View Profile: Paul Farquhar - Morrus' Unofficial Tabletop RPG News
  • Paul Farquhar's Avatar
    Yesterday, 03:58 PM
    I hate 4e.
    144 replies | 3915 view(s)
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  • Paul Farquhar's Avatar
    Yesterday, 07:23 AM
    Technically, since Greyhawk is a "core rules" setting, tieflings and dragonborn should be available. And it's not that the setting has any lore preventing them, it's just that the original setting petered out before those races became core.
    44 replies | 2879 view(s)
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  • Paul Farquhar's Avatar
    Monday, 20th May, 2019, 08:07 AM
    deleted
    6 replies | 296 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 19th May, 2019, 07:17 AM
    Here is my bet: Baldur's Gate 3 (CRPG).
    70 replies | 4244 view(s)
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  • Paul Farquhar's Avatar
    Friday, 17th May, 2019, 08:52 AM
    In the FR the good guys always win in the end. If a bad guy seems to be ahead, it just means it's not the end. See: Infinity War.
    67 replies | 2415 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 16th May, 2019, 08:19 AM
    I would say Greyhawk is the equivalent of buying an uncooked pattie, some cheese slices and a bread roll and making your own burgers at home.
    67 replies | 2415 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 03:13 PM
    Indeed.
    67 replies | 2415 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 02:18 PM
    And that makes sense - it is very wealthy, has a large population for a "pseudo-medieval" city and good access to magic to make communication faster than "the speed of a fast horse". What it doesn't have is a dotted line which if you step across it you leave Waterdeap State and enter Baldur's Gate State.
    67 replies | 2415 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 02:08 PM
    If you want to talk about druid cantrips, wouldn't Produce Flame be a good fit?
    117 replies | 5644 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 10:08 AM
    Send the AM into the dungeon whilst the party wait in a safe location outside. It can kill anything that isn't immune to psionics at no risk to the party (slowly and boringly). Whist it can't pass through objects, it has no size, so there is nothing to prevent it passing through keyholes or under doors. It has a range of 300 feet, which is large enough for most dungeons.
    117 replies | 5644 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 10:02 AM
    I don't believe anyone who kills animals for fun can qualify as Good.
    16 replies | 516 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 07:40 AM
    I would pin pretty much all of those named people (along with most of the population of my country) as Evil.
    16 replies | 516 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 07:37 AM
    Am I the only one who thinks that an intangible, flying, invulnerable spellcasting psychically attacking familiar is potentially abusable? It aught to have some kind of vulnerability, such as Force Damage and Dispel Magic.
    117 replies | 5644 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 15th May, 2019, 07:20 AM
    The areas controlled by the Italian city states where nebulous and largely defined by what their militias could defend. There where no hard lines on the map "You are now leaving Milan, welcome to Venice". The idea that every inch of a map - including wilderness - has to be carved up with imaginary lines between nation-states is a relatively modern one (and I consider 18th century modern) and...
    67 replies | 2415 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 14th May, 2019, 08:48 AM
    Twitter is a clear example of nominative determinism.
    75 replies | 5912 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 14th May, 2019, 07:31 AM
    Implausible like northern Italy in the 9th to 15th centuries? One characteristic of Greyhawk is it was created by someone with no knowledge of real world history or geopolitics.
    67 replies | 2415 view(s)
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  • Paul Farquhar's Avatar
    Monday, 13th May, 2019, 08:49 AM
    ...but don't forget that dragons are also highly intelligent, and may either take advantage of prep time or make a strategic withdrawal.
    12 replies | 551 view(s)
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  • Paul Farquhar's Avatar
    Monday, 13th May, 2019, 08:37 AM
    I agree that battlemaster 5/lore bard X, Fighter 1/Valor bard X are both better options than single class. I would also consider Ranger(Hunter) 2/3/5/6 options, choosing ranger spells that don't require wisdom. Concerning Collage of Blades: their ability does not specify that the attack must be a melee attack, but the way that they are worded suggests that the intent was that they be used with...
    37 replies | 1218 view(s)
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  • Paul Farquhar's Avatar
    Monday, 13th May, 2019, 08:19 AM
    Have to agree with the others, a trench would be half cover, irrespective of the size of the creature. It's not the size of the cover that matters, it's how much the creature needs to expose itself in order to fight. It also wouldn't normally count against melee, since the meleer would simply move down into the trench to attack. It would probably count as difficult terrain though. So no, no...
    3 replies | 229 view(s)
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  • Paul Farquhar's Avatar
    Monday, 13th May, 2019, 07:19 AM
    Isn't that a description of every D&D setting ever?
    67 replies | 2415 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 12th May, 2019, 08:57 AM
    Pathfinder that way ->
    10 replies | 485 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 12th May, 2019, 07:39 AM
    As a historical note, vampires received a power boost in 5e relative to the 2nd edition version. There are quite a few critters that are significantly stronger or weaker between editions, so take care when converting. Ravenloft is supposed to be more deadly than standard D&D, and a degree of running away is expected. But it's those Jarndyce's you really need to watch out for!
    10 replies | 485 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 9th May, 2019, 11:14 AM
    On the contrary, a "maxed out" mentality would insist you need expertise and charisma. Consider the Swashbuckler. They need Persuasion for their "taunt" ability. You could (taking extreme examples) have a charisma of 20 an single proficiency. That gives +11 at level 17+. Or you could have charisma of 8 and expertise in Persuasion. That also gives +11 at level 17+. Both are more than enough to...
    64 replies | 2797 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 9th May, 2019, 08:53 AM
    Expertise gets you further. The most you can expect (excluding magic items) from a high charisma is +5. Expertise gives you +4 up to +12. Purple Dragon Knights get expertise in Persuasion. Swashbucklers are quite likely to have it. Bards can get it. Paladins and Battlemasters? Sorry chumps (outside of human racial feat from Xanthar's).
    64 replies | 2797 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 8th May, 2019, 07:32 PM
    I would have put Rogue (Swashbuckler), Hexblade and College of Swords ahead of Battlemaster. I have never seen a charismatic battlemaster. Can I give battlemaster a negative vote?
    64 replies | 2797 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 8th May, 2019, 06:32 PM
    I think the thing is, a specialist archer (ranger/fighter/rogue) build can do silly damage. A valor bard can't come remotely close, and frankly there is usually something better they can be doing than shooting. IMO a valor bard is better going sword and board and trying a bit of off-tanking, a back row bard is better being a lore bard and use spells in battle.
    37 replies | 1218 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 8th May, 2019, 11:42 AM
    Told you so!
    33 replies | 1859 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 8th May, 2019, 11:33 AM
