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  • Yaarel's Avatar
    Today, 03:42 PM
    The Insight skill check can discern a lie.
    16 replies | 312 view(s)
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  • Yaarel's Avatar
    Today, 02:32 PM
    Yaarel replied to Norse World
    The ax is one the three main Viking Period weapons for one-on-one combat. Roughly a third of Norse warriors seem to use each: ax, sword, and spear. For mass combat and its battle formations, most use the spear, at least initially before throwing it. When switching to one-on-one usually the ax or sword finds use. In the Early and Middle Viking Periods, the Norse ax is typically the...
    68 replies | 3904 view(s)
    1 XP
  • Yaarel's Avatar
    Today, 01:20 PM
    Yaarel replied to Norse World
    I am impressed. That is awesome if you can set up glíma club.
    68 replies | 3904 view(s)
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  • Yaarel's Avatar
    Wednesday, 10th October, 2018, 09:24 AM
    Out of curiosity, how did you rate options (classes etcetera) that seemed like they were good quality, but regarding a concept that you personally had less interest in?
    65 replies | 2659 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th October, 2018, 12:21 PM
    There are some spells that are nonbroken yet too powerful for their spell slot, compared to other spells. For example, Bless and Hunters Mark. These should probably become class features for the Cleric and Ranger, respectively, instead of spells, since they dont actually break the game. The problem is they make other spell options less likely, thus discourage a diversity of spells. For some...
    65 replies | 2659 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th October, 2018, 11:59 AM
    Yeah, no spells are overpowered. But lots of spells are disappointing (to put it politely). Too many underpowered spells disrupt the game, in that what could be interesting concepts prove to be nonviable compared to other options in the same spell slot. It is a similar problem with feats. Too many feats are noncompetitive with other feats.
    65 replies | 2659 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th October, 2018, 06:44 AM
    Yaarel replied to Norse World
    Viking style wrestling, called glíma, is brutal. It resembles mixed-martial arts today, with take downs, body locks, punches and kicks, and lots of blood, except glíma involves more body throws, and uses improvised weapons, such as throwing stones, wielding an oar, pulling down an opponents pants to distract, throwing sand in eyes, etcetera. During the Viking period, glíma normally...
    68 replies | 3904 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 9th October, 2018, 06:22 AM
    Yaarel replied to Norse World
    Yeah, the bow and the spear are primarily hunting weapons. Because hunting is a staple source of food during the long winters, many Norse will have a bow and a spear around anyway, and know how to use it. Similarly, the ax. The same ax that is used to chop wood is often the same ax that is reused for war. Only the sword is unusual, in that its only purpose is combat, which is why it functions...
    68 replies | 3904 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th October, 2018, 04:17 AM
    I suspect the designers are in a ... modality ... that they care more about whether the majority of players are satisfied than whether the game is actually balanced or consistent. If there are some aspects that are off, it seems necessary to inform the larger community about the difficulties, to encourage players to notice and understand the issues, rather than finetune the aspects directly. ...
    65 replies | 2659 view(s)
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  • Yaarel's Avatar
    Sunday, 7th October, 2018, 03:45 PM
    Comeliness +1 Charisma You exhibit extreme goodlooks. While you are within 30 feet and in line of sight, you gain advantage to persuasion checks, and targets suffer disadvantage to saving throws against your charm effects. Hideousness +1 Charisma You exhibit grotesque ugliness. While you are within 30 feet and in line of sight, you gain advantage to intimidation checks, and targets suffer...
    59 replies | 1437 view(s)
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  • Yaarel's Avatar
    Sunday, 7th October, 2018, 11:46 AM
    Yaarel replied to Norse World
    During the Viking Period, Norse men have both a right and an obligation to carry weapons. The men of a clan serve as the clan militia to defend fellow clan members. The aboriginal Norse government is the local parliament, the Þing. It is a democracy, where all adults arrive to vote. The main responsibility of the elected leader, the jarl, is to coordinate the clan militias to function as a...
    68 replies | 3904 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 5th October, 2018, 07:18 AM
