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  • Yaarel's Avatar
    Yesterday, 11:12 PM
    Besides making sense, a motive for making Constitution represent size is, it makes Constitution less passive. Size enables reach, heavy weapons, heavy armor, carrying capacity, benefit to wrestling − and most importantly a bonus to melee damage! Thus there is a reason to invest in very high Constitution beyond a bag of hit points.
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Yesterday, 10:55 PM
    I am also inclined to separate physical toughness from immune system (like longevity). But it turns out, disease checks are so infrequent, it doesnt really matter where the game design puts it. Might as well bundle it with Constitution. But I would keep Constitution to mainly represent physical toughness, including size. Big and tough is an important trope in narratives. Currently,...
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Yesterday, 10:33 PM
    I like this! If I recall the rules correctly, feet correlates to miles, and a slow character reduces the distance that a party can travel on a days journey. Exactly! Marathons − and speed − work more realistically as an Athletics check. (Not Constitution.)
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Yesterday, 09:16 PM
    How to impose a characteristic ‘flaw’ of a heritage is a good question. I am still thinking about it. At least my initial feeling is, dont. Make such flaws part of the flaw system in the personality traits, alongside quirks and ideals. Certain heritages can recommend certain quirks, ideals, and flaws. A character flaw can easily be, ‘I tend to walk at a slower pace than most humans’. ...
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Yesterday, 03:45 PM
    In reallife, one of my players is blind (somewhat recently). I am glad my preference for mind style makes the game fun and accessible for him. In the past, there are times when I would do a sketch to show the shape of a room and maybe significant positioning. Other times I might go grid style with minis for a boss fight. Sometimes, I show a picture of a particular monster. Now, I focus on...
    57 replies | 1402 view(s)
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  • Yaarel's Avatar
    Yesterday, 02:30 PM
    Yaarel replied to Volcano stats?
    One school of thought is, if someone touches lava, then that one dies, no save. So, it is better to think in terms of an aura of fire damage.
    16 replies | 314 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:40 PM
    In Norse traditions, any nature spirit can adopt or marry any other nature spirit, including humans. So it makes sense to me if a player wants a character that combines two (or more) heritages. Individuals exist who combine various two nature spirits: wilderness spirits (jǫtnar, risar, þursar, troll), elf sunlight spirits (alfar), dwarf land spirits (dvergar), civilization-sky spirits (æsir),...
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:14 PM
    I feel the player − as part of the character concept − needs to decide how much of a heritage the character expresses. The default race (in most settings) is human. So a feat that attributes an ability to ‘elf heritage’, allows the player to choose whether the character is fully elf or partly elf, including the possibility of a full human raised among elves or an elf raised among humans, as...
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Tuesday, 24th April, 2018, 05:13 AM
    It occurs to me. • Eliminate race from character creation. • Level 1 allows choice of a feat. • Some feats have flavor saying that the ability results from ‘Sun Elf heritage’, and so on. • The feat might well have a minimum ability score prerequisite.
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 11:42 PM
    The thing about the *mechanic* of this feat is, its flavor is ambiguous. It might suggest stone-like toughness, hence an elemental giant heritage. Alternatively, it could mean witchy regeneration, and have no relation to the feeling of a giant. The stats are the most palpable way of describing a creature.
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 11:37 PM
    If removing stats from race, then eliminate race from the character creation process. For example, you can choose a feat at level 1 that says, ’Goliaths Stone Endurance’, the fluff says you have ‘Goliath heritage’. Done. No need for a race mechanic. Even in standard 5e, race is less meaningful a choice. Make human the default (or whatever is appropriate for a particular setting). If a...
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 05:51 PM
    A bottom-up analysis helps ensure stats balance with each other. First, list all of the mechanics in order of frequency in play. Then, make sure the most frequent ones divide up evenly among the number of stats. The problem with D&D Dexterity mechanically is, attack rolls, damage, armor class, Reflex save, and to some degree initiative and stealth, are all frequent and decisive mechanics. They...
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 04:58 PM
    Heh, how many gods is too many? Two. More important for religious traditions is the spell domains. A compelling thematic concept for a domain inspires a distinctive kind of religious tradition, whether an abstract force (like Daoism), or philosophy (like Buddhism), or so on. Think about why certain symbols are sacred, and how the symbols come into use.
    49 replies | 1098 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 04:14 PM
    13th Age has stats do something like that. Each race and class gives a choice of stat boosts. For example. High Elf ( ≈ Eladrin Elf, Sun Elf) • Charisma +2 or Intelligence +2 Wizard • Intelligence +2 or Wisdom +2 So, when you create a high elf wizard, you coordinate both race and class, thus build Intelligence +2 plus either Charisma +2 or Wisdom +2.
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 03:57 PM
    For example. Remove race from D&D entirely. Instead. Let level 1 pick any feat. Some (but not all) feats come with flavor such as ‘Elf ancestry’ or ‘Dragon bloodline’ to explain the ability.
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 03:52 PM
    For me the race minimums are important. An Orc should feel tough and brutish, and be naturally good at tough brutish classes. If an Orc was fragile, it would feel abnormal, atypical. If the races fail to feel different from each other. Then I would prefer to remove race from D&D. In that case, I would make it more like superhero games where race is an afterthought that a player may...
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 03:44 PM
    Note the four stat system emphasizes salient tropes. Eladrin Elf • Empathic minimum 13 (charisma for bard) • Perceptive minimum 13 (intelligence for wizard, manual dexterity for craftsmanship) High Elf • Perceptive minimum 13 (intelligence for wizardry, manual dexterity for archery) • Athletic minimum 13 (melee attacks for swords, reflexes for light armor for physical stunts)
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 03:18 PM
    With regard to ‘races’, the easiest solution is to eliminate ability score improvements, and instead require minimum ability scores. Human • Any Eladrin Elf • Charisma score minimum 13 • Intelligence score minimum 13 High Elf
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 02:32 PM
    I agree, the Sorcerer works better as a Wizard archetype. Heh, the 5e Sorcerer is a case where the class survived because of a good story − despite the fact that its mechanics are mostly redundant or trivial.
    63 replies | 1917 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 01:08 PM
    Shape Later − compels target to keep on postponing the dieting and working out.
    44 replies | 1147 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 01:04 PM
    Psychic Scram − when asked an embarrassing question, target cannot come up with a good lie.
    44 replies | 1147 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 01:03 PM
    Create Bone Ire − achy arthritis imposes disadvantage to Dexterity checks
    44 replies | 1147 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 12:15 PM
    @5ekyu Heh, when I think of your system as ‘nine’, it seems alien. But when I think of your system as ‘three’ it is actually similar to mine. You have the three: Brawn, Brains and Social. This is quite similar to mine. Social ≈ Empathy Brains ≈ Perceptiveness
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 11:49 AM
    @5ekyu I have to say, my foursome in particular, works especially well. And because they correlate with narrative tropes, each of the four happens alot, and dumping any of the four is painful for any character. If find, four is a solid compromise between the benefits of splitting and the benefits of lumping. That said, I am curious about your 3-per-3 approach. You say there are three...
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 10:45 AM
    Regarding the Elemental/Material theme. I ended up going with the Magic: The Gathering split that often shows up in D&D. • Air-Water • Fire-Earth Pairing the elements this way ends up more useful. Fire makes inert Earth more dynamic, and using Fire to ‘melt’ and ‘reshape’ or ‘animate’ Earth makes thematic sense. Clustering Earth with Fire also makes the emphasis on fire less of a...
    36 replies | 1026 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 10:19 AM
    The four spell themes that PF2 is implementing is extremely powerful. I have been using it myself for a number of years now, for 4e and 5e. It is doable, useful, flexible, and flavorful. I developed these four when organizing all the official spells by theme, and found that *every* spell organizes into one of these four themes. • Psionic/Charm/Divination/Telekinesis/Force/Mental •...
    36 replies | 1026 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 10:07 AM
    In the foursome − Empathy, Perceptiveness, Athleticism, Toughness − I want all spellcasters to use Empathy as the casting stat for accuracy, but use Perceptiveness for spell damage and higher effect, and longer range. So there can be some mages who are naturally good at casting spells (Empathy), and other mages who have more potent spells (Perceptiveness). Because of the way spells are...
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 09:54 AM
    I find, the more stats, then the more impossible it is to balance the stats with each other. My minimalist four stats balance well and correspond well to narrative tropes.
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Monday, 23rd April, 2018, 09:31 AM
    It seems to me, the problem is the ability scores themselves. They are in need of rethinking. A four ability system is more helpful: • Empathy (social skills, willpower, people reading, charm, intimidation, esthetics) • Perceptiveness (senses, memory, reasoning, deception, manual dexterity, stealth, shooting attack rolls) • Athleticism (reflex, gymnastics, speed, jump, climb, tumble,...
    100 replies | 1964 view(s)
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  • Yaarel's Avatar
    Sunday, 22nd April, 2018, 03:34 PM
    The Jedi Knight is the best ‘gish’, a warrior-mage wielding a magic blade with range attacks, and has a story that expresses a compelling archetype. One of my favorite warrior-mage concepts is a pure mage who studies melee-range magic. The magical effects somewhat resemble superheroes. This warrior-mage trains to be a supersoldier to defend a wizard realm, but does so by means of magic, rather...
    63 replies | 1917 view(s)
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  • Yaarel's Avatar
    Sunday, 22nd April, 2018, 02:56 PM
    The *purpose* of the Astral Projection spell is to create avatars − that can then go on a dangerous mission − and that can be killed without oneself actually being killed. These projections are sorta like drones. To be remotely present. Treasure gained doesnt return with you when the spell ends. But you can visit your body, such as via Planeshift, and drop off the treasure before ending the...
    32 replies | 8798 view(s)
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  • Yaarel's Avatar
    Saturday, 21st April, 2018, 02:39 AM
    There is a movie that is fun, called ‘Beyond Reality’, or it seems called ‘Beyond the Edge’. Essentially, it is about individuals using psychic powers to win in gambling casinos. It also involves spiritual worlds and mundane gangsters. I just saw the movie online within the last few weeks. The movie is staying with me because of the oddness of its source. As far as I can tell, it is a...
    15 replies | 326 view(s)
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  • Yaarel's Avatar
    Saturday, 21st April, 2018, 12:44 AM
    Heh, I dont care about devils and demons − but the cleric thing is a sore point. The Players Handbook explicitly requires polytheistic worship. The possibilities of other kinds of religions must be explicitly part of the cleric class itself − for the player to read and decide. The only exception to heavy handed polytheism is obscure, in a splatbook, in the book Xanathars Guide to Everything....
    107 replies | 3769 view(s)
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  • Yaarel's Avatar
    Saturday, 21st April, 2018, 12:27 AM
    Heh, to be fair, many of the characters that players play are warlocks who sold to their soul to a devil. (There is no requirement for warlock characters to sell their souls to a devil, but the flavor is there and it often happens at player tables.) (However there is now a requirement for cleric characters to worship polytheistic gods.) The fears of the socalled ‘satanic panic’ had a point. ...
    107 replies | 3769 view(s)
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  • Yaarel's Avatar
    Friday, 20th April, 2018, 08:29 PM
    Heh, tieflings and devil warlocks kinda prove them right.
    107 replies | 3769 view(s)
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  • Yaarel's Avatar
    Friday, 20th April, 2018, 10:09 AM
    The drow are fun. Their ‘evil’ gave them alot of creative space to explore sexual themes in a game that is otherwise too ... vanilla. Their high magic was a breath of fresh air from boring oppressively mundane medieval themes. That said. I am over Lolth. The religion annoys me and is too cartoonish. I personally have never witnessed a player creating a Drizzt-like character. So this isnt a...
    58 replies | 1760 view(s)
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  • Yaarel's Avatar
    Friday, 20th April, 2018, 09:55 AM
    Surveillance also makes magic difficult to implement. It is difficult to use without drawing public attention and interference.
    15 replies | 326 view(s)
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  • Yaarel's Avatar
    Friday, 20th April, 2018, 09:45 AM
    In modern (and especially near future) settings, I find the biggest challenge is surveillance. Everyone can capture videos on phones, security cameras are ubiquitous, especially in urban settings, journalism and especially internet make all information accessible, law enforcement and other government agencies can pretty much know the identity and the locations of any people of interest. ...
    15 replies | 326 view(s)
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  • Yaarel's Avatar
    Friday, 20th April, 2018, 09:29 AM
    Because of the gene splicing, humanoid animals are the most plausible fantasy lifeform. But they quickly become too many and overwhelming − and unappealing. It is surprising, because almost all fantasy creatures involve a mix of animal blends. Werewolves involve wolf. Vampire involves bat. Christian angels have eagle wings. A dragon is simply a snake, but it is made monstrous by blending...
    17 replies | 451 view(s)
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  • Yaarel's Avatar
    Thursday, 19th April, 2018, 06:16 AM
    I am mulling a new near-future setting. Your setting has awesome stuff that I intend to borrow from.
    15 replies | 326 view(s)
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  • Yaarel's Avatar
    Wednesday, 18th April, 2018, 12:49 AM
    By the way, mentioning how Scandinavians themselves use the term ‘Nordic’ to describe the socalled ‘Germanic’ languages, is a thoughtful cultural accuracy. The term Nordic that Scandinavians themselves use, is also more neutral. It refers to the ‘northern’ branch of the Indoeuropean languages. Heh, moreover, the academic term ‘Germanic’ is wrong, the result of a scholarly fiction. Early...
    15 replies | 326 view(s)
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  • Yaarel's Avatar
    Wednesday, 18th April, 2018, 12:13 AM
    Nice setting. As DM, do you tend to use it for sandbox style, or specific story arcs?
    15 replies | 326 view(s)
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  • Yaarel's Avatar
    Tuesday, 17th April, 2018, 04:44 PM
    If it is necessary to remove the highest level spells, then instead only allow semi-casters: ranger, paladin, eldritch knight, or arcane trickster. An elemental monk might even make sense if able to cast rituals.
    34 replies | 884 view(s)
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  • Yaarel's Avatar
    Tuesday, 17th April, 2018, 01:40 PM
    This stuff sounds awesome for a setting. I was wondering about defining ‘positive energy’ as a physical manifestation of the ‘divine infinite light’. Thus the D&D plane of positivity would be infinite, thus impossible to enter, but possible to access to ‘illuminate’ the finite planes, thus making them more ideal. All things that exist would be created out of this small steady flow of energy...
    27 replies | 654 view(s)
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  • Yaarel's Avatar
    Tuesday, 17th April, 2018, 01:00 PM
    True enough. If good actions are a manifestation of divine light, then refusing to do good actions for whatever reason is a kind of darkness. The descriptions of good are complex because there are different ways to do good. (There are also different ways to do bad.) The definition of ‘bad’ has more to do with refusing to do good for others. Thus a person who refuses to help others...
    27 replies | 654 view(s)
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  • Yaarel's Avatar
    Sunday, 15th April, 2018, 03:28 AM
    If the setting only features one race, then I want it to be human. I like humans. I also like magic-incarnate elves, but would go with humans if forced to choose. If there is only one class, then I am torn between wizard and bard. I only play because of magic. I really like the 5e wizard and the 5e bard, and would be happy with either. I guess, this means a Harry Potter setting.
    48 replies | 1218 view(s)
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  • Yaarel's Avatar
    Sunday, 15th April, 2018, 03:12 AM
    Yeah, originally, I simply counted encounters, relying on mostly level-appropriate encounters. I went with the suggestion of weighing encounters. I now assess encounters afterthefact as 1 ‘substantial’ (challenging), ½ ‘something’ (easy), and 2 ‘an amazing example of heroism’ (hard). I uses dashes ‘−’ to tally an easy encounter, and several of them influence the decision to level. Usually the...
    17 replies | 523 view(s)
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  • Yaarel's Avatar
    Sunday, 15th April, 2018, 02:56 AM
    Here, there seems some miscommunication. Personally, I like it when players think outside of the box. If they come up with an ingenious way to defeat the challenge, I want to reward it. In this case, the ‘difficulty’ wasnt the hit point slog, but the coming up with a good tactic. So I do consider it a ‘substantial’ encounter that feels right to count toward the eight to advance. The fact that...
    17 replies | 523 view(s)
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  • Yaarel's Avatar
    Sunday, 15th April, 2018, 02:39 AM
    Compassion somewhat correlates with Chaotic Good. Justice with Lawful Good. And Mercy with Neutral Good. ‘Evil’ is essentially predation, that harms others to help oneself only.
    27 replies | 654 view(s)
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  • Yaarel's Avatar
    Sunday, 15th April, 2018, 02:28 AM
    :) As I read the thread, I am not the only one who saw this setting as more inherently monotheistic. The fact that the ‘divine’ is infinite and abstract, means, all finite creatures are unable to fully grasp the divine. So, there would normally be different opinions about how to best implement the divine will. Thus different angels and so on with different schools of thought.
    27 replies | 654 view(s)
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  • Yaarel's Avatar
    Sunday, 15th April, 2018, 02:10 AM
    The purgatory-reincarnation setting is interesting. I think it works better as a monotheistic setting. Since even the negative spirits have a relatively useful ‘job’ to do, thus are part of a more unified benevolent worldview. This monotheistic divinity is moreso an abstract force, like ‘light’ or spiritual gravity pulling humans and spirits upward toward good. Describing various creatures as...
    27 replies | 654 view(s)
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  • Yaarel's Avatar
    Sunday, 15th April, 2018, 01:51 AM
    Heh. Great cubes of fire! Fortunately mind-style easily visualizes circles, so its a nonissue. If I was ever using a grid, I would either explicitly convert everything into squares, or else use a piece of string to pull around for the circle.
    69 replies | 2036 view(s)
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  • Yaarel's Avatar
    Friday, 13th April, 2018, 01:10 PM
    Loving the advancement by number of encounters. Simple encounter. Monster poses a meaningful challenge, and players end up beating the snot out of it. Reasonably, monster realizes it is outmatched. Monster flees. But players still get credit for the encounter, for overcoming a solid challenge. Counting the encounter rather than the ‘xp’, allows me to make more realistic outcomes for sandbox...
    17 replies | 523 view(s)
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  • Yaarel's Avatar
    Thursday, 12th April, 2018, 10:52 PM
    Theres goodness in this thread.
    484 replies | 9611 view(s)
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  • Yaarel's Avatar
    Thursday, 12th April, 2018, 03:54 AM
    5e scarcifies high level spells. Not only by requiring higher slots to boost low level spells (thus curbing the ‘quadratic’ problem) but also make high tier slots painfully few.
    129 replies | 4398 view(s)
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  • Yaarel's Avatar
    Monday, 9th April, 2018, 06:40 PM
    That is pretty much how I view the ‘object interaction’ flourish. It isnt an action in itself, but rather an improvement of either the action or the move. If the bonus action was a special use of the flourish, as it improved the main action, then it would retain the natural flow of combat (and help sustain the feeling of simultaneity).
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Monday, 9th April, 2018, 12:29 AM
    In this case, the Players Handbook grants: • Move • Action • Flourish So. • Move (30' across a room) • Flourish (close an open door − as a minor component of the move action) • Action (lock the door)
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Saturday, 7th April, 2018, 09:13 PM
    D&D is a roleplaying game, where the player takes on the ‘role’ − the persona, the identity, the perspective − of a character and engages the world as that character. D&D offers a highly distinctive kind of ‘immersion’ that is rare elsewhere.
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Saturday, 7th April, 2018, 09:00 PM
    @MrPopstar But I am talking about a specific phenomenon that exists in D&D. (Not what some might call transportation generally.) When I say ‘immersion’, I absolutely mean first person. Becoming the hero, and engaging the world vividly from the heros perspective.
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Saturday, 7th April, 2018, 08:43 PM
    One kind of action type is ‘always on’. The always-on action type includes senses such as the ability to see and hear, but extends to magical abilities, such as the ability to sense magic, if any. Always-on includes auras, such as being swathed in fire. Always-on includes reflexes and the ability to defend against sword attacks and make saving throws. Similarly, ongoing communication is probably...
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Saturday, 7th April, 2018, 08:28 PM
    I agree with Mearls intent, to design options that remain straightforward and feel natural. At the same, so far 5e has tried to downplay the existence of qualitatively different action types, then rely on the DM to adjudicate or waive what transpires during a turn. To some degree, this refusal to systematize what the action types actually are, seems to result in an unsystematic mess of defacto...
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Saturday, 7th April, 2018, 08:21 PM
    A consensus seems to be, one can ‘drop’ an object for free. Can one drop an object when it isnt their turn. Somewhat like a free reaction? If not, then there is a difference between free actions that one can do on their turn, and communication that one can do when it isnt ones turn. Action Units • Move • Action • Flourish • Free Action • Bonus Action
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Saturday, 7th April, 2018, 08:08 PM
    I got the idea somewhat from PF2. I love alternating between combat measured in turns, social/exploratory measured in 15-minute encounters, and downtime/background activities measured in days. Telescoping back and forth between timescales is convenient and intuitive. If not actually hitting hostiles or being hit by them, it is possible to switch out to a 15-minute encounter timescale, to...
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Saturday, 7th April, 2018, 07:45 PM
    Immersion is, by definition, 1st person. The player becomes the hero from the heros perspective. That makes DM immersion a great question. On the one hand, where the other players become the heroes of an adventure, the role of the DM is to become the world that the heroes adventure in. For nomenclature, I might even prefer to call all of them ‘players’ of the game, while the players take on...
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Saturday, 7th April, 2018, 08:42 AM
    D&D is a blend of (1) things that the rules make clear that you can do, plus (2) free imagination that requires DM adjudication. If you do standard stuff, both you and the DM share the same expectations, and you normally dont need DM permission. But if you do nonstandard stuff, you do need DM permission, and anything goes.
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Saturday, 7th April, 2018, 12:39 AM
    It is reasonable to count the offhand attack as a flourish. It is literally a minor component that elaborates the main attack action. In other words, if using the flourish for an off attack, one couldnt use it for an object interaction. Seems fair. Then a ‘bonus action’ is really a ‘bonus’ where some extra action is done that cannot be normally done.
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Saturday, 7th April, 2018, 12:32 AM
    About a hundred 15-minutes are in a day. About a hundred 9-seconds are in a 15-minutes. 9 seconds makes a decent combat turn. 15 minutes makes a decent social/exploratory encounter.
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Saturday, 7th April, 2018, 12:23 AM
    It is possible for a violinist to be ‘at one’ with the violin, or an athlete in ‘the zone’. But when I say ‘immersion’, I specifically mean the ability to conjure the scene, sort of like watching a movie − but even better than a movie, because you are in the scene and can interact with the scene, and the scene is all around you. So by definition, it is first person. Third person is...
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Friday, 6th April, 2018, 09:44 PM
    Internalizing rules can reach a point where they become natural, second nature. At the same time, some rules are more distracting than other rules. It depends on where the rules require the attention to be. Interesting point. A mysterious scene that requires someone to make narrative sense of it, probably does heighten immersion.
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Friday, 6th April, 2018, 09:36 PM
    Yeah, there is some truth that. Immersion can handle some ‘slack’, stepping in and out of immersion to clarify an issue (or roll dice), while maintaining the immersive state. But if there is too much disruption because of ongoing dissonance or too much time away from the immersive scene, then the immersive state ends. A quick picture of a monster, or a quick sketch to map out positioning can...
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Friday, 6th April, 2018, 09:13 PM
    For myself, immersion happens when I am reading a good book. There are moments when I see the scene so clearly, I am not even seeing the words on the page that are being read. The same kind of experience can take place during a vivid gaming encounter. The scene becomes live. Mainly, two things interfere with my immersion, because they call attention to something away from the scene. ...
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Friday, 6th April, 2018, 09:12 PM
    If by ‘dissociative mechanics’ you mean the player describes the narrative of an action, rather than the DM, then I agree, the player may well be in an immersive state when describing the scene.
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Friday, 6th April, 2018, 08:21 PM
    People have dreams. Whether other people can see those dreams or not, is irrelevant. If someone self-reports that they had a dream, there is normally no reason to doubt them. When people self-report immersion, there is also normally no reason to doubt them. Indeed, when Buddhist monks self-report meditative experiences, live-time brain scans while meditating corroborate their reports. It...
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Friday, 6th April, 2018, 08:17 PM
    The system can easily force someone out of immersion. For example, suppose you describe what your character does, in game, from the perspective of the character. However, in order to determine if that action succeeds or fails, you had to defeat the DM in a reallife chess game. That chess game mechanic would end the immersion then and there.
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Friday, 6th April, 2018, 08:08 PM
    Tony Vargas Heh, I would never have guessed you were a Skinnerian who hated the ‘black box’. I get the impression that you feel that something that you want is being taken away from you, by those who say it is for the sake of immersion. What would that be?
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Friday, 6th April, 2018, 12:30 AM
    Einstein has the best definition of elegance. As simple as possible, but not simpler. The rest is deciding which needs help the most to take into account.
    163 replies | 5302 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 5th April, 2018, 11:41 PM
    When I receive a notification about receiving new xp, and go to see who gave it, nearly all of them are missing. Additionally, of the five names available, none of the links go to the post they granted the xp to. There are also other locations where the xp received seems to be missing, such as the Top 100 lists.
    3 replies | 190 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 5th April, 2018, 11:18 PM
    When it comes to design philosophy I lean toward figuring out how to optimize the most from the best of two worlds. When it comes to standard mechanics, I want rules to be natural and seemless with narrative descriptions. When it comes to adjudicating narrative stunts, I want clear rules of thumb, that are flexible enough to handle unexpected situations. The yes - no - or skill check, tends...
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Thursday, 5th April, 2018, 11:09 PM
    Rules should be like traffic signs − painfully obvious! When signage is unclear, accidents happen.
    163 replies | 5302 view(s)
    2 XP
  • Yaarel's Avatar
    Thursday, 5th April, 2018, 11:04 PM
    Mearls doesnt even want to use ‘bonus actions’ in his designs ... because two-handed fighting already uses it. The action economy proves to be a problem.
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Thursday, 5th April, 2018, 10:05 PM
    It is worth looking again at the 5e action economy. • Move • Action • Flourish (an object interaction that is a small part of a move or an action) • Bonus Action • Reaction • Communication That seems unintentionally complicated.
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Thursday, 5th April, 2018, 09:53 PM
    As a player who highly values ‘immersion’, I would define it differently. Most importantly, ‘immersion’ is a subjective experience, akin to a vivid daydream. Systems that are conducive to achieving this kind of psychological experience, probably have more to do with rules that are ‘natural language’, and rules that avoid miniatures and grid. In other words, there is less dissonance between...
    163 replies | 5302 view(s)
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  • Yaarel's Avatar
    Thursday, 5th April, 2018, 09:43 PM
    Heh, I can see it now. New feature in future splatbook. ‘Fighting with Both Hands’. Doesnt use bonus point.
    18 replies | 1269 view(s)
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  • Yaarel's Avatar
    Thursday, 5th April, 2018, 09:38 PM
    Yaarel started a thread xp givers vanished
    What is going on with the XP database? In my Profile - XP Awards and Laughs page only the last 5 XP givers who are on page 1 remain. All the rest of the givers on the other pages have vanished from the list. Only the XP that I have given to others remain on these pages. When I post, my class title ‘Superhero (Lvl 15)’ seems to be the same. The top of each page still seems to remember...
    3 replies | 190 view(s)
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  • Yaarel's Avatar
    Thursday, 5th April, 2018, 09:54 AM
    It seems like it would be easier to fix two-weapon fighting, to make it without using a bonus action?
    18 replies | 1269 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 4th April, 2018, 12:04 AM
    The difficulty of making a Dex Barbarian, calls attention to how deep the Dexterity design error is. The game works better without finesse − and without socalled ‘acrobatic’ Dexterity. Any effort that involves moving arms and legs should be an athletic Strength check, whether wielding a two-handed sword or a rapier, or punching someone. Strength includes gymnastic accuracy, including...
    18 replies | 1269 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 3rd April, 2018, 11:28 PM
    I organize the game into tiers, both mechanically and narratively. Levels 1-4: student tier − known to a community (such as a school). Levels 5-8: professional tier − known to a locale (such as a town). Levels 9-12: master tier − known to a region (such as a population of about a million). Levels 13-16: leader tier − known to a nation. Levels 17-20: legend tier − known to a planet or...
    17 replies | 523 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 3rd April, 2018, 11:08 PM
    ́ Some encounters feel trivially easy. Each of these generally doesnt count toward the 8, unless several easy encounters seem to be accumulating. Oppositely, some encounters feel tremendously difficulty. Worth more than an ordinary encounter. Alternatively, a solution to a difficult challenge might prove ingenious and satisfying, obviating the difficulty in a meritorious way. The beauty...
    17 replies | 523 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 3rd April, 2018, 02:33 AM
    If I remember correctly, one feat feels about equal to four skills. Thus, a half feat is worth two skill proficiencies or one expertise proficiency. So half feats can be combined with each other, with skills, or other minor class or race features. Especially consider swapping out race features for a half feat.
    51 replies | 2026 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 3rd April, 2018, 02:21 AM
    Yaarel started a thread Encounters per Level
    I am deciding to use the number of encounters to advance characters to the next level. This replaces both xp and milestones. Generally, the number of encounters is roughly 8 per level. However, it can be half this (about 4) if wanting to zoom thru a level. Or double this (about 16) if wanting to savor a level. The standard xp table tends to zoom thru the apprentice tier (levels 1-4), to...
    17 replies | 523 view(s)
    0 XP
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About CydKnight

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About CydKnight
Introduction:
DM By Necessity
About Me:
I had played AD&D in high school many years ago and then stopped playing after graduation due to losing track of my game mates and life and whatnot.

Fast forward 29 years later and I stumbled upon D & D again under the 5E rules.

I've bought and read through all the core rule books: PHB, DMG, MM, SCaG, and Volo's. After more than 6 months of becoming well informed on 5E rules, playing, and running a game of my own, I consider myself to be a serviceable DM and competent player.
Location:
Kingwood, Tx
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Male
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Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I still run my same regular group at home every Sunday afternoon. We have decided to continue in and around the Swordcoast Mountains of Faerun after completing Lost Mine of Phandelver. The DM's Guild has been a good source for finding things that fit with that theme. We'll keep running with this as long as the player's want even up to or beyond level 20 if the wish. If they get bored or simply want to retire their characters to play something new and different then we will do that.

As a player I have been in a regular group playing Tales From the Yawning Portal from beginning to end on Monday Nights as an AL game that started with Tier I. The DM has been very good as he is a veteran of every version of D&D and Pathfinder. I have been playing a Monk (Way of the Fist) and have been very pleased with the way he has worked out.

About every other Saturday I play various different characters in Adventurer's League one shots which has been a nice change of pace from the longer campa
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My Character:
I have several characters that I like in 5E rules but have only played a few. I currently play a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters that I have created for AL games but have yet to play are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

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My Game Details
Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I still run my same regular group at home every Sunday afternoon. We have decided to continue in and around the Swordcoast Mountains of Faerun after completing Lost Mine of Phandelver. The DM's Guild has been a good source for finding things that fit with that theme. We'll keep running with this as long as the player's want even up to or beyond level 20 if the wish. If they get bored or simply want to retire their characters to play something new and different then we will do that.

As a player I have been in a regular group playing Tales From the Yawning Portal from beginning to end on Monday Nights as an AL game that started with Tier I. The DM has been very good as he is a veteran of every version of D&D and Pathfinder. I have been playing a Monk (Way of the Fist) and have been very pleased with the way he has worked out.

About every other Saturday I play various different characters in Adventurer's League one shots which has been a nice change of pace from the longer campa
More information:
Private Message
My Character:
I have several characters that I like in 5E rules but have only played a few. I currently play a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters that I have created for AL games but have yet to play are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

Tuesday, 17th April, 2018


Wednesday, 28th June, 2017

  • 11:45 AM - Corran21 mentioned CydKnight in post Wizarding against giants with a party full of martials
    ...ssue), but I dont want to go down that road, as I would like my influence to be a bit more discrete, than just adding summons that can kill the enemies and take the spotlight from the other PCs. Also, summons go a bit against the character's personality (free will and all that), so I will save them for when I roll up my next wizard character (whenever that will be). About the next levels, I'll certainly try to take wall of force, forcecage, mass suggestion (and probably hold monster too), but there are a few spells that I really like (eg dream -which I will rework it somehow, but that's not the point here), so I'll try to make a compromise, picking spells that I like and spells that are very important (not that I dont like them too). Also, how did you know??? Indeed it is my first time playing a wizard! Played one in 4e, but it's not the same. So many options to choose from (spells I mean)! It's quite overwhelming! I like these kind of headaches, cant wait for the campaign to begin! @CydKnight: Yes, I am also thinking that this s the approach I should take (ie not to focus on blasting). That said, I am thinking of including both fireball and lightning bolt (lightning bolt because it would find easier use against the giants, cause they take up a 3x3 space, and they are tall too, so from the right place, I will probably be able to target lots of them, especially forst and cloud giants; and fireball, for fights against mooks, since I think the party is missing some good area damage; but frankly, because it's fireball). But that's about it. No other damaging spells (I get 9 extra spells to start with, so getting these two wont hurt me that much, I think). Also, yeah, treantmonk's guide is great. I've been reading it these last few days (along with BigHouse's and Avalongod's ones). Especially when trying to decide about spells, I've been skipping from one guide to the other, to compare how they rate them and to get more opinions. All 3 of them are excellent guides IMO. @Blue: I'...

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Wednesday, 9th August, 2017


Friday, 4th August, 2017

  • 08:54 PM - Majestic quoted CydKnight in post Out of the Abyss Advice Requested
    I can somewhat corroborate that - if you do start with your PCs a little higher (as I did) - many of the later encounters, especially the random ones, become somewhat of a cakewalk for the heroes. I really ramped up (often increasing the amount of, or adding additional monsters) those encounters, but many of them were still quite the yawn for my players, as they buzz-sawed through them.

Monday, 31st July, 2017

  • 02:53 PM - Azzy quoted CydKnight in post The classes that nobody wants to play
    I can only speak for my groups as both a DM and player playing 2 to 3 days a week depending on the availability of local AL games. I have seen absolutely no one in the last year play a Druid nor have I heard anyone even discuss playing a Druid. Every other class in the game I have seen played multiple times. I am actually considering creating and playing a Druid just so I can find out why it's so unpopular. My next character is going to be a land druid. So, I guess I'll be joining you in finding out, too.

Wednesday, 26th July, 2017

  • 03:29 PM - jgsugden quoted CydKnight in post XP Multiplier
    What do you do when life inevitably occurs and you have a player miss a session while the rest of the party is present? Does the player still level up at milestone like the rest? This could create feelings of unfairness for those that do attend every session. Maybe you don't have players miss sessions or do not hold the session if all players can't be present?Players miss sessions. We either NPC the character or they PC is sidelined with personal business. Either way, yes, they advance with the party. I can appreciate and even envy that it has worked for you for 5 decades but I don't see it working at mine. In 5 decades, not for 5 decades. The game and I are not quite that old yet... quite. At one time or another everyone in the party has missed at least one session over the past year but some have missed more than others. I cannot justify to the players why everyone would level up at milestones when some may have missed multiple sessions during that part of the campaign while others d...

Monday, 24th July, 2017

  • 07:46 PM - Pauper quoted CydKnight in post Will Favoured Soul be required to choose a God in AL?
    It is for the Player Character to discover the origin of the abilities perhaps as part of an adventure campaign. Yeah, I don't see that happening in AL. Exactly. There will almost certainly be no AL-published adventures that deal with that specific plot. If you play AL regularly with the same DM, maybe you can convince the DM to work some references to the plot into the otherwise unrelated AL adventures she's running, but otherwise, as a player, you're going to have to resolve that plot on your own, if you care. For that reason, the player should know who the patron is, even if the character doesn't -- that way, if, say, an adventure involves servitors of Bane, and the secret patron is Bane, the player can work out some kind of moment where the character gains some insight into the mystery. -- Pauper
  • 07:05 PM - ccs quoted CydKnight in post Will Favoured Soul be required to choose a God in AL?
    What if a deity bestowed those features that come with being a Favored Soul but had reasons for not wanting you to know the origin? That deity may not want you to follow/worship them to keep secret that you are their chosen. You have no idea why you can do these things or you always had the abilities but didn't no they were . It could also be that deity which granted them didn't want you to unlock them unless/until a specific event or period in time occurred? It is for the Player Character to discover the origin of the abilities perhaps as part of an adventure campaign. Yeah, I don't see that happening in AL.

Friday, 21st July, 2017

  • 03:18 PM - Satyrn quoted CydKnight in post Are You Planning on Subscribing to D&D Beyond
    I plan to consider it but admit to knowing little about the tool other than it is a way to access published resources electronically. It seems like if you were to use such a thing, the best way would be to jump all in and cast the pencil-and-paper method to the curb. Is this the way the majority sees using D&D Beyond effectively? I'm seeing it as a book-replacement, not a character sheet replacement (even though it is also a character sheet, I'm unlikely to use it) And if the campaign management tools are strong enough, I would use it for typing up my notes instead of Word.

Wednesday, 12th July, 2017

  • 07:31 PM - ccs quoted CydKnight in post Pulling the plug
    I walked away at 2nd Edition and didn't return until 5th Edition. We all have different interests and experiences and they are constantly changing, evolving. Do what is right for you. Likewise. Somewhere around '95 or so I drifted away from 2e when my D&D group disbanded. Gaming wise I didn't stop playing D&D completely - there was GenCon each year & an occasional game (always short lived) at the local shop - but I was no longer buying D&D stuff or checking out the new stuff. Instead I spent the next 10 years on an extended tour through the WoD, fighting across miniature battlefields of all genres (a lot of 40k though), playing boardgames. Oh, & some MTG (mostly 95-2k). I did pick up the core books for 3e when it launched. And played exactly 2 sessions. I returned to playing D&D on a regular basis in mid 2006 with 3.5 Come 2017? My preferred editions are 1e, PF, & 5e.
  • 02:16 PM - Sorcerers Apprentice quoted CydKnight in post Curse of Strahd and then?
    If you don't even begin Curse of Strahd for 2 weeks, I think planning for what happens after you complete it is extremely premature. By the time you complete it, you and your players may have no desire to stay in the same type setting or "mood" or even play with the same characters. When the time is right, which will be much later after you are well into Curse of Strahd, the input for what happens after that adventure ends should first come from the players in your group. I can't agree with this. If you're planning to continue the campaign after finishing CoS, then you're probably going to want to foreshadow what's coming while playing in Barovia, and otherwise set up things for a smooth follow up.

Tuesday, 11th July, 2017

  • 02:37 PM - Glomb175 quoted CydKnight in post Help me craft poison
    I try not to get too crazy with harvesting creature poisons. If it is already Poison when harvested, then there is no crafting necessary. If they can make the successful check to harvest the poison and they have something reasonable to contain it, then you have the Poison. I typically allow 3 uses per vial for dipping weapons or using to poison things like food, drink, etc. The Poisoner's Kit lets you add your Proficiency Bonus when crafting or using poisons. With this kit you can craft basic poisons under the 5E Crafting Rules/Guidelines. There is a list of different poisons with descriptions in the DM's Guide but my interpretation of this is that you could not use it to craft poisons unique to specific creatures (Carrion Crawler, Wyvern, Purple Wyrm, etc.) In my current campaign I would also not allow Drow's Poison unless the character is a Drow or has something reasonable in it's background that makes it possible. Otherwise, they will have to stumble upon some Drow Poison and make a c...

Thursday, 6th July, 2017

  • 03:21 PM - FarBeyondC quoted CydKnight in post Stat limit of 20?
    Rules as written clearly state that Adventurer's can only have ability scores as high 20 at character creation. I don't have a Player's Handbook handy but I can look up the page number and post it later if someone else does not. If you're talking about page 173 of the PHB: A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Then I'm going to have to disagree. Otherwise, I guess I'll wait.

Thursday, 29th June, 2017

  • 01:56 AM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    straw man [strô man] NOUN 1.an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent's real argument. It was pretty clear to me that you wanted me to speculate in a way that would make it easier for you to discount my original point since you were having a pretty rough time doing so based on what I originally posted. That speculation would have misrepresented that original point in my opinion thereby creating a strawman so I chose not to play. I suppose it was a little confusing for you (understandable after re-reading my last post) to comprehend since I would have been creating a strawman to be used against myself when traditionally a strawman would be used to argue against the opinions of others. ROFL You can't invent arguments for me that never happen, attribute them to me, and then call it a Strawman. You are only allowed to use arguments I actually made, and none of them misrepresented your position. Holy freaking cow. You commit a S...

Wednesday, 28th June, 2017

  • 01:44 PM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    Why would I do that when it's not what happened? I offered a personal point-of-view of actual events. Projecting what might have happened had I done something else is a black hole I don't travel and I am not very good at creating a straw man. You won't do it because you can't. I mean look, I get what you are saying about people learning differently, but at least admit to yourself, if not to the rest of us that attempting to connect two unrelated events(playing and PC creation after the game) was a lame way to represent that. Also, learn what a Strawman is.
  • 01:31 PM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    In your game perhaps but it's not what happened in mine. I'm not surprised you can't think of a reason why since you weren't there and don't know my players.So explain how allowing him to participate would have caused the two of you to later be unable to think of this fabulous new PC.
  • 03:00 AM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    How would I know since that's not what I did? I can only speak for what I actually did and experienced. I will say that we don't all learn the same way so my previous example certainly would not apply to everyone. I'm fairly confident that the second PC would have been every bit the same had you included him in the session. I can't think of a reason why you guys wouldn't have come up with that PC just because he played a bit.

Tuesday, 27th June, 2017

  • 02:00 PM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    Most DMs do not want to sideline the players long before a game session ends and players certainly want to avoid being sidelined but I feel it can be a legitimate learning tool. I recently had a player die early and he had to sit out 3 hours of the remainder of the session. Afterwards I assisted him in creating a completely different character which is much better suited for his play style. His game play has flourished since as a result of that initial PC death.How would that have changed if you had included him another way?

Thursday, 8th June, 2017

  • 02:39 AM - dropbear8mybaby quoted CydKnight in post Do you have Tales from the Yawning Portal (survey)
    The reason I have not yet purchased this campaign book is because I am currently running through it as a player at the friendly local gaming store and would rather wait to avoid spoilers. The one thing I hate about owning these books is not being able to read through them because I want to play in, or am playing in, them. I do, however, still like to have the book so that I can go through all the things I missed in whatever adventure I've played through. I even went to the trouble of making a character that was heavily focused on being able to find everything, by having a super high passive investigation and perception, so that I wouldn't later discover I'd missed something :D

Tuesday, 6th June, 2017


Friday, 2nd June, 2017

  • 07:26 PM - Kalshane quoted CydKnight in post Has anyone ran an encounter (or fought) with The Kraken form the MM?
    From what I remember, there were 6 of them in the neighborhood of level 15 except for Terry who was lower since Sam Reigal had only recently introduced him to replace Scanlan. All were rested and at full abilities and HP. Vax (Rogue/Paladin) actually died and had to be resurrected. At least two others were on Death Saves at some point during the fight. They didn't kill the Kraken either. They escaped once they had the stones that were required to complete a ritual right of passage for the Druid. As great as that fight was, it was definitely modified. They weren't allowed to kill the kraken (as doing so would have doomed a nearby druid enclave) so they used different tactics than they might have in a normal fight. Also, the DM modified the kraken to allow the tentacles to be severed after taking enough damage (to make up for the fact they couldn't kill the kraken and their martial characters wouldn't have had anything to do if they weren't allowed to hit anything.) Also, their party include...

Thursday, 1st June, 2017

  • 07:03 PM - Ralif Redhammer quoted CydKnight in post What's the connection between heavy metal and early roleplaying?
    In the 60s and 70s, I would agree that there was a general cultural upswing of interest in the occult and fantasy. The aforementioned Led Zeppelin, the rise of Tolkien amongst the counterculture, the reprints of Howard’s Conan yarns, a general explosion of fantasy literature, and then there’s the rise of alternative religious systems like The Process Church and many other sects and cults. Band-wise, in addition to Zeppelin, I’d also mention Hawkwind, whose music was frequently tinged with sci fi and fantasy themes (with even Michael Moorcock collaborating), Gryphon (medieval-folk at first before moving into Prog), and a bunch of others. The Darkscorch Canticles compilation is a great document of fantasy-themed metal from that time period. As for the why…maybe it has something to do with escapism – in the 70s the Vietnam War had a massive effect on culture. Or maybe it was the continued rise of leisure time? Heck, even into the 80s, my brother and I were introduced to D&D by some hessian ki...


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