View Profile: murquhart72 - Morrus' Unofficial Tabletop RPG News
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I'm like, just this guy, y'know?
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The Final Announcement from The Descent Live Stream: Eberron Hardcover Monday, 20th May, 2019 10:01 PM

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Monday, 13th May, 2019


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Monday, 20th May, 2019

  • 10:47 PM - Yaarel quoted murquhart72 in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    I wonder if this will be a full setting overview kind of deal, or something more like SCAG, with just a snapshot of one particular area. If it's a full-on setting book, I'm surprised the Forgotten Realms didn't get one first! I personally prefer the regional snapshot. Because this is easy to plug-and-play into any setting. So, when treating the Drow, pick a particular city, Menzoberranzan. If treating the Githzerai, pick a particular extraplanar monastery complex and its environs. When treating Eberron, pick a particular city. Future products can pick a particular elven ancestor-revering community. And so forth.
  • 10:05 PM - Parmandur quoted murquhart72 in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    I wonder if this will be a full setting overview kind of deal, or something more like SCAG, with just a snapshot of one particular area. If it's a full-on setting book, I'm surprised the Forgotten Realms didn't get one first! Structurally, the Guildmasters Guide to Ravnica is the most likely model: expanded player options, more monsters, and DM aids.

Thursday, 4th April, 2019


Monday, 1st April, 2019


Friday, 1st March, 2019


Saturday, 26th January, 2019

  • 05:18 PM - Parmandur quoted murquhart72 in post These Are DDB's Most Viewed D&D Adventures
    So what I'm seeing is people like sandbox adventures that feature unconventional settings, and when it comes to those adventures, they like the setting information more than the adventure itself. Hmmm... Maybe more setting material that isn't cookie cutter Forgotten Realms would sell? Waterdeep, Chult, and Phandelin are all pretty conventional, and in the Forgotten Realms to boot?
  • 05:17 PM - quoted murquhart72 in post These Are DDB's Most Viewed D&D Adventures
    So what I'm seeing is people like sandbox adventures that feature unconventional settings, and when it comes to those adventures, they like the setting information more than the adventure itself. Hmmm... Maybe more setting material that isn't cookie cutter Forgotten Realms would sell? I think the maybe is not a maybe, it is more or less matter of fact. What I can't understand, as usual, is why it is not so clear for WotC.

Tuesday, 25th December, 2018

  • 06:33 AM - rodegoat2000 quoted murquhart72 in post The Nightmare Before ChristmOz
    Heroes of Oz RPG by Grey Ghost Games has adventures including stats for Santa Claus and his adventures in/around Oz. Was this full game ever released? No mention of it on the official site other than the quick start rules and their FB page hasnt been updated since January of '17.

Monday, 10th December, 2018

  • 09:32 AM - Jhaelen quoted murquhart72 in post White Dwarf Revisited — Issue #2 Aug/Sep 1977
    I don't find it confusing as Traveller and Call of Cthulhu have more in common with D&D than T&T does.I have played T&T and I disagree. I don't know enough about Traveller to judge how similar it is to T&T, but CoC is definitely a very different system from D&D. It's pretty much irrelevant which dice are used, btw., unless they're used in a different _way_, e.g. it's very different to roll 3d6 in a dice pool system vs. rolling 3d6, add up the results and try to beat a target number. T&T was created to serve as a simpler variant of D&D, while CoC's mechanics (which is a variant of Runequest) are pretty much the antithesis of D&D.

Saturday, 8th December, 2018


Friday, 7th December, 2018


Saturday, 17th November, 2018

  • 09:14 PM - Morrus quoted murquhart72 in post Big Changes At White Wolf Following Controversy
    Whew, quite a lil' rant there. Time to go get a beer and wait for the Haters... If you're literally going to admit in-thread that you're trolling, there's only one possible outcome, isn't there? Don't post in this thread again, please. It's Saturday night, guys. Give it a friggin' break.

Tuesday, 23rd October, 2018

  • 09:15 PM - Morrus quoted murquhart72 in post [Poll] Vote For The Top 10 Horror RPGs!
    Not sure if it counts as a game or a setting (both?), but Wonderland for JAGS is one of my favorites. Just reading through the book with too open a mind can put a strain on one's sanity o.O Google tells me that "Wonderland is a tabletop setting for the free generic RPG JAGS."

