View Profile: murquhart72 - Morrus' Unofficial Tabletop RPG News
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Happy Birthday To Dungeons & Dragons! Monday, 28th January, 2019 09:35 PM

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Saturday, 26th January, 2019

  • 05:18 PM - Parmandur quoted murquhart72 in post These Are DDB's Most Viewed D&D Adventures
    So what I'm seeing is people like sandbox adventures that feature unconventional settings, and when it comes to those adventures, they like the setting information more than the adventure itself. Hmmm... Maybe more setting material that isn't cookie cutter Forgotten Realms would sell? Waterdeep, Chult, and Phandelin are all pretty conventional, and in the Forgotten Realms to boot?
  • 05:17 PM - quoted murquhart72 in post These Are DDB's Most Viewed D&D Adventures
    So what I'm seeing is people like sandbox adventures that feature unconventional settings, and when it comes to those adventures, they like the setting information more than the adventure itself. Hmmm... Maybe more setting material that isn't cookie cutter Forgotten Realms would sell? I think the maybe is not a maybe, it is more or less matter of fact. What I can't understand, as usual, is why it is not so clear for WotC.

Tuesday, 25th December, 2018

  • 06:33 AM - rodegoat2000 quoted murquhart72 in post The Nightmare Before ChristmOz
    Heroes of Oz RPG by Grey Ghost Games has adventures including stats for Santa Claus and his adventures in/around Oz. Was this full game ever released? No mention of it on the official site other than the quick start rules and their FB page hasnt been updated since January of '17.

Monday, 10th December, 2018

  • 09:32 AM - Jhaelen quoted murquhart72 in post White Dwarf Revisited Issue #2 Aug/Sep 1977
    I don't find it confusing as Traveller and Call of Cthulhu have more in common with D&D than T&T does.I have played T&T and I disagree. I don't know enough about Traveller to judge how similar it is to T&T, but CoC is definitely a very different system from D&D. It's pretty much irrelevant which dice are used, btw., unless they're used in a different _way_, e.g. it's very different to roll 3d6 in a dice pool system vs. rolling 3d6, add up the results and try to beat a target number. T&T was created to serve as a simpler variant of D&D, while CoC's mechanics (which is a variant of Runequest) are pretty much the antithesis of D&D.

Saturday, 8th December, 2018


Friday, 7th December, 2018


Saturday, 17th November, 2018

  • 09:14 PM - Morrus quoted murquhart72 in post Big Changes At White Wolf Following Controversy
    Whew, quite a lil' rant there. Time to go get a beer and wait for the Haters... If you're literally going to admit in-thread that you're trolling, there's only one possible outcome, isn't there? Don't post in this thread again, please. It's Saturday night, guys. Give it a friggin' break.

Tuesday, 23rd October, 2018

  • 09:15 PM - Morrus quoted murquhart72 in post [Poll] Vote For The Top 10 Horror RPGs!
    Not sure if it counts as a game or a setting (both?), but Wonderland for JAGS is one of my favorites. Just reading through the book with too open a mind can put a strain on one's sanity o.O Google tells me that "Wonderland is a tabletop setting for the free generic RPG JAGS."

Thursday, 7th June, 2018

  • 06:38 PM - Echohawk quoted murquhart72 in post A Tale Of Two Bestiaries: Looking At The Fiend Folio And Creature Catalog In POD
    I wonder what the book would have to look like to collect EVERY creature ever designed for Dungeons & Dragons! If you'll forgive me for quoting myself from four years ago... My best guess is that there are a bit more than 9,000 D&D creatures, depending on how you count them but equating to roughly that many stat blocks. Assuming you settle for four monsters on a page, which would be pretty cramped, you'd need a book with 2,250 pages to cover everything. The widest monster book on my shelf at the moments appears to be The Tome of Horrors Complete, which is 5cm wide, and has 800 pages. At four monsters per page, you're looking at a book 15cm (6 inches) thick. If you wanted to dedicate a full page to each creature, your book would be about 60cm (24 inches) thick. That's roughly twice the width of The Complete Miss Marple, which, as far as I can tell, is currently the world's thickest book. If they did make such a book, I'd probably buy one.

Thursday, 11th January, 2018


Monday, 1st January, 2018

  • 06:41 PM - Blue quoted murquhart72 in post Blowing it All Up and Starting Over
    You can always tell a world is poorly conceived when it has to alter itself to conform or new or "updated" rules. A good, solid world can take any rule-set and make it conform to the setting, not the other way around. I don't think I could disagree with you more. A world that did not conform to the mechanics so that the PCs were always outsiders and the "specials" of the rules (like magic) are not reflected in the setting has no verisimilitude. For example, if you have D&D-type magic, but your world has standard medieval warfare, assuming no fireballs, no flying creature, no - I could go on. It'd be a huge failure. Same for assassination of a king being a huge deal - as if resurrection magic wouldn't be available to the highest authority of the land. Really, the rules need to support the setting, and the setting reflect the consequences of the rules. Otherwise you're really out of sync.
  • 04:51 PM - MarkB quoted murquhart72 in post Blowing it All Up and Starting Over
    You can always tell a world is poorly conceived when it has to alter itself to conform or new or "updated" rules. A good, solid world can take any rule-set and make it conform to the setting, not the other way around. Just imagine Conan's Hyborea without assassins or demons! HA! How about throwing in some Dragonborn? Haha, no. The Forgotten Realms were good, but every time TSR made D&D weaker and with every tweak WotC made, they became the Failed Realms. Bowing down to the rule & policy changes while claiming it was "growth" or "healthy change". Updated a setting or shaking things up purely for a literary challenge is one thing. But doing it to "reflect major rule changes" just proves that either nothing needed to change in the game, or something was wrong with the setting. This is my opinion. If it were a common one, the Forgotten Realms would actually BE forgotten and not still at the top everybody's list for default D&D gaming. The problem is, the Realms were (and are) supposed to be the ...

