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  • Quickleaf's Avatar
    Sunday, 20th January, 2019, 11:47 PM
    Quickleaf replied to Blow Darts
    Not on his own. Watch a youtube video on how its done. There's a lot of physical manipulation being done to the snake by a skilled animal handler. I never implemented any house rule, but I did have a group of goblins using blowguns which had time delayed poisons (not like 5e's instant poisons). If you removed a blowgun dart within a round of getting hit, the poison didn't enter your...
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  • Quickleaf's Avatar
    Friday, 18th January, 2019, 09:53 PM
    Compare to sickening radiance from Xanathar's... Sickening Radiance 4th level evocation Casting time: 1 Action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends. When a creature moves into...
    30 replies | 794 view(s)
    3 XP
  • Quickleaf's Avatar
    Thursday, 17th January, 2019, 09:39 PM
    Speaking for myself, yes I absolutely am interested in solutions. Years back, I took a sincere stab at redesigning the fighter. I encountered design challenges that I didn't have the time/resources to resolve, but that didn't deter me from seeking solutions. Based on their survey and a series of polls on ENWorld (lost in the crash) and RPG.Net, I believe design of the fighter class is...
    302 replies | 10932 view(s)
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  • Quickleaf's Avatar
    Wednesday, 16th January, 2019, 01:39 PM
    Keeper of the Old Faith that believes the earth must be appeased. With blood. He often was at odds with the archdruid whose fiery belief had been tempered with old age & was leading the followers of the Old Faith towards a more peaceful existence. The druid came to power when he killed the previous archdruid in ritual combat, tore the elder's heart from his chest, and ate it. As was their...
    42 replies | 1408 view(s)
    4 XP
  • Quickleaf's Avatar
    Tuesday, 15th January, 2019, 10:33 PM
    Back in 3e, there was a blog post on Giant in the Playground that presented a different way to handle the Diplomacy skill, in which relationship & risk vs. reward judgment applied substantial modifiers. I think there's a salient lesson from that post which can be applied to your examination of Charisma checks: Acting a role in a convincing manner and establishing a convincing line of reasoning...
    302 replies | 10932 view(s)
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  • Quickleaf's Avatar
    Tuesday, 15th January, 2019, 01:24 AM
    Yeah, that's my instinct too. I was trying to be open to others' suggestions, but I share the same concern. Well, in my effort to make a more satisfying/engaging scenario I've broken from how RAW says to handle a forced march. Currently, I've cut out CON saves vs. exhaustion. Instead, I'm trying out a skill challenge approach, but if the group falls behind, the players may push themselves,...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Tuesday, 15th January, 2019, 01:09 AM
    Yeah, Athletics checks (falling damage on failed check), grung jumping, jump or plant growth spell, cape of the mountebank – I imagine all those strategies/resources will come into play. An aarakocra monk PC is actually joining the party, and he'll be the only one with flight capability so far. Not sure yet how I'd incorporate his flight into the earthmotes shortcut yet. Hmm, yeah it...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Monday, 14th January, 2019, 11:24 PM
    CubicsRube Totally, something along those lines would make a lot of sense thematically, and it avoids pigeon-holing fighter players too much. You could play a totally free-wheeling swashbuckler type who still knows people through "military connections" because of the many nights he spent sobering up in jail, enchanting the guards and fellow lock-ups alike with his tales and charm. It serves as a...
    302 replies | 10932 view(s)
    2 XP
  • Quickleaf's Avatar
    Monday, 14th January, 2019, 08:52 PM
    Here's what I have so far, attempting to blend forced march & skill challenge. I need to flesh out the shortcuts a bit, any suggestions? Skill Challenge: Forced March from Nangalore to Kir Sabal Party sees 21 gargoyles flying a half mile up (2,640 feet) toward Kir Sabal @5mph. The inexhaustible gargoyles will reach the settlement in ~12 hours, but will wait to attack when night falls (taking...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Monday, 14th January, 2019, 08:34 PM
    It certainly is! B-) You know, I'll give the healing potion trick a try and see how it goes. I will limit it to removing exhaustion from wear-and-tear like forced marching and exposure to extreme weather only. Yeah, I wouldn't want to spend more than a third of the session (75 minutes) on this forced march. It's a lead into a very dramatic scene (probably a battle), it's returning...
    46 replies | 1142 view(s)
    1 XP
  • Quickleaf's Avatar
    Monday, 14th January, 2019, 07:12 PM
    So I previously explained how I'd approach any effort to enhance the fighter, specifically in regards to class as a lens into worlds of D&D implying sub-culture connection. However, I didn't get into the nuts and bolts of your proposition. First, define the narrative identity you wish to introduce for the fighter. You mentioned wanting to enhance out-of-combat versatility, but your two ideas...
    302 replies | 10932 view(s)
    1 XP
  • Quickleaf's Avatar
    Monday, 14th January, 2019, 06:42 PM
    Mhmm. I've presented this question more precisely to the designers on Twitter. Back in March I asked a related question pertaining to legendary casting animate dead, to no avail. Hopefully they'll have time to field the question this time around.
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  • Quickleaf's Avatar
    Monday, 14th January, 2019, 05:52 AM
    Right, all characters have the option for stat allocation, feats, and backgrounds, independent of class. Also, rogues have Thieves' Cant, which gives them a lens to view the worlds of D&D and implies a cultural context; a player choosing to play a rogue enjoys having that framework/lens as a point of reference. And so on for every class, excepting the fighter. The fighter's PHB subclasses have...
    302 replies | 10932 view(s)
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  • Quickleaf's Avatar
    Monday, 14th January, 2019, 01:36 AM
    While that's true, it's not the whole truth and overlooks the extent to which class features do reinforce identity. A good example is the wizard's Spellbook feature. So wizards are on the look out for other Spellbooks, maybe friendly wizards make a habit of sharing one another's spellbooks, while rival wizards try to secure their spellbooks from rivals, etc. It implies this whole scholarly...
    302 replies | 10932 view(s)
    1 XP
  • Quickleaf's Avatar
    Monday, 14th January, 2019, 01:21 AM
    I asked for clarification from the designers on Twitch relating to this topic a while back and no reply was forthcoming. If you take a holistic perspective – rather than a legalistic one – and look at how the dungeon is designed and the story of the villain, it seems that my interpretation (Acererak can cast animate dead as a legendary action) is on point thematically. As to the designers...
    7 replies | 454 view(s)
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  • Quickleaf's Avatar
    Monday, 14th January, 2019, 01:13 AM
    Well, at least in the case of transitioning from the storyline of Storm King's Thunder to Tomb of Annihilation...the latter hinted at the former with the whole Ring of Winter and Artus Cimber subplot which ToA followed through on. And the two Waterdeep books Dragon Heist and Dungeon of the Mad Mage are explicitly connected. So tying releases together is definitely something they have done...
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  • Quickleaf's Avatar
    Sunday, 13th January, 2019, 12:34 AM
