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  • CydKnight's Avatar
    Wednesday, 17th April, 2019, 01:04 PM
    My Battlemaster recently used Heward's Handy Spice pouch to season some Axebeak roasted by the fire after the party took down a charging flock of them.
    19 replies | 778 view(s)
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  • Yaarel's Avatar
    Wednesday, 17th April, 2019, 08:55 AM
    For barbarian players. Are you guys ok with how the Injury table currently in the original post interacts with the barbarian class features?
    12 replies | 493 view(s)
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  • CydKnight's Avatar
    Tuesday, 16th April, 2019, 06:50 PM
    I think a true "save or die" is better-suited for an end game encounter which the party knows is the end of the campaign or, perhaps the end of a campaign chapter. In that case they should realize this is a possibility going into the encounter and will likely come up with a strategy to counter it as @Charlaquin mentioned above.
    43 replies | 1139 view(s)
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  • Quickleaf's Avatar
    Monday, 15th April, 2019, 11:56 PM
    When done well, I've found text boxes to be a valuable tool for a time-harried DM to quickly grok an environment/scenario and communicate that to the players. However, there are many examples of how boxed text can go wrong. One of my favorites comes from I-2: Tomb of the Lizard King... 2. Great Hall of the Brigands As you open the unlocked door to this chamber, you find yourself peering...
    102 replies | 2716 view(s)
    2 XP
  • Yaarel's Avatar
    Monday, 15th April, 2019, 06:01 PM
    I guess because of famous cases, I was under the impression that a coma lasts for a year or more. But it turns out, a coma normally lasts for several days to several weeks. So I am unsure how to handle it mechanically. Causes of a coma mainly relate to lack of oxygen to the brain, including blood loss or brain hemorrhage. As such, it seems a possible outcome if failing death saves.
    12 replies | 493 view(s)
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  • Yaarel's Avatar
    Monday, 15th April, 2019, 04:39 PM
    Regarding speed. D&D standard speed is already HALF of the reallife normal speed. It is already super slow. The idea is, the character can use the attack action to move the other half of the reallife speed. Thus the other half of the reallife speed is instead being used to slow down to focus on alertness, combat defenses, and so. So, slowing the speed down even further makes less to...
    12 replies | 493 view(s)
    1 XP
  • Yaarel's Avatar
    Monday, 15th April, 2019, 04:36 PM
    For me, I consider all of the ‘morale’ possibilities, during the ‘bloodied condition’ when characters and monsters reduce to half hit points or less. This is when Intimidation checks to force surrender are possible, and especially when monsters decide whether to flee the fight or not. By this time, everyone has an idea of what the strength of the opponent is, and decides accordingly. ...
    12 replies | 493 view(s)
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  • Yaarel's Avatar
    Monday, 15th April, 2019, 02:39 PM
    I am updating the original post. The original original post is I want to use an all purpose Exhaustion table that can cover everything from fatigue, to broken arm, to vampiric energy drain, and so on. Mention the parts that you find helpful and suggest any improvements. I call it the ‘Injury table’, but I plan to use it for exhaustion too. Hit points work normally. They represent the...
    12 replies | 493 view(s)
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  • CydKnight's Avatar
    Monday, 15th April, 2019, 01:05 PM
    Nostalgia?
    32 replies | 1457 view(s)
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  • Yaarel's Avatar
    Monday, 15th April, 2019, 04:15 AM
    I finally had the time to follow your link. It is exactly what I have in mind here in this thread. The pdf turns out to be short and sweet. It reuses the Exhaustion table as an injury table. Each reduction to zero hit points accumulates a level of injury. Great minds think alike! The system works as is. My difficulty with using the Exhaustion table straightforwardly, is as follows. • The...
    12 replies | 493 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 12th April, 2019, 03:42 PM
    Lacking from D&D is an elegant system for enduring injuries. It is odd that there are no broken arms in a combat game. Spending hit points, even dropping to zero and bouncing back up again, lacks mechanical consequences to signify the injury sustained. Also, in a less lethal D&D, the possibility of injury rather than death appeals because it wont interfere with the gaming balance of the hitpoint...
    12 replies | 493 view(s)
    2 XP
  • CydKnight's Avatar
    Thursday, 11th April, 2019, 01:40 PM
    I believe the idea was to have all of the guides linked here so I doubt you will find any elsewhere on this site.
    10 replies | 35622 view(s)
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  • Yaarel's Avatar
    Thursday, 11th April, 2019, 10:43 AM
    I want to reuse the Exhaustion table as an all-purpose Injury table that can cover everything from fatigue, to broken arm, to vampiric energy drain, and so on. The Injury table tweaks the Exhaustion table to cover more kinds of injuries. Mention the parts that you find helpful and suggest any improvements. I call it the ‘Injury table’, but I plan to use it for exhaustion as a kind of injury. ...
    12 replies | 493 view(s)
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  • Yaarel's Avatar
    Thursday, 11th April, 2019, 08:41 AM
    This is awesome.
    75 replies | 1897 view(s)
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  • Yaarel's Avatar
    Thursday, 11th April, 2019, 07:43 AM
    My difficulty with the reserve feat is, it feels like a feat tax, wasting an opportunity cost for something that I feel every magical character should be doing. I would rather think of cantrips as a proficiency. CHOICE OF PROFICENCY - skill - tool - language - weapon (martial x2) - light or medium armor (heavy x2)
    49 replies | 1576 view(s)
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  • Yaarel's Avatar
    Thursday, 11th April, 2019, 07:12 AM
    It seems that your microfeats are in the ballpark of half-feats. It would be easy to callibrate their balance as half-feats. The only thing that makes me pause is the +2 to attack or ac or saves or dc. Even in previous editions an attack bonus was highly valuble. In 5e with bounded accuracy, and difficulty with getting attack bonuses, it is even more valuable. Also + 2 damage is more powerful...
    49 replies | 1576 view(s)
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  • Quickleaf's Avatar
    Wednesday, 10th April, 2019, 10:18 PM
    Arvok
    75 replies | 1897 view(s)
    6 XP
  • CydKnight's Avatar
    Tuesday, 9th April, 2019, 07:34 PM
    Since I now use it in-game as well as to keep track of things out of game, I have to say my laptop. After that I would have to say my Chessex Megamat or my GameScience dice or my various minis.
    78 replies | 2987 view(s)
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  • CydKnight's Avatar
    Tuesday, 9th April, 2019, 01:32 PM
    There are some interesting points raised here but I don't feel that all out of combat solutions (or in some cases combat preparation) should potentially be solved without any tangible cost. At your table you can always do as the player collective wishes if you feel it works for you.
    26 replies | 728 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 09:55 AM
    This assessment was in 2017. At the time, the Tiefling appeared to be a moderately powerful race. The ranking is as follows from most to least: Half Elf, Wood Elf, Drow Elf, Half Orc, Tiefling, High Elf, Mountain Dwarf, Hill Dwarf, Forest Gnome, Rock Gnome, Variant Human, Dragonborn, Stout Halfling, Lightfoot Halfling.
    49 replies | 1576 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 09:16 AM
    I double checked the thread where I worked on assessing the core races. In the end I was measuring them by half-feat units. • ability score +2 = feat • ability score +1 = half feat • four proficiencies = half feat • proficiency (skill, tool, language, weapon, armor, cantrip) • heavy armor (light → medium → heavy) = 3 proficiencies
    49 replies | 1576 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 08:57 AM
    Come to think of it, perhaps most of the monster characters work well as a ‘prestige class’ levels 1 to 4.
    49 replies | 1576 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 08:36 AM
    The part about 4e-5e cantrips that matters to me is the always-on at-will magic. It makes it clear that the character is magical. Not the bat dung. I agree that (well thought out and balanced) prestige classes can work instead of 5e archetypes. Give me an example, of ‘microfeats’ that you have in mind.
    49 replies | 1576 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 08:17 AM
    I like the way the official 5e healing works now. The only option that I would like to see is enduring injuries. (Something logically elegant, not a random role from a table.) I am not really into grit and gore, but I appreciate realism. When a person reaches zero hit points, there becomes the possibility of the loss of life ... or limb. It would be nice if the injury system and the...
    49 replies | 1576 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 08:03 AM
    For me the appeal of cantrips is flavor. If I am playing a magical character, I want my character to do magical things. F darts!
    49 replies | 1576 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 07:57 AM
    I have mixed feelings about ‘Ţe Olde D&D’, both love and frustration. Regarding prestige classes, I can probably live with the idea of classes that are really normal classes that only have levels 1 to 4, rather than 1 to 20. The rules for multiclassing work normally. A player who chooses a prestige class must necessarily multiclass when the prestige class levels run out. If so, micro...
    49 replies | 1576 view(s)
    1 XP
  • Quickleaf's Avatar
    Tuesday, 9th April, 2019, 07:15 AM
    I'm not familiar with Eberron, so I won't be able to help on that front. However, I'm running my own "enhanced" Dungrunglung now, and can share what I'm doing. Undead Problem. I made the Thorn Maze a more serious obstacle using the ToA board game tiles and random tables. For instance, damaging the Thorn Maze risks the undead breaking through and overrunning Dungrunglung. I also have a greater...
