View Profile: Rolenet - Morrus' Unofficial Tabletop RPG News
Tab Content
No Recent Activity

Statistics


Total Posts
Total Posts
90
Posts Per Day
0.14
Last Post
[Starfinder] Complete alternate Starship construction and combat rules Saturday, 30th June, 2018 10:31 PM

Currency

Gold Pieces
11
General Information
Last Activity
Friday, 20th July, 2018 02:11 PM
Join Date
Tuesday, 14th March, 2017
Product Reviews & Ratings
Reviews Written
1
My Game Details
Town:
Montreal
State:
Quebec
Country:
Canada
Game Details:
Planning: 7th Sea; Ryuutama; Eberron
No results to show...

Wednesday, 22nd March, 2017

  • 12:11 AM - pemerton mentioned Rolenet in post Yet another Solos fix: "Solo actions"
    Tony Vargas, Rolenet: I don't necessarily disagree - but 4e makes it so easy to adjudicate all thw wackier stuff (terrain, pushing people down wells or off earthmotes, etc); and the "rally" narrative makes it so easy to push the players hard with waves of assailants, ambushers etc (without just stumbling blindly into TPKs) - that I would say, "why not go that extra step?"

Monday, 20th March, 2017

  • 06:12 PM - darkbard mentioned Rolenet in post Yet another Solos fix: "Solo actions"
    ...as a reskinned white dragon. ALL of that took what, 30 minutes to come up with? I mean I just went through the compendium and scanned through roughly similar monsters of the levels I wanted, grabbed them, made a couple notes on appearance and flavoring powers, and that was it. Whole story arc lasted 5 or 6 sessions (I think there was a bit of a side thing at one point that took up one session). It ended with a huge climactic battle, there was a short dungeon crawl at one point, etc. I spent all my time, maybe 4 or 5 hours total, drawing up a few sketch maps, making notes on terrain, and plotting out a level's worth of encounters. I think we ended up having a few extra on-the-fly encounters too, and a couple quests got invented, along with a few added NPCs that addressed some player interests at one or another point. This is all well and good (and I mean than sincerely, not ironically!), but your response focuses mainly on mechanical tweaks to monster stats. It doesn't really address Rolenet's questions about designing alternate combat goals, how combat was only featured at vital plot points, or even how combat advances plot in the above examples.
  • 05:49 PM - darkbard mentioned Rolenet in post Diabolical Dark Sun faction motivations
    Rolenet, thank you for your detailed and useful response! Lots of good ideas there.... Some additional information from my designs: I have scripted the three "pitches" these groups will make to the PCs, which may give a little clearer notion of how I see things. What I'm specifically interested in is what comes next after these pitches! I'm looking to provide the players with a limited "sandbox" style game, wherein their own character concerns run against scenarios I throw in their path and they're thus faced with tough decisions. In this way, I hope to avoid any sort of railroading. Plus, I have no overarching campaign narrative (yet?)! I hope one develops through play. In any event, here are the three pitches as currently scripted (these are heavily plagiarized from the D&D Next adventure "Murder in Baldur's Gate" and altered to my purposes): (1) Templar: The Templar who approached you in the Arena stands at a window, looking back out across the city. A meek lad of about ten serves him fr...

Friday, 17th March, 2017

  • 05:56 PM - The Fighter-Cricket mentioned Rolenet in post Combats and Ressources (again...) - How to condense Adventures
    Thanks for all of your advice! Right now I think I'll try to solve the issue with the Tweet Fix (wonder why it is called that). I will tell the party that the surroundings of Stonefang Pass are too dangerous (and too damp :) ...) to get an extended rest. I'll also fiddle with combat difficulty a bit and see how it works out. Thinking longer about the whole thing I also wonder if 4E really was specifically intended initially to have the 4-5 encounter "workday". DMG2 speaks about that in the segment "Pacing" but I really didn't find any other official info on that. S'mon makes a good point imo if he says that none of the HPE adventures really cared about that kind of pacing. Only the Encounters program had this built into its mechanics (as I re-read some of it thanks to the mention of Rolenet). I always thought about 4E's challenge being about how to survive a fight with tactics (i.e. movement, HS management, battlefield control etc.) and also about when you use your daily ressources in the long run. So would you say that the long run isn't as important as it looks like and the main challenge being about the single encounter? Wonder what you guys think about that.
  • 09:03 AM - pemerton mentioned Rolenet in post Combats and Ressources (again...) - How to condense Adventures
    The Fighter-Cricket I've only skimread some of the longer posts, so apologies if I'm duplicating: but in your 2-3 enc, rest, 2-3 enc scheme the easiest thing to do would be for the players to get no mechanical benefit for the overnight rest. You could do this by sheer fiat, like 13th Age does; or you could add in some element (inclement weather, say), that prevents the PCs resting. Or you could adopt the fairly common idea that an extend rest only works at a Rivendell-like haven, and not when you're camping out. EDIT: And now I've seen that I am doubling up, with Rolenet post 13.

