View Profile: Paul Farquhar - Morrus' Unofficial Tabletop RPG News
  • Paul Farquhar's Avatar
    Today, 03:04 PM
    Tortle druids have the equivalent of built in plate armour, and, although not a bad choice for a melee druid who isn't a Moon druid, are a long way short of "monstrously powerful", even if they manage to pick up Booming Blade and/or GFB.
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  • Paul Farquhar's Avatar
    Today, 02:12 PM
    Nope, wizards are not restricted. A wizard with the appropiate proficiency (e.g. a dwarf) can wear armour and cast spells. And the game doesn't break. This is because, due to bounded accuracy, AC only has a significant effect if it's over about 20. Wizards and druids are still too squishy to stand in the front row even with breastplates. Druids are actually assumed to default to AC 16 - Barkskin....
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  • Paul Farquhar's Avatar
    Today, 01:53 PM
    Which was easy to balance. All classes got followers, whether animal or not. And all followers where expendable replaceable cannon fodder, so there was no need to inflate their stats. Like ranger dual wielding, it's all Drzzt's fault. Drzzt's companion was a Figurine of Wondrous Power, not a class feature.
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  • Paul Farquhar's Avatar
    Today, 01:27 PM
    The main thing I find is that most players in the groups I play in really want nothing to do with gods of any description. Druids outnumber clerics by a factor of infinity.
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  • Paul Farquhar's Avatar
    Today, 01:11 PM
    D&D druids where more closely based on the romantic Victorian reinvention than actual history in the first place.
    66 replies | 1048 view(s)
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  • Paul Farquhar's Avatar
    Today, 11:06 AM
    As a 1st edition vet I'm happy without animal companions.
    66 replies | 1616 view(s)
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  • Paul Farquhar's Avatar
    Today, 10:55 AM
    I would just like to point out that rangers didn't get animal companions until 3rd edition, and even then they where inferior to druid animal companions. I don't consider it an essential feature of the class.
    66 replies | 1616 view(s)
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  • Paul Farquhar's Avatar
    Today, 10:50 AM
    Or for roleplaying, or because you hear that the DM is planning on sending you into White Plume Mountain, or because +3 Hide is better than non-magic scale mail, or the adventure takes place under water, or maybe you just want to train in medium armour. Marines run with backpacks full of rocks. In any case, some stuff is better than other stuff. So what? Sure, it might have been better...
    66 replies | 1048 view(s)
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  • Paul Farquhar's Avatar
    Today, 09:04 AM
    That is your interpretation. There is nothing in the rules to indicate that. It has the advantage of not being subject to the Heat Metal spell and certain other traps that key of metal. Dragonscale Armour is in the DMG. This is non-metallic and equivalent to scale mail. A character wasn't always a druid. They might have trained in medium armour before they became a druid. But if a player...
    66 replies | 1048 view(s)
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  • Paul Farquhar's Avatar
    Today, 08:14 AM
    Hide armour is medium and non-metal and in the default equipment list.
    66 replies | 1048 view(s)
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  • Paul Farquhar's Avatar
    Today, 08:03 AM
    Easily answered if you look at Valley of Gwangi https://en.wikipedia.org/wiki/The_Valley_of_Gwangi. Monsters absorb lots and lots of bullets. Pretty much exactly like D&D. Other examples of firearms vs monsters can be seen in the original King Kong, and films such as The Land that Time Forgot and Warlords of Atlantis.
    213 replies | 5039 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 05:34 PM
    It's not necessarily the same. You can only trip large or smaller creatures with legs. You might need something that works on a purple worm.
    72 replies | 2063 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 05:03 PM
    Which people? Who? Where is your evidence for all these people who expect tactical play when there are firearms but that expectation magically vanishes when there are no firearms? I count two or three in this thread, with five or six arguing the opposite. That's not "most". Anecdotally, in the 1980s and 90s I switched from AD&D to Traveller, then Golden Heroes (A superhero RPG) then FASA...
    213 replies | 5039 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 01:28 PM
    The Old West is a setting, Western is a genre. Or perhaps more accurately, two genres. Personally, I wouldn't want to set a game in the Old West anyway, I have never liked either version. But the 1st edition DMG did talk about a cross-over with Boot Hill.
    213 replies | 5039 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 01:16 PM
    Because it's a bad idea? Remember anyone can pick up battlemaster manouvers with a feet.
    72 replies | 2063 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 12:54 PM
    You are making massive assumptions about what "most" people think without any evidence. If you use D&D rules you are going to get an action movie feel, but action movies can be set in any setting.
    213 replies | 5039 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 10:10 AM
    Again, that is a function of they type of game you want to play, not the setting. Arnie Schwarzenegger in Commando does not stay behind cover and focus on tactical positioning. He stands out in the open with an assault rifle in each hand.
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 08:13 AM
    I think there is room for adding new battlemaster manouvers, but probably not ones that dupicate the effects of feets or abilities of other classes. Number 5 on the list looks like a viable suggestion.
    72 replies | 2063 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 08:07 AM
    This is really the thing. "Western" means something completly different to people of different generations. The Western genre used to synonomus with stories with symplistic morality "black hats and white hats" and what we would now consider an action movie sensibility, where heroes (and main villains) could absorb ridiculous amounts of damage without batting an eyelid. Then, round about the...
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  • Paul Farquhar's Avatar
    Tuesday, 18th June, 2019, 07:55 AM
    Actually, no they weren't. See decisive weapons: English(Welsh) Longbow, Mongolian horsebow. There is also a story in a very old book in which a cheating shepherd boy takes out the enemy's best warrior with a sling before he can get close enough to use his weapons. It doesn't matter what period of history you are dealing with, it's always advantageous to be able to take out the enemy at...
    213 replies | 5039 view(s)
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 06:08 PM
