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D&D 5th DM and Player
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[Homebrew] In a godless campaign what do you with clerics? Thursday, 6th September, 2018 11:34 AM

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Thursday, 23rd August, 2018

  • 06:36 PM - Raunalyn mentioned Coroc in post Which D&D Settings Do You Play In?
    Coroc: During high sanction, I make the character's effective level 1 level higher (so, a 4th level mage would count as a 5th level mage for the purposes of spellcasting) they wouldn't get any additional spells, but they would get additional spell slots. This would make it so that a 4th level caster could cast one of their 1st or 2nd level spells using a 3rd level slot. During low sanction, I made them one level lower for the purposes of spell slots. During the Night of the Eye...all Wizards of High Sorcery would get the spellcasting bonus, and enemies would have disadvantage on saving throws to resist spells. Exactly opposite for all three moons in low sanction.

Friday, 10th August, 2018

  • 03:40 PM - Gwarok mentioned Coroc in post Most powerful feature at each level???
    Coroc, I actually had an NPC "Archmage" that was famous in the land, advised kings and queens and the powerful, who turned to be a high level rogue who'd actually just stumbled across a treasure hoard of ancient wizard gear and then proceeded to make himself a new identity, but he was a charlatan in every sense of the word. But with enough wands and staves and such no one discovered the ruse for a very long time.

Tuesday, 31st July, 2018

  • 09:14 AM - Mercurius mentioned Coroc in post Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
    Who are you writing to, Coroc? If you're writing to me (as your post was right after mine), pretty much none of your post applies as I don't "need" any of those things as I never run games in published settings, always homebrews. I like setting books for reading and collecting pleasure and to get ideas from. My preference is almost always for new settings rather than old ones - so I was one of the folks who was pleasantly surprised about the Ravnica announcement and would prefer, for example, to see a Nerath book than a Greyhawk one. That said, I'd enjoy seeing new versions of certain settings, because I like setting books.

Monday, 30th July, 2018

  • 02:11 PM - M_Mandrake2012 mentioned Coroc in post Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
    No, I won't be trying it. I'm not a fan of Forgotten Realms either. Or Eberron. Too much high fantasy in there, plus blurring of genres with technological elements. I like my settings to have a medieval feel, be grittier, darker, filled with superstition, and intolerance. I'm a Greyhawk grognard, and part of me would like to see that get official support... but the thought of how WotC would handle it worries me, will they try to shoehorn Dragonborn, nice Drow, Gnome Paladins, and racial harmony into it, when the original had none of those? Cubicle 7 will be getting my money for the foreseeable future, The Adventures in Middle Earth books are uniformly wonderful. Your and @Coroc comments have given me food for tought , and while I don't fear for the release of the ravnica setting, I know it will not be as good as it should and here why : I don't think they will integrate the color system to it. The color system is the backbone of magic lore, but in some planes it can be more or less impactful, innistrad being quite less influenced by it than say Zendikar ( and while the zendikar planeshift manual did talk lightly about colors , it did nothing to integrate it into the mechanics ) The color system can be akin to the alignements, and in such ambientations could totally supplant it. Where a lich in alignement terms is fundamentally evil, in magic color system terms it would be black. What would it mean in a mechanical sense ? well , colors represent ideas and abilities, and that could as well bestow creatures and players alike with those and vice versa. This message is a lot longer than I tought it would...and I feel there is much more to say, but...it's not...

Thursday, 28th June, 2018

  • 04:03 PM - mrpopstar mentioned Coroc in post Critique my Houserules
    I'm going to echo Coroc and support the assertion that exhaustion is cruel, burdensome, and deadly. It's best to reserve it for travel and exposure when emphasizing the exploration pillar. EDIT: I was with you, wrote a big screed against Exhaustion ... then noticed that he completely changed the effects of it. Not it's just a -1 to various checks per level of exhaustion.D'oh!

Thursday, 26th April, 2018


Thursday, 1st February, 2018

  • 02:39 PM - Maxperson mentioned Coroc in post No Magic Shops!
    delericho Coroc Now I'm picturing Nodwick running around with a golf bag full of swords. Thanks you two!

Friday, 26th January, 2018

  • 02:34 PM - Oofta mentioned Coroc in post Why Lichdom?
    Like Coroc said, a clone is just another body. A frail, mortal body that could easily be destroyed. Become a lich, secure your phylactery and you are effectively immortal. Besides, you get rid of that pesky need to eat, sleep, and all those other distractions.

Friday, 1st December, 2017

  • 04:02 AM - Yaarel mentioned Coroc in post What is the best way to handle ‘magic resistance’ in D&D 5e?
    Coroc I was wondering about defining 5e magic resistance as verses non-instanteous effects? So magic resistance is vulnerable verses Fireball, because the effect is instantaneous, thus the fire itself is nonmagical. This might require too much bookkeeping to look up whether any particular spell is instantaneous or not. Also, Antimagic Field negates Fireball too, so it seems even instantaneous effects are considered magical. Note, if 5e ‘magic resistance’ is simply a save advantage, then by definition, any spell that attacks AC, like Animate Object, bypasses the magic resistance. Ironically, the magical energy of Eldritch Blast attacks AC, so it might bypass the magic resistance. However Eldritch Blast is a ‘ranged spell attack’, so perhaps magic resistance applies verses ‘spell attacks’. In light of Gnome Cunning, and for the sake of simplicity, I am inclined to say, anything that attacks AC can bypass magic resistance. jasper Looking at 1e Drow magic resistance 50% + 2% per ...

Thursday, 16th November, 2017

  • 12:11 PM - Nevvur mentioned Coroc in post COS - Spoilers! Need plot help.
    Coroc 1) The thread title doesn't spoil anything. 2) If you don't care whether or not I play APs, why did you bring it up? 3) You're right, I don't care about people who wish not to be spoiled 20 months after some content has debuted. If it's that important, they can take some personal responsibility in the matter. 4) Speaking of childish, there's that whole inability or unwillingness to take personal responsibility thing. I guess we're just a couple of kids being kids, eh?

Wednesday, 11th October, 2017

  • 11:38 AM - clearstream mentioned Coroc in post GWM, SS, CEx: updated!
    Oofta TwoSix ro Coroc FrogReaver please see also revised OP. I believe GWM should not be nerfed, but the other revisions I've suggested look sound based on everything I know so far.
  • 09:32 AM - clearstream mentioned Coroc in post GWM, SS, CEx: updated!
    @Oofta @TwoSix @ro @Coroc @FrogReaver someone asked about Bless, and also about the comparisons without the feats. So if you remember my best estimates* for a 30 round day (11th level chars) so far are - Wizard: 20 Int, Evocation, Fire Bolt, Levitate, Fireball, Wall of Force = ~1,700/d aka "the bar" Fighter: GWM, 20 Str, GWF, Precision, G.Sword = ~1,400/d Bless +200 without GWM = ~1,000/d Bless +100 Fighter: SS/CEx, 18 Dex, Archery, Precision, H.Xbox = ~1,200/d Bless +200 without SS/CEx = ~800/d Bless +100 Fighter/Rogue: Sentinel, Shield Master, 18 Dex, Dueling, Precision, Booming Blade, Rapier = 1,200/d Bless +100 without Sentinel and Shield Master = ~800/d Bless +100 Ranger: SS, 18 Dex, Archery, Beast Master, Longbow = ~1,000/d Bless +100 without SS = ~800/d Fighter: SM, 20 Dex, Dueling, Precision, Longsword = ~1,100/d Bless +100 without SM = ~900/d Fighter: Sentinel, 20 Dex, Dueling, Precision, Rapier = 1000/d without Sentinel = ~900/d Q. Elsewhere I've argued that range is worth about +30% on dama...

