View Profile: Baldurs_Underdark - Morrus' Unofficial Tabletop RPG News
  • Baldurs_Underdark's Avatar
    Monday, 13th May, 2019, 06:06 PM
    Two or more parallel jetties, with some boats docked. Allows for ranged fighting and swinging off masts and ropes without easy melee (it's something different than the open square or the narrow dungeons). Also, obviously a water elemental lives in the harbor. Or a dragon turtle. :)
    15 replies | 443 view(s)
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  • Baldurs_Underdark's Avatar
    Friday, 3rd May, 2019, 09:22 AM
    I don't trust my players to have a memory better than a goldfish, so I kinda rub it in. The campaign is built on 2 themes: Many mini-stories where every time the same bad-guys-organisation is involved. By now they seem to get the hint and may even soon actively start attacking the main bad guys. Players get rich and build themselves a fancy stronghold on a prime location which gets more and...
    19 replies | 761 view(s)
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  • Baldurs_Underdark's Avatar
    Friday, 3rd May, 2019, 08:51 AM
    Give it a few seconds thought what would motivate your party. Let's assume they're in for the money, or they are just a bunch of goodie-good-make-the-world-a-better-place-adventurers. Dragon flies overhead, swoops down and steals something (i.e. the entire cart of the armored money transport, or the cart in which the princess was traveling to visit the town). Your brave adventurers are the...
    16 replies | 615 view(s)
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  • Baldurs_Underdark's Avatar
    Thursday, 2nd May, 2019, 12:35 PM
    LOL, some great suggestions in this thread! Let me try to add a few: Babygura Adorable Yeti Babylisk
    33 replies | 991 view(s)
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  • Baldurs_Underdark's Avatar
    Saturday, 20th April, 2019, 01:31 PM
    Say you're a DM, and say that as a DM you control a lich who also has a bunch of cultists, and both the lich and the cultists all control multiple undead, so that together they have an undead army. And say that they'd like to attack a location a few hunderd miles across an ocean. How would you get this undead army across that ocean? You can assume that the lich has a proper lair. I'm looking...
    40 replies | 1411 view(s)
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About Baldurs_Underdark

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About Baldurs_Underdark
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Newbie player, newbie DM
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New player, running into several issues, mostly on roleplaying, that need discussing and feedback.
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Saturday, 20th April, 2019

  • 02:12 PM - Bitbrain quoted Baldurs_Underdark in post How to get an undead army across an ocean?
    Say you're a DM, and say that as a DM you control a lich who also has a bunch of cultists, and both the lich and the cultists all control multiple undead, so that together they have an undead army. And say that they'd like to attack a location a few hunderd miles across an ocean. How would you get this undead army across that ocean? You can assume that the lich has a proper lair. I'm looking for a bit of a brainstorm. Okay, how about the lich and cultists direct the undead to link together and form a fleet of ships literally made out of the undead horde itself? There was a monster in Pathfinder called a Bone Ship that was based on this idea.

Monday, 18th March, 2019

  • 03:54 PM - Ralif Redhammer quoted Baldurs_Underdark in post Too weird for town....
    In larger metropolitan areas I go with that way of thinking, generally. I don’t want spend an adventure on how much a particular character race is hated and mistrusted. In smaller towns and rural areas, there might be some friction, but I tend to keep it minimal. In a world of magic, what’s one more bit of strangeness? Though, I might make social checks a little more difficult for them. If the duergar is trying to rally the hamlet’s populace to aid the party, there’s going to be some distrust to overcome. I am a lot more lenient with the standard races of the PHB. It's a really stupid to allow a player to play a Dragonborn, and then to subject this player to constant blatant racism in the game because some campaign setting says that Dragonborn are rare and people are scared of them.

Thursday, 7th March, 2019


Sunday, 24th February, 2019

  • 07:45 PM - Satyrn quoted Baldurs_Underdark in post Backgrounds: Use 'Em or Lose 'Em?
    As a joke, I once actually rolled the dice on the traits, bonds, ideals and flaws. The character that appeared was complete garbage, but it did give me inspiration for the character that I built in the next 30 minutes after those rolls. That's my go-to method for selecting traits, etc. That's how I pick the background itself too, and my race. And class.The results really can be garbage, although I like to call it a "challenge." Especially when the randomly placed ability scores don't line up at all well with the randomly selected class. :uhoh: (I will tweak the results slightly when I do this, though, if the results are indisputably garbage instead of a challenge).
  • 07:18 PM - dnd4vr quoted Baldurs_Underdark in post A true D20 game system? Has anyone ever thought about trying this?
    Personally, it wouldn't be for me. But I must admit, it would probably speed things up considerably. That was our biggest desire, actually. We might try it for a lark and see how it goes.

Friday, 25th January, 2019

  • 11:22 AM - Reapernazara quoted Baldurs_Underdark in post Tabaxi character
    Maybe instead of creating a background for the kid, you should prepare a set of questions for the kid, so that your 10-year-old can answer these and create her own background. Kids are creative! - Were you born in a city or in a farm? - Why are you seeking adventures? - Who is your best friend? - Who do you hate? - What makes you smile? (And why?) - What makes you sad? (And why?) With only a couple of such questions, a background story will soon develop. Those are some good questions. I wasnt going to create a background for her though, I just wanted her to see some examples to draw on. She is definitely more creative than I am, so I'll definitely leave the making of the background up to her.

