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What's Your Favorite House Rule? Saturday, 23rd September, 2017 09:57 PM

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Monday, 25th September, 2017

  • 09:07 AM - Jhaelen quoted DragonMan in post What Is an Experience Point Worth?
    Experience is a measure of getting better at the abilities that you use all the time. In real life , people get better at their jobs and level up (i.e. Get pay raises) as they do. Although jobs are nearly always annual times to level up, characters will improve once they've used their skills enough.I disagree pretty much completely. It's always tricky to compare RPG mechanics to real-life, but imho you're getting several things mixed-up here: - the measure of my skills represents my experience, not the other way around. - getting a raise typically has nothing to do with your skills. It's either automatic (representing the general expectation that time spent in a job means you've become more experienced) or in anticipation of an improvement in your abilities (see the Peter Principle). - in real-life there are no levels. Improvement is something that happens all the time, in small, unmeasurable increments.

Saturday, 15th July, 2017

  • 11:29 PM - Mercule quoted DragonMan in post [Updated] Who's Playing What On Fantasy Grounds? Final Stats For 2016!
    My group stuck with 3.5 and pathfinder. We really like those versions and saw no reason to switch to version 4. Right. My comment was that I would have expected most folks who didn't move on to be playing Pathfinder, rather than to still be playing 3.5. It's not that I'm at all surprised there's some flavor of d20 outperforming 4E (quite the opposite). It's that I'm surprised both 3.5 and Pathfinder are doing so.

Sunday, 25th June, 2017

  • 07:01 AM - C4 quoted DragonMan in post Changing Racial bonuses
    I'm of mixed opinion about this too. In my Complete 4th Edition I eliminated racial stat bonuses altogether, in part because of Traxe's objection and in part because some of the stat bonuses just don't lend themselves to the classes/builds that a race clearly ought to be good at. The poster boy example being the tiefling, who ought to be a perfect infernalock, but has stats that point to other classes due to having no Con bonus. But in my Points of Light where I was building everything from scratch anyway and setting racial bonuses and build stats to agree with each other, I went the route of later 4e. I.e., each race gets one predefined bonus and a choose-one-of-two bonus. (Humans get a bonus to any two stats.) For Humans I'm not yet decided on what to change to compensate having one of their strengths nullified. I'm thinking about giving them an additional +1 stat increase at levels 5, 15, and 25 (so they end up with a +5 stat bonus total compared to the other races' +4 stat bonus). I'm st...

Saturday, 24th June, 2017

  • 04:51 PM - Traxe quoted DragonMan in post Changing Racial bonuses
    The existing rules presume that some races are better at certain things, than other races. The setup of the existing rules has that presumption but the reality is that no one takes a race that doesn't have stat bonuses associated with the class - often both the primary ability and the secondary ability but sometimes just the primary ability. Thus, you don't see wizards with races without a +2 Int, or rangers without a +2 to Str or Dex. In the years I've been playing 4E I don't think I've ever seen a Half-Elf ranger, for example. Other ideas I had for humans would be to gain either: +2 racial bonus to any one skill or gain a weapon proficiency.

Saturday, 10th June, 2017

  • 09:22 PM - Morrus quoted DragonMan in post UK Games Expo Now World's 3rd Largest Tabletop Gaming Convention
    So these are all open games? You can join any table that you want? I suppose the characters are pre-generated. I'm not seeing the fuss. Even if it turns out to be the best game you ever played, there's no continuity. The convention will be over in a few days and that great DM will be gone. Huh? Did you mean to respond to a different thread?

Saturday, 27th May, 2017

  • 11:14 PM - Derren quoted DragonMan in post Why does fantasy dominate RPGs?
    I didn't mean that a person needs to know how to do that skill in order for their character to do it. I meant that with a sword fighting, I know exactly what end result I can get. I know that a sword is swung and I'm trying to damage what I'm swinging at. With SF, I don't know what any high tech scientific skill does. And it is hard to articulate an action when I don't know what a technologically advanced skill can do. That I actually doubt. Many, if not most players, DMs and designers probably do not know how a swordfight looks like especially when heavy armor is involved. You do not swing a sword when the enemy wears plate or even chain as it would be useless.
  • 09:48 AM - Derren quoted DragonMan in post Why does fantasy dominate RPGs?
    I think fantasy is easier to play than sci-fi merely because understanding magic & swords is easier than understanding futuristic technology. As if most fantasy RPG players and designers understand swordfighting. Perhaps, science in sci-fi would be easier to grasp if each "skill" or "class" write-up is written by someone who can explain the basics of a given field. How would that help? Most things in Sci Fi RPGs are as real as magic and have no basis in real world science.
  • 09:43 AM - Lylandra quoted DragonMan in post Why does fantasy dominate RPGs?
    I think fantasy is easier to play than sci-fi merely because understanding magic & swords is easier than understanding futuristic technology. I played a sci-fi RPG a long time ago. My character was a xeno-biologist with some other high tech skills. I found it difficult to formulate concepts on what the character could actually do as it involved scientific concepts that I personally don't know. However, I've never had trouble with fantasy RPGs. The books are clear about magical effects and what they will actually accomplish. Swinging swords and casting spells are easier to comprehend than actions that are available in scientific and technical disciplines. Mhm, maybe because sci-fi systems are seldom written by people who 100% know how certain fields of science work. And because popular media tend to over-simplify or just plainly display them wrong which also gives some authors the wrong ideas on science (or often used tech skills, like hacking or CSI). On magic, we can all agree that it doesn't ...

Sunday, 16th April, 2017

  • 12:24 PM - Nimblegrund quoted DragonMan in post Help me with D&D Lore: Beneath the Waves
    I cleared it with them first. I knew that running an aquatic game would require significant effort on my part. No point having wasted effort. I wasn't terribly far in, but a week ago I was encouraged to DM and it was my understanding I could do whatever I wanted (3.5 D&D) but I guess not. :mad: :( I understand the concern but I wish I hadn't been shut down quite like that. Oh well.

Saturday, 15th April, 2017

  • 09:47 PM - Nimblegrund quoted DragonMan in post Help me with D&D Lore: Beneath the Waves
    Omigawd! So am I. I am going to be launching my aquatic game this coming week. I'll be using the Pathfinder Rules for undersea gaming called Cerulean Seas. I'm nervous and excited about it. I've created my own Players Handbook and improved some of the badly written rules in CS. Plus, I built six platform trees, so we can have 3D combat. I hope it goes off okay. Good luck! Unfortunately my group didn't go for my campaign pitch so it's back to the ol' drawing board. *sigh*

Thursday, 13th April, 2017

  • 07:59 AM - Jhaelen quoted DragonMan in post Sharks frenzy
    I guess I was really asking how likely it is realistically for sharks to show up.Who cares about realism? ;) Sharks will show up when it helps to advance the story!

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