    Yep, I read what aco175 said, like I've read every post folks have been kind enough to offer their insights in. He (and you) made a great point, but he also relented when he understood my party composition: "I do agree that your party makeup should be given some breaks in the jungle." To reiterate, this is a 6th-level party where 4 out of 5 are natives to the jungle, and they have a pack giant...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Saturday, 12th January, 2019, 11:05 PM
    Thanks for all your comments. It's a bit of a challenge figuring out how to judiciously break from RAW to provide a more satisfying scenario for my players. Your insights are appreciated. B-) Well, the function of a potion of vitality (which may appear in our adventure) is removing all levels of exhaustion (in addition to diseases/poison) – and that's a very rare potion compared to the...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Saturday, 12th January, 2019, 07:33 PM
    I made an edit adding errors in Acererak's stat block. I also question your interpretation of talisman of the sphere, explaining my logic in the OP.
    7 replies | 454 view(s)
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  • CydKnight's Avatar
    Saturday, 12th January, 2019, 04:55 PM
    I found the Starter Set campaign Lost Mine of Phandelver worked just fine for a group of 10 year olds. They had the option of using the pre-generated characters that came with the set but they all wanted to roll up their own. I tried not to bog them down too much with details but give them enough to keep their 10-year old minds engaged for 3 or 4 hours. They even wanted to keep going after we...
    30 replies | 1131 view(s)
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  • Quickleaf's Avatar
    Saturday, 12th January, 2019, 08:00 AM
    Hmm, my party does have 2 PCs with herbalism kit proficiency and they've been stocking up a small batch of potions of healing. Not sure how to justify healing potion expenditure affecting a skill challenge though. That could work too. I think it runs into the problem I've observed in past sessions running a skill challenge that involved an "opt into exhaustion" option: If given the choice,...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Saturday, 12th January, 2019, 04:20 AM
    Splitting the party is definitely not on the table. The idea behind the skill challenge approach (which I believe is what you're referring to) is that the party succeeds or fails as a party.
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 11:16 PM
    Thanks for your ideas, Tazawa. I'm currently thinking of isolating the exhaustion "forced march" approach from the non-exhaustion skill challenge approach, to more clearly differentiate their choices as I mention above. But you've got some cool ideas going on here! Perhaps I can interpret these ideas as "If you fail at a check during the skill challenge, you need to choose one of the following...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 10:39 PM
    OK, what I have so far is... Situation: The party sees lots of gargoyles flying a half mile up (2,640 feet) toward Kir Sabal @5mph. These inexhaustible gargoyles will reach the settlement in ~12 hours, possibly a bit longer. They know the settlement has a competent wizard and limited magical defenses, such as air elementals, but without those are no match for this many gargoyles. The sage PC...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 10:16 PM
    That cantrip would make for a cool house rule. Unfortunately, we don't have precedent for in-combat HD usage in this game, so it wouldn't be something the players were looking out for.
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 10:11 PM
    Great, thanks for your feedback! So I have option #1 covered. That's easy. Now option #2, the skill challenge, I need to devise how that is structured... So far, I know that instead of (or in addition to) skill checks it's going to require resource expenditure. And that resource expenditure has to have real teeth to make it a meaningful choice. Otherwise my players will immediately say...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 09:59 PM
    Cool idea. It's likely they'll have just had a combat, with the opportunity to short rest after, when they spot the gargoyles in the sky during that short rest. So Hit Dice may be at a premium. There's really no reason not to spend whatever Hit Dice they have going into what they'll know is a big fight. So it becomes a question of "during which of these 4 escalating CON saves do I wish to...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 09:19 PM
    I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make...
    302 replies | 10932 view(s)
    2 XP
  • Quickleaf's Avatar
    Friday, 11th January, 2019, 09:15 PM
    No worries, I appreciate everyone's insights so far. :) OK, if I've understood you, it's a question of meaningful choices, and reducing the dramatic forced march to one die roll eliminates meaningful choice. That makes sense. Yeah, the RAW method – which would appear to be 12 escalating checks in this scenario – is also unsatisfactory. I think what you pointed out – forcing the...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 08:39 PM
    Yes, "weighting" unique class features in terms of how successfully they express the intended narrative is a good idea. And further comparison of subclasses is also a good idea. Unfortunately, I have limited time to devote to such endeavors these days, but I fully support including those points you make in the conversation about the Fighter class. If you'd be interested in tackling it, I'm...
    302 replies | 10932 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 08:35 PM
    Hey Gladius, my point was it's own thing – the section of my post you omitted. I later thought of my own experience and added that as an edit. It wasn't intended as "evidence", it was intended to follow-up on my prior (unquoted) observations and offer my own explanation for why I was witnessing few single-class fighters. Full stop. I approach this whole topic as a discussion of sharing...
    302 replies | 10932 view(s)
    1 XP
  • Quickleaf's Avatar
    Friday, 11th January, 2019, 04:26 PM
    To follow-up on my previous post, years ago I did a comparison of the 5e classes looking for abilities absolutely unique to each class – my thinking was that these abilities would shine a light on the "high concept" for each class. Ideally, the narrative identity and the mechanics would embrace and be mutually reinforcing. Here's what I found... While it's not strictly about number of...
    302 replies | 10932 view(s)
    4 XP
  • Quickleaf's Avatar
    Friday, 11th January, 2019, 04:06 PM
    Thanks very much for your thoughtful comments. :) I do wonder about the "single bad die roll" critique. I mean, that's always a risk in D&D isn't it? Trying to leap a chasm and failing only to fall a distance which can kill you? Failing at a check to control a demon gate and getting sucked into the Abyss? Failing a saving throw versus a medusa's petrification (yes, technically two saves)?...
    46 replies | 1142 view(s)
    1 XP
  • Quickleaf's Avatar
    Friday, 11th January, 2019, 03:49 PM
    So, with my 6th-level party, if I were to do that gradated single Constitution save, and a PC were to get 4 levels of exhaustion, all they'd have to do is spend 4 Hit Dice to be back to fresh. Ok, no brainer. So they'd arrive at the settlement in time to make a difference in the fight with no setback whatsoever, save needing an extra day of rest to get all their Hit Dice back after the fight....
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 03:33 PM
    There's some context that might illuminate why I consider 50 miles in 20 hours possible in this case. My 6th-level party is mostly PCs native to this jungle, including: human UA ranger (gloom stalker), with jungle favored terrain & Outlander background grung druid (circle of the land), who is amphibious and can climb, and has a giant lizard mount/pack animal lizardfolk rogue (swashbuckler) /...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 06:38 AM
    Ideally, the mechanics and narrative concept fully embrace and reinforce one another. In my humble opinion, the 5e Rogue class does a particularly good job of this, whereas the 5e Fighter and Sorcerer do mediocre jobs. Yeah, absolutely, I think that's a valid critique of how the Fighter subclasses were handled. If it really is the "most diverse class", then moving that...
    302 replies | 10932 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 05:30 AM
    I'd like to reply to this. I fall into the "Fighter is deficient" perspective (though "deficient" is a word I'd avoid because it's vague), however I do not fit that typification – I don't think skill checks are necessary to have fun, I actively DM toward quality of rolls rather than quantity, and I believe creativity trumps rolling dice. My perspective is that in modern D&D there's a problem...
    302 replies | 10932 view(s)
    5 XP
  • Quickleaf's Avatar
    Friday, 11th January, 2019, 03:51 AM
    This is for Tomb of Annihilation, and in that adventure the normal travel pace rules are altered a bit. Normal pace = 10 miles per day, corresponding with 10 miles hexes. In the adventure traveling at a Fast Pace allows you to cover 10 miles, and then you have a 50% chance of covering an additional 10 miles. There is a ranger PC in the party with forest/jungle favored terrain. I've...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 03:36 AM
    Yeah, that method of requiring a save each hour just seemed too brutal. For example, I've walked about 26 miles (mostly flat terrain) in 8 hours with a couple breaks. And I was just reading about Karel Sabbe averaging 53 miles per day on the Appalachian Trail (with support), and that Joe McConaughy averaged 50 miles per day on the Appalachian Trail (without support). It wasn't jungle, but these...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 01:24 AM
    Quickleaf started a thread Forced March question
    For an upcoming adventure, I need to understand how to handle a 20-hour forced march spanning around 50 miles (80 km). That's almost two marathons long, and not far off from the 100km "loaded" march a Caporal in the French Foreign Legion must complete within 24 hours. This is in jungle terrain which, due to the challenging nature of traversing the jungle, allows PCs at a normal travel place to...
    46 replies | 1142 view(s)
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  • Quickleaf's Avatar
    Thursday, 10th January, 2019, 11:05 PM
    That's true, but not the entire truth. Dating all the way back to Chainmail/OD&D the fighter has had a role as a leader. However, this role eroded as the editions advanced – or more properly it became diluted (see 3e's Leadership feat), giving away the fighter's stuff to other character types, and nothing was introduced to fill that conceptual void. 5e had the opportunity to use Martial...
    302 replies | 10932 view(s)
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  • Quickleaf's Avatar
    Thursday, 10th January, 2019, 09:56 PM
    GlassJaw You can find my extensive work on redesigning the fighter in a grounded way to enhance its powers in terms of exploration & interaction, as well as in terms of story over here: http://www.enworld.org/forum/showthread.php?535057-The-Warrior It's quite extensive, so prepare for a "deep dive" if you read it.
    302 replies | 10932 view(s)
    2 XP
  • Quickleaf's Avatar
    Thursday, 10th January, 2019, 07:50 AM
    Yes, I do have suggestions. First, you need to know about the Tomb of the Nine Gods "Save or Die" List. This is a list of the 13 traps in the Tomb that kill you at 0 HP – unlike virtually every other effect in the game. Players unaware that this is possible are in for a rude awakening. LEVEL ONE 9. Magic Fountain Result of a 1 - DC 12 or CON 44 (8d10) Necrotic - Disintegrates at 0 HP 16....
    6 replies | 458 view(s)
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  • Quickleaf's Avatar
    Thursday, 10th January, 2019, 07:40 AM
    I've long commented on ENWorld about the need for bolstering the fighter in terms of exploration, interaction, and story. So that's my bias. In regards to your situation, it may be worth investigating with your player what exactly he means by "versatility." From your examples of what other PCs were doing in the scene, it sounds like you're talking about a scene where the PCs were exploring a...
    302 replies | 10932 view(s)
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  • Quickleaf's Avatar
    Wednesday, 9th January, 2019, 10:16 PM
    Here's the link to video and transcript of relevant section: https://www.youtube.com/watch?v=o6Ipq4S_TrY Around 55:15 Kate: I’m seeing some questions about… Are we ever going to do another book in a setting like Africa, Asia…those more…less white folks…? Because we did that with Tomb of Annihilation. I think that went over pretty well. My note: From a cultural sensitivity perspective...
    81 replies | 4275 view(s)
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  • Quickleaf's Avatar
    Wednesday, 9th January, 2019, 08:31 AM
    Like this? :)
    81 replies | 4275 view(s)
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  • Quickleaf's Avatar
    Wednesday, 9th January, 2019, 02:54 AM
    When I've seen a Barbarian's Rage role-played, it almost invariably is a response to something the player is portraying their PC being vehemently opposed to. You ambushed my friend?! You stole my horse?! You called me a coward?! Etc. At the table it plays as something which could very well get triggered outside of your turn – in other words, like a Reaction (instead of a Bonus Action). Another...
    19 replies | 665 view(s)
    2 XP
  • Yaarel's Avatar
    Monday, 7th January, 2019, 04:14 AM
    The problem is, cantrips are valuable. Cantrips are ‘always on’. Whereas something like Illusory Script is useful once in a blue moon. Instead of competing with cantrips, it might make more sense as a kind of low-level minor ritual, that is cast for free as long as it is known.
    38 replies | 934 view(s)
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  • Yaarel's Avatar
    Monday, 7th January, 2019, 03:57 AM
    Check out this assessment of 5e spells. What is the Most Powerful Spell? Post any thoughts about specific spells.
    38 replies | 934 view(s)
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  • Yaarel's Avatar
    Monday, 7th January, 2019, 03:47 AM
    @FrogReaver D&D 5e does a great job at removing broken spells from the spell list. Spells that are too powerful, to the point of interfering with the enjoyment of the game, are absent. D&D 5e removed the spells that are too powerful, but unfortunately has not yet removed the spells that fail to be powerful enough. Spells that suck need to demote to a lower spell...
    38 replies | 934 view(s)
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  • Yaarel's Avatar
    Monday, 7th January, 2019, 03:14 AM
    I sympathize with the original post. I see it as something like a quasi-official compilation of ‘variant’ rules that are fixes for certain troublesome mechanics. It is a gaming resource. Players might discover a certain mechanic turns out to be problematic for their play style. So they can look up the variant rules and see if there are any fixes for it that they might want to use instead.
    97 replies | 3644 view(s)
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  • Quickleaf's Avatar
    Saturday, 5th January, 2019, 11:56 PM
    My understanding is that a permanent teleportation circle is a destination point, not a debarkation point. So its only utility to a wizard at the site of that permanent teleportation circle is that it *might* allow you to handwave the material components of a teleportation circle spell. The real purpose for a permanent teleportation circle is making a place that those mages who know the proper...
    12 replies | 553 view(s)
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  • Quickleaf's Avatar
    Saturday, 5th January, 2019, 11:38 PM
    I'd also careful about that. Compare to the 1st-level shield of faith spell (bonus action, +2 AC, concentration). While I'm sure there's a way to balance a shield-esque abjuration cantrip mechanically, I think the real problem is at the concept level. Wizards and sorcerers – those casters who have access to the shield spell (yes, and eldritch knights) – are not meant to have superior defenses...
