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  • Yaarel's Avatar
    Wednesday, 11th July, 2018, 08:32 AM
    Huh. ‘Drow’ is a Scottish word. A variant of Scots ‘trow’. According to the Scots language, it is pronounced . As such, the Scots term sounds somewhat in between American English ‘crow’ and ‘cow’.
    165 replies | 22486 view(s)
    2 XP
  • Yaarel's Avatar
    Wednesday, 11th July, 2018, 07:13 AM
    Yaarel replied to Mass Effect d20
    This looks awesome! Both your campaign and the link to the online Mass Effect setting.
    1 replies | 231 view(s)
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  • Yaarel's Avatar
    Tuesday, 10th July, 2018, 04:08 AM
    Shakespeare mentions fairies dressed in white, green, gray, and black. Namely, colors of lush vegetation during the moonlit night. The fairy of Shakespeare are strictly nocturnal childlike nature spirits. white = high elf (moon elf) green = wood elf (wild elf) gray = gray elf (sun elf) black = black elf / dark elf
    18 replies | 1547 view(s)
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  • Yaarel's Avatar
    Monday, 2nd July, 2018, 05:16 PM
    Also, people who are talented in many different areas often need some moments to switch their modes of cognition, from one category of information to refresh the new category of information. Good design skills require someone who is good at navigating information, as opposed to reciting information.
    273 replies | 13909 view(s)
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  • Yaarel's Avatar
    Thursday, 28th June, 2018, 12:11 AM
    Happy Fun Hour 6/26 2018 is up! The Nomad Psion explores space-time. This show focuses on aspects of time travel. The Original Post updates to include all of the Happy Fun Hours relating to psionics − so now you can binge watch them!
    273 replies | 13909 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 27th June, 2018, 07:38 PM
    @mrpopstar Personally, I am leaning toward ‘Standard’, ‘Light’ and ‘Heavy’. For both weapons and armors. The weapons already have the keywords ‘light’ and ‘heavy’, like armor does. These keywords describe every member of the respective group exactly. Also, referring to ‘heavy weapons’ and ‘light weapons’ sounds normal enough for categories. Even light ammo and heavy ammo. Technically,...
    113 replies | 3636 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 27th June, 2018, 04:01 PM
    It occurs to me. The super simple armor organizes by ‘light’, ‘medium’, and ‘heavy’ armors. It makes sense to divide super simple weapons similarly. Weapons • Light d6 finesse, light, versatile, simple, throw 30 feet • Medium d8 versatile, martial • Heavy d10 heavy, two-handed, reach, martial Ammunitions • Light d6, light, shoot 30 feet • Medium d8, two-hand, shoot 300 feet
    113 replies | 3636 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 27th June, 2018, 04:06 AM
    Simple ammunition d6 light, shoot 30 feet Martial ammunition d8 two-hand, ammunition, shoot 300 feet Great ammunition d10 heavy, two-hand, loading, shoot 300 feet Here are the ranged weapons from the Players Handbook Simple ammunition d6 light, shoot 30 feet • handbow
    70 replies | 2012 view(s)
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  • Yaarel's Avatar
    Tuesday, 26th June, 2018, 10:20 PM
    Simple d6 light/versatile, finesse, thrown Martial d8 versatile Great d10 heavy, two-handed, reach Note, the simple weapon is either light (can use off-hand, like shortsword) or versatile (can use two-hand, like staff).
    70 replies | 2012 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 26th June, 2018, 02:00 PM
    Weird weapons. Some weapons are weird, rapier is one of them. I would stat rapier as ‘1d4 finesse reach’. Its blade is very thin but very long, about a meter, and has ‘reach’, same length as a reallife longsword, like a claymore. The rapier is nearly useless versus armor, or at least is at a disadvantage, but the low damage helps to represent that. It qualifies as light, since wielding two...
    70 replies | 2012 view(s)
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  • Yaarel's Avatar
    Tuesday, 26th June, 2018, 01:32 PM
    Yeah, the staff is finesse. This arrangement looks good. It makes sense to call the standard weapon a ‘martial’ weapon. I am less sure about a ‘simple’ weapon. The stats of ‘1d6 finesse versatile’ is how I stat the katana. It is hard to refer to a katana as simple. Maybe call the category ‘finesse’ weapon? Calling daggers ‘hand’ weapons, works.
    70 replies | 2012 view(s)
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  • Yaarel's Avatar
    Monday, 25th June, 2018, 05:23 PM
    The goal is to remove unnecessary complications, so the player can recognize and focus on the significant choices.
    70 replies | 2012 view(s)
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  • Yaarel's Avatar
    Monday, 25th June, 2018, 04:59 PM