    Personally, my interest is more toward making skill checks more like combat − robust, balanced, thoughtful, challenging. When skills use the same math that combat does, then it is easier to adjudicate the difficulty and the appropriate levels when difficult stunts should be more plausible. Consistent math makes it easier to handle skill checks on the fly, as they arise naturally as part of...
    175 replies | 4655 view(s)
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  • Yaarel's Avatar
    Friday, 5th October, 2018, 06:52 AM
    There are times when Dexterity (Athletics) can be appropriate − slow, small, cautious, sensitive, precise, aim, like an archery trick shot. But ‘Acrobatics’ as a separate skill lacks a reason to exist. Heh, a person who takes the socalled ‘acrobatics’ cant even perform basic acrobatic maneuvers, which require jumping and climbing. By contrast, the Athletics skill covers everything relating...
    74 replies | 1778 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 5th October, 2018, 03:22 AM
    I like the idea by Charlaquin, Dont ‘prepare’ spells, but have a limited number of different kinds of spells that are possible each day. This allows both spontaneity and gaming balance. That said, I prefer thematic spellcasters, for flavor. So even the pool of available spells to choose from during the day would depend on which themes the caster specializes in.
    38 replies | 1947 view(s)
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  • Yaarel's Avatar
    Friday, 5th October, 2018, 02:46 AM
    Defeating an enemy requires a number of attack rolls to complete a ‘challenge’. D&D specializes in combat mechanics and makes it complex. Similarly, to complete a skill ‘challenge’ can part of a complex encounter that requires numerous skill checks. For example, for us, creating a magic item (or modifying an existing magic item) involves numerous challenges, from acquiring the rare ingredients...
    175 replies | 4655 view(s)
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  • Yaarel's Avatar
    Friday, 5th October, 2018, 02:26 AM
    One of the reasons the six abilities are so imbalanced (and occasionally nonsensical) is they rely on explanations that almost never happen during gameplay. Personally, I have never had a ‘synchronized swimming’ check, or any kind of dance-off. I have had many gymnastic stunts during combat, but they are almost always Strength (Athletics) because they involve jumping. Even running...
    74 replies | 1778 view(s)
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  • Yaarel's Avatar
    Thursday, 4th October, 2018, 04:22 AM
    Physical power versus physical agility − is more like Size versus Athletics. Then it is easy to be big and clumsy. Or small and agile. Or big and agile.
    74 replies | 1778 view(s)
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  • Yaarel's Avatar
    Thursday, 4th October, 2018, 04:17 AM
    The separation between Strength athletics and Dexterity acrobatics implies that people who learn how to jump well never learn how to land well. Or people who climb well never learn how to balance well or fall well. The disconnect is one of the deep failures of the six-ability tradition that I hope some future option or edition eventually fixes.
    74 replies | 1778 view(s)
    2 XP
  • Yaarel's Avatar
    Thursday, 4th October, 2018, 03:33 AM
    Freerunning is mostly jumping and climbing − by current D&D rules, straightforward Strength (Athletic) checks. That said, a careful consideration of freerunning is what finally convinced me to terminate the discongruent acrobatics skill, and just use athletics for all physical stunts. Athletic Strength necessarily includes agile ‘grace’. Just like wielding a sword includes the ability...
    74 replies | 1778 view(s)
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  • Yaarel's Avatar
    Thursday, 4th October, 2018, 02:51 AM
    I wish combat attacks and skill checks used the same math. Wielding a weapon is like any other kind of skill. Expertise for sharpshooter and expertise for grappling and expertise for persuasion, should all be the same numeric value. It was a mistake to create two different systems.
    175 replies | 4655 view(s)
    2 XP
  • Yaarel's Avatar
    Wednesday, 3rd October, 2018, 08:53 PM
    In my campaign, there is only the Athletics skill. It covers any athletic agility checks as well, including tumbling and falling (relating to jumping), and balancing (relating to climbing). Strength (Athletics), Dexterity (Athletics), and Constitution (Athletics) are all possible depending on the stunt. Even possible are Charisma (Athletics) is plausible for dance, Intelligence...
    74 replies | 1778 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd October, 2018, 03:31 AM
    Yaarel replied to Norse World
