View Profile: Jeff Carpenter - Morrus' Unofficial Tabletop RPG News
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About Jeff Carpenter

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November 30

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The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!] Monday, 25th February, 2019 11:47 PM

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Thursday, 28th February, 2019 03:04 PM
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Tuesday, 26th February, 2019

  • 03:58 AM - Quickleaf quoted Jeff Carpenter in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Watching the Kate Welch video makes it sound like the non-adventure section of the book is going to be pretty substantial. I'm hoping for a relatively robust bestiary section myself... For those familiar with the adventures in question, how many pages do they run, and what would be a likely page count for them collectively in this book? My page counts may not be perfectly right (DUNGEON ads, very different text formats, etc.) but are in the right ballpark... U1 - Sinister Secret of Saltmarsh 30 pages U2 - Danger at Dunwater 30 pages U3 - The Final Enemy 46 pages Isle of the Abbey (DUNGEON #34) 12 pages... maybe less from ads Salvage Operation (DUNGEON #123) 9 pages Tammeraut’s Fate (DUNGEON #106) 29 pages... a bit bloated from 3e stat blocks The Styes (DUNGEON #121) 23 pages So roughly 179 pages altogether.

Monday, 25th February, 2019

  • 11:50 PM - Hussar quoted Jeff Carpenter in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    I own every Dungeon Magazine and most of the adventures are not worth a rehash. But Bryce over at tenfootpole.org sums it up better than me. Poor guy had to read all those old adventures and write a review on each. https://tenfootpole.org/ironspike/?cat=5 Well, Sturgeon's Law (90% of everything is crap) probably applies. But, considering there's over a thousand adventures in Dungeon, that still leaves us with 100 good adventures.

Monday, 15th October, 2018


Friday, 5th October, 2018

  • 03:53 PM - Henry quoted Jeff Carpenter in post Worlds of Design: Tabletop RPGs Are the Most Naturally Co-operative Games
    This artical is unfocused. It starts as a artical about why RPGs are better than other Co -op games then shifts gears to a rant about player alignment. Not sure what the point it is trying to prove? It's a point I tend to agree with - in games with concrete alignments, evils characters are usually defined by the game as not just "not working in common interest", but instead "actively working against common interest." Lawful characters are usually pretty low-key and ordered about the whole thing, but in the end such a character still approaches everything from the mindset of how cooperation and strict order benefits them with them coming out on top in a position of dominance over all others. Chaotic characters with evil mindsets will usually be exclusively out for themselves, and likely to betray even companions if the going gets tough for them. One might PLAY characters with these alignments differently, but by-the-book evil characters are usually defined in this light. Neutrals might be moti...

Tuesday, 4th September, 2018

  • 02:06 AM - Blue quoted Jeff Carpenter in post Where Are All the Dungeon Masters?
    One way to solve the DM problem is to make D&D easier to run for larger groups. If each DM can run for 8 and not 4 players you cut the number of DMs you need in half. But it takes better players to run a large group. 1st edtion D&D was made to run fast with group initiative and simple combat. I've run games with 9 players easily and could probably handle a dozen. As the game evolved the complexity of combat and options bog the game down for many players. I run my 5e game with 6 players, but If player came more prepared and focused in combat I could probably run 7 or 8. But it's no fun to have slow combat. Secondarily I feel modern players want more time in the spotlight. Nothing wrong with that I guess but if player were willing to share the spotlight more players could be in the game. Character spotlight. Let's assume there is no favorism, so each player gets an equal amount of time in the spotlight. That's "one share". The only thing that dilutes that is the DM taking up more shares whe...

Monday, 3rd September, 2018

  • 09:50 PM - Kobold Boots quoted Jeff Carpenter in post Where Are All the Dungeon Masters?
    One way to solve the DM problem is to make D&D easier to run for larger groups. If each DM can run for 8 and not 4 players you cut the number of DMs you need in half. But it takes better players to run a large group. 1st edtion D&D was made to run fast with group initiative and simple combat. I've run games with 9 players easily and could probably handle a dozen. As the game evolved the complexity of combat and options bog the game down for many players. I run my 5e game with 6 players, but If player came more prepared and focused in combat I could probably run 7 or 8. But it's no fun to have slow combat. Secondarily I feel modern players want more time in the spotlight. Nothing wrong with that I guess but if player were willing to share the spotlight more players could be in the game. I tip my hat to you re: 1st ed combat. Personally, I never found round segments, initiative with weapon speed factors and best roll moving last all that intuitive, especially when keeping track of spell ef...

Sunday, 13th May, 2018


Saturday, 12th May, 2018


Thursday, 8th March, 2018

  • 09:33 PM - ddaley quoted Jeff Carpenter in post Pathfinder 2E At Gary Con
    5e handbook falling apart is a feature so you can just pull out the pages you need and staple them to your character sheet. None of my D&D books, which go back to the early 80s for me, are falling apart. My Pathfinder Core Rulebook, which has seen very little use, on the other hand...

Friday, 1st September, 2017

  • 10:51 AM - CapnZapp quoted Jeff Carpenter in post Here's A Sneak Peek At Tomb Of Annihilation On Fantasy Grounds
    The maps are not very "jungley". They look like all the other maps of the northern realms missed opportunity to convey the new enviroment. The maps look like they were made by Mike Schley, which is very very VERY good news. Besides, I'll take clarity and detail in my maps over ornamentation any day. Sure, it would have been great if they were more "jungley", but absolutely not if that came at the expense of clarity and detail.

Thursday, 31st August, 2017


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