    2 replies | 156 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 06:57 AM
    3e was beautiful in its day. I was so happy with things like nonvancian spellcasting, and the Expanded Psionic Handbook. But yeah, compared to how things work today, going back makes me shudder. I simply refuse to play 3e because of its lack of 4e/5e atwill cantrips, for example. Dealing with the Gnome Paladin. I feel the solution is to remove the racial ability bonuses, and instead have...
    49 replies | 1576 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 06:29 AM
    @Zardnaar. Huh. 1. I agree that (meaningful) player options are a good thing. But everything else you listed in your ‘good’ column is actually in my bad column.
    49 replies | 1576 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 04:31 AM
    And if a character has Intelligence + knowledge skill modifiers that are low, then they will be statistically more vulnerable to factual disinformation. If someone has an emotional intelligence (Insight) that is low, then they will be statistically more vulnerable to be emotionally manipulated. Your reallife example of Madoff is a case in point. People who were educated about other...
    193 replies | 5336 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 04:06 AM
    The ability of ‘fast talking’ to deceive someone, depends on the type of falsehood that one is imposing. If someone is trying to convince the target that the targets mother is actually a prostitute working in secret, then both the actual facts that she is not, and the emotional motivation of knowing her and trusting her about what she does do with her time, are in full force. The fast talking...
    193 replies | 5336 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 03:49 AM
    I am a fan of Charisma. I feel Charisma necessarily includes ALL social skills, including Insight and Willpower. But facts are facts. If someone knows the facts, one must argue Intelligently to persuade them otherwise. In other words, Intelligence logic. Intelligence is a significant factor. But so is a skill bonus.
    193 replies | 5336 view(s)
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  • Quickleaf's Avatar
    Tuesday, 9th April, 2019, 03:39 AM
    Another fun twist might by the Iron City of Dis, located in the Nine Hells. The inevitable could be there looking for these NPCs, but Dispater restricts movement and has the power to kick the inevitable out, so the inevitable would have to follow the laws of Dis. And for a perfectly lawful being, the corrupt dizzying bureaucracy of Dis could be utterly confounding. Especially if the NPCs...
    16 replies | 415 view(s)
    3 XP
  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 03:37 AM
    Heh. The reverse seems to be true. If a person is educated about what the facts actually are and is speaking the truth, then often enough, the uneducated listeners might assume the educated person is trying to deceive them. Because the uneducated person has no way to tell if a fact is true or not.
    193 replies | 5336 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 03:34 AM
    If the targets of a deception ‘are not expert in’ the subject, then by definition they are UNEDUCATED in that subject. The targets are uneducated. They dont know the facts. Therefore, an other uneducated person can deceive them. If they are educated about the facts of a subject matter, then the uneducated person cannot make up alternative facts convincingly. Again. It is like trying to...
    193 replies | 5336 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 03:27 AM
    I have never had a problem with dividing loot. In every gaming group I have been in, players have agreed that whoever benefits the most from an item gets it. And if there was an honest tie, some kind of bargaining happened.
    16 replies | 511 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 03:16 AM
    That is a pretty brilliant comment.
    62 replies | 2851 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 03:01 AM
    Uneducated people can bluff other uneducated people. But educated people who happen to know what the facts are cannot be ‘convinced’ by smooth talking. It is like trying to hide in plain sight. The uneducated deceiver looks like an idiot while everyone watches. Painfully. The only way to deceive people who know the facts, is by means of an INTELLIGENT ploy.
    193 replies | 5336 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 02:30 AM
    Consider reallife. Someone is pretending to be a doctor, and successfully bluffs their way thru hospitals and medical insurance companies. People of low Intelligence cant do that. They have to be Intelligent. Essentially, these are smart people of dubious ethics, who are self-taught as they go along.
    193 replies | 5336 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 02:23 AM
    I like what you wrote. Especially being unable to determine YES/NO if someone is lying. Along these lines, I dont think, one can simply know if someone is being ‘honest’. Even a villain can be telling the truth because it serves the villains purpose. I do think Insight can determine if someone is trying to be helpful or unhelpful − in other words, friendly or hostile. And that kind of...
    193 replies | 5336 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 02:17 AM
