View Profile: Immoralkickass - Morrus' Unofficial Tabletop RPG News
  • Immoralkickass's Avatar
    Tuesday, 21st May, 2019, 08:45 AM
    I strongly disagree with porting the Psionic Subclasses into the preexisting classes, for the same reason a Paladin is not a Fighter subclass, and Sorcerer is not a Wizard Subclass. Psionics is different from Wizard, like way different from Sorc v Wiz, so it should be its own class. I'd like to see some unique design in the Mystic class, like maybe the Awakened subclass gets up to 9th level...
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Wednesday, 24th April, 2019


Tuesday, 16th January, 2018

  • 09:16 AM - Li Shenron mentioned Immoralkickass in post Can Antimagic Field supress a permanent True Polymorph?
    Its good to know the RAI part, but I wouldn't put much stock in JC's words, especially after he disallowed Twinning Dragon's Breath. I don't think JC understands what permanent means. If it can be removed with a simple dispel, then its not permanent. Well I don't want to sound rude or anything, but I am not sure if you understand the technical meaning of "permanent" when it comes to D&D spells. It means that the spell is still active there, and so it can be dispelled and it can be temporarily suppressed by antimagic. Instead, an instantaneous spell is what results in its effects being non-dispellable, because the spell is already gone while the effects remain. But it's also possible of course that I don't understand it right... EDIT: Immoralkickass, to your credit, I just noticed that there is a key discrepancy between the SRD and the PHB text for True Polymorph, and it has NOT being erratad :/ PHB text says: "If you concentrate on this spell for the full duration, the transformation becomes permanent." SRD text says: "If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled." I have an old PHB and was just looking at the SRD assuming that it is more recent, but without an official errata about it, I am now confused.

Thursday, 25th May, 2017

  • 03:22 AM - FrogReaver mentioned Immoralkickass in post My vision of ability recharge
    Yeah, you didn't, but it looks like you either did not put much thought into this, or you just don't know how to get your point across. Because it looks like most people here don't get why do you should not get back all your abilities on a long rest. And I'm not sure why you think that short rest classes get too little out of long rests, when they get to recharge all their abilities the same as long rest classes. Everyone loves a long rest after a whole day of fighting. And why would you think that long rest classes don't like short rest? Healing with hit dice is a good way to recuperate, especially if your party don't have a healer. You really didn't put much thought into this. Immoralkickass You said, "You really didn't put much thought into this" ---------------------------------------------------------------- Maybe I explained and no one bothered to read? 1. I explained the purpose of the full rest and why it was changed. It was changed explicitly so that a DM could have more narrative freedom in creating setbacks for pulling out and trying to full rest before going any further. 2. Yep, you really didn't bother to read. The point about short rest characters getting nothing out of a long rest was from a comparative perspective. For a short rest character, the option of a long rest doesn't do hardly anything that a short rest doesn't. 3. Again I never said they didn't like them. Maybe you should brush up on your reading. It's comparative. Long rest characters find very little value in a short rests compared to a long rest. That a short rest may allow them to recover some hit dice hp on a short rest doesn't change that statement, its just one example of where l...

Sunday, 7th May, 2017

  • 06:07 PM - MoonSong mentioned Immoralkickass in post This is a directory of posters who think the sorcerer needs fixing
    ...-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was then saddled onto all future spontaneous full-casters), spontaneous casters were not as go...

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Tuesday, 21st May, 2019

  • 04:32 PM - Aldarc quoted Immoralkickass in post State of the mystic
    I strongly disagree with porting the Psionic Subclasses into the preexisting classes, for the same reason a Paladin is not a Fighter subclass, and Sorcerer is not a Wizard Subclass. Psionics is different from Wizard, like way different from Sorc v Wiz, so it should be its own class. I'd like to see some unique design in the Mystic class, like maybe the Awakened subclass gets up to 9th level powers, while the base class is still a half caster. Soulknife needs multi-attack too, and their own Disciplines.I agree that the psion should be different from the wizard, but the argument becomes more challenging with other cases, especially with the idea of cramming all psionic archetypes into a singular mystic class. The psychic warrior, for example, fills an incredibly similar niche as the eldritch warrior. So it would be possible to put a psionic twist onto the fighter chassis to create the psychic warrior. Likewise, the soulknife always had a fundamental identity problem since it was essentially a one-t...
  • 01:08 PM - CapnZapp quoted Immoralkickass in post State of the mystic
    I strongly disagree with porting the Psionic Subclasses into the preexisting classes, for the same reason a Paladin is not a Fighter subclass, and Sorcerer is not a Wizard Subclass. Psionics is different from Wizard, like way different from Sorc v Wiz, so it should be its own class. Assuming you mean its own classes in plural, I absolutely agree with you. But I made my suggestion under the assumption we aren't getting a Psionic Warrior base class, a Soul Knife base class, an Ardent base class.... Trying to cram all those character concepts into the same class would be just as unworkable as just having the Wizard class, with Fighter, Rogue and Bard merely subclasses. I'd much rather build the Psionic Warrior as a Fighter subclass than a Mystic or Psion subclass. But you're entirely right. Assuming you mean classes in plural I absolutely prefer your idea! [emoji4]

Thursday, 18th April, 2019

  • 05:31 PM - Gradine quoted Immoralkickass in post 'Cure Wounds' is D&D's Most Popular Spell
    I'm more surprised that Witch bolt made the Warlock list. I mean, the vast majority of players don't really understand nor care about character optimization. Especially not when presented with the option: Do you want to use Force Lightning? Because this is basically Force Lightning.

Tuesday, 5th March, 2019

  • 06:50 PM - jgsugden quoted Immoralkickass in post Hexblade, Pact of the Blade, Improved Pact Weapon and Elemental Weapon
    Oh really? How about I try my hand at this game.You rolled a one. *Sigh*Genius start. Let's see where you went wrong. If they wanted your character to be able to blink your eyes, they'd specifically write it down in the rules. Do remember that they considered that fact very carefully and purposely left it out. It isn't something where the exact wording was not well thought out.Your assertion is false. We have no reason to believe they looked at eye blinking as an area of rules. However, for his area of the rules they have repeatedly talked about how they crafted these sections carefully: https://www.sageadvice.eu/2017/11/17/does-this-mean-that-if-you-have-pact-of-the-blade-you-can-use-the-hex-warrior-feature-with-a-two-handed-weapon/ https://www.sageadvice.eu/2017/05/20/is-a-weapon-created-from-the-warlocks-pact-of-blade-considered-a-magic-weapon/ So how about that, PCs all have that fish eye stare. I am really curious though. How did you know they were careful in this magic we...
  • 08:32 AM - jgsugden quoted Immoralkickass in post Hexblade, Pact of the Blade, Improved Pact Weapon and Elemental Weapon
    Your logic is wrong. The entire purpose of magic weapons is to overcome resistance or immunity to non-magical damage. So if Pact of the Blade states that your weapon counts as magical for that purpose, then it is a magic weapon. Plus, you cant convince anyone that a weapon you can summon/dismiss with magic is not a magic weapon. Gosh, rules lawyers these days.*Sigh*. If they wanted it to be a magic weapon, they'd call it a magic weapon. Do remember that they recrafted the wording of these abilities carefully. It isn't something where the exact wording was not well thought out. And as for your contention that something made with magic must be magic - Read prestidigitation. They explicitly state that you are creating something non-magical that lasts for an hour. Here, they are caeful to say that it only counts as magical for limited purposes. People use 'rules lawyer' as a slur without really understanding what it means. It isn't someone that points to the rules, or even someone th...

Wednesday, 16th January, 2019

  • 03:19 AM - quoted Immoralkickass in post Wizard vs. Sorcerer
    Its not about the number of Rituals, its the spell slots you save by casting them. The big 3 - Detect Magic, Comprehend Language and Identify are commonly used and required in almost every kind of campaign. Some DMs might allow Arcana checks to replace the need for those spells, but guess who is better at those checks? Heh. When you get to higher levels, Tiny Hut and Telepathic Bond are fantastic and nice to have. Wizards simply bring the utility better than Sorcerer, and if my party only can have 1 full caster, I'd pick the wizard. They are better team players, compared to the Sorcerer who has a small, selfish list of spells. Wizards's ability to learn more spells also make them better problem solvers. Say, you discovered you will be fighting a lot of invisible creatures in your campaign. What do you do? Make a trip to the library or magic academy to learn up See Invisibility. Those are also good points, especially about being able to learn new spells and thus not limited to "known spells". Th...

Monday, 7th January, 2019

  • 11:17 AM - 5ekyu quoted Immoralkickass in post Chill touch vs Troll regeneration
    There is no 'your way'. There is only the right way and the wrong way, and yours is clearly the wrong way.Except on alternate Tuesdays when it's a Royal Fizbin. What are the odds of a Royal Fizbin?
  • 04:14 AM - Yaarel quoted Immoralkickass in post A novel way to acheive intra-spell balance
    Some spells like Illusory Script can be demoted to Cantrip, and still wouldn't see use. Cantrip selection is quite competitive too. The problem is, cantrips are valuable. Cantrips are ‘always on’. Whereas something like Illusory Script is useful once in a blue moon. Instead of competing with cantrips, it might make more sense as a kind of low-level minor ritual, that is cast for free as long as it is known.

Wednesday, 2nd January, 2019

  • 07:07 PM - Blue quoted Immoralkickass in post Most frustrating quirk of 5E?
    The rules for death saves and being downed. Most people are more annoyed at the whack-a-mole style of Downed state and getting up with 1 hp. For me, I am more annoyed at this: Take 35 damage from a fireball while downed = 1 failed death save. Getting punched for 2 damage while downed = 2 failed death saves. I can see that. Would a threshold for damage before it gives a failed death save help? Something like it needs to do Level + CON mod damage or it doesn't count as a failed death save? Or maybe nothing is an auto-failed death save, but if you take damage you need to make a CON save vs. the damage taken to avoid another failed death save.
  • 06:13 PM - SkidAce quoted Immoralkickass in post Most frustrating quirk of 5E?
    The rules for death saves and being downed. Most people are more annoyed at the whack-a-mole style of Downed state and getting up with 1 hp. For me, I am more annoyed at this: Take 35 damage from a fireball while downed = 1 failed death save. Getting punched for 2 damage while downed = 2 failed death saves. I agree with you, I guess they are thinking the punch is directly specifically at one target, so is more "dangerous". Maybe you're at the "edge" of the fireball. /shrugs.

Monday, 24th December, 2018

  • 02:57 PM - Mort quoted Immoralkickass in post Sorcerer Vs Wizard And Why its Closer Than You Think
    They are t he only full caster (besides Bard, but they have lots of skills and expertise) with no Ritual Casting, ... Bards have ritual casting. Besides Subtle, most metamagic tends to be for combat. Subtle spell has huge combat utility: a subtle spell cannot be dispelled since a rival caster cannot see it being cast.
  • 08:13 AM - Ashrym quoted Immoralkickass in post Sorcerer Vs Wizard And Why its Closer Than You Think
    I disagree. Ritual Casting alone makes Wizards better than Sorcerers. Combine with Wizards' ability to learn more spells, which translates to learning more rituals, sorcerers just cannot measure up. Versatility IS power. Curious as to what spell you cast as a ritual for your fights that impacts them more than metamagic. Metamagic is incredibly overrated. Their balance is way off, there are the obvious good ones, which most people take, and the bad ones that nobody bothers. Then they are limited by the small pool of Sorcery Points, which is used to fund certain subclass powers, or used to create spell slots. The net result is having less features than it seems. For example at Level 3, you think you have Font of Magic and Metamagic? But you only have 3 Sorcery Points. If you spend them on Heightened metamagic (which may still fail), then you cannot use Font of Magic. Then once you hit Level 6, there is more competition for the Sorcery Points. Sorc damage builds are popular because of metam...

