View Profile: ClaytonCross - Morrus' Unofficial Tabletop RPG News
  • MoonSong's Avatar
    Monday, 19th November, 2018, 03:10 PM
    Or maybe a bot latched onto my post and replaced most of the words with synonyms from a thesaurus to include a link to a manga scanlation site?
    27 replies | 1594 view(s)
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  • ClaytonCross's Avatar
    Saturday, 17th November, 2018, 03:01 AM
    For those who doubt that Bludgeoning weapons are more effective than swords and cutting weapons, Skallagrim pretty clearly demonstrated this in a video. The forward waited "strength weapons" were only ones with any real effect and is interesting that using the blunt side of a war axe as a mace was a lot more effective than the blade. As I stated before it is a property of having to use perfect...
    40 replies | 1387 view(s)
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  • MoonSong's Avatar
    Wednesday, 14th November, 2018, 07:38 PM
    It goes beyond that. Everything WootC does has consequences in attitudes. When the favored soul and the storm magic sorc came out, many DMs openned to homebrew and o make concessions for the sake of a character. Then hings died out a bit, but then when the Storm Magic was modified for publication DMs received a message "The favored soul is overpowered" and "the sorcerer is perfect" some even...
    780 replies | 85182 view(s)
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  • MoonSong's Avatar
    Wednesday, 14th November, 2018, 02:03 AM
    A bit of an observation, the edition war was between 3e and 4e players, yet somehow the grognards won? I think lowkey is up to something. Not exactly correct, but partially right for the wrong reasons at least. I mean I think that WotC is in the best position to give us a good quality list and stuff to make gold worth it, in the same way I think they can give us a good warlord. However...
    780 replies | 85182 view(s)
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  • ClaytonCross's Avatar
    Friday, 9th November, 2018, 07:55 AM
    Your not wrong, so I am bowing out and returning to the topic. I had more to say but your point is fair and it was really becoming a different conversation and I was going to recommend that WaterRabbit start another thread and we could pick up there but then I realized it is moved too far from D&D to even post here. So Elfcrusher, I am sorry for the side track and thanks for the tactful call...
    149 replies | 4614 view(s)
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  • ClaytonCross's Avatar
    Friday, 9th November, 2018, 07:45 AM
    Very good post but I think you nailed my point in your favor with the first sentence. I get using 100% hit is not accurate but adding accuracy becomes so situationally variable that that often it devolves topics into arbitrary argument that only matter to rare occasions at specific tables, which doesn't make less valid points but it does become a debate of diminishing returns that tends to forget...
    149 replies | 4614 view(s)
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  • ClaytonCross's Avatar
    Friday, 9th November, 2018, 07:03 AM
    So with the topic of "Is Ranged really better than Melee?" - You agree that a solo ranged character is better than a solo melee character do to melee limitations - You agree that a Ranged only group is better than an Melee only group do to tactical advantages for ambush, spreading forces to make them harder to attack, action economy of being able to attack from the start of combat, and...
    149 replies | 4614 view(s)
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  • ClaytonCross's Avatar
    Thursday, 8th November, 2018, 06:58 AM
    So I think this and a few other posts are shifting from "is ranged better" to "ok, so maybe range is better but should it be and if not how should we fix it?" I like the triangle Fast, Far, and accurate but I would also point out that if we are going to correct ranged vs melee their is a problem that blocking a an arrow with a greatsword is not a feat for the faint of heart but blocking a...
    149 replies | 4614 view(s)
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  • ClaytonCross's Avatar
    Thursday, 8th November, 2018, 06:45 AM
    Almost as much as including an unknown to hit vs and unknown AC. lol I do agree if your not looking for max possible damage and your looing for average damage not including accuracy means your results are not accurate. *ta da chi* ...But I would also understand posting at 100% hit since you get stuck in Range vs opponent X and Melee vs opponent y then you get in consistent answers in the...
    149 replies | 4614 view(s)
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  • ClaytonCross's Avatar
    Thursday, 8th November, 2018, 12:45 AM
    Elemental Command 20 Evasion 13 -2 = 11 Its like a crappy version of the luck feat that you over paid for!! Feather Falling 20 Free Action 25 Invisibility 24 Mind Shielding 18 Ram 18 Regeneration 15 +1 = 16 I am really enjoying the regeneration here more than I should. Resistance 14 Shooting Stars 29
    445 replies | 5498 view(s)
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  • ClaytonCross's Avatar
    Thursday, 8th November, 2018, 12:34 AM
    First if you shoot someone in chain mail it will absolutely pierce it. Don't believe me? Do any research into why plate armor died out and they all say the same thing. Plate armor able to stop arched shots at range and effective against swords was not sufficient to stop firearms so the had to improve the armor to protect against firearms but that also made it more expensive. So they striped arms...
    149 replies | 4614 view(s)
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  • ClaytonCross's Avatar
    Wednesday, 7th November, 2018, 07:14 AM
    I am curious what that might be because I can't think of one. Could you give an example? (I will promise to look at the intend knowing that examples are often flawed). What I usually see is that the same options usually come up they just try to add a plan for the melee fighter. Hide them by the side of the road so when they spring a trap they can engage right away or cover them while they make...
    149 replies | 4614 view(s)
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  • ClaytonCross's Avatar
    Wednesday, 7th November, 2018, 05:13 AM
    I know what kitting is, my point is that if your shooting an enemy attacking an ally who is not moving closer the lost of kitting is none existent because the point of kitting is being met by you melee ally holding the target in combat at a safe range. Different tactic but its the same effect so their is no break down. Well then your enemies are being silly because they are choosing to...
    149 replies | 4614 view(s)
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  • ClaytonCross's Avatar
    Wednesday, 7th November, 2018, 04:34 AM
    This is untrue because your assuming all characters have to do be on the cliff or all have to be in the valley but the melee fighting in the valley does not cause ranged fighters from using range from the cliff. The only concern is when the fighter is out of reach... like when the enemy can fly and the melee fighter is useless and the range necessary which is my point. I addressed this in my...
    149 replies | 4614 view(s)
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  • MoonSong's Avatar
    Wednesday, 7th November, 2018, 04:31 AM
    But isn't that still something external not internal?
    46 replies | 1465 view(s)
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  • ClaytonCross's Avatar
    Wednesday, 7th November, 2018, 02:49 AM
    I am ranged in my game (of 3 ranged and 2 melee) and that's not true AT ALL. The this is under the mistaken premise that kiting is about moving but all your really trying to do when you kite is keep the enemy out of melee range while you attack without risking damage. There is absolutely nothing about them attacking your melee fighters that prevents you from attacking enemies at range or from...
    149 replies | 4614 view(s)
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  • MoonSong's Avatar
    Wednesday, 7th November, 2018, 01:08 AM
    I'm reluctant to watch the show, I've liked Sabrina for a long time. And I don't mean just the Sitcom, I used to watch the cartoons as a kid-and I don't mean the Disney and postDisney ones-. To me Sabrina is meant to be this cutesy and lighthearted thing; I'm not ready to see it as scary and chilling black humor. Also I'm not a fan of the devil pact in the new adaptation, I liked that witch just...
    46 replies | 1465 view(s)
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  • ClaytonCross's Avatar
    Tuesday, 6th November, 2018, 11:57 PM
    As a rule if you have range and you ensure you have the distance to use it then you have the defensive advantage and as long as you can kite or keep enemies out of melee range the damage and AC of each doesn't matter because the melee does not get to attack meaning their Average DPR becomes 0. If on the other hand a fighter walks into a 10 x 10 room stands in front of the other door and your a...
    149 replies | 4614 view(s)
    1 XP
  • ClaytonCross's Avatar
    Tuesday, 6th November, 2018, 11:05 PM
    Elemental Command 21 Evasion 16 Feather Falling 27 Free Action 24 Invisibility 23 Mind Shielding 20 Ram 21 Regeneration 19 + 1 = 20 Successfully regenerated back to full. No put your claws out and go back in. Resistance 18 Shooting Stars 28
    445 replies | 5498 view(s)
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  • ClaytonCross's Avatar
    Tuesday, 6th November, 2018, 11:02 PM
    I would only allow any character to have concentration on two spells if those spells were not cast on or directly effecting themselves or enemies. This means it encourages wizards as party buffer's (which was always a stated goal from some of the Designers videos an posts.) It is intended that they are not the blunt damage of the group but the multi-tool answering problems with solutions. Rituals...
    60 replies | 1763 view(s)
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  • ClaytonCross's Avatar
    Tuesday, 6th November, 2018, 05:53 AM
    Elemental Command 23 Evasion 16 Feather Falling 26 Free Action 25 Invisibility 21 Mind Shielding 20 Protection 4 Ram 24 Regeneration 17 + 1 = 18 Slowly regenerating back to 20 as it should! Resistance 18
    445 replies | 5498 view(s)
    1 XP
  • ClaytonCross's Avatar
    Monday, 5th November, 2018, 07:22 AM
    This is an awesome reply. Most of what I wanted to say. I would add one more thing which is in agreement with everything else here. "Eldritch Blast is really the best damage dealing cantrip" only with Agonizing Blast invocation and Hex against a single low AC enemy at range. The Pact of the Tome Warlock could take Sacred Flame or Lightning Lure and stand right next to an enemy (in 5ft),...
    118 replies | 3979 view(s)
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  • ClaytonCross's Avatar
    Sunday, 4th November, 2018, 11:22 PM
    Elemental Command 25 Evasion 18 Feather Falling 25 Free Action 27 Invisibility 19 Jumping 4 I have never used the jump spell because Fly is a spell at level 5 and generally I just don't have a need for anything more than a rope before that, which is useful for the whole group. Mind Shielding 20 Protection 13 Ram 27 Regeneration 16 To me the wolverine, regrow an arm by yourself aspect...
