View Profile: Burnside - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Burnside's Avatar
    Friday, 17th May, 2019, 03:33 PM
    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 24 Larry Elmore -- 14 Clyde Caldwell -- 16 Todd Lockwood -- 5 David Trampier -- 20
    165 replies | 4067 view(s)
    0 XP
  • Burnside's Avatar
    Friday, 3rd May, 2019, 02:23 PM
    I ran this for my players about a year ago and they really liked it. 6-8 hour swamp adventure culminating in a fight with a black dragon in his lair (complete with hoard). Levels 5-8: https://www.dmsguild.com/product/209180/Into-the-Belly-of-the-Beast--Adventure
    16 replies | 615 view(s)
    0 XP
No More Results
About Burnside

Basic Information

About Burnside
Introduction:
D&D 5e DM/Player
Location:
New York
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Hastings-on-Hudson
State:
NY
Country:
USA

Statistics


Total Posts
Total Posts
112
Posts Per Day
0.19
Last Post
The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream Saturday, 18th May, 2019 01:25 AM

Currency

Gold Pieces
2
General Information
Last Activity
Sunday, 19th May, 2019 01:35 PM
Join Date
Wednesday, 27th September, 2017
Product Reviews & Ratings
Reviews Written
1
My Game Details
Town:
Hastings-on-Hudson
State:
NY
Country:
USA
Page 1 of 2 12 LastLast

Friday, 17th May, 2019


Saturday, 11th May, 2019


Saturday, 4th May, 2019


Friday, 3rd May, 2019


Sunday, 28th April, 2019


Saturday, 27th April, 2019


Friday, 26th April, 2019



Page 1 of 2 12 LastLast

Thursday, 8th November, 2018

  • 06:38 PM - Oofta mentioned Burnside in post Alternatives to Fury of the Small for Goblins?
    In a lot of games, goblins are evil versions of tinker gnomes, so I agree with Burnside. I do this a lot in my own world and make sure that goblins have special thematic weapons. For example, one goblin would throw a pot of honey (I was going for a bit of humor. With PCs going honey, WTF?) followed up by a second pot full of stinging insects attracted to the honey. The goblins of course were flying overhead on camouflaged gliders. In any case, the mechanical bits don't always matter as much as what you envision their culture to be like. Don't get too tied to following prescribed abilities. Think of what kind of scenes you want to use your goblins to enact and then figure out a reasonable way to implement. For example, want a tougher "goblin" based encounter? Have a goblin invent a mech based on some construct, with the lead goblin chortling about how he's turned the tables and is tired of always being picked on. Have fun with it and make him the goblin version of Tony Stark.

Wednesday, 26th September, 2018

  • 06:28 PM - MNblockhead mentioned Burnside in post Sell me on D&D Beyond
    Burnside - wish I could multi-click XP for your post. You've summed up my experiences better than I did above. What they should do: - Keep improving the character sheet. Yes. For the PDF export, I wish they would get away from the official format and come up with something more readable and usable. Hero Labs does a great job presenting info with checkboxes for consumables and daily / per-rest powers. They also need AL support. The fact that I create my characters in BOTH DDB and HeroLab so I can print in HL's format does not make for a good endorsement of DDB. BUT I *MUCH* prefer the new *digital* character sheet on DDB, so much so that I prefer using it during play over pen and paper, which is a huge departure from long-held preferences and prejudices regarding using electronic devices at the table. I would also be nice if there was some panel view for the DM of all of the characters in the campaign AND if that would sync effects and hitpoints. Basically a networked combat tracker....

No results to display...
Page 1 of 3 123 LastLast

Saturday, 18th May, 2019

  • 01:36 AM - Prakriti quoted Burnside in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I really have to commend them for this stream being so much better so far than the Stream of Many Eyes, which frankly was kinda cringe-y. They correctly gave all the hosting duties to Anna Prosser, and it's just games and interviews about the new stuff. So much less awkward. Yeah, this format reminds me of the stream they did for Storm King's Thunder in 2016. The presence of a live audience makes a big difference.
  • 01:30 AM - Abstruse quoted Burnside in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I really have to commend them for this stream being so much better so far than the Stream of Many Eyes, which frankly was kinda cringe-y. They correctly gave all the hosting duties to Anna Prosser, and it's just games and interviews about the new stuff. So much less awkward. I really wish they'd hire NewbieDM as director frankly. He has the knowledge and experience to do this right and the passion for the subject matter. The camera angles and changes are really, really bad. It's been jarring to me constantly trying to cover this and I actually scared my cats out of the room yelling about poor framing on Anna Prosser at one point is was bothering me so badly.

Friday, 17th May, 2019


Saturday, 4th May, 2019

  • 05:07 AM - MNblockhead quoted Burnside in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    Okay. So having read most of the adventure, I'd have to amend my review to emphasize a fairly important point. I don't think the designers are really familiar with 5E. And by that I mean, if it didn't exist in 2E, it pretty much doesn't exist in this adventure. Four chapters in, zero skill checks of any kind except lock picking. No perception, no persuasion, no investigation, no stealth, nothing but lock picking. No advantage or disadvantage. No warlocks, no tieflings, no dragonborn, no characters with any race/class combinations that didn't exist in 2E. No monsters that didn't exist in 2E. I realize that for some this is just fine - but it's something that should definitely be known in advance. It's like someone wrote a 2E adventure and then kinda sorta did the absolute bare minimum humanly possible to almost make it 5E. But if you're a DM planning to deliver what 5E players are generally used to from a published adventure, burden is on you to do so. You're given fights, talking, and picking...
  • 01:39 AM - Tazawa quoted Burnside in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    Okay. So having read most of the adventure, I'd have to amend my review to emphasize a fairly important point. I don't think the designers are really familiar with 5E. And by that I mean, if it didn't exist in 2E, it pretty much doesn't exist in this adventure. Four chapters in, zero skill checks of any kind except lock picking. No perception, no persuasion, no investigation, no stealth, nothing but lock picking. No advantage or disadvantage. No warlocks, no tieflings, no dragonborn, no characters with any race/class combinations that didn't exist in 2E. No monsters that didn't exist in 2E. I realize that for some this is just fine - but it's something that should definitely be known in advance. It's like someone wrote a 2E adventure and then kinda sorta did the absolute bare minimum humanly possible to almost make it 5E. But if you're a DM planning to deliver what 5E players are generally used to from a published adventure, burden is on you to do so. You're given fights, talking, and picking...

Friday, 3rd May, 2019

  • 04:30 PM - Paul Farquhar quoted Burnside in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    Hee hee. Sadly, there are bits of it that work exactly like your example. Oh dear.
  • 04:07 PM - Paul Farquhar quoted Burnside in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    Well yeah I think we can all agree that Chapter 2 of Waterdeep: Dragon Heist is pretty much the worst case scenario for handling stuff like this. Disclosure: I haven't read/played Dragon Heist.
  • 03:36 PM - Paul Farquhar quoted Burnside in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    Of course that's true. But there is still a basic level of skill checks one generally expects to see written into 5E adventures (for example, to spot a secret door) that is absent here. And the reason some DMs buy a pre-written adventure is exactly do avoid doing that work themselves. The adventure in general doesn't anticipate using skills to overcome challenges, and doesn't build in any place to use them. There are people you talk to, and people you kill. It's pretty binary. Of course situations will arise organically where some skills come into play. But in most 5E adventures, there are built-in opportunities and this is clearly a deviation from that design philosophy, a couple of Survival checks in chapter 2 notwithstanding. And yes, we all know "a good DM will fix it". I tend to judge adventures by how much work I need to do to "fix" them It doesn't need fixing. The structure of the adventure is quite open, with the players able to wander all over a city poking their noses into things ...
  • 03:18 PM - CapnZapp quoted Burnside in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    But the near-total absence of a good deal of game mechanics which the vast majority of users would absolutely expect to see included is definitely something I would like to have known before buying. No argument there!
  • 10:14 AM - CapnZapp quoted Burnside in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    Okay. So having read most of the adventure, I'd have to amend my review to emphasize a fairly important point. I don't think the designers are really familiar with 5E. And by that I mean, if it didn't exist in 2E, it pretty much doesn't exist in this adventure. Four chapters in, zero skill checks of any kind except lock picking. No perception, no persuasion, no investigation, no stealth, nothing but lock picking. No advantage or disadvantage. No warlocks, no tieflings, no dragonborn, no characters with any race/class combinations that didn't exist in 2E. No monsters that didn't exist in 2E. I realize that for some this is just fine - but it's something that should definitely be known in advance. It's like someone wrote a 2E adventure and then kinda sorta did the absolute bare minimum humanly possible to almost make it 5E. But if you're a DM planning to deliver what 5E players are generally used to from a published adventure, burden is on you to do so. You're given fights, talking, and picking...
  • 08:55 AM - Paul Farquhar quoted Burnside in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    Yeah, TBH it's less of a "no dragonborn issue" and more of a "not a single investigation or perception check written into this adventure" issue, for me anyway. Firstly, that isn't true - there are lots of Survival checks in Chapter 2 for a start. And the other thing is I have never felt that skill checks needed to be "written in" to an adventure. If the party wants to hide from the gibberlings, they can make a stealth check. If they want to try and steal Boo they can make a Slight of Hand Check. I sometime write difficulty classes for skill checks in to an adventure - if I'm designing a trap for example - but more often skill checks arise from the party's actions during play. Nor is it a 2nd edition / 5e conflict. 2nd edition had skill checks for Open Locks, Find Traps, Pick Pockets, Remove Traps, Climb Walls, Hide In Shadows and Move Silently, as well as Reaction checks (using Charisma) when interacting with NPCs. You will find most of those (apart from Climb Walls) in the CRPG Baldur's ...
  • 02:35 AM - Prakriti quoted Burnside in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    Okay. So having read most of the adventure, I'd have to amend my review to emphasize a fairly important point. (...) No warlocks, no tieflings, no dragonborn, no characters with any race/class combinations that didn't exist in 2E. Some of those things didn't exist in Faerun in 1368 DR. Dragonborn, for example, arrived during the Spellplague a hundred years later. It would be silly to add one in without a good explanation for how it got there and why it isn't being dissected in Waterdeep by a curious mage.

Friday, 26th April, 2019

  • 03:25 AM - Elfcrusher quoted Burnside in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    Oh, one other fairly significant issue: I can count the number of times in the entire mini-campaign that the authors found occasion to include ANY skill checks on my fingers. In the entire first two chapters there is exactly one skill check (and it's to pick a lock). Definitely feels like from a design standpoint they had 2e in mind more than 5e in that regard. It almost feels like you're trolling me. :-) (Maybe you haven't been following the threads about 'skill checks'...)

Thursday, 25th April, 2019

  • 08:27 PM - dave2008 quoted Burnside in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    There are four epic backgrounds that have some ties to events and characters in the adventure. They're all pretty wacky and won't be to everyone's taste, but can easily be toned down or modified as desired. They each come with suggested personality traits, extra skills like all backgrounds, some features, and storyline goals (some of which can be accomplished during the adventure, while others would be to pursue if you continue with the character beyond the scope of this adventure (characters reach level 6 at the end). Child of Bhaal - you're a Bhaalspawn, like the protagonist of the CRPG. Storyline goals (attainable): Find Sarevok's research on Bhaalspawn, kill another Bhaalspawn (allows you to become the Slayer 1/day for 10 rounds) Storyline goals (longer term): Cleanse yourself of Bhaal's taint or become a god Features: You can't be resurrected if dead for more than 24 hours. You get 4 death saves instead of 3. The Awakened Clone - you're the clone of an archmage - you have the mag...

Thursday, 14th March, 2019

  • 11:34 PM - Aiden_Keller_ quoted Burnside in post Waterdeep: Dragon Heist - Which Season is the Best Story Arc? [Spoilers]
    I favor Spring (Xanathar) or Winter (Manshoon) because their respective encounter chains both avoid the courthouse, as the Summer and Autumn entanglements at that location seem muddy and not really fully conceived. I agree...but if I ran it different from how the book reads I would make the entire campaign take the entire year...involve all villains...and all seasons....

Thursday, 20th December, 2018

  • 09:27 PM - Parmandur quoted Burnside in post (Yet another) D&D Movie Speculation thread.
    Yes - exactly! Like a smarter, less irritating Jumanji. With a bit of a Lego Movie sensibility too. Or, maybe, a Lego Batman Movie sensibility...? That sequel might be a model for what we see: not explicitly children's playtime, but implicitly. The possibilities are somewhat interesting, so I'll pay to see what they come up with. And if my kids can get Owlbears in their Happy Meals: Mission Accomplished.
  • 09:08 PM - Parmandur quoted Burnside in post (Yet another) D&D Movie Speculation thread.
    My feeling is that the only point to making a Dungeons & Dragons movie is if the movie acknowledges that D&D is a game, and tells parallel stories of the "real life" people (probably kids) who are playing the game, intercut with fully-realized scenes of their characters (played by stars) existing and interacting in a fantasy world. The movie would explore how the lives and relationships of the real kids influence their game, and vice-versa. And it would be a movie about imagination and probably about escape. There is a lot of humor and pathos to be had there. That imo is what makes D&D unique and charming. Otherwise, it's inevitably just another fantasy movie - one that will definitely be worse than Fellowship of the Ring and Game of Thrones. We have loads of that kind of D&D movie already, with the insignificant detail that they don't have the "Dungeons & Dragons" brand on them. Jumanji: Welcome to the Jungle is a good model to follow, I think. It could work. We know that wasn't the ...

Thursday, 6th December, 2018

  • 05:10 PM - OverlordOcelot quoted Burnside in post What's up with Vicious Mockery?
    This is quite true. I guess I'm viewing it through the prism of my low-AC Tomb of Annihilation party where my bard (AC 15) is working with a tiefling tomelock (AC 13), Circle of Shepherd lizardfolk druid (AC 16), and a tabaxi scout rogue (AC 15). All level 5, and we tend to get hit by everything. More often than not, if I can save people a beating it's not by imposing disadvantage with VM, it's with Cutting Words. Funny how that works, I'm in the opposite situation in my TOA game. My Cleric 1/Warlock 5 character is the low AC one at 16. The other regulars include two clerics who sport splint and shield for 19 (they love to cast guardian spirit and wade into the middle of enemies) and a wizard (with 1 level of cleric) who wears splint and shield AND has the shield spell on speed dial, so effectively has 24 most of the time.

Wednesday, 5th December, 2018

  • 05:53 AM - OverlordOcelot quoted Burnside in post What's up with Vicious Mockery?
    The problem that I've found in practice when using Vicious Mockery against big, dumb heavy hitters - which is where you'd think it would be the most effective - (such as the zombie t-rex in ToA) is that while they're likely to fail the Wis save, they're also likely to land attacks even with disadvantage due to really heavy melee attack bonuses (like +10). Disadvantage isn't that great against something that is going to connect with an attack roll of like 5 or higher. Basically, I do think it's a pretty great cantrip in tier one, but it hits the wall HARD at tier two. The two CR7 giants both have a +9, so to hit on a 5 your melee combatants need to only have 14 AC in Tier two. Heavy armor types like STR fighters, Paladins, and melee clerics should have at least splint by then, giving them 17/19. Dex types should be around 15-16 (Studded leather plus 3-4 from Dex). Medium armor types should be 16-17 if they do a +2 dex and shield. Moon druids and barbarians will probably be in that 14-15 range...

Tuesday, 4th December, 2018

  • 04:21 PM - lowkey13 quoted Burnside in post Campaign Settings and DM Strictures, the POLL
    Not sure I understand the distinction between 3 and 4. Three means that there is a concrete reason springing from the campaign world for the restriction; for example, as Azzy stated below, Kender don't exist in Eberron. Or, to use a slightly different example, my old-school homebrew Greyhawk doesn't have Dragonborn. Four is a restriction that is not campaign or setting dependent. The easiest one that most people understand is "no evil characters." But it could also be, "No drow as PCs" in a world that has drow. Or "no paladins" because paladins are a terrible plague on humanity that must be eradicated.


Page 1 of 3 123 LastLast

Burnside's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites