View Profile: Tom B1 - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Tom B1's Avatar
    Friday, 22nd March, 2019, 05:14 AM
    Crypt of Earth Hook: People have been disappearing from the local village and surrounds. The party has an NPC they have met and had a positive relationship with disappear. The party sets out to locate the missing NPC. They find earth at the scene that differs, eventually they can identify the earth as 'grave earth', particular in that it has residues of embalming chemicals and may have a...
    14 replies | 1469 view(s)
    0 XP
  • Tom B1's Avatar
    Friday, 22nd March, 2019, 04:31 AM
    Good data here. Thoughts from my past and present experience: I was a player in an underdark party. We were in a dark underground city with all sorts of underdark races. One of the PCs got into trouble in a temple (mucking about). It cost him his hand and we were all captured. We were to become galley slaves. No weapons, manacled, one of us missing a hand... and we felt weaker than our...
    3 replies | 832 view(s)
    0 XP
No More Results
About Tom B1

Basic Information

Date of Birth
November 30

Statistics


Total Posts
Total Posts
21
Posts Per Day
0.03
Last Post
Sneak Peek At Ghosts of Saltmarsh Maps Friday, 22nd March, 2019 10:11 PM

Currency

Gold Pieces
0
General Information
Last Activity
Friday, 22nd March, 2019 10:12 PM
Join Date
Thursday, 4th May, 2017
Product Reviews & Ratings
Reviews Written
0

Sunday, 24th March, 2019


Wednesday, 20th March, 2019


Tuesday, 19th March, 2019


Monday, 18th March, 2019


Sunday, 17th March, 2019


Friday, 15th March, 2019


Monday, 18th March, 2019

  • 11:48 PM - Hussar mentioned Tom B1 in post Sneak Peek At Ghosts of Saltmarsh Maps
    Tom B1, I'd go a different direction. What's the point of using a VTT if you aren't actually going to use what it can do? Having everything integrated makes the game run so much smoother. Think about it this way. Every time you want to make an attack on a virtual tabletop, you need to type something like /r 1d20+x. Then you have to type the damage. Every time. Now multiply that by everyone sitting at the table. It's mind numbingly slow. Automated, and it saves massive amounts of time which you can then spend on role play and whatnot. Having had to suffer through one VTT Dm who refused to automate and then could barely type 30 words per minute is an experience I'd rather never repeat. OTOH, I am finding the 600-800 man hours to be a touch inflated. Looks like someone's protecting their job. I mean, it's a 256 page book. You're telling me it takse 3-4 HOURS to input one page? What are you doing? Typing by smoke signal?

No results to display...

Friday, 22nd March, 2019

  • 10:53 PM - Gradine quoted Tom B1 in post Sneak Peek At Ghosts of Saltmarsh Maps
    In Eberron, it could appear as a fishing village on the coast of Khovaire, used as a gateway for expeditions to Xen'drik. An Eberron retheme would be a bit of fun! I, at least, will be putting Saltmarsh in Q'Barra. At least that's the plan; I'll admit to have less familiarity with the modules myself, but I expect there will be plenty of room for expansion and re-flavoring. If nothing else, Q'Barra puts the action much closer to the actual pirates.
  • 07:27 AM - Bawylie quoted Tom B1 in post Bawylie's Budget Dungeons
    Crypt of Earth Hook: People have been disappearing from the local village and surrounds. The party has an NPC they have met and had a positive relationship with disappear. The party sets out to locate the missing NPC. They find earth at the scene that differs, eventually they can identify the earth as 'grave earth', particular in that it has residues of embalming chemicals and may have a bit of a dark aura. A bit of plant material mixed in suggests a local abandoned graveyard (now fairly boggy). The party heads there to look for their friend. Room 1: Graveyard Proper Appearance: Standing and fallen headstones, some half-way from one state to the other. An earthy, rotting vegetation smell mixed with the smell of some embalming chemicals. There is a creepy feeling - the area is too quiet. Encounter: Bodies rise, half decayed, and attack the party. These zombies are fairly normal, except the stench of them makes the players make a difficult save vs. becoming Nauseated when within 10'...

Tuesday, 19th March, 2019

  • 03:53 AM - Rob Twohy quoted Tom B1 in post Sneak Peek At Ghosts of Saltmarsh Maps
    ... turns a module into $25-30 for an FG conversion plus buying the core rulebook material, plus buying the actual books and module in dead tree (which is where I usually start), that's a lot of $ I'd rather have 8-hour-effort module prep vs. 1 x 400-hour supplement integration. In theory, by the time you get one conversion in place, I can have 50 modules inserted. Yours has a bunch of automation and magic that's nice if you are just running the story as is and that's a matter of personal taste to say whether that's a good investment. The way in which I would look at it is that FG has chosen a way of integrating adventures that is more complete but also more expensive than I require or can afford. It's not exactly a disrespect to FG to say that their chosen approach is (for my purposes and budget) inferior to the cheaper and less labour intensive option and that other tools that are cheaper may be all I require where FG is the pink cadillac with chrome trim and booster rockets. Tom B1, fair enough. But one thing to consider is that most FG users don't bother with the hard cover. Rather than that $50, they spend only $25 on the electronic version which has everything the book does (and often more). As one example, the reason I started this thread in the first place was my dissatisfaction of WotC selling us B&W maps. Both Waterdeep modules (and the upcoming Saltmarsh will) have color maps. They are the same maps, just colorized and stylized a lttle so as not to be so bland. Another example would be the Dungeon Master's Guild "Item Forge" which allows you to mix items and create new items. It's pretty cool. BEcause it's all math and algorithms, FG can do some really great stuff.

