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  • Yaarel's Avatar
    Friday, 24th May, 2019, 02:22 PM
    Yeah exactly. The Sorcerer fire and elemental themes − while they have their trope as a Psionic possibility − they remain peripheral to the flavor of psionics. Telekinesis is an invisible mental ‘force’. Actually, when I doublechecked the Sorcerer spell list it wasnt too obsessed about elementalism, because at the time the designers had removed many of the elemental spells for the Elemental...
    91 replies | 2850 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 02:16 PM
    Telekinesis is a theme that I love. It almost doesnt exist in Norse animistic psionics, but Telekinesis is central to modern psionics. Unfortunately, D&D has never done Telekinesis well. The designers are kinda afraid of it, so they always overnerf it to the point of unappealing − absurdly high level, and ridiculously overregulated. When I think of Telekinesis, I am thinking Luke Skywalker,...
    91 replies | 2850 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 01:59 PM
    Heh. I care about flavor, and I care about official support flavor. It matters to me. The 5e Wizard is a spontaneous caster like the 3e Psion is. While I agree Intelligence is probably the least important mental stat for Psionics, the fact is, the 3e Psion is an Intelligence mage. The flavor of the Wizard is neutral. It has a great spell selection to pick useful spells with appropriate...
    91 replies | 2850 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 01:28 PM
    I dont disagree. But I just cant get into the 5e Sorcerer. In the 3e, the Sorcerer was early on the only option for nonvancian casting. Even then, at high tiers, the sorcerer was significantly underpowered compared to the Wizard, the red-headed step child playing second fiddle, while the 3e designers were intentionally punishing players who disliked vancian casting. Anyway, now that the 5e...
    91 replies | 2850 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 01:08 PM
    Yeah, Dreamscarred Press transmits well the beauty and the enthusiasm of the 3e psionic fans. It builds from the Expanded Psionic Handbook. This 3e psion is my favorite version of psionics in the D&D tradition. To translate the 3e Psion into 5e, a psionic archetype for the 5e Wizard works well. (Heh, and of course, it wont have a literal spellbook.) Either, the Psion Wizard wont need a...
    91 replies | 2850 view(s)
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  • Quickleaf's Avatar
    Friday, 24th May, 2019, 09:48 AM
    A hovering sculpture made of Styx ice called "Dark Birds of Ocanthus" (from Planescape Torment). Battle plans for an upcoming confrontation in the Blood War, frost-burned onto the flayed skin of a behemoth. A clutch of remorhaz eggs packed into the snow. Scroll case fashioned from a saintly giant's femur bone, with numerous maps of shifting planar boundaries following Blood War...
    9 replies | 224 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 03:31 AM
    Players Handbook, page 157 A brief list of ‘Waterbourne Vehicles’ and their speed, between 1 and 4 mph. Dungeon Master Guide, page 117 The same list of ‘Waterbourne Vehicles’ with more stats, including number of crew, passangers, cargo tons, hit points, AC, and damage threshold. Dungeon Master Guide, page 116-118 ‘Underwater’ and ‘Sea’ as separate ‘Unusual Environments’, including...
    5 replies | 301 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 03:03 AM
    Yaarel started a thread Frightened spellcasters
    The Frightened condition says: • A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. • The creature can't willingly move closer to the source of its fear It says what it says. But it seems like an oversight. The attacks by a Frightened Fighter are significantly diminished, less likely to hit, and worse, unable...
    6 replies | 324 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 02:34 AM
    Not ethereal because thats actually a different plane. The ghost for example can move back and forth between ethereal and material, and be incorporeal in either.
    18 replies | 381 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 01:08 AM
    So far, five ‘states’ of materialization. Immune to attacks • Intangible: Clairvoyance sensor. Cannot interact or be interacted with. Can see and be seen (by True Seeing or See Invisibility). Resistant to nonmagical weapons (explicitly or presumably) • Gaseous: Cannot attack, cast spells, carry or use items. Can pass thru creatures and small holes. • Ephemeral: Will-O-Whisp. Cannot carry...
    18 replies | 381 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 12:29 AM
    Arcane casters and Divine casters can feel different because flavor. Likewise Psionic casters. Note, Arcane casters can vary somewhat mechanically with regard to how they access spells. Compare Wizard, Warlock, and Sorcerer. But all of them are using standard spells, and none of them are reinventing the wheel. Likewise Psionic casters.
    91 replies | 2850 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 12:15 AM
    Thanks guys. This was an issue I needed to make more sense of. I am still mulling my preference. But I found all of your explanations thoughtful. ́ So far, I find four ‘states’ of materialization. • Intangible: Clairvoyance sensor. Cannot interact or be interacted with, but can see and be seen (by True Seeing or See Invisibility). • Ephemeral: Will-O-Whisp. Cannot carry or wear items....
    18 replies | 381 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:55 PM
    I would generalize this idea to any form personal magic, including psionic potential, arcane exposure, divine fatefulness. The attacker being magical to some degree seems a plausible flavor for the awkward mechanics.
    18 replies | 381 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:41 PM
    Heh, personally, I dont use xp anyway. So I would ignore any xp table anyway. On average, players level up after 8 encounters. But an encounter that turns out to be heavy might count as two or three encounters. Oppositely, an encounter that turns out to be trivial only counts as half an encounter. Level up after the session when everybody agrees it feels right to level up. My system...
    203 replies | 6325 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:29 PM
    Yeah, unfortunately, it is hard to like the 5e spell point system in the DMG. The 5e design made spell values wonky: 2, 3, 5, 6, 7, 9, 10, 11, 13. Using these values feels too convoluted. A simpler point system would be, for a full caster. Your total spell points equal your caster level x2. The cost of each spell equals its spell level. You refresh your spell points after each long or...
    91 replies | 2850 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:10 PM
    I want official support for normal (non-broken non-sucky) psionics. ;) If WotC made psionic archetypes for regular classes, that most players can use conveniently, that would probably satisfy my needs from the game. If in addition to the normal class mechanics, WotC *also* made a special psionic class with cumbersome mechanics that few D&D players want, I could ignore that.
    91 replies | 2850 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:03 PM
    Players Handbook, page 178 ‘Survival’ presumably includes the skill to navigate a ship in an accurate direction across a treacherous sea. ‘Guide your group through frozen wastelands’, ‘predict the weather’, ‘avoid other natural hazards’. Players Handbook, page 91 The Ranger class feature, ‘Natural Explorer’, lists terrains. In the sense of harbors and ports, the ‘coastal’ terrain...
