View Profile: Paul Smart - Morrus' Unofficial Tabletop RPG News
  • Garthanos's Avatar
    Today, 03:35 AM
    If you do have the offline character builder or find it somehow there is a tool for customizing it that I really like using -called CBLoader
    4 replies | 136 view(s)
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  • Garthanos's Avatar
    Today, 03:00 AM
    A couple of ideas I had seem like they could be used by Warlord/Fighter variants One was a low level feature that helps out the Strength based character called Battle ready For most the beginning of a battle is something they have to react to and its reflexes that take over but for you its a fulfillment of your expectations and your plans. You may pick and alternative stat (instead of...
    487 replies | 12057 view(s)
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  • Garthanos's Avatar
    Today, 01:44 AM
    Quick response - love your goals. updating the concept - good there were options that seemed to never make it to the table with the 4e Warlord (in spite of it being already very role versatile and having a lot of support, I think actually battlefield control could have been better and having some striker functionality? intrigues me) . Teamwork also vital (this is missing from the feel of...
    487 replies | 12057 view(s)
    1 XP
  • Garthanos's Avatar
    Sunday, 11th November, 2018, 03:01 PM
    I have a chart somewhere about that is a more complex Wealth by Level which Wrecan worked out and it had columns showing variation if you used things like inherent bonuses. Although technically even the most fully implemented inherent bonuses really just removes bland magic items from the table not necessarily anything else.
    4 replies | 133 view(s)
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  • Garthanos's Avatar
    Saturday, 10th November, 2018, 12:58 AM
    Yes I can build Zorro that feels like Zorro at level 1 but put on a few levels and I can get all the stuff
    667 replies | 8567 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:36 PM
    Shas is talking 1e as much as I can't tell...ie thief having a percentage to climb walls
    667 replies | 8567 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:18 PM
    But you can't have hits bouncing off armor..... Like they were misses... Cause that isn't a hit... Ask Shas
    667 replies | 8567 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:16 PM
    Or this actually because Smaug ran out of luck... Convenient for the hero?
    667 replies | 8567 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 02:04 PM
    well there are multiple fear responses you could get some freezing up and being in the way... so you might need some loud social move to make some of them move ;)
    12 replies | 341 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 12:28 AM
    Very nice by the way!!!!
    147 replies | 125687 view(s)
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  • Garthanos's Avatar
    Wednesday, 7th November, 2018, 03:10 PM
    Yes and we go with that rather heavily "defeated" can also mean fleeing the scene of battle. Or other power specific fiction which make sense.
    12 replies | 341 view(s)
    1 XP
  • Garthanos's Avatar
    Wednesday, 7th November, 2018, 01:55 AM
    That could be a second form of impairment Of course do an intimidate on every last one it could clear the area pretty well.
    12 replies | 341 view(s)
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  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 09:26 AM
    I think i agree most of the time individual stats are hardly needed even in a dangerous situation. In a battle they are part of a huge skill challenge. The movies feature heros teaching and guiding joe blows in advance of an onslaught to minimize burned down town transforming them into surprise effectiveness it might be history checks to guide them so as to minimize their deaths or get them...
    12 replies | 341 view(s)
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  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 05:58 AM
    Alongside the concrete uses of the practical arts, I am thinking I may include example skill challenges and how they might interact with them. As well as a Without the Art Sidebar section for each.
    336 replies | 34420 view(s)
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  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 05:42 AM
    Yes and that was hilariously extreme disconnection between the fiction and the function was gobbled up and made a sacred cow.... hell magic missile was changed to sometimes miss? They couldnt have that.
    667 replies | 8567 view(s)
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  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 01:36 AM
    Fanning edition wars and caving to them got him his current job. edit: i know pointless snark
    667 replies | 8567 view(s)
    1 XP
  • Garthanos's Avatar
    Monday, 5th November, 2018, 02:32 PM
    Bringing your example to the table with my adjusted practices and the DMG2 guidelines. The Dwarf without a relevant practice could do as you said or spend a surge to get an autosuccess and if your Dwarf had the Martial Practice Forge Mastery, he could have an auto success along with an Endurance check to not have to pay that HS.
    667 replies | 8567 view(s)
    1 XP
  • Garthanos's Avatar
    Monday, 5th November, 2018, 05:30 AM
    Him most definitely he went gathering his feats one by one finding tutors as he went along to do so (yes he learned them supernaturally fast rather like PCs) ... it was very D&D like character and one mentioned as a fighter in 2e phb. Eventually he learned some that maybe related more to demigod status like his Warp Spasm but it was really just an extension of Berserkergang.
    667 replies | 8567 view(s)
    2 XP
  • Garthanos's Avatar
    Monday, 5th November, 2018, 05:22 AM
    When a DM starts talking about chin ups and things they can personally do when you are talking about figuring out what Heroic and Paragon level or Epic Demigod Heros can accomplish ... you can guarantee mages will make your warriors feel like utter chumps
    667 replies | 8567 view(s)
    5 XP
  • Garthanos's Avatar
    Sunday, 4th November, 2018, 05:15 AM
    That latter apply when they see another fall for the trick?
    667 replies | 8567 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 09:08 PM
    Agreed that could be an implementation AND a battlemaster could get at-wills by sacrificing an attack from their attack action scanning for an opening to do a maneuver (as though they spent a superiority die)
    667 replies | 8567 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 08:49 PM
    I have done totally free form gaming with my brother and friend so yes i know it can work wonderfully and even for magic too or super tech or whatever. So yes it can work.
    667 replies | 8567 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 08:40 PM
    A more extensive and "generous" page 42 like methodology comes to mind.
    667 replies | 8567 view(s)
    1 XP
  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 08:31 PM
    Just say no was the order of the day for 9th level side kick martial types in 1e land. DMs without guidance are not bad DMs they are just poor at estimating game balance on the fly and allowing martials to do awesome improv is exactly about that. I want my Cu Chulainn doing a flying back flip trick called the Salmon Leap AND not begging the DM for the privilege of saying something other...
    667 replies | 8567 view(s)
    2 XP
  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 06:57 PM
    We probably disagree. Because I disagree that people generally have a "good idea" about what a paragon or epic martial type can accomplish. AND it's the games responsibility to help establish that, within the context of what is enabled for magical types. I normally say it as martial archetypes need permission to be awesome and wizards need to have their awesome limited because they have no...
    667 replies | 8567 view(s)
    3 XP
  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 05:39 AM
    Well I rather like the Avenger... the Striker Armorless Stoic Paladin. Now if the healer priest had been armorless and reliant on divine guidance/inspiration for armor. And it would be nice if we could tag the post as 4e
    13 replies | 28878 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 05:05 AM
    Druids could have powers that only work once per 10 minutes in a particular area because they fatigue the local environment (if an encounter was constantly moving they might end up using it multiple times) ... ie they are effectively once per normal encounter. Some martial tricks could only work once against reasonably clever/perceptive enemies or till they see them done against another....