Sunday, 10th December, 2017

  • 11:02 AM - R_Chance quoted murquhart72 in post Surviving A Dangerous Night Of Gaming With Original Dungeons & Dragons
    The Greyhawk Supplement introduced Druid as a "monster" (NPC), with the inherent use as a PC. This was made official in Eldritch Wizardry with rules for player character Druids. Greyhawk listed the Druid "monster" as being a type of human neutral priest. So far, so good as PC material. The AC, HD and movement were listed as "variable". That's OK. But, they were described as Magic User / Clerics of levels 5-7 / 7-9 with shape shifting ability 3 times a day, once each into a reptile, an animal and a bird. If that's an inherent PC so is every other monster in the list. They have some of the characteristics of men / PCs, but then go off on a tangent. The first Druid as a PC I saw was Eldritch Wizardry's version. A neutral Cleric was easy to homebrew (and we did), a Druid, a la Greyhawk, not so much. Not that it couldn't be done, but their were a lot easier candidates for PC-hood on the monster lists than them. You could do it the way 1E did the Bard, pursuing different classes one after the other an...

Tuesday, 20th June, 2017


Thursday, 8th June, 2017

  • 11:02 AM - EthanSental quoted murquhart72 in post The New D&D Adventure Is - Tomb of Annihilation!
    But in slightly more seriousness: Man, you'd think with all the Greyhawk swiping they do for 'name recognition' that they'd just simply use GREYHAWK as their default setting instead of that book series with What's-His-Name, the elf with the black skin and white hair who's evil, but isn't? Ah well, once Gary was ousted I guess that was the last anybody really wanted to do with D&D's first official setting :( Swiping from Greyhawk for name recognition would be a travesty as Gary had some odd and very weird naming going on. I'm sure FR has example too with as many products that have seen print, but I mentally see Gary sitting around a table like a 14 year old trying to think up what he thinks are cool names with little reasoning behind it.
  • 01:20 AM - Shasarak quoted murquhart72 in post The New D&D Adventure Is - Tomb of Annihilation!
    Have they announced the Central Flanaess Adventurer's Guide yet? SO looking forward to that book! Which part of the Forgotten Realms is the Flanaess in again? I forget. ;)

Tuesday, 6th June, 2017

  • 11:35 PM - JeffB quoted murquhart72 in post The New D&D Adventure Is - Tomb of Annihilation!
    HA! WotC BUUURRRNNN!!! Do your Mommy and Daddy know you are using their computer?
  • 05:53 AM - Sword of Spirit quoted murquhart72 in post The New D&D Adventure Is - Tomb of Annihilation!
    It absolutely does. It's simply not what they say that matters, but what they do Which doesn'T change what is actually happening. Yes, officially the setting is the multiverse. Yes, there have been reference to it everywhere. But that's all there is. WotC has in practice done 87% FR, 13% Ravenloft and that's it. If we're generous we could count the smatterings of mentionings of other settings as another 1%, then we're at 86% FR, 13% RL, 1% others But there is nothing else. That's his point. In practice it is, because almost everything that WotC releases is FR. They say that the mutliverse is the default, but theyre all but exclusively use the FR corner of it. And I ask, how does that affect the default? Even if nothing but the 3 core books made any reference to anything outside of Faerun, it still would not meet the definition of default unless it, you know, met the definition of default. I didn't give the definition, I'm just agreeing with it. The PHB provides examples of character ...

Sunday, 4th June, 2017

  • 08:49 PM - Demetrios1453 quoted murquhart72 in post The New D&D Adventure Is - Tomb of Annihilation!
    Of course, my answer was an analogy and the issue with implications are they are subjective. Fact is, if you aren't stating a particular setting, WotC (and by extension, any reasonable person playing 5E) can safely assume you're in the Forgotten Realms/Sword Coast. I have a feeling that, while we will likely probably stay in the Realms for the majority of the APs, we're going to start veering away from the Sword Coast more and more, like we are in this adventure. There are a lot of unique and different regions in the setting (like Chult) that will break up the "typical D&D fantasy" that the Sword Coast brings us. People may complain that the Forgotten Realms is a "kitchen sink" setting, but that's more a strength when it comes to creating adventures in unique locations...
  • 02:06 PM - vincegetorix quoted murquhart72 in post The New D&D Adventure Is - Tomb of Annihilation!
    Ah screw this, I'm gonna go make my own Tomb of Acererak, WITH BLACKJACK AND HOOKERS! Xanathar's guide to everything will have the expanded rules on Carousing and Gambling, all your needs to add BLACKJACK AND HOOKERS to every AP so far. Cant wait.


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