No results to display...
Page 1 of 4 1234 LastLast

Wednesday, 6th June, 2018

  • 07:20 AM - aramis erak quoted Rolenet in post Warhammer Fantasy Roleplay Combat Preview
    Why not use "Edge" or "momentum" or whatever? On top of that their implementation is very poor. Momentum is used in the 2d20 system, which is seriously marching up the public visibility, due to two licenses: Conan & Star Trek. Edge is used in a number of games for character advantages of various types

Tuesday, 5th June, 2018

  • 06:40 PM - CapnZapp quoted Rolenet in post Warhammer Fantasy Roleplay Combat Preview
    I know this is somewhat upsetting because of our old habits, but no. If you decide that the absolute roll indicates success, then 48 is better than 41. Rolenet is correct. The beauty of the system is "roll high, though under your score". You win when you roll higher than your opponent as long as you succeed. This determination is instant, requires no math, and is directly intuitive. Compare to WFRP's system, where you have to figure out that 41 is 22 steps lower than our WS, which becomes two full "degrees" of success; while 48 is only 3 steps lower than his WS, and so no degrees of success. And two beats zero, so we win. Yech. The fact that changing the system also reverses the winner with these particular rolls is beside the issue. Both systems favor the highly skilled (as you would expect).
  • 05:20 AM - Ancalagon quoted Rolenet in post Warhammer Fantasy Roleplay Combat Preview
    You must roll under and then compare the absolute results, as long as both succeed. E.g. I have WS 63% and roll 41, while the foe has WS 51% and rolls 48. The foe wins, because we're comparing the actual number rolled, not the MoS. We're used to using MoS or MoF, but you can often use absolute result as some indication of success. There are some rulesets that do this (as pointed by aramis erak above). ... but this is a roll low is better system. 41 is better than 48. Anyway, if I assume that you made a typo, such as system would have strange odds. I would have to think about it.

Monday, 4th June, 2018

  • 02:48 PM - Ancalagon quoted Rolenet in post Warhammer Fantasy Roleplay Combat Preview
    This smells like unplaytested rules. First, comparing d100 margins of success on every attack? Gaaah. I know players who just could not play this game. In any event, that would be a major drag. At the very least, why not simply compare rolls? It is functionnally equivalent in most cases. I must admit that I too am somewhat concerned by comparing margins of success. It is a subtraction of two 2 digits numbers and not everyone can do those easily. But what do you mean by simply compare rolls? What alternative is there?

Tuesday, 30th May, 2017

  • 01:34 AM - aramis erak quoted Rolenet in post Looking for a fantasy TRPG for children
    Thanks people for your feedback. Right now I went for Fantasy AGE. It is quite straightforward, can be simplified a bit (the Stunts) and has nothing too conceptual (like Cortex or Fate). Also, I have a personnal hatred for Monte Cook, so no Cypher, just don't ask! In this thread, it seems we've been playing around the ideas that dbm puts forward: are kids hankering for a framework, or freedom? Me, I think this very same question is both relevant and counter-intuitive for adults. I am a proponent of the framework side (if only because video games have very succesfully played this card, much more that TRPGs have made freeform creativity and improv work). Would be interesting to see that with children, except we don't get to experiment: I guess once you start playing within the rules framework, you can hardly go back? It's a well known axiom of Elementary Education that to get the best creative writing, you have to limit the choices somewhat, so the kids have a framework wot create within. I'v...

Monday, 29th May, 2017

  • 10:06 PM - dbm quoted Rolenet in post Looking for a fantasy TRPG for children
    Thanks people for your feedback. Right now I went for Fantasy AGE. It is quite straightforward, can be simplified a bit (the Stunts) and has nothing too conceptual (like Cortex or Fate). Fantasy Age is a pretty cool game, a good mix of structure and options. I would say Blue Rose is an even better implementation, by the way, with slightly more flexibility and (IMO) a superior magic system. Have you run a session with your son now?

Saturday, 27th May, 2017

  • 08:37 AM - S'mon quoted Rolenet in post Looking for a fantasy TRPG for children
    Any ideas? Specifically looking for a fantasy game, for 12 yo, no prior experience with TRPG and very little video game experience whatsoever. My FLGS has nothing. I spotted Fantasy AGE, though, which seems kind of interesting. Hm. The Lone Wolf Adventure Game looks good if you want high-roleplay & a rather subdued tone (moreso than the books ). But my main recommendation is the awesome Pathfinder Beginner Box.

Thursday, 25th May, 2017

  • 10:24 PM - aramis erak quoted Rolenet in post Looking for a fantasy TRPG for children
    Any ideas? Specifically looking for a fantasy game, for 12 yo, no prior experience with TRPG and very little video game experience whatsoever. My FLGS has nothing. I spotted Fantasy AGE, though, which seems kind of interesting. Well, the recently released My Little Pony: Tails of Equestria is a viable option... if the kid's a fan of the series. If not, well... it's readily adaptable rules light. The Star Wars games are actually far easier than one might think, to look at the monstrous ≥300pp rulebooks... space fantasy, but fantasy none the less. But, as Celebrim notes, most 12yo can play in an adult or older teen run game just fine.
  • 02:23 AM - Greenmtn quoted Rolenet in post Looking for a fantasy TRPG for children
    Thanks guys, very interesting input. It tells me that something of 5e-complexity level can be tackled, but also I need to know their preferences more (they are nephews that live overseas so I don't know them well enough). I will try an open approach. Do they have video game RPG or adventure boardgame experience? Was it long for them to pick up on the rules? We played Munchkin and Heroquest a bit but thats basically it. They picked up the basics really quick, They are still feeling spells out a bit and figuring out what to cast when. I don't think they are picking it up any slower than some adults do. Especially since we only play once every couple weeks.

Wednesday, 24th May, 2017

  • 08:51 PM - CydKnight quoted Rolenet in post Looking for a fantasy TRPG for children
    Any ideas? Specifically looking for a fantasy game, for 12 yo, no prior experience with TRPG and very little video game experience whatsoever. My FLGS has nothing. I spotted Fantasy AGE, though, which seems kind of interesting.I am currently running a campaign that includes three players ages 11 to 13 that began with the Lost Mine of Phandelver from the D&D 5th Edition Starter Set. Once they finished it we continued in the same setting with material I obtained mostly free from the DM's Guild. They are now all Level 6 and seem to become more and more confident with each game session.
  • 07:33 PM - Blue quoted Rolenet in post Looking for a fantasy TRPG for children
    Interesting, thanks for your input. I have some experience on all three systems you mention, but aren't their mechanics too conceptual? Do children understand the way it works? At first brush, I was shooting for something much straightforward, in the stat/skill/DC vein, but I might well be misguided. It might even be a better idea to introduce new players to something more... refined? That's why I said more structure may be good. On the other hand, for someone used to shows, movies, and books, having a system that can't encompass what they envision may be off-putting as well. Many years ago when my eldest first asked me about what I was doing with D&D we designed a character just talking through it. She liked the idea of healing and of changing shape, so we went with druid, but she wanted her defining physical characteristic to be that she was amazing nimble, like Peter Parker. She wasn't conditioned to D&D-think that a druid needs to be wise (and resisted it when I suggested, she want...

Thursday, 4th May, 2017

  • 08:26 AM - Jhaelen quoted Rolenet in post Three Years in the Making...
    Was there an outstanding query to bump?To be honest, I have no idea. I've been bumping the thread because of a forum software issue caused if the last post has been created by someone on my ignore list. I don't know of any other way to get rid of its 'unread' status.

Monday, 10th April, 2017

  • 08:35 PM - C4 quoted Rolenet in post Three Years in the Making...
    Interesting point! Because you also use multi-step conditions, have you considered replacing flanking with increasing "ally bonus"? I have not. Let's consider, there are a couple of approaches to this idea I can think of: 1. Flanking grants an unnamed (or 'ally/flanking') bonus which scales with # of flankers, rather than advantage. This makes other means of gaining advantage a bit more valuable, but makes bennies gained by having advantage much less valuable. (There will be an assassin legendary prestige, with a sneak attack type feature!) 2. Advantage itself becomes a variable bonus, which in the case of flanking scales with # of flankers. Naturally I'd want to revisit other means of gaining advantage, and consider assigning them different advantage bonuses. In both cases, mobs become much scarier, particularly those with ranged attacks. (Since they can flank too in PoL.)
  • 01:34 AM - AbdulAlhazred quoted Rolenet in post Three Years in the Making...
    Quite right. It's just that it then becomes odd that one recharges during SR and one during ER. Well... not weirder than 5e I should say... So, it seems to me that the term 'encounter power' is pretty darn appropriate, they can be used each encounter. The term 'daily power' is colloquially correct and probably usually pretty much how it works, but it does invoke a narrative term that might become decoupled from that mechanic, at which point it becomes awkward. Still, its not terrible. At least encounter and daily evoke SOMETHING. I think minor and major work OK though. In HoML I used intermittent and vitality for basically the same thing, and its probably not really a super good choice. So... Interesting point! Because you also use multi-step conditions, have you considered replacing flanking with increasing "ally bonus"? This would seem to be a pretty good solution. Ah yes! In one campaign at Epic the players would always "stay two squares away from the barbarian" in case he got domi...