Monday, 18th March, 2019

  • 09:14 AM - MNblockhead quoted Tom B1 in post WotC Considering NPC Stat Format Change
    Having said that: Half the reason I haven't been buying D&D adventures from WoTC (have bought some third party stuff) is exactly BECAUSE they are more interested in producing Works of Art rather than functional reference books. As someone with older eyes (been dungeon crawling since 1981), my eyes aren't what they used to be. I definitely prefer clean, openly kerned, non-serif fonts with very clean characteristics on backgrounds that are fairly decent contrast and uncluttered by all sorts of background art. As another older gamer with aging eyes, I have to say that I find serif fonts easier to read, though non-serif looks clean, more modern, and generally more "stylish." I've read a number of times over the years that serif fonts are easier to read than non-serif fonts, but after falling into the rabbit hold of actually research on this, learned that the research isn't conclusive. I would feel sheepish about my how nerdy it is to post about font serifs in a discussion about TTRPG stat bl...

Sunday, 17th March, 2019

  • 05:07 PM - Rob Twohy quoted Tom B1 in post Sneak Peek At Ghosts of Saltmarsh Maps
    I get some of your point - I looked at FG and DnDBeyond and both wanted me to pay an additional $30ish for PHB content (even though I had a hard copy PHB). I know there is work in conversions, but one hopes it isn't the same cost as all of the development and creativity in the original product. If they wanted $10, I would not have blinked. As it is, they got 0$ from me because I cannot afford to commit $100 every time a new book comes up (and that's $100 US, about $130 CAD). I've used MapTool and I had licenses for Grip iPC and another VTT I paid for (forget the name now - but I bought 4 licenses). One of the problems I've encountered is they (not sure if FG is the same) only support some games or some content of those games and the ability to add the full fledged support for new content is strictly something the original developers can provide and they are either way slow or just don't. So buying the paper books (or a PDF thereof) still means you've got content the VTTs don't support. ...

Friday, 15th March, 2019

  • 08:34 PM - Rob Twohy quoted Tom B1 in post Sneak Peek At Ghosts of Saltmarsh Maps
    I get some of your point - I looked at FG and DnDBeyond and both wanted me to pay an additional $30ish for PHB content (even though I had a hard copy PHB). I know there is work in conversions, but one hopes it isn't the same cost as all of the development and creativity in the original product. If they wanted $10, I would not have blinked. As it is, they got 0$ from me because I cannot afford to commit $100 every time a new book comes up (and that's $100 US, about $130 CAD). I've used MapTool and I had licenses for Grip iPC and another VTT I paid for (forget the name now - but I bought 4 licenses). One of the problems I've encountered is they (not sure if FG is the same) only support some games or some content of those games and the ability to add the full fledged support for new content is strictly something the original developers can provide and they are either way slow or just don't. So buying the paper books (or a PDF thereof) still means you've got content the VTTs don't support. ...

Saturday, 9th February, 2019

  • 02:47 PM - Aeson quoted Tom B1 in post Shatner, Wheaton & More In D&D Themed Big Bang Theory Episode
    If you've ever run a miniatures game, you've definitely at some point had to substitute a mini you have for one you don't or that isn't made. Heck, I've had to augment my goblins or kobolds with the infamous D6 goblins for support... kind of breaks the imagery but less than infinite budgets and varied adventures mean you don't have a miniature for every case. OTOH, if a bunch of folks with some form of fixation on accuracy are playing, it might indeed be out of place! For the rest of us, it'd just be an occasional reality of not having the miniature you need. I don't have the black dragon, but I do have that huge glorious red one breathing fire that came out some years back and stands about 15" or so tall.... I think if I ever came to the scenario where one of the ancient dragons in our campaign was needed, I'd also get 15mm versions of the character figures... you ought to be scared when you see that coming. I have that one also. I hope to use it one day. I even have black dragons,...
  • 02:42 AM - Dire Bare quoted Tom B1 in post Shatner, Wheaton & More In D&D Themed Big Bang Theory Episode
    I am not a big fan of sitcoms, thus not a big fan of BBT. On the other hand, the nerd angst (doesn't seem to quite reach the rage level) is odd to me. I find it interesting when any given individual talks about 'nerd culture' or 'the community' because the community of people involved in board, tabletop RPG, miniatures, and wargaming is so vast and varied and has so many different tangential associations (comics, movies, TV, conventions, LARPing/Cosplay, and the list goes on) that no one of us can really hope to have a view of what 'nerd culture' is or is not or what 'the community' is or is not. I've been to a lot of different conventions of different sorts in different states and I've gamed with people from all over the world of all perspectives (or a bunch anyway). I won't claim to know what defines a 'nerd' or 'geek' or even a 'gamer' with any definitive surety. It's okay to speak to your own likes and dislikes and what your group is like. It's fine to try to identify larger t...

Wednesday, 2nd May, 2018

  • 10:28 PM - MechaPilot quoted Tom B1 in post Alternate Initiative Method
    Your point about adding additional potence to dexterity is also well called-out. My method in the OP doesn't include a character's DEX at all.

Tom B1's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites