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  • Yaarel's Avatar
    Today, 06:13 PM
    When I look at reallife acrobats − every single stunt that they do requires Strength − and they show it. They are buff! Same goes for Olympic gymnasts who are actual ‘tumblers’. They are strong. And built more muscular than anyone else.
    34 replies | 695 view(s)
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  • Yaarel's Avatar
    Today, 05:56 PM
    Because investing in TWO ability scores to achieve ONE thematic stunt ability, is too much opportunity cost. It is MADness. Also, the difficulty is with the ability scores themselves, where there is too much sloppy overlap between ‘Athletics’ and ‘Acrobatics’, ‘Jumping’ and ‘Falling’, ‘Jumping’ and ‘Tumbling’, ‘Climbing’ and ‘Catching a Fall’, ‘Pulling up ones own weight’ and ‘Catching...
    34 replies | 695 view(s)
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  • Yaarel's Avatar
    Today, 03:28 PM
    In my view, I use Strength (Athletics) to run across a beam (as if ‘climb’), for the same reason I use Strength (Athletics) to aim a sword or throw something heavy. Athletics necessarily includes gross motor skills, body coordination, and physical stunts such as jumping. It seems to me, the early 1e decision to link Dexterity to balance screwed up all of the ability scores ever since....
    34 replies | 695 view(s)
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  • CydKnight's Avatar
    Today, 01:00 PM
    CydKnight replied to Drow Druid
    I feel that, for Drow, sunlight sensitivity is more a product of the environment they live and thrive than simply a racial feature (or curse) because they are a drow. In my opinion it would be perfectly acceptable for Drow, who were actually born and raised, or perhaps even lived on the surface for an extended period of time, to have no sensitivity to sunlight at all. This idea has...
    5 replies | 238 view(s)
    2 XP
  • Yaarel's Avatar
    Today, 01:22 AM
    Yaarel replied to Drow Druid
    Actually, that seems like a great interpretation. Taking animal shape escapes vulnerability to sunlight. It makes sense of Norse traditions too, where the Dvergar turned to stone in sunlight, yet shapeshifted into animals that seem to function in sunlight.
    5 replies | 238 view(s)
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  • Yaarel's Avatar
    Today, 01:17 AM
    Heh, I hate to be so negative, but my personal experience with the socalled ‘Acrobatics’ skill has led me to despise the Acrobatics skill. I delete Acrobatics from existence. I use Athletics instead. For those rare occasions when Dexterity (Athletics) might make sense, that is fine.
    34 replies | 695 view(s)
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  • Yaarel's Avatar
    Today, 01:13 AM
    ‘Parkour’ − meaning jumping and climbing − is Strength (Athletics) checks.
    34 replies | 695 view(s)
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  • CydKnight's Avatar
    Yesterday, 01:23 PM
    With a druid and a bard in the party, I don't feel the lack of magic users is as glaring as perhaps was first thought. Also a party consisting of fighter, barbarian, monk, druid and bard seems fairly versatile to me. You may want to discuss options with your DM as he/she may make suggestions based on their advanced knowledge of the campaign but my impression is that you would be fine with a...
    6 replies | 189 view(s)
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  • CydKnight's Avatar
    Yesterday, 01:09 PM
    This happened just yesterday: When the DM says, "The already unconscious paladin has his throat cut by the Darkling giving him 2 Death fails and now holds the blade to his throat threatening a final death slash if the party does not cease attacking." The experienced players in the group stopped attacking, though some kept ranged weapons trained, spells readied, etc.. while they...
    15 replies | 581 view(s)
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  • CydKnight's Avatar
    Thursday, 7th March, 2019, 02:10 PM
    Yes, there are a lot of DM's Guild supplements set around the town of Phandalin in the Lost Mine of Phandelver Adventure.
    15 replies | 571 view(s)
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  • CydKnight's Avatar
    Saturday, 2nd March, 2019, 03:39 PM
    I play a variant human Battlemaster with Great Weapon Fighting, the Polearm feat at Level 1, riposte as one of my maneuvers, and Sentinel as the next feat at ASI level up. I find this combination can be quite lethal in melee combat through at least level 5 as that as high as I have progressed with it so far.
    16 replies | 606 view(s)
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  • Quickleaf's Avatar
    Friday, 1st March, 2019, 02:33 AM
    Maybe the bard oversees death customs and organizes dirges/funeral processions? This gives him access to the coroner's office and a steady supply of bodies which he can divert to the necromancer's lab to animate undead or create flesh golems. The bard has a secretly undead lover who he/she tries to keep hidden from the public eye. What deity of death is the cleric devoted to? I'd suspect the...
    6 replies | 225 view(s)
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  • CydKnight's Avatar
    Thursday, 28th February, 2019, 02:22 PM
    We currently have a human hexblade warlock in our campaign. He was going to be executed in Hillsfar for smuggling and was brought to the Arena where he was sentenced to fight the current champion. Facing almost certain death in the arena and having only 3 days to prepare, a "shadowy cloaked" figure came to him an had him swear allegiance to a Dancing Sword touched by Eilistraee in exchange...
    10 replies | 427 view(s)
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  • Quickleaf's Avatar
    Thursday, 28th February, 2019, 05:20 AM
    I think it's an interesting question. My answer is probably "other" as in, yes I think it would be great see Greyhawk realized in some form in 5e, but not necessarily released as a full-blown setting like the Living Greyhawk Gazetteer. I really like that they're having active discussions with Luke Gygax about Greyhawk. Here's what I see...
    142 replies | 4641 view(s)
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  • Quickleaf's Avatar
    Thursday, 28th February, 2019, 03:54 AM
    lowkey13 Why are the results of the poll hidden?
    142 replies | 4641 view(s)
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  • Quickleaf's Avatar
    Thursday, 28th February, 2019, 12:39 AM
    Nice, yeah Sean McGovern's ToA Companion is a great resource. I played up Widow Groat actually being a widow... One of the PCs aske/d, "So you're a widow? What befell your husbands? So that our goblin friend can avoid the same fate." And Widow Groat gestured to 3 shrunken heads hanging from the rafters, "Ah yes, my first husband was Alim Baybars, a necromancer and corsair of Zakhara. We...
    11 replies | 454 view(s)
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  • Quickleaf's Avatar
    Wednesday, 27th February, 2019, 09:23 PM
    Hah :) I'm using at least half of that! ;) Yeah, the players joked about the ceremony spell. Going to strongly consider some kind of magical effect to the wedding... The night hag's long game is to manipulate the goblin PC into a position of leadership over many goblin tribes, and then kill him and according to the matriarchal Batiri goblin culture, claim her place as queen of the Batiri...
    11 replies | 454 view(s)
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  • CydKnight's Avatar
    Tuesday, 26th February, 2019, 06:56 PM
    This stigma does not exist for me personally though I can understand how it may for some depending on their own personal experiences with GMs. Don't get me wrong. I am positive "jerk GMs" exist though I have never experienced one personally. It's just that I can't help wondering how such GMs would continue to find games to run long-term or even short-term in extreme cases?
    106 replies | 3524 view(s)
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  • Quickleaf's Avatar
    Monday, 25th February, 2019, 10:18 PM
    This was created by Green Ronin. It was called True20.
    29 replies | 867 view(s)
    1 XP
  • Quickleaf's Avatar
    Monday, 25th February, 2019, 10:02 PM
    My players made several deals with a night hag, knowing full well these deals might come back to bite them in the rear later. What deliciously evil twists spring to your mind? What unforeseen consequences might these deals have? I'd love to step outside my usual DMing habits/assumptions and solicit creative ideas from the ENWorld brain trust. B-) Here are the deals that were made. The night...
    11 replies | 454 view(s)
    3 XP
  • Quickleaf's Avatar
    Friday, 22nd February, 2019, 04:28 AM
    Your players are going to hate me. Look at beasts with the Water Breathing trait and walking speed 0 feet. For a party of 5th level or higher, I recommend you consider a Giant Shark with 126 hit points & which can help separate the party or block their access (if you strategize well or get lucky). ;)
    288 replies | 7971 view(s)
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  • CydKnight's Avatar
    Thursday, 21st February, 2019, 03:25 PM
    As some have said already in this thread, check out the Free Basic Rules available from the Wizards of the Coast D&D Website before deciding to purchase a hole bunch of rule books and accessories for a game you may not end up loving. I am also still a proponent of the Starter Set ...
    24 replies | 823 view(s)
    1 XP
  • Quickleaf's Avatar
    Wednesday, 20th February, 2019, 09:27 AM
    Borrowing from Planescape Torment...a sculpture made of black ice from the river Styx known as the "Dark Birds of Ocanthus" can be used to mess with her memory, making her momentarily forget that she has the power of an Elder Evil & believe that she's still a mortal mage.
    17 replies | 642 view(s)
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  • CydKnight's Avatar
    Tuesday, 19th February, 2019, 01:58 PM
    These are the video series I have consulted the most. Of the two I would have to say Web DM helped me the most. https://www.youtube.com/channel/UC7XFmdssWgaPzGyGbKk8GaQ https://geekandsundry.com/tag/matt-mercer-gm-tips/
    25 replies | 816 view(s)
    2 XP
  • CydKnight's Avatar
    Tuesday, 19th February, 2019, 01:53 PM
    I also admit to forgetting about it most of the time both as a PC and a DM. I have even started just telling players they have one inspiration die at the start of a night's session but in the last session I think one player remembered they had it and used it.
    63 replies | 1770 view(s)
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  • CydKnight's Avatar
    Monday, 18th February, 2019, 02:04 PM
    A Gloomstalker in the Underdark works quite well in play assuming Underdark is also the favored terrain. Like most sub-classes, they will have specific settings where they will work well. Some of the fun is projecting what will work best in your specific campaign.
    19 replies | 984 view(s)
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  • CydKnight's Avatar
    Sunday, 17th February, 2019, 03:45 PM
    As a DM, I had a group simply want to start another campaign when they reached level 8. There was always the option to go back later but we haven't yet. The same group had too many life circumstances which prevented the 2nd campaign from continuing past level 5. As a player, I had all kinds of freaky reasons for campaigns to stop prematurely. One stopped because a member was discovered...
    34 replies | 1480 view(s)
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About CydKnight

Basic Information

About CydKnight
Introduction:
DM By Necessity
About Me:
I had played AD&D in high school many years ago and then stopped playing after graduation due to losing track of my game mates and life and whatnot.

Fast forward 29 years later and I stumbled upon D & D again under the 5E rules.

I've bought and read through all the core rule books: PHB, DMG, MM, SCaG, Volo's, Xanathar's, Mordenkainen's. After more than 2 years of becoming well informed on 5E rules, playing, and running a game of my own, I consider myself to be a serviceable DM and competent player with plenty of room for improvement.
Location:
Kingwood, Tx
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Male
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Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I am currently playing in a group that meets weekly. We are playing two campaigns with each alternating each week.

One is a homebrew world being run using 5E D&D rules mostly as written but with a few minor variants. I am playing a Human (Variant Battlemaster in this campaign.

The other campaign is Out of the Abyss which I am running using pretty much all rules as written with no restrictions and no variations. I am implementing some sub-plot lines created myself with much inspiration from web research including ENWorld, DM's Guild, Faerun Wiki, etc. These sub-plots are not part of OotA as written. They include introduction of the Eilistraeen pantheon along with NPCs that will reinforce a faction of good Drow, as well as, a Mastermind character with plans of "taking over the world" who is more a seed should the players decided to continue with their characters beyond the OotA campaign as written.
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My Character:
I have several characters that I like in 5E rules but have only played a few. I have played a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters ideas that I have are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

Recently I have created a Mastermind who is an Air Genasi with a master plan to unite all Genasi under on banner. It seems this may be a better idea for an NPC who may end up being the BBEG.

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My Game Details
Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I am currently playing in a group that meets weekly. We are playing two campaigns with each alternating each week.

One is a homebrew world being run using 5E D&D rules mostly as written but with a few minor variants. I am playing a Human (Variant Battlemaster in this campaign.

The other campaign is Out of the Abyss which I am running using pretty much all rules as written with no restrictions and no variations. I am implementing some sub-plot lines created myself with much inspiration from web research including ENWorld, DM's Guild, Faerun Wiki, etc. These sub-plots are not part of OotA as written. They include introduction of the Eilistraeen pantheon along with NPCs that will reinforce a faction of good Drow, as well as, a Mastermind character with plans of "taking over the world" who is more a seed should the players decided to continue with their characters beyond the OotA campaign as written.
More information:
Private Message
My Character:
I have several characters that I like in 5E rules but have only played a few. I have played a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters ideas that I have are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

Recently I have created a Mastermind who is an Air Genasi with a master plan to unite all Genasi under on banner. It seems this may be a better idea for an NPC who may end up being the BBEG.
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Wednesday, 28th June, 2017

  • 11:45 AM - Corran21 mentioned CydKnight in post Wizarding against giants with a party full of martials
    ...ssue), but I dont want to go down that road, as I would like my influence to be a bit more discrete, than just adding summons that can kill the enemies and take the spotlight from the other PCs. Also, summons go a bit against the character's personality (free will and all that), so I will save them for when I roll up my next wizard character (whenever that will be). About the next levels, I'll certainly try to take wall of force, forcecage, mass suggestion (and probably hold monster too), but there are a few spells that I really like (eg dream -which I will rework it somehow, but that's not the point here), so I'll try to make a compromise, picking spells that I like and spells that are very important (not that I dont like them too). Also, how did you know??? Indeed it is my first time playing a wizard! Played one in 4e, but it's not the same. So many options to choose from (spells I mean)! It's quite overwhelming! I like these kind of headaches, cant wait for the campaign to begin! @CydKnight: Yes, I am also thinking that this s the approach I should take (ie not to focus on blasting). That said, I am thinking of including both fireball and lightning bolt (lightning bolt because it would find easier use against the giants, cause they take up a 3x3 space, and they are tall too, so from the right place, I will probably be able to target lots of them, especially forst and cloud giants; and fireball, for fights against mooks, since I think the party is missing some good area damage; but frankly, because it's fireball). But that's about it. No other damaging spells (I get 9 extra spells to start with, so getting these two wont hurt me that much, I think). Also, yeah, treantmonk's guide is great. I've been reading it these last few days (along with BigHouse's and Avalongod's ones). Especially when trying to decide about spells, I've been skipping from one guide to the other, to compare how they rate them and to get more opinions. All 3 of them are excellent guides IMO. @Blue: I'...

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Tuesday, 26th February, 2019


Thursday, 14th February, 2019

  • 06:02 PM - MNblockhead quoted CydKnight in post My return to TTRPG w/ 5e, reflections after 5 years
    My final thoughts are that I really like where I am with the game right now. I really feel I am at a high point at the moment with the game, the group, and with 5E in general. Currently I have no plans to try other TTRPGs but the idea has crossed my mind. At the moment I am having too much fun in 5E to have that attention put on another game. I hear you. On the other hand, there has always been that part of me that wants to try new things. To tweak. To play with radically different concepts and mechanics. That itch has been scratched mostly in my profession, which involves a lot of technology. But I can't help but not have that affect my gaming as well. My answer to that is to pick up a system and run the occasional one shot, but what I really enjoy is going to a local gaming convention, where I'll generally avoid 5e an just try new game systems. This weekend I'll be at Con of the North and will be playing The Expanse, the Pathfinder 2.0 playtest, Starfinder, InSPECTres, Dialect, Dung...

Sunday, 6th January, 2019

  • 04:50 PM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Really? I'm playing it wrong? Because I'm not inspired by pirate themes in the game? You are not playing it wrong. But you are playing it differently, which means your attempt to make a general point falls flat. You don't like pirates. I don't like orcs. So what?
  • 09:14 AM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Pulp pastiche, genres were never disputed or introduced in my original thread nor does it influence my original opinion. It still doesn't feel D&D to me which is all I was trying to say. It feels more like its own genre to me. Then you are playing D&D in a way that diverts significantly from much of the literature that inspired it. This is provable: Look at the original appendix N in the 1st edition DMG. That's fine, you can play D&D any way you like.

Saturday, 5th January, 2019

  • 11:49 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Pulp pastiche, genres were never disputed or introduced in my original thread nor does it influence my original opinion. It still doesn't feel D&D to me which is all I was trying to say. It feels more like its own genre to me. A genre with zombies, dungeons, jungle tribes, Mindflayers, Krakens, hags, Rogues, Warlocks, Fighters, Mermaids, Ghosts, alternate planes of existence...
  • 08:04 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    That's an interesting take. I was under the impression I could feel what I like in whatever way I wish. So yes, for me, in my own unique personal perspective as offered, it really is "just a matter of subjective feeling." You have the right to your own opinion, but not your own facts: D&D is a pulp pastiche that hits certain genre notes that PotC also hits, including ones it clearly lifted from D&D.
  • 07:14 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Not to me but to each their own. It's not just a matter of subjective feeling, though: PotC uses D&D-ish pulp tropes, you can assign Classes to many of the characters, and the big bad is a Mindflayer who has a Kraken buddy and a lost love who is a goddess pretending to be a hag.
  • 06:09 PM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? Pirates of the Caribbean is very D&Dish. It's a lot close in tone to the-game-how-it-is-really-played than a po-faced LotR movie.
  • 04:45 PM - Charlaquin quoted CydKnight in post Elven trance and long rests
    In my last campaign session, we had an elf PC with 1 level of exhaustion take 3rd watch on a long rest. Of course I asked for the Perception check for the watch to be made with disadvantage. The PC argued that with trance, she had already completed her Long Rest and therefore should not have disadvantage. In the moment, I didn't want to hold up the game searching through RAR and Erratas so I gave the player the benefit of the doubt. Moving forward since that session, now that I have had the opportunity to research this thoroughly, I have informed the PCs how this will work. PCs with "Trance" can take 4 hours of trance in lieu of sleep during a Long Rest however they will not receive the full benefits of a Long Rest until a full 8 hours has been completed. During that Long Rest 4 hours can be trance, 2 hours can be on watch, and 2 hours can be spent performing non-strenuous activities as described in the DMG. Any activity that normally interrupts a Long Rest as described in the DMG still a...
  • 04:09 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? The Pirates of the Caribbean movies are super D&D, though? The thing is, it is an adventure genre not extremely well supported out of the box. Adequately, but with a lot of DM elbow grease to fill the gaps. A book to fill those gaps is about what the doctor ordered.
  • 03:34 PM - collin quoted CydKnight in post Give Me Your Dragon Heist Tips
    One thought I did have reading through this. What if the players decide they do not want the mansion at Trollsclaw Alley and want to sell it without moving in? I can see where some players (and some DMS) would see this as a distraction while dealing with the focus of the adventure. It ties in to one major hook but I can see plenty of other ways to set that hook that don't involve running a household and tavern. The selling of Trollskull manor has been mentioned before in another thread. That is certainly an option, and I think the final agreement on the price of sale was 5000gp.
  • 03:04 PM - CapnZapp quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? I'm fairly neutral, considering you could simply treat ships as moving dungeon rooms. That is: the product may well provide more details for players interested in the nitty-gritty of ships, but it is the style of D&D of not requiring such interest.

Wednesday, 2nd January, 2019


Saturday, 29th December, 2018

  • 07:14 PM - Quickleaf quoted CydKnight in post What is this villain's next step?
    This sounds a lot like a Mastermind NPC I have infiltrating my party traversing the Underdark. He is an Air Genasi whose mother happens to be from an obscenely rich noble family so he has near unlimited resources as she coddled her only close blood relative as he grew up. Knowing his origins to be part Djinn, he wants to create a nation state for all Genasi (who have none and he feels they are unjustly by all). With his family resources and his adventuring skills, he has been secretly gathering magical artifacts to help him achieve his goal of creating a Genasi Nation of Power which he will lead. He supplements these skills with deceit, cunning, and perception such as described with your own Xandala. Like you I am also contemplating the next step for this character. Interesting NPC motivation! As far as building a nation from the ground up, magical artifacts are an unusual McGuffin. I'd imagine forging alliances, consensus-building, establishing an army, and other aspects of "domain man...

Tuesday, 18th December, 2018

  • 09:04 PM - Irennan quoted CydKnight in post Eilistraee - Working the Dark Dancer into Out of the Abyss
    Yes part of my limited knowledge is from MToF and some from the Forgotten Realms Wiki you linked above. However I did not get the impression that all drow feel her presence though I agree most would not acknowledge it if they did. Still that could certainly be within the realm of possibility since we can make it work in our individual campaigns the way we see fit. There's this passage, which paraphrases what Ed Greenwood said about her Eilistraee sang her call to all dark elves—from the highest matron mother to the lowest male slave—sending them dreams or visions, showing them a different, better life, and the beauty of the world (especially when they were close to the surface).[11] Lolth was powerless to stop these visions, as too much interference from two goddesses could easily bring a mortal's mind to insanity. The drow definitely came to know about and "felt" the Dark Dancer at some point in their lives, but many of them either would not understand said dreams or emotions or chose to ...
  • 08:29 PM - Irennan quoted CydKnight in post Eilistraee - Working the Dark Dancer into Out of the Abyss
    From reading what is available on her, I am under the impression that the average Drow is likely to not even know of the existence of Eilistraee. Drow Priestesses have written records of her existence but they are kept hidden and secret. For who knows what effect on Drow society as they know it should the existence of Eilistraee become common knowledge? Ellistraens are not only persecuted by their own race, but often from many surface dwellers. Especially those who only know Drow as the chaotic evil, slave-driving back-stabbers that they typically are. They simply cannot wrap their head around a Drow that does good deeds. Except for their pilgrimages (mostly on the surface world) where they openly help others by providing food, shelter, etc., Eillistraens must do most things in secret. That sounds like the info from MToF. Keep in mind that the book omits a lot of info about Eilistraee (that has been created over multiple editions)--then again, it's Mordenkainen's PoV and his knowledge of ho...

Friday, 14th December, 2018

  • 06:16 PM - Morrus quoted CydKnight in post Why 5E may be the last edition of D&D
    At the risk of being overly contrarian for contrarian's sake, I would amend this statement to "nothing in the history of the universe has ever lasted forever". Also, the inevitable end of 5E doesn't necessarily mean there will be a "6E" or any other new edition. It may mean the end of D&D (gasp!). Well, luckily it can only mean the end of the D&D *name*. The OGL ensures that the game itself will live on, even if under a different name.

Monday, 26th November, 2018

  • 05:25 PM - Mort quoted CydKnight in post Underpowered Group Found BBEG
    Sometimes a TPK really is a result of the parties choices. Sure, but it's unsatisfying when a TPK is the direct result of the parties "good" choices! Do you really want to reinforce the idea (remember, new players) that the best or even only way is to methodically plod through the entire dungeon and constantly throw yourself into danger, even if a better route clearly exists? The DM can drop hints if he/she so wishes but it is up to the party to take them. As you say, they are new players and sometimes new players don't understand (or don't care) the consequences of their choices. A DM can only drop so many hints and it could be that character death is the only thing that will drive home this point? This isn't the result of hints, or lack of hints. It's apparently the result of a flaw in the adventure, where the PCs can bypass most of the dungeon and get to the BBEG early. I think people who are saying "They must face the dragon as is, and let the dice fall where they may!" ...

Wednesday, 9th August, 2017


Friday, 4th August, 2017

  • 08:54 PM - Majestic quoted CydKnight in post Out of the Abyss Advice Requested
    I can somewhat corroborate that - if you do start with your PCs a little higher (as I did) - many of the later encounters, especially the random ones, become somewhat of a cakewalk for the heroes. I really ramped up (often increasing the amount of, or adding additional monsters) those encounters, but many of them were still quite the yawn for my players, as they buzz-sawed through them.


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