    5 replies | 301 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 03:08 PM
    That too is a confusing part, because the ghost is only ‘resistant’ to weapon attacks. So it is semi-solid so that a sword *can* damage it.
    18 replies | 381 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:51 PM
    Yeah, the example mentions a sword hitting a ‘wall’. I assume the wall is the object, not the sword. But where it says ‘not a building’, can easily seem to mean a wall is not an object. Later, a castle wall is called a ‘big object’. It seems the ‘building’ is an exception because it is actually an assemblage of separate objects. Thus each individual object needs to be considered. Such as...
    18 replies | 381 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:49 PM
    Heh, it occurred to me afterward to doublecheck the DMG. So a wall is an object. I had different folkbeliefs in mind, so was uncertain. I also had 4e in mind, where passing thru an object didnt include passing thru a wall. (Such as the Shadar-Kai, if I recall correctly.) This limitation was more suitable for low-level capabilities. I guess for D&D 5e, it would be useful to have a...
    18 replies | 381 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:34 PM
    Note there are reallife beliefs, such as the spirit of the dead benefiting from an open window to exit or enter a house. Or since a spirit is like a breath, it cant pass thru a wall, like the wind cant.
    18 replies | 381 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:32 PM
    Yaarel started a thread Incorporeal Movement
    Incorporeal Movement is something like a condition. It occurs in the Monster Manual for certain creatures like ghosts. It says, one can ‘move through other creatures and objects as if they were difficult terrain’. I guess, the Dungeon Masters Guide (page 246) gives a wall as an example of an ‘object’. So the ghost can pass thru a wall.
    18 replies | 381 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:04 PM
    The spellcasting mechanics of the Warlock are pretty good for psionics. But not the flavor. The always-on Invocations, the simple spell slots that refresh after each rest, and the Incarnum access to high tier spells. Likewise, the selection of spells, encourages thematic actions for the psionic manifestor.
    91 replies | 2850 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 01:47 PM
    I want psionics to be normal. I dislike weird mechanics. I fear that the designers will worry about difficult-to-predict wonky mechanics and over-nerf it, thus make psionics suck. I oppositely fear that designers will fail to anticipate broken combos, thus make psionics ruin the game. In previous editions of D&D, psionics has either sucked or been broken − because of stupid weird mechanics. ...
    91 replies | 2850 view(s)
    3 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 11:06 AM
    I suspect using the 5e SRD will be useful to a wider audience as well. 3e and 4e have aspects that are truly excellent, and I want 5e to enjoy these too as much as possible.
    203 replies | 6325 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 03:45 AM
    Yaarel started a thread Seafaring mechanics
    So far, what are all the official rules in D&D 5e concerning seafaring? • sailing a ship • navigating, reading stars, ocean water colors, and so on • cargo capacity, consequences of overloading • ship racing • surviving a storm • motion sickness • locking onto another ship for combat • foraging fish and seaweed for food
    5 replies | 301 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 03:00 AM
    I vote flavor. For me, an item without flavor is by self-definition devoid of ‘magic’. That said, I require the flavor to have mechanical enforcement. One cant ‘pretend’ to fly, one must have the actual mechanics to do so. Otherwise, a leap off a cliff wont end well, regardless how much ‘method acting’ one puts into it. ́ So, I appreciate the design self-restraint of ‘bounded accuracy’,...
    31 replies | 810 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:19 AM
    @GreyLord and @CleverNickName, You guys mean using the D&D 5e SRD to make 4e-style options and 3e-style options for D&D 5e?
    203 replies | 6325 view(s)
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  • CydKnight's Avatar
    Wednesday, 22nd May, 2019, 01:37 PM
    From my observations of the Amazon reviews of 5E adventure and rule books, a good bit of the low star reviews have to do with shipment packaging and handling
    41 replies | 1929 view(s)
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  • CydKnight's Avatar
    Tuesday, 21st May, 2019, 01:34 PM
    As a DM I try to allow players to do what they want within RaR and a few minor house or campaign rules and do my best not to judge. As a PC, for me personally, multi-classing at all is too much. Call me a Class Purist? It's just that in 5E you can make the classes pretty diverse as it is (at least for me) and if you are an optimizer I feel you give up to much by even dipping a single level in...
    27 replies | 715 view(s)
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  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 09:39 AM
    Lack of sleep should incur exhaustion levels.
    53 replies | 1529 view(s)
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  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 03:01 AM
    In my case, a Wizard psionic subclass as long as it is competitively potent, can probably fulfill my need for a 3e Psion.
    91 replies | 2850 view(s)
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  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 02:55 AM
    My problem with the Mystic is, it is a halfcaster who fails to access high level spells. Actually, slightly worse than a halfcaster, since its highest level spells are roughly slot level 4. I need options for full-psionics. For example, the Wish spell can exemplify the power of mind over matter − the psychic wills desire into reality − suitable for any high level full-psionic.
    91 replies | 2850 view(s)
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  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 12:58 AM
    I think I get what you are saying. What do you do if a Long Rest is impossible. This scenario extremely harms the players who play daily-resource classes, mainly fullcasters. To some degree, always-on classes, like Fighter and Rogue, still suffer from depleting hit points. Ultimately, it is a game of fear and scarcity. Where Rogues are probably the most capable of surviving. While other...
    53 replies | 1529 view(s)
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  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 12:23 AM
    I get the appeal of 3e having a rule for everything. Wanting to quantify every possibility to simulate reality. Now I probably prefer adjudication on the fly for less common events, so 5e probably strikes the right balance for me, leaning on the DM. But I have to admit the appeal of rules. I care about what is ‘official’, because it helps gamers be on the same page. It also makes future...
    203 replies | 6325 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 11:48 PM
    I am a 4e fan. I never slandered 5e. I felt ‘betrayed’ by the loss of 4e, especially because 4e failed to provide an OGL. But I pretty much immediately understood that 4e was over, and spent my energy constructively during the 5e playtests. And even now, spend my time constructively with 5e. I have to agree with Tony. Where 3e fans launched a tidal way of negativity against 4e (and now...
    203 replies | 6325 view(s)
    2 XP
  • Yaarel's Avatar
    Monday, 20th May, 2019, 11:42 PM
    Describing the upside of 1e/2e as ‘enthusiasm’ and ‘charming amateurism’, resonate with me too. Also, the fluidity of the system is a plus, where each DM can reappropriate whatever rules were useful for whatever setting was of interest. The 1e/2e really was the edition where it was true, "The only limitation is your imagination". All the other editions require system mastery, often with a...
    203 replies | 6325 view(s)
    2 XP
  • Yaarel's Avatar
    Monday, 20th May, 2019, 11:15 PM
    3. I am unconvinced that 3e describes physical damage. There are no consequences for being ‘severely wounded’. A person with 1 hp can still run a marathon, no difference from an athlete in top shape. Personally, I subscribe to the serious injury happening at 0 hp. I impose a level of exhaustion each time a person reaches 0 hp. To represent the injury that occurred, and describe the nature...
    203 replies | 6325 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 10:36 PM
    I wonder if it is possible to have keep ones cake and eat it too. Maybe the mechanical consequence of a fumble is disadvantage on the action of ones next turn. Then the player (or DM) can narrate why. This might be enough to avoid slapstick in a moment where players are in more a serious mood.
    38 replies | 1003 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 10:28 PM
    On occasion, players have used Stealth skill checks to hide while resting or sleeping, such as covered in soil, camouflage, or so on. Depending on circumstance, it has worked.
    53 replies | 1529 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 10:22 PM
    Movement isnt so much a problem. A character with heightened speed can ‘engage’ a target that is ‘far’. (The DM adjudicates plausibility for special circumstances.) The feature, Distant Spell, is easy. If a spell requires ‘engage’, the Sorcerer can instead extend it to ‘near’. If a spell requires ‘near’, the Sorcerer can extend it to ‘far’. I wrote that ‘far’ is upto 100, but I meant...
    46 replies | 1466 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 09:58 PM
    Tiny Hut is a ritual, so can be cast before a long rest without expending resources. Rope Trick requires a slot, but still is a potent low level spell for a safe rest.
    53 replies | 1529 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 06:00 AM
    Maybe the player who rolled the fumble gets to decide what has gone horribly wrong, and leave it as narrative rather than mechanical?
    38 replies | 1003 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 05:12 AM
    Also, I love theater of mind style for most encounters. That is something that 1e/2e and 5e are best at. And this matters to me alot.
    203 replies | 6325 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 05:08 AM
    I would rank ... 1. 4e 2. 5e 3. 3e 4. 1e/2e My frustration with 5e is the unavailability of many things that I love. Psionics. Charisma elf. Magical warrior (swordmage). Nonmagical healer (warlord). Nontheistic cleric. The list goes on and on.
    203 replies | 6325 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 04:23 AM
    I’m curious, what does 3e have for you that 5e lacks?
    203 replies | 6325 view(s)
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  • Yaarel's Avatar
    Saturday, 18th May, 2019, 06:51 PM
    Kinda relating to the Artificer, I would find it helpful if D&D added a new skill: Alchemy. Alchemy covers the elements − earth (bludgeon, pierce, slash), air (thunder, lightning), fire, and water (cold) − acid, metallurgy, material strength, pouring concrete, geology, (seismic activity, volcanoes), and so on. Basically, proto-chemistry. So far I use the Nature skill for Alchemy. But I feel...
    72 replies | 3135 view(s)
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  • Quickleaf's Avatar
    Saturday, 18th May, 2019, 04:30 AM
    Hah. That would have been brilliant. :) No, this was Vecna telepathically contacting a PC who was carrying the Hand in her backpack but hadn't yet realized its true nature. I kind of was channeling my inner Dave Arneson – at least I've heard stories he'd DM behind a full-body DM screen. My intention was to model a disembodied voice which the player couldn't attempt to "discern if it's telling...
    51 replies | 1332 view(s)
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  • Quickleaf's Avatar
    Friday, 17th May, 2019, 08:10 PM
    I guess I am guilty of all the above? I do voices, diction, expressive language, facial expressions, and body language as needed. For example, when portraying an eblis I adopted a zany silly voice, whereas for having the Hand of Vecna whispering to a PC, I spoke with my shirt pulled up over my mouth. I pre-write area descriptions as needed (usually no more than 1 per session), use...
    51 replies | 1332 view(s)
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  • Yaarel's Avatar
    Friday, 17th May, 2019, 01:40 PM
    As others have moreorless said, distances need to simplify to: • engaged - in melee • near - ≈30ft - namely within a Move • far - beyond a Move I wish every D&D spell had a range of either engaged (touch), near (upto 30ft), or far (upto 100ft). When thinking about ranges and area-of-effects, just ballpark it as one of these three.
    46 replies | 1466 view(s)
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  • Yaarel's Avatar
    Friday, 17th May, 2019, 09:23 AM
    Yaarel replied to Norse World
    Norse Warrior Magic − Galdr Chanting Yaarel 2019 This essay assesses the Norse warrior magic, called galdr ‘chanting’, that the Ljóđatal poem describes, and translates the concepts into D&D. The result has a Psionic Paladin vibe. For a full spellcaster, the spells here are appropriate for a Psionic Bard. These Norse archetypes for the D&D classes gain the ‘psionics’ tag. The Norse poem...
    87 replies | 7234 view(s)
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  • Yaarel's Avatar
    Friday, 17th May, 2019, 04:04 AM
    Yeah. I get that half-casters can be powerful, and it shores up the mundane aspects. At the same time, someone who makes magic items needs to excel at magic, including high-level spellcasting for high-level magic items. At the very least, I want to see a high level feature that can access high level spells, even if like the way a Warlock does.
    72 replies | 3135 view(s)
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  • Yaarel's Avatar
    Thursday, 16th May, 2019, 11:52 PM
    Yaarel replied to Norse World
    A drengr is an example of an ideal Norse warrior. Goodhearted, high-quality, idealistic − and extremely courageous. The recklessness exhibits the courage. Courage is a highest good in the Norse male gender identity. In the case of the drengr, the daring and thrill-seeking also demonstrates competence and effectiveness, because somehow the drengr manages to pull the stunt off, despite great odds....
    87 replies | 7234 view(s)
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  • Quickleaf's Avatar
    Thursday, 16th May, 2019, 10:14 PM
    My rule of thumb with NPCs joining the party is to begin with this as my rough guideline (and then adjust based on play experience of that particular NPC): CR = Level equivalent 1/4 = 1 1/2 = 2 1 = 3 2 = 4 3 = 5 4 = 7 5 = 9
    3 replies | 188 view(s)
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  • Yaarel's Avatar
    Wednesday, 15th May, 2019, 07:40 PM
    Yaarel replied to Norse World
    Christian families are in Norse lands during all of the Viking Period. In the 800s, they are a few families. In the 900s, they are some of the regional leaders. In the 1000s, the emergence of monarchy comes from foreign Christian influence, from the Holy Roman Empire of Continental Europe. The monarchs who unify the lands of Scandinavia during the 1000s are mainly Christian. For the sake of...
    87 replies | 7234 view(s)
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  • Yaarel's Avatar
    Wednesday, 15th May, 2019, 02:45 AM
    Russia seems a bit like this to me. Vast wilderness, dotted here and there with towns. The roads look like a spiderweb linking these farflung towns. Maybe parts of Canada too. Albeit Toronto is practically an ecumenopolis.
    67 replies | 2505 view(s)
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  • Yaarel's Avatar
    Wednesday, 15th May, 2019, 02:27 AM
    I agree. At the same time, I am ok with the pets being golem-like, artificial, and even mechanical, to convey the flavor that the Artificer is using artifice to construct things. To me this has a Renaissance vibe, when building ‘automatons’ was popular.
    117 replies | 5787 view(s)
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  • Quickleaf's Avatar
    Wednesday, 15th May, 2019, 02:01 AM
    Everything you said is accurate. My introduction to D&D was with the Greyhawk "setting" – though it was used more as a backdrop for adventuring. I was young at that time, but looking back I feel it kinda fit the "middle fantasy" mold, more similar to books like The Black Company or The Witcher than Forgotten Realms. I actually started a discussion on what constitutes "middle fantasy" here...
    67 replies | 2505 view(s)
    2 XP
  • Yaarel's Avatar
    Tuesday, 14th May, 2019, 09:02 PM
    Yaarel replied to Norse World
    The D&D spell, Magnificent Mansion, is a useful tool for a DM to represent a Norse or Norse-esque setting. There are many examples of ‘extradimensional spaces’ in Norse beliefs (and in Scandinavian folkbelief too). A dvergar might leave the door open on the side of a hill, where inside the hill is a luxurious home. Entering a burial mound might enter a spooky large multi-level crypt,...
    87 replies | 7234 view(s)
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  • Yaarel's Avatar
    Tuesday, 14th May, 2019, 07:56 PM
    I basically agree. But I would qualify. Rather. Gygax could teach a course on secondary sources about weapons and armors, but the reliability of these secondary sources is problematic.
    67 replies | 2505 view(s)
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  • Yaarel's Avatar
    Tuesday, 14th May, 2019, 07:41 PM
    I dont Gygax is ‘ignorant’ about history. I think he intentionally mixes history up, to reinvent a fictional fantastical version of history. For example, the Monster Manual. The ‘Cloud Giant’ is actually the same giant in the ‘Jack and the Bean Stalk’ tale. But rather than present it via mythological accuracy, Gygax intentionally mashes it up, even with a picture portraying East Asia...
    67 replies | 2505 view(s)
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  • Quickleaf's Avatar
    Tuesday, 14th May, 2019, 10:47 AM
    Might be a good opportunity to subvert expectations. Everyone says Artus is possessed by the Ring, or an unreliable scoundrel, or whatever, and they're paying good money to see him captured. But when they meet Artus, he's a standup guy who is very concerned about the Death Curse and is willing to join them so long as their goals are aligned (his goal is always first and foremost to return to his...
    11 replies | 2720 view(s)
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  • Yaarel's Avatar
    Monday, 13th May, 2019, 08:23 PM
    Greyhawk Elevator Pitch: What if everything that TSR ever published was all put in one setting?
    67 replies | 2505 view(s)
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  • Yaarel's Avatar
    Monday, 13th May, 2019, 07:55 PM
    I will probably leave the Setup section separate because it is more like a ritual, and not really cast on the fly. I when I have time, I will integrate the Eldritch Knight section in with the rest of the list. Probably I will put a short ‘− melee’ tag, meaning any spell that range 15 feet or less. If you have a chance to go thru the Eldritch Knight sections, feel free to recommend which...
    252 replies | 44447 view(s)
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  • Yaarel's Avatar
    Friday, 10th May, 2019, 05:05 PM
    Zardnaar, Stalker0 Based on popular demand, Guidance 0 ranks as the best cantrip. So, people would rather have the Guidance cantrip than have the Eldritch Blast cantrip. (Really?)
    252 replies | 44447 view(s)
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  • Yaarel's Avatar
    Friday, 10th May, 2019, 04:58 PM
    I understand what you are saying. Counterspell is as powerful as any spell of any hostile spellcaster. It is somewhat situational in that the opponent must be a spellcaster. And it is reactive, rather than proactive. In other words, Counterspell doesnt actually do anything. It stops someone else from doing something. That said, it is powerful. If you have a location where you would like...
    252 replies | 44447 view(s)
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  • Yaarel's Avatar
    Friday, 10th May, 2019, 04:50 PM
    Really the ‘Eldritch Knight’ subsection includes Bards, Paladins, Clerics, Druids − any spellcaster that fight melee. Would calling it ‘Gish’ make it clearer?
    252 replies | 44447 view(s)
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  • Yaarel's Avatar
    Friday, 10th May, 2019, 03:39 PM
    Yaarel replied to Norse World
    The most difficult part of translating Norse beliefs into D&D is the world setting. The Norse worldview is entirely this-worldly. Everything happens *here* in the material world. In D&D terms, the Norse cosmos only has one plane, the Material Plane, and everyone is part of it − the humans, the alfar, ćsir and vanir, the dvergar, risar and ţursar, and the náir. They all happen here. For...
    87 replies | 7234 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 12:19 PM
    Heh, I distrust the justice system. Unfair outcomes happen all the time. But trial by public opinion is so many times worse.
    73 replies | 6678 view(s)
    4 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 11:05 AM
    Stalker0, your comments, and your format are helpful. In the second post of this thread, I tentatively made the following updates. Message 0. Its rank moves down (improves) to the Not Bad section. It is particular good for situations where the party splits up. One doesnt want to split up too often, but it can be lifesaving when the party does. The truth is, metagaming where the players...
    252 replies | 44447 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 05:00 AM
    Its true, when players play moreorless straightforwardly, the 5e system seems to handle alot of abuse. Mainly by relying on the DM to monitor and rule-zero situations. Yeah, this is the kind of thing I worry about. The combos. And these combos are even normal, working as intended − Rage feature, Haste spell, Great Weapon Master feat. Plus the extra attack feature. It is damage...
    21 replies | 917 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 9th May, 2019, 06:19 PM