    445 replies | 5498 view(s)
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  • ClaytonCross's Avatar
    Thursday, 1st November, 2018, 04:09 AM
    That said, I have a decent warlock with Agonizing Blast + Hex + Rod of the pact keeper II and miss all the time and roll a lot of ones for damage so end up being generally very low on damage not because the build is bad but because I am consistently unlucky with my roles. So while I recognize the actual result and paper result my differ greatly, to me the paper result is a good metric for...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Wednesday, 31st October, 2018, 10:58 PM
    That maybe true in among all players but that is the actual reality of games I have played in, so from my actual experience that is not an exaggeration. I have no doubt different tables play with different experiences, which I hope is clear why I can easily see that and have no doubt those tables exist.
    85 replies | 3402 view(s)
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  • MoonSong's Avatar
    Wednesday, 31st October, 2018, 05:05 PM
    No, it is a punishment, because otherwise those souls would go to the plane they are aligned with. The whole wall is an extortion racket from the FR deities to suck every last ounce of power from the inhabitants of the Realms.
    756 replies | 49071 view(s)
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  • ClaytonCross's Avatar
    Wednesday, 31st October, 2018, 06:43 AM
    I think … if I may … you stand at least close to 5ekyu's thoughts which took a while to get to in a couple of walls of text (which is not unlike me, in that) but if I can attempt to summarize (and 5ekyu can correct me if I am off) but amounts to "these changes touch a lot of other things, changing them is risky business, a lot of work has been done already to get it where it its, perfect balanced...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Monday, 29th October, 2018, 02:12 PM
    You know I am not a concise person and after reading this I can appreciate your attempt to clarify. I also like that there is actual content here that is on topic. So thank you for this reply. From my perspective its a huge step up from your other posts and actually contributes. I also think your saying there is basically A LOT of unknowns and believe it or not I hear you. However your answer...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Monday, 29th October, 2018, 07:41 AM
    Not sure about the wording but implication of "The first" to me is that your extra attack class like fighter and ranger could use the bonus action for the second attack correct? If so … that's actually not bad at all. It opens it up at level 5 a bit so its not forgotten extending the life and it means all the classes that use it can benefit in some way. I might recommend a change of...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Monday, 29th October, 2018, 07:30 AM
    I had a similar complaint about the AC bonus. I am not against a defensive bonus for melee because you can Perry stab with ether weapon or both at the same time but the idea of an AC bonus against arrows means what? They are blocking arrows with their swords like medieval fantasy jedi? Mechanically its superior to a shield at the same +2AC with an option for an extra when its connivant. I...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Monday, 29th October, 2018, 06:28 AM
    If it came across that way I apologize. Seriously, that was/is not my intent. I really feel like that post was out of character for you since your largely at least on point. I recently had someone on another thread end up homeless an suicidal and I was in my first clumsy attempt to stretch out a olive branch for an offline conversation if you need to get something off your chest that's...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Monday, 29th October, 2018, 05:03 AM
    That's fair but the difference between the two is in inflection which doesn't pass in text so its hard to know the difference based on your post alone. :erm: What? Can you try that again I really don't understand what your saying. The post is about Mike Mearl's re-write attempt #1. I posted stating my problems with it and why, then I took the point of his idea and attempted to fix it....
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Monday, 29th October, 2018, 04:50 AM
    I appreciate the input but its not that much more simplified and it completely nullified the need for a shield, since the +2 AC bonus defends against arrows, firebolt, and multiple enemies only providing you with another option when you feel like taking an extra attack. Why you would pick shield other than style? Also, the image of blocking arrows with a sword hurts my brain in some undefinable...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Monday, 29th October, 2018, 04:44 AM
    First let me say... thankyou... thank you for writing something with that actually outlines point and counter points. Weather we Agree or Disagree and indifferent to if we can come to some common ground, Your post is awesome, on topic, and make me think. So tired of "THIS SUCKS!" posts that have no point and no actual argument or a reply that actually has no direct reference to the comments of...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Monday, 29th October, 2018, 12:50 AM
    Sure that is possible with any build. For context though in order for balance to even matter you need to be in a campaign where that leans more to strategic combat than just story telling. Am I wrong in saying you have been pretty vocal about the importance of story over all? I mean you might be in jest but … I get the you, 5ekyu, and another name that starts with an S confused so I maybe...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Monday, 29th October, 2018, 12:18 AM
    First, that's not what I said. TWF is the go to for a single class, Rogues who doesn't even care about the effectiveness of the fighting style they are just taking ever they can to get second chance to trigger Backstab, they don't even consider it effective as a fighting style options. I have never had a player willing to use two weapon fighting that was not a rogue since 5e. How is...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Sunday, 28th October, 2018, 01:29 PM
    These changes for TWF are NOT for rogues but a change for characters that actually fight with their weapons instead of using them to deliver a special ability like backstab. If your looking at it for a rogue your not looking where its needed but looking where its not needed and wondering why someone would want to change it. The reason this interests me is the total lack of non-rogue duel wielding...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Sunday, 28th October, 2018, 12:05 PM
    I really don't understand why you bothered to read the thread or post when the entire topic is house rules and your stance is you don't care about house rules. Kind of seems like a waste of effort and time unless you just generally want to run around post some objection to every post in order to push buttons and spread blind hate. So weird to me to post, like going from thread to thread saying...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Sunday, 28th October, 2018, 11:58 AM
    yes, ranged weapons generally hand crossbow with crossbow expert. Also, generally speaking the melee weapon they actually use matters very little to a rogue other than finesse since the majority of their damage comes from back stab not the actual weapon. As it is right now Rogues are the only class I have ever actually seen use TWF because it gives them a second chance to trigger back stab that...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Sunday, 28th October, 2018, 05:04 AM
    I agree with 90% of what your doing here. You have one think I like better and one I don't like as much as the ideas by me and 77IM. I really like this: "-Opens the door to unarmed strikes or natural attacks with TWF. Seems silly that 5e makes a distinction between these attack modalities, but apparently it does. This also means it is a tactic monsters can easily use against the party, even...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Sunday, 28th October, 2018, 04:12 AM
    Yes. Which is why in HEMA those weapons aren't generally allowed because you can "cut" or "stab" be with a blunt sword all day and I am fine but hitting with with mace even in armor is dangerous. If stabbing and cutting weapons maintained the same force they would be an equal threat. They don't so they aren't. My great sword however is not allowed ether because while it is blunt has max and...
    40 replies | 1387 view(s)
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  • ClaytonCross's Avatar
    Saturday, 27th October, 2018, 02:55 PM
    Ah, perhaps something like "When you receive an action you may make one attack with your offhand weapon as a free action" , So when you get an attack action as an opportunity you get one off hand attack because you only get one attack action, but when you get multiple attack actions as a result of the extra attack feature you would get one free action off hand attack for each attack action. ...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Saturday, 27th October, 2018, 02:50 PM
    It is within reason and RAW to re-skin weapons and spells for damage type to better suit the player. If a player doesn't want to deal with carrying 3 weapons they ask the GM for something like this... Which allows them to do the same damage on a skinned weapon and choose the damage type per the situation. If the GM wants the player to suffer under the need to carry separate items the the...
    40 replies | 1387 view(s)
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  • ClaytonCross's Avatar
    Friday, 26th October, 2018, 07:10 AM
    Yours vs mine.... hmm... Two-weapon fighting Fighting with two light weapons you are able to effectively attack and defend in melee switching roles between the two weapons. As a result when you are fighting only one opponent in melee, you gain +2 AC vs Melee attacks only and you make your standard attacks with advantage. When you make a hit you may choose which weapon does the damage" -...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Friday, 26th October, 2018, 03:59 AM
    "If you wield two light weapons you gain +1 AC and you can make one extra attack." - Having another sword is not helping you with arrows... it should be "you gain +1 AC against melee attacks" - As written you could have Dagger and a short sword and you can attack twice with the short sword... it should be "you gain you can make one extra attack with the off hand weapon." "All your...
    85 replies | 3402 view(s)
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  • ClaytonCross's Avatar
    Friday, 26th October, 2018, 01:33 AM
    That is incorrect. Warhammers were historically a primary weapon over swords against armored opponents. While you are correct that a heavy armor spreads the force of blows, that also applies to cutting and piercing damage that uses less force because the balance of the weapon is near the handle. Solid plate armor turns a direct slashing or piercing attack that is not precise enough to target...
    40 replies | 1387 view(s)
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  • ClaytonCross's Avatar
    Friday, 26th October, 2018, 12:30 AM