    60 replies | 1754 view(s)
    2 XP
  • Quickleaf's Avatar
    Saturday, 5th January, 2019, 11:33 PM
    Since you're comfortable converting AD&D spells, there was a spells – one of Mordenkainen's IIRC – which lets a wizard summon an object to her hand. I believe there was a ring which did something similar in the Encyclopedia Magica. And I know there was a scroll of transportation, or something similarly named, which allowed you to press a small object to it and the object would be absorbed into...
    19 replies | 579 view(s)
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  • Quickleaf's Avatar
    Saturday, 5th January, 2019, 11:20 PM
    Personally, I wouldn't do this for the reason Satyrn mentions alone (multi-class / Magic Initiate feat abuse). However, there are two other considerations: First, your proposed reaction shield cantrip is better than the Defensive Fighting Style. And I don't see making mages better at defense all-day-long than warriors as a desirable change in D&D. Second, you're letting a cantrip counter...
    60 replies | 1754 view(s)
    6 XP
  • Yaarel's Avatar
    Saturday, 5th January, 2019, 09:29 PM
    We are still waiting for 5e psionics. In the meantime, it is ok to simply put on a ‘psionic’ tag onto any class or class archetype that feels psionic to you. For example, I treat the entire Bard class as a psionic class − with its mental magic of charm, illusion, and divination, its psychometabolic healing and transmutation, and its telekinetic sound and light. Mechanically, the main...
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  • CydKnight's Avatar
    Saturday, 5th January, 2019, 05:33 PM
    2 hours max seems a reasonable limitation to me for a watch during a Long Rest and is consistent with the non-trance PCs. The trance feature is of negligible value the way I house-ruled it but it allows the PCs to keep it for thematic effect. Also, it seems like incidents where someone might need to stand watch for 4 hours would be isolated and rare anyway which keeps the value negligible even...
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  • CydKnight's Avatar
    Saturday, 5th January, 2019, 01:30 PM
    I am reading through this now for a campaign sometime in the future. It has a lot of great ideas but it really needs to be buttoned up by the DM in a lot of places so I plan to do what I normally do running a 5E published adventure. Do a lot of research on the web to get ideas for customizing it. This is a big reason why I typically wait at least a year after release to run a published...
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  • CydKnight's Avatar
    Saturday, 5th January, 2019, 01:19 PM
    In my last campaign session, we had an elf PC with 1 level of exhaustion take 3rd watch on a long rest. Of course I asked for the Perception check for the watch to be made with disadvantage. The PC argued that with trance, she had already completed her Long Rest and therefore should not have disadvantage. In the moment, I didn't want to hold up the game searching through RAR and Erratas so I...
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  • CydKnight's Avatar
    Thursday, 3rd January, 2019, 03:16 PM
    Thank you for posting. Now I don't feel so bad for how much I spent. :)
    18 replies | 782 view(s)
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  • Quickleaf's Avatar
    Wednesday, 2nd January, 2019, 06:16 AM
    Love that pirate ship concept - lots of fun! I actually wrote a supplement called The Buccaneer's Bestiary (DMs Guild, pay-what-you-want) which includes many random encounter tables suited for a Caribbean-themed pirate campaign.
    8 replies | 344 view(s)
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  • Yaarel's Avatar
    Wednesday, 2nd January, 2019, 01:51 AM
    Yaarel replied to Norse World
    Reallife telepathy! Here is a reallife scientific experiment linking the thoughts of three humans together. The experiment is a simple proof of concept. Two ‘senders’ send their thoughts by means of EEGs (electro-encephalo-grams), where the person wears a cap that tracks brain electrical activity. One ‘receiver’ receives these thoughts by means of a TMS (transcranial magnetic stimulation),...
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  • CydKnight's Avatar
    Monday, 31st December, 2018, 08:06 PM
    From the situation you have described, with the player apparently very invested in the character, I think it should be a cumulative solution largely between that player and the DM. The solution should satisfy the player that owns said character but also making sense to the other player characters in the group. If time (in actual game weeks) is the major hangup, then something needs to be done...
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  • CydKnight's Avatar
    Monday, 31st December, 2018, 07:45 PM
    I should have explained better. The magical artifacts are not the McGuffin per se' but rather meant to supplement 'forged alliances, consensus-building, establishing an army (or henchmen to start), and other aspects of "domain management"'. I just haven't thought through all the details yet. I may start a new thread on that when the time comes. :)
    27 replies | 634 view(s)
    0 XP
  • Quickleaf's Avatar
    Monday, 31st December, 2018, 07:49 AM
    Have you ever read the Druid of Shannara by Terry Brooks? One of the protagonists, Walker Boh, suffers from a sort of slow-acting petrifying venom IIRC and eventually has to sever his petrifying limb to prevent it from reaching his heart. How about adapting that? A shady NPC patron arranges for the PC-in-question to be restored to flesh...with provisional magic/alchemy...such that as long as...
    33 replies | 1098 view(s)
    0 XP
  • Quickleaf's Avatar
    Monday, 31st December, 2018, 07:18 AM
    I'm staying true to Zalkoré's backstory. I think it is terrific. I'm just giving her a power boost and making her a sort of "queen of yellow musk creepers/yellow musk zombies" on top of that. As an aside, I'm having the erinyes who cursed/rewarded her with medusa-hood take the place of the bone devil "Grand Master" in Lost Laboratory of Kwalish, which I'm having be the same erinyes that...
    27 replies | 634 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 30th December, 2018, 10:33 PM
    Sweet! Nice tool Lennon M :) The door is barred with a giant web. It appears to be a permanent portal that leads to Muspelheim (The Heroic Domains of Ysgard). It requires a warrior’s spirit to open, which is not consumed. EDIT: I added a "table of contents" to the first post, and included your Random Planar Portal tool in the links.
    73 replies | 37232 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 30th December, 2018, 09:50 PM
    I also need to figure out how this arrogant selfish sorceress Xandala interacts with the vainglorious Medusa Queen. They're both vain strong personalities. In her hanging garden lair, the Medusa Queen is more powerful, but Xandala is more intelligent, more skilled at deception/flattery, and a better judge of character (she'd quickly realize that the Medusa Queen's grasp on reality is...
    27 replies | 634 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 30th December, 2018, 09:39 PM
    Nice, yeah, she seems like the kind of villain who'd employ scrying. I actually was reading how another DM ran Xandala and he gave her a crystal ball and homebrewed sending stone which allowed her to communicate with various teams hunting for the missing NPC (Artus). I'm guessing that she knows quite a bit about Artus & the Ring, and that she suspects it makes him undetectable to divinations....
    27 replies | 634 view(s)
    1 XP
  • Quickleaf's Avatar
    Sunday, 30th December, 2018, 08:46 PM
    Well, Xandala knows the party's last-known-location due to a magic map that's blood-linked to them. However her "mistress", the archmage, is in possession of the map and unlikely to part with it (since she relies on the map as a focus for casting project image to reach the party, even in places she has never visited). Xandala did meet the PCs in person at the beginning of the adventure, however,...
    27 replies | 634 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 30th December, 2018, 08:17 PM
    Indeed, but there are a few snafus: First, the artifact in question (Ring of Winter) blocks divination used to locate its wielder. I've also made other rulings that suggest this effect "bleeds out" to encompass a party traveling with the wielder. EDIT: Hmm, but maybe Xandala doesn't know that. And it's not the real ring. But it's not the real Artus, either. So she might scry on one of the...
    27 replies | 634 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 30th December, 2018, 06:59 PM
    Not necessarily. While I agree I've set her up to have greater long-term villain potential, her most important role is foreshadowing other factors, such as the lengths that others are willing to go to find the missing NPC (Artus) and, in turn, the lengths he's willing to go to evade his enemies. I wouldn't bring her into play unless I was willing for the players to crush her plans and end her...
    27 replies | 634 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 30th December, 2018, 05:57 PM
    Ah, for brevity's sake I left out details to focus on my question about the villain Xandala. But, as to your question, in Tomb of Annihilation (the adventure I'm running), a Death Curse prevents raising the dead. The ranger PC's wife's death happened off screen as backstory "a while ago"; she was turned into a zombie and the ranger PC had to end her life. This is how his favored enemy became...
    27 replies | 634 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 30th December, 2018, 06:47 AM
    Equipping a shield takes an Action. See PHB p.146 under donning/doffing armor. Beyond that, 5th edition encourages you not to get hung up on minutiae around changing weapons. It's entirely reasonable for a player to stow a bow on their person and draw a rapier in the same round that they take an Action to attack or equip a shield.
    18 replies | 594 view(s)
    4 XP
  • Quickleaf's Avatar
    Sunday, 30th December, 2018, 06:33 AM
    Yeah, since you're familiar with Tomb of Annihilation, I've made a couple changes to how Xandala appears there. In ToA Xandala's motive is kinda divorced from the main story. She's an outsider. Instead, I tied her draconic bloodline to two elements in Chult: a black dragon called Mergandevinasander who I have as once inhabiting the Aldani Basin & to the Sewn Sisters. I also made her a sort of...
    27 replies | 634 view(s)
    0 XP
  • Quickleaf's Avatar
    Saturday, 29th December, 2018, 07:30 PM
    That's a great twist! Unfortunately, while I did mention Xandala's beauty, I didn't foreshadow any suitors. The only thing that springs to mind is the NPC Brother-in-Law (gladiator) of the ranger PC... the PCs parted ways with the NPC Brother-in-Law a week ago on bad terms, as the party decided to use a consumable magic item for other reasons rather than helping the Brother-in-Law find the one...
    27 replies | 634 view(s)
    0 XP
  • Quickleaf's Avatar
    Saturday, 29th December, 2018, 07:14 PM
    Interesting NPC motivation! As far as building a nation from the ground up, magical artifacts are an unusual McGuffin. I'd imagine forging alliances, consensus-building, establishing an army, and other aspects of "domain management" would be foremost among his methods. The map ping is 50 miles Northeast of the Medusa's Hanging Garden (where Xandala emerges from a teleportation circle). The...
    27 replies | 634 view(s)
    0 XP
  • Quickleaf's Avatar
    Saturday, 29th December, 2018, 07:05 PM
    Teleportation Circles. Yes, she is committed. This is the first promising lead Xandala has found since I introduced her ~17 sessions ago. She doesn't have a sigil sequence to reach the archmage, but she does know a sigil sequence to a distant teleportation circle (probably at a Red Wizard enclave) far from the adventure's region. However, because she's kind of going renegade from the Red Wizards,...
    27 replies | 634 view(s)
    0 XP
  • Quickleaf's Avatar
    Saturday, 29th December, 2018, 06:36 PM
    The PCs just met the Missing NPC while exploring and he's accompanied them to another site, approximately 50 miles north east of the Medusa's Hanging Garden. It's not actually the Missing NPC, but a very convincing doppelganger. Xandala uses teleportation circle to reach the Medusa's Hanging Gardens, knowing that the PCs' last known position was 50 miles north east. She knows the PCs will...
    27 replies | 634 view(s)
    0 XP
  • CydKnight's Avatar
    Saturday, 29th December, 2018, 12:50 PM
    Continue to find new ideas, supplements, and DM techniques to ensure the group continues to have fun. If the end goal isn't fun for all participants, then I fail as a DM before I begin.
    24 replies | 663 view(s)
    1 XP
  • CydKnight's Avatar
    Saturday, 29th December, 2018, 12:47 PM
    This sounds a lot like a Mastermind NPC I have infiltrating my party traversing the Underdark. He is an Air Genasi whose mother happens to be from an obscenely rich noble family so he has near unlimited resources as she coddled her only close blood relative as he grew up. Knowing his origins to be part Djinn, he wants to create a nation state for all Genasi (who have none and he feels they are...
    27 replies | 634 view(s)
    1 XP
  • Quickleaf's Avatar
    Saturday, 29th December, 2018, 10:13 AM
    In my ToA campaign, the villainous sorceress Xandala has been deep undercover as the apprentice of my party's archmage patron & posing as the daughter of a missing NPC (in order to get his artifact). After being in the background for many sessions, she is about to make her move... but what is that move? Villain's Character & Capabilities. She's very deceitful (Cha 18, Deception +10), very...
    27 replies | 634 view(s)
    3 XP
  • Quickleaf's Avatar
    Tuesday, 25th December, 2018, 02:13 AM
    Over our past 17 sessions of me running Tomb of Annihilation, it's pretty close to an even split between a third combat, a third exploration, and a third social interaction. 75% social, 25% combat 50% social, 25% exploration, 25% combat 50% exploration, 50% combat 100% exploration 25% combat, 25% exploration, 50% social 75% exploration, 25% combat
    58 replies | 1321 view(s)
    0 XP
  • Quickleaf's Avatar
    Monday, 24th December, 2018, 01:05 AM
    I'll focus on your question about Gorth's CR for now... Tl;dr he's probably more like CR 5. Before I start, the attack/damage is wrong on his Mace +1. It should be: Mace +1. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage. Also, for flavor purposes, I suggest changing his Divine Smite to dealing necrotic damage. Up to you. Lastly, because...
    19 replies | 505 view(s)
    2 XP
  • Quickleaf's Avatar
    Sunday, 23rd December, 2018, 06:35 PM
    What about the Watchful Order of Magists & Protectors? I believe they are based in Waterdeep within the Tower of the Order and sell magic items from there. Not sure if those sales are done by auction.
    25 replies | 1011 view(s)
    1 XP
  • Quickleaf's Avatar
    Sunday, 23rd December, 2018, 06:29 PM
    Quickleaf replied to New to DnD
    The recently updated Basic Rules are free to download or print out. Limited player options, but plenty to start with. Alternately, the D&D Starter Set will run you around $28, and comes with pre-generated characters, a rulebook, adventure book, and some dice. Those are the cheapest introductory options. Beyond that are the "core 3": Player's Handbook (PHB), Monster Manual (MM), and Dungeon...
    12 replies | 543 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 23rd December, 2018, 06:04 PM
    So, first you'll need to understand that there are actually two tools the DMG provides DMs who wish to budget encounters: the Easy/Medium/Hard/Deadly guidelines, and the Adventuring Day XP guidelines. For example, if this were to be your party's only encounter that day, then using the Adventuring Day XP guidelines would probably make more sense. Also, I notice you said that you "need" certain...
    19 replies | 505 view(s)
    2 XP
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About CydKnight

Basic Information

About CydKnight
Introduction:
DM By Necessity
About Me:
I had played AD&D in high school many years ago and then stopped playing after graduation due to losing track of my game mates and life and whatnot.

Fast forward 29 years later and I stumbled upon D & D again under the 5E rules.

I've bought and read through all the core rule books: PHB, DMG, MM, SCaG, Volo's, Xanathar's, Mordenkainen's. After more than 2 years of becoming well informed on 5E rules, playing, and running a game of my own, I consider myself to be a serviceable DM and competent player with plenty of room for improvement.
Location:
Kingwood, Tx
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Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I am currently playing in a group that meets weekly. We are playing two campaigns with each alternating each week.

One is a homebrew world being run using 5E D&D rules mostly as written but with a few minor variants. I am playing a Human (Variant Battlemaster in this campaign.

The other campaign is Out of the Abyss which I am running using pretty much all rules as written with no restrictions and no variations. I am implementing some sub-plot lines created myself with much inspiration from web research including ENWorld, DM's Guild, Faerun Wiki, etc. These sub-plots are not part of OotA as written. They include introduction of the Eilistraeen pantheon along with NPCs that will reinforce a faction of good Drow, as well as, a Mastermind character with plans of "taking over the world" who is more a seed should the players decided to continue with their characters beyond the OotA campaign as written.
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My Character:
I have several characters that I like in 5E rules but have only played a few. I have played a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters ideas that I have are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

Recently I have created a Mastermind who is an Air Genasi with a master plan to unite all Genasi under on banner. It seems this may be a better idea for an NPC who may end up being the BBEG.

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My Game Details
Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I am currently playing in a group that meets weekly. We are playing two campaigns with each alternating each week.

One is a homebrew world being run using 5E D&D rules mostly as written but with a few minor variants. I am playing a Human (Variant Battlemaster in this campaign.

