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About brimmels

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About brimmels
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Game Designer, Geek, Media Critic
About Me:
Beth Rimmels has been a contributing writer and/or editor for RPG projects ranging from Flying Buffalo’s “CityBook VII: King’s River Bridge” to 5th Epoch’s “The Vampire Codex.” Raised a geek long before it was popular, she’s been an entertainment journalist as well as a movie critic/entertainment editor. Her comic book column, “Stripped,” led to her being a judge for The Will Eisner Comic Industry Awards. She is developing a multi-setting role-playing game.
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Tuesday, 20th February, 2018 04:58 AM
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Monday, 13th November, 2017
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Friday, 7th December, 2018


Friday, 30th November, 2018


Thursday, 15th November, 2018


Wednesday, 14th November, 2018


Tuesday, 13th November, 2018


Tuesday, 13th November, 2018


Monday, 21st May, 2018

  • 05:10 PM - Kobold Boots mentioned brimmels in post Opening Mordenkainen's Tome of Foes
    Review good - Seems like the "Dr. Strange" guide to the D&D multiverse with the way you've described Mordy. brimmels - Do you think the work would also benefit experienced DMs who might find some cool nuggets to yoink into their own settings or is it re-hashing existing concepts with a tweak towards 5e? Thanks, KB

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Friday, 7th September, 2018

  • 11:02 PM - pukunui quoted brimmels in post Waterdeep: Dragon Heist First Impressions
    It has a pronunciation guide! That makes a DM's life much easier.Tomb of Annihilation has a pronunciation guide as well. I'm glad to see it wasn't just a one-off. Lots of cool NPCs are in the adventure, including well-known ones like Laeral Silverhand, though she may not be the same as the last time you saw her in an official Waterdeep adventure. Could you please elaborate on this? Are you referring to an adventure from a previous edition? I ask because she is in The Rise of Tiamat as part of the Council of Waterdeep (albeit without stats). Looks like Matt Mercer by #85 :) And Pikel and Ivan Bouldershoulder just above them, and i guess it could be Cadderly next to them. Guys, there's a whole other thread for this: http://www.enworld.org/forum/showthread.php?653261-How-many-of-these-Yawning-Portal-denizens-from-Waterdeep-Dragonheist-can-you-identify
  • 02:36 PM - jasper quoted brimmels in post X & O For More Fun
    .... On the flip side, Kira Scott created its counterpart, the O-Card. It works the same way as the X-Card except it signals “more of this, please.” As a GM, have you ever wondered if players were enjoying a specific sequence or aspect of a game? By using the O-Card, you don't have to guess. If it's invoked, you know the banquet scene that is all role-playing doesn't have to be rushed or next time, add more word puzzles for the players to solve. Safety tools provide an easy way to ensure everyone enjoys the game, and the GM doesn't to guess about what is and isn't working. This article was contributed by Beth Rimmels (brimmels) as part of ENWorld's User-Generated Content (UGC) program. We are always on the lookout for freelance columnists! If you have a pitch, please contact us! You know I might have like your article better. You could just said "X Card signals none of this please". SO X X X X X

Thursday, 6th September, 2018

  • 08:11 PM - Dualazi quoted brimmels in post X & O For More Fun
    Whether a GM is running a store-bought adventure or their own campaign, no GM is a mind reader. It's also impossible for other players to guess what will turn an exciting time into a major turn-off for their group. Instead of forcing a GM (or the other players) to guess what may or may not work as fun, a simple card with a big X on it is placed in the center of the game table. If something goes too far for someone's comfort threshold, they simply tap the card and the game moves on from that thing. If you're not clear what caused the X-Card to be tapped, a short break is called while the GM confers with the player. Because the player doesn't have to defend or justify the card being invoked, it avoids hurt feelings and increases fun and safety. Or, instead, they could talk it over like adults, and if necessary the player in question can bow out. The X card only increases 'fun' for the perpetually sensitive, at the expense of literally everyone else at the table. If the group is having fun runn...

Tuesday, 22nd May, 2018

  • 12:38 AM - AtomicPope quoted brimmels in post Opening Mordenkainen's Tome of Foes
    MtoF provides ways to customize NPC cults according to the associated demon or devil lord. Cambions, devils, demons, and tieflings also get customization options. The demon lords detailed in Rage of Demons are reprinted here for simplicity and to keep everything together, but they're modified with increased hit points and often higher damage attacks. The opposite is true. Only Orcus and Jubilex are the same. Everyone else is weaker. Some are notably weaker in terms of both hit points and damage. Let's compare a few Demon Lords from Out of the Abyss vs Tome of Foes: Baphomet Hit Points: 333 (OotA) / 275 (ToF) Gore: 2d10+10 (OotA) / 2d6+10 (ToF) Charge: +4d10 (OotA) / +3d10 (ToF); that's 10 fewer damage on average for a Charging Gore Heartcleaver: 4d6+10 (OotA) / 2d10+10 (ToF) Demogorgon Hit Points: 496 (OotA) / 406 (ToF) Tentacle: 4d12+9 (OotA) / 3d12+9 (ToF) Tail: 4d10+9 bludgeoning +4d10 necrotic (OotA) / 2d10+9 bludgeoning +2d10 necrotic (ToF) Yeenoghu AC: 22 (OotA) / 20 (ToF) Hit Poi...

Monday, 21st May, 2018

  • 07:02 PM - gyor quoted brimmels in post Opening Mordenkainen's Tome of Foes
    Unlike 4th Edition, 5th Edition D&D has had a much slower pace for book releases. While some fans grumble, the change has worked in WotC's favor, making each release an event, and interest is doubled for source books like Mordenkainen's Tome of Foes. 97718 While Mordenkainen's Tome of Foes (MtoF) is a rich resource for both players and DMs with 144 monster stat blocks, new options for elves, dwarves, tieflings, halflings and gnomes, and a host of inspiration, it also reads a bit like a story that reveals the cosmology and pre-history of the D&D multiverse. That fulfills Mike Mearls’ goal of explaining the driving forces in the D&D multiverse so that a new player or DM would have a good sense of the world. Much like Xanathar's Guide to Everything, MtoF uses the conceit of having been written by someone within the D&D multiverse – Mordenkainen, the legendary wizard from Greyhawk who believes in maintaining "the Balance" out of fear that any victor in the war between good, evil, law an...

Thursday, 1st March, 2018

  • 10:04 AM - Li Shenron quoted brimmels in post Talking Gaming With Satine Phoenix, Part One
    I am cherrypicking my favourite 2 bits of this short article: The players are more attached to the experiences (instead of their characters) this way. Being attached to your character is not wrong, but I think we have all seen plenty of gamers who behave as if all they care is their character in a vacuum, either the character's functional design (the "build") or narrative design, and see everything around (the rest of the party, the fantasy world, the adventures) as mere accidents that only serve the purpose to enable design improvements. I believe that striving to focus more on what happens to the characters can make the game more relaxed, more social, and more enjoyable to everyone. Be clear with your expectations. Ditto. Probably almost all problems at the table can be related to different players having different expectations. Making those clear before the game even starts goes a long way towards avoiding problems.

Friday, 17th November, 2017

  • 03:07 AM - Marandahir quoted brimmels in post Xanathar's Guide To Everything Reviewed
    Martial-based classes get three subclasses each, except for the rogue, which gets four. The remaining classes get two subclasses each except for the sorcerer, which gets three, and the wizard, which has only one. The latter, however, is a War Wizard. contributed by Beth Rimmels Bard isn't a Martial-based class or a Sorcerer. Last I checked the book, it got 3 new subclasses (Colleges of Glamour, Swords, and Whispers).

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