    40 replies | 1387 view(s)
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  • MoonSong's Avatar
    Thursday, 25th October, 2018, 10:40 PM
    I work backwards. I don't particularly care for potential player's politics. And any politics will be window dressing to the campaign/plot. I mean I'm a luddite with a particular disdain of A.I., but you'd be hard pressed to ever find a campaign that is about seizing the means of production and topple down the evil robot overlords...
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  • ClaytonCross's Avatar
    Wednesday, 24th October, 2018, 10:09 AM
    Sure and 1d12 is 6.5 increased to 8.49 with advantage which is slightly different than only re-rolling low dice. My point is that across the board the +2 damage from The Dueling Fighting Style is better.
    40 replies | 1387 view(s)
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  • ClaytonCross's Avatar
    Wednesday, 24th October, 2018, 05:33 AM
    Sorcerer Empowered spell meta magic is very similar letting you re-roll 1 dice per charisma modifier per spell each time you use a sorcerers point to empower the spell and it has the unique ability to stack with other meta magic. I could see a monk subclass doing the same thing with Ki and a melee weapon but I am not aware of it right now. Basically like though much like Savage Attacker...
    40 replies | 1387 view(s)
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  • ClaytonCross's Avatar
    Wednesday, 24th October, 2018, 03:40 AM
    Sure, I really don't care about the damage just the implication that you could impower the weapon as with Divine smite it was just easier to do demonstrate my points with Fighter Champion and Forge Domain Cleric as they together have an example of all the edge cases I could think of that would require interpretation of effects. I reduced the damage to 1d8 though I didn't take it way from all the...
    6 replies | 417 view(s)
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  • ClaytonCross's Avatar
    Tuesday, 23rd October, 2018, 10:58 PM
    The 3rd D8 is the weapon, however that means in my rush to meat a friend I for some reason used a D8 instead of a D4 for the shield. I have fixed it. It seems like your in the camp it only counts as a weapon during the attack. - You can't enchant it with Blessing of the Forge +1 Damage because its not a weapon when you wake up. - You can't gain the benefit from the +1AC bonus from duel...
    6 replies | 417 view(s)
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  • ClaytonCross's Avatar
    Tuesday, 23rd October, 2018, 09:42 AM
    Well that's part of my question... I tend to agree but I think their is room for debate since the Officially posted Compendium stats that your intended to be able to use it with a shield. The question is weather using the shield as a weapon then breaks that rule, because it is still a shield for the AC bonus and its not a "weapon" in the since that its literally a weapon, its being considered a...
    6 replies | 417 view(s)
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  • ClaytonCross's Avatar
    Tuesday, 23rd October, 2018, 07:48 AM
    So I saw this other thread: http://www.enworld.org/forum/showthread.php?654248-Shield-Attacks-and-AC-Bonus Strider1973 asked if you keep the AC bonus if your using the shield as a weapon which has been answered in official documentation. http://media.wizards.com/2016/downloads/DND/SA-Compendium.pdf If you attack with a shield—most likely as an improvised weapon—do you keep the +2 bonus to...
    6 replies | 417 view(s)
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  • ClaytonCross's Avatar
    Tuesday, 23rd October, 2018, 12:00 AM
    While I don't agree this thread is a cesspool, its a conversation where points have been made and many changes to original list as a result. I do agree overkill favors Polearm Master but I have no idea how to formulate scenario variables into an answer. Polearm master is great feat and perhaps would be the winner of all things if that was something I could do but I can't so I went with max damage...
    53 replies | 20531 view(s)
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  • ClaytonCross's Avatar
    Monday, 22nd October, 2018, 07:37 AM
    Sorry it took me so long to get to your post there is a lot going on here but some good points and I did put a High AC / High single 1 handed weapon DPR Balance at the bottom... let me see what you've got. - My first note is that D&D 5e has rules for taking the money instead of the gear in the PHB on page 143. The rules state: "When you create your character, you receive equipment based on a...
    53 replies | 20531 view(s)
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  • ClaytonCross's Avatar
    Monday, 22nd October, 2018, 03:52 AM
    You are correct, and if you look at Page one the first post that is exactly what I did. Lowest-highest and average, perhaps including lowest and average was misleading but it kept coming up so I put it. Correct. There are in fact so many variables that any "Average DPR" conversation is really quite arbitrary and situationally dependent making that debate an exercise in futility. While MAX...
    53 replies | 20531 view(s)
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About ClaytonCross