    Spears. Norse warriors prefer the sword for one-on-one combat. However, for mass combat, Norse warriors prefer the spear. The spear attacks beyond a shield formation. The spear keeps an opponent away at a distance. At range, the spear can spy and hit a distant opponent. Viking Period spears comprise a shaft of ash wood, and spearhead of steel. The shaft of a spear ranges between 2 and 3...
    68 replies | 3904 view(s)
    2 XP
  • Yaarel's Avatar
    Monday, 1st October, 2018, 01:06 AM
    Yaarel replied to Norse World
    I updated the post above on shields. There are more details about how one is created. The wood itself is very thin, about 6 millimeters. The roundshield is very light and maneuverable.
    68 replies | 3904 view(s)
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  • Yaarel's Avatar
    Wednesday, 26th September, 2018, 09:29 PM
    Yaarel replied to Norse World
    In the case of particular ulfberht swords, they seem to be made locally. The ulfberht steel exists for various types of blades. These blade types are what one expects corresponding to the hilt types. It seems the blades, the guard and the pommel, are all being created around the same time in the same place. That said, mixing and matching blades, guards, and pommels, is common. But the...
    68 replies | 3904 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 26th September, 2018, 10:36 AM
    Yaarel replied to Norse World
    Yeah, in addition to the high quality Norse steel of the Viking Period, there is also ... crazy good steel. I actually tried to post about this crazy good steel earlier, but the post ended up asking more questions than providing useful information. Currently, archeologists dispute the origins and techniques for this exceptional steel. Some assume it is steel made by the ‘crucible’...
    68 replies | 3904 view(s)
    1 XP
  • Yaarel's Avatar
    Monday, 24th September, 2018, 03:38 AM
    Yaarel replied to Norse World
    One feature that distinguishes the arrival of the Early Viking Period is the widespread use of high quality steel. The Norse are typically proficient with metalworking. Most make their own tools from steel bars. It is also common to recycle steel from earlier items. Talented metalworkers are in demand and enjoy high social status. Those who can produce consistently good steel from raw iron ore...
    68 replies | 3904 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 23rd September, 2018, 10:28 PM
    Yaarel replied to Norse World
    Scandinavian archeologists lack consensus about how to periodize the Viking Period. A main difficulty is, the time is defined by things that happen in other lands. But when archeologists look in the lands of Scandinavia itself, there is little difference before or after. Some consider the Viking Period to be part of the Iron Age, some consider it to be part of the Medieval Period, and some...
    68 replies | 3904 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 22nd September, 2018, 02:56 AM
    Pretty cool.
    1 replies | 235 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 17th September, 2018, 09:20 PM
    The same difference in mechanics applies to settings. If someone uses Eberron mechanics in Greyhawk, then that is homebrew. But if the DM has somekind of magical railway linking two towns in Greyhawk while avoiding mechanical changes to the setting, then that is personalization.
    35 replies | 881 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 17th September, 2018, 06:18 PM
    Probably the difference between ‘personalizing’ and ‘homebrewing’ is mechanics. Using the monk class to represent a player character who wants to play a bear, is ‘personalizing’. Changing monk mechanics in any way is ‘homebrewing’. For me, the real ambiguity comes in with regard to magic items. DMs have much latitude to make up their own, and even official adventures make up new...
    35 replies | 881 view(s)
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  • Yaarel's Avatar
    Monday, 17th September, 2018, 04:30 PM
    Yaarel replied to Norse World
    The Viking Period sword-and-shield combat style is more like two-weapon fighting. The viking shield is very light. The combatant wields it actively, rather than passively holding it against the body. The offhand grabs its handle, like a buckler, and it is never strapped to the forearm. The combatant aims the shield boss to punch weapons out of the way (parry) and to attack the opponent.
    68 replies | 3904 view(s)
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  • Yaarel's Avatar
    Monday, 17th September, 2018, 03:07 PM
    Yaarel replied to Norse World
    Yeah, I like having different regions that feel more specialized and distinct from each other. There are so many ways to be human and awesome. Regarding Norse culture, it helps to relate the Norse ideological structures in light of Scandinavian archeology. Also the Norse material culture is important for D&D, heh, so players can hit things in distinctive ways.
    68 replies | 3904 view(s)
    1 XP
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About CydKnight

Basic Information

About CydKnight
Introduction:
DM By Necessity
About Me:
I had played AD&D in high school many years ago and then stopped playing after graduation due to losing track of my game mates and life and whatnot.

Fast forward 29 years later and I stumbled upon D & D again under the 5E rules.

I've bought and read through all the core rule books: PHB, DMG, MM, SCaG, and Volo's. After more than 6 months of becoming well informed on 5E rules, playing, and running a game of my own, I consider myself to be a serviceable DM and competent player.
Location:
Kingwood, Tx
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Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I still run my same regular group at home every Sunday afternoon. We have decided to continue in and around the Swordcoast Mountains of Faerun after completing Lost Mine of Phandelver. The DM's Guild has been a good source for finding things that fit with that theme. We'll keep running with this as long as the player's want even up to or beyond level 20 if the wish. If they get bored or simply want to retire their characters to play something new and different then we will do that.

As a player I have been in a regular group playing Tales From the Yawning Portal from beginning to end on Monday Nights as an AL game that started with Tier I. The DM has been very good as he is a veteran of every version of D&D and Pathfinder. I have been playing a Monk (Way of the Fist) and have been very pleased with the way he has worked out.

About every other Saturday I play various different characters in Adventurer's League one shots which has been a nice change of pace from the longer campa
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My Character:
I have several characters that I like in 5E rules but have only played a few. I currently play a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters that I have created for AL games but have yet to play are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

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Bards. They are silly. Is there a way to make them NOT silly? Wednesday, 9th August, 2017 04:36 PM

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My Game Details
Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I still run my same regular group at home every Sunday afternoon. We have decided to continue in and around the Swordcoast Mountains of Faerun after completing Lost Mine of Phandelver. The DM's Guild has been a good source for finding things that fit with that theme. We'll keep running with this as long as the player's want even up to or beyond level 20 if the wish. If they get bored or simply want to retire their characters to play something new and different then we will do that.

As a player I have been in a regular group playing Tales From the Yawning Portal from beginning to end on Monday Nights as an AL game that started with Tier I. The DM has been very good as he is a veteran of every version of D&D and Pathfinder. I have been playing a Monk (Way of the Fist) and have been very pleased with the way he has worked out.

About every other Saturday I play various different characters in Adventurer's League one shots which has been a nice change of pace from the longer campa
More information:
Private Message
My Character:
I have several characters that I like in 5E rules but have only played a few. I currently play a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters that I have created for AL games but have yet to play are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).
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Wednesday, 28th June, 2017

  • 11:45 AM - Corran21 mentioned CydKnight in post Wizarding against giants with a party full of martials
    ...ssue), but I dont want to go down that road, as I would like my influence to be a bit more discrete, than just adding summons that can kill the enemies and take the spotlight from the other PCs. Also, summons go a bit against the character's personality (free will and all that), so I will save them for when I roll up my next wizard character (whenever that will be). About the next levels, I'll certainly try to take wall of force, forcecage, mass suggestion (and probably hold monster too), but there are a few spells that I really like (eg dream -which I will rework it somehow, but that's not the point here), so I'll try to make a compromise, picking spells that I like and spells that are very important (not that I dont like them too). Also, how did you know??? Indeed it is my first time playing a wizard! Played one in 4e, but it's not the same. So many options to choose from (spells I mean)! It's quite overwhelming! I like these kind of headaches, cant wait for the campaign to begin! @CydKnight: Yes, I am also thinking that this s the approach I should take (ie not to focus on blasting). That said, I am thinking of including both fireball and lightning bolt (lightning bolt because it would find easier use against the giants, cause they take up a 3x3 space, and they are tall too, so from the right place, I will probably be able to target lots of them, especially forst and cloud giants; and fireball, for fights against mooks, since I think the party is missing some good area damage; but frankly, because it's fireball). But that's about it. No other damaging spells (I get 9 extra spells to start with, so getting these two wont hurt me that much, I think). Also, yeah, treantmonk's guide is great. I've been reading it these last few days (along with BigHouse's and Avalongod's ones). Especially when trying to decide about spells, I've been skipping from one guide to the other, to compare how they rate them and to get more opinions. All 3 of them are excellent guides IMO. @Blue: I'...