    Possible to go simpler? Remove the distinction between simple and martial. Moreover, part of the goal is to use a simple weapon effectively, such as a dagger. All the more reason to remove the distinction between martial and simple. Tiny 1d4 (light, finesse, throw) Small 1d6 (light, finesse) Medium 1d8 (versatile) Large 1d10 (heavy, two-hand, reach) Huge 1d12 (heavy, two-hand)
    70 replies | 2012 view(s)
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  • Yaarel's Avatar
    Sunday, 24th June, 2018, 06:50 PM
    Even if switching to class hitdice for weapon damage, I would still want to see things like downsize the hitdice for finesse, reach, and similar. Upsize for two-handed. So the simplification/systemization in the original post is still useful. I want some kind of verisimilitude − even if I want an elegant minimalism.
    70 replies | 2012 view(s)
    1 XP
  • Yaarel's Avatar
    Sunday, 24th June, 2018, 05:03 PM
    I googled across this website describing different kinds of fighting knives. The analysis is too granular for the goal of elegant simplicity here, but interesting. It distinguishes between ‘thrust’ (piercing), ‘slash’, and ‘hack’. It suggests the thrust of a knife with a dagger blade deals more damage but with a disadvantage on attack. Thus the dagger is better for an unsuspecting target. ...
    70 replies | 2012 view(s)
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  • Yaarel's Avatar
    Sunday, 24th June, 2018, 04:40 PM
    It can make sense to refer to crossbows and guns as ‘one-hand’, ‘hand-and-half’, and ‘two-hand’.
    70 replies | 2012 view(s)
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  • Yaarel's Avatar
    Sunday, 24th June, 2018, 04:22 PM
    Weapon size • agile (finesse) • one-hand (medium) • hand-and-half (versatile) • two-hand (heavy, reach) Technically, modern archeological nomenclature for the type of grip. But works better for the size of blade (or other cold weapon), since the same hand-and-half sword blade can be made with either or a one-hand grip or a two-hand grip, depending on the preferred fighting style of the...
    70 replies | 2012 view(s)
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  • Yaarel's Avatar
    Saturday, 23rd June, 2018, 09:18 PM
    Personally, I would simplify all ranges to 30 feet (throw) or 300 feet (shoot). This roughly equates 10 meters and 100 meters, respectively.
    70 replies | 2012 view(s)
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  • Yaarel's Avatar
    Saturday, 23rd June, 2018, 09:13 PM
    The Original Posts makes each category appealing. The reason to pick a martial melee medium weapon − longsword − is because it deals the most damage if using a shield. The reason to pick a martial melee light small weapon − shortsword − is because it benefits from dexterity. The reason to pick a martial melee heavy large weapon − greatsword − is because it gains reach at the cost of two...
    70 replies | 2012 view(s)
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  • Yaarel's Avatar
    Saturday, 23rd June, 2018, 08:08 PM
    Characters who use a shield need to toggle AC anyway, depending on whether they need both hands for something or not. So, a shield incurring max Dex 2 helps verisimilitude and is simple enough. BUCKLER By the way, there is such a thing as a ‘light shield’, meaning a ‘buckler’, which one holds in ones hand fist-like, to punch weapons out of the way. This kind of shield relies on...
    113 replies | 3636 view(s)
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  • Yaarel's Avatar
    Saturday, 23rd June, 2018, 08:04 PM
    When looking into the traditions referring to ‘elven chain’, I ended up deciding. Elven chain isnt a magic item. Rather. Elven chain is the high elf race trait to cast the Mage Armor spell as a choice of cantrip. This elven-chain-equals-spell, solved so many problems. It synergizes well with high Dexterity and wizard/fighter flavor.
    113 replies | 3636 view(s)
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  • Yaarel's Avatar
    Friday, 22nd June, 2018, 10:32 AM
    While players choose what they want their armor style and materials to look like, the following rule of thumb seems to be in play. LIGHT ARMOR • full fabric armor (arms and legs too: boiled leather, padding, layers, fur) • light helmet (face uncovered) MEDIUM ARMOR • metal armor
    113 replies | 3636 view(s)
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  • Yaarel's Avatar
    Friday, 22nd June, 2018, 10:02 AM
    I get that. Considering that. I guess when thinking about reallife, a shield is highly effective, it is just that it seems highly cumbersome too. At least here, the +2 shield makes sense, but with a max Dex punishment. My gut instinct is that a shield feels like ‘medium armor’. So one would pretty much never see a rogue or monk with a shield. Normal people benefit alot from a shield. But...
