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  • 5ekyu's Avatar
    Today, 01:03 PM
    Of course, at times I have asked something like "what would convince your character they were telling the truth?" Or maybe something like "Will this die check convince you they are being truthful?" If they said "nothing" or "no" then no roll occurs.
    26 replies | 481 view(s)
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  • 5ekyu's Avatar
    Today, 06:55 AM
    I dont. Insight checks can give you intentions (I use it as disposition), signs of deception, etc. If the target is not being deceptive, then I generally assign it as a DC based on circumstance and using the persuasiveness of the speaker usually between 10-20. Someone who is **bad** at social stuff may well give off signs/tells of lying even when they arent. Any failed ability check can...
    26 replies | 481 view(s)
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  • 5ekyu's Avatar
    Today, 06:48 AM
    If I had to identify ours - more like Firefly and well between Adventures of Brisco County/Jack of Hearts and LotR/Deathwish.
    16 replies | 349 view(s)
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  • 5ekyu's Avatar
    Yesterday, 08:41 PM
    This is why you choose a variety of spells. Buffs, attack toll effects and more terrain/control without saves work just great.
    6 replies | 263 view(s)
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  • 5ekyu's Avatar
    Yesterday, 08:15 PM
    Yup... I am in the same boat. If unpredictability is an issues, I find the die or dice is usually the scapegoat but the culprit is the DC. Changing both the dice and the dc... double whammy. If you want 75% of the rolls to succeed set the DC appropriately and roll a single die, imo. If I want something to be more common, I set appropriate dcs. I also use the proficiency = auto success on...
    14 replies | 393 view(s)
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  • 5ekyu's Avatar
    Yesterday, 05:23 AM
    Actually, most of the gsmes i played in had a different set of assumptions. Rather than "all simultaneous" or the notion of "standing around" the assumption is that characters are always active, doing stuff, ducking, looking, etc - looking for the opening to get time to do what you need. . The "initiative order" is simply when your opening occurs. Thats sort of why you get AO, the...
    48 replies | 1422 view(s)
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  • 5ekyu's Avatar
    Yesterday, 03:40 AM
    Maybe this has been forgotten? Idk.. Some of the intentional designs of 5e were driven by the idea of "more hits, less misses" because they felt players enjoyed it more. So "getting hits" was made broadly easier even while the value of a single hit was kind of mitigated by HP inflation, quicker recoveries etc. So, when you see an ability for 5e compared to an ability from 3.x which say...
    35 replies | 993 view(s)
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  • 5ekyu's Avatar
    Yesterday, 03:15 AM
    In 3.x iirc barring taking feats to boost your disarm, attempting a disarm gave you an AO - that seriously cuts down on the merits. In 3.x iirc disarm was done instead of an attack causing damage, not just an add-on to an attack that will damage. Both of those are major game changers to the usability of the disarm and viability of it. So, the experience with 3.x vs the benefits of...
    35 replies | 993 view(s)
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  • 5ekyu's Avatar
    Yesterday, 01:32 AM
    "Can a character be considered Lawful Good and follow a master who is Chaotic Neutral?" yes - in a game where the agreed upon aspects of the different alignments fit this notion. otherwise, no. Even when they referenced the same definition text, i have never once seen two different tables with the same in-play alignment definitions in play. So, consult your GM, check your setting and tip...
    24 replies | 583 view(s)
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  • 5ekyu's Avatar
    Yesterday, 01:01 AM
    Did wind up voting for "used to but not now" cuz we have played systems with declare and resolve as separate stages.
    48 replies | 1422 view(s)
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  • 5ekyu's Avatar
    Thursday, 21st March, 2019, 09:56 AM
    i would have thought it obvious but the goal of disarming someone during battle is not normally about being the one who has the weapon at the end, but depriving them of the ability to use that weapon during the battle and/or using it yourselves (your team.) thats why in a genre/setting which combined frequent disarms, mobs and the like as well as the notion of significant magical weapons, the two...
    35 replies | 993 view(s)
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  • 5ekyu's Avatar
    Wednesday, 20th March, 2019, 06:12 PM
    Who?
    35 replies | 993 view(s)
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  • 5ekyu's Avatar
    Wednesday, 20th March, 2019, 08:15 AM
    Well, if you do not like leveling up and the benefits that come with it above 3rd that cuts out a **lot** of things from bring considered. Also, you are wanting to use the 5e nature to draw in existing DnDbplayers...hmmm... Sounds like the number one reward will be magic items. Anynitemsxeith spells above second level or traits above what a 3rd will get will be gold. You will move my...
    36 replies | 814 view(s)
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  • 5ekyu's Avatar
    Tuesday, 19th March, 2019, 06:52 PM
    I imagine the next edition of D&D culture and its needs will be as far removed from today's as the current streaming popular D&D culture and needs are from say 3.5. My gut feeling is were are at a point in RPGs "ttRPGs" which is kind of analogous to the 8-track-cassette-CD-stream era of music delivery. So, pretty much i expect significant changes at a rapid pace ahead fueled by the changing...
    44 replies | 1313 view(s)
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  • 5ekyu's Avatar
    Tuesday, 19th March, 2019, 06:45 PM
    and the post about *me* has nothing to do with the issues presented. you said it wasnt supposed to be easy. you asked if it seemed to easy *after* listing the save and the disad as if they were seriously making it hard to do. So i went thru those point by point with very basic simple dnd 101 intro class examples of how they hit this and that. Like i said, dont know if you did not do that...
    35 replies | 993 view(s)
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  • 5ekyu's Avatar
    Tuesday, 19th March, 2019, 04:22 PM
    As stated, I think frequent disarms are a big disconnect to a genre where special weapons are a thing and where certain write-ups imply fewer weapons in use. I think it pushes too much towards the stack if weapons with legs modrl. As for easy, csnnot figureboutbif you haven't thought this thru or are leaving it out on purpose to make the disarm look harder than it is. Its relatively easy to...
    35 replies | 993 view(s)
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  • 5ekyu's Avatar
    Tuesday, 19th March, 2019, 02:59 PM
    Ao for prone stand-up - did this, worked fine. Ao for pick-ups - nah. my rule is that it counts as an action, not an interaction, if its threatened by enemy within reach to strike. no Ao but "obstacle" makes it take an action, per the option under "interaction." Ao for bows, nah, too much on top of the disad. Casting grapple Spell save - nah - unless you start also applying checks for the...
    35 replies | 993 view(s)
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  • 5ekyu's Avatar
    Tuesday, 19th March, 2019, 02:41 PM
    Agreed... In my Shards, Shimmer and Shadow campaign, i put in the pre-gen setting info the background about "monster races" that establishged why and how and which were "accepted" and listed all available player character races divided into three categories: Good: Common, no real unusual reactions to you being there (barring local prejudice or individual bias) Odd: Exotics, gather attention,...
    75 replies | 2346 view(s)
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  • 5ekyu's Avatar
    Monday, 18th March, 2019, 08:25 PM
    Other than grapples, they get to use it for climbing in some circumstances and for moving quickly over obstacles instead of slowly or going around - again, some cases. But a lot will depend on your setting. A lot of bar fights and open area with movement and terrain - it will see more use than if you feature more frequently ye olde 10x10 corridor line fines in formation.
    47 replies | 1263 view(s)
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  • 5ekyu's Avatar
    Monday, 18th March, 2019, 04:54 PM
    yup, there are a ton of systems with lotsa different ways to track "wear down".
    62 replies | 2017 view(s)
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  • 5ekyu's Avatar
    Monday, 18th March, 2019, 04:21 AM
    Absolutely, but the reason I suggest is once dnd has lost HP those other d&d products are likely as close to that system as they are to a gurps orvhero - both serve as setting/plot but need conversions. I have never found a major system rework to leave a system easily adaptable with prior product.
    62 replies | 2017 view(s)
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  • 5ekyu's Avatar
    Sunday, 17th March, 2019, 08:57 PM
    In systems like DnD5e where you have actor-based resolution (your character does his actions in his turn) we do that. No declare thrn mish-mush together. When we have played systems with action-based resolutions. (What is being done determines the order and so say all spells go off after all guns which go off after weapons in hand... or where talk finishes before techie before running before...
    48 replies | 1422 view(s)
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  • 5ekyu's Avatar
    Sunday, 17th March, 2019, 08:23 PM
    At this point you are really into a point buy no level system - say HETO or GURPS or any of many others. Likely best to start with them rather than try to turn DnD into them.
    62 replies | 2017 view(s)
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  • 5ekyu's Avatar
    Sunday, 17th March, 2019, 01:59 PM
    That is incorrect. They started the stream after about 7 level of their home campaign and iirc it was not their first for some of them. I have no idea what amount of time they have no gor other games, given how much goes into the CR project and others but quite a few of them played DnD off-camera.
    91 replies | 3332 view(s)
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  • 5ekyu's Avatar
    Sunday, 17th March, 2019, 12:20 PM
    Uhh.. no. Would not go there. I think it steps further into blurring Int and Wis, Looking across the 10 pcs in the two games I am involved in, I see one character with an Intelligence penalty stat (goliath barbarian), two with Charisma penalty stat and about four with a strength penalty stat (halfling, two elves and a tiefling iirc) So, if I saw any ability scores as having a problem...
    66 replies | 1969 view(s)
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  • 5ekyu's Avatar
    Sunday, 17th March, 2019, 12:00 PM
    Feels like a half-turn or speed-2 turn based system, ala HERO if every charscter had speed-2. Seen this kind of thing in more than z few places, usually with a lot more robustness in terms of character-based differentiation and action/sub-action details. Without that added robustness and a lot of playtesting, a quick slap-patch into the DnD 5e framework will prove almost sure yo be a yon of...
    12 replies | 398 view(s)
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  • 5ekyu's Avatar
    Saturday, 16th March, 2019, 07:08 AM
    "Another solution is to use something like the Mutants and Masterminds damage save, which seems to work well enough for super hero d20 games, but might require a lot more initial design changes to make balanced and workable." Played damage save systems (and many others) in cyber and supers and fantasy. It works fine but its just as prone to not-quite-right and issues as others. Still its...
    62 replies | 2017 view(s)
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  • 5ekyu's Avatar
    Saturday, 16th March, 2019, 12:22 AM
    "You can change a rule, you can make your own ruling, but you can't change Jeremy's ruling. Get it?" Rule in PHB I can do the following and more Use it as us. Ignore it. House rule different for my game. I cannot change the rule as it is presented in the PHB Official Ruling SAC
    1286 replies | 44402 view(s)
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  • 5ekyu's Avatar
    Friday, 15th March, 2019, 01:15 PM
    After first strike, you can shove as bonus.
    58 replies | 1927 view(s)
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  • 5ekyu's Avatar
    Friday, 15th March, 2019, 06:24 AM
    What? I can as GM decide to change how a tuleceorks or if I use it for my game. That doesn't ever change them in the book or anyone else game. I can do the same as that with Sage Advice rulings. It doesn't change that SAC doc or what JEC or anyone else does. So, in both cases, I cannot change the source but I can change what I use and how it works in my gsme. But, if somehow you see...
    1286 replies | 44402 view(s)
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  • 5ekyu's Avatar
    Friday, 15th March, 2019, 02:28 AM
    You are correct that for 5e Sage Advice has evolved. And it's current official status is that it is the only source for "official rulings". Sure, you can decide that for your games it works differently, that's fine, some as you can for every rule even RAW. As for what you find so remarkable, specifically about what others think of how they think, men. As I stated on this a long long time...
    1286 replies | 44402 view(s)
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  • 5ekyu's Avatar
    Friday, 15th March, 2019, 01:33 AM
    Weekly.
    91 replies | 3332 view(s)
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  • 5ekyu's Avatar
    Thursday, 14th March, 2019, 06:22 PM
    I agree completely and often use maps myself... But... In this case using ToM this would have been a quick done and past thing, no map ever needed, if only a little more complete description was done at the outset.
    16 replies | 450 view(s)
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  • 5ekyu's Avatar
    Thursday, 14th March, 2019, 06:19 PM
    I wpuld make his having darkvision a plot element. Why does he have it? Have it rurn into a discussion issue and a link to something else. Its not a big deal gamewise, so i would not take away. If it hasny shown to be an issue, no problem, but by all means leverage it for story hooks. You could even,put it to the player... Give me three different reasons you are a db with dv. Then...
    26 replies | 657 view(s)
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  • 5ekyu's Avatar
    Thursday, 14th March, 2019, 06:08 PM
    Re the last bit... A key thing for me is the not in a vacuum pov. Sure, rulings by tweet by JEC have changed. So have actual rules by eratta. I sm not sure an SAC element tho has bern changed, but maybe so. But the key is this... The tweet storms have on a few edge cases swapped around a bit - SM most notably. But the SAC has not seen that much (if any) flippy floppy stuff. Thats...
    1286 replies | 44402 view(s)
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  • 5ekyu's Avatar
    Thursday, 14th March, 2019, 04:44 PM
    yup... for me often sound and/or smell are revealed before sight - unless that sight is light in a distance.
    16 replies | 450 view(s)
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  • 5ekyu's Avatar
    Thursday, 14th March, 2019, 04:42 PM
    hah... yeah... i will admit to flashbacks to ye olde days of "you did not say you looked up" when the description stopped at a room with an elaborate pit with nothing described across from it and no apparent other use for the pit than to block progress - in a closed room? Then, only after the "is there anything on the other side" was there "oh yeah a passage leading..." :-)
    16 replies | 450 view(s)
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  • 5ekyu's Avatar
    Thursday, 14th March, 2019, 11:46 AM
    Added question for those who know or care... Are there "style guide" elements for room/scene descriptions defined for or used for official sources? Describe size, then lighting, then exits blah blah and end with creatures - that kinda thing? Would they help if there were?
    16 replies | 450 view(s)
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  • 5ekyu's Avatar
    Thursday, 14th March, 2019, 11:42 AM
    First, to me, it's kinda key to separate the "feel" from forums, sales and play. To me those three often are very different things. Played lotsa high complex and medium and light etc. Complexity at chargen *can* serve to make more problematic bringing in new players. A steep start-up effort is a hurdle. Complexity in play can make keeping those new players more difficult. None of...
    168 replies | 6556 view(s)
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  • 5ekyu's Avatar
    Thursday, 14th March, 2019, 11:21 AM
    I think you are overstating the case. As of January the defined role of SAC is official rulings on the rules for D&D. So, it is a set of official clarifications to the rules of D&D. Of course SAC, like every rule in the PHB, is subject to the overall "DM decides the rules for their game". That said, honestly, the difference between *house rule* and *gm ruling* seems just to be...
    1286 replies | 44402 view(s)
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  • 5ekyu's Avatar
    Thursday, 14th March, 2019, 06:17 AM
    Disclaimer: This is not about hidden stuff, lighting and senses or detailed investigations or those kinds of things. This is about stuff that are by any normal in-game reasonable presentation noticed. So, recently have seen games where the GM starts describing a room or scene thrn stops, waiting for PC response after giving a detailed description of one or two things but leaving a lot of...
    16 replies | 450 view(s)
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  • 5ekyu's Avatar
    Wednesday, 13th March, 2019, 01:38 PM
    Could they? Sure. But they shouldn't imo. The core of their product and that their fans hunt for is not rules. Instead, the have and should market settings, adventures, classes, sub-classes etc. Setting books is a great way to monetize their product even more. Others followed suit.
    102 replies | 3353 view(s)
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  • 5ekyu's Avatar
    Monday, 11th March, 2019, 01:07 AM
    How much game time do you want to spend on getting food - especially with it likely being an activity only one, perhaps two, participate in? Do you plan on giving the others an expanded "starting a fire" scene?
    12 replies | 381 view(s)
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  • 5ekyu's Avatar
    Sunday, 10th March, 2019, 08:36 PM
    How did you justify keeping tarts in a pouch and all the other silliness of material casting? How did you justify the rest of the magic system? Without knowing the framework you established in your game for the physics of magic, cannot say. And where is "relaxing in chain mail" a thing? Are there lots of cases in your game where folks need to cast spells while relaxing in armor? In my games,...
    32 replies | 1336 view(s)
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  • 5ekyu's Avatar
    Sunday, 10th March, 2019, 08:11 PM
    I agree except... I think its important to note two things. First... I can see cases where the large vs small matters enough to give advantage - as the core system already brings size into resolution in cases where height matters. So, as a specific case-by-case ruling 9n the fly, sure. Trying to tip over a statue - pushing from low on the base vs pushing from 10'up... yeah can see that. But...
    43 replies | 1249 view(s)
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  • 5ekyu's Avatar
    Sunday, 10th March, 2019, 11:46 AM
    Or instead of modern, you tie it to a class that uses magic and tech together in a fusion.
    278 replies | 16235 view(s)
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  • 5ekyu's Avatar
    Sunday, 10th March, 2019, 11:44 AM
    My bet would be we see another sub-class that is optional that gets the better use of guns as part of its features. I kinda figure some of the pieces we see now will be spread among 3-4 subs - some non-pets.
    278 replies | 16235 view(s)
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  • 5ekyu's Avatar
    Saturday, 9th March, 2019, 09:46 PM
    Yup... Mixing it up is key and i find frequently the fact of just not knowing can turn as much as actually having 5+. I remember fondly an arc where they fought the boss in the second encounter without really knowing it. So it started as holding back then it was all panic then it was struggle. After, they realized they still had to finish the mission and their killing boss changed timetable...
    61 replies | 2032 view(s)
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  • 5ekyu's Avatar
    Saturday, 9th March, 2019, 09:38 PM
    Again, in our games, its a mix and often the characters dint know whether its a 1-2 ora 5-6 or more. I find the uncertainty is as compelling as the actuality. But the key is, yeah, sometimes they know they have fewer and sometimes they know it will be longer... That lets both shine and struggle at different times. I cant,imagine trying to have equality but rather equilibrium....
    61 replies | 2032 view(s)
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  • 5ekyu's Avatar
    Saturday, 9th March, 2019, 05:09 PM
    I absolutely could not read them. Had to hold off until got DDBeyond.
    61 replies | 2032 view(s)
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  • 5ekyu's Avatar
    Saturday, 9th March, 2019, 03:27 PM
    I find the myth of 6-8 being "needed" to be mostly not needed. It's there not as a recommendation but as a measuring stick, after all. My games tend to run a mix, sometimes its 1-2 encounters between long rests, sometimes its 3-5, sometimes it's more. Tends to work fine but gives each time to shine. The tired vs fresh balancing act is not new for 5e, not unknown for GURPS or HERO or most...
    61 replies | 2032 view(s)
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  • 5ekyu's Avatar
    Saturday, 9th March, 2019, 03:21 PM
    Playing a bard now but one bit of info... I am normally a proponent of 16 stat then feat but bard has a big drive for 18 and 20 cha as soon as possible. Not is it good for spells but also for social. But the icing on the cake is its also bardic inspire uses. Heck, for glamour bard it's not just uses but people affected. Mantle of inspire targets 1 person per bonus do... 16 cha is...
    28 replies | 1191 view(s)
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  • 5ekyu's Avatar
    Saturday, 9th March, 2019, 01:57 PM
    I tend to agree. Surprising? Bane has a hard cap at low levels of how many affected plus a save thsts admittedly harder for many. So, odds are you get close to max affected. But even then its effect is unpredictable - d4 is noticable but not on par with adv/disad in most cases. The saves thing is to me not that big, at low levels at least. You aren't looking at a lot of slots to throw...
    92 replies | 2363 view(s)
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  • 5ekyu's Avatar
    Saturday, 9th March, 2019, 12:28 PM
    Reference - rarely played GURPS but I got years and years of HERO systems under my GM belt so kinda in the ballpark (bought lotsa GURPS product too. At Drive-thru rpg you can find free basic rules for Edper Genesis which is a well done scyfy 5e system. One fairly important diff between the GURPS/HERO model is the advancement. The level create significant jumps that cover a general...
    61 replies | 2032 view(s)
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  • 5ekyu's Avatar
    Friday, 8th March, 2019, 08:31 PM
    Yes, in a hard fight, I may just use a 2nd level spell. Maybe I will use DW as 2nd level agsinst one of the creatures who saved on the FF while the team hits them. Or maybe I used blindness an the one that saved. But leading with a significant debuff AoE, seeing which ones thrn need more, etc those are more the kinds of things you see in actual play rather than white room assumptions and DPR...
    92 replies | 2363 view(s)
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  • 5ekyu's Avatar
    Friday, 8th March, 2019, 07:27 PM
    One of the advantages from actual gameplay is seeing benefits that get throw aside and dismissed in white room DPR jaunts. Early on the lighting impacts of FF and its reveal of invis and its AoE around corner cases were all pretty much dismissed and since then its been the more easily matched DPR and rate of drop cherry foes in a vacuum stuff we see all the time. Actual play through a...
    92 replies | 2363 view(s)
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  • 5ekyu's Avatar
    Friday, 8th March, 2019, 01:45 PM
    Non-binary as opposed to M or F. Google.
    170 replies | 6774 view(s)
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  • 5ekyu's Avatar
    Friday, 8th March, 2019, 05:53 AM
    So, that makes it really sound like your mind was made up before even showing here and asking for cover. Ok well, have fun then.
    29 replies | 1430 view(s)
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  • 5ekyu's Avatar
    Friday, 8th March, 2019, 05:28 AM
    It's still resolved eith an athletics check. "Task" has no mechanical meaning. Just like the second graph let's you gain advsntage on an "attack roll" the first graph let's you gain advsntage on an "ability check." Look check out sage compendium where it's made clear... Here is just one bit... it clarifies that the grapple roll is an ability check. The answers before it cover it more...
    9 replies | 357 view(s)
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  • 5ekyu's Avatar
    Friday, 8th March, 2019, 04:31 AM
    You decide her in-character and since you have already decided to remove the de facto, no it's more de jure, "only need to beat two to get help" part from the scenario, I would say its entirely on you to make that call without needing our blessings or a "forum guys agreed it was ok" excuse once she locks them into the situation and your players react. I mean, it's not like there is an object...
    29 replies | 1430 view(s)
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  • 5ekyu's Avatar
    Friday, 8th March, 2019, 03:58 AM
    Read the first paragraph. "When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn." Grapple is an ability check.
    9 replies | 357 view(s)
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    Friday, 8th March, 2019, 03:25 AM
    It can be but if you do this you significantly impact the value of numbers of lesser foes. Part of the reason the mob rule works is the damage is the same as one attsck and against numbers of lesser the players have more hp. The output is moderated. But if you extend the same approach to non-damage status and condition effects, that moderation is gone. Auto-Grapple then prone shove's let...
    9 replies | 357 view(s)
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  • 5ekyu's Avatar
    Friday, 8th March, 2019, 03:15 AM
    Not surprising in the least. I figured a "no comment" was imminent.
    1286 replies | 44402 view(s)
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    Friday, 8th March, 2019, 03:08 AM
    If you want a check on jerk-gm as you contemplate the last surviving hag's plan, why dont you read the specific scenario instructions from ToA about what the last surviving hag will do. It's fairly clear. Obviously, a gm is not bound by the encounter specifics snd can change things up, but its maybe odd you left that out as you presented the behavior of your players. "If two hags die, the...
    29 replies | 1430 view(s)
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  • 5ekyu's Avatar
    Friday, 8th March, 2019, 02:07 AM
    Iirc the literal first question addressed of the current Sage Advice is "Why even have a column like Sage Advice when a DM can just make a ruling? "
    1286 replies | 44402 view(s)
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  • 5ekyu's Avatar
    Thursday, 7th March, 2019, 11:40 PM
    Re including casters as enemies... "Sometimes they do. Often they don't, because spellcasters are not all that common. You can't just walk down to the corner store and buy one. Besides, PCs focus fire on spellcasters like nobody's business. They can fight intelligently, too" Bypassing the generic scope of "sometimes" I think something worth figuring in is "what kind of combat scenario are...
    84 replies | 3735 view(s)
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  • 5ekyu's Avatar
    Thursday, 7th March, 2019, 10:59 PM
    Agreed. preference driven assumptions to drive scope restricted cases and myopic "analysis"... yup.
    92 replies | 2363 view(s)
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    Thursday, 7th March, 2019, 08:50 PM
    Whaaaaattt? Are you hinting that this may not be a completely unbiased assessment and analysis but that the OP may be trying to prove a point? "Typical."
    92 replies | 2363 view(s)
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  • 5ekyu's Avatar
    Thursday, 7th March, 2019, 05:12 PM
    In my games, I dont try and make alignment a plot isdue. So that's not an issue. I expect the character beliefs and outlooks to be reflected in other aspects. But for me, I just keep my dozens list handy, replacing items as needed, then draw and run with it. Tie-ins and call-backs and resonance etc all work forward in play as we see how much they choose to engage the bits. After all, they...
    51 replies | 1962 view(s)
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    Thursday, 7th March, 2019, 11:06 AM
    Hmmm... imagining an off-shoot... Ages later, after the War-forged and the Orcs both turned on their creators, you have a perpetual war between orcs and War-forged still going on with a more cyber-punk blasted landscape and a bit of meat vs metal thrown in with nomadic bands of survivors of the other races.
    624 replies | 15013 view(s)
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    Thursday, 7th March, 2019, 10:55 AM
    Huh... late to the party but werent orcs ariginslly in LotR z dur on communism? Political baiting, not race baiting? I remember one of the first reviews of StarTrek: Next Gen which concluded "Klingons are no longer slur at communists, but against african-americans." But, as for what happens "in gaming" mostly anything happens in gaming somewhere. Me, I have used historical political and...
    624 replies | 15013 view(s)
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  • 5ekyu's Avatar
    Thursday, 7th March, 2019, 10:44 AM
    I have toyed with making flank benefit read "when flanking, you may help the opposing attacker's help roll agsinst this targrt as a bonus sction." This gives it a cost to perform and limits it to one attack. Imo even a +1 is too much free for a slight reposition. This let's flanking turn into a tool for those who dont have other better bonus action uses. However, its theory cuz we have not...
    84 replies | 3735 view(s)
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    Thursday, 7th March, 2019, 02:57 AM
    So, you are assessing 2 allies and DW putting out 2-3 attacks worth of damage but that's a save before anything and a failed save and then hits to get any AO thru... But for FF you tend to see half output at the first save chance before we get to advantage yields. Seems to me your methodology and assumptions are bring driven by unusual notions. So, I will leave you to your...
    92 replies | 2363 view(s)
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    Thursday, 7th March, 2019, 02:48 AM
    Not sure what cantrip on mine you are referring to, so will ignore that. As for FF vs DW, they have little in common and are highly dependent of both situation and group and enemy. To me, they would not be in competition with each other but each be weighing off against others. Vs sleep... it gets tougher. The issue with sleep vs solo is that solo varmints in tier-1 usually have higher than...
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    Thursday, 7th March, 2019, 02:35 AM
    It provides light both inside its initial area and more if creatures move out of it, assuming it's not a vacant white room without even a rock. It can be placed to "reach around" corners, by placing its origin point beyond the corner. At range combat, its spotlighting enemies for targeting, unlike tasha which knocks them prone giving disadvantage. Again, at low tiers where you have...
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    Thursday, 7th March, 2019, 02:26 AM
    Isnt 20' cube 16 squares?
    92 replies | 2363 view(s)
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  • 5ekyu's Avatar
    Thursday, 7th March, 2019, 02:25 AM
    Thanks all so far. Quick question... what sub-class features of the Whispers leads you to suggest it? Is it the 14th level fear one?
    4 replies | 295 view(s)
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  • 5ekyu's Avatar
    Thursday, 7th March, 2019, 02:08 AM
    Well, it's an odd comparison to then be judged mostly if not solely on combat metrics. FF is a multi-feature (light, buff, de-buff), AoE effect that can impact hidden and invisible creatures and objects. It is a save-for-duration. Its de-buff vs invisible is no more valuable at higher levels as access to invisible becomes more frequent. Tasha's is a single target control that does not scale...
    92 replies | 2363 view(s)
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  • 5ekyu's Avatar
    Thursday, 7th March, 2019, 12:57 AM
    5ekyu started a thread "Hey, i know a guy..."
    So have a concept-to-character puzzle for you. Lets say your character's thing, one of the major things, is the idea of being the guy who "knows a guy..." - basically a man of many contacts. So what are some build and choice of feature examples that you would think make this a solid character with a fairly unique flavor? Obviously there are some, well, obvious choices... Sage...
    4 replies | 295 view(s)
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  • 5ekyu's Avatar
    Wednesday, 6th March, 2019, 11:00 PM
    Huh? I have no idea what you are going on about. You said cantrips would not be interruptable by ready actions cuz cantrips are swift. I gave examples of other cases remarking on how that "swift" exception of yours plays out after like 2.6 seconds of thinkery. As I understood what you said... "I cast firebolt" as a 1 action cast **cannot** be interrupted by a ready action in your new...
    197 replies | 5524 view(s)
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    Wednesday, 6th March, 2019, 09:12 PM
    To a degree yes. My current world is a floating fragment of a destryed world surrounded by a shadowy life hungry maelstrom of things foul and undead. Its sustained by The Shimmer - a glowing motes magic force that is everywhere. The default lighting is dim light. One hour of one dsy is called Songs and it gets bright and you hear music and singing and magic is more wild. One day a month is...
    45 replies | 1499 view(s)
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    Wednesday, 6th March, 2019, 03:47 PM
    5ekyu replied to Permanency
    I tend to go with additional flavors of "cast every day same place for a year permanent" options myself and ritual with added cost per day.
    20 replies | 620 view(s)
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  • 5ekyu's Avatar
    Wednesday, 6th March, 2019, 02:17 PM
    So my 1 action firebolt is swifter than my reaction feather fall or my bonus action healing word or spiritual weapon? Cool!!!
    197 replies | 5524 view(s)
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    Tuesday, 5th March, 2019, 11:55 PM
    That is so wonderful. Thanks for sharing that again.
    197 replies | 5524 view(s)
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  • 5ekyu's Avatar
    Tuesday, 5th March, 2019, 11:54 PM
    Because disarming before a casters action starts leaves him with other choices. Disarm my wand focus on your turn, on mine i draw my backup or use component pouch. The trick some seem to want is shooting focus/comp out of gand during casting to cost the casting action, not pick-up a wand.
    197 replies | 5524 view(s)
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  • 5ekyu's Avatar
    Tuesday, 5th March, 2019, 09:59 PM
    Not a picker of sides myself. But hey, you do you. Well, actually to be fair, i am **NOT** on the side of **my game is better than yours** stuff like the ones shown below and definitely on its opposite side. But hey, i can't be perfect.. "because you want an actual roleplaying game ..." and " ...I assume my game is better than yours."
    197 replies | 5524 view(s)
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    Tuesday, 5th March, 2019, 09:56 PM
    Agree.
    94 replies | 3203 view(s)
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  • 5ekyu's Avatar
    Tuesday, 5th March, 2019, 04:24 PM
    Cant speak for him, but my players are ok with it. We have in most long campaigns occasionally played flashback scenes from earlier in the timeline. In those cases, where we needed to, we cut back or scaled back traits as appropriate. But that's fine for chapters in a bigger story. We dont tend to run Memento-like progress backwards stories, so doing things like this for prolonged...
    94 replies | 3203 view(s)
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  • 5ekyu's Avatar
    Tuesday, 5th March, 2019, 04:09 PM
    I will confess that last sentence is inscrutable as far as ready actions goes. I use house rules all the time. Every game I have ever ran has. Said do in this thread more than a few times. Glad to see you got that.
    197 replies | 5524 view(s)
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  • 5ekyu's Avatar
    Tuesday, 5th March, 2019, 03:12 PM
    i think quite a few have moved off the Con save chance and instead moved to a disarm vs focus or components - so its more an ATTACK roll Dc that the mage resists with athletic or acrobatics instead of a typically DC 10 con save. (Assdumes they take the disarm rule they referenced from the Gm workshop section of the DMG and apply it.) So its likely nowhere near as manageable as a typical...
    197 replies | 5524 view(s)
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Tuesday, 19th March, 2019

  • 05:45 PM - TaranTheWanderer mentioned 5ekyu in post Some combat house rules to peruse or ignore
    Campaign House Rules - Combat The following incur opportunity attacks if done within enemy reach: Shooting a bow, except a crossbow Reloading a bow, gun or similar weapon Standing from prone Picking up an object (such as a dropped weapon) from the floor and standing back up This was all standard in 3e. I like it. A feat that removes disadvantage should also remove the AoO. So crossbow expert would allow you to shoot in melee without an AoO. I would also allow movement (standing/picking up an item) to not allow OA if the target uses all their movement to do so. I'm tossed on this idea. While I like it, Why would you take a disengage action if you can just use up all your movement to pick it up and attack? If someone is close enough to AoO, then you don't need the extra movement anyways. The other option is to do as 5ekyu said and have it use up an action. The following use up half a character's movement: Standing from prone (as per RAW) Picking up an object from the floor and standing back up Mounting or dismounting a mount. This sounds good to me. Doesn't mounting already take up movement anyways? Grappled Casting: A character who attempts to cast a spell while Grappled must make a CON save at DC 10 or else lose the spell. If Restrained or Grappled & Prone, the save is with Disadvantage. I would still allow verbal spells. I think it's important to acknowledge WHY a wizard can't cast a spell in a grapple. For the same reason that, maybe, you shouldn't be able to swing a great sword or use a bow. As was pointed out, you can't pick on casters only. If I were to implement this, I'd only allow light weapons to be used in a grapple. Anything bigger might require a check, similar to the wizard's concentration. But this would apply to both the grappler and the grappled person. ...

Friday, 15th March, 2019

  • 07:32 AM - MNblockhead mentioned 5ekyu in post Question: To take away or not to take away for that is the question
    Pretty much every dragon has darkvision. Treat it as a new draconic ancestry or variant. I don't think that darkvision is game breaking at all, unless light-resource management is a big part of your campaign and you are limiting races to those without darkvision, which obviously isn't the case. You wouldn't have missed it if that were the case. Just let him keep it and move on. Perhaps make it a plot point as 5ekyu recommends above. If you feel strongly about keeping to RAW, perhaps it fades over time. I much prefer weaving mistakes into the story rather than retconning. Or, have some kobold fanatics poke out his eyes, only to have him discover he now has tremorsense. ;-)

Thursday, 7th March, 2019

  • 11:07 AM - Hussar mentioned 5ekyu in post Do orcs in gaming display parallels to colonialist propaganda?
    Huh... late to the party but werent orcs ariginslly in LotR z dur on communism? Political baiting, not race baiting? I remember one of the first reviews of StarTrek: Next Gen which concluded "Klingons are no longer slur at communists, but against african-americans." But, as for what happens "in gaming" mostly anything happens in gaming somewhere. Me, I have used historical political and societal models for part of the foundations for NPCs many times. But usually, its just one seed among many growing into that NPC culture's characterization. . Sorry, 5ekyu, but, I really have no idea what you just said. Could you please type a little more carefully.

Tuesday, 5th March, 2019

  • 05:53 PM - Oofta mentioned 5ekyu in post In Defense of Milestone Leveling
    ...people are accustomed to it, anyway. In general, stories move forward or maybe sideways but never backwards. However, since you brought it up, I did do a few sessions where the PCs had been effectively "depowered". It was an unusual situation, taking the PCs from a 4E campaign where they had gotten to 30th level but then didn't "ascend" or any of the other things that were supposed to be part of their end story. Because of cosmological changes (Ragnarok had been averted, the realms of the gods was no longer as "close" and a lot of magic items were destroyed) along with the fact that we had switched over to 5E the PCs were depowered to 20th level. They basically came out of retirement one last time to clean up some loose ends. So ... yes I can see the PCs going backwards. Will probably never happen again, it was quite unusual circumstances between switching editions and story resulting in a mini-campaign. It was fun, but it's because it worked for my players. I also like 5ekyu's idea of flashback session now and then. I may have to try it some time. As a general rule though, I never tell the players what their PCs are going to do. If they're 10th level and want to go wipe out that goblin bandit camp they ran away from at 1st level, I'd probably just hand-wave it off screen unless there's some kind of twist that would make it an interesting/fun/challenging encounter. But if they're doing that, other things will happen. I let events unfold in what I think is a natural fashion based on their actions. Even when they totally screw up what was supposed to be a long term nemesis and key player in a cataclysm and instead turned her into an ally. Dang players screwing up my rough sketch of what I thought the story arc would be. :mad: Different people play for a lot of different reasons, I don't think my way is "better". Just different.

Sunday, 3rd March, 2019

  • 05:17 PM - UngeheuerLich mentioned 5ekyu in post [5E] Interrupting a Spellcaster via Ready Action
    5ekyu You still miss the target. 1. RAW Ready goes 2nd, but not after an action but a perceivable trigger. So hostage scenarios are an edge case as well as having a killing shot. It is also possible to circumvent the trigger and still cast a spell. (Subtle casting metamagic etc.) 2. Hostages are often low level bystanders or badly wounded people. For the scene it is not necessary to do a killing blow, just the threat of it. 3. I even second you in rulings that make ready an action a rare scenario. So no concentration. But I like it as a gamble you might take in those situations. 4. I just strongly disagree with your reading of "finishes the trigger". We would not have the discussion if it was worded as in previous editions "finsihes the triggering action". In that case the spell would go off no question. But I really like the wording of 5e RAW because it rewardsclever thinking on both sides. dnd4vr As you can read in my post: I don't think the rule is in anyway jnfortun...

Thursday, 28th February, 2019

  • 04:40 PM - WaterRabbit mentioned 5ekyu in post Value of a spell book (gp wise)
    5ekyu I think your argument falls apart when you consider that a wizard isn't specifically required to scribe new spells in their spellbook. There is nothing preventing a wizard collecting spellbooks and just preparing them from any of those. Now it may be inconvenient to carry around 50 spellbooks but the spellbook isn't that tightly defined. The rules that define the spellbook are fairly open. They describe the process of scribing new spells into your spellbook if you have the time to decipher and copy. Well if you can decipher, then one doesn't really need to copy. The form of the spellbook is also fairly open and could even just be a library of books if the wizard liked. That may not be the most portable solution. So the cost of acquiring a spell is irrespective of the cost of scribing it in general. A wizard can only learn two spells per level, so assuming they always take the two of the highest level they can cast that gives: 10 x 1st level and 4 x level 2-9 and an a...

Wednesday, 27th February, 2019

  • 08:01 PM - TaranTheWanderer mentioned 5ekyu in post Value of a spell book (gp wise)
    5ekyu I was going to quote you but this saves space. I'm not disagreeing with you, I was partially agreeing with you. I think it really is campaign dependent and that isn't house-rules. That's just setting. The usefulness of a wizard is his/her flexibility, so having more spells than the base lets you do more of what the wizard is good at. Let's look at a 17th level wizard. Assuming they took only 8th level spells at 15th and 16th and not any of the lower levels spells they missed out on at lower levels, they only have 4 of 17 8th level spells available. At 17th they get 2 of 15 9th level spells. Let's say a particular adventure would be easier or necessitate(from the caster's perspective) the purchase of a different 8th level spell they do not currently own. They can wait until they level up or they can try to find the spell they want. How valuable that spell is depends on its rarity and its rarity depends on how many other wizards within of the appropriate level ex...
  • 09:10 AM - Harzel mentioned 5ekyu in post Sneak attacking undead and constructs seems wrong
    ...discussion, let's set that aside for a moment. Assuming that sneak attack did involve hitting vulnerable points, with all due respect to your existing conceptions of various creatures, how do you know that elementals, oozes, and wraiths (among others) lack vulnerable points? Have you had the opportunity to examine one? Very few creature descriptions make explicit reference to vulnerable points. (In fact, ankhegs are the only exception that come to mind.) We make assumptions about humanoids, beasts, and other sorta kinda animal-ish things by analogy to RL, but really we have the same amount of certain knowledge of wraith anatomy as we do about bugbear anatomy - close to none. So, rather than seeing sneak attack as a mechanic that doesn't fit the (your) fiction, perhaps the fact that sneak attack works on all creatures is evidence that all 5e creatures have vulnerable points, and your assumptions about, e.g., elementals, oozes, and wraiths are just incorrect. (This is pretty much 5ekyu's point; I'm just reformulating it a bit.)

Monday, 18th February, 2019

  • 05:29 PM - Oofta mentioned 5ekyu in post Ranged Options for All Classes
    5ekyu, I'm just saying most people stopped paying attention to this over 200 posts ago, and we're never going to agree on certain aspects of the game, although I'm certain we agree on others. One parting thought that I don't think I ever raised. I don't want to encourage strength based builds by punishing builds that are not strength based (i.e. having a treasure horde in copper so I can tell my low strength party they're SOL, or have the campaign grind to a halt because they must do a strength check). I want to encourage builds with different focuses by rewarding them for their investment. Well, that and you aren't the boss of me. :p

Saturday, 16th February, 2019

  • 04:31 PM - Maxperson mentioned 5ekyu in post Sage Advice Compendium Update 1/30/2019
    Actually go back to the beginning. Think, if you had just been introduced to D&D, what would be the most obvious answer? What would a normal person on the street think? How would they run it if it had been explained to them in 5 minutes? Agreed. What really floors, me though, is that 5ekyu not only thinks the following is okay by the rules, but is somehow simpler than keeping actions separate. "You are also arguing that a fighter/wizard can move 10 feet, cast Scorching Ray that has a duration of instantaneous, divide that action up and action surge after the first ray, swing his sword at an enemy, move 20 feet(despite being unable to move in-between spell attacks by RAW, because now we are in an entirely different action and you can move in-between weapon attacks), finish up his scorching ray strikes, and then swing a second time." A new person to the game would have a much easier time not mixing up actions like that.

Friday, 15th February, 2019

  • 04:49 AM - Maxperson mentioned 5ekyu in post Sage Advice Compendium Update 1/30/2019
    There's a rule that says you can move in between attacks in an Attack action. Action Surge says: I don't see any language about allowing that one additional action to take place in between attacks in an Attack action, and therefore, it isn't allowed by the RAW. Right? Bonus actions are not actions, and the bonus action rules clearly state you get to decide when to take the bonus action on your turn (unless there are timing requirements in the bonus action itself). To use your example, you could: - Move - Attack action, take first swing - Move some more - Take a bonus action without timing requirements, because this qualifies as "any time on your turn" - Move a little more - Take second swing, completing the Attack action - Action Surge - Move a little more - Take a second action It's not my argument. If actions are naturally divisible like 5ekyu and other are claiming, then you can in fact trigger the Action Surge in the middle of your Attack Action or Cast a Spell Action. There's no inherent timing conflict built into Action Surge that would prevent it. You get to choose when to take your action, and you get to choose when to Action Surge. However, if actions are not naturally divisible like Hussar and I are saying, you could not do that. You would need a rule that explicitly allows you to use it during the action, such as reaction rules or smite.

Thursday, 14th February, 2019

  • 12:30 PM - Hussar mentioned 5ekyu in post Sage Advice Compendium Update 1/30/2019
    Because, 5ekyu, no one is claiming that Actions cannot be broken up by non-actions. That's never been claimed by anyone and would be wrong if it were. After all, my character can talk while attacking. My character could drop a weapon in the middle of attacking (also a non-action). There's a number of things you can do that are not "Actions" as in the game defined term. However, Bonus Actions are a game defined element. And you cannot take a Bonus Action in the middle of an Action because Actions are discrete. You can't drop a Bonus Action in the middle of a Dodge. You couldn't drop a Bonus Action in the middle of an Attack Action when the attacker only had one attack. Where does it say that the Attack Action becomes multipart as soon as you gain multiple attacks? It doesn't. All it states is that as part of your Attack Action, you can now make multiple attacks. That's it. That's the full extent of having multiple attacks. Now, any exception to that is stated in the exception - suc...

Wednesday, 6th February, 2019

  • 08:57 PM - Oofta mentioned 5ekyu in post Sage Advice Compendium Update 1/30/2019
    I think the whole two weapon fighting is just another example of the tortured/finicky reading you have to use if we try to parse out exact meanings. I read "when you attack with a light weapon" as meaning that the attacks in the attack action need to be done with a light weapon. I think that's also how Yunru interprets it: the wording has nothing to do with timing. For 5ekyu, it seems to qualify the weapon used and the timing (that only one attack needs to be made). In any case, I just say the heck with that and pay no attention to the letter of the rules.

Tuesday, 22nd January, 2019

  • 08:15 PM - Oofta mentioned 5ekyu in post Shield Mastery Feat
    And I think they would have said “you can use a bonus action to shove on your turn but after you do so you may take not do any other action than the attack action.” The timing is then clear and you don’t run into situations where you may not get to do the action that allows you to do the bonus action ( which is really the crux of the argument for why it only makes sense as a timing situation, you don’t have a bonus action to take until you’ve taken the attack action ) I could also say that since timing wasn't specifically stated, no timing is implied Which really gets to the fundamental issue. For better or worse the rules were not written in a way to be analytically parsed. The rules were not written in gamer-speak with the syntactical correctness of a legal document. Even 5ekyu's "compromise" doesn't fit the latest version of sage advice. According to JC the action needs to be completed before the bonus action can happen. I don't know anyone that actually runs bonus actions that way across the board. If it works that way for Shield Master, it should work the same way for all bonus actions that don't specify timing. In any case, I know how I'll run it because if you can't shove before an attack it's basically a pointless feat.

Sunday, 13th January, 2019

  • 05:57 PM - Sacrosanct mentioned 5ekyu in post yes, this again: Fighters need more non-combat options
    You know, I actually agree that the fighter could use some stuff; not because its not possible for a player to use background stuff and whatnot to make themselves useful outside of combat, but because if a new player comes in with a fighter and doesn't use that stuff, they're kind of out of luck! I noticed it because I have a new player who's playing a fighter; he's awesome in combat, but sits like a bump on a log during anything else (unless its triggering a trap, since he's got the most HP). As 5ekyu said, I don't think that's a class issue, but a player issue, and the experienced players and DM can help guide the new player. For example, we hear the same complaints about casters who prepare all their spells as damage combat spells and then don't do anything out of combat. Or rogues who are super active in exploration, but feel sidelined in combat. Or specializing in GWM or other melee and then complaining when combat is all at range. I.e., players who specialize in one specific area tend to complain how the other pillars are lacking, regardless of class.

Tuesday, 1st January, 2019

  • 09:47 AM - MechaPilot mentioned 5ekyu in post "How do I beat the Matt Mercer effect?"
    I've recently gotten into watching the first Critical Role campaign. Mostly, I have it on as background while I work on my own D&D stuff. It's sort of like mood music in that regard. I also agree with 5ekyu & cmad1977 in that it's kind of like listening to a radio play. I don't see how this is any different from getting a player who has only ever had one DM before YOU. And unlike that situation, you have the benefit (if you want) of knowing exactly how this other DM does the job. It has a lot of similarities, but Critical Role has a much large audience than one player's former DM. That popularity gives it a kind of implied authority that goes beyond "the one guy who introduced me to the game did it this way." As with all social issues in RPGs, COMMUNICATION is key. Very true. See, I don't get this. Do people really evaluate other roleplayers based on their acting ability? Unfortunately, yes, it's a thing I've seen before. Fortunately, I haven't seen it often; making me inclined to think it's a rare behavior. But then, I only have experience with a little more than handful of different DMs, a couple of whom I've trained. So, I might be wrong about its ra...

Tuesday, 25th December, 2018

  • 04:09 PM - Jacob Lewis mentioned 5ekyu in post If you were able to design your own version of D&D, how would you do it?
    5ekyu Thank you for your assessment, and apologies if what I say is going to upset you. There is nothing wrong with the d20. It's simple, easy to use, and easy to learn. But being identifiable as the core mechanic for the most popular game system in the world for almost 50 years (regardless of which version or edition) does not make it as great as many people make it out to be. It simply works on a basic, fundamental level, and that is enough for the majority. And in truth, very few other alternate systems do anything different or better. That said, the d20 system has always had flaws that I personally found very annoying and detrimental to my enjoyment of the game. Others may agree or not, but this conversation is about personal preference and what we would do individually for our ideal version of the game. Another version of the game using the same mechanic flawed mechanic is of no interest to me, and frankly, that is part of the reason I could not get on board for 5e (or Pathfinder 2e ...

Tuesday, 18th December, 2018

  • 02:53 PM - TaranTheWanderer mentioned 5ekyu in post Houserules for tools
    To answer a couple of questions: 1. The purpose is to fix the wonkiness between tools and existing skills like, Performance/instruments and medicine/healers kit. So, 5ekyu in that sense, I'd be trying to make it more West? Streamlined? 2. To shift the proficiency to a skill focus instead of a tool focus. Where the tool is just the a piece of equipment used with a skill, and not the skill itself. Yes, I assume that 'tools are a sign of professional training' but I don't like how it's implemented. The tool itself should just assist the proffession. So, for Instruments, you wouldn't have a proficiency in an instrument. You'd have Proffession: Musician/Oration/Artist/Actor etc... and you'd choose an instrument. I'd drop Performance all together. I'd drop Proficiency Healers kit and use Medicine (Proffession Healer), so there's no overlap. *** I've skimmed XGtE and would probably incorporate some of the uses but, once again, I'd remove tools-as-a-skill. 5ekyu Regarding uses, I was just thinking they'd lose a 'charge' on a 1- not every roll. But I like the idea of setbacks better. As you say, less tracking of resources. I'm ...

Saturday, 15th December, 2018


Tuesday, 4th December, 2018

  • 03:45 AM - TaranTheWanderer mentioned 5ekyu in post Wizard Feats
    double post: I was going to do an edit to my last post but it turned in to its own post. I should add that I'm half joking about the magic item creation feats...there's need to be so much homebrew added to make that work and I wouldn't recommend using the 3.e method. (although, I did have an idea about how to do it...it probably deserves its own thread.) I'd also like to add that I loved the 5ekyu 's idea of re-skinned fighter maneuvers. Very creative and since there is already a feat that give maneuver dice, there's precedent. Being able to cast an extra spell in a day would be a nice boost also...although that might be too powerful at lower levels?


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Saturday, 23rd March, 2019

  • 09:33 AM - Sadras quoted 5ekyu in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    This is yet another reason why using a skill to "detect" truth or lies is a terrible idea. And this. When an NPC lies to a PC, I roll for the NPC against the PC’s passive Wisdom (Insight). On a failure, I tell the PCs what they notice - for instance, that the NPC is having difficulty maintaining eye contact and their brow has a faint glimmer of sweat or something. On a success, I let the NPC’s statement stand on its own. In either case, it is up to the player whether their character believes they are being lied to or not. There appears to be some confusion, you agree with Elfcrusher but then in your example, you provided lying clues thereby treating the Insight skill as a detect lie check. I do understand that you took the "detect lie roll" behind the DM screen which is a step in the right direction, but players will always know a person is lying if you're offering up clues. Any failed ability check can yield a setback, after all. This I believe yields a better result. Whether the NPC ...

Tuesday, 19th March, 2019

  • 06:07 PM - S'mon quoted 5ekyu in post Some combat house rules to peruse or ignore
    But again, maybe you didn't think this thru before posturing as if it's hard, or maybe you did and still sold it that way anyway So, basically, no, I dont buy the "hard bit" or the bridge in jersey. Wow you're obnoxious! :-O
  • 03:24 PM - S'mon quoted 5ekyu in post Some combat house rules to peruse or ignore
    Ao for prone stand-up - did this, worked fine. Ao for pick-ups - nah. my rule is that it counts as an action, not an interaction, if its threatened by enemy within reach to strike. no Ao but "obstacle" makes it take an action, per the option under "interaction." Ao for bows, nah, too much on top of the disad. Casting grapple Spell save - nah - unless you start also applying checks for the same case for throwing weapons, shooting bows and in general attacking because the same jostling unable to do right logic applies. On reflection I think it should not apply to cantrips, since they only take as much effort as shooting a bow.
  • 03:23 PM - S'mon quoted 5ekyu in post Some combat house rules to peruse or ignore
    Ao for bows, nah, too much on top of the disad. Disarm - meh - in a fantasy game where "magic weapons" are a genre staple, convenient disarms run counter to the genre in most cases. Bows - I really don't want them used in melee, I quite liked RC's "-20 to hit" rule so I'm not worried about 'too much'. If the archer is a Rogue they can bonus action disengage, otherwise they ought to have a backup melee weapon. Disarming - it's not supposed to be easy; disad to hit + STR/CON save vs typically DC 10 - do you think I made it too easy?

Friday, 15th March, 2019

  • 08:18 PM - epithet quoted 5ekyu in post Sage Advice Compendium Update 1/30/2019
    What? I can as GM decide to change how a tuleceorks or if I use it for my game. That doesn't ever change them in the book or anyone else game. I can do the same as that with Sage Advice rulings. It doesn't change that SAC doc or what JEC or anyone else does. So, in both cases, I cannot change the source but I can change what I use and how it works in my gsme. But, if somehow you see house rules actually changing sources, nothing more to say. No, you are misunderstanding. Your group can decide to change the rules of the game. For example, you can adopt a house rule that only Tiefling characters can be Bladesingers. You have then changed the rules of the game you are playing. Your group can ignore Jeremy's Sage Advice. You can, for example, say that while an elf character only needs 4 hours of trance instead of sleeping it still needs 8 hours to complete the long rest, because that's what you think the rules say and your group is following the published rules as you under...
  • 01:59 AM - epithet quoted 5ekyu in post Sage Advice Compendium Update 1/30/2019
    ... For such narrow distinctions/divisions on status, it seems much stronger an invaldation than that narrow a division warrants. I find it quite easy to see the SAC as the "finished" official rulings and the tweets by JEC as the wip previews, as they describe it more or less. The distinction is significant: the rules are fact, rulings are opinion. Among games following the "rules as written," the rules are the same, while the rulings are different. The Sage Advice has evolved in format over the life of the 5th Edition. At first, Jeremy, Mike, and sometimes (if I remember correctly) Chris would answer questions about how to interpret the rules when someone asked, most often on Twitter. Then, Jeremy began to write articles for the D&D web site that were compilations of the advice he had given and the questions he had answered on Twitter. These were called "Sage Advice" like the old series of articles from Dragon magazine. Around this time, a website sprang up that indexed the questi...

Thursday, 14th March, 2019

  • 09:00 PM - LordEntrails quoted 5ekyu in post Describing is Seeing (and more)
    This is one area that I think digital excels at. When I use my VTT online or in person, rooms get three descriptions. First the players see the map. Second they get the "boxed text" in the chat window they can read. Third they get my audio description. This means I almost never have to describe size. It means that players get major information in 3 ways. So that people (like me) who often have a hard time building a mental image from a verbal description can get the details in a way that works for them. You can do similar with battlemaps, terrains and miniatures, but digital is much easier/faster/quicker once you are there (but less tactile and no reading material for the players). For instance, I tend to focus on priorities like Obvious dangers to you now (creatures, moving effects, etc.) Obvious dangers other than those ( pits, broken floors, crumbling roof.) Exits and entrances Major furnishings Anything "active" This is a good list. Though when going digital I usually...
  • 04:38 PM - epithet quoted 5ekyu in post Sage Advice Compendium Update 1/30/2019
    I think you are overstating the case. As of January the defined role of SAC is official rulings on the rules for D&D. So, it is a set of official [insert synonym de jour] clarifications to the rules of D&D. Of course SAC, like every rule in the PHB, is subject to the overall "DM decides the rules for their game". That said, honestly, the difference between *house rule* and *gm ruling* seems just to be one of importance aesthetically. I try and divide them in my game only as a *highlight* - so that things which change directly the printed rules are house rules and called out (spending HD when healing, removing massive damage death, multi-saves added to many effects). This is different from cases where I have specific rulings and "ways I will rule" that are likely to not be as overtly impactful. (Obviously anything chargen is highest priority.) You may choose to see SAC as just some advice, like it's a guy at the hobby store waxing on about how stealth and climbing should interact......

Wednesday, 13th March, 2019

  • 09:50 AM - Harzel quoted 5ekyu in post Tips? Haven't DMed D&D since 2E
    Finally, dont get hung up on hunting the right DC for tasks. One of the good references in the DMG suggests just using 10, 15, 20 with higher being no chance and easier being no roll. Use 15 for training **or** exceptional aptitude expected, 10 for neither, 20 for both. I often imagine "who set this up" and how did they fit on the training+aptitude+resources. Helps with quick and consistent rulings. Then let advantage and disadvantage play into more circumstantial modifiers. Definitely a subjective matter, but IMO using DCs at least up to 25 is just fine. Even at level 1, most PCs can, with luck, achieve a 25 on checks that use their main stat and at which they are proficient. To me, that seems like a good representation for particularly difficult (but still doable) tasks.

Sunday, 10th March, 2019

  • 04:34 PM - Paul Farquhar quoted 5ekyu in post Artificer UA has been released!
    Or instead of modern, you tie it to a class that uses magic and tech together in a fusion. Something like this? Artificer Infusion Autoloader Item: any simple or martial ranged weapon with the "ammunition" property If the weapon had the "Loading" property it now does not. In addition, if you use the Attack action to attack with the weapon, you can use a bonus action to make an extra attack. Any ammunition shot from the weapon counts as magical.

Saturday, 9th March, 2019

  • 08:44 PM - UngeheuerLich quoted 5ekyu in post Tips? Haven't DMed D&D since 2E
    I find the myth of 6-8 being "needed" to be mostly not needed. It's there not as a recommendation but as a measuring stick, after all. My games tend to run a mix, sometimes its 1-2 encounters between long rests, sometimes its 3-5, sometimes it's more. Tends to work fine but gives each time to shine. The tired vs fresh balancing act is not new for 5e, not unknown for GURPS or HERO or most any RPG where uses per xxx or recovery was a thing. I strongly agree here. 6-8 combats per long rests are definitely not needed. But if your party reliably has only 1-2 combats per day I noticed some unbalances (specifically the shield spell felt like an at-will) I think your game works perfectly because there is a healthy mix of 1-2 encounter days, 3-5 encounter days and 6-8 encounter days, so there is always the threat of the curret encounter not be the last of the day and long rest dependent classes don´t go nova all day and usually try to preserve some resources. Note that this is one of th...
  • 06:49 PM - Oofta quoted 5ekyu in post Tips? Haven't DMed D&D since 2E
    I find the myth of 6-8 being "needed" to be mostly not needed. It's there not as a recommendation but as a measuring stick, after all. My games tend to run a mix, sometimes its 1-2 encounters between long rests, sometimes its 3-5, sometimes it's more. Tends to work fine but gives each time to shine. The tired vs fresh balancing act is not new for 5e, not unknown for GURPS or HERO or most any RPG where uses per xxx or recovery was a thing. Different strokes for different folks and all, but I find having a higher number of combats keeps my game more sane especially at mid-to-high level. Before I did that, it felt like he casters would just go nova every combat while the classes that didn't need to worry about resource management as much were left behind. Occasionally I broadcast that they need to pull out the big guns and will only have a couple of fights before the next long rest. I guess I'm just saying that I like having a variety of encounter "days" where sometimes resource m...
  • 06:33 PM - 200orcs quoted 5ekyu in post Tips? Haven't DMed D&D since 2E
    I find the myth of 6-8 being "needed" to be mostly not needed. It's there not as a recommendation but as a measuring stick, after all. My games tend to run a mix, sometimes its 1-2 encounters between long rests, sometimes its 3-5, sometimes it's more. Tends to work fine but gives each time to shine.. If the measuring stick is 6-8 and you measure 1-2 do you feel that it purposely devalues certain classes? Are you creating an inbalance? What's interesting to me is that it totally depends in the game your players want to play. I DM for two different groups and I have an open table game I have done this on purpose as a tool to improve by experiencing different players. Players that love RAW, play by the rules will feel it. They will instinctually know they can go Nova every time. It also leads to 5 minute days. Go into a room, fight, long rest. Players that focus on the story will instinctually hate 6-8 fights. The thing is though they do not care about class balance between th...

Friday, 8th March, 2019

  • 06:50 PM - Koloth quoted 5ekyu in post WotC Considering NPC Stat Format Change
    Non-binary as opposed to M or F. Google. Real life terminology doesn't always equate to the same meaning in RPG terminology. This could be a case study for not adopting a plain text descriptor for critters. Without data descriptors folks could be left guessing what something means. My first thought was the dwarf had some Otyugh heritage and had three arms.
  • 04:45 AM - Venerable Inceptor quoted 5ekyu in post Mob rule and grappling
    Read the first paragraph. "When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn." Grapple is an ability check. That paragraph refers to "tasks," not attacks, which are covered in the second paragraph ("Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you"). Since grappling is an attack ("When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple" [PHB 195]), it falls under what's said in the second paragraph, which only mentions attack rolls as gaining advantage.
  • 04:06 AM - billd91 quoted 5ekyu in post Gut-Checking to My Jerk-DM Level (ToA Spoilers)
    If you want a check on jerk-gm as you contemplate the last surviving hag's plan, why dont you read the specific scenario instructions from ToA about what the last surviving hag will do. It's fairly clear. Obviously, a gm is not bound by the encounter specifics snd can change things up, but its maybe odd you left that out as you presented the behavior of your players. "If two hags die, the third tries to bargain with the characters, offering useful information in exchange for her life." Maybe, but it seems clear she doesn't need to bargain for her life - she's successfully evaded them and can get the heck out of Dodge if she wants to. The question is - given that expected behavior - would it be in character for her to risk taking another jab at the PCs or just get away?
  • 03:41 AM - Venerable Inceptor quoted 5ekyu in post Mob rule and grappling
    I would not ho this route and instead go with advsntage. Problem is that the Help Action, as written, doesn't seem to allow for granting allies advantage in grappling attacks. It specifically states, "If your ally attacks the target before your next turn, the first ATTACK ROLL is made with advantage," but grappling doesn't involve an attack roll.
  • 02:15 AM - dnd4vr quoted 5ekyu in post Sage Advice Compendium Update 1/30/2019
    Iirc the literal first question addressed of the current Sage Advice is "Why even have a column like Sage Advice when a DM can just make a ruling? " For once, I COMPLETELY agree with you. That being said, I feel like to continue this pointless back-and-forth with others would just be banging my head against the wall. I feel no need to try to convince someone of my understanding when I am not even playing with them! I'll wait for another topic before chiming in again. :)

Thursday, 7th March, 2019

  • 09:04 PM - FrogReaver quoted 5ekyu in post Bard Faerie Fire in Tier 1
    Whaaaaattt? Are you hinting that this may not be a completely unbiased assessment and analysis but that the OP may be trying to prove a point? "Typical." I think you have it backwards. My analysis informed my conclusion.
  • 05:10 PM - doctorbadwolf quoted 5ekyu in post Do orcs in gaming display parallels to colonialist propaganda?
    Which way is that? Not asking you to point out posters, just clarify which interpretation of the film in here seems prevalent among the Caucasians you know not prevelent, by any means, but the few people I’ve seen espousing what celebrim seems to claim as basically axiomatic have been exclusively white. Hmmm... imagining an off-shoot... Ages later, after the War-forged and the Orcs both turned on their creators, you have a perpetual war between orcs and War-forged still going on with a more cyber-punk blasted landscape and a bit of meat vs metal thrown in with nomadic bands of survivors of the other races. Wouldn’t work in this setting, where the warforged were made free citizens of the empire as soon as their sentience was discovered, but certainly a fun setting concept!


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