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About ClaytonCross
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Playing D&D in Okinawa Japan
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Played D&D 3.5
Playing D&D 5
Also like Shadowrun 5e
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Tuesday, 28th August, 2018

  • 09:48 AM - Coroc mentioned ClaytonCross in post Katana
    ClaytonCross "I would actually suggest a short sword as the basis of a Katana and a dagger for a wakizashi..." Doesn't work like this. You could use scimitar for Katana, because it is a cutting weapon mainly. 30 cm is a short wakizashi but never a katana, dunno where you got that from. Besides the D&D Long sword is not a long sword at all. If used one handed it is rather an arming sword. If it is versatile, it is a bastard sword aka hand and half. The correct term for great sword used two handed only would be longsword. The arming sword would have blade length around 80cm to 1m and a typical katana has about 80 cm the 1d8 mechanic for 1 handed longsword could be applied. A Bastard sword has a bit longer blade approx. up to 1m10 to 1m20 but it is still comparable in cutting power. If you want to differ between the damage of a katana and a wakizashi, you gotta make it 1d4 1d6 or 1d6 1d8 or if you are a fanboi 1d8 and 1d10 for mechanical reasons. But since D&D already failed comple...

Monday, 27th August, 2018

  • 03:49 AM - 77IM mentioned ClaytonCross in post Archer Druid Subclass?
    ClaytonCross you are full of good ideas on this thread. You made me realize that the druid shouldn't be stealing class features from the ranger or paladin... they should be stealing from the cleric. So, I made this thing: Circle of the Sun

Tuesday, 5th June, 2018

  • 09:25 AM - pming mentioned ClaytonCross in post Power Gaming: the result of leveling power driven design
    Hiya! ClaytonCross, I'm going to have to say...no? I've played a LOT of RPG's over the years. Most of the longer ones tend to be Fantasy, followed by Gamma World (3rd Edition; I would have said 'Apocalyptic', but honestly, the only real Apocalyptic we play consistently...at least up until about a year ago...was 3rd edition Gamma World), then Super-Heroes. Everything else falls after that. Of the Fantasy, a LOT of it has been either 1e/Hackmaster, BECMI/DarkDungeons (https://darkdungeonsblog.wordpress.com/), Powers & Perils (www.powersandperils.com), or Dominion Rules (www.dominionrules.org). Anyway, I've been trying to think back to almost 40 years of DM'ing some form of "D&D" and I think I can honestly say, only my first 5 to 10 years of DM'ing was 'stuff' a common motivator. After about a decade I sort of hit my stride/style for DM'ing and I think I've remained fairly consistent over the decades...with only a slight mellowing on the whole 'detailed rules' side of it all (old age and all that I guess...

Tuesday, 22nd May, 2018

  • 11:49 PM - OB1 mentioned ClaytonCross in post Survivor Ultimate Subclass Edition- BATTLE MASTER WINS!
    ClaytonCross curious as to why you refer to the Oath of the Ancients as munckinism, I’ve always seen it as a slightly underpowered flavor build rather than a power one. Never played one but have been looking forward to it. And just gotta day again I love the finals of this survivor. Any one of these would make an excellent Ultimate Survivor Subclass!

Thursday, 8th March, 2018

  • 12:43 AM - Oofta mentioned ClaytonCross in post Homebrew: Simple Armor durability and degradation rules
    @ClaytonCross, what I've been trying to point out is that you don't seem to accept the input to your basic concept. As @5ekyu pointed out you seem to be coming at this from a solution standpoint, not a "what do you want to achieve" standpoint. I think the fundamental theory is wrong. Getting bitten by a Tarrasque should do more damage than being stung by a swarm of insects. If someone hits you, they are by extension probably hitting your armor. But fundamentally you have said how this will make your campaign more "gritty" because you haven't stated any goals. Maybe it's because I write software for a living, but this seems appropriate. 94853

Tuesday, 6th March, 2018

  • 02:43 PM - 5ekyu mentioned ClaytonCross in post Homebrew: Simple Armor durability and degradation rules
    ClaytonCross Sub-systems need to be analyzed as part of a whole especially when they impact a small subset of the players' options in a direct way. So, asking for feedback with a sort of handwave "dont worry the rest of the game will be balanced to fit it" kind of attitude is just a basic design process fail. What happens if the wizard debuff is worse than this and so you need a better fix for this or if the barbarian debuff that works the way you want is just less and so this needs toning down later etc etc etc? creating a bunch of isolated changes with the hopes that they balance out in the end... often fails. this is especially true if you take "how often it happens" and throw it into "playtest" as opposed to design. You mention that *maybe* it wont happen more than once a "game" (do you mean campaign?) Is that the design goal? is that an accident? Are you really wanting to add an entire sub-system of swing-by swing economics to add all that paperwork in the roleplaying and dial-it so...

Friday, 23rd February, 2018

  • 04:08 PM - lowkey13 mentioned ClaytonCross in post Fluff, Rules, and the Cleric/Warlock Multiclass (WITH POLL!)
    ClaytonCross I suggest starting here- http://www.enworld.org/forum/showthread.php?618785-Fluff-Rules-and-the-Cleric-Warlock-Multiclass-(WITH-POLL!)/page4&p=7350045#post7350045 I truly meant that. Now, it happens to be my opinion that the Venn Diagram of those who come up with post hoc rationalizations for Warlock/Cleric "stories" and those who use the phrase "Warlock Dip" as something other than tasty Orc food is a perfect circle- but again, that's just me. As I already stated, people come into this with different conceptions. In my group, the idea of "designing out" a character is anathema. You start at level one, and things happen from there. I prefer an emergent story; but I (and my table) are not representative of everyone. *shrug* So when you go on about creating a "Spawn" character, or a "Ghost rider," all I can think is, "Well, more power to ya, but that's not what I'm doing." And it would be truly awesome if you would accord the same respect back. Know what I mean? I'm gla...

Monday, 5th February, 2018

  • 06:33 AM - Olive mentioned ClaytonCross in post The "Stop Trying to Impose Your Playstyle" Argument
    4) Voting with my wallet. Eventually WoTC will publish a psionics book. I won't be buying it. True, they won't notice the lack of my $50 because thier math will have indicated that there IS a large enough market for such a book. But who knows? Maybe if between now & then I can convince enough others to join my anti-psionics stance I cam affect that math..... Hopefully I succeed in thwarting any of you Drow/monster psionics fans.:) This is sort of besides the point but I'm interested in the response. I assume that psionics won't be a book of it's own but instead a section within a book on alternate systems or soemthing similar. Would you not buy a book jsut because it contains a class and some spells you don't like? This goes for ClaytonCross and guns/artificer as well. For the record I don't like guns or psionics in DnD either...

Saturday, 25th November, 2017

  • 07:49 AM - Nevvur mentioned ClaytonCross in post How Defeat this Coffelock Villain?
    ClaytonCross Blindness was something I was looking at suggesting, too. Unfortunately it's a con save, which sorcerers have proficiency in, so we're looking at a +11 or greater ST bonus. Feeblemind would be ideal, though it's probably not part of the surviving spellcasters' repertoire, leaving only 1 wish to pull it off, and then the simulacrum has Heal to negate it. Maybe Wish: Feeblemind and be ready to counterspell Heal? To the OP, another possible approach: one caster uses Dimension Door and pulls another caster along for the ride, with the second caster readying an action to cast Antimagic Field. Broadly speaking, this is an intractable problem because the fight has already been initiated and you're down a wizard. There are numerous solutions available for a fresh party with 2 wishes. It also doesn't help that you haven't provided a list of spells known and prepared by the surviving party members, along with a list of their magic items, features, etc... anything that can be brought to...
  • 01:45 AM - pming mentioned ClaytonCross in post The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
    Hiya! I'm just gonna pop my head in here for a quick depositing of my 2˘. :) ClaytonCross : I think what's going on is most definitely a matter of DM and Player "style" or "preferred play". In the closest post above this, you wrote: "The more I have played as GM and a player at the same time the more I see GMs saying these things and realize a lot of hate for "balance" from both sides is because the GM just don't want to take the time to look at their player characters and build for them to make it harder with the same CR battles and/or ensure they are not telling a story by themselves instead of playing a game together. Putting a trap in front of your players that they lack the skill to even possibly meat or exceed in order to even detect it is not "independent world building" it is railroading players and story telling how a player(s) died to a trap. Again ... That is my opinion, anyway." That right there. I think that is the schism you and some other posters on here are getting hung up on. What that paragraph says, to me, is "a DM needs to make stuff fair for the P...