    113 replies | 3636 view(s)
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  • Yaarel's Avatar
    Friday, 22nd June, 2018, 09:10 AM
    I am still experimenting to find an ideal mechanic. But one thing is certain, that hitting zero hit points hurts. Those are the lethal wounds, and if survived, leave a scar of some kind. Where zero hit points is a threat to ‘life and limb’, it may result in physical damage rather than death, such as the impairment or even loss of a limb − at least a fatigue-like condition. I also want to...
    113 replies | 3636 view(s)
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  • Yaarel's Avatar
    Thursday, 21st June, 2018, 10:44 PM
    In reallife, most full plate suit warriors stopped using a shield, because it was mostly redundant, and preferred using two-handed swords. But you are right. Looking at historical suits of armor, enough of them have shields that there must have been some benefit, even if it was worth trading it for a more damaging sword.
    113 replies | 3636 view(s)
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  • Yaarel's Avatar
    Thursday, 21st June, 2018, 10:32 PM
    Probably a shield deserves max Dex 4 as well, similar to light armor. Otherwise, it feels weird for rogues to be slipping about with a shield in their hand. This also makes the awkwardness of Mage Armor + real shield, less optimal. Simply one shield is slightly less optimal than medium metal armor. Maximum AC Possible • AC 15 = unarmored 10 + (full Dex 5) • AC 16 = unarmored 10 + shield 2 +...
    113 replies | 3636 view(s)
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  • Yaarel's Avatar
    Thursday, 21st June, 2018, 10:04 PM
    So far, the progression for AC totals is 16/17/18 + shield 2. To make plate armor ‘special’ (technologically advanced, renaissance era), make it AC 20, but unable to stack with a shield. Essentially plate armor (encasing the entire body in solid metal) is getting shield for free, while leaving both hands free.
    113 replies | 3636 view(s)
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  • Yaarel's Avatar
    Thursday, 21st June, 2018, 09:27 AM
    Simple and effective!
    25 replies | 1217 view(s)
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  • Yaarel's Avatar
    Thursday, 21st June, 2018, 09:19 AM
    @mrpopstar, I like your system here. Some other thoughts when I think about it. • Make naked human Base AC 8 • Helmet +2 AC ( → AC 10) So a helmet works mechanically similar to a shield. This is a simple method to account for the importance of a helmet in combat. So that, in reallife, even someone in ‘light armor’ like a cloth gambeson should be wearing a metal helmet.
    113 replies | 3636 view(s)
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  • Yaarel's Avatar
    Wednesday, 20th June, 2018, 03:48 PM
    For theater of the mind style, the game is better without OAs.
    25 replies | 1217 view(s)
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  • Yaarel's Avatar
    Wednesday, 20th June, 2018, 08:30 AM
    The latest episode of Happy Fun Hour is up! Mearls focuses specifically on the nomad psion teleporter. The nomad enjoys powerful teleportation abilities (at the apprentice tier) at levels 1 thru 3. A ‘teleportation attack’ teleports chunks of an enemy away from the enemy.
    273 replies | 13909 view(s)
    2 XP
  • Yaarel's Avatar
    Wednesday, 20th June, 2018, 04:29 AM
    There are high level celestials, and low level celestials. There are high level fiends, and low level fiends. There are high level feys, and low level feys. There are high level shadows, and low level shadows. There are high level elementals, and low level elementals.
    54 replies | 1401 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 20th June, 2018, 04:14 AM
    Arch-celestials are the powerful good spirits. Arch-fiends are the powerful evil spirits. I am unsure how to refer to the LN, NN, CN, with regard to the celestial-v-fiend division. But I always saw the elemental forces as the main ethically Neutral forces anyway. (Maybe Slaads and Modrons can be understood as aspects of elementals?)
    54 replies | 1401 view(s)
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  • Yaarel's Avatar
    Tuesday, 19th June, 2018, 01:52 PM
    I think of the constructor as the Star Trek ‘holodeck’. Objects made out of force. The main difference is, a kind of ‘phantasmal’ resonance. The constructor can also ‘pull’ objects out of an other persons mind, so that that person is especially impacted by the object, even while other people can see the object as well. If adding to this telekinetic mastery, there is awesome...
    273 replies | 13909 view(s)
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  • Yaarel's Avatar
    Tuesday, 19th June, 2018, 01:46 PM
    ‘gods’ → archcelestials
    54 replies | 1401 view(s)
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About CydKnight

Basic Information

About CydKnight
Introduction:
DM By Necessity
About Me:
I had played AD&D in high school many years ago and then stopped playing after graduation due to losing track of my game mates and life and whatnot.

Fast forward 29 years later and I stumbled upon D & D again under the 5E rules.

I've bought and read through all the core rule books: PHB, DMG, MM, SCaG, and Volo's. After more than 6 months of becoming well informed on 5E rules, playing, and running a game of my own, I consider myself to be a serviceable DM and competent player.
Location:
Kingwood, Tx
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Male
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Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I still run my same regular group at home every Sunday afternoon. We have decided to continue in and around the Swordcoast Mountains of Faerun after completing Lost Mine of Phandelver. The DM's Guild has been a good source for finding things that fit with that theme. We'll keep running with this as long as the player's want even up to or beyond level 20 if the wish. If they get bored or simply want to retire their characters to play something new and different then we will do that.

As a player I have been in a regular group playing Tales From the Yawning Portal from beginning to end on Monday Nights as an AL game that started with Tier I. The DM has been very good as he is a veteran of every version of D&D and Pathfinder. I have been playing a Monk (Way of the Fist) and have been very pleased with the way he has worked out.

About every other Saturday I play various different characters in Adventurer's League one shots which has been a nice change of pace from the longer campa
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My Character:
I have several characters that I like in 5E rules but have only played a few. I currently play a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters that I have created for AL games but have yet to play are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

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Bards. They are silly. Is there a way to make them NOT silly? Wednesday, 9th August, 2017 04:36 PM

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My Game Details
Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I still run my same regular group at home every Sunday afternoon. We have decided to continue in and around the Swordcoast Mountains of Faerun after completing Lost Mine of Phandelver. The DM's Guild has been a good source for finding things that fit with that theme. We'll keep running with this as long as the player's want even up to or beyond level 20 if the wish. If they get bored or simply want to retire their characters to play something new and different then we will do that.

As a player I have been in a regular group playing Tales From the Yawning Portal from beginning to end on Monday Nights as an AL game that started with Tier I. The DM has been very good as he is a veteran of every version of D&D and Pathfinder. I have been playing a Monk (Way of the Fist) and have been very pleased with the way he has worked out.

About every other Saturday I play various different characters in Adventurer's League one shots which has been a nice change of pace from the longer campa
More information:
Private Message
My Character:
I have several characters that I like in 5E rules but have only played a few. I currently play a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters that I have created for AL games but have yet to play are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