    Rubbish. In Game of Thrones swords are extremely lethal. e.g. In series 1 a character is wounded by a single spear thrust in the leg and limps for the rest of the series (until it is cured by amputation, at the neck). Meanwhile, back at the ranch, the Lone Ranger faces the Black Hat gang in a hail of hundreds of bullets. It's tone, not genre, that determines the lethality of the setting.
    213 replies | 5039 view(s)
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 05:12 PM
    No, they don't. No one is saying that. Hp is equally flawed, for the purpose of simulation, no matter what setting you use it in, but equally good, for the purpose of fun, on matter what setting you use it in.
    213 replies | 5039 view(s)
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 04:52 PM
    For Wild West you would want to upgrade the effectiveness of fists and improvised weapons in melee. The thing to focus on is you are not trying to simulate reality (D&D doesn't do that in any setting), you are trying to create something that is fun to play whilst emulating a fiction genre.
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 04:44 PM
    Your simple argument hinges on reading too much into the name. You could make the same argument for Collage of Valour bards, and they aren't much cop as melee fighters; War domain clerics serve gods of war, that doesn't make them ultimate fighters themselves; Moon druids don't go into space; eldritch knights don't have tentacles growing out of strange orifices; Oath of the Ancients paladins are...
    31 replies | 918 view(s)
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 03:24 PM
    The word "bladelock" is never used in the rules. There is nothing to indicate an expectation that they will be ever be able to compete with fighters on the front line. Warlocks get a whole bunch of utility powers that make them useful to have around. They can see in the dark, read any language, detect magic at will. Their patrons might occasionally give them a weapon for self defence "try not...
    31 replies | 918 view(s)
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 02:00 PM
    There where a whole bunch of heroic Western serials made for TV in the 50s, and for cinema serials before TV. See anything staring Alan Ladd for example. The Lone Ranger is best remembered, and most recently remade badly.
    213 replies | 5039 view(s)
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 01:53 PM
    Your sterotypical dungeon from the early days is lit with torches in sconces.
    205 replies | 7592 view(s)
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 12:56 PM
    Good examples of movies with guns where the heroes clearly have a ridiculous number of hp are the Indiana Jones and Die Hard movies.
    213 replies | 5039 view(s)
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 12:47 PM
    The point is, hp are stupid irrespective of if you are fighting with a gun or a hat pin. What matters is where the hit happens, not the nature of the weapon. People of have gotten used to the idea of hp with traditional D&D weapons through playing D&D and knock-off video games, but that doesn't make it any less unrealistic than using hp for firearms or sci fi weapons.
    213 replies | 5039 view(s)
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 08:47 AM
    And I will show you hundreds killed from a single stab with a dagger.
    213 replies | 5039 view(s)
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 07:42 AM
    I actually really hate the way the "Old Empires" where done in the Forgotten Realms. I would much prefer having a culture that resembled ancient Egypt, rather than doing a Stargate and actually transplanting it. My main objection is the "fictionalisation" of gods that where "real" to real people at some point in history, even if they are no longer believed in. I would much rather have my made-up...
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  • Paul Farquhar's Avatar
    Monday, 17th June, 2019, 07:27 AM
    Do you expect all class/subclass choices to have the same HP, AC, skill points and utility powers? Class/Subclass choices are NOT INTENDED TO DO EQUAL DAMAGE. And this is a thoroughly good thing. You see in some MMOs where classes are "balanced" around the idea that they should all do the same damage. And what you get is a bland mess where choosing your class is as meaningful as choosing...
    31 replies | 918 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 16th June, 2019, 08:35 AM
    Which is pretty silly give that most characters never make it to 20, and if they do you are talking about the last session in a four year long campaign. It would also require the warlock to take no feats. In the levels that people actually play the warlock will have one or two ASAs. So? a hexblade with pact of the blade will be using Cha, not Dex. It's a bladepact warlock who isn't a...
    31 replies | 918 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 16th June, 2019, 08:18 AM
    Which may be true, but is also pointless. Because all the players see is a corridor full of always-CE giants to fight. Followed by a room full of giants to fight. Followed by another corridor full of giants to fight, and so on ad nauseum.
    210 replies | 8309 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 16th June, 2019, 08:13 AM
    Whilst this is a joke, it's also the aproach I would take. When it comes to minor NPC characters working out a detailed backstory is pointless. The players won't ask about it, and if they do they will forget it within minutes. The trick is to assign them a sterotype (or archetype if we are being kind) that the players will recognise and remember.
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 06:01 PM
    Meh. It's just asked me how likely I was to buy a boxed set, I said "unlikely" and it told me to get lost. It would have been nice to be asked why (boxed sets are massively expensive in the UK compared to books).
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 05:47 PM
    Yes, I said that. You can get plenty of detail from the random tables in the DMG. It's just wont be very interesting or logical detail. You are the one vaunting a lack of detail as a positive feature. This is what Hommlett doesn't have: * Any original ideas; * Any interesting characters; * Any names that don't look like they have been pulled out of the Scrabble bag; * Any logic (the...
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 05:04 PM
    I haven't said it doesn't do anything apart from not suck.
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 10:09 AM
    You haven't really read what I said, have you? A tomelock does not get "better AC, initiative and rogue skills" from cantrips. A half orc cannot use Shillelagh with a great axe, getting the most out of their racial strength bonus and Savage Attacks ability. Shillelagh and GFB do not allow you to forgo charisma. Basically, you are looking at one question: "how can I maximise damage" and...
    31 replies | 918 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 09:32 AM
    A maxed out dex bladelock is likely to have better AC, initiative and rogue skills. A maxed out str bladelock who is a half orc with a greataxe can focus on using warlock abilities to fish for critical hits. Not choosing Agonising Blast frees up an invocation slot which is especially useful if the warlock wants to focus on out of combat utility. Without Agonising Blast, depending on...
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  • Paul Farquhar's Avatar
    Saturday, 15th June, 2019, 07:46 AM
    It sounds to me like your ideal adventure would be twenty sheets of blank paper. I read it. I didn't run it, on account of it being garbage. And, contrary to some comments, there was much better material available.
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 06:45 PM
    Modern adventures allow you to do that. But they also provide enough detail that if the players do something the DM didn't anticipate there is something written down. Village of Hommlett is quite literally what you get if you use the random town generator tables in the DMG and a particularly poor random fantasy name generator on the internet.
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 03:18 PM
    Eh, no, I first encountered them in the early 80s, and I did not consider them good in the 80s. There was stuff to compare them too, Castle Amber, White Plume Mountain, Sinister Secret of Saltmarsh managed not to suck, there was stuff in Dragon and White Dwarf (before it was a Warhammer mag), and failing that, you can compare to what you can create yourself (on the back of an envelope in 5...
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 01:22 PM
    The Styles from GoS fits the description.
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 07:38 AM
    House on Griffin Hill is setting agonstic too, it also predates the Ravenloft setting. There is a desert themed Ravenloft adventure too. Memory is a bit dicky though, was it Stone Prophet? Or was that the CRPG version? Personally, I would forget about playing the whole of Dessert of Desolution and just play Pharaoh (the first and only good bit), dropped into your own desert setting and fleshed...
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  • Paul Farquhar's Avatar
    Friday, 14th June, 2019, 07:26 AM
    The character isn't starting at 1st level, so the could have the familiar as part of thier starting equipment. As a DM I would allow it - it's not very powerful.
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 12:42 PM
    Yeah, well I was a 1st edition player, and I would say that several of those are not just not good, they are actually terrible: Lost Caverns of Tsojcanth, Steading of the Hill Giant Chief, Hall of the Fire Giant King, Glacial Rift of the Frost Giant Jarl and Village of Hommlet. And it's not a matter of time. I thought they where just as bad in the 1980s.
    210 replies | 8309 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 12:29 PM
    Actually, with 7 levels of Eldritch Knight, you can use Agonising Blast then follow up with a rapier attack as a bonus action.
    37 replies | 1041 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 10:46 AM
    As per monster manual you can take a pseudodragon for a familiar without needing to be a warlock at all. But if qualifying for a warlock familiar is the priority, then the minimum 3 levels of warlock and the rest fighter (Eldritch Knight might fit the theme) is the best way to go.
    37 replies | 1041 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 08:31 AM
    You can build a perfectly good melee warlock without hexblade. One way to avoid MAD is to choose pact of the book, and learn Shillelagh, Booming Blade and/or GFB. Otherwise you can go pact of the blade and max out dex first. You can still get Dex 20 Cha 16 by level 8 with the right race. You will be relying on Hex to keep your damage competitive.
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  • Paul Farquhar's Avatar
    Thursday, 13th June, 2019, 08:00 AM
    3chr
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  • Paul Farquhar's Avatar
    Wednesday, 12th June, 2019, 07:54 AM
    Given that the main problem with the third part is the difficulty in designing adventures for very high level characters, I don't think it would be improved by a Part Four. However, since the adventure starts at around level 5, a Part Zero could be added. I would be all in favour of broadening out the region to make the plot feel less railroaded. The entire area would be easy to set in any...
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  • Paul Farquhar's Avatar
    Wednesday, 12th June, 2019, 07:43 AM
    Even if you ignore the exhaustion mechanic Totem Barbarians simply have more flavour than berserkers.
    53 replies | 1862 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 11th June, 2019, 02:48 PM
    with a better third part?
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  • Paul Farquhar's Avatar
    Tuesday, 11th June, 2019, 09:20 AM
    2000AD special edition.
    210 replies | 8309 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 11th June, 2019, 07:22 AM
    Desert of Desolation - 17 Isle of Dread - 5
    210 replies | 8309 view(s)
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  • Paul Farquhar's Avatar
    Monday, 10th June, 2019, 01:47 PM
    In other words, there is a great big hole, and the Adventurers' League are looking into it...
    17 replies | 967 view(s)
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  • Paul Farquhar's Avatar
    Monday, 10th June, 2019, 11:42 AM
    This is the way wizards should be. Pouring over their spell books trying to anticipate every eventuality whist the rest of the party nags them, eager to get going. If they really hate it they should dump the wizard and put out "help wanted" ads for a sorcerer.
    26 replies | 1084 view(s)
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  • Paul Farquhar's Avatar
    Monday, 10th June, 2019, 07:47 AM
    Desert of Desolation - 19 Isle of Dread - 10 Castle Amber (Chateau d'Amberville) - 5
    210 replies | 8309 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 9th June, 2019, 10:14 AM
    Easy - I only play with people who aren't idiots!
    24 replies | 930 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 9th June, 2019, 07:24 AM
    Desert of Desolation - 27 Isle of Dread - 12 Castle Amber (Chateau d'Amberville) - 9
    210 replies | 8309 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 8th June, 2019, 04:24 PM
    She was a day tripper, a one way ticket yea It took me so long to find out, and I found out
    6 replies | 309 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 8th June, 2019, 03:02 PM
    Produce Flame into a thatched roof can lead to the docks burning down. But my character wasn't anywhere near at the time officer.
    32 replies | 739 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 8th June, 2019, 11:33 AM
    I once had a player play the party's pack pony whist their character was elsewhere.
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  • Paul Farquhar's Avatar
    Saturday, 8th June, 2019, 07:42 AM
    The adventure uses original artwork, and the text in the adventure matches that. It's the Appendix illustration which is completely different from both. In the end, I actually used some google-searched illustrations of Deep Ones, which are creepier than either.
    17 replies | 967 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 8th June, 2019, 07:32 AM
    Last City - 3-2=1 Dessert of Desolation - 25 Isle of Dread - 20 Chateau d'Amberville - 11 +1=12
    210 replies | 8309 view(s)
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  • Paul Farquhar's Avatar
    Friday, 7th June, 2019, 07:00 PM
