View Profile: Ynas Midgard - Morrus' Unofficial Tabletop RPG News
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About Ynas Midgard

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About Ynas Midgard
Introduction:
OSR enthusiast
Location:
Hungary
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PayPal Email:
ynasmidgardnaule@gmail.com
Age Group:
25-30

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A Different Look at Player Styles: Planners and Improvisers Monday, 10th July, 2017 07:14 PM

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Sunday, 17th December, 2017 10:59 PM
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Wednesday, 28th June, 2017

  • 10:59 PM - Saelorn quoted Ynas Midgard in post The Pride Of Blue Rose
    Alright, for those who don't like fate point mechanics (for whatever reason), here's a list of things Conviction can do: * reroll a die * gain bonus to defense without using an action * have an extra major or minor action * immediately heal some amount or shake off a debilitating effect * stabilise character if dying * resist Corruption (or permanently reduce Corruption) All of the effects could be thought of as mechanical representation of determination, so there is a way to avoid breaking immersion, if that's what you're looking for.Thank you. That was exactly what I was hoping to hear.
  • 04:39 PM - Bedrockgames quoted Ynas Midgard in post The Pride Of Blue Rose
    I'm not trying to convince anyone. Some people said they don't like assuming the stance of an author or narrator when playing a character, and I presented why it isn't the case with Blue Rose (I don't like mixing adventure fantasy and scene-altering bennies myself either). Also, determination is not really reframing; here's the verbatim description of Conviction from the rulebook: Generally I just try to focus on whether I like a particular mechanic rather than why these days (since I find the 'why' can lead to establishing a general rule that would result in me not trying games I might otherwise like). But I've found even in games where it is pretty much explicitly determination (like Numenera having Effort for example), they are a tough sell for people who focus on In-Character stuff. Not saying your wrong here, just that I think at the end of the day, it is often more about the mechanic itself. As I said, I am fine with bennies and stuff (and I rather like the Numenera approach to them). I don'...
  • 04:19 PM - Bedrockgames quoted Ynas Midgard in post The Pride Of Blue Rose
    Alright, for those who don't like fate point mechanics (for whatever reason), here's a list of things Conviction can do: * reroll a die * gain bonus to defense without using an action * have an extra major or minor action * immediately heal some amount or shake off a debilitating effect * stabilise character if dying * resist Corruption (or permanently reduce Corruption) All of the effects could be thought of as mechanical representation of determination, so there is a way to avoid breaking immersion, if that's what you're looking for. I don't play Fate, so I can't comment on that system in particular, but I play Savage Worlds, which has bennies and those seem pretty similar to me. But I think the thing to keep in mind in these discussions is, why would someone bother reframing this sort of thing as determination (or some other in-character interpretation) when they can just play a system that doesn't have the points in the first place. My experience is trying to convince people they like a syste...

Saturday, 29th April, 2017

  • 02:08 AM - Elf_flambe quoted Ynas Midgard in post Expand Your OSR Games With The Not So Funny Animals Of Rabbits & Rangers
    Uhm, there are no typos in the article; everything is as intended. Constructive feedback would certainly be appreciated, nonetheless. Sorry, but there were a large number of run-together words throughout the article when I read it, making it extremely difficult to parse. No misspellings that I noticed; and normally I wouldn't comment on a few run-together words (it happens to all of us), but there were so many. I apologize for my criticism if it was just an artifact of the software or site that was later cleared up. But it initially looked sloppy and slap-dash, as if posted in haste. The content was good, about a game I hadn't heard of before, and I applaud him for that. But compared to what I normally see posted here by article writers, and especially Christopher, it was remarkably hard to read initially.

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