View Profile: Paul Farquhar - Morrus' Unofficial Tabletop RPG News
  • Paul Farquhar's Avatar
    Yesterday, 09:07 PM
    In one of the stories (I think it might have been "Trapped in the Sea of Stars") Fafhrd and the Mouser go on a long sea voyage to the other side of the world, where they realise that the "stars" are the lights of cities on the other side of the sphere, and waterspouts they encounter actually support planets an other heavenly bodies.
    21 replies | 416 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 08:12 PM
    How is that different to the standard spelljammer crystal sphere?
    21 replies | 416 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 09:52 AM
    It could still be a globe, and have the people living on the inside (or both inside and outside). There are alternative ways to explain comets. "A ball of ice falling through space" is only a modern one (and wouldn't explain why the one in GoT is red). I believe the hollow sphere globe does actually appear in background shots in the Magister's hall as well as in the credit sequence. But...
    21 replies | 416 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 09:43 AM
    There is a couple of ways to achieve that, and I don't remember if they discussed it in the video about the GoT credit sequence. The actual credit sequence itself suggests the Sun is occluded, but that could be artistic licence. They do allude to the hollow sphere nature of the world being connected to the long variable length winters. I only got about a third of the way through the first book,...
    21 replies | 416 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 09:31 AM
    It's in the opening credit sequence (and confirmed in the video where they discussed making the sequence on one of the DVD extras).
    21 replies | 416 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 08:47 AM
    (I assume you mean STR and CHA?) The point: if you random roll, there IS NO TRADE OFF. Ergo, Random Roll is much better at modelling fictional heroes than Point Buy. The reason you feel the rules are "unsuccessfully" trying to model them is you are making an invalid assumption - Random Roll is not a core rule. But it is, along side point buy and default array. IF you impose the Point Buy...
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  • Paul Farquhar's Avatar
    Yesterday, 08:29 AM
    I don't know what history books you have been reading (perhaps produced by the Chinese Communist party?) but that's rubbish. The ancient Chinese achieved many things, but great explorers they weren't. The Polynesian people travelled much further in that part of the world - their ships where basic, but their navigation was far superior. As for the vikings, they explored the Mediterranean and North...
    22 replies | 852 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 08:21 AM
    True, I wasn't defending them - the book would have benefited from much better researched naval history.
    22 replies | 852 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 08:17 AM
    Living inside a hollow sphere isn't a new idea in fantasy. Nehwon (Fritz Leiber) is this kind of world, as is the world of Game of Thrones.
    21 replies | 416 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 07:49 AM
    Actually, stone flags would be pretty standard, even in a house that was otherwise wooden. Wooden floorboards on a lower floor is a fairly modern innovation, to keep people's feet warm, and provide somewhere to conceal pipes. You might have wooden floorboarding on the ground floor of an inn or somewhere with a large cellar because the dug out basement level is effectively the lower level. ...
    47 replies | 1680 view(s)
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  • Paul Farquhar's Avatar
    Friday, 24th May, 2019, 04:07 PM
    It's not railroading if the world responds realistically to the players' actions*. Railroading would be if, having burned down the house, they stumbled over a clue directing them to the next adventure location anyway. * This is where it helps to "know what you are talking about (TM)". Those people who have actually read the adventure know that the consequences of burning down the house...
    47 replies | 1680 view(s)
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  • Paul Farquhar's Avatar
    Friday, 24th May, 2019, 11:29 AM
    I think anachronism would work fine for an elven ship, which is what was suggested. As for longships, they probably where the most advanced seafaring vessels of their time.
    22 replies | 852 view(s)
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  • Paul Farquhar's Avatar
    Friday, 24th May, 2019, 10:06 AM
    The thing is, characters in stories don't point-buy their attributes. They can have a high charisma without having to lower other stats.
    88 replies | 3994 view(s)
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  • Paul Farquhar's Avatar
    Friday, 24th May, 2019, 09:48 AM
    I think people are trying to avoid spoilers, but the those who know the adventure know the house is not full of dangerous enemies. The are a few scattered vermin and a dangerous enemy somewhere that would not be affected by any fire. What the house does contain is information that could lead the players to uncover a genuine threat.
    47 replies | 1680 view(s)
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  • Paul Farquhar's Avatar
    Friday, 24th May, 2019, 09:27 AM
    On a longship, there wouldn't be distinction between "crew" and "passengers". They would all be vikings and would all be expected to take a turn on the oars and fight on land. 100 Vikings in total would be reasonable, and the stats are right at the upper end of the size range for such a vessel.
    22 replies | 852 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 23rd May, 2019, 05:27 PM
    It's not. Exactly. No challenge is overcome by burning down the house. The players don't know if there are any enemies inside the house, and if there were, burning it down wouldn't kill them.
    47 replies | 1680 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 23rd May, 2019, 04:59 PM
    It's psychic resonance. Even a non-magical weapon has a faint presence on the Astral and Ethereal planes due to the belief of the wielder.
    18 replies | 371 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 23rd May, 2019, 04:47 PM
    1. Sure, if they want to take the time to wait for it to cool down then shift painstakingly through the rubble and ash (and face the wrath of anything that happened to be lurking underground and is therefore completely unharmed). 2. Because the mission objective was to investigate the house. If the burn it down they have failed. I don't give out xp when the players fail to achieve something. 3....
    47 replies | 1680 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 23rd May, 2019, 10:37 AM
    That's pretty much why I always felt Caves of Chaos was a bad adventure, even in 1981 when I was 12. It didn't make sense that you could clear out one area without alerting the entire complex, and if you did alert the whole complex it was too difficult for the stated level range.
    22 replies | 842 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 23rd May, 2019, 08:44 AM
    The "mysterious warrior-princess" represents Eleven. Who doesn't join the game in the show, and therefore is not a party member. Most of the strange quirks of this adventure are Easter-eggs for the show, and if you "normalise" them I don't see a great deal of point in running it at all.
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  • Paul Farquhar's Avatar
    Thursday, 23rd May, 2019, 08:28 AM
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  • Paul Farquhar's Avatar
    Thursday, 23rd May, 2019, 07:49 AM
    Sure, let them do that if they want. It's a sandbox. They won't get treasure, xp, or a good reputation in the town, but it is their choice.
    47 replies | 1680 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 23rd May, 2019, 07:41 AM
    Frodo has a small group of loyal friends, and doesn't do too badly negotiating with neutrals. He critically fails his charisma check with Gollum though. Give him a charisma in the 12-14 range and proficiency in Persuade. No reason to suppose he belongs to a class that gains mechanical advantage from a high charisma. As for the others, you are casting your net very wide. It basically includes...
    88 replies | 3994 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 23rd May, 2019, 07:29 AM
    I believe the text is meant to be something like a ship's boat or pinnace. The plan is meant to be an actual keelboat - which is a board category since it includes pretty much any riverboat. Do you actually need stats for a keelboat? It should probably have a small crew but high cargo capacity (which could be used for passengers if you cram them in). Most keelboats would not be rowed - oars on...
    22 replies | 852 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 22nd May, 2019, 01:50 PM
    Amazon seem to be pretty much always late with D&D hardbacks in the UK (my copy is currently due on the 24th) but that is clearly a supply chain issue, and thus the fault of Amazon, not the product.
    41 replies | 1926 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 22nd May, 2019, 01:23 PM
    It's a line from a commercial (from a company that makes wood preserver and similar products). But if "doesn't impress" matches the product description, then the person writing it isn't doing their job properly. They are supposed to make the product sound impressive. It's called "selling".
    41 replies | 1926 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 22nd May, 2019, 10:44 AM
    Not quite. One Star needs an explanation, since there must be something very badly wrong. Five Star simply means "it does exactly what it says on the tin" since the advertising clearly gives the best possible interpretation of the product. Also, given the tendency for the internet to be negative, it is much more likely that a One Star is political (by which I include any reason unrelated to...
    41 replies | 1926 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 22nd May, 2019, 09:17 AM
    Well, someone has given it 5 stars now, along with a comment. Very suspicious of "One Star" reviews, especially with no explanation. One Star "All the pages fell out" "It was printed in Chinese" etc are fine, but otherwise, the suspicion is it is politically motivated.
    41 replies | 1926 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 22nd May, 2019, 08:50 AM
    TftYP is a good bet. However, Sunless Citadel, Forge of Fury and Dead in Thay aren't really old old school. And Against the Giants is as boring today as it always was.
    22 replies | 842 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 22nd May, 2019, 08:02 AM
    This raises the question which should have come up in the first place: does the OP mean "charismatic warrior protagonist"? Neville and Sam are sidekicks, even Aragorn is a supporting character in the books. Whilst Frodo is not a warrior nor especially charismatic. I can't actually think of that many charismatic warrior protagonists that aren't Marvel. Beowulf and James T. Kirk are the only ones...
    88 replies | 3994 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 22nd May, 2019, 07:46 AM
    One Star: I opened this package and was shocked to discover it wasn't Spelljammer/4e Reborn/Dark Sun/Oriental Adventures/The Thing I Am Entitled to.
    41 replies | 1926 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 21st May, 2019, 03:58 PM
    I hate 4e.
    191 replies | 6104 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 21st May, 2019, 07:23 AM
    Technically, since Greyhawk is a "core rules" setting, tieflings and dragonborn should be available. And it's not that the setting has any lore preventing them, it's just that the original setting petered out before those races became core.
    53 replies | 3608 view(s)
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  • Paul Farquhar's Avatar
    Monday, 20th May, 2019, 08:07 AM
    deleted
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  • Paul Farquhar's Avatar
    Sunday, 19th May, 2019, 07:17 AM
    Here is my bet: Baldur's Gate 3 (CRPG).
    70 replies | 4337 view(s)
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  • Paul Farquhar's Avatar
    Friday, 17th May, 2019, 08:52 AM
    In the FR the good guys always win in the end. If a bad guy seems to be ahead, it just means it's not the end. See: Infinity War.
    67 replies | 2482 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 16th May, 2019, 08:19 AM
    I would say Greyhawk is the equivalent of buying an uncooked pattie, some cheese slices and a bread roll and making your own burgers at home.
    67 replies | 2482 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 03:13 PM
    Indeed.
    67 replies | 2482 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 02:18 PM
    And that makes sense - it is very wealthy, has a large population for a "pseudo-medieval" city and good access to magic to make communication faster than "the speed of a fast horse". What it doesn't have is a dotted line which if you step across it you leave Waterdeap State and enter Baldur's Gate State.
    67 replies | 2482 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 02:08 PM
    If you want to talk about druid cantrips, wouldn't Produce Flame be a good fit?
    117 replies | 5782 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 10:08 AM
    Send the AM into the dungeon whilst the party wait in a safe location outside. It can kill anything that isn't immune to psionics at no risk to the party (slowly and boringly). Whist it can't pass through objects, it has no size, so there is nothing to prevent it passing through keyholes or under doors. It has a range of 300 feet, which is large enough for most dungeons.
    117 replies | 5782 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 10:02 AM
    I don't believe anyone who kills animals for fun can qualify as Good.
    16 replies | 536 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 07:40 AM
    I would pin pretty much all of those named people (along with most of the population of my country) as Evil.
    16 replies | 536 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 07:37 AM
    Am I the only one who thinks that an intangible, flying, invulnerable spellcasting psychically attacking familiar is potentially abusable? It aught to have some kind of vulnerability, such as Force Damage and Dispel Magic.
    117 replies | 5782 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 07:20 AM
    The areas controlled by the Italian city states where nebulous and largely defined by what their militias could defend. There where no hard lines on the map "You are now leaving Milan, welcome to Venice". The idea that every inch of a map - including wilderness - has to be carved up with imaginary lines between nation-states is a relatively modern one (and I consider 18th century modern) and...
    67 replies | 2482 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 14th May, 2019, 08:48 AM
    Twitter is a clear example of nominative determinism.
    75 replies | 6016 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 14th May, 2019, 07:31 AM
    Implausible like northern Italy in the 9th to 15th centuries? One characteristic of Greyhawk is it was created by someone with no knowledge of real world history or geopolitics.
    67 replies | 2482 view(s)
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  • Paul Farquhar's Avatar
    Monday, 13th May, 2019, 08:49 AM
    ...but don't forget that dragons are also highly intelligent, and may either take advantage of prep time or make a strategic withdrawal.
    12 replies | 577 view(s)
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  • Paul Farquhar's Avatar
    Monday, 13th May, 2019, 08:37 AM
