View Profile: Bootlebat - Morrus' Unofficial Tabletop RPG News
Tab Content
No More Results
About Bootlebat

Basic Information

About Bootlebat
Disable sharing sidebar?:
No

Statistics


Total Posts
Total Posts
131
Posts Per Day
0.18
Last Post
Bad sense of smell traits Sunday, 18th November, 2018 10:23 PM

Currency

Gold Pieces
8
General Information
Last Activity
Friday, 7th December, 2018 09:14 AM
Join Date
Friday, 2nd December, 2016
Product Reviews & Ratings
Reviews Written
0

Tuesday, 20th November, 2018


Monday, 19th November, 2018


Saturday, 17th November, 2018


Friday, 16th November, 2018


Thursday, 15th November, 2018


Wednesday, 14th November, 2018


Tuesday, 13th November, 2018


Sunday, 11th November, 2018


Monday, 29th October, 2018

  • 09:49 PM - Quickleaf mentioned Bootlebat in post Are monsters with legendary and or lair actions supposed to be boss monsters/
    Bootlebat If you're interested in the inspiration for legendary monsters in 5e D&D, you might check out Planescape origins of legendary monsters where I tracked down what I believe is the first AD&D reference to "Monsters of Legend" (long before 4e's solo monsters). Imagine the Nemean Lion of Hercules myth and its impenetrable hide, and you've got the right idea. Borrowing the boss (video gaming) definition from Wikipedia. Emphasis mine. In video gaming, a boss is a significant computer-controlled enemy. A fight with a boss character is commonly referred to as a boss battle or boss fight. Boss battles are generally seen at a climax of a particular section of the game, usually at the end of a stage or level, or guarding a specific objective, and the boss enemy is generally far stronger than the opponents the player has faced up to that point. For example, in a combat game all regular enemies might use pistols while the boss uses a machine gun. A boss enemy is quite often larger in size tha...

No results to display...
Page 1 of 3 123 LastLast

Monday, 19th November, 2018

  • 09:18 AM - Jhaelen quoted Bootlebat in post Stats for civilians?
    Can you make the same AOE (with the same casting) be lethal to some targets and nonlethal to others?You can, if the AOE only targets enemies. As mentioned above, the caster then gets to decide who's to be considered an enemy for that casting.
  • 04:20 AM - Shiroiken quoted Bootlebat in post Concentration
    Does concentration take any action on the caster's part or no?Yes and no. Mechanically, not at all. They simply have to avoid losing it, either by casting another spell with Concentration, taking damage, or becoming incapacitated (including paralyzed, petrified, stunned, and unconscious). In addition, some DMs may require a Constitution Save under certain conditions that might shake your concentration (such as being on a rocking ship during a hurricane). Story-wise, I would say yes, but that is likely going to vary from game to game (and DM to DM). To me, a character who is concentrating on a spell has a small part of his focus spent on holding the magic in place. Normally this isn't enough to be noticeable except to most gifted of observers, but the strain might show when they have to make a Constitution Save to avoid losing it.

Sunday, 18th November, 2018

  • 10:39 PM - Garthanos quoted Bootlebat in post Stats for civilians?
    Can you make the same AOE (with the same casting) be lethal to some targets and nonlethal to others? Do you have bad-guy minions and good guy minions mixed in the choice of your final take down effect is generally made at the point of actual defeat. As for ruling that two different enemies defeated by the same attack might be different forms of defeat I personally would be cool with it - is there fair fiction for it that is better yet (the allies were paying closer attention when you said get out of here the bad guys wouldn't be inclined to listen and took the brunt).
  • 07:15 AM - Charlaquin quoted Bootlebat in post Concentration
    Does concentration take any action on the caster's part or no? Nope. It just keeps you from having multiple concentration spells active at once, and gives concentration spells a risk of ending when you take damage.

Friday, 16th November, 2018

  • 10:08 PM - DM Dave1 quoted Bootlebat in post Anyone else find this really irritating?
    Please delete this thread. Starting a thread is like a box of chocolates. You never know what you're gonna get. To stay on topic: I like this resource for creating and printing custom spellbooks: www.dnd-spells.com Prevents a lot of page flipping at the table. As DM, I make them for the enemies and then sometimes for the players if they spent too much time the prior session page flipping or, worse yet, scrolling on their phone to understand a spell. Smoothly flowing combats make for a better session.

Thursday, 15th November, 2018

  • 05:40 PM - Li Shenron quoted Bootlebat in post Anyone else find this really irritating?
    Anyone else hate how in the spell descriptions it lists the level but doesn't say WHAT classes can use it, forcing you to go back to the beginning of the chapter to check? It has annoyed me as a DM more than as a player.

Tuesday, 13th November, 2018

  • 02:25 PM - clearstream quoted Bootlebat in post Anyone else find this really irritating?
    Anyone else hate how in the spell descriptions it lists the level but doesn't say WHAT classes can use it, forcing you to go back to the beginning of the chapter to check? Yes, it's annoying.
  • 08:57 AM - Azzy quoted Bootlebat in post What is the default setting of 5e?
    3.x E was Greyhawk, 4e had it's own new cosmology, I cant seem to find out what 5e's default universe/setting is The core rules don't really have a default setting aside from the "D&D Multiverse" (in that it refers to multiple published settings, and assumes the use of the Great Wheel cosmology). However, the published adventures have all (except for Curse of Strahd) have been set in the Forgotten Realms.

Monday, 12th November, 2018

  • 03:41 AM - LordEntrails quoted Bootlebat in post Hidden
  • 02:29 AM - Azzy quoted Bootlebat in post Anyone else find this really irritating?
    Anyone else hate how in the spell descriptions it lists the level but doesn't say WHAT classes can use it, forcing you to go back to the beginning of the chapter to check? I found it a little odd at first, but given how maleable spell lists are, I see why it would have been a waste of ink.

Sunday, 11th November, 2018

  • 04:27 AM - robus quoted Bootlebat in post Anyone else find this really irritating?
    Anyone else hate how in the spell descriptions it lists the level but doesn't say WHAT classes can use it, forcing you to go back to the beginning of the chapter to check? This is what the grimoire was invented for, but keep it on the down low...

Thursday, 8th November, 2018

  • 02:04 PM - Garthanos quoted Bootlebat in post Stats for civilians?
    I imagine they'd be running away to start with. Of course they only have a speed of 6 like most medium humanoids so it would probably take a couple rounds for them to get out of the way well there are multiple fear responses you could get some freezing up and being in the way... so you might need some loud social move to make some of them move ;)

Wednesday, 7th November, 2018

  • 10:21 AM - Jhaelen quoted Bootlebat in post Stats for civilians?
    What if your group is fighting in the middle of a crowded street? Having bystanders presents an added challenge as the PCs will presumably not want to kill them and just can't just throw around AOE damage spells willy nilly like they could otherwise. Whereas, the bad guys probably don't care how many innocent people get killed by their AOEs.In 4e there's two kinds of AOE damage: One kind also affects allies (aka 'friendly fire'), the other only affects enemies. The former would be problematic to use in a crowded street, the latter isn't affected, since it's up to the spellcaster (or power user) to define who is to be considered an ally for the effect.
  • 06:00 AM - pemerton quoted Bootlebat in post Stats for civilians?
    What if your group is fighting in the middle of a crowded street? Having bystanders presents an added challenge as the PCs will presumably not want to kill them and just can't just throw around AOE damage spells willy nilly like they could otherwise. Whereas, the bad guys probably don't care how many innocent people get killed by their AOEs.When this has come up in my game we've handled it in various ad hoc ways. Remember that the player can always choose that "dropped to zero" equals unconsciousness, not death, so to a significant extent this will be about what the attacking player thinks makes sense in the fiction. I certainly have memories of the wizard player in my game using Colour Spray as an AoE when innocent parties were in the area, as he could easily envisage as something that might knock them out but not hurt them beyond that.
  • 01:55 AM - Garthanos quoted Bootlebat in post Stats for civilians?
    What if your group is fighting in the middle of a crowded street? Having bystanders presents an added challenge as the PCs will presumably not want to kill them and just can't just throw around AOE damage spells willy nilly like they could otherwise. Whereas, the bad guys probably don't care how many innocent people get killed by their AOEs. That could be a second form of impairment Of course do an intimidate on every last one it could clear the area pretty well.

Thursday, 1st November, 2018


Tuesday, 30th October, 2018

  • 12:44 PM - Quartz quoted Bootlebat in post Are monsters with legendary and or lair actions supposed to be boss monsters/
    That's the impression i get. Why shouldn't a mook get a Lair Action? Of course, not all Lair Actions are equal: the Lair Action that a mook can take may be different from the Lair Action the boss can take. For example: the PCs are investigating a lair of giant rats. In their lair an individual giant rat may have 'Dive into a hole and reappear out of another' as a Lair Action but the wererat leader may have 'Summon X giant rats' as a Lair Action.

Monday, 29th October, 2018

  • 09:52 PM - Blue quoted Bootlebat in post Are monsters with legendary and or lair actions supposed to be boss monsters/
    Are monsters with legendary and or lair actions supposed to be boss monsters? No, they are not. Primarily because the video game idea of boss monsters, where you cap with a single overwhelming boss, isn't a great fit for 5e. Are they meant to be solo monsters? Sure, more than anything else, though as many others have pointed out 5e encounters generally work better with more enemy combatants. This is for a variety of reasons, a non-exclusive list would include the damage output of characters, the large amount of action denial and save vs. suck that can shutdown a solo that 5e parties have access to, or even just the action economy leaving solos behind even with lair and legendary actions so they are all-or-nothing threats, the lack of mutliple threat axis - locations, different types (attacks, saves, etc.) And that's why they aren't boss monsters - because a final big encounter deserves to have enough opposing combatants to be both interesting and challenging. Places with different...

Sunday, 28th October, 2018

  • 02:53 PM - dave2008 quoted Bootlebat in post Are monsters with legendary and or lair actions supposed to be boss monsters/
    That's the impression i get. That is a bit of a loaded question. To me "Boss" monster has video game implications of the final "solo" monster at the end of the level or something similar that your party faces. Legendary monsters can fill that roll, but they are not limited to that roll. For instance, both unicorn, kirin, and solar are legendary monsters, but they don't fit the stereo type of "boss" monster. The legendary monsters are simply monsters WotC has deemed a little bit more interesting than typical monsters. Legendary monsters are able to do more things in a round (either from legendary actions and/or lair actions) than a standard monster. This makes them more interesting in a solo combat, but it doesn't make them any more difficult for the party. The CR still governs the difficulty, not the absence or presence of legendary actions. So, if you want to use a legendary monster as a "boss" monster you will need to do one or more of the following: make sure it is sufficientl...

Tuesday, 16th October, 2018

  • 04:36 PM - zztong quoted Bootlebat in post Do you ever "call" fights?
    meaning when it's all but certain the PCs will win but it's taking way too long do you ever just say "after a long battle you manage to kill (whatever)"? I do but I would NEVER do the same in the reverse situation (i.e it looks for sure that the PCs will lose so I just say "you all get killed") as I doubt there is a player alive who wouldn't get mad if you did that. Sure. Calling fights can save time and keep player interest levels up. It depends on the situation. Sometimes you just know its time. Othertimes, you can ask your players. "This fight seems settled; shall we call it?" As for calling a fight when its going bad for the PCs, I understand why you might not want to do so as that would keep them from turning it around. I will point out that calling a fight going poorly against the PCs might prevent a character death. You could summarize and escape or a capture, making it possible for some/all of the characters to continue a story. There certainly are players that would go for that. TPKs...


Page 1 of 3 123 LastLast

Bootlebat's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites