not walk off a cliff, unless you're running .
    14 replies | 560 view(s)
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  • neogod22's Avatar
    Wednesday, 4th July, 2018, 12:39 AM
    I imagine traveling through the ethereal is like this for creatures that can only exist in 1 plane at a time (PCs). Wherever you enter would be the border ethereal (the building you're in, or room, or any other nearby structure). You have awareness of the area and everything looks greyed out. Any farther becomes deep ethereal. Everything looks like a fog, and the characters have no way to...
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  • neogod22's Avatar
    Sunday, 1st July, 2018, 10:06 PM
    Yes. Think of ghosts, how they can walk through walls. They are using ethereal travel to get around obstacles in the prime material plane.
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  • neogod22's Avatar
    Sunday, 1st July, 2018, 09:50 PM
    I agree. A familiar is a partner to a wizard, not a slave. Trying to cast planar binding creates it's own problems. You have to capture the creature and be able to hold it long enough to cast the spell.
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  • neogod22's Avatar
    Saturday, 30th June, 2018, 05:14 AM
    The rule is, with intelligent familiars like those, the wizard and creature needs to come to an agreement before the creature allows the wizard to make it a familiar. The familiar link lasts until the creature decides it doesn't want to be the wizard's familiar anymore, or it dies (or in the case of the fiends, banished permanently). A wizard cannot forcefully bind these creatures into service,...
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    Tuesday, 26th June, 2018, 05:16 PM
    What class are you playing? What is your build?
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  • neogod22's Avatar
    Tuesday, 19th June, 2018, 07:13 PM
    The problem with Asmodeous is that most people, Gods and the Archdevils included cant comprehend how powerful he is, because he doesn't show it the way other gods do. The Archdevils even tried rebelling and over throwing him and was unsuccessful. It there are 3 things that makes him more powerful than anyone realizes. 1. Like I said in my last post, he rules ALL 9 PLANES of Hell. Tiamat is...
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  • neogod22's Avatar
    Tuesday, 19th June, 2018, 06:50 PM
    What lore are you talking about? He is listed as a Greater God since 3e. If you consider, he is the only God to rule an entire plane of existence, he would be the 2nd most powerful God in D&D of the 1st is AO.
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  • neogod22's Avatar
    Monday, 18th June, 2018, 05:41 AM
    That's not useful in combat. But, as far as in past editions, gods could cast any spell they desired without needing components or spell slots. As a DM, I would say, feel free to grant any monster abilities that they normally don't come with if they are important to your story. As for Archdevils, they can grant wishes which means they can cast the wish spell when making deals. I...
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  • neogod22's Avatar
    Sunday, 17th June, 2018, 09:39 AM
    Varis, my 11th level wood elf druid, loves to spend his free time in animal form hunting when not needed by the Emerald Enclave. When he returns back to his community, he helps any way he can. Usually casting plant growth (the long version) on crops of farmers who can afford it so they can yield a much larger bounty for their food. He will also spend time protecting sites that has a high...
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  • neogod22's Avatar
    Sunday, 17th June, 2018, 07:19 AM
    Salazzar, my 17th level Undying Pact warlock 3rd tier Harper, uses his unique abilities to walk among the undead to study them in their natural habitats. Track their movements, learn what he can about their strengths and weaknesses and even speak to more intelligent ones. He then passes the information on so that those who oppose the undead can muster up a force to destroy them. I envision...
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Friday, 13th July, 2018

  • 06:25 AM - Hawk Diesel mentioned neogod22 in post I hate death saves. Propose your solution.
    ...un for you, just that you hate the idea of death saving throws. So is your goal for character death to happen more often and more likely be the result of the dice rather than player choice or character action? Without some transition period between being alive and dead, it can lead to situations where death is anticlimactic, and there is less tension because there is no opportunity for your teammates to intervene. In my experience, if players are not prepared for this and accepting of it, then it can lead to hurt feelings or a sense that the hero they put so much time and effort into creating was ripped from them. If you want more player death, than remove the death saving throw. More hit points won't negate or balance the removal of death saves I don't think, because even at half HP or even full for the weaker characters, a well rolled fireball can still kill everyone without any opportunity for recourse. You could always adopt the previous death and dying rules as posed by neogod22, or consider any number of methods. But it is hard to provide adequate assistance if all we know is that you want to remove the death save, but cannot define the purpose or end goal outside of that. Because it's easy enough to just say "No more death saves." You don't need us for that, if that's all you want.