    667 replies | 8567 view(s)
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  • Garthanos's Avatar
    Thursday, 1st November, 2018, 09:21 PM
    One solution might be to give Troops the first time after Gathered via the explicit Gather Troops or similarly a "Fresh Troops" effectively an extra success (or the Marshal Troops is effectively free up to the amount paid). when they are used via Marshal Troops thus it is as effective as might be gained by alternative methods. Note to self: This is a reminder that Marshal means "to bring...
    336 replies | 34420 view(s)
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  • Garthanos's Avatar
    Thursday, 1st November, 2018, 09:20 AM
    I am considering whether to separate out the act of gathering troops from guiding them in battle. Then the act of gathering them might be well any of several practices (or even just skillful action used towards the challenge where failures might impair the quality of the results and challenge over all) You could use The Art of the Sensei to turn citizenry into surprisingly armed and...
    336 replies | 34420 view(s)
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  • Garthanos's Avatar
    Wednesday, 31st October, 2018, 05:19 PM
    OK on this "I would’ve much preferred the ability to adopt any role within the core 4 by giving players a big choice at level 1, an option that placed an overlay on every power you used or that gave you a new way to use them." Basically have Source Specific Powers and less class powers. But I think combining that with having BIG differing stances to dynamically switch role might be a better idea...
    667 replies | 8567 view(s)
    2 XP
  • Garthanos's Avatar
    Monday, 29th October, 2018, 11:27 PM
    Every king and great nobleman in Europe had an officer called a marshal, but by the time of his death in 1219 the whole of Europe knew William as “The Marshal".
    1 replies | 302 view(s)
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  • Garthanos's Avatar
    Sunday, 28th October, 2018, 11:06 PM
    The Marshal was an underfed 3e class which was ahem more than a little lame and the Warlord was one of 4es most innovative interesting and successful new classes who made his team truly badass. William Marshal now that is a badass Hard to kill ummm Warlord - some superlative and exaggeration likely to follow but it sure is fun. http://www.badassoftheweek.com/index.cgi?id=14584301105
    1 replies | 302 view(s)
    1 XP
  • Garthanos's Avatar
    Sunday, 28th October, 2018, 04:45 AM
    Displaying extremes of personal bravery in a bloody raging way would be one very interesting way to inspire bravery in allies .. For me it makes good story.
    59 replies | 11592 view(s)
    1 XP
  • Garthanos's Avatar
    Sunday, 28th October, 2018, 03:46 AM
    AND this one turns out to be very very good. Quasi-Historical and a party i could build n 4e.
    22 replies | 1431 view(s)
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  • Garthanos's Avatar
    Sunday, 28th October, 2018, 02:49 AM
    Yes the daze is the kicker that keeps it in-line and also a controller power.
    22 replies | 2415 view(s)
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  • Garthanos's Avatar
    Saturday, 27th October, 2018, 05:02 AM
    I am working on cleaning this up... I will also be giving each Practical Art its own sub page. https://www.dyasdesigns.com/practices.php
    336 replies | 34420 view(s)
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  • Garthanos's Avatar
    Saturday, 27th October, 2018, 02:17 AM
    Monk - Warlord - Bard/Skald - Fighter - Rogue - Ranger - Berserk/Barbarian Monks Inner Peace In spite of its arguably misidentified source, the Monk class is considered fully martial for purposes of these rules, it was in a true sense the original D&D martial artist and that D&D monk is in fact inspiration for many of these arts and the original practices, and arguably the martial power...
    336 replies | 34420 view(s)
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  • Garthanos's Avatar
    Saturday, 27th October, 2018, 12:33 AM
    I would use 4th edition where team roles are emphasized
    21 replies | 710 view(s)
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  • Garthanos's Avatar
    Friday, 26th October, 2018, 03:18 PM
    This thread rocks
    13 replies | 740 view(s)
    1 XP
  • Garthanos's Avatar
    Thursday, 25th October, 2018, 01:07 AM
    This is a Controller move - class feature for the hector warlord would both increase the slide and increase the damage of the basic attacks launched by the target.
    22 replies | 2415 view(s)
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  • Garthanos's Avatar
    Wednesday, 24th October, 2018, 04:13 PM
    In the name of predictable tactical value for an ability I like that...
    14 replies | 782 view(s)
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  • Garthanos's Avatar
    Tuesday, 23rd October, 2018, 04:55 AM
    This one seems like it might have an element of Lazy Warlord https://www.anime-planet.com/anime/densetsu-no-yuusha-no-densetsu OR MAYBE NOT the warlord is in there but the lead character is more a lazy with a lower case Wizard reluctant Berserk
    22 replies | 1431 view(s)
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  • Garthanos's Avatar
    Monday, 22nd October, 2018, 10:39 PM
    I like this
    3 replies | 1389 view(s)
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  • Garthanos's Avatar
    Monday, 22nd October, 2018, 08:58 PM
    It just occurred to me ok more humor than not Drink Em Under the Tables You can use Endurance/Con in place of Charisma for certain forms of Diplomacy ... for Dwarves this can take a while ;)
    336 replies | 34420 view(s)
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  • Garthanos's Avatar
    Monday, 22nd October, 2018, 08:14 PM
    Still tempted to keep Marshal Troops as a Warlord only however. Although if you have Martial Prodigy you should be able to learn any even if you lack the prerequisites for them it would make the feat start to have some actual value as it stands it sucks. How in Helena Montana did they think practiced prodigy was worth a feat??????
    336 replies | 34420 view(s)
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  • Garthanos's Avatar
    Monday, 22nd October, 2018, 06:38 PM
    I am thinking of giving classes favored practices... Instead of making a few of them free on a given day like the Bard does with rituals (or what could be seen as practices made into features with the Skald) giving a +2 on any use of the class favored ones. I am already re-costing practices here so it seems more reasonable keep the skill check valuable and in place of class specific...
    336 replies | 34420 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 20th October, 2018, 01:24 AM
    Short answer is yes... longer answer I was first inspired when reading Amber Diceless Roleplaying. The game had a concept you might call sliding detail. In 4e some fights might be simplified down to a skill challenge. But in a more concrete way just having bad guys decide to cut and run often works fine with my non-murder hobo players.
    13 replies | 684 view(s)
    2 XP
  • Garthanos's Avatar
    Friday, 19th October, 2018, 11:41 PM
    And the DMG 2...tied heroic exertion and rituals or other expenditures to gaining successes what happens if an HS gets spent appropriately by every party member and the wizard cast the right rituals because tpk is the alternative? The odds just went up signicantly... edit: those rules were from the edition that introduced SC
    55 replies | 1900 view(s)
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  • Garthanos's Avatar
    Friday, 19th October, 2018, 07:21 PM
    You're damned if you do and damned if you don't is fun. Sometimes you have to set it up AND sometimes you are a fighter ;)
    14 replies | 782 view(s)
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  • Garthanos's Avatar
    Wednesday, 17th October, 2018, 11:28 PM
    Marshal Troops it occurs to me rather deals with the "Warlords should be able to interact with masses of troops" thought which I have heard expressed more than a couple of times.
    336 replies | 34420 view(s)
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  • Garthanos's Avatar
    Monday, 15th October, 2018, 07:36 PM
    Here is a cost chart I handwaved above Marshal Troops Flexible Cost Chart Make a history check to determine the resolution of the troops activity 31 or more 1/50 the cost of a magic item at the level of the challenge you are facing 21 to 30 1/40th the cost of a magic item. 11 to 20 or more its 1/30 the cost of a magic item
    336 replies | 34420 view(s)
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Wednesday, 21st June, 2017

  • 06:12 AM - Quickleaf mentioned Paul Smart in post Building a better Fighter
    Sacrosanct Bravo :D Paul Smart I've been tinkering at a substantial change to the fighter, but my quick and dirty changes would boil down to two things: 1) At 2nd level (when most classes get 2 features*), give the fighter the ability to Shove (i.e. push 5-ft or knock prone) either 1/turn for free on a hit or as a bonus action. This would help differentiate fighters early on compared to other "fighting types" (paladins & rangers) who also get Fighting Style and Extra Attack, and it would more consistently differentiate them than Action Surge (which does a great job...but comes into play less often). 2) Create new subclasses with stronger themes (as an option in addition to the ones in the PHB). Like Mike Mearls pointed out, some players like a little more to hang a concept on than "simple fighter" or "complex fighter." This would be where the outside-of-combat features would appear. Do those two things, and I think a fair deal of the disagreement around the 5e fighter would diminish. *EDIT: I'd also ad...

Friday, 10th March, 2017

  • 05:41 AM - Jacob Marley mentioned Paul Smart in post Survivor Languages: DRACONIC WINS!
    Abyssal 19 Celestial 13 Common 8 Draconic 26 Dwarvish 22 Elvish 22 Giant 20 Gnomish 13 Goblin 20 Halfling 9 "I love me some Halfling" Infernal 21 Orc 23 Primordial 13 Sylvan 24 Undercommon 0 "Die already" @Paul Smart is smart!

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Monday, 30th April, 2018

  • 07:47 PM - smbakeresq quoted Paul Smart in post Character Optimization through play.
    One thing every character I play buys is a bottle of good wine. It can cheer your party members up, be drunk to keep you warm at night, is a great bribe, makes a great gift if you are in the upper class part of town. Never leave home without it. You should carry wine, as alcohol it dissolves sticky things like wand of Viscid Globs

Friday, 27th April, 2018

  • 11:12 AM - Gavin O. quoted Paul Smart in post Character Optimization through play.
    One thing every character I play buys is a bottle of good wine. It can cheer your party members up, be drunk to keep you warm at night, is a great bribe, makes a great gift if you are in the upper class part of town. Never leave home without it. Plus, if you're okay wasting good wine, you can always throw the bottle at someone and light the alcohol on fire.

Sunday, 25th March, 2018

  • 07:34 PM - mellored quoted Paul Smart in post Your ideal class orgainization
    I am wondering if we can build a character that way. For example: 1) Choose your role / roles in the party 2) Choose X number of way you accomplish that role 3) Choose race That's more or less had, though in a different order. 1: Race + background + non-combat abilities. Levels separately from the other options, though may have some prerequisites. (i.e. finding food might require a level of ranger. Or charm person require arcane spell slots). 2: How do you do stuff (power source). Gives simple abilities useful abilities and baseline proficiencies for the other options. Can be taken multiple times to make a simple generalist character. (level 1 spells and manuvers) Martial -> You gain +X to fighting. Divine -> You can channel divinity Y times, which you recover during a short rest. Arcane -> You gain X arcane slots which you fill during a long rest. Psion -> You gain X psi points, and recharge some other way. 3: What you do with that power (base class). More focus...

Wednesday, 21st March, 2018

  • 01:24 AM - Tony Vargas quoted Paul Smart in post Lets design a Warlord for 5th edition
    Just as the title says. Lets design a Warlord for 5th edition. What should be the features of the base class? What sub classes should it have? Throw your ideas into the ring and lets see what we can come up with as a community. Here is a template to get everyone started. something...something...something... Subclasses Sub-class ideas came up in another thread, so I happen to have a bunch ... Bravura: Always at the forefront, the Bravura inspires (and incites) by reckless example, seemingly fool-hardy bravery, and daring-do. A Bravura may have a fierce rivalry with one or more of his allies, getting them to try to out-do eachother, and/or may try to protect others of his friends he views as needful of such. Bravuras hail from cultures that value strength, toughness, fierceness, bravery, honor, courage, and daring above common sense, planning, precision, or prudence, and may will have preconceived notions which shape which allies go into which category, at least initially. Th...

Monday, 19th March, 2018

  • 04:05 PM - delericho quoted Paul Smart in post Your ideal class orgainization
    I am interested in what sort of class organization you think is ideal. If you were organizing classes for a new edition of our favorite game, how would you do it? For D&D, I would stick with essentially the same class structure as we currently have. I would add three classes: the Assassin, Mageblade, and Warlord, purely so that every class that has been in the (first) PHB of any edition exists as a full class here (where Mageblade is the BECMI Elf). And add the Artificer and one or more Psionic classes in appropriate setting support supplements. Also, I would remove multiclassing. For a new D&D-like game, I would instead do something similar to Blue's approach - combine the Fighter, Rogue, and Barbarian into a single Hero class; turn all the half-casters into subclasses of Hero (much as Fighter has Eldritch Knight in 5e), and then divide up the casters by party role rather than magic source.

Sunday, 24th September, 2017

  • 10:17 PM - Tony Vargas quoted Paul Smart in post Building a better Wizard
    Last but not least let's talk Wizards. What works for them? Well, gee, more sub-classes in the PH than any other class, more and more diverse spells - with the conspicuous exception of healing - and spontaneous casting & at-will cantrips. It's rarely been a better time to play a wizard. What would you change and why? How can they be improved? Like any Tier-1 class, the wizard can only be improved by taking away from it. What you take away depends on what you're going for. More of classic feel, for instance: cantrips, rituals, spontaneous casting.

Tuesday, 22nd August, 2017

  • 10:56 AM - clearstream quoted Paul Smart in post Building a better Sorcerer
    Hi, everyone. Let's talk Sorcerers. What works for them? What would you change and why? How can they be improved? My general thinking so far is that Sorcerers are instinctive, natural casters so that - 1) Sorcerers should use a different resource from other casters. Currently I'm trying to work out if Hit Dice can be that resource? 2) Sorcerer spells should be spell-for-spell stronger than other casters. Currently I'm trying to work out if that could be by making them hard to counter. 3) In line with the above metamagic is central to sorcery: they should be able to cast most spells with a metamagic applied For example Font of Magic (spend hit dice to gain sorcery points) At 2nd level, you tap into a deep wellspring of magic within yourself. That wellspring is represented by sorcery points that you replenish from your life force. You can take a bonus action to spend one or more sorcerer hit dice. For each hit die spent this way, roll that die and add the number rolled to sorcery points. Once yo...

Wednesday, 16th August, 2017

  • 12:24 AM - Tony Vargas quoted Paul Smart in post Pure Preference Poll: Class Choice
    For the first time ever Druid. I have never liked them in previous editions but for some reason, I find them interesting in this one. Would love to try one if I ever get to play again.How far back to you go with past editions? I consider the 5e the Druid the best (from a player perspective) it's been since 1e AD&D. Fighter. Wow, surprised fighter has such a big lead. And here I was thinking "Lidgar, don't be so dull!" Hooray for hack and slash! In retrospect I should have voted Fighter instead of voting Druid and calling out Warlord, because it sounds like from the full text of the OP, its really class concept or archetype rather than the actual 5e implementation of the class that's the subject. The 5e fighter is bitterly disappointing after the 3.0 fighter, and the 3.5 fighter, and the Bo9S classes, and the 4e martial classes... ...but it's still the class that's meant to represent the archetypal heroic warrior of fantasy fiction/myth/legend. And who doesn't want to play that? (We...

Monday, 14th August, 2017

  • 07:02 PM - Tony Vargas quoted Paul Smart in post Building a better Sorcerer
    Let's talk Sorcerers. What works for them? Metamagic. It always fit with the Sorcerer's inborn/instinctive self-taught flavor of magic, yet they were made essentially bad at (extra casting time, no bonus metamagic feats like the wizard did, new spell levels and thus 'room' to apply metamagic a level later than the wizard, too), while also benefiting from it because it helped stretch the usefulness of their limited spells-known. In 3e, metamagic is sorcerer-exclusive, which is good. What would you change and why? How can they be improved? It's been a long, un-productive discussion over the last couple years, but, my current thought is putting the Sorcerer on Spell Points instead of slots, and converting sorcery points into slots to boost that total, so the cost in sorcery points is just extra spell points. Might go hand-in-hand with reverting the prepped casters to actual Vancian, prepping directly into slots instead of the more complicated two-step process of prepping spells & castin...

Monday, 31st July, 2017

  • 06:29 PM - Tony Vargas quoted Paul Smart in post Building a better Rogue
    Let's talk Rogues. I would love to hear everyone's thoughts. So the Rogue's an interesting, IMHO ironic, success story. The Thief started out in Greyhawk, the first new class in the game after the original 3. It introduced 'special' abilities, skills really, using % resolution, to do things that players up to then had simply been playing through, like searching for traps or sneaking around. It was, in retrospect, a pretty terrible idea. It created this niche that justified an underpowered class that /seemed/ kinda cool, was set up to be a thorn in the side to the party, and played out as pretty crappy. It was the original 'Timmeh Card.' The Thief languished for decades, it's rehabilitation started with a name-change, to 'Rogue,' so at least dishonesty and stealing from your own party was no longer so clearly implied. 3.x took some big steps to make the Rogue viable - Sneak Attack more broadly useful than Backstab, tons of skill points in a system that strongly favored full-investme...

Friday, 28th July, 2017

  • 09:45 PM - Remathilis quoted Paul Smart in post Building a better Rogue
    Hi, everyone. Let's talk Rogues. What works for them? What would you change and why? How can they be improved? I would love to hear everyone's thoughts. Also, let's keep it civil. I'd say improve their ability to stealth, but this post is nearly invisible using any of the Legacy forum colors, so that seems well covered.
  • 09:39 PM - nswanson27 quoted Paul Smart in post Building a better Rogue
    Hi, everyone. Let's talk Rogues. What works for them? What would you change and why? How can they be improved? I would love to hear everyone's thoughts. Also, let's keep it civil. I think rogues is already a pretty solid class. I might tweak some of the seldom-used features of some of the sub-classes (assassin's disguise and poison, for example).

Thursday, 20th July, 2017

  • 11:13 PM - mellored quoted Paul Smart in post Building a better Ranger
    Overall, I like them. They are absolutely part of this discussion.The fact the UA ranger gives you much more space to put an identity into the sub-class makes them much better. Especially since there are so many different versions of "Ranger". There's enough room for a serious pet for instance. Overall I would buff up the utility side of the ranger. They are known for the hunting, tracking, and survival skills. Reduce damage closer to warlock level if needed. Expertise in survival seems like a no brainer. The UA primal awareness is solid A nature version of leomunds tiny hut, but camouflaged. This can replace hide-in-plane sight. Anyone attempting to tack you/the party has disadvantage. Fletching and leather crafting from natural materials. I would also add domain spells. Which improves their versatility and flavor, without boosting their combat power. i.e. Beastmaster: 3: animal friendship, speak with animals. 5: Beast Sense, Warding Bond. 9: conjure animals, protection from energy 13: stone...
  • 04:51 AM - Tony Vargas quoted Paul Smart in post Building a better Ranger
    Let's talk Rangers. What works about them? What would you change and why? How can they be improved? The ranger class has been pretty dismal in 5e. No coherent identity, not particularly well done. A waste of page-count. Depending on what you think the ranger should be, an Outlander Fighter or Fighter/Druid could cover it. Not that it's often been a lot better. The classic Ranger was obviously based on Aragorn, with limited casting at high level to represent his training with elves, use of a healing herb and so forth. With skills available, there's little call for that, but, instead the ranger got more casting in 3e & 5e. Pointless, but if you want it MCing could handle it - or a fighter sub-class like the EK, but with the ranger spell list. The 4e ranger was ok sitting in the corner of Martial & Striker, but in 5e, the Fighter takes that role, dishing high DPR with the ranger's traditional Archery &TWFing combat styles, and can pick up the ranger's woodcraft through the outalande...

Wednesday, 19th July, 2017

  • 07:23 PM - Cap'n Kobold quoted Paul Smart in post Building a better Ranger
    Hi, everyone. Let's talk Rangers. What works about them? What would you change and why? How can they be improved? I would love to hear everyone's thoughts. Also, let's keep it civil. How do you feel about the revised Ranger Class that was brought out as UA? Are they part of the discussion?

Monday, 10th July, 2017

  • 11:27 PM - Ovarwa quoted Paul Smart in post Building a better Paladin
    Hi, everyone. Let's talk Paladins. What works about them? What would you change and why? How can they be improved? I would love to hear everyone's thoughts. They are the best-designed class in the game, and we can't have that!
  • 05:48 PM - Tony Vargas quoted Paul Smart in post Building a better Paladin
    Let's talk Paladins. What works about them? They can at least be LN or LE, now. From a player perspective, they're a very solid and effective class - a very tough/hard-hitting tank with substantial support functionality, as well - with a clear concept (OK, 3 concepts). What would you change and why? Probably just cut it as superfluous - if I were using MCing. How can they be improved? They're 'good' enough already, in too many senses. ;) So, it's not so much that I think the paladin needs to be improved as that the system could be improved. If MCing were just a little better-executed, and assumed rather than optional, and/or the Cleric design was a little different, the Paladin wouldn't be strictly necessary to cover the archetypes it does, a Cleric of an 'Honor' domain might do it, or if the Fighter were much-improved, a 1/2-caster sub-class comparable to the EK. :shrug:

Tuesday, 4th July, 2017

  • 08:31 PM - Blue quoted Paul Smart in post Building a better Monk
    Lets talk Monks. What works about them? What would you change and why? How can they be improved? First, lack of base variety. This is before even subclass. 1. All monks are extremely agile, needing high DEX for offense and defense. But this means that if you want to build like a sumo, focusing on STR instead of DEX, you're out of luck. Part of this is how good DEX is to start with and then adding more onto it. 2. The most efficient use of Ki points in general is stunning because of what it does for the team. But this makes monks end up tactically acting much alike, even when they take different subclasses which should encourage different playstyles. Second, the subclasses don't feel like they were designed with the same calibration in terms of what a ki point can do. For example, Way of the Four Elements monks spend boatloads of Ki for merely moderate effects. Third, the class should also be setting you up for plenty of multiclass possibilities with other martial-arts archetypes, bu...

Thursday, 29th June, 2017

  • 08:18 PM - lowkey13 quoted Paul Smart in post Building a better Monk
    Hi everyone. Howdy, pardner! Lets talk Monks. Excellent. They make good beer. Really, really good beer. What works about them? Oh, wait. THOSE MONKS. Um, pretty much everything. Really. The monk has always been the oddball of D&D. But I think 5e got this class right. Pretty much spot on. Seriously, the open-hand is the platonic ideal of the Monk as far as I am concerned, and the Shadow archetype is a great ninja. In addition, the open-hand monk can also be easily reskinned as almost any kind of brawler, puncher, etc., if you don't want the "kung fu" flavor. What would you change and why? I am not convinced that the various spellcasting monks that use "ki" as a spellcasting resource are particularly good options. But I also don't play them. How can they be improved? Honestly, I don't think anything needs to be done for the open-hand and shadow. I don't much like ki used for spellcasting, and perhaps that should be re-thought. But I'd also prefer to keep monks away fro...
  • 08:03 PM - Tony Vargas quoted Paul Smart in post Building a better Monk
    Lets talk Monks. What works about them? I'm sure a number of mechanics work, and they continue to deliver what their fans want. What would you change and why? I'd eliminate the class, it's too much questionable cultural reference and not enough actual class. It takes away from martial classes by segregating 'martial arts' in one class. How can they be improved?The D&D Monk is essentially a light/un-armored & unarmed martial artist - a fighter - wrapped in a lot of questionable cultural baggage left over from 70s pop culture and tainted with so-called 'orientalism.' The 5e fighter can work with lighter armor & weapons seamlessly enough and could have been designed to work effectively with any armor/weapon mix and/or style of martial art, armed or un-armed, were it not for the Monk's niche-protection.


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