Thursday, 7th June, 2018

  • 06:38 PM - Echohawk quoted murquhart72 in post A Tale Of Two Bestiaries: Looking At The Fiend Folio And Creature Catalog In POD
    I wonder what the book would have to look like to collect EVERY creature ever designed for Dungeons & Dragons! If you'll forgive me for quoting myself from four years ago... My best guess is that there are a bit more than 9,000 D&D creatures, depending on how you count them but equating to roughly that many stat blocks. Assuming you settle for four monsters on a page, which would be pretty cramped, you'd need a book with 2,250 pages to cover everything. The widest monster book on my shelf at the moments appears to be The Tome of Horrors Complete, which is 5cm wide, and has 800 pages. At four monsters per page, you're looking at a book 15cm (6 inches) thick. If you wanted to dedicate a full page to each creature, your book would be about 60cm (24 inches) thick. That's roughly twice the width of The Complete Miss Marple, which, as far as I can tell, is currently the world's thickest book. If they did make such a book, I'd probably buy one.

Thursday, 11th January, 2018


Monday, 1st January, 2018

  • 06:41 PM - Blue quoted murquhart72 in post Blowing it All Up and Starting Over
    You can always tell a world is poorly conceived when it has to alter itself to conform or new or "updated" rules. A good, solid world can take any rule-set and make it conform to the setting, not the other way around. I don't think I could disagree with you more. A world that did not conform to the mechanics so that the PCs were always outsiders and the "specials" of the rules (like magic) are not reflected in the setting has no verisimilitude. For example, if you have D&D-type magic, but your world has standard medieval warfare, assuming no fireballs, no flying creature, no - I could go on. It'd be a huge failure. Same for assassination of a king being a huge deal - as if resurrection magic wouldn't be available to the highest authority of the land. Really, the rules need to support the setting, and the setting reflect the consequences of the rules. Otherwise you're really out of sync.
  • 04:51 PM - MarkB quoted murquhart72 in post Blowing it All Up and Starting Over
    You can always tell a world is poorly conceived when it has to alter itself to conform or new or "updated" rules. A good, solid world can take any rule-set and make it conform to the setting, not the other way around. Just imagine Conan's Hyborea without assassins or demons! HA! How about throwing in some Dragonborn? Haha, no. The Forgotten Realms were good, but every time TSR made D&D weaker and with every tweak WotC made, they became the Failed Realms. Bowing down to the rule & policy changes while claiming it was "growth" or "healthy change". Updated a setting or shaking things up purely for a literary challenge is one thing. But doing it to "reflect major rule changes" just proves that either nothing needed to change in the game, or something was wrong with the setting. This is my opinion. If it were a common one, the Forgotten Realms would actually BE forgotten and not still at the top everybody's list for default D&D gaming. The problem is, the Realms were (and are) supposed to be the ...

Sunday, 10th December, 2017

  • 11:02 AM - R_Chance quoted murquhart72 in post Surviving A Dangerous Night Of Gaming With Original Dungeons & Dragons
    The Greyhawk Supplement introduced Druid as a "monster" (NPC), with the inherent use as a PC. This was made official in Eldritch Wizardry with rules for player character Druids. Greyhawk listed the Druid "monster" as being a type of human neutral priest. So far, so good as PC material. The AC, HD and movement were listed as "variable". That's OK. But, they were described as Magic User / Clerics of levels 5-7 / 7-9 with shape shifting ability 3 times a day, once each into a reptile, an animal and a bird. If that's an inherent PC so is every other monster in the list. They have some of the characteristics of men / PCs, but then go off on a tangent. The first Druid as a PC I saw was Eldritch Wizardry's version. A neutral Cleric was easy to homebrew (and we did), a Druid, a la Greyhawk, not so much. Not that it couldn't be done, but their were a lot easier candidates for PC-hood on the monster lists than them. You could do it the way 1E did the Bard, pursuing different classes one after the other an...

Tuesday, 20th June, 2017



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