Tuesday, 14th November, 2017


Monday, 28th August, 2017

  • 05:49 AM - Ilbranteloth mentioned neogod22 in post Point Buy vs Rolling for Stats
    I really dislike this type of sales pitch. I've heard variations on it several times over the years. It always makes me feel like I'm being proselytized by a cult member. "You just haven't done it the right way. You're really missing out on the "real way" of playing D&D. C'mon, just try it one more time. And have some complimentary Kool-Aid while you roll up your character." Nope, not my intention at all. I think I'm pretty good at pointing out that my approach is just that, my approach. It's not for everybody, and I don't begin to pretend it is. And the sentence you didn't include that immediately preceded that was "And if I sat down at your table I'd happily play your game with your rules." And the response as a whole was in direct response to: "But if I sat at your table and you told me I had to do this bulls*it, I'd get up and leave." That leads me to believe that neogod22 has not tried it. More importantly, their response, as well as those by others, regarding how the system works, or the ramifications of using such a system don't match my experience using the approach for a long time. Which also leads me to believe that the approach as we apply it in our campaign is different than what others think it is. It's not the "real" way, it's a different way. It wasn't even the "default" way until 2e (the "default" or Method I in AD&D was 4d6, drop one, arrange as desired). I really have no idea whether neogod22 has tried it. That was a legitimate question. And after all the time that I've played, I have honestly found that this is the approach I/we like best. That's a simple observation of my own experience and statement of fact regarding our table. The fact that we build the characters together, rather than at home by ourselves is another part of the process we use, and I think is probably pretty different from how most folks that use point buy/optimizat...

Friday, 4th November, 2016

  • 03:09 AM - Helldritch mentioned neogod22 in post Totally underwhelmed by 5e bladesinger, am I missing something?
    neogod22 You sir, found the argument I have been searching for but couldn't get my mind (and eyes) on. Now everything is falling into place and rule bound. Thanks a lot. This is exactly what I have been trying to get across in multiple different posts. I just couldn't find the proper way to say. But you SIR you did it. Kudo on that one.

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Friday, 13th July, 2018

  • 06:33 AM - FrogReaver quoted neogod22 in post I hate death saves. Propose your solution.
    And that becomes the gamble when the player is low in HP, do I stand and fight and risk instant death, or do I hope that I have enough HP to just fall unconscious, or should I not risk it? Gambles are fun :)
  • 06:25 AM - FrogReaver quoted neogod22 in post I hate death saves. Propose your solution.
    Die at -10. Starting at -1, you lose 1hp per round until you die, or someone stabilise you. You can adjust the die @# as you see fit. Depending on how often players actually entered the -1 to -10 range vs just dying outright due to taking more than -10 of their hp in damage I might could go with this system. It's close but sometimes yields a not instant death state which I'm not against

Wednesday, 4th July, 2018

  • 03:37 PM - SkidAce quoted neogod22 in post Using the Ethereal Plane to travel around the Material Plane
    60ft is the same radius as dark vision for most races, so it's like walking in the dark. Sure you don't have landmarks, but you can see far enough to not walk off a cliff, unless you're running [emoji48]. Entirely true. I was mainly trying to speak of land navigation being difficult in 60' segments. Its very easy to get off course. When I learned/taught land nav in the military, besides map and compass, landmarks were very valuable. You may be surprised to find out how hard it is to walk in a straight line through brush at night.

Saturday, 30th June, 2018

  • 10:22 AM - CTurbo quoted neogod22 in post Quasits, Imps and Pseudo Dragons as familiars
    The rule is, with intelligent familiars like those, the wizard and creature needs to come to an agreement before the creature allows the wizard to make it a familiar. The familiar link lasts until the creature decides it doesn't want to be the wizard's familiar anymore, or it dies (or in the case of the fiends, banished permanently). A wizard cannot forcefully bind these creatures into service, so if the wizards alignment or actions do not agree with the creature's then they probably won't be successful in gaining the familiar with the exception of the imp. Imps don't care what a wizard's alignment is, because they will try and corrupt them anyway. Usually a wizard has an imp or quasit familiar after they've made a bargain with a greater fiend, and those familiars are there to make sure the wizard is keeping their end of the bargain. The good aligned creatures: sprites, pixies, psuedodragons, and faire dragons will only help other good aligned characters while they are doing good, and wi...

Tuesday, 19th June, 2018

  • 07:26 PM - Mirtek quoted neogod22 in post Orcus vs. Demogorgon
    What lore are you talking about? He is listed as a Greater God since 3e. If you consider, he is the only God to rule an entire plane of existence, he would be the 2nd most powerful God in D&D of the 1st is AO. Nope, he was still a mere archfiend in 3e. There was a single 2e source, which stood a little bit outside of all commonly shared setting and planescape lore, that stated him to be a greater deity. Only in 4e was he then officially recognized as a greater deity and since the 5e MM this has been revoked again. As to the story side, he ascended when he apparently consumed a comatose deity, but in the end said deity was not quite dead yet and when he awoke and broke free of Asmodeus, the later lost a big chunk of his stolen divine power with his unwilling meal.

Monday, 18th June, 2018

  • 10:56 AM - gyor quoted neogod22 in post Orcus vs. Demogorgon
    That's not useful in combat. But, as far as in past editions, gods could cast any spell they desired without needing components or spell slots. As a DM, I would say, feel free to grant any monster abilities that they normally don't come with if they are important to your story. As for Archdevils, they can grant wishes which means they can cast the wish spell when making deals. I understand what 5e is doing, which is basically running the monsters like 4e. They give them a simplified stat block so the DM don't get overwhelmed by the amount of spells and abilities they have if they listed them all. Which is why I would encourage any DM who wants to run a Demonlord as an end boss to look up all the abilities they had in previous editions and decide what would be best to add to the combat if anything, to make it a tough fight. I hate it, look at deity abilities in 3e and 2e they feel like they have the transformative powers of a God, worthy of the title, 4e and 5e deity stats are just...

Sunday, 17th June, 2018

  • 10:24 PM - gyor quoted neogod22 in post Orcus vs. Demogorgon
    Yes, it really sucks how 5e marginalizes its monsters, but I think it allows them to be defeated by the players. The problem is 5e is kind of like Destiny 2. While friendly for casual players, it's a joke for the hardcore. One thing I find odd about 5e, is that 2e used to tell you environments monsters were usually found in, and the numbers they frequently were found to be with. Also the rarity of encountering them. Also, stronger monsters that usually had allies, or minions, they would put in the numbers and formations also. My solution is to allow any cosmic deity or near deity like Archfiends, to cast any spell as a ritual, even if the spell doesn't have the ritual tag.

Friday, 15th June, 2018

  • 08:04 PM - Mouseferatu quoted neogod22 in post Orcus vs. Demogorgon
    It's fun to speculate on these sort of white room match-ups, but I wouldn't really call it a problem. The demon lords (along with literally every character in every RPG) should be more than the sum of their stat blocks The problem with looking purely at the start block of 5e monsters, is that they were created to simplify combat between players and to give them a chance to win, not display ALL of a monster's abilities. While these are both true, there are two problems: 1) This isn't something that a lot of newer players know, and 2) Demogorgon being at a disadvantage (let alone not being superior) in a straight stat block match-up is a change from previous editions and existing lore. So I understand why it bothers some people, even if it's surmountable with relative ease. Heck, it bothers me, even though I know I can easily adjust for it. I swear, 5E has a grudge against all my favorite archfiends. Demogorgon is nerfed, and not only is Anthraxus not even detailed but they've ...

Wednesday, 13th June, 2018

  • 03:33 PM - Ancalagon quoted neogod22 in post Warlock multiclass - am I doing this right?
    If the character makes sense and is fun to you, there is no bad builds. Near the end of Storm King's Thunder, I got tired of playing my warlock, so I changed him to 12/3 mastermind/GOO pact of the chain warlock.The purpose of the thread was to make sure I understood the slot "sharing" properly :) Of course, threads sometimes meander...

Tuesday, 12th June, 2018

  • 09:55 PM - DM Dave1 quoted neogod22 in post Why doesn't the help action have more limits and down sides?
    The problem with the group check idea is, while the idea may be sound, it makes players feel left out. If you tell the cleric in platemail and a shield to make a stealth check for the group, the rogue might get pissed. No one should feel left out. The rogue can simply be the one to come up with the stealthy idea for keeping the cleric from clanking around. A really clever idea might allow for Advantage or Inspiration on top of the bonuses. Or maybe the group needs to come up with a plan B that doesn't involve every character getting their stealth on at the same time.
  • 08:26 PM - Ancalagon quoted neogod22 in post Warlock multiclass - am I doing this right?
    Yes you can do both. The problem with multiclassing this way though is, sure you get a couple 2nd lvl spell slots from the warlock, but you're sacrificing 3 4th level slots at that point and an ASI. Go up a level and you're losing out on a 5th level slot also. Don't Bsrds get Magical Secrets at level 10?This is a college of swords hexblade build (6/2). I agree with you that in general, a caster caster is a bad build but I am creating a gish.
  • 02:05 AM - bleezy quoted neogod22 in post Any good Eldrich Knight/Arcane Trickster spellbook house rules?
    Technically, there really is nothing stopping them. The spells known is really just spells they can memorize. But it's really a way of multiclassing without multiclassing I don't think so. They can't prepare any spells other than their spells known. They are like sorcerers, by default the spells they have memorized are the same as all the spells in their repertoire.

Sunday, 10th June, 2018

  • 05:51 PM - Ancalagon quoted neogod22 in post A novel way to destroy an artifact?
    I think the greatest revenge, is to have the characters get wind that there will be an attack on the city. As they rush back to warn them, and come within sight of the city. They see that tidal wave coming in to destroy the entire lower half of the city, and realize this is their fault. Weeeeelllllllllll You know that warlock that followed the Krakens (but didn't really realize?). In a previous adventure, he was coaxed to destroy a large rune in a hidden cavern on a island off the coast. Turns out that the rune was part of a defensive network around the Yellow City (the slugmen are skilled magic users, and have been at war with the Krakens a long time). So, because of that breach, followers of the Krakens can "squeeze through" and currently the squidmen (said servants) have been attacking the city and thousands have died already. Initially these attacks were meant as a distraction while the Kraken's followers completed their scheme in the Firestorm Peak, but the heroes found out ...
  • 04:17 PM - Ancalagon quoted neogod22 in post A novel way to destroy an artifact?
    Does the Kraken summon a leviathan to destroy the city? Lol The KrakenS (there is more than one!) are at war with the slugmen - the ruling class in the Yellow City. They also were the patron of the party's warlock - but he betrayed them to help the party succeed, so now it's *double personal*. (The warlock is getting a new patron... an enemy of the Kraken....)

Thursday, 7th June, 2018

  • 10:41 PM - Parmandur quoted neogod22 in post Two New Settings For D&D This Year
    That could've worked for the Waterdeep books, the other one... the one, is different. Something new. May be, maybe. Time will tell. Mearls has been talking like he has something pretty exciting up his sleeve.
  • 08:59 PM - Parmandur quoted neogod22 in post Two New Settings For D&D This Year
    If I cared who believed me, you may be right. But the thing is, in the past, wizards have all the playtest material to all the groups, and leaks happened. They had no way of knowing where it came from. Recently, they stopped accepting new NDAs, started deleting current ones and started selecting which groups get which material in order to find out where leaks are coming from. So pardon me if I decide to not say my name, which books I've actually played that haven't been released yet, or anything else that may compromise my group's ability to keep receiving material from Wizards to impress some faceless masses on a forum. You're not important enough. You could have done what several playtesters did on the sly this year in regards to the Waterdeep one-two punch, and just tell us what is coming but pretend that it is a guess. ;)
  • 06:32 PM - Jester David quoted neogod22 in post Two New Settings For D&D This Year
    If I cared who believed me, you may be right. But the thing is, in the past, wizards have all the playtest material to all the groups, and leaks happened. They had no way of knowing where it came from. Recently, they stopped accepting new NDAs, started deleting current ones and started selecting which groups get which material in order to find out where leaks are coming from. So pardon me if I decide to not say my name, which books I've actually played that haven't been released yet, or anything else that may compromise my group's ability to keep receiving material from Wizards to impress some faceless masses on a forum. You're not important enough. Then you shouldn’t have said anything in the first place.
  • 06:07 PM - Prakriti quoted neogod22 in post Two New Settings For D&D This Year
    If I cared who believed me, you may be right. But the thing is, in the past, wizards have all the playtest material to all the groups, and leaks happened. They had no way of knowing where it came from. Recently, they stopped accepting new NDAs, started deleting current ones and started selecting which groups get which material in order to find out where leaks are coming from. So pardon me if I decide to not say my name, which books I've actually played that haven't been released yet, or anything else that may compromise my group's ability to keep receiving material from Wizards to impress some faceless masses on a forum. You're not important enough. Jester David isn't trying to wheedle more information out of you. He's telling you that if you signed an NDA, then you have either breached it or come very close to breaching it. What's more, this isn't the first time you've done it; I recall you making similar comments in the past. Personally, I find it distasteful and think you should stop.
  • 03:44 PM - Jester David quoted neogod22 in post Two New Settings For D&D This Year
    You can believe what you want. I couldn't care less. I don't have to lie to you, I don't know who you are either, and your approval isn't necessary. As the person making a claim, the burden of proof is on you. If you're part of the private playtest, you shouldn't be saying anything. You're under NDA. If you're not... then you probably need to explain the source of your explicable knowledge, or be prepared to be disbelieved. If you can't explain... you also probably shouldn't have said anything.
  • 03:34 PM - dave2008 quoted neogod22 in post Elminster's Guide to Deities and Avatars
    The funny thing is, you all keep missing the point and essentially repeating what I keep saying. So let me put this in a context that you can understand. Demonlords are very tough fights when ran right, but usually winnable. It can be an unwinnable situation if fought on their plane in their lair with their minions, but if summoned and having to fight alone, it should be pretty winnable. Archdevils if ran right are pretty unwinnable. Not because they have broken abilities, but because they have teleport and regeneration. This allows you to be more tactical in combat, which works for devils since this is how they fight anyway. In a situation where the arch devil has to fight alone, he can use hit and run tactics, regenerate and come back never giving the players the ability to rest, which will cause them to use up their resources. Zariel is a perfect example of in normal conditions she would be unbeatable without having broken abilities. From your response I don't think we a...


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