    I agree that battlemaster 5/lore bard X, Fighter 1/Valor bard X are both better options than single class. I would also consider Ranger(Hunter) 2/3/5/6 options, choosing ranger spells that don't require wisdom. Concerning Collage of Blades: their ability does not specify that the attack must be a melee attack, but the way that they are worded suggests that the intent was that they be used with...
    37 replies | 1266 view(s)
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  • Paul Farquhar's Avatar
    Monday, 13th May, 2019, 08:19 AM
    Have to agree with the others, a trench would be half cover, irrespective of the size of the creature. It's not the size of the cover that matters, it's how much the creature needs to expose itself in order to fight. It also wouldn't normally count against melee, since the meleer would simply move down into the trench to attack. It would probably count as difficult terrain though. So no, no...
    3 replies | 234 view(s)
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  • Paul Farquhar's Avatar
    Monday, 13th May, 2019, 07:19 AM
    Isn't that a description of every D&D setting ever?
    67 replies | 2482 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 12th May, 2019, 08:57 AM
    Pathfinder that way ->
    10 replies | 515 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 12th May, 2019, 07:39 AM
    As a historical note, vampires received a power boost in 5e relative to the 2nd edition version. There are quite a few critters that are significantly stronger or weaker between editions, so take care when converting. Ravenloft is supposed to be more deadly than standard D&D, and a degree of running away is expected. But it's those Jarndyce's you really need to watch out for!
    10 replies | 515 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 9th May, 2019, 11:14 AM
    On the contrary, a "maxed out" mentality would insist you need expertise and charisma. Consider the Swashbuckler. They need Persuasion for their "taunt" ability. You could (taking extreme examples) have a charisma of 20 an single proficiency. That gives +11 at level 17+. Or you could have charisma of 8 and expertise in Persuasion. That also gives +11 at level 17+. Both are more than enough to...
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  • Paul Farquhar's Avatar
    Thursday, 9th May, 2019, 08:53 AM
    Expertise gets you further. The most you can expect (excluding magic items) from a high charisma is +5. Expertise gives you +4 up to +12. Purple Dragon Knights get expertise in Persuasion. Swashbucklers are quite likely to have it. Bards can get it. Paladins and Battlemasters? Sorry chumps (outside of human racial feat from Xanthar's).
    88 replies | 3994 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 8th May, 2019, 07:32 PM
    I would have put Rogue (Swashbuckler), Hexblade and College of Swords ahead of Battlemaster. I have never seen a charismatic battlemaster. Can I give battlemaster a negative vote?
    88 replies | 3994 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 8th May, 2019, 06:32 PM
    I think the thing is, a specialist archer (ranger/fighter/rogue) build can do silly damage. A valor bard can't come remotely close, and frankly there is usually something better they can be doing than shooting. IMO a valor bard is better going sword and board and trying a bit of off-tanking, a back row bard is better being a lore bard and use spells in battle.
    37 replies | 1266 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 8th May, 2019, 11:42 AM
    Told you so!
    33 replies | 1884 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 8th May, 2019, 11:33 AM
    Doesn't the FR location make Saltmarsh = Highcliff? Or is Highcliff only in Neverwinter Nights 2? Curiously, in NWN2 Highcliff is being troubled by lizardfolk. Also, that would make the Saltmarsh map upside down, with north at the bottom.
    53 replies | 3608 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 7th May, 2019, 06:55 PM
    I'm not a big fan of Lost Mines because I feel it's very generic vanilla fantasy. But that's just me. In all my time as DM I have never had a combat encounter with goblins or orcs, because I don't find them interesting enough.
    33 replies | 1884 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 7th May, 2019, 01:51 PM
    Has anyone suggested paladin yet (If you ignore the bit about not outdoing fighters)?
    37 replies | 1266 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 7th May, 2019, 11:40 AM
    Is it really that necessary to make something that stacks with light armour but not heavy armour (and may or may not stack with medium) though? It seems a bit complicated.
    72 replies | 12265 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 7th May, 2019, 10:02 AM
    They already realised they made mistakes with Tomb of Annihilation, and there is plenty of completely fantastical material they can cover without going anywhere near any political minefields.
    62 replies | 2926 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 7th May, 2019, 07:36 AM
    It all boils down top what you are trying to achieve with the item. Do you want a reskinned ring of protection? Then go for it. Do you want the equivalent of horse barding (MM p340) that your panther can wear? Go for that. The thing to remember is the original purpose of the Amulet of Natural Armor no longer exists, since "natural armor" is no longer a thing in 5e. Ergo you are free to do...
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  • Paul Farquhar's Avatar
    Tuesday, 7th May, 2019, 07:27 AM
    Somehow I can't see that artwork making it to the cover...
    33 replies | 1884 view(s)
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  • Paul Farquhar's Avatar
    Monday, 6th May, 2019, 08:30 AM
    Star Frontiers 5e. You heard it here first!
    33 replies | 1884 view(s)
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  • Paul Farquhar's Avatar
    Monday, 6th May, 2019, 07:43 AM
    There is also the design of purpose ToH: to kill PCs. If you just wanted to prevent PCs skipping to the end of the dungeon you would say "it is shielded against astral, ethereal and teleportation". It's common, and the Doomvault is like this. The demons of ToH have an opportunity to ambush and kill off solitary spellcasters trying to scout the dungeon, not prevent them doing so. Likewise,...
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  • Paul Farquhar's Avatar
    Sunday, 5th May, 2019, 07:40 AM
    A horse can be an animal companion, and there are rules for horses wearing armour.
    72 replies | 12265 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 4th May, 2019, 04:08 PM
    Minotot?
    33 replies | 1004 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 4th May, 2019, 02:20 PM
    From a function/philosophical perspective, I would go for something that didn't stack with monk/barbarian armour (bracers do). I would do for AC = 14 + Dex (+Shield if applicable) (Requires attunement). I.e. slightly better than lizardfolk/dracosorc/mage armour.
    72 replies | 12265 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 4th May, 2019, 11:19 AM
    Personally, I think it is right that an Amulet of Natural armour should only benefit unarmoured users, as does natural armour gained as a racial or class feature. No reason why "your skin is scaly" would function differently depending on the cause.
    72 replies | 12265 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 2nd May, 2019, 06:43 PM
    Most fey have spell resistance...
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  • Paul Farquhar's Avatar
    Thursday, 2nd May, 2019, 09:11 AM
    Whilst realistic, it's not exactly the Lord of the Rings...
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  • Paul Farquhar's Avatar
    Wednesday, 1st May, 2019, 04:51 PM
    "Pseudo-medieval" tells you that they don't have universal health care. In medieval times life for a peasant was nasty, brutish and short. And it wasn't that much better for the nobility. Sure, you could set your adventure in a utopian society, but that would be very different to a typical D&D setting. A typical medieval village would have around 50 people and one priest (and if you want...
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  • Paul Farquhar's Avatar
    Wednesday, 1st May, 2019, 03:24 PM
    "Logical consistency" is exactly why spell casting clerics have to be rare in a typical D&D pseudo-medieval world. A world where the average village priest can cast cure wounds is a utopia with Universal Healthcare. The average peasant needn't fear injury or disease when they can just go to the local cleric and get healed in couple of minutes. Even death would be a rare occurrence. The price of...
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  • Paul Farquhar's Avatar
    Wednesday, 1st May, 2019, 08:16 AM
    That's the point, the ones who don't cast spells aren't in the adventures. The game fiction assumes the world is full of people who aren't plagued by monsters or hatching evil plots for world domination. The farmers farm, the laborers labour, and if they get hurt the local priest can't cast Cure Wounds on them. They are just part of the background scenery, like trees, birds and squirrels. ...
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  • Paul Farquhar's Avatar
    Wednesday, 1st May, 2019, 07:56 AM
    Misleading. If you marry a king, you become queen. And it used to be that marrying a queen made you king. That was the whole reason Elizabeth I never married. Christian teaching was that a husband was master over his wife. Hence, if she had married her husband would have become not just king but supreme ruler of England and Elizabeth would have been relegated to ornament. Later, the rule was...
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  • Paul Farquhar's Avatar
    Tuesday, 30th April, 2019, 01:37 PM
    Druids don't get proficiency with bows, but elves do. I have a player in my group who has an elven (hunter) ranger who is an archer with the Sharpshooter feat. They proved very effective DPS, but he confessed to me the other day that he was finding the character boring to play. I would suggest a Rogue (scout) 3 /Fighter (battlemaster) as a character with a similar theme that might be more...
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  • Paul Farquhar's Avatar
    Tuesday, 30th April, 2019, 08:20 AM
    There is no contradiction. Most priests are not clerics and don't cast spells, but those aren't detailed in the modules because there is no point fighting them. Only the small proportion that can cast spells are worth the time of adventurers. Things only get stat blocks if they can actually pose a threat or offer meaningful aid. There are far more sparrows in most fantasy worlds than their are...
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  • Paul Farquhar's Avatar
    Tuesday, 30th April, 2019, 08:11 AM
    Not as detailed in the Monster Manual - as previously mentioned she was first named as a (optional) deity in Deities and Demigods. As for the source you cite, you might want to check the date of the primary source - 1990 would make it 2nd edition.
    40 replies | 1667 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 30th April, 2019, 07:49 AM
    I didn't say I specifically supported the Everett hypothesis - I was a professional scientist, they paid me to come up with my own ideas! Whist the multiverse might not be random, since every potential outcome "exists" in some sense, which branch of the multiverse the observer finds themselves in when they make an observation is.
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  • Paul Farquhar's Avatar
    Tuesday, 30th April, 2019, 07:41 AM
    In that sort of trap, the skill roll is a perception check. A magical trap might be disarmed with an arcana check. Not all traps have to use the same skill/proficiency, but there is no point including it at all unless there is some chance of failure.
    580 replies | 20941 view(s)
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  • Paul Farquhar's Avatar
    Monday, 29th April, 2019, 04:42 PM
    I would say that the reason the Newtonian model was accepted for so long (if you can call 200 years "long") is that people like to believe that their actions are meaningful and the outcomes predicable. And sure, macro-scale physics might not seem to be much influenced by interactions on the quantum scale, but the brains of living beings are.
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    Monday, 29th April, 2019, 10:18 AM
    It's a very interesting point Hussar makes. I guess I am a middle roader. I ask the player to describe how they are disarming the trap, but, unless it obviously wouldn't work, I leave it's success up to the dice. I am minded of the sequence in Ant Man where the safe is broken into by freezing it with liquid nitrogen. If this was in a game, would the DM set this up before hand, placing the gas...
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  • Paul Farquhar's Avatar
    Monday, 29th April, 2019, 09:01 AM
    I have to agree, I've seen far more tieflings in CRPGs than in PnP games. Actually, I have seen zero tiefling (or dragonborn) player characters in PnP games. I have seen the odd gnome though.
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  • Paul Farquhar's Avatar
    Monday, 29th April, 2019, 07:44 AM
    I've been to grad school (PhD Astrophysics, University of Manchester Institute of Science and Technology). Einstein had always believed, like pretty much every other scientist of is time, in the Newtonian clockwork universe, where a single cause A always mapped to a single effect B. His own research into quantum mechanics directly contradicted that belief, by showing that a cause could lead to...
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  • Paul Farquhar's Avatar
    Sunday, 28th April, 2019, 08:05 AM
    When Einstein said "God does not play dice with the Universe" he knew he was wrong when he said it. He just didn't like the truth. As a teacher, I know that you can teach the same lesson to a very similar class and have very different outcomes. Perform skill + random dice roll is as good a way to represent reality as any. Random rolls have the added advantage of potentially sending the...
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  • Paul Farquhar's Avatar
    Sunday, 28th April, 2019, 07:41 AM
    By "last few editions" you mean 1st edition onwards? It's always been the rule that adventuring classes are rare - explicitly 1 in 10,000 in 1st edition, with most of the rest of the population zero level chumps. Most editions have stats for zero level humans, but it not really necessary, since they are so weak as to be pretty much irrelevant in any fight. They run away screaming, usually with...
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  • Paul Farquhar's Avatar
    Sunday, 28th April, 2019, 07:31 AM
    I'm an FR vet, so I'm citing 2nd and 3rd edition rules for FR. I don't think it's ever been make explicit in 5e. Other DMs are free to rule differently. But I think it makes campaign settings more interesting if there are fundamental differences in how magic works, and I think divine magic is one of the best ways for those differences to be represented in rules.
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  • Paul Farquhar's Avatar
    Saturday, 27th April, 2019, 07:49 PM
    Again, I say: it depends on the campaign setting. In the Forgotten Realms clerical magic comes directly from gods. Lose the favour of your god and you lose your spells. This isn't a core rule, it's a setting specific rule. In some universes clerical spells can be fuelled by faith in yourself or some ideology, but not In the Forgotten Realms. If a cleric from Eberron where to somehow travel to the...
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Saturday, 25th May, 2019


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Monday, 13th May, 2019

  • 04:40 PM - Draegn mentioned Paul Farquhar in post Three wizards against two adult dragons
    Paul Farquhar ...creatures in my game do not follow the traditional characteristics that are printed in the various rule books. The dragons in my game are more akin to what has been presented in the Game of Thrones show. As an illustration for how npcs work in my game, if playing a traditional game upon entering a church one might expect all of the priests to be able to pray (cast spells). In my game the priests might only be there because they have some litany and liturgy skills to conduct sermons and artist skills to produce illuminated manuscripts. This picture illustrates how large the two drakes are. http://images5.fanpop.com/image/photos/31600000/Marcia-Gillmore-dragons-31667003-1024-768.jpg They are not fully grown, yet are considered to be "adults" because they are capable of laying eggs. They both breathe fire (hot or cold flame), spit acid and exhale toxic fumes. They both have skill levels that reflect their interests and combative abilities. I still expect both of the boys ...

Wednesday, 8th May, 2019

  • 04:51 PM - OlegRu mentioned Paul Farquhar in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    Yes! Heck that's a story all by itself! So you *call* yourself a skald, and you even have the entertainer background (BTW, SUPER IMPORTANT: If you are new to 5e, be sure to read the background chapter! It's not just roleplaying fluff, half your skills can come from your background. It's like a mini-class!). You know how to heal, you know how to fight (pact of the blade maybe?), you know how to sing... but you have a secret. You really didn't have that *spark* that distinguishes great bards (ie the one with bardic magic) from others. Until one day, you met that mysterious teacher... Thanks for the replies @Paul Farquhar @Zardnaar and @Ancalagon, and all due respect, but I really want to stick to playing a bard and just interested in having him be an archer so that he can deal some attack damage/and survive combat because he's further from the worst monsters. Things like Paladin, Warlock wouldn't match his backstory or the way I want to RP him.

Thursday, 2nd May, 2019

  • 06:06 PM - Laurefindel mentioned Paul Farquhar in post Cleric shenanigans (metaphysical, no right answers)
    Are there any counter-examples you can find from official published settings or adventures? I think @Paul Farquhar meant that examples given in adventures are not representative of the game world because if they were, the adventure would not happen there. You and @Celebrim are advocating that despite the guidelines restricting character classes to a minority, nothing in the published material seem to support that claim according to the examples we are given. From where I stand, it appears to me that both sides are pointing at some inconsistencies, but are comparing apples to oranges. Both claims are true and coexist simultaneously. To a certain point, I like that the players aren't the only casters around. There needs to be enough of them to make believable adversaries (casters can't be THAT rare if that's the 5th one we battle in the last 5 days...) and to support the described economy of spell material components, spellbook supplies etc that is hinted at in certain settings (mainly Forgotten Realm and Eberron). Due to the wide breath of power level from lvl1 to lvl20 (or even lvl10), D&D stru...

Saturday, 23rd March, 2019

  • 02:04 AM - Hussar mentioned Paul Farquhar in post Casting Begins Soon For D&D Movie?
    ...erent? You are flatly stating that expensive and good are orthogonal without any actual evidence and in the face of numerous counter examples. And, apparently, your definition of "good" is "movies I like". Well, I'm not you. I reject movies you like as being good because I don't like them. So, your movies are bad because I don't like them. Not exactly the most productive of conversations is it? Not so fast. According Hussar, good is objective, not subjective. No, no, no. Good is objective. And since Rotten Tomatoes gave it a critics score of 79% (aka Fresh) and 86% of people liked it (giving it 3.5 stars or better), Pirates of the Caribbean is a GOOD film. Your opinion is unimportant. The critics and the people have spoken. PotC is objectively a GOOD film. There can be no dissension. Have I learned my lesson? What's wrong with PotC? Why isn't it a good movie? It's well regarded by critics and people who watched it. Who's saying that it's a bad movie? Paul Farquhar is equally wrong by trying to claim that "good" is some sort of nebulous, undefinable concept. If the critics say something is pretty good, and the people who watch it say it's pretty good, who am I to say, "Oh, well, I'm different, I think most movies are bad, so that means that they're bad". Sorry, I lack the arrogance to think that my personal tastes denote anything remotely related to quality.

Thursday, 7th February, 2019

  • 03:49 AM - Hriston mentioned Paul Farquhar in post Archetypes
    Maybe we mean different things by 'adventure'. I think it is fine for an adventure to not have any traps in them. If a campaign didn't have any traps that would be out of the ordinary and something that should be brought up in session 0. Good point. I was using the word adventure the way I’d assumed Paul Farquhar was using it, i.e. to mean the content of the game in which the character is being played. That would include many adventures of the sort you’re describing over the course of many sessions. I don’t see any particular problem with an adventure location devoid of locks or traps. In fact, it could give the character a chance to focus on its skill with locks and traps in a different light, wondering why the inhabitants don’t lock up their goods, and is this what they call security?

Thursday, 30th August, 2018

  • 12:42 PM - lowkey13 mentioned Paul Farquhar in post What makes D&D, D&D?
    h/t Paul Farquhar So a recent comment in a different thread started my thought process, and here it is- "Racial stat boosts are one of the things that makes D&D D&D and not some generic fantasy roleplaying game." So, what does make D&D, D&D? I mean, really? I was thinking in terms of 5e (which is why it is posted here), and how one of the reasons 5e is supposedly appealing is that it manages to rope in some of the nostalgia/OSR/1e crowd (who, hopefully in turn, is teaching it to the young 'uns). This makes 5e very, um, D&D? Like, ur-D&D or something. So, before going any further, it is my general understanding that there have been conversations about past editions of D&D and whether or not they are "D&D enough." DO NOT DO THAT, PLEASE. I am asking people to NOT rehash old grievances, however well-nursed. As we all know, the only proper grievance to express on these forums is the well-known and universally approved dislike of Paladins. So, really, what makes D&D, D&D, such that "messing with it" re...

Thursday, 23rd August, 2018

  • 03:08 PM - lowkey13 mentioned Paul Farquhar in post Survivor Appendix N Authors- LEIBER WINS!
    Anderson, Poul 10 Bellairs, John 19 Brackett, Leigh 18 Brown, Frederic 20 Burroughs, Edgar Rice 23 Carter, Lin 18 de Camp, L. Sprague 17 de Camp & Pratt 20 Dunsany, Lord 19 Farmer, P. J. 20 Gardner, Fox 21 Howard, R.E. 19 Lanier, Sterling 20 Leiber, Fritz 23 Merritt, A. 21 Moorcock, Michael 22 Norton, Andre 21 Offutt, Andrew J. 20 Pratt, Fletcher 20 Saberhagen, Fred 18 St. Clair, Margaret 19 Tolkien, J. R. R. 27 Vance, Jack 6 Weinbaum, Stanley 18 Wellman, Manley Wade 20 Williamson, Jack 18 Zelazny, Roger 22 CORRECTED. Seriously, guys? Charles Dexter Ward is NOT an author. Ha, Ha Paul Farquhar

Thursday, 19th July, 2018

  • 11:53 AM - Coroc mentioned Paul Farquhar in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    Paul Farquhar well i cannot find the exact source and maybe i am wrong, maybe i only read somewhere where to put Barovia in FR, but there is one weak and one very strong indicator that Barovia is connected to FR and maybe had ist prime material roots there (which come into Play in roots of evil it is not exactly drawn into the mists but there exists a prime material Barovia parallel), see the cite from FR Wiki below for the indicators i found in a rush: Cite Form FR Wiki: The Svalich Woods of Barovia also briefly merged with the Quivering Forest and Twilight Marsh near Phlan in the late 15th century DR.[10] The Vistani nomads of Barovia were known to frequent parts of Faerûn and shared similarities with some Gur, suggesting that the two peoples may be related. Before it became part of the Demiplane of Dread, one of the two gods worshiped in Barovia was Lathander, though he no longer had any power there after the rise of Strahd, and didn't answer the prayers of his few remaining follo...

Sunday, 24th June, 2018

  • 05:50 PM - Satyrn mentioned Paul Farquhar in post "Run away! Run away!" ... what if they don't?
    It should also be an "escapable" monster - if the monster has great speed and great perception... not great. I find this is the one place place I'm happy as a DM to invoke that Plot Armor Paul Farquhar mentioned. When the players choose to flee, I'll most often find some reason, any reason, the monster chooses not to give chase. It works great when I can applh some cost to the reason. Like, maybe it snags tbe players' lackey and settles down for a meal.

Wednesday, 13th June, 2018


Wednesday, 6th June, 2018

  • 12:27 PM - Coroc mentioned Paul Farquhar in post Two New Settings For D&D This Year
    Paul Farquhar "...Arthas (I know, it's a retcon to canon),... " I hope not. Although if i imagine some Drizzt entering Athas by crashing his spelljammer within the cannibal halfling jungle .....

Tuesday, 22nd May, 2018


Wednesday, 16th May, 2018


Thursday, 12th April, 2018

  • 02:17 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #130 your take on Athas is Genius, the halfgiants maybe resolved. I would have gone with reskinning ho for mul, but theres a different way as you Point out: halforc -> halfgiants mountain dwarf -> mul hill dwarf -> athasian dwarf But now i think of it, it would even be better to reskin halforc for mul still and take mountain dwarf with ist +2 str and +2 con for halfgiant! That is neat, you can even leave heavy armor prof as is and the stat increase fits better. for the rest go stout -> athasian halfling Wood elf but with int raised instead of wisdom -> athasian elf human (nonvariant) -> athasian human halfelf tbd thrikreen -> reskin dragonborn breath attack for poisonous bite, put 4 claw attack Routine into one attack 1d4 natural wepons give +2 dex +1 wis

Tuesday, 10th April, 2018

  • 06:36 PM - lowkey13 mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    But... please? Was already familiar with it, but there's a huge difference between something available "from our back catalog" and something enjoying the barest level of official support. And I will say that... aside from D&D Spelljammer, nothing in WotC's back catalog gets my motor running better than Star*Drive, which is one half of one of my White Whales that I've almost given up all hope of ever executing successfully. I hear ya. I would love to see Space5e! I think that Paul Farquhar would as well. Sometimes, it is good to run the old stuff (I still do with 1e, Paranoia, and WFRPG). But ... some of the old stuff makes for tough reading. Star Frontiers (to use that example) is pretty badly outdated, both in terms of fluff and rules.
  • 12:22 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar I think Remathilis does not differ between fluff aka examples of commonly used or rarely used ingredients for D&D: (tiefling race, sci fi laserweapon) and real mechanics: attributes rolls etc. Also in the Core books there is several material stated explicitely as being optional, even Gnome race for PCs. Also there is a heavy recommendation to change every rule that you and/or your Players do not like in your homebrew. Apart from organized play there is no need at all for any fluff rule (liek playable race) to apply in a given setting, only if you make mechanical differences in your homebrew then it becomes important to communicate These and be aware of how they might afflict game Balance. There are numerous other examples where These Basics apply even if you stay true to the core rules. e.g. -druid summoning (any animal? No, the DM has the last word), -Magic items (not needed for Balance, would Paul Farquhar insist at least 1 of each Magic item exists in any given game worl...

Tuesday, 3rd April, 2018

  • 02:56 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #34: On your questions 1. It is different, the PCs are really kings and can draw on the resources of their Domains (countries). There were many official splats, each detailing a Domain which would be Player Background. It is not limiting at all, the PC can go on a dungeon crawl with a Party or a war campaign with his whole army. There were Domain spells i cannot remember if These were connected t othe bloodlines i would have to read it up, they basically were useful in mass combat, e.g. maipulate the Terrain difficulty. 2. There were half a dozen human subraces each with their own Attribute boons and malus and some other characteristic. If i remember correctly rulers were all humans, you could be dwarf or elf as a minor pc eventually, i might be incorrect here. 3. It is unique in a way that here is e.g. 1 Dragon, 1 Medusa, 1 Werewolf or whatever in the setting (Imade the types up atm) but thats it. These Unique Mobs are like rulers with their own armies, or Major bosses. They ...
  • 11:29 AM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #31 In Birthright the Players are either Kings, some from Magic bloodlines (independant of race) which gives them Special minor powers, or a Party consists of a ruler and his staff. Anyway, each ruler has his own land with resources and resource Management, it is compatible to 2nd ed battlesystem with rules for mass combat if you are into such stuff. Another Thing notable is th planar configuration if i can remember right, there is only a normal material plane and the shadow plane, on the later halflings have got some powers. There are different human races, and a Party will most likely consist of These if i remember correctly. With Monsters it is the usual ones but some are uniqe like e.g. there is not a medusa Population but "The Medusa " with stronger powers than a Standard Version. I think These "named" Mobs had bloodline powers also, and if i remember correctly you could inherit their bloodline (or those of other rulers) in a bit of a "Highlander" Fashion.
  • 11:10 AM - Coroc mentioned Paul Farquhar in post Greataxe, greatsword, and a little math
    Paul Farquhar #98 It is entirely logic that a blunt weapon of a certain weight and length does as much damage as a slightly heavier weapon with a bit shorter length so like greatclub and mace doing 1d8. It is not logic at all that adding a spear tip to a quarterstaff will not add anything to it's damage and make it less usefull (no Polearm master anymore) It is also not logic a 1 handed Club does 1d4 but an unwieldy (if used 1 handed) quarterstaff should do 1d6 and allow the use of a effective use shield still. That is utter BS sorry i have to use strong words, because almost every one discusses the marginal differences between great axe and greatsword and does not see the elephant (quarterstaff) in the room.

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Sunday, 26th May, 2019


Saturday, 25th May, 2019

  • 11:42 PM - 77IM quoted Paul Farquhar in post Sinister Secret of Saltmarsh, off to a good start
    You might have wooden floorboarding on the ground floor of an inn or somewhere with a large cellar because the dug out basement level is effectively the lower level. In this case, there is an extensive, full-story basement that extends beneath the entire first floor of the house. I'm assuming that digging the basement as a pit and then covering it with wooden floor is considerably easier than propping up flagstones, but maybe there is some aspect of basement-construction that I'm missing. Since the game doesn't specify, you could rule either way, however, given that fire burns upwards, even a wooden floor might survive. Remember we are dealing with 1st level characters, so their ability to turn a slightly damp wooden house into a blazing inferno is probably limited. That's a good point that I hadn't thought of. I'd been assuming that the burning house would collapse inward, impacting the floor (probably breaking it, since it's rotted) but maybe the whole thing would just smolder and smoke ...
  • 11:08 PM - Umbran quoted Paul Farquhar in post Setting Idea: Arcane Dyson Sphere
    In one of the stories (I think it might have been "Trapped in the Sea of Stars") Fafhrd and the Mouser go on a long sea voyage to the other side of the world, where they realise that the "stars" are the lights of cities on the other side of the sphere, and waterspouts they encounter actually support planets an other heavenly bodies. Just re-read that story to check. First, it isn't, "they realize." It is Grey Mouser pontificating that the world is a bubble, with Fafhr basically telling him he's full of it and making things up. And it isn't that the stars are cities, and the waterspouts support planets. Mouser says that they are in a bubble - mostly ocean with the continents they know adrift on the inside of it. When Fafhrd asks then why they, far at sea, cannot see the stars in the water, Mouser says that you can only see the stars looking down the centers of the waterspouts from above. He has to do similar things to explain how the sun and the moon are not visible. Mouser has to go so...
  • 08:57 PM - Umbran quoted Paul Farquhar in post Setting Idea: Arcane Dyson Sphere
    Living inside a hollow sphere isn't a new idea in fantasy. Nehwon (Fritz Leiber) is this kind of world, as is the world of Game of Thrones. I think you are incorrect on both counts. Where, for example, did you find that Nehwon is such a world?
  • 07:34 PM - Mercador quoted Paul Farquhar in post That Full D&D Renault Commercial Is Here And It Features Tiamat And Venger!
    Better medical care = more old people? Yeah, but my point was more than in our coutries, the boomers is the majority so our generation (children of boomers) never was the marketing target (and will never be either). So you won't see that kind of commercial in here.
  • 05:34 PM - Tony Vargas quoted Paul Farquhar in post The Charismatic Fighting "Hero" - Which Core Class does it Best?
    (I assume you mean STR and CHA?) Yes! but my phone, in its silicon wisdom, had deduced - probably from my participation in way too many DEX is das Uberstat threads - that when it type CHA, I mean DEX. - technology: making our lives easier! The point: if you random roll, there IS NO TRADE OFF. Oh, there's still a tradeoff, it's just in choice of class, and even concept. Want or play a charismatic warrior? Too bad you CHA is 5 and your STR 9 - Maybe with that 16 INT you should go MU, instead...? Even if you have good STR & CHA, say, you still face the trade-off: play a class that gets benefits from both, or only one? Random Roll is much better at modelling fictional heroes than Point Buy. Not specific heroes, one at a time, no. Because you are likely to get entirely the wrong stats. Now, if you want to generate a population of tens of thousands, from which you will select a handful of exceptional individuals to become heroes, sure. But, at that point you might as well as...
  • 03:56 PM - LordEntrails quoted Paul Farquhar in post That Full D&D Renault Commercial Is Here And It Features Tiamat And Venger!
    To be fair, people expecting a "heroic" ending to GoT had completely missed GRRM's point. Americans have a "and they all lived happily ever after" expectation.
  • 12:06 PM - jasper quoted Paul Farquhar in post Sinister Secret of Saltmarsh, off to a good start
    It's not railroading if the world responds realistically to the players' actions*. Railroading would be if, having burned down the house, they stumbled over a clue directing them to the next adventure location anyway. * This is where it helps to "know what you are talking about (TM)". Those people who have actually read the adventure know that the consequences of burning down the house would be counterproductive ON THIS PATICULAR OCCASSION. It's not a case of "punishing the players", on some adventures burning down the house might be helpful, just not this one. If I was homebrewing. I would skip to the fourth adventure. No railroad. Those meddling kids with the Wildshape Druid who favor grey danes solve the first three adventures and get the Xp and rewards. Gee Shaggy how do like the +5 holy avenger.
  • 09:24 AM - Morrus quoted Paul Farquhar in post Setting Idea: Arcane Dyson Sphere
    Living inside a hollow sphere isn't a new idea in fantasy. Nehwon (Fritz Leiber) is this kind of world, as is the world of Game of Thrones. Do what, now? Game of Thrones?
  • 12:40 AM - Hussar quoted Paul Farquhar in post So...keelboats
    I think anachronism would work fine for an elven ship, which is what was suggested. As for longships, they probably where the most advanced seafaring vessels of their time. Umm, not even remotely. The Chinese were sailing around the world while the Vikings could barely leave the North Atlantic. Why would elves have better ships than everyone else? It's not like there's anything in Elven lore to suggest they make good sailors and, in fact, given that they don't usually like folks cutting down trees, it's not like they are big on building ships. I could see elves using magic to cross water more than being centuries more advanced in ship building techniques when nothing else in their culture is particularly more advanced than anyone else. Or, put it another way, they were using galleons after the American Revolutionary War. We're talking some very, very serious anachronism here.

Friday, 24th May, 2019

  • 09:27 PM - Tony Vargas quoted Paul Farquhar in post The Charismatic Fighting "Hero" - Which Core Class does it Best?
    The thing is, characters in stories don't point-buy their attributes. They can have a high charisma without having to lower other stats. They don't random-roll them, either. They don't have numeric stats, at all. It's numeric stats (and classes &c) in the game that are /trying/ (often unsuccessfully) to model them. When you're trying to model an archetype with a character class, though, everything that class choice touches comes up. What benefits you get from which stat, and the trade-offs that creates becomes very relevant. So if you're trying to model a concept that's pretty good in melee, and "inspiring" to a significant degree, a class that gives lots of benefits for STR or DEX, but virtually none for CHA wouldn't be great. While one that gives benefits for STR/DEX /and/ CHA - though still not able to 'afford' maxing both, at least faces a more practicable trade-off when balancing the two.
  • 04:36 PM - FitzTheRuke quoted Paul Farquhar in post So...keelboats
    On a longship, there wouldn't be distinction between "crew" and "passengers". They would all be vikings and would all be expected to take a turn on the oars and fight on land. 100 Vikings in total would be reasonable, and the stats are right at the upper end of the size range for such a vessel. They probably where the most advanced seafaring vessels of their time. Right, but these rules suggest you can add a hundred idle landsmen regularly aboard with your crew of forty and cross the ocean.
  • 04:20 PM - Parmandur quoted Paul Farquhar in post Another Look at the D&D Essentials Kit
    Large Tesco's stock some board games, but only a tiny fraction of what you would find in a toy shop. And toy shops tend not to stock "adult" games either - book shops seem to be the only regular high street shops that do. Toy shops are more or less extinct in the US. Indeed, Target is probably the primary toy store in my area at this point, and I am not in the boonies.
  • 03:38 PM - Parmandur quoted Paul Farquhar in post Another Look at the D&D Essentials Kit
    Most Tesco's are convenience stores and supermarkets. They do have large stores with a wide range of goods, but not so wide as to stock and D&D products. I suspect that even the biggest are small compared to US stores. At Target, the D&D product is just with the board games. They have more produce than board games, though Target has invested in beign the go-to board game store for place without an actual hobby shop.
  • 03:18 PM - Parmandur quoted Paul Farquhar in post Another Look at the D&D Essentials Kit
    There isn't really an equivalent of Target in the UK. I've seen the Phandelver boxed set in a chain of slightly up-market bookshops at pocket money-ish prices, but the Stranger Things starter set I've only seen on Amazon for an-arm-and-a-leg. Google suggests that Tesco is fairly similar to Target?
  • 01:18 PM - DEFCON 1 quoted Paul Farquhar in post That Full D&D Renault Commercial Is Here And It Features Tiamat And Venger!
    Where do I have to go to buy a Brazilian Renault? Paraguay.
  • 04:58 AM - Tony Vargas quoted Paul Farquhar in post The Charismatic Fighting "Hero" - Which Core Class does it Best?
    As for the others, you are casting your net very wide. Charismatic Warrior Hero is a pretty broad archetype. There are /many/ examples. It basically includes any hero with a charisma over 10 and/or proficiency in Persuade. The idea that they should either be a battlemaster, a bard or a paladin is silly. Conan is a barbarian. Jon Snow is a ranger. You're presuming a conclusion. Archetypes and characters from fiction don't have D&D CHA, and aren't a D&D class - they are what they are - D&D can be used to try to model them by choosing stats, race, class and so forth. And it can often model them poorly, or inefficiently. Respectfully, ALL characters receive a great benefit from a high charisma. Which means those universal benefits, have no bearing on weather a given class is a good choice for a 'Charismatic' concept. When we are specifically talking about what makes a good party leader and hero who inspires others through words, the most important thing *IS* perficiency in persuas...

Thursday, 23rd May, 2019

  • 08:55 PM - Yaarel quoted Paul Farquhar in post Incorporeal Movement
    It's psychic resonance. Even a non-magical weapon has a faint presence on the Astral and Ethereal planes due to the belief of the wielder. I would generalize this idea to any form personal magic, including psionic potential, arcane exposure, divine fatefulness. The attacker being magical to some degree seems a plausible flavor for the awkward mechanics.
  • 05:44 PM - timbannock quoted Paul Farquhar in post Experiences & mods running the D&D Stranger Things Hunt for the Thessalhydra Adventure?
    The "mysterious warrior-princess" represents Eleven. Who doesn't join the game in the show, and therefore is not a party member. Most of the strange quirks of this adventure are Easter-eggs for the show, and if you "normalise" them I don't see a great deal of point in running it at all. I vehemently disagree with this. I realize why the module is presented the way it was, and I both accept and enjoy that presentation. That doesn't mean we have to run it as-is, and in fact, I'd argue the purposely old school sensibility of the module's design takes into account how much DMs can (and notably, will) modify it for their table. There's a wide gulf between "the module has its quirks because [insert design reason]" and "you have to run it exactly that way."
  • 05:09 PM - Elon Tusk quoted Paul Farquhar in post Sinister Secret of Saltmarsh, off to a good start
    1. Sure, if they want to take the time to wait for it to cool down then shift painstakingly through the rubble and ash (and face the wrath of anything that happened to be lurking underground and is therefore completely unharmed). 2. Because the mission objective was to investigate the house. If the burn it down they have failed. I don't give out xp when the players fail to achieve something. 3. Sure, the townsfolk will just love mysterious arsonists who breeze into town and destroy valuable real estate for no good reason.... 1. Sounds more inventive and less dangerous than the alternative. If the basement ceiling is wood, it would likely burn all the down and/or would collapse on the undead below trapping or killing them. "Hey guys, should we put this fire out and search for anything valuable?" "Nah, why bother." 2. You are welcome to give XP as you want; I prefer benchmarks myself. The standard way in the PHB states: "As your character goes on adventures and overcomes challenges, he or she g...


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