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Wednesday, 9th August, 2017


Friday, 4th August, 2017

  • 08:54 PM - Majestic quoted CydKnight in post Out of the Abyss Advice Requested
    I can somewhat corroborate that - if you do start with your PCs a little higher (as I did) - many of the later encounters, especially the random ones, become somewhat of a cakewalk for the heroes. I really ramped up (often increasing the amount of, or adding additional monsters) those encounters, but many of them were still quite the yawn for my players, as they buzz-sawed through them.

Monday, 31st July, 2017

  • 02:53 PM - Azzy quoted CydKnight in post The classes that nobody wants to play
    I can only speak for my groups as both a DM and player playing 2 to 3 days a week depending on the availability of local AL games. I have seen absolutely no one in the last year play a Druid nor have I heard anyone even discuss playing a Druid. Every other class in the game I have seen played multiple times. I am actually considering creating and playing a Druid just so I can find out why it's so unpopular. My next character is going to be a land druid. So, I guess I'll be joining you in finding out, too.

Wednesday, 26th July, 2017

  • 03:29 PM - jgsugden quoted CydKnight in post XP Multiplier
    What do you do when life inevitably occurs and you have a player miss a session while the rest of the party is present? Does the player still level up at milestone like the rest? This could create feelings of unfairness for those that do attend every session. Maybe you don't have players miss sessions or do not hold the session if all players can't be present?Players miss sessions. We either NPC the character or they PC is sidelined with personal business. Either way, yes, they advance with the party. I can appreciate and even envy that it has worked for you for 5 decades but I don't see it working at mine. In 5 decades, not for 5 decades. The game and I are not quite that old yet... quite. At one time or another everyone in the party has missed at least one session over the past year but some have missed more than others. I cannot justify to the players why everyone would level up at milestones when some may have missed multiple sessions during that part of the campaign while others d...

Monday, 24th July, 2017

  • 07:46 PM - Pauper quoted CydKnight in post Will Favoured Soul be required to choose a God in AL?
    It is for the Player Character to discover the origin of the abilities perhaps as part of an adventure campaign. Yeah, I don't see that happening in AL. Exactly. There will almost certainly be no AL-published adventures that deal with that specific plot. If you play AL regularly with the same DM, maybe you can convince the DM to work some references to the plot into the otherwise unrelated AL adventures she's running, but otherwise, as a player, you're going to have to resolve that plot on your own, if you care. For that reason, the player should know who the patron is, even if the character doesn't -- that way, if, say, an adventure involves servitors of Bane, and the secret patron is Bane, the player can work out some kind of moment where the character gains some insight into the mystery. -- Pauper
  • 07:05 PM - ccs quoted CydKnight in post Will Favoured Soul be required to choose a God in AL?
    What if a deity bestowed those features that come with being a Favored Soul but had reasons for not wanting you to know the origin? That deity may not want you to follow/worship them to keep secret that you are their chosen. You have no idea why you can do these things or you always had the abilities but didn't no they were . It could also be that deity which granted them didn't want you to unlock them unless/until a specific event or period in time occurred? It is for the Player Character to discover the origin of the abilities perhaps as part of an adventure campaign. Yeah, I don't see that happening in AL.

Friday, 21st July, 2017

  • 03:18 PM - Satyrn quoted CydKnight in post Are You Planning on Subscribing to D&D Beyond
    I plan to consider it but admit to knowing little about the tool other than it is a way to access published resources electronically. It seems like if you were to use such a thing, the best way would be to jump all in and cast the pencil-and-paper method to the curb. Is this the way the majority sees using D&D Beyond effectively? I'm seeing it as a book-replacement, not a character sheet replacement (even though it is also a character sheet, I'm unlikely to use it) And if the campaign management tools are strong enough, I would use it for typing up my notes instead of Word.

Wednesday, 12th July, 2017

  • 07:31 PM - ccs quoted CydKnight in post Pulling the plug
    I walked away at 2nd Edition and didn't return until 5th Edition. We all have different interests and experiences and they are constantly changing, evolving. Do what is right for you. Likewise. Somewhere around '95 or so I drifted away from 2e when my D&D group disbanded. Gaming wise I didn't stop playing D&D completely - there was GenCon each year & an occasional game (always short lived) at the local shop - but I was no longer buying D&D stuff or checking out the new stuff. Instead I spent the next 10 years on an extended tour through the WoD, fighting across miniature battlefields of all genres (a lot of 40k though), playing boardgames. Oh, & some MTG (mostly 95-2k). I did pick up the core books for 3e when it launched. And played exactly 2 sessions. I returned to playing D&D on a regular basis in mid 2006 with 3.5 Come 2017? My preferred editions are 1e, PF, & 5e.
  • 02:16 PM - Sorcerers Apprentice quoted CydKnight in post Curse of Strahd and then?
    If you don't even begin Curse of Strahd for 2 weeks, I think planning for what happens after you complete it is extremely premature. By the time you complete it, you and your players may have no desire to stay in the same type setting or "mood" or even play with the same characters. When the time is right, which will be much later after you are well into Curse of Strahd, the input for what happens after that adventure ends should first come from the players in your group. I can't agree with this. If you're planning to continue the campaign after finishing CoS, then you're probably going to want to foreshadow what's coming while playing in Barovia, and otherwise set up things for a smooth follow up.

Tuesday, 11th July, 2017

  • 02:37 PM - Glomb175 quoted CydKnight in post Help me craft poison
    I try not to get too crazy with harvesting creature poisons. If it is already Poison when harvested, then there is no crafting necessary. If they can make the successful check to harvest the poison and they have something reasonable to contain it, then you have the Poison. I typically allow 3 uses per vial for dipping weapons or using to poison things like food, drink, etc. The Poisoner's Kit lets you add your Proficiency Bonus when crafting or using poisons. With this kit you can craft basic poisons under the 5E Crafting Rules/Guidelines. There is a list of different poisons with descriptions in the DM's Guide but my interpretation of this is that you could not use it to craft poisons unique to specific creatures (Carrion Crawler, Wyvern, Purple Wyrm, etc.) In my current campaign I would also not allow Drow's Poison unless the character is a Drow or has something reasonable in it's background that makes it possible. Otherwise, they will have to stumble upon some Drow Poison and make a c...

Thursday, 6th July, 2017

  • 03:21 PM - FarBeyondC quoted CydKnight in post Stat limit of 20?
    Rules as written clearly state that Adventurer's can only have ability scores as high 20 at character creation. I don't have a Player's Handbook handy but I can look up the page number and post it later if someone else does not. If you're talking about page 173 of the PHB: A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Then I'm going to have to disagree. Otherwise, I guess I'll wait.

Thursday, 29th June, 2017

  • 01:56 AM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    straw man [strô man] NOUN 1.an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent's real argument. It was pretty clear to me that you wanted me to speculate in a way that would make it easier for you to discount my original point since you were having a pretty rough time doing so based on what I originally posted. That speculation would have misrepresented that original point in my opinion thereby creating a strawman so I chose not to play. I suppose it was a little confusing for you (understandable after re-reading my last post) to comprehend since I would have been creating a strawman to be used against myself when traditionally a strawman would be used to argue against the opinions of others. ROFL You can't invent arguments for me that never happen, attribute them to me, and then call it a Strawman. You are only allowed to use arguments I actually made, and none of them misrepresented your position. Holy freaking cow. You commit a S...

Wednesday, 28th June, 2017

  • 01:44 PM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    Why would I do that when it's not what happened? I offered a personal point-of-view of actual events. Projecting what might have happened had I done something else is a black hole I don't travel and I am not very good at creating a straw man. You won't do it because you can't. I mean look, I get what you are saying about people learning differently, but at least admit to yourself, if not to the rest of us that attempting to connect two unrelated events(playing and PC creation after the game) was a lame way to represent that. Also, learn what a Strawman is.
  • 01:31 PM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    In your game perhaps but it's not what happened in mine. I'm not surprised you can't think of a reason why since you weren't there and don't know my players.So explain how allowing him to participate would have caused the two of you to later be unable to think of this fabulous new PC.
  • 03:00 AM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    How would I know since that's not what I did? I can only speak for what I actually did and experienced. I will say that we don't all learn the same way so my previous example certainly would not apply to everyone. I'm fairly confident that the second PC would have been every bit the same had you included him in the session. I can't think of a reason why you guys wouldn't have come up with that PC just because he played a bit.

Tuesday, 27th June, 2017

  • 02:00 PM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    Most DMs do not want to sideline the players long before a game session ends and players certainly want to avoid being sidelined but I feel it can be a legitimate learning tool. I recently had a player die early and he had to sit out 3 hours of the remainder of the session. Afterwards I assisted him in creating a completely different character which is much better suited for his play style. His game play has flourished since as a result of that initial PC death.How would that have changed if you had included him another way?

Thursday, 8th June, 2017

  • 02:39 AM - dropbear8mybaby quoted CydKnight in post Do you have Tales from the Yawning Portal (survey)
    The reason I have not yet purchased this campaign book is because I am currently running through it as a player at the friendly local gaming store and would rather wait to avoid spoilers. The one thing I hate about owning these books is not being able to read through them because I want to play in, or am playing in, them. I do, however, still like to have the book so that I can go through all the things I missed in whatever adventure I've played through. I even went to the trouble of making a character that was heavily focused on being able to find everything, by having a super high passive investigation and perception, so that I wouldn't later discover I'd missed something :D

Tuesday, 6th June, 2017


Friday, 2nd June, 2017

  • 07:26 PM - Kalshane quoted CydKnight in post Has anyone ran an encounter (or fought) with The Kraken form the MM?
    From what I remember, there were 6 of them in the neighborhood of level 15 except for Terry who was lower since Sam Reigal had only recently introduced him to replace Scanlan. All were rested and at full abilities and HP. Vax (Rogue/Paladin) actually died and had to be resurrected. At least two others were on Death Saves at some point during the fight. They didn't kill the Kraken either. They escaped once they had the stones that were required to complete a ritual right of passage for the Druid. As great as that fight was, it was definitely modified. They weren't allowed to kill the kraken (as doing so would have doomed a nearby druid enclave) so they used different tactics than they might have in a normal fight. Also, the DM modified the kraken to allow the tentacles to be severed after taking enough damage (to make up for the fact they couldn't kill the kraken and their martial characters wouldn't have had anything to do if they weren't allowed to hit anything.) Also, their party include...

Thursday, 1st June, 2017

  • 07:03 PM - Ralif Redhammer quoted CydKnight in post What's the connection between heavy metal and early roleplaying?
    In the 60s and 70s, I would agree that there was a general cultural upswing of interest in the occult and fantasy. The aforementioned Led Zeppelin, the rise of Tolkien amongst the counterculture, the reprints of Howard’s Conan yarns, a general explosion of fantasy literature, and then there’s the rise of alternative religious systems like The Process Church and many other sects and cults. Band-wise, in addition to Zeppelin, I’d also mention Hawkwind, whose music was frequently tinged with sci fi and fantasy themes (with even Michael Moorcock collaborating), Gryphon (medieval-folk at first before moving into Prog), and a bunch of others. The Darkscorch Canticles compilation is a great document of fantasy-themed metal from that time period. As for the why…maybe it has something to do with escapism – in the 70s the Vietnam War had a massive effect on culture. Or maybe it was the continued rise of leisure time? Heck, even into the 80s, my brother and I were introduced to D&D by some hessian ki...


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