Wednesday, 23rd January, 2019

  • 09:43 AM - S'mon quoted Baldurs_Underdark in post Do you let Eldritch Knight or Clerics cast while using a (real) shield?
    There is a special feat (War caster) that allows casters to cast with stuff in their hands (i.e. weapons, shield). So, I am usually pretty strict about this, because not being strict means you give the player a feat for free. Might be worth mentioning that the campaign I'm thinking of does not use the Feats optional rule, so this is not an issue - the Cleric & Eldritch Knight PCs can't access War Caster or any other feat.

Thursday, 3rd January, 2019

  • 02:19 AM - Mistwell quoted Baldurs_Underdark in post Does Rope Trick Heal?
    Healing? It will damage you! If you try to sit inside that extradimensional space for a full hour, would say it causes 6d6 bludgeoning damage for the 60 ft fall you take when it inevitably ends before your full hour for the short rest is up. If you and your friends then relax right on the spot where you fell, and stay there for somewhere close to a minute, then I'd rule that you took a short rest and you can take your hit dice. :) I'm pretty strict when it comes to these kinds of tricks. You need 1 hour rest, and the spell is exactly 1 hour, but inside the spell's 1 hour duration, the rope climbs up, the space is created, and you and your friends must climb up and optionally pull up the rope. That leaves less than 1 hour for resting. As pointed out repeatedly earlier, 1) the spell does not require a 60' rope, it simply allows UP TO a 60' rope and you can have a 3' rope with this spell if you want; 2) a short rest is only interupted by strenuous activity and entering a space though a very short...
  • 12:32 AM - Dausuul quoted Baldurs_Underdark in post Does Rope Trick Heal?
    Healing? It will damage you! If you try to sit inside that extradimensional space for a full hour, would say it causes 6d6 bludgeoning damage for the 60 ft fall you take when it inevitably ends before your full hour for the short rest is up. If you and your friends then relax right on the spot where you fell, and stay there for somewhere close to a minute, then I'd rule that you took a short rest and you can take your hit dice. :) Great. The wizard casts the spell with a rope 9 feet, 11 inches long. The falling damage rules say you take 1d6 per 10 feet fallen; thus, if you do not fall 10 feet, you take no damage. Short rest accomplished, zero damage taken.

Thursday, 20th December, 2018

  • 11:02 AM - CapnZapp quoted Baldurs_Underdark in post "Impossible" D&D Quiz
    It's really just clickbait. With every new question, a new page is loaded, heavy with advertisements. Have you heard of this newfangled concept called "blocking ads"? You should try it, it might solve your problem! [emoji846]

Thursday, 29th November, 2018

  • 10:21 AM - Cap'n Kobold quoted Baldurs_Underdark in post Wizard Feats
    When you cast a spell with an instantaneous effect that causes damage and targets one creature you can: So, cast fireball, swap out 6 dice to paralyze all targets: You still do 2d6 damage, and all targets in an area of radius 20 ft need to make paralysis DC saves. The next best thing is Hypnotic pattern (which some people argue is already game-breaking), but the area of effect of Hypnotic pattern is only 30 ft cubed, whereas this is a 20 ft radius (40 ft diameter). Also, hypnotic pattern only incapacitates creatures, whereas you now paralyze them with the Fireball. And you get to do damage on top of it. I would limit the effect to 1 creature, chosen by the caster, otherwise it sounds a little overpowered to me. It doesn't look like that is going to be too much of an issue if it only works on single-target spells. I can't see too much of an issue, but this will depend on the duration of the status effect, and the save that it targets, neither of which are in the feat description. Worst potentia...
  • 09:59 AM - Rya.Reisender quoted Baldurs_Underdark in post D&D Basic Rules Updated
    When you print it out, just remove the pages you want to keep away from your players? I play online so there's no printing, I just link to the document. If players really want to know the stats, they can just look it up anyway. Yeah if they wanted to "cheat" they could, but this is most like stumbling on that info and not being able to resist reading it.

Thursday, 15th November, 2018

  • 04:28 PM - Caliburn101 quoted Baldurs_Underdark in post Of Ships and Sea: The Problems
    Don't forget that a high level player can be compared to the best athletes on Earth. I imagine that if one of these guys was let loose on an old fashioned wooden warship, then it would be falling apart rather fast. If you ignore the motorized chainsaw, then these guys cut through 3 thick tree trunks in a matter of just 1 minute (i.e. 10 rounds of combat in D&D). A team of 5 high level adventurers could therefore realistically cut through 15 trunks in a minute, which is a hole big enough to sink any old fashioned (single hulled) warship. https://www.youtube.com/watch?v=6anrCO1iqXk With HEAVY AXES... not daggers and arrows...
  • 10:03 AM - Ath-kethin quoted Baldurs_Underdark in post Of Ships and Sea: The Problems
    Don't forget that a high level player can be compared to the best athletes on Earth. One of the more interesting articles I remember reading back in the day pointed out that in the 3.x rules, the pinnacle of normal human physical ability was well-represented as a 6th level character. So realistically, character with a level higher than 6 was superhuman. I think that's an important fact to keep in mind when evaluating rules. I don't know how the 3.x mechanics scale to 5e, but whether we look at normal human physical peak as 6th level or 3rd level or whatever, many (most?) characters pass that point relatively quickly. So judging the resilience of normal objects, whether they be ships or castles or Tupperware or whatever, by how long they can hold up against PCs is maybe not the best measure. I like the new ship rules. They are very 5e: fast, light, versatile, and have a lot of flexibility. You can build on the easily and add more grit and detail to taste. Are they perfect? No. There is definite...

Thursday, 18th October, 2018

  • 04:37 PM - GrissTheGnome quoted Baldurs_Underdark in post Dinosaurs On The Streets of Ravnica In This Art Preview
    How often do they rebuild the trinket shops in the middle of the street? Daily? Look no further than your friendly neighborhood mall for answers... they are obviously on wheels and moved out of the way when not in use. Do these Dinosaurs have a beeping sound when they back up? Thats silly, the sound that comes out of an animals back isn't a beep. But you pay attention when you hear something that big make it. What happens when the one in the back (with the huge horns) needs to make a U-turn? Building maintenance earns their pay for the day. Who cleans up the dino-poop/pee (and does a single dino-pee flood the street?)? That has a real answer, it gets shoved into the domain of the Golgari Guild. If your wondering what the Fungus Druid Circle makes zombies out of, well it's "city waste" which includes Dino-poop that they grow mushrooms in.
  • 02:32 PM - plisnithus8 quoted Baldurs_Underdark in post Dinosaurs On The Streets of Ravnica In This Art Preview
    So what if these are mammals? That only means that there exist infants the size of elephants who are still clumsy but also strong enough to tear down a house. Even more terrifying! Also, the dairy industry would look dramatically different. You might as well put your cheese factory on top of the animal because you only need one such a cow to supply a town with cheese. Many many fascinating things. :) Yeah, I actually like it better if there are no dinosaurs so that it stays distinct from Chult. And we might get new stat blocks for these.

Monday, 1st October, 2018

  • 05:45 PM - pming quoted Baldurs_Underdark in post Crazy Idea...max HP of 20th level?
    Hiya! Why not just allow the players to create a (e.g.) level 7 character? That would be a much easier way to get past the squishy levels, and then you do not have any balancing issues. Giving the players this many HP, all low-level healing spells become rather meaningless and spells like Aid become pointless. How many hit-dice do players get at level 1? One or twenty? Also, how does the Tough feat work now? You instantly get 40 HP extra (2x 20 HP?). Bottom line: A long rest becomes the only way to restore the health of the party, and as such the entire campaign will revolve around getting long rests. Other forms of healing are inferior or even pointless. We like to start at level 1. It's just a thing we have always enjoyed. Starting a PC at higher level feels, to me anyway, like I (or the player) is "taking over someone else's character". We like the squishy levels, actually...which is completely opposite from what this thread/OP is going for (hence the term "crazy" ;) ). We don't use MC or Feat...

Wednesday, 26th September, 2018

  • 08:17 PM - DM Dave1 quoted Baldurs_Underdark in post Sell me on D&D Beyond
    My core problem with D&D Beyond is that both the DM and players are online and browsing a website. It is distracting, and players (and the DM too) will browse and click and scroll all the time. And it's a pretty small step to open up a Facebook or Whatsapp, or quickly check the news. No matter how good the contents of D&D Beyond, it's on a screen, which draws attention. I prefer paper character sheets, and the printed books (which are beautiful, btw) when I am sitting around the table with my friends. Playing an online game is entirely different, and I guess that D&D Beyond is great then, but I have only done that once. Very much this. While I would consider D&D Beyond for campaign planning and character generation, I'm a pencil and paper DM. Two players use laptops at our table right now and it is almost like they have their own DM screens which take up table real estate and then they're getting dragged into who knows what when not their turn. Next campaign, session 0 will include a rule that pla...

Sunday, 23rd September, 2018

  • 03:31 AM - Dyson Logos quoted Baldurs_Underdark in post I draw the occasional D&D map
    I always wonder with maps like this which squares are accessible to players and which are not? Is there a ruling about that somewhere in the DMG, or is it an arbitrary choice made by each DM? IMO: Ditch squares. They are there for ease of measuring, not for controlling movement and positioning.

Friday, 21st September, 2018

  • 05:57 PM - Satyrn quoted Baldurs_Underdark in post I draw the occasional D&D map
    I always wonder with maps like this which squares are accessible to players and which are not? Is there a ruling about that somewhere in the DMG, or is it an arbitrary choice made by each DM? Obviously, there are lots of squares which are completely free. No discussion. Some are half-free, and half occupied by walls. I usually rule that those are accessible. Some are 80% occupied by rocks or walls. I generally argue that those are not accessible to characters unless they can climb on a wall like an insect. Any thoughts? p.s. Compliments on the art work! That sounds like as good a solution as any other.


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