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Waterdeep: Dragon Heist - Which Season is the Best Story Arc? [Spoilers] Yesterday 08:56 AM

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Monday, 15th October, 2018


Wednesday, 26th September, 2018


Thursday, 24th May, 2018

  • 01:59 PM - Coroc mentioned The Big BZ in post Opening Mordenkainen's Tome of Foes
    The Big BZ #57 Hm, now that you point it out, so you say those dwarves are greysexual with a jelly fetish and i just did not read the monstermanual that thoroughly up til now? How about Drizzt? Would be that cool idea to let him Change gender also? Maybe he can trick soem Lolth Priestess that way? I can imagine all sorts of things and i am grown up enough to handle every scenario be it however explicit and twisted. But i am also convinced that D&D should not only be a game for all genders but also for a wide range of ages and people with ethics and moral which might be diverse from my own. What i try to say: a cursed belt of gender change is much fun at the table once in a while, a political agenda which is not suitable for every age category packed on one of the most noble fantasy races is not imho.

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Tuesday, 11th September, 2018

  • 12:59 PM - Reynard quoted The Big BZ in post Unearthed Arcana Dragonmarks
    It's not really strange at all to be honest, UA is their playtest vehicle and they need to playtest Dragon Marks. I bought WGtE and I'm guessing you did too but loads of people did not so here they are giving away the material for free to get a bigger sample size etc. That's certainly possible. And if it leads to a better Wayfarer's Guide final version, it's okay by me. I just was hoping to see the last core element* of Eberron (the artificer) get a beta release sooner rather than later. * Yeas, psionics are also arguably a core element to the setting, but since it can be pretty easily emulated with the existing magic system, I think it is a lower priority.

Thursday, 5th July, 2018


Thursday, 24th May, 2018

  • 05:46 PM - doctorbadwolf quoted The Big BZ in post Opening Mordenkainen's Tome of Foes
    I just find it curious how in a game about killing stuff, demons, devil cults and many many other crazy things you find Elves who have the audacity to change gender as not suitable for every age category? What in particular about changing gender after a long rest is worse than say, killing people and using their souls to fuel the birth of an undead god?also why keep bringing up the idea of “twisted” and “mature” themes? The existence of trans people is neither. Edit: this part was in response to jester’s post about his Drow ranger. That is pretty great. I just wish they'd not push backward (IMO) on Drow, with weird stuff like their souls dying when they die rather than reincarnating, and what seems like an implication that elven behavior and alignment is more informed by their gods than by themselves. Also the weird changes to make the elf gods other than correlon into just old powerful elves, etc. or making correlon an indifferent absentee parent. but the Blessing of Correlon is grea...

Wednesday, 16th May, 2018

  • 09:20 PM - vincegetorix quoted The Big BZ in post Another Youtube review of MTOF
    Thanks for the answer even though I cannot describe in words how sad that makes me. I get you. When I told me, I died a little inside. I wanted to give a little sticker to my players after a good game, to encourage them to keep on the good work.
  • 09:05 PM - vincegetorix quoted The Big BZ in post Another Youtube review of MTOF
    Anybody know how you get those stickers?? Don’t suppose they come with the Hobby Store exclusive books? I asked Darj last week, it seems to be promotional stuff for reviewers.

Thursday, 10th May, 2018

  • 05:24 PM - Xavian Starsider quoted The Big BZ in post Take An Adventure In Dystopia With West End Game's Original Paranoia
    I've played it a few times and some of my mates love it but I'm not mad on the backstabby, competitive vibe really, I can get that from boardgames, war games and in fact the real world so I prefer RPGs to have nice co-operative feel. The beauty of Paranoia is that it pits you against the most dangerous foe present in any RPG: the players seated at the table with you. The toughest dragons, evil liches and crazed demigods in other RPGs are all designed with the intention that the players should prove victorious, and they abide by rules of behavior. While wily players will come up with terrifying methods and strategies no module could ever account for. Players are terrifying. Paranoia also forces cooperation and teamwork. You have to operate within expected parameters while figuring out HOW to stab people in the back It's just good fun and you don't have to worry about dying. You WILL die. Probably a few times. If not, your GM is running it wrong. Just enjoy the ride, have a laugh, and ...

Wednesday, 25th April, 2018

  • 05:59 PM - neogod22 quoted The Big BZ in post DDAL Mordenkainen's Tome of Foes material?
    Thanks for the reply but if you look in the DDAL Content Catalogue you’ll see that there’s a lot of stuff that is completely season agnostic, one of those things is ‘DDIA-VOLO In Volo’s Wake’ which was released with with VGtM, it’s an equivalent of that but for MToF I’m talking about.There are some one off adventures, and some 3rd party adventures that were released for AL, but they aren't a full season of stuff. They are usually either single adventures or trilogies.
  • 04:26 PM - neogod22 quoted The Big BZ in post DDAL Mordenkainen's Tome of Foes material?
    There was specific DDAL Xanathar's and Volo's material released when those books dropped, has anybody any experience of how far in advance of the release dates that the AL material dropped and how it was distributed? My DDAL group wants to run a Launch Event for MToF and we're hoping/assuming that there will be MToF specific material too. The AL organisers are being quite cagey about releasing info etc but I'm hoping someone might have some insight? Kinda hard to plan a 50/60 person event with no dates etc. Thanks a lot! (Group is only a few months old so we have no experience with a release as of yet)No, the AL seasons change with the campaigns, not supplements

Wednesday, 7th March, 2018

  • 03:35 PM - jerryrice4949 quoted The Big BZ in post Kobold Press' Warlock Gaming Zine
    Backed but again more because I am desperate for a regular printed D&D magazine like the old days rather than any particular in interest in Midgard, really hope this is works out! I don’t think you will be disappointed. The three I received thus far have been great and the lairs are awesome.

Tuesday, 6th February, 2018

  • 12:57 PM - Matrix Sorcica quoted The Big BZ in post No Magic Shops!
    I sincerely hope that all the people I have told lately that D&D has changed and is cool and mainstream and fun never see the contents of this thread:lol::lol::lol: Valuable input. Thank you.

Monday, 5th February, 2018


Thursday, 25th January, 2018

  • 04:24 PM - CapnZapp quoted The Big BZ in post No Magic Shops!
    So by official campaigns you mean Tomb of Annihilation etc? Surely the amount of downtime in these is largely down to how the DM chooses to run them?Yes I mean the official hardcover adventure campaigns. If you run them as written, some nebulous world-ending threat is looming at the horizon; having players who are not in the least interested in taking a week or twelve off (for downtime) is not at all unreasonable. What hero spends a month to build a church when Tiamat is about to spawn, or Demogorgon is loose, or your employer dies a little from some curse every day?? I'm not saying you can't work downtime into your campaign. I'm saying there should be uptime alternatives to spending your gold. I'm saying there should be official support for an utility-based magic item economy, as an optional variant for those who want it. Sent from my C6603 using EN World mobile app
  • 03:23 PM - Demetrios1453 quoted The Big BZ in post No Magic Shops!
    So by official campaigns you mean Tomb of Annihilation etc? Surely the amount of downtime in these is largely down to how the DM chooses to run them?Well, if you have a lot of downtime during ToA, lots of people are going to die, so unless the DM alters the main plot of the campaign, downtime isn't going to work in that one at least. Sent from my [device_name] using EN World mobile app
  • 02:23 PM - CapnZapp quoted The Big BZ in post No Magic Shops!
    Never played AL. How is there no time for downtime?Who's talking about the AL? Sent from my C6603 using EN World mobile app

Tuesday, 21st November, 2017

  • 12:41 AM - Croesus quoted The Big BZ in post That’s a lot of charcoal! Find Familiar problem
    B. He doesn’t want to listen to me checking every where we go for charcoal, asking about the charcoal market and organising charcoal deliveries for the next 7+ levels. I've made rulings with similar results, which I later regretted. Sometimes we GMs can be our own worst enemies. :o

Monday, 20th November, 2017

  • 06:51 PM - Dausuul quoted The Big BZ in post That’s a lot of charcoal! Find Familiar problem
    Just an update to this my DM says that in his world the incense is a common aromatic oil and the herbs like a sprinkle of coriander (cilantro) for the ‘Muricans but in his benevolence he is ruling that the full weight of charcoal is only required for the first casting and a much smaller amount is required for subsequent castings so that’s a result. He made this ruling after consulting his original first edition books of course. Well, that is certainly a... way... to resolve this issue. I guess it works out nicely for you, since presumably you can now replace your familiar for cheap. But I don't get why anyone would look at a list of three ingredients, one of which is ultra-cheap, one of which is moderately cheap, and one of which is an expensive luxury good, and conclude that it must be the ultra-cheap one which determines the price of the whole.
  • 05:09 PM - iserith quoted The Big BZ in post That’s a lot of charcoal! Find Familiar problem
    It does show that proper use of use of gold and resources adds a good layer of detail and complexity and cuts down in some gamier elements of casting. Get some hirelings to carry your coal. My 8-Str character in ToA, Iriaebor Ford, hired a Chultan guard named Tallsquare to carry most of his stuff. He's a great supporting character, too. "No time for love, Dr. Ford!" We pay him with any copper we find.
  • 04:00 PM - Ovinomancer quoted The Big BZ in post That’s a lot of charcoal! Find Familiar problem
    Just an update to this my DM says that in his world the incense is a common aromatic oil and the herbs like a sprinkle of coriander (cilantro) for the ‘Muricans but in his benevolence he is ruling that the full weight of charcoal is only required for the first casting and a much smaller amount is required for subsequent castings so that’s a result. He made this ruling after consulting his original first edition books of course. So, the DM chooses to devalue two of the more expensive components, but graciously allows that you only need 10gp of charcoal for the first casting? He should have just waved the material costs or reduced them instead of changing two things and then requiring the third to assume all of the expense. EDIT: Although, I am impressed at the dissonance between handwaving away some things and being absolutely rigid to the rules on others within the same line of rules.

Saturday, 28th January, 2017

  • 04:48 AM - Remathilis quoted The Big BZ in post Other gods in the Demiplane of Dread?
    So my group played our second session of Strahd last night. We like it a lot so far despite some of our group hating the aesthetic almost as much as they hate atmospheric TIE fighters but we came across the deities of Barovia for the first time, ie the Morninglord and Mother Night and we had an interesting discussion... If Barovia is on the Demiplane of Dread do the other gods of the multiverse have access to it? And if they do not, have do characters whose abilities are divine have access to their abilities? Anyone cast some light in the darkness for us?? For what its worth, the 2e/3e settings had some interesting thoughts on this. * The Faiths of Ravenloft fell into two catagories: interlopers (deities that came with the domain when it was taken into the Mists) and "native" deities (those only found in the DoD). Interlopers included Belenus (Celts), Osiris (Egyptain), Bane (Faerun) and the original Morninglord (retconned in CoS). Homemade faiths include Zahkata and Ezra. Zahkata is clearl...

Wednesday, 25th January, 2017

  • 04:43 PM - Jer quoted The Big BZ in post Other gods in the Demiplane of Dread?
    If Barovia is on the Demiplane of Dread do the other gods of the multiverse have access to it? And if they do not, have do characters whose abilities are divine have access to their abilities? Anyone cast some light in the darkness for us?? The older Ravenloft boxed sets had possible explanations for this that align with what Cap'n Kobold says above. One thing that they also suggested as a possibility is that the demiplane itself (or the dark powers that controlled it) were the ones granting clerical powers to PCs and others for their own reasons. To a degree it was a handwave - the boxed sets were basically suggesting that somehow clerics get their powers and you shouldn't think too hard about it. But I thought that ambiguity brought about a bit of creepiness that could spin into a decent bit of character work for the cleric as he finds out more about the demiplane and starts to question the very nature of his connection to his deity (none of my players were interested in that kind of ex...

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