Sunday, 1st July, 2018


Wednesday, 28th June, 2017

  • 11:45 AM - Corran21 mentioned CydKnight in post Wizarding against giants with a party full of martials
    ...ssue), but I dont want to go down that road, as I would like my influence to be a bit more discrete, than just adding summons that can kill the enemies and take the spotlight from the other PCs. Also, summons go a bit against the character's personality (free will and all that), so I will save them for when I roll up my next wizard character (whenever that will be). About the next levels, I'll certainly try to take wall of force, forcecage, mass suggestion (and probably hold monster too), but there are a few spells that I really like (eg dream -which I will rework it somehow, but that's not the point here), so I'll try to make a compromise, picking spells that I like and spells that are very important (not that I dont like them too). Also, how did you know??? Indeed it is my first time playing a wizard! Played one in 4e, but it's not the same. So many options to choose from (spells I mean)! It's quite overwhelming! I like these kind of headaches, cant wait for the campaign to begin! @CydKnight: Yes, I am also thinking that this s the approach I should take (ie not to focus on blasting). That said, I am thinking of including both fireball and lightning bolt (lightning bolt because it would find easier use against the giants, cause they take up a 3x3 space, and they are tall too, so from the right place, I will probably be able to target lots of them, especially forst and cloud giants; and fireball, for fights against mooks, since I think the party is missing some good area damage; but frankly, because it's fireball). But that's about it. No other damaging spells (I get 9 extra spells to start with, so getting these two wont hurt me that much, I think). Also, yeah, treantmonk's guide is great. I've been reading it these last few days (along with BigHouse's and Avalongod's ones). Especially when trying to decide about spells, I've been skipping from one guide to the other, to compare how they rate them and to get more opinions. All 3 of them are excellent guides IMO. @Blue: I'...

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Wednesday, 9th August, 2017


Friday, 4th August, 2017

  • 08:54 PM - Majestic quoted CydKnight in post Out of the Abyss Advice Requested
    I can somewhat corroborate that - if you do start with your PCs a little higher (as I did) - many of the later encounters, especially the random ones, become somewhat of a cakewalk for the heroes. I really ramped up (often increasing the amount of, or adding additional monsters) those encounters, but many of them were still quite the yawn for my players, as they buzz-sawed through them.

Monday, 31st July, 2017

  • 02:53 PM - Azzy quoted CydKnight in post The classes that nobody wants to play
    I can only speak for my groups as both a DM and player playing 2 to 3 days a week depending on the availability of local AL games. I have seen absolutely no one in the last year play a Druid nor have I heard anyone even discuss playing a Druid. Every other class in the game I have seen played multiple times. I am actually considering creating and playing a Druid just so I can find out why it's so unpopular. My next character is going to be a land druid. So, I guess I'll be joining you in finding out, too.

Wednesday, 26th July, 2017

  • 03:29 PM - jgsugden quoted CydKnight in post XP Multiplier
    What do you do when life inevitably occurs and you have a player miss a session while the rest of the party is present? Does the player still level up at milestone like the rest? This could create feelings of unfairness for those that do attend every session. Maybe you don't have players miss sessions or do not hold the session if all players can't be present?Players miss sessions. We either NPC the character or they PC is sidelined with personal business. Either way, yes, they advance with the party. I can appreciate and even envy that it has worked for you for 5 decades but I don't see it working at mine. In 5 decades, not for 5 decades. The game and I are not quite that old yet... quite. At one time or another everyone in the party has missed at least one session over the past year but some have missed more than others. I cannot justify to the players why everyone would level up at milestones when some may have missed multiple sessions during that part of the campaign while others d...

Monday, 24th July, 2017

  • 07:46 PM - Pauper quoted CydKnight in post Will Favoured Soul be required to choose a God in AL?
    It is for the Player Character to discover the origin of the abilities perhaps as part of an adventure campaign. Yeah, I don't see that happening in AL. Exactly. There will almost certainly be no AL-published adventures that deal with that specific plot. If you play AL regularly with the same DM, maybe you can convince the DM to work some references to the plot into the otherwise unrelated AL adventures she's running, but otherwise, as a player, you're going to have to resolve that plot on your own, if you care. For that reason, the player should know who the patron is, even if the character doesn't -- that way, if, say, an adventure involves servitors of Bane, and the secret patron is Bane, the player can work out some kind of moment where the character gains some insight into the mystery. -- Pauper
  • 07:05 PM - ccs quoted CydKnight in post Will Favoured Soul be required to choose a God in AL?
    What if a deity bestowed those features that come with being a Favored Soul but had reasons for not wanting you to know the origin? That deity may not want you to follow/worship them to keep secret that you are their chosen. You have no idea why you can do these things or you always had the abilities but didn't no they were . It could also be that deity which granted them didn't want you to unlock them unless/until a specific event or period in time occurred? It is for the Player Character to discover the origin of the abilities perhaps as part of an adventure campaign. Yeah, I don't see that happening in AL.

Friday, 21st July, 2017

  • 03:18 PM - Satyrn quoted CydKnight in post Are You Planning on Subscribing to D&D Beyond
    I plan to consider it but admit to knowing little about the tool other than it is a way to access published resources electronically. It seems like if you were to use such a thing, the best way would be to jump all in and cast the pencil-and-paper method to the curb. Is this the way the majority sees using D&D Beyond effectively? I'm seeing it as a book-replacement, not a character sheet replacement (even though it is also a character sheet, I'm unlikely to use it) And if the campaign management tools are strong enough, I would use it for typing up my notes instead of Word.

Wednesday, 12th July, 2017

  • 07:31 PM - ccs quoted CydKnight in post Pulling the plug
    I walked away at 2nd Edition and didn't return until 5th Edition. We all have different interests and experiences and they are constantly changing, evolving. Do what is right for you. Likewise. Somewhere around '95 or so I drifted away from 2e when my D&D group disbanded. Gaming wise I didn't stop playing D&D completely - there was GenCon each year & an occasional game (always short lived) at the local shop - but I was no longer buying D&D stuff or checking out the new stuff. Instead I spent the next 10 years on an extended tour through the WoD, fighting across miniature battlefields of all genres (a lot of 40k though), playing boardgames. Oh, & some MTG (mostly 95-2k). I did pick up the core books for 3e when it launched. And played exactly 2 sessions. I returned to playing D&D on a regular basis in mid 2006 with 3.5 Come 2017? My preferred editions are 1e, PF, & 5e.
  • 02:16 PM - Sorcerers Apprentice quoted CydKnight in post Curse of Strahd and then?
    If you don't even begin Curse of Strahd for 2 weeks, I think planning for what happens after you complete it is extremely premature. By the time you complete it, you and your players may have no desire to stay in the same type setting or "mood" or even play with the same characters. When the time is right, which will be much later after you are well into Curse of Strahd, the input for what happens after that adventure ends should first come from the players in your group. I can't agree with this. If you're planning to continue the campaign after finishing CoS, then you're probably going to want to foreshadow what's coming while playing in Barovia, and otherwise set up things for a smooth follow up.

Tuesday, 11th July, 2017

  • 02:37 PM - Glomb175 quoted CydKnight in post Help me craft poison
    I try not to get too crazy with harvesting creature poisons. If it is already Poison when harvested, then there is no crafting necessary. If they can make the successful check to harvest the poison and they have something reasonable to contain it, then you have the Poison. I typically allow 3 uses per vial for dipping weapons or using to poison things like food, drink, etc. The Poisoner's Kit lets you add your Proficiency Bonus when crafting or using poisons. With this kit you can craft basic poisons under the 5E Crafting Rules/Guidelines. There is a list of different poisons with descriptions in the DM's Guide but my interpretation of this is that you could not use it to craft poisons unique to specific creatures (Carrion Crawler, Wyvern, Purple Wyrm, etc.) In my current campaign I would also not allow Drow's Poison unless the character is a Drow or has something reasonable in it's background that makes it possible. Otherwise, they will have to stumble upon some Drow Poison and make a c...

Thursday, 6th July, 2017

  • 03:21 PM - FarBeyondC quoted CydKnight in post Stat limit of 20?
    Rules as written clearly state that Adventurer's can only have ability scores as high 20 at character creation. I don't have a Player's Handbook handy but I can look up the page number and post it later if someone else does not. If you're talking about page 173 of the PHB: A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Then I'm going to have to disagree. Otherwise, I guess I'll wait.

Thursday, 29th June, 2017

  • 01:56 AM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    straw man [strô man] NOUN 1.an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent's real argument. It was pretty clear to me that you wanted me to speculate in a way that would make it easier for you to discount my original point since you were having a pretty rough time doing so based on what I originally posted. That speculation would have misrepresented that original point in my opinion thereby creating a strawman so I chose not to play. I suppose it was a little confusing for you (understandable after re-reading my last post) to comprehend since I would have been creating a strawman to be used against myself when traditionally a strawman would be used to argue against the opinions of others. ROFL You can't invent arguments for me that never happen, attribute them to me, and then call it a Strawman. You are only allowed to use arguments I actually made, and none of them misrepresented your position. Holy freaking cow. You commit a S...

Wednesday, 28th June, 2017

  • 01:44 PM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    Why would I do that when it's not what happened? I offered a personal point-of-view of actual events. Projecting what might have happened had I done something else is a black hole I don't travel and I am not very good at creating a straw man. You won't do it because you can't. I mean look, I get what you are saying about people learning differently, but at least admit to yourself, if not to the rest of us that attempting to connect two unrelated events(playing and PC creation after the game) was a lame way to represent that. Also, learn what a Strawman is.
  • 01:31 PM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    In your game perhaps but it's not what happened in mine. I'm not surprised you can't think of a reason why since you weren't there and don't know my players.So explain how allowing him to participate would have caused the two of you to later be unable to think of this fabulous new PC.
  • 03:00 AM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    How would I know since that's not what I did? I can only speak for what I actually did and experienced. I will say that we don't all learn the same way so my previous example certainly would not apply to everyone. I'm fairly confident that the second PC would have been every bit the same had you included him in the session. I can't think of a reason why you guys wouldn't have come up with that PC just because he played a bit.

Tuesday, 27th June, 2017

  • 02:00 PM - Maxperson quoted CydKnight in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    Most DMs do not want to sideline the players long before a game session ends and players certainly want to avoid being sidelined but I feel it can be a legitimate learning tool. I recently had a player die early and he had to sit out 3 hours of the remainder of the session. Afterwards I assisted him in creating a completely different character which is much better suited for his play style. His game play has flourished since as a result of that initial PC death.How would that have changed if you had included him another way?

Thursday, 8th June, 2017

  • 02:39 AM - dropbear8mybaby quoted CydKnight in post Do you have Tales from the Yawning Portal (survey)
    The reason I have not yet purchased this campaign book is because I am currently running through it as a player at the friendly local gaming store and would rather wait to avoid spoilers. The one thing I hate about owning these books is not being able to read through them because I want to play in, or am playing in, them. I do, however, still like to have the book so that I can go through all the things I missed in whatever adventure I've played through. I even went to the trouble of making a character that was heavily focused on being able to find everything, by having a super high passive investigation and perception, so that I wouldn't later discover I'd missed something :D

Tuesday, 6th June, 2017


Friday, 2nd June, 2017

  • 07:26 PM - Kalshane quoted CydKnight in post Has anyone ran an encounter (or fought) with The Kraken form the MM?
    From what I remember, there were 6 of them in the neighborhood of level 15 except for Terry who was lower since Sam Reigal had only recently introduced him to replace Scanlan. All were rested and at full abilities and HP. Vax (Rogue/Paladin) actually died and had to be resurrected. At least two others were on Death Saves at some point during the fight. They didn't kill the Kraken either. They escaped once they had the stones that were required to complete a ritual right of passage for the Druid. As great as that fight was, it was definitely modified. They weren't allowed to kill the kraken (as doing so would have doomed a nearby druid enclave) so they used different tactics than they might have in a normal fight. Also, the DM modified the kraken to allow the tentacles to be severed after taking enough damage (to make up for the fact they couldn't kill the kraken and their martial characters wouldn't have had anything to do if they weren't allowed to hit anything.) Also, their party include...

Thursday, 1st June, 2017

  • 07:03 PM - Ralif Redhammer quoted CydKnight in post What's the connection between heavy metal and early roleplaying?
    In the 60s and 70s, I would agree that there was a general cultural upswing of interest in the occult and fantasy. The aforementioned Led Zeppelin, the rise of Tolkien amongst the counterculture, the reprints of Howard’s Conan yarns, a general explosion of fantasy literature, and then there’s the rise of alternative religious systems like The Process Church and many other sects and cults. Band-wise, in addition to Zeppelin, I’d also mention Hawkwind, whose music was frequently tinged with sci fi and fantasy themes (with even Michael Moorcock collaborating), Gryphon (medieval-folk at first before moving into Prog), and a bunch of others. The Darkscorch Canticles compilation is a great document of fantasy-themed metal from that time period. As for the why…maybe it has something to do with escapism – in the 70s the Vietnam War had a massive effect on culture. Or maybe it was the continued rise of leisure time? Heck, even into the 80s, my brother and I were introduced to D&D by some hessian ki...


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