    Doesn't the FR location make Saltmarsh = Highcliff? Or is Highcliff only in Neverwinter Nights 2? Curiously, in NWN2 Highcliff is being troubled by lizardfolk. Also, that would make the Saltmarsh map upside down, with north at the bottom.
    44 replies | 2879 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 7th May, 2019, 06:55 PM
    I'm not a big fan of Lost Mines because I feel it's very generic vanilla fantasy. But that's just me. In all my time as DM I have never had a combat encounter with goblins or orcs, because I don't find them interesting enough.
    33 replies | 1859 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 7th May, 2019, 01:51 PM
    Has anyone suggested paladin yet (If you ignore the bit about not outdoing fighters)?
    37 replies | 1218 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 7th May, 2019, 11:40 AM
    Is it really that necessary to make something that stacks with light armour but not heavy armour (and may or may not stack with medium) though? It seems a bit complicated.
    72 replies | 12203 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 7th May, 2019, 10:02 AM
    They already realised they made mistakes with Tomb of Annihilation, and there is plenty of completely fantastical material they can cover without going anywhere near any political minefields.
    62 replies | 2886 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 7th May, 2019, 07:36 AM
    It all boils down top what you are trying to achieve with the item. Do you want a reskinned ring of protection? Then go for it. Do you want the equivalent of horse barding (MM p340) that your panther can wear? Go for that. The thing to remember is the original purpose of the Amulet of Natural Armor no longer exists, since "natural armor" is no longer a thing in 5e. Ergo you are free to do...
    72 replies | 12203 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 7th May, 2019, 07:27 AM
    Somehow I can't see that artwork making it to the cover...
    33 replies | 1859 view(s)
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  • Paul Farquhar's Avatar
    Monday, 6th May, 2019, 08:30 AM
    Star Frontiers 5e. You heard it here first!
    33 replies | 1859 view(s)
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  • Paul Farquhar's Avatar
    Monday, 6th May, 2019, 07:43 AM
    There is also the design of purpose ToH: to kill PCs. If you just wanted to prevent PCs skipping to the end of the dungeon you would say "it is shielded against astral, ethereal and teleportation". It's common, and the Doomvault is like this. The demons of ToH have an opportunity to ambush and kill off solitary spellcasters trying to scout the dungeon, not prevent them doing so. Likewise,...
    7 replies | 422 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 5th May, 2019, 07:40 AM
    A horse can be an animal companion, and there are rules for horses wearing armour.
    72 replies | 12203 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 4th May, 2019, 04:08 PM
    Minotot?
    33 replies | 992 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 4th May, 2019, 02:20 PM
    From a function/philosophical perspective, I would go for something that didn't stack with monk/barbarian armour (bracers do). I would do for AC = 14 + Dex (+Shield if applicable) (Requires attunement). I.e. slightly better than lizardfolk/dracosorc/mage armour.
    72 replies | 12203 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 4th May, 2019, 11:19 AM
    Personally, I think it is right that an Amulet of Natural armour should only benefit unarmoured users, as does natural armour gained as a racial or class feature. No reason why "your skin is scaly" would function differently depending on the cause.
    72 replies | 12203 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 2nd May, 2019, 06:43 PM
    Most fey have spell resistance...
    79 replies | 35768 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 2nd May, 2019, 09:11 AM
    Whilst realistic, it's not exactly the Lord of the Rings...
    19 replies | 647 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 1st May, 2019, 04:51 PM
    "Pseudo-medieval" tells you that they don't have universal health care. In medieval times life for a peasant was nasty, brutish and short. And it wasn't that much better for the nobility. Sure, you could set your adventure in a utopian society, but that would be very different to a typical D&D setting. A typical medieval village would have around 50 people and one priest (and if you want...
    72 replies | 2433 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 1st May, 2019, 03:24 PM
    "Logical consistency" is exactly why spell casting clerics have to be rare in a typical D&D pseudo-medieval world. A world where the average village priest can cast cure wounds is a utopia with Universal Healthcare. The average peasant needn't fear injury or disease when they can just go to the local cleric and get healed in couple of minutes. Even death would be a rare occurrence. The price of...
    72 replies | 2433 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 1st May, 2019, 08:16 AM
    That's the point, the ones who don't cast spells aren't in the adventures. The game fiction assumes the world is full of people who aren't plagued by monsters or hatching evil plots for world domination. The farmers farm, the laborers labour, and if they get hurt the local priest can't cast Cure Wounds on them. They are just part of the background scenery, like trees, birds and squirrels. ...
    72 replies | 2433 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 1st May, 2019, 07:56 AM
    Misleading. If you marry a king, you become queen. And it used to be that marrying a queen made you king. That was the whole reason Elizabeth I never married. Christian teaching was that a husband was master over his wife. Hence, if she had married her husband would have become not just king but supreme ruler of England and Elizabeth would have been relegated to ornament. Later, the rule was...
    11 replies | 548 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 30th April, 2019, 01:37 PM
    Druids don't get proficiency with bows, but elves do. I have a player in my group who has an elven (hunter) ranger who is an archer with the Sharpshooter feat. They proved very effective DPS, but he confessed to me the other day that he was finding the character boring to play. I would suggest a Rogue (scout) 3 /Fighter (battlemaster) as a character with a similar theme that might be more...
    10 replies | 441 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 30th April, 2019, 08:20 AM
    There is no contradiction. Most priests are not clerics and don't cast spells, but those aren't detailed in the modules because there is no point fighting them. Only the small proportion that can cast spells are worth the time of adventurers. Things only get stat blocks if they can actually pose a threat or offer meaningful aid. There are far more sparrows in most fantasy worlds than their are...
    72 replies | 2433 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 30th April, 2019, 08:11 AM
    Not as detailed in the Monster Manual - as previously mentioned she was first named as a (optional) deity in Deities and Demigods. As for the source you cite, you might want to check the date of the primary source - 1990 would make it 2nd edition.
    40 replies | 1636 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 30th April, 2019, 07:49 AM
    I didn't say I specifically supported the Everett hypothesis - I was a professional scientist, they paid me to come up with my own ideas! Whist the multiverse might not be random, since every potential outcome "exists" in some sense, which branch of the multiverse the observer finds themselves in when they make an observation is.
    1672 replies | 59319 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 30th April, 2019, 07:41 AM
    In that sort of trap, the skill roll is a perception check. A magical trap might be disarmed with an arcana check. Not all traps have to use the same skill/proficiency, but there is no point including it at all unless there is some chance of failure.
    576 replies | 20121 view(s)
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  • Paul Farquhar's Avatar
    Monday, 29th April, 2019, 04:42 PM
    I would say that the reason the Newtonian model was accepted for so long (if you can call 200 years "long") is that people like to believe that their actions are meaningful and the outcomes predicable. And sure, macro-scale physics might not seem to be much influenced by interactions on the quantum scale, but the brains of living beings are.
    1672 replies | 59319 view(s)
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  • Paul Farquhar's Avatar
    Monday, 29th April, 2019, 10:18 AM
    It's a very interesting point Hussar makes. I guess I am a middle roader. I ask the player to describe how they are disarming the trap, but, unless it obviously wouldn't work, I leave it's success up to the dice. I am minded of the sequence in Ant Man where the safe is broken into by freezing it with liquid nitrogen. If this was in a game, would the DM set this up before hand, placing the gas...
    576 replies | 20121 view(s)
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  • Paul Farquhar's Avatar
    Monday, 29th April, 2019, 09:01 AM
    I have to agree, I've seen far more tieflings in CRPGs than in PnP games. Actually, I have seen zero tiefling (or dragonborn) player characters in PnP games. I have seen the odd gnome though.
    90 replies | 5414 view(s)
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  • Paul Farquhar's Avatar
    Monday, 29th April, 2019, 07:44 AM
    I've been to grad school (PhD Astrophysics, University of Manchester Institute of Science and Technology). Einstein had always believed, like pretty much every other scientist of is time, in the Newtonian clockwork universe, where a single cause A always mapped to a single effect B. His own research into quantum mechanics directly contradicted that belief, by showing that a cause could lead to...
    1672 replies | 59319 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 28th April, 2019, 08:05 AM
    When Einstein said "God does not play dice with the Universe" he knew he was wrong when he said it. He just didn't like the truth. As a teacher, I know that you can teach the same lesson to a very similar class and have very different outcomes. Perform skill + random dice roll is as good a way to represent reality as any. Random rolls have the added advantage of potentially sending the...
    1672 replies | 59319 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 28th April, 2019, 07:41 AM
    By "last few editions" you mean 1st edition onwards? It's always been the rule that adventuring classes are rare - explicitly 1 in 10,000 in 1st edition, with most of the rest of the population zero level chumps. Most editions have stats for zero level humans, but it not really necessary, since they are so weak as to be pretty much irrelevant in any fight. They run away screaming, usually with...
    72 replies | 2433 view(s)
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  • Paul Farquhar's Avatar
    Sunday, 28th April, 2019, 07:31 AM
    I'm an FR vet, so I'm citing 2nd and 3rd edition rules for FR. I don't think it's ever been make explicit in 5e. Other DMs are free to rule differently. But I think it makes campaign settings more interesting if there are fundamental differences in how magic works, and I think divine magic is one of the best ways for those differences to be represented in rules.
    72 replies | 2433 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 27th April, 2019, 07:49 PM
    Again, I say: it depends on the campaign setting. In the Forgotten Realms clerical magic comes directly from gods. Lose the favour of your god and you lose your spells. This isn't a core rule, it's a setting specific rule. In some universes clerical spells can be fuelled by faith in yourself or some ideology, but not In the Forgotten Realms. If a cleric from Eberron where to somehow travel to the...
    72 replies | 2433 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 27th April, 2019, 07:35 PM
    But the PCs would not know that they might need the support of the people in the tavern in the future. Maybe it will matter, maybe it won't. Even the DM might not know. A player might come up with something like "you know those villagers who found us so entertaining the other night? We would like to go back there and try and rally them into a mob to drive out the corrupt mayor". Butterfly...
    1672 replies | 59319 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 27th April, 2019, 07:25 PM
    There is certainly lots of humour in our games, and we spend much of the time laughing. The game, like life, would be pretty grim and miserable if you took it seriously all the time. Sure that's role playing. And it's also role playing if they walk into the tavern and announce what they want to drink. It tells them enough that any player with more than half a brain would be able to...
    1672 replies | 59319 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 27th April, 2019, 07:09 PM
    What, in real life or the game? I've already given an in game example: If a character fails to jump across the illusionary pit they discover it's an illusion. They now know that there are illusions in the dungeon and take precautions that enable them to avoid a more deadly illusion. Or, more directly, the pit is an illusion and so is the "solid" ground on the other side. If the person makes a...
    1672 replies | 59319 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 27th April, 2019, 05:18 PM
    Untrue. "Everyone laughs at them" is a consequence. Not all consequences have to be life threatening, or do anything mechanical. It's called role playing. It's also a very odd way to play. The player doesn't know the pit won't kill them, nor does their character. If no one fails they may never discover the pit was an illusion. If they don't discover that illusion they may not be clued in to...
    1672 replies | 59319 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 27th April, 2019, 04:14 PM
    A glaive is a sword on a stick, a halbard is an axe on a stick. :cool: NB, a way to abuse this ability: summon an elven double bladed scimitar from Eberron.
    6 replies | 319 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 27th April, 2019, 04:12 PM
    That's the point of not telling them: let them assume. If they assumed wrong, that's their fault. Life aint predictable, and sometimes failing might lead to a better outcome than success. The only exception is when something would be apparent to the characters that might not be apparent to the players. For example a low overhead beam. Even then, only tell them what their characters notice, not...
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  • Paul Farquhar's Avatar
    Saturday, 27th April, 2019, 01:45 PM
    But it's blindingly obvious if the player is making a skill roll to jump across a pit that they will fall if they fail, there is no need to state it, and quite frankly it's an insult to the player's intelligence to do so. So there are two possibilities: either the consequence of failure is obvious, or the consequence of failure will only be revealed if it happens. In either case, there is no...
    1672 replies | 59319 view(s)
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  • Paul Farquhar's Avatar
    Saturday, 27th April, 2019, 10:41 AM
    Because it's frequently not apparent. Consider this: a pit appears bottomless, but is actually an illusion - it's really on 3 feet deep. What do you do, tell them the truth: "if you fail this roll nothing bad will happen", blatantly lie to them "you will fall to your death", or tell them nothing, thus letting them know there is something fishy about the pit, because you normally tell them what...
    1672 replies | 59319 view(s)
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  • Paul Farquhar's Avatar
    Friday, 26th April, 2019, 12:51 PM
    Empire of the Petal Throne was a separate game, not a D&D setting or spin-off. It had similar rules because it emerged from the same roots as D&D. And sure, it was left up to the DM to decide what to include and not include, as it was up until 1984 Dragons of Despair, and as it is again today.
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  • Paul Farquhar's Avatar
    Friday, 26th April, 2019, 12:23 PM
    Quite true, and it dates from the original module in 1984. Still after Monster Manual and the first Forgotten Realms stuff though. That claim, I see no evidence to support (and I have been playing since 1981). And it was certainly never applied to the Forgotten Realms. Although Tiamat was presented as a monster, not a deity in the 1st edition Monster Manual, so I think it's fair to say...
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  • Paul Farquhar's Avatar
    Friday, 26th April, 2019, 09:00 AM
    I suspect this is 100% true. All the best ideas are stolen from someone else, and the timeline fits.
    47 replies | 1655 view(s)
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  • Paul Farquhar's Avatar
    Friday, 26th April, 2019, 08:55 AM
    It didn't need to be stated, since the idea that campaign settings might feature different rules and monsters hadn't been thought of at the time. It was just assumed that Tiamat was Tiamat, whether your adventure was set in Greyhawk, Waterdeep or Homebrew. Dark Sun was probably the first campaign setting to state "X does not exist in this setting", and that was around ten years later.
    40 replies | 1636 view(s)
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  • Paul Farquhar's Avatar
    Friday, 26th April, 2019, 07:42 AM
    And Neeshka from NWN2 for why tieflings are so widely disliked...
    90 replies | 5414 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 25th April, 2019, 04:00 PM
    Dehydrated instant gelatinous cube, just add water. Order now and get six for the price of five.
    47 replies | 1655 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 25th April, 2019, 09:40 AM
    Good point, and perhaps the best reason for having it as a core race in D&D.
    90 replies | 5414 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 25th April, 2019, 08:31 AM
    I would keep it simple if you expected it to be used regularly. If you specifically want it to be two person have one control movement (pilot) and the other weapons (gunner) (and lights etc). Don't specify "levers", players won't want to use it if it's too fiddly. Don't restrict it's ability to turn, the person on movement can, as an action, move the exoskeleton up to it's maximum speed and turn....
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  • Paul Farquhar's Avatar
    Thursday, 25th April, 2019, 07:34 AM
    When the 1st edition Monster Manual was published Forgotten Realms didn't exist as a fully-published campaign setting. There was a "Waterdeep" product out, but that was about it. FR as we know it came later, and since it didn't overrule any core rules everything in the original core rulebooks was in FR.
    40 replies | 1636 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 25th April, 2019, 07:22 AM
    They didn't have a tiefling model in the game engine, so, hawing chosen to use the elf model, the portrait had to match up. It is however entirely consistent with 2nd edition tiefling appearance, which varied widely and could be subtle. Having said that, I think the game engine would have supported red or blue skin colour and the portrait could have had vertical-slit pupils. And the did...
    90 replies | 5414 view(s)
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  • Paul Farquhar's Avatar
    Thursday, 25th April, 2019, 07:13 AM
    "A challenge of character" would be a role playing challenge. For example putting the character is a moral dilemma where the player has to decide if the character will stick closely to their professed alignment even when it might be disadvantageous to do so.
    576 replies | 20121 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 24th April, 2019, 02:46 PM
    DC 50. If they roll high they may only be 10 feet short of the other side instead of 20.
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  • Paul Farquhar's Avatar
    Wednesday, 24th April, 2019, 02:31 PM
    They can roll. I generally don't tell them the DC, so it could be DC0, in which case I would just tell them they succeed, no matter what the roll is. It might influence the manner of success though. If they roll badly whist trying to jump across a pit that the rules say they can cross automatically, I would say something like this "You attempt a spectacular long jump over the pit, which you...
    1672 replies | 59319 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 24th April, 2019, 10:46 AM
    The Village of Hommlet was dull in the 80s and hasn't aged well. Saltmarsh is Excellent, I'm not familiar with the others.
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  • Paul Farquhar's Avatar
    Wednesday, 24th April, 2019, 08:01 AM
    In real life people die or are seriously injured as a result of silly accidents all the time. My partner sustained a serious injury falling of a chair whilst cleaning windows. (although since that was a swivel chair, I think it might have been a failed wisdom check rather than Athletics). In D&D the question to ask is "does it make for a good story?" Obviously a hero dying as a result of a...
    1672 replies | 59319 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 24th April, 2019, 07:43 AM
    Taimat and Bahamut where in the (non-setting specific) 1st edition AD&D Monster Manual. Forgotten Realms has hundreds of gods, adding one more isn't going to matter one way or the other.
    40 replies | 1636 view(s)
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  • Paul Farquhar's Avatar
    Wednesday, 24th April, 2019, 07:35 AM
    I believe that was my initial suggestion. The point of the Apparatus of Kwalish is to use it to overcome a specific environmental challenge: "Oh no, the treasure chamber is filled with poison gas, how ever are we going to get the McGuffin of Plott? Maybe that weird barrel-like thing we found earlier in the dungeon could be of some use?" After that it usually sits back at HQ or at the bottom...
    17 replies | 821 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 23rd April, 2019, 07:41 PM
    Not just Planescape: Torment. Baldur's Gate 2 and Neverwinter Nights 2 also feaured tieflings.
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  • Paul Farquhar's Avatar
    Tuesday, 23rd April, 2019, 02:02 PM
    Because people sometimes fall off ladders.
    1672 replies | 59319 view(s)
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  • Paul Farquhar's Avatar
    Tuesday, 23rd April, 2019, 07:53 AM
    It's rules are pretty clear if you assume each leaver can only be used once in a round. One person controls movement, the other controls the claws. Yes, it is possible for someone to stay out of reach of it's claws by moving around behind it. This is intended. The party really isn't going to want to take the miniature submarine into battle unless they have no choice. In which case they are going...
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  • Paul Farquhar's Avatar
    Monday, 22nd April, 2019, 07:48 PM
    Clerics "loosing there spells" is I think only an actual rule in 2nd edition, and it's largely associated with the Forgotten Realms. Eberron treats religion rather differently - it is ambiguous about if gods exist at all. Ergo clerics in Eberron are self-powered. Dark Sun is less ambiguous- there are no gods. Clerics must draw thier power from sorcerer-kings and druids from the raw elements. ...
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  • Paul Farquhar's Avatar
    Monday, 22nd April, 2019, 08:30 AM
    5e doesn't distinguish between "canon" and "non-canon". If you want Torog in your game then have Torog in your game.
    40 replies | 1636 view(s)
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  • Paul Farquhar's Avatar
    Monday, 22nd April, 2019, 06:56 AM
    There are other touch spells that a familar could deliver - but you make the point - flyby attack really isn't all that great that you need to start restricting access to it, or change tactics if you see an owl. It's just better than what the default hawk gets, which is a big round zero. My character has a bat familiar, I reckon blindsight is more useful. He still uses the help action in...
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Monday, 13th May, 2019

  • 04:40 PM - Draegn mentioned Paul Farquhar in post Three wizards against two adult dragons
    Paul Farquhar ...creatures in my game do not follow the traditional characteristics that are printed in the various rule books. The dragons in my game are more akin to what has been presented in the Game of Thrones show. As an illustration for how npcs work in my game, if playing a traditional game upon entering a church one might expect all of the priests to be able to pray (cast spells). In my game the priests might only be there because they have some litany and liturgy skills to conduct sermons and artist skills to produce illuminated manuscripts. This picture illustrates how large the two drakes are. http://images5.fanpop.com/image/photos/31600000/Marcia-Gillmore-dragons-31667003-1024-768.jpg They are not fully grown, yet are considered to be "adults" because they are capable of laying eggs. They both breathe fire (hot or cold flame), spit acid and exhale toxic fumes. They both have skill levels that reflect their interests and combative abilities. I still expect both of the boys ...

Wednesday, 8th May, 2019

  • 04:51 PM - OlegRu mentioned Paul Farquhar in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    Yes! Heck that's a story all by itself! So you *call* yourself a skald, and you even have the entertainer background (BTW, SUPER IMPORTANT: If you are new to 5e, be sure to read the background chapter! It's not just roleplaying fluff, half your skills can come from your background. It's like a mini-class!). You know how to heal, you know how to fight (pact of the blade maybe?), you know how to sing... but you have a secret. You really didn't have that *spark* that distinguishes great bards (ie the one with bardic magic) from others. Until one day, you met that mysterious teacher... Thanks for the replies @Paul Farquhar @Zardnaar and @Ancalagon, and all due respect, but I really want to stick to playing a bard and just interested in having him be an archer so that he can deal some attack damage/and survive combat because he's further from the worst monsters. Things like Paladin, Warlock wouldn't match his backstory or the way I want to RP him.

Thursday, 2nd May, 2019

  • 06:06 PM - Laurefindel mentioned Paul Farquhar in post Cleric shenanigans (metaphysical, no right answers)
    Are there any counter-examples you can find from official published settings or adventures? I think @Paul Farquhar meant that examples given in adventures are not representative of the game world because if they were, the adventure would not happen there. You and @Celebrim are advocating that despite the guidelines restricting character classes to a minority, nothing in the published material seem to support that claim according to the examples we are given. From where I stand, it appears to me that both sides are pointing at some inconsistencies, but are comparing apples to oranges. Both claims are true and coexist simultaneously. To a certain point, I like that the players aren't the only casters around. There needs to be enough of them to make believable adversaries (casters can't be THAT rare if that's the 5th one we battle in the last 5 days...) and to support the described economy of spell material components, spellbook supplies etc that is hinted at in certain settings (mainly Forgotten Realm and Eberron). Due to the wide breath of power level from lvl1 to lvl20 (or even lvl10), D&D stru...

Saturday, 23rd March, 2019

  • 02:04 AM - Hussar mentioned Paul Farquhar in post Casting Begins Soon For D&D Movie?
    ...erent? You are flatly stating that expensive and good are orthogonal without any actual evidence and in the face of numerous counter examples. And, apparently, your definition of "good" is "movies I like". Well, I'm not you. I reject movies you like as being good because I don't like them. So, your movies are bad because I don't like them. Not exactly the most productive of conversations is it? Not so fast. According Hussar, good is objective, not subjective. No, no, no. Good is objective. And since Rotten Tomatoes gave it a critics score of 79% (aka Fresh) and 86% of people liked it (giving it 3.5 stars or better), Pirates of the Caribbean is a GOOD film. Your opinion is unimportant. The critics and the people have spoken. PotC is objectively a GOOD film. There can be no dissension. Have I learned my lesson? What's wrong with PotC? Why isn't it a good movie? It's well regarded by critics and people who watched it. Who's saying that it's a bad movie? Paul Farquhar is equally wrong by trying to claim that "good" is some sort of nebulous, undefinable concept. If the critics say something is pretty good, and the people who watch it say it's pretty good, who am I to say, "Oh, well, I'm different, I think most movies are bad, so that means that they're bad". Sorry, I lack the arrogance to think that my personal tastes denote anything remotely related to quality.

Thursday, 7th February, 2019

  • 03:49 AM - Hriston mentioned Paul Farquhar in post Archetypes
    Maybe we mean different things by 'adventure'. I think it is fine for an adventure to not have any traps in them. If a campaign didn't have any traps that would be out of the ordinary and something that should be brought up in session 0. Good point. I was using the word adventure the way I’d assumed Paul Farquhar was using it, i.e. to mean the content of the game in which the character is being played. That would include many adventures of the sort you’re describing over the course of many sessions. I don’t see any particular problem with an adventure location devoid of locks or traps. In fact, it could give the character a chance to focus on its skill with locks and traps in a different light, wondering why the inhabitants don’t lock up their goods, and is this what they call security?

Thursday, 30th August, 2018

  • 12:42 PM - lowkey13 mentioned Paul Farquhar in post What makes D&D, D&D?
    h/t Paul Farquhar So a recent comment in a different thread started my thought process, and here it is- "Racial stat boosts are one of the things that makes D&D D&D and not some generic fantasy roleplaying game." So, what does make D&D, D&D? I mean, really? I was thinking in terms of 5e (which is why it is posted here), and how one of the reasons 5e is supposedly appealing is that it manages to rope in some of the nostalgia/OSR/1e crowd (who, hopefully in turn, is teaching it to the young 'uns). This makes 5e very, um, D&D? Like, ur-D&D or something. So, before going any further, it is my general understanding that there have been conversations about past editions of D&D and whether or not they are "D&D enough." DO NOT DO THAT, PLEASE. I am asking people to NOT rehash old grievances, however well-nursed. As we all know, the only proper grievance to express on these forums is the well-known and universally approved dislike of Paladins. So, really, what makes D&D, D&D, such that "messing with it" re...

Thursday, 23rd August, 2018

  • 03:08 PM - lowkey13 mentioned Paul Farquhar in post Survivor Appendix N Authors- LEIBER WINS!
    Anderson, Poul 10 Bellairs, John 19 Brackett, Leigh 18 Brown, Frederic 20 Burroughs, Edgar Rice 23 Carter, Lin 18 de Camp, L. Sprague 17 de Camp & Pratt 20 Dunsany, Lord 19 Farmer, P. J. 20 Gardner, Fox 21 Howard, R.E. 19 Lanier, Sterling 20 Leiber, Fritz 23 Merritt, A. 21 Moorcock, Michael 22 Norton, Andre 21 Offutt, Andrew J. 20 Pratt, Fletcher 20 Saberhagen, Fred 18 St. Clair, Margaret 19 Tolkien, J. R. R. 27 Vance, Jack 6 Weinbaum, Stanley 18 Wellman, Manley Wade 20 Williamson, Jack 18 Zelazny, Roger 22 CORRECTED. Seriously, guys? Charles Dexter Ward is NOT an author. Ha, Ha Paul Farquhar

Thursday, 19th July, 2018

  • 11:53 AM - Coroc mentioned Paul Farquhar in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    Paul Farquhar well i cannot find the exact source and maybe i am wrong, maybe i only read somewhere where to put Barovia in FR, but there is one weak and one very strong indicator that Barovia is connected to FR and maybe had ist prime material roots there (which come into Play in roots of evil it is not exactly drawn into the mists but there exists a prime material Barovia parallel), see the cite from FR Wiki below for the indicators i found in a rush: Cite Form FR Wiki: The Svalich Woods of Barovia also briefly merged with the Quivering Forest and Twilight Marsh near Phlan in the late 15th century DR.[10] The Vistani nomads of Barovia were known to frequent parts of Faerûn and shared similarities with some Gur, suggesting that the two peoples may be related. Before it became part of the Demiplane of Dread, one of the two gods worshiped in Barovia was Lathander, though he no longer had any power there after the rise of Strahd, and didn't answer the prayers of his few remaining follo...

Sunday, 24th June, 2018

  • 05:50 PM - Satyrn mentioned Paul Farquhar in post "Run away! Run away!" ... what if they don't?
    It should also be an "escapable" monster - if the monster has great speed and great perception... not great. I find this is the one place place I'm happy as a DM to invoke that Plot Armor Paul Farquhar mentioned. When the players choose to flee, I'll most often find some reason, any reason, the monster chooses not to give chase. It works great when I can applh some cost to the reason. Like, maybe it snags tbe players' lackey and settles down for a meal.

Wednesday, 13th June, 2018


Wednesday, 6th June, 2018

  • 12:27 PM - Coroc mentioned Paul Farquhar in post Two New Settings For D&D This Year
    Paul Farquhar "...Arthas (I know, it's a retcon to canon),... " I hope not. Although if i imagine some Drizzt entering Athas by crashing his spelljammer within the cannibal halfling jungle .....

Tuesday, 22nd May, 2018


Wednesday, 16th May, 2018


Thursday, 12th April, 2018

  • 02:17 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #130 your take on Athas is Genius, the halfgiants maybe resolved. I would have gone with reskinning ho for mul, but theres a different way as you Point out: halforc -> halfgiants mountain dwarf -> mul hill dwarf -> athasian dwarf But now i think of it, it would even be better to reskin halforc for mul still and take mountain dwarf with ist +2 str and +2 con for halfgiant! That is neat, you can even leave heavy armor prof as is and the stat increase fits better. for the rest go stout -> athasian halfling Wood elf but with int raised instead of wisdom -> athasian elf human (nonvariant) -> athasian human halfelf tbd thrikreen -> reskin dragonborn breath attack for poisonous bite, put 4 claw attack Routine into one attack 1d4 natural wepons give +2 dex +1 wis

Tuesday, 10th April, 2018

  • 06:36 PM - lowkey13 mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    But... please? Was already familiar with it, but there's a huge difference between something available "from our back catalog" and something enjoying the barest level of official support. And I will say that... aside from D&D Spelljammer, nothing in WotC's back catalog gets my motor running better than Star*Drive, which is one half of one of my White Whales that I've almost given up all hope of ever executing successfully. I hear ya. I would love to see Space5e! I think that Paul Farquhar would as well. Sometimes, it is good to run the old stuff (I still do with 1e, Paranoia, and WFRPG). But ... some of the old stuff makes for tough reading. Star Frontiers (to use that example) is pretty badly outdated, both in terms of fluff and rules.
  • 12:22 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar I think Remathilis does not differ between fluff aka examples of commonly used or rarely used ingredients for D&D: (tiefling race, sci fi laserweapon) and real mechanics: attributes rolls etc. Also in the Core books there is several material stated explicitely as being optional, even Gnome race for PCs. Also there is a heavy recommendation to change every rule that you and/or your Players do not like in your homebrew. Apart from organized play there is no need at all for any fluff rule (liek playable race) to apply in a given setting, only if you make mechanical differences in your homebrew then it becomes important to communicate These and be aware of how they might afflict game Balance. There are numerous other examples where These Basics apply even if you stay true to the core rules. e.g. -druid summoning (any animal? No, the DM has the last word), -Magic items (not needed for Balance, would Paul Farquhar insist at least 1 of each Magic item exists in any given game worl...

Tuesday, 3rd April, 2018

  • 02:56 PM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #34: On your questions 1. It is different, the PCs are really kings and can draw on the resources of their Domains (countries). There were many official splats, each detailing a Domain which would be Player Background. It is not limiting at all, the PC can go on a dungeon crawl with a Party or a war campaign with his whole army. There were Domain spells i cannot remember if These were connected t othe bloodlines i would have to read it up, they basically were useful in mass combat, e.g. maipulate the Terrain difficulty. 2. There were half a dozen human subraces each with their own Attribute boons and malus and some other characteristic. If i remember correctly rulers were all humans, you could be dwarf or elf as a minor pc eventually, i might be incorrect here. 3. It is unique in a way that here is e.g. 1 Dragon, 1 Medusa, 1 Werewolf or whatever in the setting (Imade the types up atm) but thats it. These Unique Mobs are like rulers with their own armies, or Major bosses. They ...
  • 11:29 AM - Coroc mentioned Paul Farquhar in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar #31 In Birthright the Players are either Kings, some from Magic bloodlines (independant of race) which gives them Special minor powers, or a Party consists of a ruler and his staff. Anyway, each ruler has his own land with resources and resource Management, it is compatible to 2nd ed battlesystem with rules for mass combat if you are into such stuff. Another Thing notable is th planar configuration if i can remember right, there is only a normal material plane and the shadow plane, on the later halflings have got some powers. There are different human races, and a Party will most likely consist of These if i remember correctly. With Monsters it is the usual ones but some are uniqe like e.g. there is not a medusa Population but "The Medusa " with stronger powers than a Standard Version. I think These "named" Mobs had bloodline powers also, and if i remember correctly you could inherit their bloodline (or those of other rulers) in a bit of a "Highlander" Fashion.
  • 11:10 AM - Coroc mentioned Paul Farquhar in post Greataxe, greatsword, and a little math
    Paul Farquhar #98 It is entirely logic that a blunt weapon of a certain weight and length does as much damage as a slightly heavier weapon with a bit shorter length so like greatclub and mace doing 1d8. It is not logic at all that adding a spear tip to a quarterstaff will not add anything to it's damage and make it less usefull (no Polearm master anymore) It is also not logic a 1 handed Club does 1d4 but an unwieldy (if used 1 handed) quarterstaff should do 1d6 and allow the use of a effective use shield still. That is utter BS sorry i have to use strong words, because almost every one discusses the marginal differences between great axe and greatsword and does not see the elephant (quarterstaff) in the room.

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Tuesday, 21st May, 2019

  • 11:10 PM - ddaley quoted Paul Farquhar in post Another Look at the D&D Essentials Kit
    It's worth noting that you can buy Lost Mine of Phandelver on D&D Beyond, so it's not going away completly. I expect Icespire Peak will also be available on D&D Beyond (although the Stranger Things adventure aint). They should make it available as a PoD on DM's Guild.
  • 04:37 PM - Parmandur quoted Paul Farquhar in post Another Look at the D&D Essentials Kit
    It's worth noting that you can buy Lost Mine of Phandelver on D&D Beyond, so it's not going away completly. I expect Icespire Peak will also be available on D&D Beyond (although the Stranger Things adventure aint). They announced that the Stranger Things adventure will be released on D&DB later this year.
  • 04:18 PM - Parmandur quoted Paul Farquhar in post Another Look at the D&D Essentials Kit
    I believe the intent is to replace the Starter Kit, without rendering it completely unsellable. The main focus appears to be improving the clarity of the basic rules for the benefit of complete newcomers. Yeah, it seems to be a replacement, but Perkins also said he wrote the adventure to basically expand on Phandalin as a sandbox. So, somebody with the Starter Set can use this to extend the game.

Sunday, 19th May, 2019


Saturday, 18th May, 2019


Friday, 17th May, 2019

  • 04:24 PM - Parmandur quoted Paul Farquhar in post New D&D Adventure Reveal On 17th May at 'The Descent'
    People wanting to build up their expectations to ridiculous levels, so they have something to complain about for the rest of the year? I was seriously wondering if I was missing something: they are certainly amping up thee game this year.
  • 08:53 AM - Azzy quoted Paul Farquhar in post New D&D Adventure Reveal On 17th May at 'The Descent'
    I think the box set will be a board game version of the main "Decent" AP. I disagree on that. WotC has put out several D&D-related board-game based on their APs, but those have never been counted as part of the releases for D&D or taken up a slot in the D&D production schedule. Whatever the boxed set is, if it's being counted as one of the slots in the D&D production queue, then it's an actual D&D product.

Thursday, 16th May, 2019

  • 12:08 PM - Azzy quoted Paul Farquhar in post Greyhawk Elevator Pitch?
    I would say Greyhawk is the equivalent of buying an uncooked pattie, some cheese slices and a bread roll and making your own burgers at home. Yeah, I agree--the end result is better than what you'd get at a fast food joint.

Wednesday, 15th May, 2019

  • 08:24 PM - MechaTarrasque quoted Paul Farquhar in post New Unearthed Arcana: Revised Artificer
    RAW Magic Initiate only applies to "full caster" classes (paladin and ranger spells are excluded), so I wouldn't extend it to cover half-caster artificers. Since artificers have cantrips (unlike rangers and paladins), I wouldn't be surprised if they errata'd artificer into the feat when the "for publication" version comes out. Of course, if they had said rangers and paladins get exactly two cantrips (spare the dying and true strike) [I didn't say they got two good ones, but both seem reasonable for rangers and paladins to have], they could have made the feat work for all casting classes.
  • 06:32 PM - Kurotowa quoted Paul Farquhar in post New Unearthed Arcana: Revised Artificer
    Send the AM into the dungeon whilst the party wait in a safe location outside. It can kill anything that isn't immune to psionics at no risk to the party (slowly and boringly). Whist it can't pass through objects, it has no size, so there is nothing to prevent it passing through keyholes or under doors. It has a range of 300 feet, which is large enough for most dungeons. On the one hand, yes there's a powerful trick there. Displace your senses, send the AM out, zap things safely. OTOH, there are limits. First, I'd hotly debate the "can slip through gaps of any shape or size" ruling. The ban on being able to pass through objects seems there specifically to prevent those shenanigans. The text says it manifests as a Tiny creature and that's what I'd stick to. Also, the AM is limited to 30ft of movement a round. Anything but the slowest creatures can Move-Dash to get away from it. I like how they made a third level spell a first level: Which is VERY similar to Elemental Weapon The better co...
  • 03:37 PM - Azzy quoted Paul Farquhar in post New Unearthed Arcana: Revised Artificer
    How do you pounce defensively? My cat would like to know. Use cat logic and it makes sense.
  • 02:59 PM - Parmandur quoted Paul Farquhar in post Greyhawk Elevator Pitch?
    And that makes sense - it is very wealthy, has a large population for a "pseudo-medieval" city and good access to magic to make communication faster than "the speed of a fast horse". What it doesn't have is a dotted line which if you step across it you leave Waterdeap State and enter Baldur's Gate State. zNational borders are a relatively recent historical development. The fuzziness, given the monster-swamped nature of the region, make sense. Leaves it to DM control.
  • 02:33 PM - Umbran quoted Paul Farquhar in post YouGov D&D Alignment Survey - how many Britons identify as Chaotic Evil?
    I don't believe anyone who kills animals for fun can qualify as Good. Except... In the US, we have an unfortunate lack of natural predators. Except in some very limited areas of the country, wolves just aren't around any more. Deer, however, are. Prey, sans predators, become a problem. The prey species overpopulates, overgrazes, does damage to the forest ecosystem, experiences famine, has issues with disease and parasites, many of which are transmissible to other species. It becomes a real mess, and the deer suffer. So, you really have to cull the herds. Failing to do so would be cruel - so, evil. Sure, you can hire government employees to do the job. Or, you can make private citizens pay the government for the right to do so. I can make culling the herds a revenue source, rather than a cost sink. In this case, the hunter is doing right by the animals and by their communities. This is not good? Alignment is a long-term aggregation of the morality and ethics of your acti...
  • 11:23 AM - Zardnaar quoted Paul Farquhar in post YouGov D&D Alignment Survey - how many Britons identify as Chaotic Evil?
    I don't believe anyone who kills animals for fun can qualify as Good. Probably fairly irrelevant in alignment terms though.
  • 08:19 AM - Kurotowa quoted Paul Farquhar in post New Unearthed Arcana: Revised Artificer
    Am I the only one who thinks that an intangible, flying, invulnerable spellcasting psychically attacking familiar is potentially abusable? How so? As a familiar it's limited in several ways. As an offensive tool it's just a re-fluffed offensive Cantrip with a built-in Smite feature. Yes, there's potential for clever and creative players to do new things, but isn't that what we want out of a new class? Nothing about it screams broken to me.
  • 08:16 AM - Zardnaar quoted Paul Farquhar in post YouGov D&D Alignment Survey - how many Britons identify as Chaotic Evil?
    I would pin pretty much all of those named people (along with most of the population of my country) as Evil. That's probably more on you. People are starting to identify people they don't like or disagree with as evil. Prince William and Harry I would probably skew more towards good alignment, their grandmother the Queen LN I could buy.

Tuesday, 14th May, 2019

  • 10:29 PM - Sword of Spirit quoted Paul Farquhar in post Greyhawk Elevator Pitch?
    Implausible like northern Italy in the 9th to 15th centuries? One characteristic of Greyhawk is it was created by someone with no knowledge of real world history or geopolitics. It's not the city-states itself that I have a problem with. I should have clarified that I meant city-states surrounded by vast, unclaimed wilderness. I don't know if the Italian city-states claimed area bordering on each other (though I'd guess so), but they definitely didn't have vast wilderness. The areas of Faerun I'm talking about are huge and the spaces in-between are very much unclaimed except by isolated villages, so I'm not sure if the analogy holds. On the other hand, Greyhawk's territory (and I understand Gygax was inspired by the American Old West) includes a lot of wilderness area too, it's just that it all lies within the border of some nation's claims (and some of it is at least occasionally patrolled), unlike in the Forgotten Realms, where the land is implausibly left for monsters to inhabit.


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