Sunday, 9th April, 2017

  • 11:08 PM - Garthanos quoted Rolenet in post Three Years in the Making...
    Interesting point! Because you also use multi-step conditions, have you considered replacing flanking with increasing "ally bonus"? i like that
  • 01:31 AM - C4 quoted Rolenet in post Three Years in the Making...
    I like the Str-based hp, and the 4 point state-scale, among other things. Right now, I haven't checked the class really, but I don't really figure the new power structure (Greater powers etc..) Glad you like my approach to hp! As to powers, Lesser = At-will Greater = Encounter True = Daily Itís a bit more in-universe-y, and it avoids the oddity of naming one sort of power after a narrative bit of time (encounter) and another sort of power after a defined bit of time (daily). There seems to be some inconsistency in your use of Dauntless or Legendary. Where at? There was a time when I was calling the third tier the dauntless tier, and it appears I missed a mention of that after I settling on legendary. The condition tracks are a great idea. However, this leads to a multiplication of conditions which can be very hard to use in-game. E.g. "I'M enchanted... can I use a Greater Attack?". Things like the Kneeling condition or the five degrees of blindnes are another example. At the very least,...

Thursday, 6th April, 2017

  • 11:25 PM - Garthanos quoted Rolenet in post Weekly Wrecana - Lucky Power a power source..
    And I would find it very bland to have a single at-will with "modifiers". The classic knights and those who enumerated them into illustrated books had maneuvers with names that are surprisingly poetic ... like boar running down hill or similar things but "I hit it with my sword" won out.

Thursday, 30th March, 2017

  • 08:41 AM - S'mon quoted Rolenet in post Returning to 4e
    - Are you using the Threats to Nentir Vale book? Very nice for H/P campaingns. Yup, I'm using it, it's very nice and makes "living world" GMing much easier. The Dragonborn PC is a Dythan's Legion scout! I expect the campaign to run ca levels 1-14, I'm allowing the full H/P tiers though, while ruling Epic tier doesn't exist in this campaign. The vast majority of Monster Vault monsters fall within H/P, I will downscale a few Epic Tier monsters as necessary for a more classic feel. Generally looks like taking 10 levels off balors (to elite-17), pit fiends (to elite-16), marilith etc puts them in a more OD&D/1e type power frame. I'll be using the MV Elder Dragon stats as the biggest dragons, so eg Solo-22 Elder Red Dragon is the biggest red dragon, equivalent to a 1e huge ancient red.

Sunday, 26th March, 2017

  • 06:14 PM - Manbearcat quoted Rolenet in post Weekly Wrecana - Social Challenges (another 6 part)
    I like the take on lying - I never thought about that. But there's a couple things I don't get: * Wrecan insists on adapting the challenge to the PC's strengths. That's odd. I know my players wouldn't want to feel like a social challenge is easy/hard because they, as a team, choose to be bad/good at social challenges. If bad, they'll expect to find other ways. If good, they expect to make it easily! * Lengthy discussions. 10 min per roll seems awfully long with 3-10 success required: that's 30 min to more than 90 min of arguing! * One roll system. Surprising. The way I do it is ask for a single roll (from the main talker) and Aid rolls from other (being rather accomodating on possible skills). It's always a hard check (very similar to Wrecan's DC: 20+1/2 lvl + 1/tier). Aid other is always moderate (15+1/2 lvl), but a Hard aid check can also yield bonus info. All in all, it's similar to Wrecan's method, but retains the normal mechanics, whih is the issue with his proposal. I'd ne...
  • 05:29 AM - AbdulAlhazred quoted Rolenet in post Weekly Wrecana - Social Challenges (another 6 part)
    I like the take on lying - I never thought about that. This is one of the more interesting parts, yes. So, in my terms at least, I would say that you could argue for Bluff checks to be more difficult, unless they play to some sort of existing fear or misconception of the target, but he's right, the payoff is you can try a much wider variety of things. So its an interesting point.


Page 1 of 4 1234 LastLast

Rolenet's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites