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  • Yaarel's Avatar
    Today, 12:00 AM
    Yaarel replied to Fey in 5e DnD
    It depends on the cosmology. I use my own cosmology. If one is using the 1e Greyhawk cosmology, the positive energy plane is located inside the ethereal plane. So, make the faerie and the positivity into the shallow (bordering the material plane) and the deep of the same plane. If one is using the 5e Forgotten Realms cosmology, then make positive plane pervade the multiverse. The...
    25 replies | 743 view(s)
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  • Yaarel's Avatar
    Yesterday, 04:56 PM
    So wealthy corporations can continue to violate privacy?
    28 replies | 1024 view(s)
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  • Yaarel's Avatar
    Yesterday, 04:43 PM
    To be honest, I thank Europe for that. I doubt the US would aggressively defend privacy in this way.
    28 replies | 1024 view(s)
    1 XP
  • Yaarel's Avatar
    Yesterday, 02:49 PM
    Yaarel replied to Fey in 5e DnD
    Fey can never completely disguise themselves. This is true to folkbeliefs. An alfr or jǫtunn that shifts into the shape of an animal might still have human-like eyes. A water nykr that shifts into a wealthy human aristorcrat has continually damp clothes that are wet around the ankles. A troll who is extremely beautiful (some are) might still have an animal tail. And so on.
    25 replies | 743 view(s)
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  • Yaarel's Avatar
    Yesterday, 02:22 PM
    If trying to model reallife human biological gender, then humans probably evolved as paleolithic nomadic clans that resemble bonobos. Generally, bonobos are peaceful, highly sexual, and egalitarian. Bonobos use casual sex for social bonding and resolution of conflict. Bonobos are bisexual. (Are there any studies to see if minority individuals have a preferred orientation?) There is no...
    163 replies | 4901 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:21 AM
    Yaarel replied to Core+1
    I had the following text in mind. But on rereading it now. 5e core rules continue to push polytheism in the most heavy-handed way possible. Xanathars Guide to Everything (p. 18) " Serving a Pantheon, Philosophy, or Force In certain campaigns, a cleric might instead serve a cosmic force such as life or death, or a philosophy or concept, such as love, peace, or one of the nine...
    104 replies | 2970 view(s)
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  • Yaarel's Avatar
    Saturday, 26th May, 2018, 11:50 PM
    I meant setting conversion to 5e. Heh. Apparently, I misunderstood?
    13 replies | 394 view(s)
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  • Yaarel's Avatar
    Saturday, 26th May, 2018, 11:34 PM
    Yes. But if I understand correctly, a 5e system version of WOIN is on its way. Still. It is easier to learn a d6 system, than to rewrite 5e.
    13 replies | 394 view(s)
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  • Yaarel's Avatar
    Saturday, 26th May, 2018, 11:33 PM
    I dunno. The female orc is less vulnerable to getting kicked in the groin.
    163 replies | 4901 view(s)
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  • Yaarel's Avatar
    Saturday, 26th May, 2018, 11:30 PM
    For now, I am going with NOW. The mechanics and the flavor are already there.
    13 replies | 394 view(s)
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  • Yaarel's Avatar
    Saturday, 26th May, 2018, 11:28 PM
    Trying to make 5e work for a near future setting myself. It is a formidable amount of time and energy to make this work. You moreorless have to rewrite the core rules to remove the baked in flavor. Start small, with a handful of options you want to feature in your modern setting. When you have time, branch out from there.
    13 replies | 394 view(s)
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  • Yaarel's Avatar
    Saturday, 26th May, 2018, 11:23 PM
    Check out NOW. http://www.rpgnow.com/product/242910/NOW-The-Modern-Action-Roleplaying-Game-v12
    13 replies | 394 view(s)
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  • Yaarel's Avatar
    Saturday, 26th May, 2018, 10:15 PM
    Yaarel replied to Fey in 5e DnD
    Actually, if the ‘Underfey’ is bright and enlivening, it explains why the drow elves *didnt* go there.
    25 replies | 743 view(s)
    2 XP
  • Yaarel's Avatar
    Saturday, 26th May, 2018, 10:03 PM
    Yaarel replied to Fey in 5e DnD
    As aspects of fate, the fey (especially the elves) can foresee that humans are central to destiny of the multiverse. Yet humans seem so ... mundane. It bewilders the fey how such insignificant humans could possibly be so important. As such, the humans are an object of fascination to fey. Part of the reason why some elf communities immigrated into the realm of matter was to see if they could...
    25 replies | 743 view(s)
    1 XP
  • Yaarel's Avatar
    Saturday, 26th May, 2018, 08:02 PM
    Heh, I am unsure one can say D&D includes non-Euro cultures. It is probably more accurate to say, D&D misrepresents non-Euro cultures with the same zeal that it misrepresents Euro cultures.
    163 replies | 4901 view(s)
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  • Yaarel's Avatar
    Saturday, 26th May, 2018, 07:56 PM
    The Blessing of Gender is extremely rare. The DM decides if a particular elf can do it. In my view, it something that all elves should be able to do. After all, it is the individual who decides how to self-express gender, whether masculine, feminine, or androgyne. Many will choose to always be masculine, many always androgyne, and many always feminine. No problem. I have always imagined male...
    163 replies | 4901 view(s)
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  • Yaarel's Avatar
    Saturday, 26th May, 2018, 07:37 PM
    The +2 ability score improvement matters when using the core rule, being 3from4d6. It also matters for other methods of ability score generation that make a natural 16 possible. More importantly, it is the *flavor* that mechanics convey. Especially when the design discipline of bounded accuracy reduces the range of bonuses, small differences become rarer and more significant. To pretend...
    163 replies | 4901 view(s)
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  • Yaarel's Avatar
    Saturday, 26th May, 2018, 01:47 AM
    I have played older editions. The 1e grey elf enjoys a +1 Intelligence in a gaming system where in 1e a +1 to a mental ability score for a spell caster is considered broken even by 1e standards. The 1e grey elf has extremely powerful intelligence. The 3e grey elf is +2 Intelligence. (The Pathfinder elf, likewise, is +2 Intelligence.) I remember the 3e sun elf, standard in Forgotten...
    163 replies | 4901 view(s)
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  • Yaarel's Avatar
    Saturday, 26th May, 2018, 12:38 AM
    In 5e, +1 ability score improvement is an *average* human. Mediocre. Mundane. The high elf is below average in Charisma performance checks, and the eladrin is below average in Intelligence wizard DCs. 5e elves are disappointing at what in previous editions they are supposed to excel at.
    163 replies | 4901 view(s)
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  • Yaarel's Avatar
    Friday, 25th May, 2018, 10:51 PM
    Yaarel replied to Fey in 5e DnD
    The fey plane is central to my settings. First and foremost, feywild is a spirit realm comprising spirits. It overlaps the matter of the material plane, yet has no matter in itself. When people pass thru a portal from the material plane into the fey plane, their material body remains in the material plane. Depending on the method of transit, the body may sleep, or dissipate into a kind of...
    25 replies | 743 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 25th May, 2018, 09:34 PM
    Heh, its almost like I wrote this! I share similar concerns. I want D&D descriptions to encourage customizability of settings. Make the world ones own. When referring to lore that is specific to an official setting, try to compartmentalize it. Make it so one can opt in, rather than go thru extreme efforts to opt out. When making races, make them easy to customize, with flexible...
    163 replies | 4901 view(s)
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  • Yaarel's Avatar
    Friday, 25th May, 2018, 07:49 PM
    Yaarel replied to Core+1
    FarBeyondC I have the same problem with the cleric. Technically, playing a non-polytheistic cleric forces me to use Xanathars Guide as the +1.
    104 replies | 2970 view(s)
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  • Yaarel's Avatar
    Friday, 25th May, 2018, 07:42 PM
    The ‘Blessing of Gender’ mechanic also allows elf characters to self-express as hypermasculine. Hopefully, we see a better range of elf depictions, including more muscular masculine elves. In that sense, the Blessing of Gender probably helps the elf fit better in a diversity of settings.
    163 replies | 4901 view(s)
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  • Yaarel's Avatar
    Friday, 25th May, 2018, 07:36 PM
    I view the well-being of gay and transgender communities as good for the human species as a whole.
    163 replies | 4901 view(s)
    2 XP
  • Yaarel's Avatar
    Friday, 25th May, 2018, 05:30 PM
    In my campaign setting, Elves are an otherworldly magical community celebrating magic (Intelligence) and beauty (Charisma). They are eternally youthful − and range from hypermasculine ideals of beauty to hyperfeminine ideals of beauty, as well as individuals in between. Their annual Revelry, when all the courts converge from across the planes, is also a time of excess, with competitions to...
    163 replies | 4901 view(s)
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  • Yaarel's Avatar
    Friday, 25th May, 2018, 05:13 PM
    Rules include both flavor and mechanics. For some styles of D&D, the flavor (lore) is even more important than the mechanics for adjudicating what happens and what the game means.
    163 replies | 4901 view(s)
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  • Yaarel's Avatar
    Friday, 25th May, 2018, 05:08 PM
    The 80s − the era of gender-bender music bands, like Boy George, Eurythmics, and David Bowie. D&D has always ‘pandered’ to pop culture. Heh. On the other hand, D&D seems to always integrate popular trends in an obtuse way that seems to satisfy nobody.
    163 replies | 4901 view(s)
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  • Yaarel's Avatar
    Friday, 25th May, 2018, 03:15 PM
    Yaarel replied to Core+1
    A safe way to do this might be to say: Certain premade characters that combine relevant options from several noncore books are legal. In addition, you can use options from Core+1 to customize it.
    104 replies | 2970 view(s)
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  • Yaarel's Avatar
    Friday, 25th May, 2018, 02:42 PM
    Personally, I like the *addition* of a gender-fluid character concept. I lament the *loss* of the kinds of D&D elves that I wanted to play. Namely, the magic race of Charisma and Intelligence, the Grey Elf, Sun Elf, Eladrin Elf. Now the only magical races are monstrous (tiefling) or little people (gnomes). There are no ‘jock wizards’ sotospeak, or even artist wizards.
    163 replies | 4901 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 25th May, 2018, 02:29 PM
    They probably should get the shapeshifter mechanic. At higher levels, this might extend to Alter Self Change Appearance and Polymorph.
    163 replies | 4901 view(s)
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  • Yaarel's Avatar
    Friday, 25th May, 2018, 01:43 PM
    Depending on which reallife nomenclature you are using. • The soul (nefesh, psukhe, chi) is the bodily lifeforce. So, animals have souls, for example. • The spirit (ruakh, pneuma, hugar) is the emotional and intellectual inner life of a person, the self-identity, often understood as a kind of personal mental force. So, the spirit of a pep rally, is a kind of presence of emotion, intellect,...
    163 replies | 4901 view(s)
    3 XP
  • Yaarel's Avatar
    Thursday, 24th May, 2018, 01:01 PM
    Personally, for psionics, tend to find Charisma reasonable (impose your will), and Wisdom reasonable (perceive how things are). It is Intelligence that I struggle to make sense of. I guess Intelligence is to ‘rationally’ figure out reality works. It resembles the ambiguity between Intelligence ‘investigation’ of reality versus Wisdom ‘perception’ of reality. In any case, all of the mental...
    93 replies | 3251 view(s)
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  • Yaarel's Avatar
    Thursday, 24th May, 2018, 12:52 PM
    Yaarel replied to Core+1
    In your case, suppose the there is a player who wants − for the sake of concept − a specific option from a second vanity book. If the option seems innocuous, would the DM vet it and allow it as an exception?
    104 replies | 2970 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 11:33 AM
    Happy Fun Hour (2018 May22) is here! Mearls discusses the monk. https://www.twitch.tv/videos/264336970 (I find the twitch.tv site kinda awkward to navigate thru. It took some hunting to locate this show. But here it is.)
    93 replies | 3251 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 11:19 AM
    I would like to see you go this direction. Let the psychic kill the sorcerer and steal its stuff.
    10 replies | 2255 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 11:11 AM
    @77IM I recommend my ‘psion spell list’ for your psion too. This spell list is divided up by themes (and by the spell level a spell is actually worth). Pick any two themes from the psionic spell list for your psion character. Maybe a third theme at the highest tiers (psion level 13). www.enworld.org/forum/showthread.php?637963-Psion-Wizard-Spell-List Personally, I would probably...
    10 replies | 2255 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 10:55 AM
    I wish, the core Players Handbook had already included the psion class instead of the sorcerer. The psion is distinctive and is a prominent D&D tradition. And covers the concept of ‘innate magic’, and encourages thematic magic. Its flavor and mechanics and tradition is better than the sorcerer. The psion should completely swallow up everything that the sorcerer has to offer. Elemental-kinesis...
    10 replies | 2255 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 10:31 AM
    Yaarel replied to Core+1
    Core+1 is such a mix of benefits and difficulties. Whichever policy one prefers, it helps to grant a grain of truth to the opposing view. For myself, I feel it is reasonable for WotC to request the DM becomes responsible for quality control if combining multiple noncores. On the other, I still expect WotC to vet a new rulebook with regard to how it is *likely* to combine with rules from...
    104 replies | 2970 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 01:43 AM
    Settings are also an opportunity to list options to customize class and race, and add backgrounds and feats.
    53 replies | 1694 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 01:13 AM
    (Work in Progress) Race Grugach elf traits. For your wood elf, you can choose one or more of the following options. • Swap out +1 to the Wisdom score and Fleet of Foot to get +2 to the Strength score. • Swap out the Common language to get the Sylvan language. • Swap out Wood Elf Weapon Training to get Grugach Spear Training (proficiency with spears). Background
    3 replies | 196 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 01:07 AM
    This is a thread for you to create swaps to customize your characters. Trade one race trait to get an other, or trade one class feature to get an other. The swaps should be a reasonably fair exchange, and thematically appropriate. Also consider creating a background or a feat that is specific to a race or class concept.
    3 replies | 196 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 12:55 AM
    Yaarel replied to Core+1
    I didnt come across this. What is the gist of why Core+1 doesnt work?
    104 replies | 2970 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 12:47 AM
    To officially swap elf traits helps the elf race represent more archetypes. For example, something like. Grugach options. You can choose one or more of the following options for your wood elf. • Swap out +1 Wisdom and Fleet of Foot to get +2 Strength. • Swap out bow/sword to get snares/pits. • Swap out the Common language to get at-will Speak with Animals. And so on.
    53 replies | 1694 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 12:25 AM
    I want more customization too. Because there is so little design space to *add* features/traits, it is better to *swap* features. Swaps allow more customization without increasing overall power.
    53 replies | 1694 view(s)
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  • Yaarel's Avatar
    Wednesday, 23rd May, 2018, 12:09 AM
    I am a fan of making an Arcana check to do a ‘spell stunt’. An improvisation that alters the spell, but in a plausible way. Mechanically, it works the same way as an Athletics stunt.
    19 replies | 400 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 11:04 PM
    Yaarel replied to Core+1
    Core+1 is a ‘rule’, only in the sense of Adventure League and so on make it a rule. So, many home games wont follow it. However, Core+1 seems a ‘policy’ that WotC implements for 100% of official D&D products. The implementation seems to relate to quality control and republication of content. In this sense, every home game is affected by it, whether they subscribe to it or not. ...
    104 replies | 2970 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 08:24 PM
    Yeah, good point. Rather than weight (mass), all the Telekinesis effects would be easier for the DM to adjudicate if the description refers to Size. Spell Level: Size 0: Tiny (1-foot cube) 1-2: Small (3-foot cube) 3-4: Medium (5-foot cube) 5-6: Large (10-foot cube) 7-8: Huge (15-foot cube) 9: Gargantuan (20-foot cube)
    19 replies | 400 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 08:13 PM
    Heh, starting with the obvious. • Devils are unable to destroy the deck (thus Asmodeus must resort to misleading material creatures). • Demons are unable to destroy the deck (or else they would already have done so, to enter into the material plane). Why? What prevents the fiendish planes from destroying the deck? Perhaps only celestials can destroy this deck? But the celestials refuse to...
    5 replies | 174 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 08:00 PM
    Telekinesing smoke, mist, water, and so. This thread asks an important question about concept.
    19 replies | 400 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 07:58 PM
    Telekinesis *should* affect gases and liquids. I hope WotC resolves this issue for when psionics comes online.
    19 replies | 400 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 07:49 PM
    Yaarel started a thread Core+1
    ‘Core+1’ refers to building a player character while using the options in the ‘core’ Players Handbook (with DMs Guide and Monster Manual) ‘plus one’ other rulebook, only. So far, noncore rulebooks include: Xanathars Guide, Sword Coast Adventurers Guide, Volos Guide, and now Mordenkainens Tome. Many explain the Core+1 policy as relating to organized play in the Adventurers League. Reducing...
    104 replies | 2970 view(s)
    4 XP
  • Yaarel's Avatar
    Monday, 21st May, 2018, 03:42 AM
    The problem is more than the elf stats, it is the flavor that gets baked into the elf mechanics. For example, rather than a race of powerful mages − bards and wizards − now the elves are mediocre mages and moreso a mundane ‘lissome’ creature, highlighting mundane Dexterity as the defining elf trait. Any residual claims of potent magic, and charm, and songs, and poetry, from previous editions...
    43 replies | 2864 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 19th May, 2018, 08:52 PM
    To be fair, players lack need to read the DMs Guide. Generally, players read the Players Handbook. The *Players Handbook* needs to 1) consistently refer to the DMs authority to change the setting, and 2) encourage the player to customize their own character concept (with the DMs agreement and integration). Some posters here in Enworld refer to customization as ‘Advanced D&D’. Some suggest...
    68 replies | 1826 view(s)
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  • Yaarel's Avatar
    Saturday, 19th May, 2018, 08:24 PM
    Think with a reptile brain. Eat − sleep. Defend territory − sex. Fight − flight. I dont think I am missing anything. It is all about the appetites.
    25 replies | 877 view(s)
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  • Yaarel's Avatar
    Saturday, 19th May, 2018, 08:09 PM
    Greyhawk. Regarding Advanced Dungeons and Dragons 1e, the official setting is the one that the DM invents. Homebrew. Everything else is suggestions and inspiration − and a mess that requires homebrew to make sense of. Greyhawk is something else. Greyhawk is an intellectual challenge to see if it is possible to use every suggestion that TSR ever published, and fit it into a single setting −...
    36 replies | 1220 view(s)
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  • Yaarel's Avatar
    Saturday, 19th May, 2018, 03:12 AM
    For example, the 1e Players Handbook left space for the DM to fill, and explicitly and repeatedly appealed to DM worldbuilding. 1e might have other problematics, but what it did right is support creativity and customization.
    68 replies | 1826 view(s)
    1 XP
  • Yaarel's Avatar
    Saturday, 19th May, 2018, 03:10 AM
    It is problematic when all other rules-as-written explicitly and repeatedly contradict the DM.
    68 replies | 1826 view(s)
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  • Yaarel's Avatar
    Saturday, 19th May, 2018, 02:54 AM
    An other error. None of eladrin have +2 Charisma, or even +2 Intelligence.
    43 replies | 2864 view(s)
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  • Yaarel's Avatar
    Saturday, 19th May, 2018, 02:38 AM
    The problem is, the 5e Players Handbook fails to support DM world-building. If the official rules-as-written support DM world-building, then it will happen. If the official rules-as-written fail to support the DM, then creative worldbuilding will diminish and go extinct.
    68 replies | 1826 view(s)
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  • Yaarel's Avatar
    Friday, 18th May, 2018, 03:26 PM
    Yaarel replied to Penguin Powers!
    At this point I can see the Pengoi developing in potentially three directions. Either, a naturalistic creature, as if an intelligent species evolved from reallife penguins. Or, go with the Primordeal and embrace the elemental magic of water and air, with cold and storm. Or, social magic involve charm and cooperation might work too.
    11 replies | 330 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 18th May, 2018, 02:52 PM
    Yaarel replied to Penguin Powers!
    Pengoi − so far the following sounds good to me • Constitution, Charisma • Size: Medium (a reallife prehistoric species of penguin was about the size of a human) • 25 land speed, 40 swim speed • Cold resistance (but can still be in warm climates too) • Stealth advantage underwater • Languages: Common, Primordeal (Auran, Aquan) • Nomadic fish-eaters • Terrain: arctic, coastal, aquatic •...
    11 replies | 330 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 18th May, 2018, 11:49 AM
    In some campaigns, I make the ‘divine force’ and the ‘positive energy plane’, the same thing. In this context, the positivity is a mysterious, transcendent, omnipresent, source of all being. Some clerics are mystics that strive to be ‘in tune’ with the way this energy ripples thru the multiverse. Ultimately, both energy and consciousness derive from ‘there’.
    68 replies | 2832 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 17th May, 2018, 12:07 PM
    D&D 5e has destroyed the D&D elf traditions.
    113 replies | 4962 view(s)
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  • Yaarel's Avatar
    Thursday, 17th May, 2018, 12:06 PM
    The decision to have *one* multiverse that contains *all* settings, means, there is no escape from unwanted 5e lore. If the mechanics bake in the undesirable flavor into the core rules, then even more problematic.
    113 replies | 4962 view(s)
    2 XP
  • Yaarel's Avatar
    Thursday, 17th May, 2018, 11:58 AM
    This is great because provokes thoughts and helps the creative process. If your are interested in a critique, maybe correlate the NPC descriptions closer to the ability scores. For example, one NPC has ‘high Constitution and low Charisma’, but then, incongruously, it says they have ‘talent playing music’. If they have low Charisma, then her poor Performance skill checks, their...
    3 replies | 250 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 16th May, 2018, 01:19 AM
    In terms of concept, the cleric describes community leaders of various kinds of spirituality. In terms of mechanics, the cleric is one of the best gishes that D&D has to offer, marrying powerful magic with competent warcraft. Especially when the DM and the player assign relevant domain spells, the cleric can be almost any kind of gish.
    68 replies | 2832 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 16th May, 2018, 01:01 AM
    I appreciate the ‘secularization’ of D&D healing. More options are available for healer archetypes. It is healthier for the game. I appreciate where Xanathars Guide has rules-as-written that allow the *player* to choose to play a nonpolytheistic cleric. The sacred can be an abstract concept (love, ethics) or a cosmic force (energy, consciousness, life). Xanathars Guide still assumes the...
    68 replies | 2832 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 16th May, 2018, 12:26 AM
    If I understand right, there is no Happy Fun Hour this week because Mearls and his kid are sick?
    93 replies | 3251 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 14th May, 2018, 07:38 PM
    I am less enthusiastic about negative modifiers. I prefer, Untrained: +0 Trained: +2 Expert: +3 Master: +4 Legendary: +5
    32 replies | 786 view(s)
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  • Yaarel's Avatar
    Monday, 14th May, 2018, 06:58 PM
    When does someone have a −1 training?
    32 replies | 786 view(s)
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  • Yaarel's Avatar
    Monday, 14th May, 2018, 06:13 PM
    A race is worth approximately 3 feats (some races are slightly stronger, others slightly weaker). The core races have approximately: +2 ability score (worth a feat) +1 ability score (worth a ½-feat) 2 major traits (each worth a ½-feat) 4 minor traits (each worth a proficiency, and four worth a ½-feat)
    32 replies | 1014 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 14th May, 2018, 05:29 PM
    For most settings, the default race is human. Characters are assumed to be human. Certain feats associate with certain heritages. For example, if an Eladrin Elf feat grants +1 Charisma along with Misty Step per rest, then selecting this feat means you have elf heritage. You can decide if you are full elf, half elf, or if one of your distant ancestors is an elf, and these traits show up...
    32 replies | 1014 view(s)
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  • Yaarel's Avatar
    Monday, 14th May, 2018, 04:59 PM
    Heh, I think the original post should have led with that.
    304 replies | 5393 view(s)
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  • Yaarel's Avatar
    Monday, 14th May, 2018, 04:43 PM
    P2 is going to add level (!) to all d20 rolls. For training, your numbers +0, +2, +5 looks appealing to me. What I would like to see is only four skills on the character sheet (and on the monster stat block). Pick four skills that the character is especially known for. Pick which skill gets +5 − the one that most represents the character concept − and which three other skills get +2. All...
    32 replies | 786 view(s)
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  • Yaarel's Avatar
    Monday, 14th May, 2018, 10:48 AM
    I dont really understand this episode of Survivor. What are we voting for? Why are only some subclasses present, and other subclasses absent?
    304 replies | 5393 view(s)
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  • Yaarel's Avatar
    Monday, 14th May, 2018, 09:09 AM
    I guess I am going to have to figure out how to use the Magic Set Editor to make these files work?
    2005 replies | 537735 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 14th May, 2018, 12:41 AM
    Any chance of doing these cards for 5e spells and features?
    2005 replies | 537735 view(s)
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  • Yaarel's Avatar
    Sunday, 13th May, 2018, 11:12 PM
    Like Power Gamer, like World Builder, like Method Actor, and so on, these are all legitimate styles of playing D&D.
    32 replies | 786 view(s)
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  • Yaarel's Avatar
    Sunday, 13th May, 2018, 05:18 AM
    I hate missing on my turn. In previous editions I often picked feats that improved accuracy. In 5e, improving ability score is pretty much that. I love and need customization. I hate missing. For me, swapping out less desirable features for more desirable features is the ideal way to customize. At the same time, I can invest resources to miss less often.
    59 replies | 1794 view(s)
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  • Yaarel's Avatar
    Sunday, 13th May, 2018, 03:46 AM
    Yeah, only one Fission at a time, for sure. But it seems ok if they move indefinitely away from each other? In this sense, it resembles Astral Projection, but only affects self, not other team members. And this tactic of sending one of the fissions away on a mission loses the benefit of two of you focus-firing against one hostile. Plus, the spell only lasts for 10 minutes. So there is only a...
    24 replies | 685 view(s)
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  • Yaarel's Avatar
    Sunday, 13th May, 2018, 03:33 AM
    I am impressed how the preferences for ability improvement versus feat choice are reasonably well distributed. Some finetuning of feats remains necessary. Some feats are too good while most feats are less than equal to an ability score improvement. Even so, the poll suggests that feats versus improvements are reasonably comparable in value. The feats need better design, but the approach of...
    59 replies | 1794 view(s)
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  • Yaarel's Avatar
    Sunday, 13th May, 2018, 03:02 AM
    For the spell level 9 aerokinesis lacuna, I am thinking a Vortex spell, or call it Storm Form. Essentially, the caster becomes a storm. The caster becomes wind, relating to Gaseous Form with its defensive benefits and mobility benefits such as squeezing thru small spaces, but can make attacks dealing cold, thunder, lightning, and/or (windblown) bludgeoning damage. Probably the attack has a...
    24 replies | 685 view(s)
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  • Yaarel's Avatar
    Sunday, 13th May, 2018, 02:45 AM
    Since Fission is spell level 8, maybe its as-if long rest refreshes spells that are lower than 8.
    24 replies | 685 view(s)
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  • Yaarel's Avatar
    Sunday, 13th May, 2018, 02:39 AM
    I appreciate the endorsement of the Fission spell. The wording still needs some finetuning. For example, how the long rest relates to regaining spell slots. I want Fission to refresh spells. On the other hand, I dont want an infinite Fission casting loop (as tempting as this actually is). Heh, so some clarification is necessary. I want the spell to be clear by being simple with clear...
    24 replies | 685 view(s)
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  • Yaarel's Avatar
    Sunday, 13th May, 2018, 02:33 AM
    I assume − and hope − the simulacrum can cast spells. Some creatures get their power from being a big bag of hit points, other creatures get their power from spellcasting.
    32 replies | 6796 view(s)
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  • Yaarel's Avatar
    Sunday, 13th May, 2018, 01:56 AM
    The lengthy ‘skill list’ is one of those things that makes you think you *cannot* do something because there is an entry for it, and you didnt invest in it. I would rather the skills be to pick four ‘favorite’ skills, and list these four by one that you are best at first, with the next two almost as good, and a fourth one with a bonus that is also notable. Then these four favorite skills...
    32 replies | 786 view(s)
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About CydKnight

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About CydKnight
Introduction:
DM By Necessity
About Me:
I had played AD&D in high school many years ago and then stopped playing after graduation due to losing track of my game mates and life and whatnot.

Fast forward 29 years later and I stumbled upon D & D again under the 5E rules.

I've bought and read through all the core rule books: PHB, DMG, MM, SCaG, and Volo's. After more than 6 months of becoming well informed on 5E rules, playing, and running a game of my own, I consider myself to be a serviceable DM and competent player.
Location:
Kingwood, Tx
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Male
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Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I still run my same regular group at home every Sunday afternoon. We have decided to continue in and around the Swordcoast Mountains of Faerun after completing Lost Mine of Phandelver. The DM's Guild has been a good source for finding things that fit with that theme. We'll keep running with this as long as the player's want even up to or beyond level 20 if the wish. If they get bored or simply want to retire their characters to play something new and different then we will do that.

As a player I have been in a regular group playing Tales From the Yawning Portal from beginning to end on Monday Nights as an AL game that started with Tier I. The DM has been very good as he is a veteran of every version of D&D and Pathfinder. I have been playing a Monk (Way of the Fist) and have been very pleased with the way he has worked out.

About every other Saturday I play various different characters in Adventurer's League one shots which has been a nice change of pace from the longer campa
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My Character:
I have several characters that I like in 5E rules but have only played a few. I currently play a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters that I have created for AL games but have yet to play are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

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My Game Details
Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I still run my same regular group at home every Sunday afternoon. We have decided to continue in and around the Swordcoast Mountains of Faerun after completing Lost Mine of Phandelver. The DM's Guild has been a good source for finding things that fit with that theme. We'll keep running with this as long as the player's want even up to or beyond level 20 if the wish. If they get bored or simply want to retire their characters to play something new and different then we will do that.

As a player I have been in a regular group playing Tales From the Yawning Portal from beginning to end on Monday Nights as an AL game that started with Tier I. The DM has been very good as he is a veteran of every version of D&D and Pathfinder. I have been playing a Monk (Way of the Fist) and have been very pleased with the way he has worked out.

About every other Saturday I play various different characters in Adventurer's League one shots which has been a nice change of pace from the longer campa
More information:
Private Message
My Character:
I have several characters that I like in 5E rules but have only played a few. I currently play a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters that I have created for AL games but have yet to play are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).
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Wednesday, 28th June, 2017

  • 11:45 AM - Corran21 mentioned CydKnight in post Wizarding against giants with a party full of martials
    ...ssue), but I dont want to go down that road, as I would like my influence to be a bit more discrete, than just adding summons that can kill the enemies and take the spotlight from the other PCs. Also, summons go a bit against the character's personality (free will and all that), so I will save them for when I roll up my next wizard character (whenever that will be). About the next levels, I'll certainly try to take wall of force, forcecage, mass suggestion (and probably hold monster too), but there are a few spells that I really like (eg dream -which I will rework it somehow, but that's not the point here), so I'll try to make a compromise, picking spells that I like and spells that are very important (not that I dont like them too). Also, how did you know??? Indeed it is my first time playing a wizard! Played one in 4e, but it's not the same. So many options to choose from (spells I mean)! It's quite overwhelming! I like these kind of headaches, cant wait for the campaign to begin! @CydKnight: Yes, I am also thinking that this s the approach I should take (ie not to focus on blasting). That said, I am thinking of including both fireball and lightning bolt (lightning bolt because it would find easier use against the giants, cause they take up a 3x3 space, and they are tall too, so from the right place, I will probably be able to target lots of them, especially forst and cloud giants; and fireball, for fights against mooks, since I think the party is missing some good area damage; but frankly, because it's fireball). But that's about it. No other damaging spells (I get 9 extra spells to start with, so getting these two wont hurt me that much, I think). Also, yeah, treantmonk's guide is great. I've been reading it these last few days (along with BigHouse's and Avalongod's ones). Especially when trying to decide about spells, I've been skipping from one guide to the other, to compare how they rate them and to get more opinions. All 3 of them are excellent guides IMO. @Blue: I'...

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Wednesday, 9th August, 2017


Friday, 4th August, 2017

  • 08:54 PM - Majestic quoted CydKnight in post Out of the Abyss Advice Requested
    I can somewhat corroborate that - if you do start with your PCs a little higher (as I did) - many of the later encounters, especially the random ones, become somewhat of a cakewalk for the heroes. I really ramped up (often increasing the amount of, or adding additional monsters) those encounters, but many of them were still quite the yawn for my players, as they buzz-sawed through them.

Monday, 31st July, 2017

  • 02:53 PM - Azzy quoted CydKnight in post The classes that nobody wants to play
    I can only speak for my groups as both a DM and player playing 2 to 3 days a week depending on the availability of local AL games. I have seen absolutely no one in the last year play a Druid nor have I heard anyone even discuss playing a Druid. Every other class in the game I have seen played multiple times. I am actually considering creating and playing a Druid just so I can find out why it's so unpopular. My next character is going to be a land druid. So, I guess I'll be joining you in finding out, too.

Wednesday, 26th July, 2017

  • 03:29 PM - jgsugden quoted CydKnight in post XP Multiplier
    What do you do when life inevitably occurs and you have a player miss a session while the rest of the party is present? Does the player still level up at milestone like the rest? This could create feelings of unfairness for those that do attend every session. Maybe you don't have players miss sessions or do not hold the session if all players can't be present?Players miss sessions. We either NPC the character or they PC is sidelined with personal business. Either way, yes, they advance with the party. I can appreciate and even envy that it has worked for you for 5 decades but I don't see it working at mine. In 5 decades, not for 5 decades. The game and I are not quite that old yet... quite. At one time or another everyone in the party has missed at least one session over the past year but some have missed more than others. I cannot justify to the players why everyone would level up at milestones when some may have missed multiple sessions during that part of the campaign while others d...

Monday, 24th July, 2017

  • 07:46 PM - Pauper quoted CydKnight in post Will Favoured Soul be required to choose a God in AL?
    It is for the Player Character to discover the origin of the abilities perhaps as part of an adventure campaign. Yeah, I don't see that happening in AL. Exactly. There will almost certainly be no AL-published adventures that deal with that specific plot. If you play AL regularly with the same DM, maybe you can convince the DM to work some references to the plot into the otherwise unrelated AL adventures she's running, but otherwise, as a player, you're going to have to resolve that plot on your own, if you care. For that reason, the player should know who the patron is, even if the character doesn't -- that way, if, say, an adventure involves servitors of Bane, and the secret patron is Bane, the player can work out some kind of moment where the character gains some insight into the mystery. -- Pauper
  • 07:05 PM - ccs quoted CydKnight in post Will Favoured Soul be required to choose a God in AL?
    What if a deity bestowed those features that come with being a Favored Soul but had reasons for not wanting you to know the origin? That deity may not want you to follow/worship them to keep secret that you are their chosen. You have no idea why you can do these things or you always had the abilities but didn't no they were . It could also be that deity which granted them didn't want you to unlock them unless/until a specific event or period in time occurred? It is for the Player Character to discover the origin of the abilities perhaps as part of an adventure campaign. Yeah, I don't see that happening in AL.

Friday, 21st July, 2017

  • 03:18 PM - Satyrn quoted CydKnight in post Are You Planning on Subscribing to D&D Beyond
    I plan to consider it but admit to knowing little about the tool other than it is a way to access published resources electronically. It seems like if you were to use such a thing, the best way would be to jump all in and cast the pencil-and-paper method to the curb. Is this the way the majority sees using D&D Beyond effectively? I'm seeing it as a book-replacement, not a character sheet replacement (even though it is also a character sheet, I'm unlikely to use it) And if the campaign management tools are strong enough, I would use it for typing up my notes instead of Word.

Wednesday, 12th July, 2017

  • 07:31 PM - ccs quoted CydKnight in post Pulling the plug
    I walked away at 2nd Edition and didn't return until 5th Edition. We all have different interests and experiences and they are constantly changing, evolving. Do what is right for you. Likewise. Somewhere around '95 or so I drifted away from 2e when my D&D group disbanded. Gaming wise I didn't stop playing D&D completely - there was GenCon each year & an occasional game (always short lived) at the local shop - but I was no longer buying D&D stuff or checking out the new stuff. Instead I spent the next 10 years on an extended tour through the WoD, fighting across miniature battlefields of all genres (a lot of 40k though), playing boardgames. Oh, & some MTG (mostly 95-2k). I did pick up the core books for 3e when it launched. And played exactly 2 sessions. I returned to playing D&D on a regular basis in mid 2006 with 3.5 Come 2017? My preferred editions are 1e, PF, & 5e.
  • 02:16 PM - Sorcerers Apprentice quoted CydKnight in post Curse of Strahd and then?
    If you don't even begin Curse of Strahd for 2 weeks, I think planning for what happens after you complete it is extremely premature. By the time you complete it, you and your players may have no desire to stay in the same type setting or "mood" or even play with the same characters. When the time is right, which will be much later after you are well into Curse of Strahd, the input for what happens after that adventure ends should first come from the players in your group. I can't agree with this. If you're planning to continue the campaign after finishing CoS, then you're probably going to want to foreshadow what's coming while playing in Barovia, and otherwise set up things for a smooth follow up.

Tuesday, 11th July, 2017

  • 02:37 PM - Glomb175 quoted CydKnight in post Help me craft poison
    I try not to get too crazy with harvesting creature poisons. If it is already Poison when harvested, then there is no crafting necessary. If they can make the successful check to harvest the poison and they have something reasonable to contain it, then you have the Poison. I typically allow 3 uses per vial for dipping weapons or using to poison things like food, drink, etc. The Poisoner's Kit lets you add your Proficiency Bonus when crafting or using poisons. With this kit you can craft basic poisons under the 5E Crafting Rules/Guidelines. There is a list of different poisons with descriptions in the DM's Guide but my interpretation of this is that you could not use it to craft poisons unique to specific creatures (Carrion Crawler, Wyvern, Purple Wyrm, etc.) In my current campaign I would also not allow Drow's Poison unless the character is a Drow or has something reasonable in it's background that makes it possible. Otherwise, they will have to stumble upon some Drow Poison and make a c...

Thursday, 6th July, 2017

  • 03:21 PM - FarBeyondC quoted CydKnight in post Stat limit of 20?
    Rules as written clearly state that Adventurer's can only have ability scores as high 20 at character creation. I don't have a Player's Handbook handy but I can look up the page number and post it later if someone else does not. If you're talking about page 173 of the PHB: A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Then I'm going to have to disagree. Otherwise, I guess I'll wait.

Thursday, 29th June, 2017

  • 01:56 AM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    straw man [strô man] NOUN 1.an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent's real argument. It was pretty clear to me that you wanted me to speculate in a way that would make it easier for you to discount my original point since you were having a pretty rough time doing so based on what I originally posted. That speculation would have misrepresented that original point in my opinion thereby creating a strawman so I chose not to play. I suppose it was a little confusing for you (understandable after re-reading my last post) to comprehend since I would have been creating a strawman to be used against myself when traditionally a strawman would be used to argue against the opinions of others. ROFL You can't invent arguments for me that never happen, attribute them to me, and then call it a Strawman. You are only allowed to use arguments I actually made, and none of them misrepresented your position. Holy freaking cow. You commit a S...

Wednesday, 28th June, 2017

  • 01:44 PM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    Why would I do that when it's not what happened? I offered a personal point-of-view of actual events. Projecting what might have happened had I done something else is a black hole I don't travel and I am not very good at creating a straw man. You won't do it because you can't. I mean look, I get what you are saying about people learning differently, but at least admit to yourself, if not to the rest of us that attempting to connect two unrelated events(playing and PC creation after the game) was a lame way to represent that. Also, learn what a Strawman is.
  • 01:31 PM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    In your game perhaps but it's not what happened in mine. I'm not surprised you can't think of a reason why since you weren't there and don't know my players.So explain how allowing him to participate would have caused the two of you to later be unable to think of this fabulous new PC.
  • 03:00 AM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    How would I know since that's not what I did? I can only speak for what I actually did and experienced. I will say that we don't all learn the same way so my previous example certainly would not apply to everyone. I'm fairly confident that the second PC would have been every bit the same had you included him in the session. I can't think of a reason why you guys wouldn't have come up with that PC just because he played a bit.

Tuesday, 27th June, 2017

  • 02:00 PM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    Most DMs do not want to sideline the players long before a game session ends and players certainly want to avoid being sidelined but I feel it can be a legitimate learning tool. I recently had a player die early and he had to sit out 3 hours of the remainder of the session. Afterwards I assisted him in creating a completely different character which is much better suited for his play style. His game play has flourished since as a result of that initial PC death.How would that have changed if you had included him another way?

Thursday, 8th June, 2017

  • 02:39 AM - dropbear8mybaby quoted CydKnight in post Do you have Tales from the Yawning Portal (survey)
    The reason I have not yet purchased this campaign book is because I am currently running through it as a player at the friendly local gaming store and would rather wait to avoid spoilers. The one thing I hate about owning these books is not being able to read through them because I want to play in, or am playing in, them. I do, however, still like to have the book so that I can go through all the things I missed in whatever adventure I've played through. I even went to the trouble of making a character that was heavily focused on being able to find everything, by having a super high passive investigation and perception, so that I wouldn't later discover I'd missed something :D

Tuesday, 6th June, 2017


Friday, 2nd June, 2017

  • 07:26 PM - Kalshane quoted CydKnight in post Has anyone ran an encounter (or fought) with The Kraken form the MM?
    From what I remember, there were 6 of them in the neighborhood of level 15 except for Terry who was lower since Sam Reigal had only recently introduced him to replace Scanlan. All were rested and at full abilities and HP. Vax (Rogue/Paladin) actually died and had to be resurrected. At least two others were on Death Saves at some point during the fight. They didn't kill the Kraken either. They escaped once they had the stones that were required to complete a ritual right of passage for the Druid. As great as that fight was, it was definitely modified. They weren't allowed to kill the kraken (as doing so would have doomed a nearby druid enclave) so they used different tactics than they might have in a normal fight. Also, the DM modified the kraken to allow the tentacles to be severed after taking enough damage (to make up for the fact they couldn't kill the kraken and their martial characters wouldn't have had anything to do if they weren't allowed to hit anything.) Also, their party include...

Thursday, 1st June, 2017

  • 07:03 PM - Ralif Redhammer quoted CydKnight in post What's the connection between heavy metal and early roleplaying?
    In the 60s and 70s, I would agree that there was a general cultural upswing of interest in the occult and fantasy. The aforementioned Led Zeppelin, the rise of Tolkien amongst the counterculture, the reprints of Howard’s Conan yarns, a general explosion of fantasy literature, and then there’s the rise of alternative religious systems like The Process Church and many other sects and cults. Band-wise, in addition to Zeppelin, I’d also mention Hawkwind, whose music was frequently tinged with sci fi and fantasy themes (with even Michael Moorcock collaborating), Gryphon (medieval-folk at first before moving into Prog), and a bunch of others. The Darkscorch Canticles compilation is a great document of fantasy-themed metal from that time period. As for the why…maybe it has something to do with escapism – in the 70s the Vietnam War had a massive effect on culture. Or maybe it was the continued rise of leisure time? Heck, even into the 80s, my brother and I were introduced to D&D by some hessian ki...


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