The other campaign is Out of the Abyss which I am running using pretty much all rules as written with no restrictions and no variations. I am implementing some sub-plot lines created myself with much inspiration from web research including ENWorld, DM's Guild, Faerun Wiki, etc. These sub-plots are not part of OotA as written. They include introduction of the Eilistraeen pantheon along with NPCs that will reinforce a faction of good Drow, as well as, a Mastermind character with plans of "taking over the world" who is more a seed should the players decided to continue with their characters beyond the OotA campaign as written.
More information:
Private Message
My Character:
I have several characters that I like in 5E rules but have only played a few. I have played a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters ideas that I have are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

Recently I have created a Mastermind who is an Air Genasi with a master plan to unite all Genasi under on banner. It seems this may be a better idea for an NPC who may end up being the BBEG.
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Wednesday, 28th June, 2017

  • 11:45 AM - Corran21 mentioned CydKnight in post Wizarding against giants with a party full of martials
    ...ssue), but I dont want to go down that road, as I would like my influence to be a bit more discrete, than just adding summons that can kill the enemies and take the spotlight from the other PCs. Also, summons go a bit against the character's personality (free will and all that), so I will save them for when I roll up my next wizard character (whenever that will be). About the next levels, I'll certainly try to take wall of force, forcecage, mass suggestion (and probably hold monster too), but there are a few spells that I really like (eg dream -which I will rework it somehow, but that's not the point here), so I'll try to make a compromise, picking spells that I like and spells that are very important (not that I dont like them too). Also, how did you know??? Indeed it is my first time playing a wizard! Played one in 4e, but it's not the same. So many options to choose from (spells I mean)! It's quite overwhelming! I like these kind of headaches, cant wait for the campaign to begin! @CydKnight: Yes, I am also thinking that this s the approach I should take (ie not to focus on blasting). That said, I am thinking of including both fireball and lightning bolt (lightning bolt because it would find easier use against the giants, cause they take up a 3x3 space, and they are tall too, so from the right place, I will probably be able to target lots of them, especially forst and cloud giants; and fireball, for fights against mooks, since I think the party is missing some good area damage; but frankly, because it's fireball). But that's about it. No other damaging spells (I get 9 extra spells to start with, so getting these two wont hurt me that much, I think). Also, yeah, treantmonk's guide is great. I've been reading it these last few days (along with BigHouse's and Avalongod's ones). Especially when trying to decide about spells, I've been skipping from one guide to the other, to compare how they rate them and to get more opinions. All 3 of them are excellent guides IMO. @Blue: I'...

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Sunday, 6th January, 2019

  • 04:50 PM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Really? I'm playing it wrong? Because I'm not inspired by pirate themes in the game? You are not playing it wrong. But you are playing it differently, which means your attempt to make a general point falls flat. You don't like pirates. I don't like orcs. So what?
  • 09:14 AM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Pulp pastiche, genres were never disputed or introduced in my original thread nor does it influence my original opinion. It still doesn't feel D&D to me which is all I was trying to say. It feels more like its own genre to me. Then you are playing D&D in a way that diverts significantly from much of the literature that inspired it. This is provable: Look at the original appendix N in the 1st edition DMG. That's fine, you can play D&D any way you like.

Saturday, 5th January, 2019

  • 11:49 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Pulp pastiche, genres were never disputed or introduced in my original thread nor does it influence my original opinion. It still doesn't feel D&D to me which is all I was trying to say. It feels more like its own genre to me. A genre with zombies, dungeons, jungle tribes, Mindflayers, Krakens, hags, Rogues, Warlocks, Fighters, Mermaids, Ghosts, alternate planes of existence...
  • 08:04 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    That's an interesting take. I was under the impression I could feel what I like in whatever way I wish. So yes, for me, in my own unique personal perspective as offered, it really is "just a matter of subjective feeling." You have the right to your own opinion, but not your own facts: D&D is a pulp pastiche that hits certain genre notes that PotC also hits, including ones it clearly lifted from D&D.
  • 07:14 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Not to me but to each their own. It's not just a matter of subjective feeling, though: PotC uses D&D-ish pulp tropes, you can assign Classes to many of the characters, and the big bad is a Mindflayer who has a Kraken buddy and a lost love who is a goddess pretending to be a hag.
  • 06:09 PM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? Pirates of the Caribbean is very D&Dish. It's a lot close in tone to the-game-how-it-is-really-played than a po-faced LotR movie.
  • 04:45 PM - Charlaquin quoted CydKnight in post Elven trance and long rests
    In my last campaign session, we had an elf PC with 1 level of exhaustion take 3rd watch on a long rest. Of course I asked for the Perception check for the watch to be made with disadvantage. The PC argued that with trance, she had already completed her Long Rest and therefore should not have disadvantage. In the moment, I didn't want to hold up the game searching through RAR and Erratas so I gave the player the benefit of the doubt. Moving forward since that session, now that I have had the opportunity to research this thoroughly, I have informed the PCs how this will work. PCs with "Trance" can take 4 hours of trance in lieu of sleep during a Long Rest however they will not receive the full benefits of a Long Rest until a full 8 hours has been completed. During that Long Rest 4 hours can be trance, 2 hours can be on watch, and 2 hours can be spent performing non-strenuous activities as described in the DMG. Any activity that normally interrupts a Long Rest as described in the DMG still a...
  • 04:09 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? The Pirates of the Caribbean movies are super D&D, though? The thing is, it is an adventure genre not extremely well supported out of the box. Adequately, but with a lot of DM elbow grease to fill the gaps. A book to fill those gaps is about what the doctor ordered.
  • 03:34 PM - collin quoted CydKnight in post Give Me Your Dragon Heist Tips
    One thought I did have reading through this. What if the players decide they do not want the mansion at Trollsclaw Alley and want to sell it without moving in? I can see where some players (and some DMS) would see this as a distraction while dealing with the focus of the adventure. It ties in to one major hook but I can see plenty of other ways to set that hook that don't involve running a household and tavern. The selling of Trollskull manor has been mentioned before in another thread. That is certainly an option, and I think the final agreement on the price of sale was 5000gp.
  • 03:04 PM - CapnZapp quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? I'm fairly neutral, considering you could simply treat ships as moving dungeon rooms. That is: the product may well provide more details for players interested in the nitty-gritty of ships, but it is the style of D&D of not requiring such interest.