Saturday, 24th November, 2018

  • 12:50 PM - clearstream quoted Immoralkickass in post Can Antimagic Field supress a permanent True Polymorph?
    Its good to know the RAI part, but I wouldn't put much stock in JC's words, especially after he disallowed Twinning Dragon's Breath. I don't think JC understands what permanent means. If it can be removed with a simple dispel, then its not permanent. He makes mistakes. That doesn't mean he is always wrong.

Friday, 3rd August, 2018

  • 06:59 PM - Otterscrubber quoted Immoralkickass in post [poll] Sorcerer Satisfaction Survey
    1. Tiny number of spells known 2. Cannot change spells known list 3. Balance of subclasses is out of whack (Fire Draconic is most viable, Acid Draconic is unplayable, Non-Draconic need spell knowns tax for Mage Armour/Shield) 4. No Ritual casting 5. No unique spells or cantrips (e.g Vicious Mockery, Hex) 6. Run out of Sorcery points super fast 1/10 would not play Yeah, as far as I can tell sorcerers got a major screw job in 5e. Some folks are saying that expanding their spell list would help them out? How? They don't even get to know their caster level in spells, the fewest of any true caster. Increasing the list would just be having more spells for them that they can't even use. Hey how about balancing that out with allowing them to cast more per day like in 3e? Or letting sorcery points refresh on a short rest? They don't balance that out at all. Fewer spell selection, crap for defensive options. Origins are a joke. Dragon ability: claws? Great so now I put my caster with no A...

Thursday, 14th June, 2018

  • 05:55 AM - hastur_nz quoted Immoralkickass in post A question for the 5e Experts about the Monk class
    Does your DM allow it? That's the most important question. I don't think it would be a good idea if he does, even if it won't be overpowered. It sets a precedent to other players, who might also ask for the same thing on other class. Agree 100%, as DM I wouldn't allow it, for that reason alone. If I was ever asked if someone could "mix and match", I'd still be hesitant, but I'd at least listen, although to be honest I'd rather just steer people towards using what's written, than having to deal with the balance of swapping this for that and so forth.... There's a heap of great options in the PHB, even more when you add in the other 5e books, I'd rather people spent their time using what's written and get on with playing the game, not fiddling endlessly with mix and match of tiny details like we did in the late 3.5 days... what a waste of time, the DM should be able to spend their time on stuff that actually drives a good campaign when we all get together.

Tuesday, 22nd May, 2018

  • 03:03 PM - Zardnaar quoted Immoralkickass in post 2017 Class Rank Survey: results are in!
    You are wrong. Lore Bard and Divination Wizard are balanced. Strong, but balanced. The overpowered stuff are the multiclass, like sorcadin. Sorcadin is only good at the higher levels. Fighter1/Warlock XYZ is good now with hexblade and is good at level 2 or 3. Sorlock as well. Life cleric dip/Druid XYZ is another. These builds switch on at level 2 or 3.
  • 01:14 PM - Sadras quoted Immoralkickass in post Flesh to Stone spell - why the poor rating
    The poor rating is because nobody wants their loot to be turned into stone. They want to kill the enemy and take the loot. So you're saying the rating improves considerably after the spell Command Undress

Tuesday, 15th May, 2018


Monday, 14th May, 2018

  • 07:01 AM - Saeviomagy quoted Immoralkickass in post Shield master on twitter
    After reading JC's tweet, I got angry too. Then I remembered that JC is not my DM. The problem is that he ends up indirectly being people's DM. It's hard to convince a DM that a feat should be run a particular way because otherwise it may as well not be in the game - the DM has limited time and scope to experiment with options, and tends to have limited play experience to make a good decision as to what is going to be useful to a player. It's substantially easier to convince your DM if someone in authority has said it should be played a certain way.


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