    It has been over year since the creation of this thread. It is probably a good time to carefully reassess the ranking of spells in light of recent experiences. Prismatic Wall/Sphere is an objectively good spell. It seems to even be one of the spells that the 5e design intentionally made extra powerful for plot protection, similar to Fireball at spellslot 3. Still, it has one purpose: wall. ...
    252 replies | 44447 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 9th May, 2019, 02:16 AM
    I agree with you sentiments. At the same time, the Bard feels like a full spellcaster to me, and of course is one. I love the fact that there is such thing as a "clean-cut, shining, Charismatic mage hero".
    88 replies | 4033 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 7th May, 2019, 07:39 AM
    Building a Large player character isnt simple. It isnt even possible. As a normal option in 5e, it remains absent. And even in previous editions, the option was available in complicated ways, either with unbalanced mechanics, or inconsistent exceptions.
    21 replies | 917 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 7th May, 2019, 07:31 AM
    @Immortal Sun The space that a creature takes up represents the bodyspace around the creature, in order to feel comfortable and uninhibited. A human takes up a 5-foot square. A human isnt actually 5 feet wide. It represents the bodyspace. It is possible to squeeze several humans into a 5-foot square. (Heh, flashbacks of highschool car rides.) A Large player character might occasionally have to...
    21 replies | 917 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 6th May, 2019, 09:12 PM
    This is sort of RAW, in the sense, DM always adjudicates outcome by means of narrative. Only if the narrative outcome is itself uncertain (and relevant), do dice even happen.
    13 replies | 645 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 6th May, 2019, 08:25 PM
    I can imagine a Dwarf being Large in the unusual sense of crazy stout − more cube shaped. It reminds me of folklore drawings of Scandinavian trolls, that are not really much taller than humans, but are so bulky horizontally, they come across as massive. I dont want to see 3-foot halflings with 18 Constitution anyway. But if some player really wants a mutant halfling, fine whatever. If for some...
    21 replies | 917 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 6th May, 2019, 08:10 PM
    I know Large size characters are a taboo in D&D. But now in 5e, I just dont see any problem. Moreover, Large characters are important in fantasy, playing the Big Guy (one-man army) archetype. This needs to be possible. (I find the excessive abundance of Small player characters at the opposite side of the bell curve, to be somewhat annoying.) Linking size to Constitution hopefully creates an...
    21 replies | 917 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 6th May, 2019, 07:49 PM
    It seems the main benefit of Large size is weapon damage. This doesnt bother me too much, because this kind of bonus to damage requires an opportunity cost, to invest in an unusually high Constitution score of 17+. Also, to invest in extra high Constitution relates to the opportunity cost of investing a feat. Also, the requirement to invest in Constitution is neutral to both Dexterity fighters...
    21 replies | 917 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 6th May, 2019, 07:19 PM
    Nagol, thanks for your confirmation and the explanation. The piece I didnt take into account is, the "read" posts would be missing.
    2 replies | 92 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 5th May, 2019, 08:33 PM
    Cool idea! The purpose of the Tomb of the Nine Gods is to contain the "dead" spirits ("dormant" or "disembodied" is perhaps a better term) of the Trickster Gods. So you'll have a lot of editing to do in Tomb...For example, Acererak's 2nd Warning refers to Nangnang, so you might want to change that...and of course Area 24 (Nangnang's Tomb) wouldn't have Nangnang's spirit inhabiting the...
    446 replies | 163018 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 5th May, 2019, 06:10 AM
    Here are my notes on Ras Nsi which helped me get a better feel for his character.
    446 replies | 163018 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 5th May, 2019, 02:57 AM
    I have the rep issue too.
    21 replies | 2078 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 5th May, 2019, 02:47 AM
    My activity doesnt appear in the ‘New Posts’ search list. It appears to be an error.
    2 replies | 92 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 5th May, 2019, 02:27 AM
    Yaarel started a thread Large size characters
    Large size characters. I was planning to do the following mechanic for a particular race. But now I think I will make it normal for everyone. The idea is, characters must invest in high Constitution to balance out benefits of size. Constitution score: size 1 to 4: Tiny 5 to 8: Small 9 to 12: Medium 13 to 16: Medium (Powerful Build) 17 to 20: Large
    21 replies | 917 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 3rd May, 2019, 08:38 PM
    Yaarel replied to Norse World
    Norse gender roles assigned "spirituality" to the feminine gender group. In the world that I live in today, traditions tend to assign spirituality to the masculine gender group. For examples, rabbis and priests were often required to be male. Today there are female Jewish rabbis as well female Evangelical Christian pastors, female Anglican priests, and so on. It is even fair to describe our...
    87 replies | 7234 view(s)
    0 XP
  • Quickleaf's Avatar
    Friday, 3rd May, 2019, 06:08 AM
    robus You know how 5e treats green slime as a hazard and not a monster? I think that's the model that swarms fit best into. Usually when I've had PCs encounter a swarm their goal is not "kill the swarm", rather it's "accomplish ______, while dealing with the swarm." In other words, the swarm plays the role of an obstacle. And the most satisfying ways of handling obstacles are those that...
    48 replies | 1267 view(s)
    3 XP
  • Yaarel's Avatar
    Thursday, 2nd May, 2019, 08:34 PM
    Because of the nature of technological advances, many normal D&D spells can be reproduced scientifically. Telepathy is already approximated via cel phones as earpieces, and exactly possible via a brain implant, "wetware", for examples. In addition to new technological classes, examples of how to reflavor standard magical classes would also appeal to me.
    16 replies | 730 view(s)
    0 XP
  • CydKnight's Avatar
    Wednesday, 1st May, 2019, 01:08 PM
    It varies depending on the campaign, party, and encounter. For the current campaign it's probably in the neighborhood of 1-2 per game session on average without a primary healer in the party. Our average 4 - 5 hour session averages one major encounter with some sessions having a minor encounter too.
    42 replies | 1422 view(s)
    1 XP
  • Quickleaf's Avatar
    Wednesday, 1st May, 2019, 12:11 AM
    Tactical complexity is at odds with brevity. You can sacrifice one for the other, but you can't have both. The more tactical choices presented to players/DMs, the longer rounds take. That's why you have very abstracted mass combat rules in BD&D – the emphasis there was not on tactics but on troop composition, the objective being arriving at a resolution reasonably quickly. I ran a...
    19 replies | 679 view(s)
    1 XP
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About CydKnight

Basic Information

About CydKnight
Introduction:
DM By Necessity
About Me:
I had played AD&D in high school many years ago and then stopped playing after graduation due to losing track of my game mates and life and whatnot.

Fast forward 29 years later and I stumbled upon D & D again under the 5E rules.

I've bought and read through all the core rule books: PHB, DMG, MM, SCaG, Volo's, Xanathar's, Mordenkainen's. After more than 2 years of becoming well informed on 5E rules, playing, and running a game of my own, I consider myself to be a serviceable DM and competent player with plenty of room for improvement.
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Kingwood, Tx
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My Game Details

Details of games currently playing and games being sought.

Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I am currently playing in a group that meets weekly. We are playing two campaigns with each alternating each week.

One is a homebrew world being run using 5E D&D rules mostly as written but with a few minor variants. I am playing a Human (Variant Battlemaster in this campaign.

The other campaign is Out of the Abyss which I am running using pretty mostly rules as written with no restrictions but I am implementing some sub-plot lines created myself with much inspiration from web research including ENWorld, DM's Guild, Faerun Wiki, etc. These sub-plots are not part of OotA as written. They include introduction of the Eilistraeen pantheon along with NPCs that will reinforce a faction of good Drow, as well as, a Mastermind character with plans of "taking over the world" who is more a seed should the players decided to continue with their characters beyond the OotA campaign as written.
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My Character:
I have several characters that I like in 5E rules but have only played a few. I have played a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters ideas that I have are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

Recently I have created a Mastermind who is an Air Genasi with a master plan to unite all Genasi under on banner. It seems this may be a better idea for an NPC who may end up being the BBEG.

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My Game Details
Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I am currently playing in a group that meets weekly. We are playing two campaigns with each alternating each week.

One is a homebrew world being run using 5E D&D rules mostly as written but with a few minor variants. I am playing a Human (Variant Battlemaster in this campaign.

The other campaign is Out of the Abyss which I am running using pretty mostly rules as written with no restrictions but I am implementing some sub-plot lines created myself with much inspiration from web research including ENWorld, DM's Guild, Faerun Wiki, etc. These sub-plots are not part of OotA as written. They include introduction of the Eilistraeen pantheon along with NPCs that will reinforce a faction of good Drow, as well as, a Mastermind character with plans of "taking over the world" who is more a seed should the players decided to continue with their characters beyond the OotA campaign as written.
More information:
Private Message
My Character:
I have several characters that I like in 5E rules but have only played a few. I have played a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters ideas that I have are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

Recently I have created a Mastermind who is an Air Genasi with a master plan to unite all Genasi under on banner. It seems this may be a better idea for an NPC who may end up being the BBEG.
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Wednesday, 22nd May, 2019


Tuesday, 21st May, 2019


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Wednesday, 28th June, 2017

  • 11:45 AM - Corran21 mentioned CydKnight in post Wizarding against giants with a party full of martials
    ...ssue), but I dont want to go down that road, as I would like my influence to be a bit more discrete, than just adding summons that can kill the enemies and take the spotlight from the other PCs. Also, summons go a bit against the character's personality (free will and all that), so I will save them for when I roll up my next wizard character (whenever that will be). About the next levels, I'll certainly try to take wall of force, forcecage, mass suggestion (and probably hold monster too), but there are a few spells that I really like (eg dream -which I will rework it somehow, but that's not the point here), so I'll try to make a compromise, picking spells that I like and spells that are very important (not that I dont like them too). Also, how did you know??? Indeed it is my first time playing a wizard! Played one in 4e, but it's not the same. So many options to choose from (spells I mean)! It's quite overwhelming! I like these kind of headaches, cant wait for the campaign to begin! @CydKnight: Yes, I am also thinking that this s the approach I should take (ie not to focus on blasting). That said, I am thinking of including both fireball and lightning bolt (lightning bolt because it would find easier use against the giants, cause they take up a 3x3 space, and they are tall too, so from the right place, I will probably be able to target lots of them, especially forst and cloud giants; and fireball, for fights against mooks, since I think the party is missing some good area damage; but frankly, because it's fireball). But that's about it. No other damaging spells (I get 9 extra spells to start with, so getting these two wont hurt me that much, I think). Also, yeah, treantmonk's guide is great. I've been reading it these last few days (along with BigHouse's and Avalongod's ones). Especially when trying to decide about spells, I've been skipping from one guide to the other, to compare how they rate them and to get more opinions. All 3 of them are excellent guides IMO. @Blue: I'...

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Wednesday, 22nd May, 2019

  • 01:50 PM - Paul Farquhar quoted CydKnight in post Amazon ratings of Ghosts of Saltmarsh
    From my observations of the Amazon reviews of 5E adventure and rule books, a good bit of the low star reviews have to do with shipment packaging and handling Amazon seem to be pretty much always late with D&D hardbacks in the UK (my copy is currently due on the 24th) but that is clearly a supply chain issue, and thus the fault of Amazon, not the product.

Tuesday, 21st May, 2019

  • 01:52 PM - delph quoted CydKnight in post How many classes in multiclass is to much?
    As a DM I try to allow players to do what they want within RaR and a few minor house or campaign rules and do my best not to judge. As a PC, for me personally, multi-classing at all is too much. Call me a Class Purist? It's just that in 5E you can make the classes pretty diverse as it is (at least for me) and if you are an optimizer I feel you give up to much by even dipping a single level in this or that to justify the gains. I do understand how it creates more character diversity for some which can be exciting for creating that unique multi-class concept. Still, I don't think I will personally every play a multi-classed PC though I may in a scenario where we are playing a one-shot and that was one of the prerequisites for character creation. My DM is the same. He still tells single class with good feat is better than multiclass. But I'm not sure. I try to combine every possibility and no feat can give me the same result, nor stronger. They are better in some part, but I think not in f...

Tuesday, 23rd April, 2019


Sunday, 21st April, 2019

  • 11:44 PM - lyracian quoted CydKnight in post Why is the shortest lived edition, still one of the most popular?
    Nostalgia? I would agree with this. My friend starting running a B/X retro game almost two years ago and we still get 5-10 players every month. My ten year old daughter has even joined in. It is a nice trip down memory lane as a simple dungeon bash but I would rather play 5th Edition myself. My view is that it is not a well written rule book but it is definitely better than the one that came before it.

Tuesday, 26th February, 2019


Thursday, 14th February, 2019

  • 06:02 PM - MNblockhead quoted CydKnight in post My return to TTRPG w/ 5e, reflections after 5 years
    My final thoughts are that I really like where I am with the game right now. I really feel I am at a high point at the moment with the game, the group, and with 5E in general. Currently I have no plans to try other TTRPGs but the idea has crossed my mind. At the moment I am having too much fun in 5E to have that attention put on another game. I hear you. On the other hand, there has always been that part of me that wants to try new things. To tweak. To play with radically different concepts and mechanics. That itch has been scratched mostly in my profession, which involves a lot of technology. But I can't help but not have that affect my gaming as well. My answer to that is to pick up a system and run the occasional one shot, but what I really enjoy is going to a local gaming convention, where I'll generally avoid 5e an just try new game systems. This weekend I'll be at Con of the North and will be playing The Expanse, the Pathfinder 2.0 playtest, Starfinder, InSPECTres, Dialect, Dung...

Sunday, 6th January, 2019

  • 04:50 PM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Really? I'm playing it wrong? Because I'm not inspired by pirate themes in the game? You are not playing it wrong. But you are playing it differently, which means your attempt to make a general point falls flat. You don't like pirates. I don't like orcs. So what?
  • 09:14 AM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Pulp pastiche, genres were never disputed or introduced in my original thread nor does it influence my original opinion. It still doesn't feel D&D to me which is all I was trying to say. It feels more like its own genre to me. Then you are playing D&D in a way that diverts significantly from much of the literature that inspired it. This is provable: Look at the original appendix N in the 1st edition DMG. That's fine, you can play D&D any way you like.

Saturday, 5th January, 2019

  • 11:49 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Pulp pastiche, genres were never disputed or introduced in my original thread nor does it influence my original opinion. It still doesn't feel D&D to me which is all I was trying to say. It feels more like its own genre to me. A genre with zombies, dungeons, jungle tribes, Mindflayers, Krakens, hags, Rogues, Warlocks, Fighters, Mermaids, Ghosts, alternate planes of existence...
  • 08:04 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    That's an interesting take. I was under the impression I could feel what I like in whatever way I wish. So yes, for me, in my own unique personal perspective as offered, it really is "just a matter of subjective feeling." You have the right to your own opinion, but not your own facts: D&D is a pulp pastiche that hits certain genre notes that PotC also hits, including ones it clearly lifted from D&D.
  • 07:14 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Not to me but to each their own. It's not just a matter of subjective feeling, though: PotC uses D&D-ish pulp tropes, you can assign Classes to many of the characters, and the big bad is a Mindflayer who has a Kraken buddy and a lost love who is a goddess pretending to be a hag.
  • 06:09 PM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? Pirates of the Caribbean is very D&Dish. It's a lot close in tone to the-game-how-it-is-really-played than a po-faced LotR movie.
  • 04:45 PM - Charlaquin quoted CydKnight in post Elven trance and long rests
    In my last campaign session, we had an elf PC with 1 level of exhaustion take 3rd watch on a long rest. Of course I asked for the Perception check for the watch to be made with disadvantage. The PC argued that with trance, she had already completed her Long Rest and therefore should not have disadvantage. In the moment, I didn't want to hold up the game searching through RAR and Erratas so I gave the player the benefit of the doubt. Moving forward since that session, now that I have had the opportunity to research this thoroughly, I have informed the PCs how this will work. PCs with "Trance" can take 4 hours of trance in lieu of sleep during a Long Rest however they will not receive the full benefits of a Long Rest until a full 8 hours has been completed. During that Long Rest 4 hours can be trance, 2 hours can be on watch, and 2 hours can be spent performing non-strenuous activities as described in the DMG. Any activity that normally interrupts a Long Rest as described in the DMG still a...
  • 04:09 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? The Pirates of the Caribbean movies are super D&D, though? The thing is, it is an adventure genre not extremely well supported out of the box. Adequately, but with a lot of DM elbow grease to fill the gaps. A book to fill those gaps is about what the doctor ordered.
  • 03:34 PM - collin quoted CydKnight in post Give Me Your Dragon Heist Tips
    One thought I did have reading through this. What if the players decide they do not want the mansion at Trollsclaw Alley and want to sell it without moving in? I can see where some players (and some DMS) would see this as a distraction while dealing with the focus of the adventure. It ties in to one major hook but I can see plenty of other ways to set that hook that don't involve running a household and tavern. The selling of Trollskull manor has been mentioned before in another thread. That is certainly an option, and I think the final agreement on the price of sale was 5000gp.
  • 03:04 PM - CapnZapp quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? I'm fairly neutral, considering you could simply treat ships as moving dungeon rooms. That is: the product may well provide more details for players interested in the nitty-gritty of ships, but it is the style of D&D of not requiring such interest.

Wednesday, 2nd January, 2019


Saturday, 29th December, 2018

  • 07:14 PM - Quickleaf quoted CydKnight in post What is this villain's next step?
    This sounds a lot like a Mastermind NPC I have infiltrating my party traversing the Underdark. He is an Air Genasi whose mother happens to be from an obscenely rich noble family so he has near unlimited resources as she coddled her only close blood relative as he grew up. Knowing his origins to be part Djinn, he wants to create a nation state for all Genasi (who have none and he feels they are unjustly by all). With his family resources and his adventuring skills, he has been secretly gathering magical artifacts to help him achieve his goal of creating a Genasi Nation of Power which he will lead. He supplements these skills with deceit, cunning, and perception such as described with your own Xandala. Like you I am also contemplating the next step for this character. Interesting NPC motivation! As far as building a nation from the ground up, magical artifacts are an unusual McGuffin. I'd imagine forging alliances, consensus-building, establishing an army, and other aspects of "domain man...

Tuesday, 18th December, 2018

  • 09:04 PM - Irennan quoted CydKnight in post Eilistraee - Working the Dark Dancer into Out of the Abyss
    Yes part of my limited knowledge is from MToF and some from the Forgotten Realms Wiki you linked above. However I did not get the impression that all drow feel her presence though I agree most would not acknowledge it if they did. Still that could certainly be within the realm of possibility since we can make it work in our individual campaigns the way we see fit. There's this passage, which paraphrases what Ed Greenwood said about her Eilistraee sang her call to all dark elves—from the highest matron mother to the lowest male slave—sending them dreams or visions, showing them a different, better life, and the beauty of the world (especially when they were close to the surface).[11] Lolth was powerless to stop these visions, as too much interference from two goddesses could easily bring a mortal's mind to insanity. The drow definitely came to know about and "felt" the Dark Dancer at some point in their lives, but many of them either would not understand said dreams or emotions or chose to ...
  • 08:29 PM - Irennan quoted CydKnight in post Eilistraee - Working the Dark Dancer into Out of the Abyss
    From reading what is available on her, I am under the impression that the average Drow is likely to not even know of the existence of Eilistraee. Drow Priestesses have written records of her existence but they are kept hidden and secret. For who knows what effect on Drow society as they know it should the existence of Eilistraee become common knowledge? Ellistraens are not only persecuted by their own race, but often from many surface dwellers. Especially those who only know Drow as the chaotic evil, slave-driving back-stabbers that they typically are. They simply cannot wrap their head around a Drow that does good deeds. Except for their pilgrimages (mostly on the surface world) where they openly help others by providing food, shelter, etc., Eillistraens must do most things in secret. That sounds like the info from MToF. Keep in mind that the book omits a lot of info about Eilistraee (that has been created over multiple editions)--then again, it's Mordenkainen's PoV and his knowledge of ho...


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