    (Sinister secret of) Saltmarsh is a good one for new players, especially if you think they will be more into role play than hack and slash. I've also used a 5e conversion of Hollow's last Hope from Pathfinder.
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  • Paul Farquhar's Avatar
    Friday, 7th June, 2019, 05:26 PM
    Quoting text also seems to be broken.
    210 replies | 8309 view(s)
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  • Paul Farquhar's Avatar
    Friday, 7th June, 2019, 09:44 AM
    For a fist time DM I don't think Phadelver is all that easy.
    5 replies | 387 view(s)
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  • Paul Farquhar's Avatar
    Friday, 7th June, 2019, 07:37 AM
    Lost City - 8 Dessert of Desolation - 23 Isle of Dread - 22 Chateau d'Amberville - 15
    210 replies | 8309 view(s)
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  • Paul Farquhar's Avatar
    Friday, 7th June, 2019, 06:38 AM
    Paul Farquhar replied to Tortles
    Tortles make decient druids mechancally, and that is supported by the lore. Monk. Strength based rogue for the lols. Scout would fit with the racial background. Ranger.
    9 replies | 402 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 6th June, 2019, 02:34 PM
    Two combat pets for the Battlesmith? Sounds broken to me.
    127 replies | 4601 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 6th June, 2019, 10:55 AM
    I agree that any "Ranged Spell Attack" is not what was originally intended, but if a Sun Soul monk went to the trouble of picking up the feat to use with Radiant Sun Bolt I would be inclined to allow it. However, I believe it is the original intent that it works with Produce Flame. You can cast it as an attack, and if you do so an attack roll is required. The fact that it can also be used as a...
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  • Paul Farquhar's Avatar
    Thursday, 6th June, 2019, 10:37 AM
    Then enemy casters are much much more common in your games than in mine (And when they do show up they usually have a wall of minions keeping them out of melee range).
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  • Paul Farquhar's Avatar
    Thursday, 6th June, 2019, 08:18 AM
    There is also an inconsistency in the appearance of skum. The original Styles illustration features skum from earlier editions, who look like fish-men (very similar to kua-toa). The description in the GoS appendix has an illustration for much more aboleth-like skum, which is more interesting and less like other monsters. However, the text in The Styles refers to the tracks of "webbed feet", like...
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  • Paul Farquhar's Avatar
    Thursday, 6th June, 2019, 07:20 AM
    Lost City = 12 - sorry Desert of Desolation = 25 Isle of Dread = 21 Chateau d'Amberville = 19 - Your mother was a hamster and your father smelt of elderberries!
    210 replies | 8309 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 02:16 PM
    It would let you insert something big and hard.
    17 replies | 967 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 02:15 PM
    OMG you killed Angela Lansbury!!!
    18 replies | 694 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 01:47 PM
    I think it's possibly confused with oil of slipperiness (in the back of a kitchen cupboard).
    17 replies | 967 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 10:53 AM
    In my experience players are already paranoid of everything before they even start. Probably because they have seen MP&HG. There is no point in giving out clues - if it moves it's a threat, if it doesn't move, it's a mimic.
    18 replies | 694 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 10:44 AM
    You could, or you could leave it as Averoigne. Since the adventure starts, and probably ends in whatever world the party is native to it doesn't really matter where they go in between. Also see: Dungeonland/Land Beyond the Magic Mirror.
    210 replies | 8309 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 09:52 AM
    I know where it's from, but that doesn't make it a "non-D&D world". There is no rule that a adventure must be set in an official world, and can't be set in a world from a book. And in this case, the story follows the familiar trope of lifting the players from the world they are in, and transporting them to a different world (with the likely motivation of trying to get back home). So the start...
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 09:18 AM
    Wut?
    210 replies | 8309 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 07:56 AM
    Per short rest. I reckon it sees use as often as Mage Slayer. Multiclassing to Battlemaster is better though.
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  • Paul Farquhar's Avatar
    Wednesday, 5th June, 2019, 07:29 AM
    My group is just the same. I've taken to putting in actual cute things, just to frighten them. True story: In last week's game the party came across a black cat lying in front of a cosy fire, the McGuffin around it's neck. What was the first thing the wizard did? "I try speaking to it in Abyssal".
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    Wednesday, 5th June, 2019, 07:21 AM
    Difficult choices, these are all great. Lost City - 22 Desert of Desolation - 23 Isle of Dread - 21 Castle Amber - 27 - this would be my favourite for an expanded remake Desert of Desolation opens up in part 2, but it illustrates the inevitable trade-off between strength of plot and player choice. Part 3 illustrates just how difficult it is to design a high level adventure without...
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    Tuesday, 4th June, 2019, 08:26 PM
    *and Martial Adept (Riposte).
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    Tuesday, 4th June, 2019, 08:16 PM
    I included that as an original assumption. Even assuming two years preliminary work you would still need over twelve months between finance and launch. Six months out from launch a game would have to be well into crunch, with a lot of the money not just raised, but spent. It's likely Lairian where awarded the contract shortly after DoS2 was a hit, late in 2017, but with a lot of the...
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  • Paul Farquhar's Avatar
    Tuesday, 4th June, 2019, 07:29 PM
    Archetype? The Archetype for this class is clearly the Doctor. Who else do you know who uses a tool (sonic screwdriver) as a focus, which duplicates the effect of a spell (Knock) by default, but can be tinkered to produce pretty much any other magical (Time Lord technology obeys Clarke's law, and is indistinguishable from magic) effect the plot requires, prefers to fight using Intelligence...
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  • Paul Farquhar's Avatar
    Tuesday, 4th June, 2019, 03:00 PM
    Okay, excessively literal interpretation of loose wording is a valid interpretation of the rules, but there is absolutely nothing to suggest the feat "is not intended for clerics or druids". Given that the feat description specifically mentions clerics and druids, I don't see anything to that would give the slightest reason to suppose that it isn't intended for them. Clerics get higher level...
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Thursday, 20th June, 2019


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Monday, 13th May, 2019

  • 04:40 PM - Draegn mentioned Paul Farquhar in post Three wizards against two adult dragons
    Paul Farquhar ...creatures in my game do not follow the traditional characteristics that are printed in the various rule books. The dragons in my game are more akin to what has been presented in the Game of Thrones show. As an illustration for how npcs work in my game, if playing a traditional game upon entering a church one might expect all of the priests to be able to pray (cast spells). In my game the priests might only be there because they have some litany and liturgy skills to conduct sermons and artist skills to produce illuminated manuscripts. This picture illustrates how large the two drakes are. http://images5.fanpop.com/image/photos/31600000/Marcia-Gillmore-dragons-31667003-1024-768.jpg They are not fully grown, yet are considered to be "adults" because they are capable of laying eggs. They both breathe fire (hot or cold flame), spit acid and exhale toxic fumes. They both have skill levels that reflect their interests and combative abilities. I still expect both of the boys ...

Wednesday, 8th May, 2019

  • 04:51 PM - OlegRu mentioned Paul Farquhar in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    Yes! Heck that's a story all by itself! So you *call* yourself a skald, and you even have the entertainer background (BTW, SUPER IMPORTANT: If you are new to 5e, be sure to read the background chapter! It's not just roleplaying fluff, half your skills can come from your background. It's like a mini-class!). You know how to heal, you know how to fight (pact of the blade maybe?), you know how to sing... but you have a secret. You really didn't have that *spark* that distinguishes great bards (ie the one with bardic magic) from others. Until one day, you met that mysterious teacher... Thanks for the replies @Paul Farquhar @Zardnaar and @Ancalagon, and all due respect, but I really want to stick to playing a bard and just interested in having him be an archer so that he can deal some attack damage/and survive combat because he's further from the worst monsters. Things like Paladin, Warlock wouldn't match his backstory or the way I want to RP him.

Thursday, 2nd May, 2019

  • 06:06 PM - Laurefindel mentioned Paul Farquhar in post Cleric shenanigans (metaphysical, no right answers)
    Are there any counter-examples you can find from official published settings or adventures? I think @Paul Farquhar meant that examples given in adventures are not representative of the game world because if they were, the adventure would not happen there. You and @Celebrim are advocating that despite the guidelines restricting character classes to a minority, nothing in the published material seem to support that claim according to the examples we are given. From where I stand, it appears to me that both sides are pointing at some inconsistencies, but are comparing apples to oranges. Both claims are true and coexist simultaneously. To a certain point, I like that the players aren't the only casters around. There needs to be enough of them to make believable adversaries (casters can't be THAT rare if that's the 5th one we battle in the last 5 days...) and to support the described economy of spell material components, spellbook supplies etc that is hinted at in certain settings (mainly Forgotten Realm and Eberron). Due to the wide breath of power level from lvl1 to lvl20 (or even lvl10), D&D stru...

Saturday, 23rd March, 2019

  • 02:04 AM - Hussar mentioned Paul Farquhar in post Casting Begins Soon For D&D Movie?
    ...erent? You are flatly stating that expensive and good are orthogonal without any actual evidence and in the face of numerous counter examples. And, apparently, your definition of "good" is "movies I like". Well, I'm not you. I reject movies you like as being good because I don't like them. So, your movies are bad because I don't like them. Not exactly the most productive of conversations is it? Not so fast. According Hussar, good is objective, not subjective. No, no, no. Good is objective. And since Rotten Tomatoes gave it a critics score of 79% (aka Fresh) and 86% of people liked it (giving it 3.5 stars or better), Pirates of the Caribbean is a GOOD film. Your opinion is unimportant. The critics and the people have spoken. PotC is objectively a GOOD film. There can be no dissension. Have I learned my lesson? What's wrong with PotC? Why isn't it a good movie? It's well regarded by critics and people who watched it. Who's saying that it's a bad movie? Paul Farquhar is equally wrong by trying to claim that "good" is some sort of nebulous, undefinable concept. If the critics say something is pretty good, and the people who watch it say it's pretty good, who am I to say, "Oh, well, I'm different, I think most movies are bad, so that means that they're bad". Sorry, I lack the arrogance to think that my personal tastes denote anything remotely related to quality.

Thursday, 7th February, 2019

  • 03:49 AM - Hriston mentioned Paul Farquhar in post Archetypes
    Maybe we mean different things by 'adventure'. I think it is fine for an adventure to not have any traps in them. If a campaign didn't have any traps that would be out of the ordinary and something that should be brought up in session 0. Good point. I was using the word adventure the way I’d assumed Paul Farquhar was using it, i.e. to mean the content of the game in which the character is being played. That would include many adventures of the sort you’re describing over the course of many sessions. I don’t see any particular problem with an adventure location devoid of locks or traps. In fact, it could give the character a chance to focus on its skill with locks and traps in a different light, wondering why the inhabitants don’t lock up their goods, and is this what they call security?

Thursday, 30th August, 2018

  • 12:42 PM - lowkey13 mentioned Paul Farquhar in post What makes D&D, D&D?
    h/t Paul Farquhar So a recent comment in a different thread started my thought process, and here it is- "Racial stat boosts are one of the things that makes D&D D&D and not some generic fantasy roleplaying game." So, what does make D&D, D&D? I mean, really? I was thinking in terms of 5e (which is why it is posted here), and how one of the reasons 5e is supposedly appealing is that it manages to rope in some of the nostalgia/OSR/1e crowd (who, hopefully in turn, is teaching it to the young 'uns). This makes 5e very, um, D&D? Like, ur-D&D or something. So, before going any further, it is my general understanding that there have been conversations about past editions of D&D and whether or not they are "D&D enough." DO NOT DO THAT, PLEASE. I am asking people to NOT rehash old grievances, however well-nursed. As we all know, the only proper grievance to express on these forums is the well-known and universally approved dislike of Paladins. So, really, what makes D&D, D&D, such that "messing with it" re...

Thursday, 23rd August, 2018

  • 03:08 PM - lowkey13 mentioned Paul Farquhar in post Survivor Appendix N Authors- LEIBER WINS!
    Anderson, Poul 10 Bellairs, John 19 Brackett, Leigh 18 Brown, Frederic 20 Burroughs, Edgar Rice 23 Carter, Lin 18 de Camp, L. Sprague 17 de Camp & Pratt 20 Dunsany, Lord 19 Farmer, P. J. 20 Gardner, Fox 21 Howard, R.E. 19 Lanier, Sterling 20 Leiber, Fritz 23 Merritt, A. 21 Moorcock, Michael 22 Norton, Andre 21 Offutt, Andrew J. 20 Pratt, Fletcher 20 Saberhagen, Fred 18 St. Clair, Margaret 19 Tolkien, J. R. R. 27 Vance, Jack 6 Weinbaum, Stanley 18 Wellman, Manley Wade 20 Williamson, Jack 18 Zelazny, Roger 22 CORRECTED. Seriously, guys? Charles Dexter Ward is NOT an author. Ha, Ha Paul Farquhar

Thursday, 19th July, 2018

  • 11:53 AM - Coroc mentioned Paul Farquhar in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    Paul Farquhar well i cannot find the exact source and maybe i am wrong, maybe i only read somewhere where to put Barovia in FR, but there is one weak and one very strong indicator that Barovia is connected to FR and maybe had ist prime material roots there (which come into Play in roots of evil it is not exactly drawn into the mists but there exists a prime material Barovia parallel), see the cite from FR Wiki below for the indicators i found in a rush: Cite Form FR Wiki: The Svalich Woods of Barovia also briefly merged with the Quivering Forest and Twilight Marsh near Phlan in the late 15th century DR.[10] The Vistani nomads of Barovia were known to frequent parts of Faerûn and shared similarities with some Gur, suggesting that the two peoples may be related. Before it became part of the Demiplane of Dread, one of the two gods worshiped in Barovia was Lathander, though he no longer had any power there after the rise of Strahd, and didn't answer the prayers of his few remaining follo...

Sunday, 24th June, 2018

  • 05:50 PM - Satyrn mentioned Paul Farquhar in post "Run away! Run away!" ... what if they don't?
    It should also be an "escapable" monster - if the monster has great speed and great perception... not great. I find this is the one place place I'm happy as a DM to invoke that Plot Armor Paul Farquhar mentioned. When the players choose to flee, I'll most often find some reason, any reason, the monster chooses not to give chase. It works great when I can applh some cost to the reason. Like, maybe it snags tbe players' lackey and settles down for a meal.

Wednesday, 13th June, 2018


Wednesday, 6th June, 2018

  • 12:27 PM - Coroc mentioned Paul Farquhar in post Two New Settings For D&D This Year
    Paul Farquhar "...Arthas (I know, it's a retcon to canon),... " I hope not. Although if i imagine some Drizzt entering Athas by crashing his spelljammer within the cannibal halfling jungle .....

Tuesday, 22nd May, 2018


Wednesday, 16th May, 2018


Thursday, 12th April, 2018

  • 02:17 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #130 your take on Athas is Genius, the halfgiants maybe resolved. I would have gone with reskinning ho for mul, but theres a different way as you Point out: halforc -> halfgiants mountain dwarf -> mul hill dwarf -> athasian dwarf But now i think of it, it would even be better to reskin halforc for mul still and take mountain dwarf with ist +2 str and +2 con for halfgiant! That is neat, you can even leave heavy armor prof as is and the stat increase fits better. for the rest go stout -> athasian halfling Wood elf but with int raised instead of wisdom -> athasian elf human (nonvariant) -> athasian human halfelf tbd thrikreen -> reskin dragonborn breath attack for poisonous bite, put 4 claw attack Routine into one attack 1d4 natural wepons give +2 dex +1 wis

Tuesday, 10th April, 2018

  • 06:36 PM - lowkey13 mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    But... please? Was already familiar with it, but there's a huge difference between something available "from our back catalog" and something enjoying the barest level of official support. And I will say that... aside from D&D Spelljammer, nothing in WotC's back catalog gets my motor running better than Star*Drive, which is one half of one of my White Whales that I've almost given up all hope of ever executing successfully. I hear ya. I would love to see Space5e! I think that Paul Farquhar would as well. Sometimes, it is good to run the old stuff (I still do with 1e, Paranoia, and WFRPG). But ... some of the old stuff makes for tough reading. Star Frontiers (to use that example) is pretty badly outdated, both in terms of fluff and rules.
  • 12:22 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar I think Remathilis does not differ between fluff aka examples of commonly used or rarely used ingredients for D&D: (tiefling race, sci fi laserweapon) and real mechanics: attributes rolls etc. Also in the Core books there is several material stated explicitely as being optional, even Gnome race for PCs. Also there is a heavy recommendation to change every rule that you and/or your Players do not like in your homebrew. Apart from organized play there is no need at all for any fluff rule (liek playable race) to apply in a given setting, only if you make mechanical differences in your homebrew then it becomes important to communicate These and be aware of how they might afflict game Balance. There are numerous other examples where These Basics apply even if you stay true to the core rules. e.g. -druid summoning (any animal? No, the DM has the last word), -Magic items (not needed for Balance, would Paul Farquhar insist at least 1 of each Magic item exists in any given game worl...

Tuesday, 3rd April, 2018

  • 02:56 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #34: On your questions 1. It is different, the PCs are really kings and can draw on the resources of their Domains (countries). There were many official splats, each detailing a Domain which would be Player Background. It is not limiting at all, the PC can go on a dungeon crawl with a Party or a war campaign with his whole army. There were Domain spells i cannot remember if These were connected t othe bloodlines i would have to read it up, they basically were useful in mass combat, e.g. maipulate the Terrain difficulty. 2. There were half a dozen human subraces each with their own Attribute boons and malus and some other characteristic. If i remember correctly rulers were all humans, you could be dwarf or elf as a minor pc eventually, i might be incorrect here. 3. It is unique in a way that here is e.g. 1 Dragon, 1 Medusa, 1 Werewolf or whatever in the setting (Imade the types up atm) but thats it. These Unique Mobs are like rulers with their own armies, or Major bosses. They ...
  • 11:29 AM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #31 In Birthright the Players are either Kings, some from Magic bloodlines (independant of race) which gives them Special minor powers, or a Party consists of a ruler and his staff. Anyway, each ruler has his own land with resources and resource Management, it is compatible to 2nd ed battlesystem with rules for mass combat if you are into such stuff. Another Thing notable is th planar configuration if i can remember right, there is only a normal material plane and the shadow plane, on the later halflings have got some powers. There are different human races, and a Party will most likely consist of These if i remember correctly. With Monsters it is the usual ones but some are uniqe like e.g. there is not a medusa Population but "The Medusa " with stronger powers than a Standard Version. I think These "named" Mobs had bloodline powers also, and if i remember correctly you could inherit their bloodline (or those of other rulers) in a bit of a "Highlander" Fashion.
  • 11:10 AM - Coroc mentioned Paul Farquhar in post Greataxe, greatsword, and a little math
    Paul Farquhar #98 It is entirely logic that a blunt weapon of a certain weight and length does as much damage as a slightly heavier weapon with a bit shorter length so like greatclub and mace doing 1d8. It is not logic at all that adding a spear tip to a quarterstaff will not add anything to it's damage and make it less usefull (no Polearm master anymore) It is also not logic a 1 handed Club does 1d4 but an unwieldy (if used 1 handed) quarterstaff should do 1d6 and allow the use of a effective use shield still. That is utter BS sorry i have to use strong words, because almost every one discusses the marginal differences between great axe and greatsword and does not see the elephant (quarterstaff) in the room.

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Thursday, 20th June, 2019

  • 07:47 PM - Aebir-Toril quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    Tortle druids have the equivalent of built in plate armour, and, although not a bad choice for a melee druid who isn't a Moon druid, are a long way short of "monstrously powerful", even if they manage to pick up Booming Blade and/or GFB. This is not a valid argument. Tortles are a poorly-balanced joke of a race that was released in conjunction with Tomb of Annihilation. Furthermore, I would argue that they are, in fact, very powerful. However, I could be wrong. I would appreciate a mathematical proof for your answer, if you could provide one.
  • 03:17 PM - Parmandur quoted Paul Farquhar in post Acquisitions, Inc.: First Impressions
    I just pick and choose the bits I like best from the various eras, novels and computer games. They are riddled with contradictions anyway. Yeah, I can speak from experience that mixing the 3E FRCS and SCAG doesn't cause any explosions or anything.
  • 01:42 PM - Staffan quoted Paul Farquhar in post Is it possible that the Revised Ranger is not dead?
    I would just like to point out that rangers didn't get animal companions until 3rd edition, and even then they where inferior to druid animal companions. That's not exactly true. In 1e, rangers got followers when they reached 10th level, and those followers could include animals. Also, at 8th level they got access to druid spells which included animal friendship, which meant they could get up to 2 HD worth of animal companions per level (and as far as I can tell, 1e rangers cast spells at their full class level, they just didn't have many spells). This is the same method they used to get animal companions in 3.0 - it was in 3.5e that the animal companion became a distinct class feature instead of something they could do with a spell.
  • 11:31 AM - CapnZapp quoted Paul Farquhar in post If you could put D&D into any other non middle ages genre, what would it be?
    Monsters absorb lots and lots of bullets. Pretty much exactly like D&D. This I agree to. When it comes to larger creatures, that takes the edge off the kill-shot notion.
  • 11:17 AM - CapnZapp quoted Paul Farquhar in post Is it possible that the Revised Ranger is not dead?
    As a 1st edition vet I'm happy without animal companions.You know you CAN choose other subclasses than Beastmaster. That is, your comment reads as if it would be a good idea to remove animal companions from everybody even though it is easier than easy for you to not have one...
  • 11:04 AM - CapnZapp quoted Paul Farquhar in post Is it possible that the Revised Ranger is not dead?
    I would just like to point out that rangers didn't get animal companions until 3rd edition, and even then they where inferior to druid animal companions. I don't consider it an essential feature of the class.Plus: the main reason people didn't care about ranger ACs was indeed that anyone wanting one obviously selected the Druid class. Not only did you companion get better, you yourself upgraded a low-tier martial to a high-tier caster class. A win-win situation if there ever was one. Of course, the 3E companion was STILL squishy (iirc) so any minmaxing druid player simply became the beast himself and dropped the AC idea altogether. (I could be wrong but I can't remember any ACs in my d20 days)
  • 11:00 AM - CapnZapp quoted Paul Farquhar in post Is it possible that the Revised Ranger is not dead?
    I would just like to point out that rangers didn't get animal companions until 3rd edition, and even then they where inferior to druid animal companions. I don't consider it an essential feature of the class.If you mean animal companions aren't essential to Rangers, okay. If you mean animal companions aren't essential to D&D, I disagree.
  • 09:35 AM - Ohmyn quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    Unless, the designer felt it did not need to be a cant, wanted to leave it flexible to cover the variety of lore (sometimes contradictory) across editions and setting and they knew it wasnt gonna break anything if a gm decided for their setting it was fine to go with any proficient - as sage replied. See, its almost like they chose a more GM ruling centered approach as opposed to a one-rule for all for this non-balance bresking element of mis-matching legacy. If they wanted to leave it flexible to cover a variety of lore, it shouldn't go into the Class Features, but rather go into the lore sections of the class, like they do for every other class, and then actually add some narrative to said lore. The Sage's response was problematic because it didn't actually address anything except say that there used to be such a limitation back in the original PHB before Forgotten Realms lore was even a thing. Sure, of course a DM can rule whatever the heck they want about anything, and saying something so ob...
  • 08:30 AM - Ohmyn quoted Paul Farquhar in post Why the Druid Metal Restriction is Poorly Implemented
    Hide armour is medium and non-metal and in the default equipment list. Yes, it is, but it seems to be in the medium armor section solely because it's poorly made and unwieldy, not because it's as effective as traditional medium armors. It's actually weaker than studded leather, as it provides the same base AC but has a more limited maximum dexterity, while also weighing less than studded leather. It weighs in at 12 lbs., whereas studded leather weighs in at 13 lbs., with the next medium armor up being a chain shirt at 20 lbs.. This doesn't matter, however, as the ruling for Druids is that they're proficient in medium armors, and not that they're proficient in light armors and hide armor. It's like saying Fighters are proficient in all simple and martial weapons, but they won't use any martial weapons except a longsword. If they absolutely won't use any martial weapons besides a longsword, how are they proficient with whips, longbows and flails? There's a reason why instead of saying they're profici...

Wednesday, 19th June, 2019


Tuesday, 18th June, 2019

  • 10:53 PM - gyor quoted Paul Farquhar in post Acquisitions, Inc.: First Impressions
    The is no "canon". Actually yes there is.
  • 06:12 PM - Tony Vargas quoted Paul Farquhar in post If you could put D&D into any other non middle ages genre, what would it be?
    Yes, he's essentially Conan throwing rocks. Hey! That's type-casting! ...poor Arnie... The point is: when most people mention a modern game with insurgents or drug dealers, Commando is not what they have in mind, and D&D is not an obvious fit. In other words, the setting suggests different ways to play. Yeah, I get it. D&D incentivizes certain tactics, strategies, modes of play, whatever you want to call it. 5e give the DM a /lot/ of latitude, though. The game may incentivize toe-to-toe damage-trading (I'm not so sure it does, but for the sake of argument), and the player may thus declare a simple action in accord with the reality that doing damage is a sloggy sort of thing. The DM, though, gets to narrate the results of that action... FREX: Player (with bored resignation*): "I guess I shoot the guy in front of me again." "Hit AC 19 for 15 damage." DM (with unbridled enthusiasm): "You dash across the dusty street of Tombstone, fanning your six-gun as you go! The bandidos scatt...
  • 03:20 PM - CapnZapp quoted Paul Farquhar in post If you could put D&D into any other non middle ages genre, what would it be?
    You are making massive assumptions about what "most" people think without any evidence. If you use D&D rules you are going to get an action movie feel, but action movies can be set in any setting.If you use D&D rules you are not getting the kind of tactical gameplay people expect when they learn firearms are involved, as evidenced by this very thread. You might get Commando though. I leave it up to you to take that as a recommendation or a warning.
  • 12:19 PM - Ancalagon quoted Paul Farquhar in post If you could put D&D into any other non middle ages genre, what would it be?
    Rubbish. In Game of Thrones swords are extremely lethal. e.g. In series 1 a character is wounded by a single spear thrust in the leg and limps for the rest of the series (until it is cured by amputation, at the neck). Meanwhile, back at the ranch, the Lone Ranger faces the Black Hat gang in a hail of hundreds of bullets. It's tone, not genre, that determines the lethality of the setting.I disagree with your implied definition of genre, which seems muddled with setting. The wild west is not a genre! It's a setting. But I haven't read the entire thread yet, so maybe I am not fully understanding your position.
  • 12:07 PM - CapnZapp quoted Paul Farquhar in post If you could put D&D into any other non middle ages genre, what would it be?
    Again, that is a function of they type of game you want to play, not the setting. Arnie Schwarzenegger in Commando does not stay behind cover and focus on tactical positioning. He stands out in the open with an assault rifle in each hand.Yes, he's essentially Conan throwing rocks. The point is: when most people mention a modern game with insurgents or drug dealers, Commando is not what they have in mind, and D&D is not an obvious fit. In other words, the setting suggests different ways to play. Most people expects ranged combat, maneuvering and tactics to play a greater role if armed with a knife and a firearm instead of a short sword and bow and arrows. D&D is great and all, but it does one of them better than the other. You *can* tell people it's Commando you have in mind, and if so maybe D&D does work.
  • 09:10 AM - CapnZapp quoted Paul Farquhar in post If you could put D&D into any other non middle ages genre, what would it be?
    If you want to do grimdark 5e D&D rules really don't work well irrespective of setting, since it is designed around player characters having action movie plot armour. And also how having plot armor deemphasizes the need to act the way people generally act when firearms are involved: staying behind cover, focusing on tactical awareness and flanking. D&D doesn't want you to do that; it wants you to get up close and dirty.
  • 09:07 AM - CapnZapp quoted Paul Farquhar in post If you could put D&D into any other non middle ages genre, what would it be?
    It doesn't matter what period of history you are dealing with, it's always advantageous to be able to take out the enemy at range before they can get close enough to use their weapons. Which is why hit points were invented! That is to say, you are absolutely correct. But reality has surprisingly little relevance to a discussion such as this one...

Monday, 17th June, 2019

  • 05:05 PM - CapnZapp quoted Paul Farquhar in post If you could put D&D into any other non middle ages genre, what would it be?
    The point is, hp are stupid irrespective of if you are fighting with a gun or a hat pin. What matters is where the hit happens, not the nature of the weapon. People of have gotten used to the idea of hp with traditional D&D weapons through playing D&D and knock-off video games, but that doesn't make it any less unrealistic than using hp for firearms or sci fi weapons. Yes, I'm telling you expectations trump "realism". My whole point is that the genre sets expectations that impacts your damage model of choice.
  • 04:54 PM - TwoSix quoted Paul Farquhar in post The Final Bladelock
    Your simple argument hinges on reading too much into the name. You could make the same argument for Collage of Valour bards, and they aren't much cop as melee fighters; War domain clerics serve gods of war, that doesn't make them ultimate fighters themselves; Moon druids don't go into space; eldritch knights don't have tentacles growing out of strange orifices; Oath of the Ancients paladins are sometimes young; Thieves can be lawful and don't have to steel anything; bladesingers can be tone deaf and rubbish with a sword, etc, etc... Meanwhile, if you want to build an offence orientated warlock, you can take Eldritch Blast and Agonising Blast. You can do that with Pact of the Blade, you can do that with a Hexblade patron. You've defeated me with your clever wordplay. I concede.


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