    To ‘deceive’ is a tactic. Not a motivation. Why is the person trying to deceive? That is where the motivation is. It is just as easy to tell the truth to get whatever one wants. Especially half truths.
    193 replies | 5336 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 02:13 AM
    Same thing goes with forgeries, such as fake documents or fake signatures. A person has to be Intelligent, and normally a highly educated specialist, to recognize a forgery. It certainly requires education to successfully produce a forgery. The creation and detection of forgeries should be Intelligence Investigation checks.
    193 replies | 5336 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 02:05 AM
    This is one of the many reasons to eliminate the Wisdom attribute from the D&D gaming system. • Give Perception to Intelligence. • Give Insight and Willpower saves to Charisma. Done. Without Wisdom, everything works clearer and better. All that one needs to play the mental aspects of D&D well is Intelligence and Charisma.
    193 replies | 5336 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th April, 2019, 02:02 AM
    I didnt answer the poll, because dont think there is a YES/NO answer. The Wisdom Insight skill can reveal the MOTIVATIONS for saying something (fear, belief, defensiveness, helpfulness, etcetera). But whether the thing said remains true or not, remains unknown. Especially if the speaker happens to honestly assume that something false is true. Really, to determine whether a statement is...
    193 replies | 5336 view(s)
    0 XP
  • Quickleaf's Avatar
    Tuesday, 9th April, 2019, 12:21 AM
    I'd be tempted to make it a place an inevitable can't enter. Specifically, I'm thinking about a bit of lore concerning the Infinite Staircase, wherein any living being could – once in their lifetime – ascend stairs on the Infinite Staircase leading to the "city of their dreams." And any given creature could only reach this city once. If you passed it up, you never could find it again.
    16 replies | 415 view(s)
    2 XP
  • CydKnight's Avatar
    Monday, 8th April, 2019, 04:42 PM
    Playing 5E exclusively: Currently DM for Out of the Abyss Currently playing a homebrew campaign as a Battlemaster
    79 replies | 3516 view(s)
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  • Quickleaf's Avatar
    Sunday, 7th April, 2019, 04:16 AM
    I've been using Paizo's GameMastery Treasure Cards, and for helping players keep track of their stuff when there are weeks between sessions, they're indispensable. I place yellow sticky notes on backside with handwritten info, and my players now use Topper card protectors to keep track of them.
    78 replies | 2987 view(s)
    2 XP
  • CydKnight's Avatar
    Thursday, 4th April, 2019, 01:41 PM
    If your party is a bunch of "good-guys" it only makes sense that you will have to scheme some evil as a DM. For me personally I would have to say I do enjoy playing an evil NPC as a DM if for no other reason than to help make a fun and exciting campaign for a group of do-gooders but not so much that my goal is to defeat the players (TPK or otherwise). With that said I enjoy playing good NPCs as...
    20 replies | 689 view(s)
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  • CydKnight's Avatar
    Thursday, 28th March, 2019, 01:17 PM
    This is typically how it is done in my games as well whether I am DM or PC. However in a recent session, I had a player (Bladelock) decide to do a search for loot while the rest of the party battled it out with a wraith. Of course, he found the shiny magic sword and decided he was keeping it without any input from the rest of the party. The blade turned out to be a sentient Moon Blade and...
    16 replies | 511 view(s)
    1 XP
  • CydKnight's Avatar
    Wednesday, 27th March, 2019, 01:40 PM
    This current group I am running through OOtA is level 4 - 5 and currently in the middle of the Darklake several days out of escaping an encounter with Demogorgon who ravaged Sloobludop. All of the NPCs they started with at Velkynvelve are either confirmed dead or missing and presumed dead. Two of the party are Menzoberranzan drow which don't quite adhere to Lolthite values but aren't...
    249 replies | 47764 view(s)
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  • CydKnight's Avatar
    Monday, 25th March, 2019, 04:29 PM
    I'm serious enough as a DM that I spend 8 - 12 hours simply preparing for a 4 - 6 hour game session. I want the PCs to have as good a time in the session as I possibly can make it so try to do all I can in that regard. It's mostly still not perfect but I typically come away from any given session having learned something that will help a future session. As a player I'm serious enough that I...
    58 replies | 2183 view(s)
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  • Quickleaf's Avatar
    Saturday, 23rd March, 2019, 12:58 AM
    The puzzle ran great at my table. Players were very engaged. They ended up destroying the door gargoyle, creatively nullifying the serpent gargoyle with mold earth, using the oathbreaker paladin PC's Control Undead to communicate with the skulls, and collectively solving the puzzle. It was definitely a challenge, but they rose to the challenge. Sounds like if I was DMing for your group, I'd...
    441 replies | 154629 view(s)
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About CydKnight

Basic Information

About CydKnight
Introduction:
DM By Necessity
About Me:
I had played AD&D in high school many years ago and then stopped playing after graduation due to losing track of my game mates and life and whatnot.

Fast forward 29 years later and I stumbled upon D & D again under the 5E rules.

I've bought and read through all the core rule books: PHB, DMG, MM, SCaG, Volo's, Xanathar's, Mordenkainen's. After more than 2 years of becoming well informed on 5E rules, playing, and running a game of my own, I consider myself to be a serviceable DM and competent player with plenty of room for improvement.
Location:
Kingwood, Tx
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Sex:
Male
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Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I am currently playing in a group that meets weekly. We are playing two campaigns with each alternating each week.

One is a homebrew world being run using 5E D&D rules mostly as written but with a few minor variants. I am playing a Human (Variant Battlemaster in this campaign.

The other campaign is Out of the Abyss which I am running using pretty mostly rules as written with no restrictions but I am implementing some sub-plot lines created myself with much inspiration from web research including ENWorld, DM's Guild, Faerun Wiki, etc. These sub-plots are not part of OotA as written. They include introduction of the Eilistraeen pantheon along with NPCs that will reinforce a faction of good Drow, as well as, a Mastermind character with plans of "taking over the world" who is more a seed should the players decided to continue with their characters beyond the OotA campaign as written.
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Private Message
My Character:
I have several characters that I like in 5E rules but have only played a few. I have played a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters ideas that I have are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

Recently I have created a Mastermind who is an Air Genasi with a master plan to unite all Genasi under on banner. It seems this may be a better idea for an NPC who may end up being the BBEG.

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My Game Details
Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I am currently playing in a group that meets weekly. We are playing two campaigns with each alternating each week.

One is a homebrew world being run using 5E D&D rules mostly as written but with a few minor variants. I am playing a Human (Variant Battlemaster in this campaign.

The other campaign is Out of the Abyss which I am running using pretty mostly rules as written with no restrictions but I am implementing some sub-plot lines created myself with much inspiration from web research including ENWorld, DM's Guild, Faerun Wiki, etc. These sub-plots are not part of OotA as written. They include introduction of the Eilistraeen pantheon along with NPCs that will reinforce a faction of good Drow, as well as, a Mastermind character with plans of "taking over the world" who is more a seed should the players decided to continue with their characters beyond the OotA campaign as written.
More information:
Private Message
My Character:
I have several characters that I like in 5E rules but have only played a few. I have played a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters ideas that I have are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

Recently I have created a Mastermind who is an Air Genasi with a master plan to unite all Genasi under on banner. It seems this may be a better idea for an NPC who may end up being the BBEG.
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Wednesday, 17th April, 2019


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Wednesday, 28th June, 2017

  • 11:45 AM - Corran21 mentioned CydKnight in post Wizarding against giants with a party full of martials
    ...ssue), but I dont want to go down that road, as I would like my influence to be a bit more discrete, than just adding summons that can kill the enemies and take the spotlight from the other PCs. Also, summons go a bit against the character's personality (free will and all that), so I will save them for when I roll up my next wizard character (whenever that will be). About the next levels, I'll certainly try to take wall of force, forcecage, mass suggestion (and probably hold monster too), but there are a few spells that I really like (eg dream -which I will rework it somehow, but that's not the point here), so I'll try to make a compromise, picking spells that I like and spells that are very important (not that I dont like them too). Also, how did you know??? Indeed it is my first time playing a wizard! Played one in 4e, but it's not the same. So many options to choose from (spells I mean)! It's quite overwhelming! I like these kind of headaches, cant wait for the campaign to begin! @CydKnight: Yes, I am also thinking that this s the approach I should take (ie not to focus on blasting). That said, I am thinking of including both fireball and lightning bolt (lightning bolt because it would find easier use against the giants, cause they take up a 3x3 space, and they are tall too, so from the right place, I will probably be able to target lots of them, especially forst and cloud giants; and fireball, for fights against mooks, since I think the party is missing some good area damage; but frankly, because it's fireball). But that's about it. No other damaging spells (I get 9 extra spells to start with, so getting these two wont hurt me that much, I think). Also, yeah, treantmonk's guide is great. I've been reading it these last few days (along with BigHouse's and Avalongod's ones). Especially when trying to decide about spells, I've been skipping from one guide to the other, to compare how they rate them and to get more opinions. All 3 of them are excellent guides IMO. @Blue: I'...

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Tuesday, 26th February, 2019


Thursday, 14th February, 2019

  • 06:02 PM - MNblockhead quoted CydKnight in post My return to TTRPG w/ 5e, reflections after 5 years
    My final thoughts are that I really like where I am with the game right now. I really feel I am at a high point at the moment with the game, the group, and with 5E in general. Currently I have no plans to try other TTRPGs but the idea has crossed my mind. At the moment I am having too much fun in 5E to have that attention put on another game. I hear you. On the other hand, there has always been that part of me that wants to try new things. To tweak. To play with radically different concepts and mechanics. That itch has been scratched mostly in my profession, which involves a lot of technology. But I can't help but not have that affect my gaming as well. My answer to that is to pick up a system and run the occasional one shot, but what I really enjoy is going to a local gaming convention, where I'll generally avoid 5e an just try new game systems. This weekend I'll be at Con of the North and will be playing The Expanse, the Pathfinder 2.0 playtest, Starfinder, InSPECTres, Dialect, Dung...

Sunday, 6th January, 2019

  • 04:50 PM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Really? I'm playing it wrong? Because I'm not inspired by pirate themes in the game? You are not playing it wrong. But you are playing it differently, which means your attempt to make a general point falls flat. You don't like pirates. I don't like orcs. So what?
  • 09:14 AM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Pulp pastiche, genres were never disputed or introduced in my original thread nor does it influence my original opinion. It still doesn't feel D&D to me which is all I was trying to say. It feels more like its own genre to me. Then you are playing D&D in a way that diverts significantly from much of the literature that inspired it. This is provable: Look at the original appendix N in the 1st edition DMG. That's fine, you can play D&D any way you like.

Saturday, 5th January, 2019

  • 11:49 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Pulp pastiche, genres were never disputed or introduced in my original thread nor does it influence my original opinion. It still doesn't feel D&D to me which is all I was trying to say. It feels more like its own genre to me. A genre with zombies, dungeons, jungle tribes, Mindflayers, Krakens, hags, Rogues, Warlocks, Fighters, Mermaids, Ghosts, alternate planes of existence...
  • 08:04 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    That's an interesting take. I was under the impression I could feel what I like in whatever way I wish. So yes, for me, in my own unique personal perspective as offered, it really is "just a matter of subjective feeling." You have the right to your own opinion, but not your own facts: D&D is a pulp pastiche that hits certain genre notes that PotC also hits, including ones it clearly lifted from D&D.
  • 07:14 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Not to me but to each their own. It's not just a matter of subjective feeling, though: PotC uses D&D-ish pulp tropes, you can assign Classes to many of the characters, and the big bad is a Mindflayer who has a Kraken buddy and a lost love who is a goddess pretending to be a hag.
  • 06:09 PM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? Pirates of the Caribbean is very D&Dish. It's a lot close in tone to the-game-how-it-is-really-played than a po-faced LotR movie.
  • 04:45 PM - Charlaquin quoted CydKnight in post Elven trance and long rests
    In my last campaign session, we had an elf PC with 1 level of exhaustion take 3rd watch on a long rest. Of course I asked for the Perception check for the watch to be made with disadvantage. The PC argued that with trance, she had already completed her Long Rest and therefore should not have disadvantage. In the moment, I didn't want to hold up the game searching through RAR and Erratas so I gave the player the benefit of the doubt. Moving forward since that session, now that I have had the opportunity to research this thoroughly, I have informed the PCs how this will work. PCs with "Trance" can take 4 hours of trance in lieu of sleep during a Long Rest however they will not receive the full benefits of a Long Rest until a full 8 hours has been completed. During that Long Rest 4 hours can be trance, 2 hours can be on watch, and 2 hours can be spent performing non-strenuous activities as described in the DMG. Any activity that normally interrupts a Long Rest as described in the DMG still a...
  • 04:09 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? The Pirates of the Caribbean movies are super D&D, though? The thing is, it is an adventure genre not extremely well supported out of the box. Adequately, but with a lot of DM elbow grease to fill the gaps. A book to fill those gaps is about what the doctor ordered.
  • 03:34 PM - collin quoted CydKnight in post Give Me Your Dragon Heist Tips
    One thought I did have reading through this. What if the players decide they do not want the mansion at Trollsclaw Alley and want to sell it without moving in? I can see where some players (and some DMS) would see this as a distraction while dealing with the focus of the adventure. It ties in to one major hook but I can see plenty of other ways to set that hook that don't involve running a household and tavern. The selling of Trollskull manor has been mentioned before in another thread. That is certainly an option, and I think the final agreement on the price of sale was 5000gp.
  • 03:04 PM - CapnZapp quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? I'm fairly neutral, considering you could simply treat ships as moving dungeon rooms. That is: the product may well provide more details for players interested in the nitty-gritty of ships, but it is the style of D&D of not requiring such interest.

Wednesday, 2nd January, 2019


Saturday, 29th December, 2018

  • 07:14 PM - Quickleaf quoted CydKnight in post What is this villain's next step?
    This sounds a lot like a Mastermind NPC I have infiltrating my party traversing the Underdark. He is an Air Genasi whose mother happens to be from an obscenely rich noble family so he has near unlimited resources as she coddled her only close blood relative as he grew up. Knowing his origins to be part Djinn, he wants to create a nation state for all Genasi (who have none and he feels they are unjustly by all). With his family resources and his adventuring skills, he has been secretly gathering magical artifacts to help him achieve his goal of creating a Genasi Nation of Power which he will lead. He supplements these skills with deceit, cunning, and perception such as described with your own Xandala. Like you I am also contemplating the next step for this character. Interesting NPC motivation! As far as building a nation from the ground up, magical artifacts are an unusual McGuffin. I'd imagine forging alliances, consensus-building, establishing an army, and other aspects of "domain man...

Tuesday, 18th December, 2018

  • 09:04 PM - Irennan quoted CydKnight in post Eilistraee - Working the Dark Dancer into Out of the Abyss
    Yes part of my limited knowledge is from MToF and some from the Forgotten Realms Wiki you linked above. However I did not get the impression that all drow feel her presence though I agree most would not acknowledge it if they did. Still that could certainly be within the realm of possibility since we can make it work in our individual campaigns the way we see fit. There's this passage, which paraphrases what Ed Greenwood said about her Eilistraee sang her call to all dark elves—from the highest matron mother to the lowest male slave—sending them dreams or visions, showing them a different, better life, and the beauty of the world (especially when they were close to the surface).[11] Lolth was powerless to stop these visions, as too much interference from two goddesses could easily bring a mortal's mind to insanity. The drow definitely came to know about and "felt" the Dark Dancer at some point in their lives, but many of them either would not understand said dreams or emotions or chose to ...
  • 08:29 PM - Irennan quoted CydKnight in post Eilistraee - Working the Dark Dancer into Out of the Abyss
    From reading what is available on her, I am under the impression that the average Drow is likely to not even know of the existence of Eilistraee. Drow Priestesses have written records of her existence but they are kept hidden and secret. For who knows what effect on Drow society as they know it should the existence of Eilistraee become common knowledge? Ellistraens are not only persecuted by their own race, but often from many surface dwellers. Especially those who only know Drow as the chaotic evil, slave-driving back-stabbers that they typically are. They simply cannot wrap their head around a Drow that does good deeds. Except for their pilgrimages (mostly on the surface world) where they openly help others by providing food, shelter, etc., Eillistraens must do most things in secret. That sounds like the info from MToF. Keep in mind that the book omits a lot of info about Eilistraee (that has been created over multiple editions)--then again, it's Mordenkainen's PoV and his knowledge of ho...

Friday, 14th December, 2018

  • 06:16 PM - Morrus quoted CydKnight in post Why 5E may be the last edition of D&D
    At the risk of being overly contrarian for contrarian's sake, I would amend this statement to "nothing in the history of the universe has ever lasted forever". Also, the inevitable end of 5E doesn't necessarily mean there will be a "6E" or any other new edition. It may mean the end of D&D (gasp!). Well, luckily it can only mean the end of the D&D *name*. The OGL ensures that the game itself will live on, even if under a different name.

Monday, 26th November, 2018

  • 05:25 PM - Mort quoted CydKnight in post Underpowered Group Found BBEG
    Sometimes a TPK really is a result of the parties choices. Sure, but it's unsatisfying when a TPK is the direct result of the parties "good" choices! Do you really want to reinforce the idea (remember, new players) that the best or even only way is to methodically plod through the entire dungeon and constantly throw yourself into danger, even if a better route clearly exists? The DM can drop hints if he/she so wishes but it is up to the party to take them. As you say, they are new players and sometimes new players don't understand (or don't care) the consequences of their choices. A DM can only drop so many hints and it could be that character death is the only thing that will drive home this point? This isn't the result of hints, or lack of hints. It's apparently the result of a flaw in the adventure, where the PCs can bypass most of the dungeon and get to the BBEG early. I think people who are saying "They must face the dragon as is, and let the dice fall where they may!" ...

Wednesday, 9th August, 2017


Friday, 4th August, 2017

  • 08:54 PM - Majestic quoted CydKnight in post Out of the Abyss Advice Requested
    I can somewhat corroborate that - if you do start with your PCs a little higher (as I did) - many of the later encounters, especially the random ones, become somewhat of a cakewalk for the heroes. I really ramped up (often increasing the amount of, or adding additional monsters) those encounters, but many of them were still quite the yawn for my players, as they buzz-sawed through them.


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