Friday, 24th November, 2017

  • 03:36 PM - Coroc mentioned ClaytonCross in post Running D&D 5e for Levels 10+
    I wanted to write something similar to what ClaytonCross wrote in #35 but i would not have done it so perfectly with all the math. Exactly this is your Problem most of the time when you complain about having no challenge for your mid to high Level Group! Stop playing your Dragon like an acid blob who sits there to be slaughtered. A Dragon (/Vampire/Lich/Evil Archnecromancer/fiend) should per Definition have at least the same intelectual capabilities like your most intelligent Party member. That means he will not have eventually a good tactic for the Group, but he will have a perfect tactic and exploit every weakness! Be fair though, the Dragon is sure to kill the caster / ranged guy / healer first unless he is intimidated to Launch his wrath on a tank guy instead. The dumb Level 21 orc captain though will have difficulties to decide who is the Party cleric and who is the rogue though. The key to overcome highly intelligent opponents should be something like exploiting some flaw in their personality, making them underes...

Thursday, 16th November, 2017

  • 07:42 PM - Coroc mentioned ClaytonCross in post The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
    ClaytonCross reply w/o a quote for obvious reasons :) Nah joking aside, you made a lot of good points and analysis but on some things I disagree: Those players who do not min max, in a campaign which is not purely hack and slash (and even then sometimes) have other advantages you just forgot. A minmaxer has 1 or more very weak stats that is the min side of the medal which is all to often forgotten. The roleplayer with odd stat or not, might have some points in wisdom or charisma and is much more likely to resist a charm. Just imagine your minmaxer in a campaign with lots of vampires. Those mobs are hard enough on there own, but if your minmaxer is dishing out the tpk alone, just because he gets charmed every other time and the dm plays it closely by the book, guess who has the fun at the table: right, the dm if he has some slight sadistic ambition. There should be some kind of social contract on these things. Most people are capable of doing both, balanced builds and minmax builds...

Monday, 13th November, 2017

  • 11:51 PM - Wulffolk mentioned ClaytonCross in post Survivor Capstones- BARBARIAN WINS!
    Barbarian (Primal Champion) 7 Cleric (Divine Intervention Auto) 12 Paladin (Sacred Oath Feature/Varies) 9 Rogue (Stroke of Luck) 7 Wizard (Signature Spell) 8 Barbarian (Primal Champion) 7 Cleric (Divine Intervention Auto) 12 Paladin (Sacred Oath Feature/Varies) 9 Rogue (Stroke of Luck) 7 Why is this class hanging on with these others? WOW... really surprising me. Wizard (Signature Spell) 8 Vote day 13. Druids unique class feature died because of abuse (GMs Please limit to 6 forms a battle), Rogues lesser luck feat duplicate fights on... /sigh Best Capstones: 1.Wizard 2.Cleric 3.Druid 4.Paladin SoSo Capstones: Barbarian / Rogue / Fighter / Ranger Worse Capstones: 1.Warlocks 2.Bard 3.Sorcerer 4.Monk ClaytonCross forgot to do the math for his votes. It should be: Barbarian (Primal Champion) 7 Cleric (Divine Intervention Auto) 12 Paladin (Sacred Oath Feature/Varies) 9 Rogue (Stroke of Luck) 7-2= 5 Why is this class hanging on with these others? WOW... really surprising me. Wizard (Signature Spell) 8+1= 9

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Friday, 9th November, 2018


Thursday, 8th November, 2018

  • 10:29 PM - squibbles quoted ClaytonCross in post Is Ranged really better than Melee?
    Oh lord is this thread really devolving into a Battle of Pedants about military history? Is it? Joy! :D [A ranged group] can work more effectively then melee in a group containing only one or the other... I mean this is all displayed in the real world were when guns became able to punch through armor, melee became a back up fighting style, and when we gained the ability to fire more than once without reloading it all but vanished with the exception of stealth... then we made silencers, making range preferred all around unless your trying to save precious ammo. If your still not convinced then consider one question... where are our melee plains and tanks? I know its a game but the tactical advantages are still their and to balance that the would have to make melee supper powered compared to ranged and they didn't. Yes, at the inflection point where combatants with missile weapons can reliably kill or disable combatants with shock weapons before the latter close in, the utility of s...
  • 05:13 PM - WaterRabbit quoted ClaytonCross in post Is Ranged really better than Melee?
    First if you shoot someone ... Guns were not introduced to combat people in chainmail. The most common armor in the Renaissance was not chainmail but a breastplate. Peasant levies also don't wear armor; archers don't wear armor. Longbows and crossbows could penetrate armor as well. The need for a weapon to puncture armor was not nearly as important as the ability to field masses of ranged weapons. Plate armor was proofed against arrows, bolts, and bullets. However, only a very few could afford such armor. You are arguing a position that has been debunked time and time again. Guns were an economic solution, not a military one. A peasant could be trained to use a firearm in a few weeks, which allowed larger armies to be fielded and so forth. Ok... I am from the south... I know people with the silencer legally (I am not a licensed gun owner) and we have gone to the range where I have stood beside them while firing. LOL. I am from the Southwest and own many guns and go to the range q...
  • 01:40 PM - FrogReaver quoted ClaytonCross in post Is Ranged really better than Melee?
    So I think this and a few other posts are shifting from "is ranged better" to "ok, so maybe range is better but should it be and if not how should we fix it?" I like the triangle Fast, Far, and accurate but I would also point out that if we are going to correct ranged vs melee their is a problem that blocking a an arrow with a greatsword is not a feat for the faint of heart but blocking a sword with a greatsword is pretty standard. So perhaps their are limitations that should be on ranged that are not but also bonuses that ranged should have that it doesn't. I mean … ranged includes firebolt right? so your sword is not stopping that... does that mean ranged spells get different rules from archery? The intent of 5e was to simplify rules to focus on gaming an not on the rules. So do we want to step into a more complicated system because ranged has an advantage over melee? For me the answer is no, because despite players at my table excepting ranged and foundationally superior we always have at lea...
  • 12:02 PM - clearstream quoted ClaytonCross in post Is Ranged really better than Melee?
    So I think this and a few other posts are shifting from "is ranged better" to "ok, so maybe range is better but should it be and if not how should we fix it?" I like the triangle Fast, Far, and accurate but I would also point out that if we are going to correct ranged vs melee their is a problem that blocking a an arrow with a greatsword is not a feat for the faint of heart but blocking a sword with a greatsword is pretty standard. So perhaps their are limitations that should be on ranged that are not but also bonuses that ranged should have that it doesn't. I mean … ranged includes firebolt right? so your sword is not stopping that... does that mean ranged spells get different rules from archery? The intent of 5e was to simplify rules to focus on gaming an not on the rules. So do we want to step into a more complicated system because ranged has an advantage over melee? For me the answer is no, because despite players at my table excepting ranged and foundationally superior we always have at lea...
  • 10:21 AM - clearstream quoted ClaytonCross in post Is Ranged really better than Melee?
    Almost as much as including an unknown to hit vs and unknown AC. lol I do agree if your not looking for max possible damage and your looing for average damage not including accuracy means your results are not accurate. *ta da chi* ...But I would also understand posting at 100% hit since you get stuck in Range vs opponent X and Melee vs opponent y then you get in consistent answers in the same agreement over and over again that does actually add anything but "player and GM choices make comparing damage shifting sand." Which is also true. Hmm. Posting up values already produces a wall of text, and it is sometimes difficult to know where to strike the balance of what to include. First the characters are points buy, in order to compare like to like. Level required thought. People sometimes "prove" that something is okay (or not okay) by choosing an arbitrary level where the numbers stack up the way they want them (due to access to relevant features). I use the following = Tier 1 is 4th, Tier 2 is ...

Wednesday, 7th November, 2018

  • 06:53 PM - WaterRabbit quoted ClaytonCross in post Is Ranged really better than Melee?
    I mean this is all displayed in the real world were when guns became able to punch through armor, melee became a back up fighting style, Guns appeared due to ease of training. A couple of months versus decades for a longbowman. Also did not have the disadvantages of a crossbow as seen at Crecy. And guns were not able to "punch through armor" until well past the disuse of melee weapons. and when we gained the ability to fire more than once without reloading it all but vanished with the exception of stealth... then we made silencers, making range preferred all around unless your trying to save precious ammo. Someone has watched too many Hollywood depictions of silencers. A silencer does not make a firearm silent. In general they reduce the noise such that you can fire one without hearing protection and risking damage to the ears. Basically a drop from about 160 decibels to 120 decibels -- still louder than a barking dog. Even a suppressed .20 caliber weapon is still above 100 decib...
  • 03:39 AM - FrogReaver quoted ClaytonCross in post Is Ranged really better than Melee?
    I am ranged in my game (of 3 ranged and 2 melee) and that's not true AT ALL. The this is under the mistaken premise that kiting is about moving but all your really trying to do when you kite is keep the enemy out of melee range while you attack without risking damage. That's what kiting is... There is absolutely nothing about them attacking your melee fighters that prevents you from attacking enemies at range or from higher ground while your melee ally fights up front. The ranged fighter still takes 0 damage and if your worried about focus fire on the melee I would point out that melee enemies could focus on one enemy at a time if your all ranged, all melee, or a mixed group. #1 Not having any other character in attack range does tend to focus enemy attacks on the guy in their range. #2 It's not really true that multiple melee characters allow for easy focus fire. OA's and melee ally positioning tend to keep most melee focus firing from occurring. Also it's much easier for a DM t...
  • 03:09 AM - FrogReaver quoted ClaytonCross in post Is Ranged really better than Melee?
    As a rule if you have range and you ensure you have the distance to use it then you have the defensive advantage and as long as you can kite or keep enemies out of melee range the damage and AC of each doesn't matter because the melee does not get to attack meaning their Average DPR becomes 0. If on the other hand a fighter walks into a 10 x 10 room stands in front of the other door and your a ranged character in the at room... expect a bad day. So I am in no way saying melee doesn't have a place and do its job well. I am just pointing out any battle using a lot of melee "minions" my ranged attacker m is usually not in real danger because they stop to attack what they can actually hit and I continually move around ensuring they can't move to me in one turn and attack. I misty step to elevation without easy access, I keep at 80ft range, and I am able to do this the majority of the time... until a ranged enemy gets involved, then I target them first as my biggest threat. Even in dungeons, that are of...
  • 03:00 AM - TwoSix quoted ClaytonCross in post Is Ranged really better than Melee?
    In no way does having a melee party member break down the advantage of ranged allies UNLESS they stop working with the party and just charge into closed areas where I might need to be in melee range to see enemies... Then I just wait outside for my ally to retreat or enemies to come out after me if they kill my ally who forgot D&D is game about team work and split the party. They quickly learn not to shut the ranged out and block hallways/doors where we have line of sight so we can grant the advantage of support fire. I'm not saying that melee makes ranged worse. I'm saying that an all-ranged party has options open to them that a party with one or more melees won't tend to pursue because it would sideline the melee character(s), which isn't polite or fun.

Monday, 5th November, 2018

  • 11:20 AM - clearstream quoted ClaytonCross in post Banishing Eldritch Blast
    This is an awesome reply. Most of what I wanted to say. I would add one more thing which is in agreement with everything else here. My thread title for obvious reasons lead initial posters to believe I was targeting a nerf. My goal is to broaden viable strategies. "Eldritch Blast is really the best damage dealing cantrip" only with Agonizing Blast invocation and Hex against a single low AC enemy at range. In play the 120' range is almost always sufficient to give 100% up-time. It's true Agonizing Blast is essential: it's an example of narrowing viable strategies by making one strategy over-shadow. We've discussed a few ways that it can be improved. One is to make it a class feature rather than an invocation (if something is so good you have to take it, you might as well have it as an auto-pick... and one could argue that not doing that sets up a trap for new players). Another is to make it apply to other damage-dealing cantrips. I've tried that in some dummy runs, and experientially it did ma...

Wednesday, 31st October, 2018

  • 11:44 PM - Pauln6 quoted ClaytonCross in post Mearls House Rule: Two-Weapon Fighting
    That maybe true in among all players but that is the actual reality of games I have played in, so from my actual experience that is not an exaggeration. I have no doubt different tables play with different experiences, which I hope is clear why I can easily see that and have no doubt those tables exist. My players expressed reservations about damage dealt by martial classes so I monitored the figures for a few weeks. What I found is that if you only include damage that counts ( i.e. ignore excess damage wasted because the opponent only had a few hp left) you might find that all that extra great weapon damage on paper is wasted in reality. I found that top damage dealer varied based on whether the opponents were mobs, brutes or bosses, magic resistance etc. In short, no one class dominates every scenario. Although clerics tended to be at the lower end of damage dealing, they do great at damage mitigation and battlefield control. I'm sure if a similar comparison was done of great weapon ...
  • 06:12 PM - Satyrn quoted ClaytonCross in post Mearls House Rule: Two-Weapon Fighting
    . . . However, as a point of thread in which the conversation is to homebrew an imbalanced feature that is often under used . . . I don't want to interfere with that. I've actually been doing the same thing in this topic's mirror thread. Really, the only thing I intended to say with my original reply was that you were exaggerating when you said TWF was never used except by rogues. And you said it so many times in one post! :p

Monday, 29th October, 2018

  • 07:17 PM - DMMike quoted ClaytonCross in post Advantage on Damage Rolls
    ... So yes it could be a problem but its likely just the type of story you signed on for if your GM is putting you in that situation. I am really curious what your reply is for this train of thought, lol. No train. Just a bad example, I guess. An enchanter trying to imbue different elemental power types into one weapon would have similar problems. My foggy memory says that weapons of the gods were most likely to have multiple enchantments on them, which is fine by me.
  • 06:05 PM - Satyrn quoted ClaytonCross in post Mearls House Rule: Two-Weapon Fighting
    Sure that is possible with any build. For context though in order for balance to even matter you need to be in a campaign where that leans more to strategic combat than just story telling. Am I wrong in saying you have been pretty vocal about the importance of story over all? I mean you might be in jest but … If I've ever been vocal about the importance of story - though I think you're thinking of someone else - it was definitely in jest, because I really don't care much about story, and find the game far more fun when the story is essentially a thin excuse to delve into a dungeon. But I have been a proponent of not needing my options you be carefully balanced. As long as each option is in the ballpark, it's good enough. The math that people have been doing seems to say that if GWF with its feats is a homerun, TWF with it's feats looks like a triple. Even without is feats, it feels like a double to me, and I'm happy. (The traps, in this metaphor, would be taking feats and still just...
  • 02:56 PM - Hawk Diesel quoted ClaytonCross in post Mearls House Rule: Two-Weapon Fighting
    First, let me say without a doubt reaction as a cost is WAY better than a bonus action. my question is then is a reaction to costly compared to other fighting styles and your saying its limited use means its not. Here is "a couple of others" you didn't list: Indeed, a reaction is much better compared to a bonus action. And I appreciate you pointing out many of the abilities that use reactions. However, what you did here proves that reactions might have more competition in their use in certain builds. I would argue as a whole though, that bonus actions are still more utilized, especially for those classes that are most likely to explore a build involving two weapon fighting. -Every barbarian needs a bonus action to rage. -Every bard needs a bonus action to use bardic inspiration. -Every fighting needs a bonus action for second wind. -Every rogue needs a bonus action for cunning action -Every ranger needs a bonus action for Hunter's Mark -Every warlock needs a bonus action for Hex -Eve...
  • 10:17 AM - 5ekyu quoted ClaytonCross in post Mearls House Rule: Two-Weapon Fighting
    If it came across that way I apologize. Seriously, that was/is not my intent. I really feel like that post was out of character for you since your largely at least on point. I recently had someone on another thread end up homeless an suicidal and I was in my first clumsy attempt to stretch out a olive branch for an offline conversation if you need to get something off your chest that's distracting you. Because that has actually happened to me recently on another forum and I trying to reach out to a fellow man actual concern and compassion. This was not a sarcastic attack, though I understand that is more common here and I can in hind sight see how it could be read that way. As I have never reached out before perhaps a private message would have been a better way to do that, so again I apologize it was a matter of my inexperience on trying to keep an ear out. I realize I have looked away more than have I offered a hand and I feel that is a change I should make in myself. I don't understand t...
  • 08:07 AM - clearstream quoted ClaytonCross in post Mearls House Rule: Two-Weapon Fighting
    Not sure about the wording but implication of "The first" to me is that your extra attack class like fighter and ranger could use the bonus action for the second attack correct? If so … that's actually not bad at all. It opens it up at level 5 a bit so its not forgotten extending the life and it means all the classes that use it can benefit in some way. That's right! The wording is intended to allow using a bonus action for a second attack. At first I tried removing the bonus action cost altogether, but that is broken by high-level fighters. This way it is decent for single-attack classes like Rogue, and scales somewhat for multi-attack classes. For Rogues, keeping the bonus free for Cunning Action is significant, and although the off-hand damage isn't big, the extra roll to apply Sneak Attack boosts it.
  • 03:59 AM - 5ekyu quoted ClaytonCross in post Mearls House Rule: Two-Weapon Fighting
    First, that's not what I said. TWF is the go to for a single class, Rogues who doesn't even care about the effectiveness of the fighting style they are just taking ever they can to get second chance to trigger Backstab, they don't even consider it effective as a fighting style options. I have never had a player willing to use two weapon fighting that was not a rogue since 5e. How is leveling an ability making it the best? By definition, leveling implies the TWF is below and is being raised to even. It has deficiencies that other fighting styles don't have to perform their function, which Mearls Recognized in his redesign, so lets be clear its not JUST ME saying this. I have heard it from every player at my table as GM and player and multiple other people have posted similar suggestions to mine. What I find interesting here is your not ageing for flaws or balance in my idea with any intent to improve or shape it. Your just accusing me of doing something that is AGAINST my stated goals. If your s...

Sunday, 28th October, 2018

  • 11:43 PM - CapnZapp quoted ClaytonCross in post Mearls House Rule: Two-Weapon Fighting
    I really don't understand why you bothered to read the thread or post when the entire topic is house rules and your stance is you don't care about house rules. Kind of seems like a waste of effort and time unless you just generally want to run around post some objection to every post in order to push buttons and spread blind hate. So weird to me to post, like going from thread to thread saying "don't post" or coming to a D&D thread to say you don't like talking about D&D. :confused: Calling my reply snarky is okay. Calling it "blind hate" is... maybe a tad much, eh? It's simple really. MMearls don't get to both eat and have his cake. Stand by your rules or don't.


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