Wednesday, 2nd January, 2019


Saturday, 29th December, 2018

  • 07:14 PM - Quickleaf quoted CydKnight in post What is this villain's next step?
    This sounds a lot like a Mastermind NPC I have infiltrating my party traversing the Underdark. He is an Air Genasi whose mother happens to be from an obscenely rich noble family so he has near unlimited resources as she coddled her only close blood relative as he grew up. Knowing his origins to be part Djinn, he wants to create a nation state for all Genasi (who have none and he feels they are unjustly by all). With his family resources and his adventuring skills, he has been secretly gathering magical artifacts to help him achieve his goal of creating a Genasi Nation of Power which he will lead. He supplements these skills with deceit, cunning, and perception such as described with your own Xandala. Like you I am also contemplating the next step for this character. Interesting NPC motivation! As far as building a nation from the ground up, magical artifacts are an unusual McGuffin. I'd imagine forging alliances, consensus-building, establishing an army, and other aspects of "domain man...

Tuesday, 18th December, 2018

  • 09:04 PM - Irennan quoted CydKnight in post Eilistraee - Working the Dark Dancer into Out of the Abyss
    Yes part of my limited knowledge is from MToF and some from the Forgotten Realms Wiki you linked above. However I did not get the impression that all drow feel her presence though I agree most would not acknowledge it if they did. Still that could certainly be within the realm of possibility since we can make it work in our individual campaigns the way we see fit. There's this passage, which paraphrases what Ed Greenwood said about her Eilistraee sang her call to all dark elves—from the highest matron mother to the lowest male slave—sending them dreams or visions, showing them a different, better life, and the beauty of the world (especially when they were close to the surface).[11] Lolth was powerless to stop these visions, as too much interference from two goddesses could easily bring a mortal's mind to insanity. The drow definitely came to know about and "felt" the Dark Dancer at some point in their lives, but many of them either would not understand said dreams or emotions or chose to ...
  • 08:29 PM - Irennan quoted CydKnight in post Eilistraee - Working the Dark Dancer into Out of the Abyss
    From reading what is available on her, I am under the impression that the average Drow is likely to not even know of the existence of Eilistraee. Drow Priestesses have written records of her existence but they are kept hidden and secret. For who knows what effect on Drow society as they know it should the existence of Eilistraee become common knowledge? Ellistraens are not only persecuted by their own race, but often from many surface dwellers. Especially those who only know Drow as the chaotic evil, slave-driving back-stabbers that they typically are. They simply cannot wrap their head around a Drow that does good deeds. Except for their pilgrimages (mostly on the surface world) where they openly help others by providing food, shelter, etc., Eillistraens must do most things in secret. That sounds like the info from MToF. Keep in mind that the book omits a lot of info about Eilistraee (that has been created over multiple editions)--then again, it's Mordenkainen's PoV and his knowledge of ho...

Friday, 14th December, 2018

  • 06:16 PM - Morrus quoted CydKnight in post Why 5E may be the last edition of D&D
    At the risk of being overly contrarian for contrarian's sake, I would amend this statement to "nothing in the history of the universe has ever lasted forever". Also, the inevitable end of 5E doesn't necessarily mean there will be a "6E" or any other new edition. It may mean the end of D&D (gasp!). Well, luckily it can only mean the end of the D&D *name*. The OGL ensures that the game itself will live on, even if under a different name.

Monday, 26th November, 2018

  • 05:25 PM - Mort quoted CydKnight in post Underpowered Group Found BBEG
    Sometimes a TPK really is a result of the parties choices. Sure, but it's unsatisfying when a TPK is the direct result of the parties "good" choices! Do you really want to reinforce the idea (remember, new players) that the best or even only way is to methodically plod through the entire dungeon and constantly throw yourself into danger, even if a better route clearly exists? The DM can drop hints if he/she so wishes but it is up to the party to take them. As you say, they are new players and sometimes new players don't understand (or don't care) the consequences of their choices. A DM can only drop so many hints and it could be that character death is the only thing that will drive home this point? This isn't the result of hints, or lack of hints. It's apparently the result of a flaw in the adventure, where the PCs can bypass most of the dungeon and get to the BBEG early. I think people who are saying "They must face the dragon as is, and let the dice fall where they may!" ...

Wednesday, 9th August, 2017


Friday, 4th August, 2017

  • 08:54 PM - Majestic quoted CydKnight in post Out of the Abyss Advice Requested
    I can somewhat corroborate that - if you do start with your PCs a little higher (as I did) - many of the later encounters, especially the random ones, become somewhat of a cakewalk for the heroes. I really ramped up (often increasing the amount of, or adding additional monsters) those encounters, but many of them were still quite the yawn for my players, as they buzz-sawed through them.

Monday, 31st July, 2017

  • 02:53 PM - Azzy quoted CydKnight in post The classes that nobody wants to play
    I can only speak for my groups as both a DM and player playing 2 to 3 days a week depending on the availability of local AL games. I have seen absolutely no one in the last year play a Druid nor have I heard anyone even discuss playing a Druid. Every other class in the game I have seen played multiple times. I am actually considering creating and playing a Druid just so I can find out why it's so unpopular. My next character is going to be a land druid. So, I guess I'll be joining you in finding out, too.

Wednesday, 26th July, 2017

  • 03:29 PM - jgsugden quoted CydKnight in post XP Multiplier
    What do you do when life inevitably occurs and you have a player miss a session while the rest of the party is present? Does the player still level up at milestone like the rest? This could create feelings of unfairness for those that do attend every session. Maybe you don't have players miss sessions or do not hold the session if all players can't be present?Players miss sessions. We either NPC the character or they PC is sidelined with personal business. Either way, yes, they advance with the party. I can appreciate and even envy that it has worked for you for 5 decades but I don't see it working at mine. In 5 decades, not for 5 decades. The game and I are not quite that old yet... quite. At one time or another everyone in the party has missed at least one session over the past year but some have missed more than others. I cannot justify to the players why everyone would level up at milestones when some may have missed multiple sessions during that part of the campaign while others d...


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