Monday, 11th September, 2017

  • 08:18 PM - Ketser mentioned Coroc in post UA: New Race Options, Eladrin and Gith
    So question... considering that we have a subrace option that is strongly tied to feywild and a race that is strongly tied to planes and planar travel? So is ita hint that they are working on something planar or worlds of D&D related? Coroc most of obstacles and limitations you describe matter only for the first few levels anyway, so really not a big thing.

Sunday, 27th August, 2017

  • 04:28 PM - Hawk Diesel mentioned Coroc in post Warforged Titan 5e
    Thanks for the feedback everyone! I also added a new ability, Warforged Fortitude. Coroc I disagree with the intelligence. In 3.5 Warforged Titans had an intelligence of 3, making them roughly equivalent to most animals in terms of their reasoning ability and unable to speak (though they could understand simple commands). While I don't think Warforged Titans could be effective in battle with such a low intelligence, I think they should be roughly somewhere between animal and human, which I think 5-6 represents. But typically even animals have high wisdom and charisma, since wisdom is about awareness, and Charisma is force of personality. Personally, I see them roughly equal to people in this sense. A poor wisdom would make for low battlefield awareness and difficulty identifying friend from foe, which would be a real liability in combat. Additionally, I see even Warforged Titans as having their own unique personalities and quirks and a sense of self.

Friday, 21st July, 2017

  • 10:39 PM - Miladoon mentioned Coroc in post Do You DM or Play with Flair?
    Coroc When I first read the Sneak Attack entry for the Rogue I thought that last sentence of the first paragraph was added on without any thought to giving Rogues proficiency in Longsword. The SA feature, as written, makes the longsword a fashion accessory. Fair enough if that is what you are looking for. Rogues dream of the day a sun blade falls into their hands. You won't get an argument from me about the historical accuracy of D&D's weapons. Keeping in mind, the Strength requirement for the longsword I decided to give it a try. Some of the light simple weapons on the list are also strength based attacks. If it is fair to allow SA for a longbow attack from 600 ft (with Sharpshooter) then I think it is fair for a rogue to add SA when they sneak up behind a mook and deliver a knock out blow from a club(sap) or maybe even the pommel of a longsword. It the longsword was a heavy weapon, I would not add it to the SA weapons list. Good question.

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Thursday, 30th August, 2018

  • 03:45 AM - Zardnaar quoted Coroc in post Halfling Darksun (Athasian) Variant.
    Keep it up Zardnaar, the stuff you did so far to convert DS to 5e is the most convincing here on this forum. Although I do not like all your houserules, I love the solid baseline with which you try to reflect 2e DS feeling. I'll be doing a Wanderers Guide to Athas thread hopefully soon. Probably rewrite the races.

Tuesday, 28th August, 2018

  • 04:00 PM - ClaytonCross quoted Coroc in post Katana
    @ClaytonCross "I would actually suggest a short sword as the basis of a Katana and a dagger for a wakizashi..." Doesn't work like this. You could use scimitar for Katana, because it is a cutting weapon mainly. 30 cm is a short wakizashi but never a katana, dunno where you got that from. So I got my information on the Japaneses sword Wiki but it looks like I grabbed the wrong line because I went back an noticed I grabbed the Wakizahi. I made a mistake. I can confirm the original source agrees with the Katana page Blade length approx. 60–73 cm (23 5⁄8–28 3⁄4 in) Weight 1.1–1.3 kg (2.4-2.9 lbs) So I immediately pickup your someone who has had many longsword vs Katana debates and your keying in on the details (rightfully so because I used them, I am not debuting that) but not my point. We are not just debating swords we are trying to solve a player problem. I approached this wrong by trying to get real world technical in a fantasy world. I should have known it would head to a s...
  • 02:41 PM - 77IM quoted Coroc in post Archer Druid Subclass?
    Take an attack cantrip, refluff it as Moonbow, you can even let it deal radiant damage and needing no arrows and take Wis as attack stat. It will not break anything if it does not do more than 1d10 damage. You can either require it to have a bow at hand or even let it create a shimmering bow made from moonlight. Heck you can even make it stronger but that's more fiddly and should have something to balance it out e.g. no wildshape. This strikes close to the heart of the problem: the druid's attack cantrips suck. The closest thing we have to a bow is produce flame which is only 30 feet of range, and only d8 damage with no ability bonus. Also at 30 feet you can do thorn whip for d6 damage, but that pulls enemies even closer. At low levels, shillelagh is really good... but druids don't have the AC or HP to be dedicated melee peeps, and at higher levels, shillelagh fails to keep up with the damage of other classes. If you're going to be at that range, the better option is poison spray, whi...
  • 01:55 PM - Oofta quoted Coroc in post Katana
    Besides the D&D Long sword is not a long sword at all. If used one handed it is rather an arming sword. If it is versatile, it is a bastard sword aka hand and half. The correct term for great sword used two handed only would be longsword. The problem with calling any weapon in D&D any specific historical weapon is that it depends so much on what time frame and region. In general swords heaviest to lightest (and there were variants here, it's not a comprehensive list) were claymore (always two-handed), longsword (slightly smaller two-handed), arming sword (one handed, typical "viking sword"), rapier (one-handed light weapon). But there were variants of definition as times changed. The rapier we know now grew out of light arming swords for example. Then there were variants, long-swords became lighter and could be used with one hand or two, often called bastard or hand and a half sword. Some variants that were only used one handed became known as longswords, arming sword or side s...
  • 12:46 PM - Zardnaar quoted Coroc in post Halfling Darksun (Athasian) Variant.
    Yupp. plus the disad on charisma skills vs everyone who witness the Halfling feasting on some humanoid meal. Other than that I totally steal this, because I already thought about how to replace lucky for athasian halflings, since it does not fit neither fluff nor crunch wise. How would you rule on darkvision for Athasian races? I would tend to cancel it for all PC races, because Athasian dwarves do not really live underground and elves are mainly in the desert sun, and even at night the sand reflects enough light for good vision so there is no reason anyone should have it. If they had darkvision/infravision in 2E let them have it in 5E. It wasn't that long ago with the cleansing wars so presumably they would have it from the old times.
  • 10:17 AM - Yunru quoted Coroc in post What races are left for D&D to do?
    I riddled about the four arm dilemma until I decided I would just ignore it. I simply ignore it like with halfgiants would should rightfully have possible str and con stats above 20. Just accept with 5e mechanics both things are not necessary. The Thrikreen in my homebrew might have four arms but this does give him only 1 natural attack which does 1d4 on a hit. This is the culminated effort of its 4 claws. For every option with it wielding a weapon I just rule it does not give any advantage (nor disadvantage). No two polearm or 4 short sword munchkinism at my table, this does just not scale in the 5E. It is hard enough to imagine two weapon fighting other than with rapier dagger, or at least one weapon for attacks one for defense (parry) four weapons or two polearms would unerringly come into conflict with each other so it just does not happen in my world. Maaaan you must hate the 5e Monster Manual then, given that they dual wield polearms. (Okay they are variants, but it's there!)
  • 09:59 AM - clearstream quoted Coroc in post Interpreting Barbarian Rage in Non-combat Situations
    clearstream Well, easy. The fighter might flex his muscles to intimidate the orc, but he will need charisma to get his beer served faster, because the innkeeper calls the watch if he tries it another way. The orc has dealt with tough guys her whole life, and the fighter - lacking Charisma - just isn't striking a convincing tone. She tells the fighter if he touches her, she'll have an Eye of Gruumsh on him so fast it'll make his head swim. And she knows, the big guy isn't really the threat anyway, it's that half-elf next to him covered with eldritch tattoos. It's always easy to narrate straight back to Charisma for social skills. And I think - when a player takes a high Charisma and spends their limited proficiency picks on social skills, they're telling me something about the game they hope to play. If they decide to dump Charisma and put everything into fighting abilities, then they shouldn't expect to talk their way into what they want. Trade-offs add interest.
  • 09:46 AM - clearstream quoted Coroc in post Interpreting Barbarian Rage in Non-combat Situations
    For intimidation especially I totally would allow other attributes to key it off, I even think this is suggested somewhere in RAW. E.g. a fighter might use STR a Dwarf eventually CON, heck even a rogue performing some twirling with his daggers in a threatening way could use DEX. It is suggested, but concretely, when will Charisma ever get used to break down doors? I think the game runs fine if the Barbarian (Strength 18, Charisma 8) just isn't articulate enough to make clear their threat. Instead, let the Bard explain how his large friend here gets angry... That way, each player gets pay off for what they chose to invest in. This isn't a matter of balance, for me. Strength in 5e is down-powered from 3e so I don't feel it is OP for it to be used for Intimidate, just that... it's unnecessary, and a bit facile. These people live in a world where a gnome weed, who looks like she could be knocked down by a heavy shower of dandelion seeds, can dominate dragons and make stuff disintegrat...
  • 09:32 AM - clearstream quoted Coroc in post Interpreting Barbarian Rage in Non-combat Situations
    MNblockhead "Tell me more about how this would work in your games. First, the RAW does not seem to support this, beyond the DM determining how NPCs and creatures react to someone who is raging. In your example, would you, as the DM, decide that the player attacks the table? That's not really my style. I want the player to play their character and they decide how their character acts. Also, intimiation is a CHA check, so it would be waste to burn a rage to intimidate as it gives no mechanical advantage. " That is depending on the roleplaying of the player. The whole situation is a bit constructed and hypothetic but let us say it goes like this: Conan the thirsty roleplays his character being in absolute need for a drink. DM : The waiter seems to ignore you Player : I get really upset and clench my fist DM ruling you: get enraged and you want to hit something Player either playing along or DM ruling: Make a wis save to see if you control your rage if it fails you hit the ...
  • 04:19 AM - MNblockhead quoted Coroc in post Interpreting Barbarian Rage in Non-combat Situations
    Of course, but it has to come with both advantages and disadvantages. E.g. Think about the barbarian in the tavern getting enraged, because his beer does not arrive in time. So the waiter might be intimidated into bringing it faster, otoh the table might have to survive a crushing blow (saving throw DC 10+ the barbarians strength) while the barbarian is hitting it. Tell me more about how this would work in your games. First, the RAW does not seem to support this, beyond the DM determining how NPCs and creatures react to someone who is raging. In your example, would you, as the DM, decide that the player attacks the table? That's not really my style. I want the player to play their character and they decide how their character acts. Also, intimiation is a CHA check, so it would be waste to burn a rage to intimidate as it gives no mechanical advantage. Again, I'm discussing the RAW. Obviously, we can all run our home games however we want and even in AL games the DMs have a lot of l...

Monday, 27th August, 2018


Friday, 24th August, 2018

  • 11:38 PM - LordEntrails quoted Coroc in post Do You Play in AL?
    There's no "I wish" option. Would love if there was AL in Germany but there ain't :( This down below folks. You can play AL at home, you can play it online (at least on Fantasy Grounds, I assume Roll20 too), you can play it anywhere and everywhere. It was opened to non store play a while ago. I know several groups that play at home or other public or private or semi private places
  • 01:20 PM - jasper quoted Coroc in post Do You Play in AL?
    Would love if there was AL in Germany but there ain't :( Start your own group.

Wednesday, 22nd August, 2018

  • 10:48 PM - Poisoner quoted Coroc in post How do you resolve Dragonlances Defiling etc.? See poll which settings... so you must have a solution!
    Since in the newest poll it was asked in what settings people play, and some were playing in Darksun and Dragonlance I wonder: That is actually a poll from 2015. I accidentally resurrected it via fat finger on the ENWorld App.
  • 04:54 PM - Jester David quoted Coroc in post How do you resolve Dragonlances Defiling etc.? See poll which settings... so you must have a solution!
    Thanks Jester David , now I got the whole thing formatted it just will not work from my work PC. How could Dragonlances be handled? Here is what I think: Lance 1d12 for mounted combat For footmen it would rather be 1d10 like a spear or polearm They are artefact grade weapons so they should absolutely be +3 Versus dragons draconians etc they should do double or triple damage, maybe double for the footman version and triple for mounted. So 2d12 or 3d12, How doe you think that might work, if e.g. introduced in your campaign I'd treat it like a dragon slayer sword or arrow of slaying. A bunch of extra damage on a hit. Or combine the two. 3d12 extra piercing damage on a hit. If used from the back of a charging mount, on a hit the dragon must make a DC 19 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. You could even limit the second effect to "true" dragonlances.

Monday, 20th August, 2018

  • 05:43 PM - FieserMoep quoted Coroc in post What is the perfect Fighter/Barbarian multi-class balance?
    If your target is level 20 than nothing can be worth giving up the barb capstone so it is barb 20 fighter 0 imho :) This. MC as Barb is only worth it if you don't expect to hit 20 anyway. Barbs just get IMHO the best Capstone of all classes. 4 ASIs on your primary Attributes that also break the natural 20 limitation AND interact with your core features? UNLIMITED USES OF YOUR CORE CLASS FEATURE?! THE VERY THING THAT DEFINES YOUR EXISTENCE?! YES, PLEASE!
  • 04:06 PM - not-so-newguy quoted Coroc in post (Homebrew) Futzing with B10 Night’s Dark Terror
    not-so-newguy There you go, this is a good old school approach and like this, i do it for my campaigns. Limit things and make the setting unique / keep its flavor instead of shoehorning ninja-pirate-vampire-hobbit quarter-dragonborn from outaspace into a setting who gets zero value added by this. Thanks! I’m thinking about removing the Cleric option from the Dwarf Race. Resistance to Magic is pretty potent. I might replace that class option with Rogue. There’s not much setting info supporting this decision, but it would balance well with Halfling who also have Magic Resistance.
  • 10:38 AM - Quartz quoted Coroc in post Epic Monsters: Dagon (5E)
    So the level 20 party has slain Dagon, and is on its last edge, Dagon dissolves and the party comes into contact with the puddle and has to do two extreme Wis saving throws DC24 is abnormal high, someone not proficient in Wis saves will fail for sure, so they are blasted with another 100 points while down (TPK for sure) although they've just won. They're wearing footwear, aren't they? Well, the Monk might not be... Anyway, this is more likely to affect mounts, familiars, and anyone already down for the count. That said, it should be a Dex save or Athletics check or similar, not a Wis save.

Tuesday, 14th August, 2018

  • 06:07 PM - Mike Myler quoted Coroc in post Epic Monsters: Dagon (5E)
    So the level 20 party has slain Dagon, and is on its last edge, Dagon dissolves and the party comes into contact with the puddle and has to do two extreme Wis saving throws DC24 is abnormal high, someone not proficient in Wis saves will fail for sure, so they are blasted with another 100 points while down (TPK for sure) although they've just won. I dunno, the Tarasque looks like kindergarten compared to Dagon. I think this mob is a bit out of balance. The Tarrasque is almost impossible to hit with anything but an area spell (which it has advantage to resist and actual save bonuses) and deals 50 more damage each round of attacks than Dagon. If a party of 20th level adventurers hasn't done its homework, can't stay a few inches off of the ground, and goes swimming in the leftovers of Dagon's corpse they all deserve to die. ;)


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