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  • 5ekyu's Avatar
    Today, 03:06 AM
    "At least" bah if we expect combat i take the temp hp higher minumim and higher max. if we know how far we are away and its more than an hour, i hold off until we have a better idea then cast the temp hp option. once we can rest, odds are the HP dont matter. But lets not forget heroism. bard level 1 or at higher levels can split to multiple targets.
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  • 5ekyu's Avatar
    Yesterday, 10:01 PM
    Uhhh... depends on context and availability. I dont usually see these as competitors or an either/or. If you are down Hp and combat is imminent then they are pretty much 1-to-1 equivalent. Use whichever burns features slots in a way that's better in the vircumstsnce. If you are not down HP and combat is imminent, THP are better (obviously) as long as you leave enough slots for emergency...
    21 replies | 348 view(s)
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  • 5ekyu's Avatar
    Yesterday, 06:22 PM
    Yup i agree inspirationseems to get the worst of both worlds to me as well. Far from a robust system integrated into mechanics meaningfully and still the doensides that come from Gimmick points. Give every sub-class an inspiration-based feature and way to refresh inspiration for instance. Then make using inspiration "for other purposes" an optional variant with ties to ideal flaws etc....
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  • 5ekyu's Avatar
    Yesterday, 01:01 PM
    Yeah I can see where a defined value that modifies a certain sub-group of die rolls could be see as difficult and hard to track by 5e players. Then again, I could see some folks wondering if imagining "I get karmic credit" is enough to gain advantage, why in the world is Help an sction and not just an interaction "Hey bud, I think you are due. "
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  • 5ekyu's Avatar
    Yesterday, 12:21 PM
    What you seem to be describing is represents in other systems as speed (say in hero) where you get a number of turns in a round and thr other guy gets b number in z round etc. 5e specifically avoids this as a given passive thing, and you have to create this by using features or abilities that either give you extra actions (action surge or haste or various ambush type features) or hy depriving...
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  • 5ekyu's Avatar
    Yesterday, 07:25 AM
    This assumes some relation between that past event and now. But that is not reflected in inspiration mechanics. 5e one can gain inspiration for telling the truth because "I am honest to a fault" but then spend it later to get advantage for pick locks in a heist. I am reminded of a virtues system from a couple games, I think Ars Magica was one. There a personality trait could be defined...
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  • 5ekyu's Avatar
    Yesterday, 06:43 AM
    None. I consider it detrimental to a game.
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  • 5ekyu's Avatar
    Wednesday, 20th February, 2019, 02:28 PM
    I have generally avoided this topic and have read almost none of the comments. But... "Does anyone actually think this gross capatlism is acceptable? We'll defend abusers..." Its has always tended to be the case that public scandals of a certain level get you a new title at your job - " former". This is especially true when it hits public with a flurry from multiple sources and wide spread...
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  • 5ekyu's Avatar
    Wednesday, 20th February, 2019, 02:05 PM
    I dont think I ever saw it officially "no" always yes.
    53 replies | 1930 view(s)
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  • 5ekyu's Avatar
    Tuesday, 19th February, 2019, 04:48 AM
    We do not at all. my group has tried all sorts of flavor of "gimmick points" (hero points, drama points plot points, story points) in a lot of different systems and generally find them distasteful. The more the mechanics step away from character the less we like it. So it was gone before we tried 5e. a system which relies on them and incorporates them into its core mechanics (Cypher and 2d20...
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  • 5ekyu's Avatar
    Monday, 18th February, 2019, 08:47 PM
    Well, if thats the goal that would (in theory) satisfy your needs, this aint it. This sets out to target high dex strength dumpers (iirc) but instead takes aim at extra attack guys only (as far as i can see) and only a sub-set of them.
    31 replies | 817 view(s)
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  • 5ekyu's Avatar
    Monday, 18th February, 2019, 06:50 PM
    5ekyu started a thread Unseen Guard Packs?
    So, i loved my mirror image backup singers for my entertainer sorcerer. Now she is reincarnated as a bard and i was looking at the benefits of ritual casting and Unseen Servant. Unlike some other spells - where you can only have one at once, US can have several at once, as many as you can cast. And its a ritual and bards (unlike sorcs) do rituals. So it seems like a bard could ritual...
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  • 5ekyu's Avatar
    Monday, 18th February, 2019, 06:07 PM
    But there's a difference between a real benefit and a paper one. Needing an 18 strength or whatever to fire multiple shots from a heavy crossbow doesnt make them more appealing. It takes so high a strength that the dex driven attack(s) will just be ways to waste more ammo faster. It's still driving heavy and heavier against that small subset of multi-shot *and* non-dex shooters. ...
    31 replies | 817 view(s)
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  • 5ekyu's Avatar
    Monday, 18th February, 2019, 05:51 PM
    Hah' On your latest "new thing to prompt a response" (the punishing bit) I am glad yo see you deny the copper and the game stopping strength obstacles- even tho nobody afaik accused you of them.) My preference in gaming is to see choices matter and choices be "tough" even when that means some negatives from them. If my campaign settings and dials took out the "tough" in some choices,...
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  • 5ekyu's Avatar
    Monday, 18th February, 2019, 05:35 PM
    Well maybe but we need to see the numbers of non-multi-class to be sure. I mean when they told use there were more fighters rogues and wizards I assume that included the multi-classes so maybe a good chunk of that extra was from them multi-classing so much. I think an interesting chart would be class popularity weighted by levels. So a fighter- 2 wizard 10 would count as 2 ftr levels...
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  • 5ekyu's Avatar
    Monday, 18th February, 2019, 05:27 PM
    If anything maybe reconsider CoMadness or read up on it to see how many limitations it has.
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  • 5ekyu's Avatar
    Monday, 18th February, 2019, 05:15 PM
    I am **not** the mom of Oofta. Almost certainly not the daddy either but insufficient info to be absolutely certain. Given the history of stray siblings from unknown dalliances rife thru my family tree tho, other relationships are less certain. Just had another uncle pop new son on a dna scan. :-)
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  • 5ekyu's Avatar
    Monday, 18th February, 2019, 05:13 PM
    So, you keep adding new aspects and claims and try to skew the responses to those new as some sort of issue? You do realize that claims thst you support with local game parameters (grapple in decade, encumbrance not factor, specifically strength obstacles made for regular workarounds, expected BoH, etc etc) make this into a local issue house rule to fix perspective but when then at 11th hour...
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  • 5ekyu's Avatar
    Monday, 18th February, 2019, 01:41 PM
    Any advance of the Crossbow Expert rewrite for that side of this idea?
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  • 5ekyu's Avatar
    Monday, 18th February, 2019, 01:38 PM
    And likely why no mention of indivisible action made it into the two official resources once they made them explicit. Partly at least.
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  • 5ekyu's Avatar
    Monday, 18th February, 2019, 07:51 AM
    "Can any fellow bards provide some insght" I started my bard with "no songs thst hutt" for rp reasons - leaving out VM and DW. Imo you dont have enough slots at the lower level to make damage a priority. So I focus of buff, control and utility. Get at least one ritual per level if you can. Honestly until you hit 5th and beyond you likely do not have the slots for more than one spell of...
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  • 5ekyu's Avatar
    Monday, 18th February, 2019, 04:43 AM
    Wait... are you now shifting away from what happens in *your gsmes* where grapples dont happen but once a decade and all those other strength devaluing parameters are in vogue to this being "in most games"? I mean, I would have to go back snd look but I am pretty sure a lot of your data points have been challenged by more than have supported them on this very thread. I dont think on this thread...
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  • 5ekyu's Avatar
    Monday, 18th February, 2019, 02:32 AM
    Well, i suppose i could answer your question by saying "no, i never said that. I asked you a question about the seeming one-sided nature of that claim you made when you brought obstacles of that type into the discussion." I am just amazed that you bring these game-stopping obstacles into the discussion if you feel that they wont ever play a role. It seemed like you were using them to dismiss...
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  • 5ekyu's Avatar
    Sunday, 17th February, 2019, 08:09 PM
    "As far as obstacles, if it's game stopping there will be work-arounds if you follow standard advice." Does this also apply to cases where the obstacles put high strength guys out of play, to whatever degree you see them too far put down? I mean, if this is a valid dismissal of the need for strength to overcome obstacles or whatever reason you put it in for, seems it would cut both ways. ...
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  • 5ekyu's Avatar
    Sunday, 17th February, 2019, 07:55 PM
    Point of oddity (non-space variety) At no point did shield master dominate my game under the previous pre-action shield master tweet cuz I ignored that one too. Its always been make st least one attack (of your attack action) then you can bash (or other attack action based feature) at my table. I guess we have been radicals the whole time. Doing our own thing and ignoring the man,...
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  • 5ekyu's Avatar
    Sunday, 17th February, 2019, 11:47 AM
    My goal with my best monsters includes invoking some sympathy for them, some degree of seeing part of yourself in them. That said, another part in my best monsters is making them really really hated. So it's a matter of degrees. Bad villain think they are the bad guy. Good villains think they are the good guy. Great villains **are ** the good guy.
    15 replies | 485 view(s)
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  • 5ekyu's Avatar
    Sunday, 17th February, 2019, 11:41 AM
    Yeah - this very specifically hones in on a very small sub-set of the high-dex-low-str martials and basically says "though shalt not be" cuz no martial bowman build is gonna see dragging 5 abilities into str for extra attacks as a better move than just Roguing up the build and letting one ranged attack with heavy dmg be their output style. A few ftr levrls maybe for features and style but let the...
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  • 5ekyu's Avatar
    Sunday, 17th February, 2019, 04:04 AM
    You mean effectively different systems? Well not surprising.
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  • 5ekyu's Avatar
    Sunday, 17th February, 2019, 04:02 AM
    and yet again, we see more info on your game which helps show how little strength matters there due to campaign specific parameters. My first level halfling has like 90lbs of get off the bat and thats before moving to decent (heavier) armor or weapons. After so many ways to devalue strength being chosen by your group, its not surprising it seems underbalanced.
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  • 5ekyu's Avatar
    Sunday, 17th February, 2019, 01:42 AM
    Not the Panthers. Sigh.
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  • 5ekyu's Avatar
    Sunday, 17th February, 2019, 01:41 AM
    So without knowing what the change to crossbow expert is, we got no foundation. Ok. So, ignoring the crossbows entirely then and only looking at bows... For the subset that have longbows extra attacks and 8 str, those builds vanish... they go away... gone... replaced by builds with short bows and 10 str and 2 less on some other fourth down stat. The penalty is not so much a penalty as...
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  • 5ekyu's Avatar
    Sunday, 17th February, 2019, 01:17 AM
    Actually taking a college course by signing up, paying tuition then showing for one day brings back very bad memories.:-) "Did you take Meyers Chemistry this semester?" "Yup" "How is it going?" "So far, so good." I think there is in the common language a difference between taking a course, passing a course or even completing a course. Of course, shield master references take not...
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 09:48 PM
    Why? Seriously, a new set of mechanics needs to be assessed in terms of what the goals are. Mechanics without goals are like directions of travel without a starting point and a destination in mind. If you dont know where you are going, you are likely to wind up somewhere else. Seems like this rule would make one subset of characters (strength below 10 and extra attacks) spend to get...
    31 replies | 817 view(s)
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 09:25 PM
    On the other hand, for decades and on I was "the only gm" and I never got to play. Now I still GM the long run group campaigns and play in other "games". One lasted 3 months from 1st thru 3rd. Another is starting this week back at first and maybe it wont last more than 3-4 months too (hope it will) but that will be more games "played" by me then I have played in the previous two decades of...
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 09:13 PM
    Or, you know, the dart is listed in the DDB PHB (along with light cross, shortbow and sling) in the chart titled Simple Ranged Weapons.
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 09:07 PM
    So... I was providing info for the 35 to 60 foot assessment vs cantrips. I have already said (in response to your descriptions of your games particular features and the weaknesses of strength based fighters vs dex based fighters in that environment) that certainly *if* those parameters are to continue *and* the differences are causing a problem then house rules seem quite appropriate. I...
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 08:44 PM
    DDB and PHB have darts in the ranged weapon chart not the melee chart. That's what gigs monks. Far as I know, it's always been this way. In fact when the sage compendium addresses thrown melee vs ranged weapons it calls out daggers and handaxes as examples of thrown melee that are not ranged. Darts can sharpshooter and anything else ranged weapons can do.
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 08:39 PM
    Yeah, me too. Shield Master is what it is and after all those old tweets and tweet-versals they clarified in the latest combo of errata and sage compendium... 1 Shield master requires the attack action, not the intent of the attack action. 2 All previous and future tweets are unofficial - only sage advice compendium and actual rules are official. They chose to not put indivisible...
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 08:24 PM
    Re the bit about disengage and dash, even they get drawn into indivisible phantom tho. My fighter rogue with cunning and extra attacks has two enemies- a weakened warrior and mage keeping hold person going on allies. Rogue has two shortswords. Rogue moves 15' to the warrior strikes (attack action first swing) hoping to drop the injured foe cuz he needs to hit the mage. Misses. Now...
    555 replies | 16951 view(s)
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 07:55 PM
    Since on this thread I have commented multiple times on the shield master timing etc the idea that you think I dont understand that it is a timing specified is funny. Not sure if you really dont know or are just spinning. Doesnt matter either way.
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 09:35 AM
    Actually I think their point was - in a response to a claim about the *obvious* way it works- to show another take on what was *obvious* yo them. I might paraphrase it like this... ** Like common sense isn't common, obvious isnt obvious. That's why we have actual rules. ** I mean the PHB would be a lot smaller if it were just supposed to be "just do what is onvious."
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 08:37 AM
    I agree completely. Shield master and indeed most of the attack action timers should have gotten very clear language in the last eratta or compendium. These controversies have been going on for a while. Trying to tell someone "yes you can run 30 feet between swings but you cannot teleport 30 feet between swings because "choose when" doesnt really mean that at all" when they just saw someone...
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 08:30 AM
    Such certainty thst bonus action cannot be taken inside an action but no rule. Because we are all supposed to just know that is true in spite of... Lots of cases of things that can happen during that action very clearly dpecified. Other cases where "any time" drop concentration and things like dropping weapons are just assumed to be able to be done during that action without a specific call...
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 08:03 AM
    Darts are on the chart titled simple ranged weapons. Daggers are simple melee weapons. While a thrown melee weapon is not a ranged weapon, a dart is. This is highlighted by the fact that a dart is not a monk weapon for martial arts because it is a ranged weapon and monk weapons includes simple melee weapons. What is your cute for darts not bring ranged weapons? I know I was wrong...
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 06:47 AM
    Yeah, once we got to any time not meaning any time we passed the "definition of is" stage.
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 05:52 AM
    "That's the rule." Fantastic! Great! Finally someone who has seen the rule Please, give us the rule cite for limiting the bonus action to either before or after the action. Then we can put this to bed.
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 05:37 AM
    Darts are daggers not. My bad on daggers.
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    Saturday, 16th February, 2019, 04:49 AM
    I would suggest a recondiderstion of thec35-60' advantage for spellers Let's imagine a fighter possibly with sharpshooter or just a barbarian with high str. Let's imagine he is really tough. Let's imagine he takes sharpshooter feat. Now his darts and daggers csn throw out to 60' no penalty. Now they can also do the -5 +10 thingy when they want. And they ignore most cover.
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  • 5ekyu's Avatar
    Saturday, 16th February, 2019, 04:39 AM
    No point.
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  • 5ekyu's Avatar
    Friday, 15th February, 2019, 03:26 PM
    Edit for the wonky quote There are plenty of cases in the rules that show divided actions. There is no rule about indivisible actions so far put forth. If you have one, cute it. There is a rule saying you can choose when to take your bonus actions on your turn if its restrictions/conditions are met. Again **there is a rule**. You wanna cite a rule that adds "except between attacks in...
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  • 5ekyu's Avatar
    Friday, 15th February, 2019, 03:06 PM
    But, the "I can take bonus actions on my turn" has a clear rule. "You choose when to take a bonus action during your turn, unless the bonus action's timing is specified,..." Is "between attacks of my extra attack" includes in and count as "on my turn"? Yes. So, no phantom rules. Just plain simple rules there. Black and white.
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  • 5ekyu's Avatar
    Friday, 15th February, 2019, 02:44 PM
    Huh? The game rules provide already for the differences between how scorching ray plays vs fireball. One is a sequential series of attacks and damage the other is a single event. I dont have to invent a mystery rule there, it's already rule. I can point you to actual rules in the book that describe in detail how sequential attacks resolve. I can point you iirc to sage compendium follow-ups...
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  • 5ekyu's Avatar
    Friday, 15th February, 2019, 03:09 AM
    Still keeps coming back to this for me - if your campaign challenges and play preferences dont dhow strength based builds as getting enough benefits from strength (grapple or shove tactics once a decade or whatever) and thsts causing a problem and a bigger variety of challenge types is off the table - house rules seem like a good idea. Whether that's adding strength bows *or* changing the...
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  • 5ekyu's Avatar
    Thursday, 14th February, 2019, 09:16 PM
    Probably means the phantom discrete indivisible rule has specific language calling out dodge, or dodge from bonus actions or dodge on Thursdays before CritRole... Which we would both know if we saw that rule. I think it may be right above the TWF exclusion but before the non-action one.
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  • 5ekyu's Avatar
    Thursday, 14th February, 2019, 09:13 PM
    Yeah. When i say one graph titled class distribution and another titled sub-class distribution, i knew that we were looking at different datasets due to knowledge of how sub-classes are acquired. If i had seen a huge honking "no sub-class yet section i would have reconsidered but lacking that, it was obvious. The, life cleric surge gave me pause but not because it was higher than the...
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  • 5ekyu's Avatar
    Thursday, 14th February, 2019, 06:09 PM
    Yeah, not having phantom unwritten rules has helped keep our play moving.
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    Thursday, 14th February, 2019, 06:07 PM
    The answer to your first question would have to be yes or maybe or no but it depends on the wording of the phantom indivisible rule to see if it applies to action surge or not. It does seem that to some using action surge between attacks is wrong. So another example... I shoot one attack with my bow. I use my non-action to drop my bow. I use action surge to don my shield. I move 15'.
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  • 5ekyu's Avatar
    Thursday, 14th February, 2019, 05:55 PM
    I am not sure what you are meaning by "hold up" with fireball. Action Surge does not "hold up" anything. It gives you an extra action when you take it. Fireball and Scorching Ray are both instantaneous durations but the former has one event - one resolution - it goes off. The other has sequential resolution - several different things happen in order and its permitted to make the choices,...
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  • 5ekyu's Avatar
    Thursday, 14th February, 2019, 05:39 PM
    "Problem"? I see "examples" but not "problems". You describe move-attack-move-surge-attack as if its done obviously flawed thing. You just left out what the "problem" was. You mention the scorching ray and not bring able to move between spell attacks by RAW and dont say how that is a problem. "(despite being unable to move in-between spell attacks by RAW, because now we are in an...
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    Thursday, 14th February, 2019, 01:05 PM
    What is bring claimed is that there is some general rule which makes actions discrete and indivisible snd thst unless there are specific flavors of wording that cannot be broken. For bonus actions, apparently adding "an attack" on top of "attack action" gets you around this phantom general rule. Drop a weapon is another case of non-action that was mentioned before. But, the difference...
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  • 5ekyu's Avatar
    Thursday, 14th February, 2019, 10:00 AM
    Well, unless a claim can be made and supported that says the phantom indivisible action rule specifically restricts itself to preventing bonus actions dividing the actions (and within those only some bonus action) then discussions can and should include the other things that the indivisible action prevents. I mean without a specific reference inside that phantom rule addressing non-actions or...
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  • 5ekyu's Avatar
    Thursday, 14th February, 2019, 06:47 AM
    Mine more like 1 in 3 fights see grapple/shove but it's a self-fulfilling prophesy. If the encounters or play style leads towards not using strength solutions Then the builds will move towards non-strength solutions and that will then drive the choices to non-strength approaches round and round and round with chickens before cartons of eggs in one massive "reign of error."
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  • 5ekyu's Avatar
    Thursday, 14th February, 2019, 06:38 AM
    In a game where the things you describe are the norm and to the extreme that you describe them **and** where that is leading to problems that need fixing, a house rule seems like a good solution to those problems. But from the posts in this thread I think I can safely say my games play through very very differently than yours do from quite a few very significant ways and I dont have the...
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    Thursday, 14th February, 2019, 06:27 AM
    Yeah - I dont get the "making it more complicated" pov. It seems a lot more complicated to have a phantom rule that's somehow divides all the things that could be done into "those that can go in the middle of an action and "those that cant" along the divisions people keep throwing in without actually any clear rule to read to see how it cuts those up. "When you want on your turn unless..."...
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    Wednesday, 13th February, 2019, 10:04 PM
    Not sure what you replied to that seemed to you to be telling you how dragons fight? But as for your question about lowering CR - to whatever extent you make use of CR as GM a GM is well advised to take into account scenario and terrain encounter variables as they impact the estimated CR. That's covered in the DMG. If the scenario setup will leave half the party weak, that will adjust your...
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    Wednesday, 13th February, 2019, 05:50 AM
    FWIW the sage compendium does snswer the attscks wuestion for dpells - resolve sequentially. You font have to declare all targets st start.
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    Wednesday, 13th February, 2019, 05:35 AM
    Yes, but i keep coming back to the specific beating general and what is specifically called out here. Horde breaker applies to all weapons. Loading is a specific property that applies to crossbows and msybe a few others. Further more the intent of the loading is clear to me ""Because of the time required to load this weapon, you can fire only once piece of ammunition from it when you...
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    Tuesday, 12th February, 2019, 11:30 PM
    Part of some of the arguments were hinging on the specific exception for movement being read as needed because of the indivisible action. That if action were divisible that movement rule would never be needed. So it sure seems like the indivisible phantom ghost of a rule applies to more than just bonus actions from its birth in the movement exceptiin, right? We should realky tho check the...
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    Tuesday, 12th February, 2019, 10:55 PM
    Yawn. A few facts. Kool-aid wasnt the stsrt of the conversatiin, not even close. For both kool-aid references they were preferenced with "if we" followed by an example and then clised with "right?" They were questions, not equations. Google might help if those two terms are confusing.
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    Tuesday, 12th February, 2019, 08:13 PM
    It's a catch-22. We have a bonus action rule that says you choose when to take your bonus action on your turn unless the timing is specified. We have taking an attack action tied to making an attack. We have a phantom indivisible rule. But every specific case of sure you can do this in attacks that is explicit enough to matter is simply deemed and dismissed as an exception somehow...
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  • 5ekyu's Avatar
    Tuesday, 12th February, 2019, 07:27 PM
    Again with rapiers. Shortsword are my goto if i just dont ssy screw it and go for dagger for style. Imo the light property more than outweighs the benefits of d8 over d6. Even if light is irrelevant d8 vs d6 is tiny compared to damage levels in dps builds.
    245 replies | 7237 view(s)
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    Tuesday, 12th February, 2019, 07:22 PM
    Yes it seems to block the feature although the crossbow expert feat can solve that i think.
    23 replies | 802 view(s)
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    Monday, 11th February, 2019, 03:27 PM
    I have seen references to one of the earliest confirmed written essays being a sumerian rant about "kids these days are too soft" etc. My brother and dad and friends have played golf and talked golf together regularly for decades. I have GMed with folks and talked gaming as long or longer. Now some of that for both is more online. It's no different. You can substitute bowling, pool, darts...
    65 replies | 1680 view(s)
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  • 5ekyu's Avatar
    Monday, 11th February, 2019, 03:12 PM
    A slice of data I would love to see for higher tiers is "played from lower" vs "started at tier". It should be an easy cut given past days is stored for things like rests. I can see a pretty big skew between generating a character for long term play that gets to high level and generating a character for a specific high level event. Are the top tiers rare enough to be influenced by the...
    105 replies | 3050 view(s)
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  • 5ekyu's Avatar
    Monday, 11th February, 2019, 03:02 PM
    This is a key element... the DDB releases have been prefaced several times by saying they get commrnts feedback asking for these. They are an easy visual that sparks interest and discussion. Anybody thinking WotC is taking **these** graphs to make decisions as opposed to more detailed data dives is imo ofg.
    194 replies | 6507 view(s)
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    Monday, 11th February, 2019, 02:57 PM
    "Only imperial storm troopers are so precise."
    555 replies | 16951 view(s)
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  • 5ekyu's Avatar
    Monday, 11th February, 2019, 02:35 AM
    "Is there many people that can do that by just sight? And if they can tell the difference then does that help the person bitten by the wrong one?" Was digging nightcrawlers for fishin' next to grandma's fence. Nearly lost fingers when she thought a bigger worm was a sksne and came on seeing a hoe like a mad woman. That woman hated snakes. But she made the best pancakes I have ever eaten,...
    206 replies | 4247 view(s)
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  • 5ekyu's Avatar
    Sunday, 10th February, 2019, 09:29 PM
    I have been using homebrew a lot for my current game and so far DDB makes it pretty easy. Classes are not there, as was stated, but it's well put together so far.
    105 replies | 3050 view(s)
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  • 5ekyu's Avatar
    Sunday, 10th February, 2019, 07:37 PM
    Iirc a story told to me in college was that one of the earliest written essays that has been uncovered was a sumerian rant about how "kids these days" dont know how good they got it and are slackers...
    206 replies | 4247 view(s)
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  • 5ekyu's Avatar
    Sunday, 10th February, 2019, 03:34 PM
    Fog cloud to impose disad on everyone - likely favors pcs due to the odds of a hit with disad being in their favor. Druid heals - yetis dont. Concentrate fire. If you can take down at least one yeti during fog cloud time without losing a lot of damage, you got a chance. If somehow you get two, that's great. But your specific configuration vs specific threat and ambush setup is not at...
    22 replies | 685 view(s)
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  • 5ekyu's Avatar
    Friday, 8th February, 2019, 10:19 PM
    Yes it will end if you dont meet the criteria, willing or not. But another aspect to keep in mind on synergies... it might seem that the lvl 16 high AC, high HP, and resistance combine to massive effect (and they will in some cases common against limited foes) but in practice against foes that matter, it simply drives the capable adversaries to use other approaches to "deal with" the...
    55 replies | 2726 view(s)
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  • 5ekyu's Avatar
    Friday, 8th February, 2019, 10:08 PM
    I am pretty sure the resistance applies to all BPS not just non-magical BPS, right?
    55 replies | 2726 view(s)
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  • 5ekyu's Avatar
    Friday, 8th February, 2019, 06:32 PM
    Yes, a level 16 barbarian can have high values and output but so will a cleric, a druid, a wizard, etc and q fighter and a rogue.
    55 replies | 2726 view(s)
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  • 5ekyu's Avatar
    Friday, 8th February, 2019, 03:20 PM
    Yes but... "With this action, you make one melee or ranged attack." "When you take the Dash action, you gain extra movement for the current turn." One of those rules specifically calls out doing something while the other calls out gaining something. Dash specifically did not say "you move an additional distance..." when you take the sction. For SM, what is required is "If you take...
    555 replies | 16951 view(s)
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  • 5ekyu's Avatar
    Friday, 8th February, 2019, 03:09 PM
    If those are the desires of your players, yup. 5e allows that. But for others, the building something that lasts aspect may be equally as rewarding. The key is I believe to be able to do what your objectives are and picking the campaign style forbit. It may well be that starting st 5th, running thru 10th thrn reboot is the ideal campaign style for a group.
    132 replies | 6018 view(s)
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  • 5ekyu's Avatar
    Friday, 8th February, 2019, 03:05 PM
    Yes... if you go plan to introdude entirely new stuff, with a new boss, there are countless ways to get that done in a way to make it manageable. Foreshadowing, lore, signs of others failing and the classic early bestdoen/demo followed bybggd trsin/solve/find key yo beating it trope.
    245 replies | 7237 view(s)
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  • 5ekyu's Avatar
    Friday, 8th February, 2019, 01:51 PM
    I liked that approach but... if I were running them, each of the higher level elements would get an **if** added that ties gaining the feature to some accomplishment in service to the "narrative." Turn it into not just a new "sub-class" of unlocked features thst ttigger by level but a mapped set of objectives and rewards.
    132 replies | 6018 view(s)
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  • 5ekyu's Avatar
    Friday, 8th February, 2019, 12:53 PM
    Yup, by the rules as written and this ruling alone, yes. Thatsxwhy I griped at the answer. Notice the division however between stinking cloud and the Warlock Shadows invocation. For the Warlock, the ruling is that "until you move or take an action or a reaction" include bonus actions because "Bonus actions are actions." But for Stinking Cloud (and presumably all those "only action is...
    555 replies | 16951 view(s)
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  • 5ekyu's Avatar
    Friday, 8th February, 2019, 12:11 PM
    At my table, yes. I have said so multiple times already in this thread. If they wanted indivisible actions to be a thing, they had both an errata and a compendium to add it and chose not to. Imo that says something. "With this action, you make one melee or ranged attack.†" Seems clear right. You "make" an attack. Not "promise" an attsck. Not "hope" to attack. Not "wish to at some...
    555 replies | 16951 view(s)
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Monday, 18th February, 2019

  • 05:29 PM - Oofta mentioned 5ekyu in post Ranged Options for All Classes
    5ekyu, I'm just saying most people stopped paying attention to this over 200 posts ago, and we're never going to agree on certain aspects of the game, although I'm certain we agree on others. One parting thought that I don't think I ever raised. I don't want to encourage strength based builds by punishing builds that are not strength based (i.e. having a treasure horde in copper so I can tell my low strength party they're SOL, or have the campaign grind to a halt because they must do a strength check). I want to encourage builds with different focuses by rewarding them for their investment. Well, that and you aren't the boss of me. :p

Saturday, 16th February, 2019

  • 04:31 PM - Maxperson mentioned 5ekyu in post Sage Advice Compendium Update 1/30/2019
    Actually go back to the beginning. Think, if you had just been introduced to D&D, what would be the most obvious answer? What would a normal person on the street think? How would they run it if it had been explained to them in 5 minutes? Agreed. What really floors, me though, is that 5ekyu not only thinks the following is okay by the rules, but is somehow simpler than keeping actions separate. "You are also arguing that a fighter/wizard can move 10 feet, cast Scorching Ray that has a duration of instantaneous, divide that action up and action surge after the first ray, swing his sword at an enemy, move 20 feet(despite being unable to move in-between spell attacks by RAW, because now we are in an entirely different action and you can move in-between weapon attacks), finish up his scorching ray strikes, and then swing a second time." A new person to the game would have a much easier time not mixing up actions like that.

Friday, 15th February, 2019

  • 04:49 AM - Maxperson mentioned 5ekyu in post Sage Advice Compendium Update 1/30/2019
    There's a rule that says you can move in between attacks in an Attack action. Action Surge says: I don't see any language about allowing that one additional action to take place in between attacks in an Attack action, and therefore, it isn't allowed by the RAW. Right? Bonus actions are not actions, and the bonus action rules clearly state you get to decide when to take the bonus action on your turn (unless there are timing requirements in the bonus action itself). To use your example, you could: - Move - Attack action, take first swing - Move some more - Take a bonus action without timing requirements, because this qualifies as "any time on your turn" - Move a little more - Take second swing, completing the Attack action - Action Surge - Move a little more - Take a second action It's not my argument. If actions are naturally divisible like 5ekyu and other are claiming, then you can in fact trigger the Action Surge in the middle of your Attack Action or Cast a Spell Action. There's no inherent timing conflict built into Action Surge that would prevent it. You get to choose when to take your action, and you get to choose when to Action Surge. However, if actions are not naturally divisible like Hussar and I are saying, you could not do that. You would need a rule that explicitly allows you to use it during the action, such as reaction rules or smite.

Thursday, 14th February, 2019

  • 12:30 PM - Hussar mentioned 5ekyu in post Sage Advice Compendium Update 1/30/2019
    Because, 5ekyu, no one is claiming that Actions cannot be broken up by non-actions. That's never been claimed by anyone and would be wrong if it were. After all, my character can talk while attacking. My character could drop a weapon in the middle of attacking (also a non-action). There's a number of things you can do that are not "Actions" as in the game defined term. However, Bonus Actions are a game defined element. And you cannot take a Bonus Action in the middle of an Action because Actions are discrete. You can't drop a Bonus Action in the middle of a Dodge. You couldn't drop a Bonus Action in the middle of an Attack Action when the attacker only had one attack. Where does it say that the Attack Action becomes multipart as soon as you gain multiple attacks? It doesn't. All it states is that as part of your Attack Action, you can now make multiple attacks. That's it. That's the full extent of having multiple attacks. Now, any exception to that is stated in the exception - suc...

Wednesday, 6th February, 2019

  • 08:57 PM - Oofta mentioned 5ekyu in post Sage Advice Compendium Update 1/30/2019
    I think the whole two weapon fighting is just another example of the tortured/finicky reading you have to use if we try to parse out exact meanings. I read "when you attack with a light weapon" as meaning that the attacks in the attack action need to be done with a light weapon. I think that's also how Yunru interprets it: the wording has nothing to do with timing. For 5ekyu, it seems to qualify the weapon used and the timing (that only one attack needs to be made). In any case, I just say the heck with that and pay no attention to the letter of the rules.

Tuesday, 22nd January, 2019

  • 08:15 PM - Oofta mentioned 5ekyu in post Shield Mastery Feat
    And I think they would have said ďyou can use a bonus action to shove on your turn but after you do so you may take not do any other action than the attack action.Ē The timing is then clear and you donít run into situations where you may not get to do the action that allows you to do the bonus action ( which is really the crux of the argument for why it only makes sense as a timing situation, you donít have a bonus action to take until youíve taken the attack action ) I could also say that since timing wasn't specifically stated, no timing is implied Which really gets to the fundamental issue. For better or worse the rules were not written in a way to be analytically parsed. The rules were not written in gamer-speak with the syntactical correctness of a legal document. Even 5ekyu's "compromise" doesn't fit the latest version of sage advice. According to JC the action needs to be completed before the bonus action can happen. I don't know anyone that actually runs bonus actions that way across the board. If it works that way for Shield Master, it should work the same way for all bonus actions that don't specify timing. In any case, I know how I'll run it because if you can't shove before an attack it's basically a pointless feat.

Sunday, 13th January, 2019

  • 05:57 PM - Sacrosanct mentioned 5ekyu in post yes, this again: Fighters need more non-combat options
    You know, I actually agree that the fighter could use some stuff; not because its not possible for a player to use background stuff and whatnot to make themselves useful outside of combat, but because if a new player comes in with a fighter and doesn't use that stuff, they're kind of out of luck! I noticed it because I have a new player who's playing a fighter; he's awesome in combat, but sits like a bump on a log during anything else (unless its triggering a trap, since he's got the most HP). As 5ekyu said, I don't think that's a class issue, but a player issue, and the experienced players and DM can help guide the new player. For example, we hear the same complaints about casters who prepare all their spells as damage combat spells and then don't do anything out of combat. Or rogues who are super active in exploration, but feel sidelined in combat. Or specializing in GWM or other melee and then complaining when combat is all at range. I.e., players who specialize in one specific area tend to complain how the other pillars are lacking, regardless of class.

Tuesday, 1st January, 2019

  • 09:47 AM - MechaPilot mentioned 5ekyu in post "How do I beat the Matt Mercer effect?"
    I've recently gotten into watching the first Critical Role campaign. Mostly, I have it on as background while I work on my own D&D stuff. It's sort of like mood music in that regard. I also agree with 5ekyu & cmad1977 in that it's kind of like listening to a radio play. I don't see how this is any different from getting a player who has only ever had one DM before YOU. And unlike that situation, you have the benefit (if you want) of knowing exactly how this other DM does the job. It has a lot of similarities, but Critical Role has a much large audience than one player's former DM. That popularity gives it a kind of implied authority that goes beyond "the one guy who introduced me to the game did it this way." As with all social issues in RPGs, COMMUNICATION is key. Very true. See, I don't get this. Do people really evaluate other roleplayers based on their acting ability? Unfortunately, yes, it's a thing I've seen before. Fortunately, I haven't seen it often; making me inclined to think it's a rare behavior. But then, I only have experience with a little more than handful of different DMs, a couple of whom I've trained. So, I might be wrong about its ra...

Tuesday, 25th December, 2018

  • 04:09 PM - Jacob Lewis mentioned 5ekyu in post If you were able to design your own version of D&D, how would you do it?
    5ekyu Thank you for your assessment, and apologies if what I say is going to upset you. There is nothing wrong with the d20. It's simple, easy to use, and easy to learn. But being identifiable as the core mechanic for the most popular game system in the world for almost 50 years (regardless of which version or edition) does not make it as great as many people make it out to be. It simply works on a basic, fundamental level, and that is enough for the majority. And in truth, very few other alternate systems do anything different or better. That said, the d20 system has always had flaws that I personally found very annoying and detrimental to my enjoyment of the game. Others may agree or not, but this conversation is about personal preference and what we would do individually for our ideal version of the game. Another version of the game using the same mechanic flawed mechanic is of no interest to me, and frankly, that is part of the reason I could not get on board for 5e (or Pathfinder 2e ...

Tuesday, 18th December, 2018

  • 02:53 PM - TaranTheWanderer mentioned 5ekyu in post Houserules for tools
    To answer a couple of questions: 1. The purpose is to fix the wonkiness between tools and existing skills like, Performance/instruments and medicine/healers kit. So, 5ekyu in that sense, I'd be trying to make it more West? Streamlined? 2. To shift the proficiency to a skill focus instead of a tool focus. Where the tool is just the a piece of equipment used with a skill, and not the skill itself. Yes, I assume that 'tools are a sign of professional training' but I don't like how it's implemented. The tool itself should just assist the proffession. So, for Instruments, you wouldn't have a proficiency in an instrument. You'd have Proffession: Musician/Oration/Artist/Actor etc... and you'd choose an instrument. I'd drop Performance all together. I'd drop Proficiency Healers kit and use Medicine (Proffession Healer), so there's no overlap. *** I've skimmed XGtE and would probably incorporate some of the uses but, once again, I'd remove tools-as-a-skill. 5ekyu Regarding uses, I was just thinking they'd lose a 'charge' on a 1- not every roll. But I like the idea of setbacks better. As you say, less tracking of resources. I'm ...

Saturday, 15th December, 2018


Tuesday, 4th December, 2018

  • 03:45 AM - TaranTheWanderer mentioned 5ekyu in post Wizard Feats
    double post: I was going to do an edit to my last post but it turned in to its own post. I should add that I'm half joking about the magic item creation feats...there's need to be so much homebrew added to make that work and I wouldn't recommend using the 3.e method. (although, I did have an idea about how to do it...it probably deserves its own thread.) I'd also like to add that I loved the 5ekyu 's idea of re-skinned fighter maneuvers. Very creative and since there is already a feat that give maneuver dice, there's precedent. Being able to cast an extra spell in a day would be a nice boost also...although that might be too powerful at lower levels?

Friday, 23rd November, 2018

  • 08:45 PM - TaranTheWanderer mentioned 5ekyu in post House rule for Going below 0 hp and get up again with a good berry or a healing
    Wait. How about you let them take a penalty INSTEAD of dropping unconscious. So when they would drop to 0 they can instead choose to take a level of exhaustion (or whatever penalty you want to implement) and are at 1 hp. That way itís not a punishment but a decision made by the player. I fact, you could add the suggestion that 5ekyu made and let them spend HD to heal. That way thereís a cost/benefit. Maybe doing so (instead of exhaustion or on top of getting exhaustion) is also considered an automatic failure of a death save. So, if you do drop a second time and choose not to take another level of exhaustion, you have already one failed death save. It also means you can only do this 3 times before you actually die. Edit: and actually, I kind of like the idea of having failed death saves being cumulative. That would make an encounter way more gritty. Players would more likely consider fleeing if theyíve gone down once and failed two death saves.

Wednesday, 21st November, 2018

  • 06:36 PM - Oofta mentioned 5ekyu in post What Does the Game Need Now?
    I don't use published adventures so I don't need those, although if I did I'd like to see more "exotic" settings other than just pseudo-medieval Europe or slightly-advanced-sort-of-steam-punk western civilization with magic (aka Eberron and from what I understand Ravnica) as lowkey13 mentioned. Maybe a world where all PCs are gnomish paladins? Since I use my own campaign world, I'd like to see more world building tools like 5ekyu mentioned. Everything from guidelines to city building, guilds to potential military operations and mass combat. Throw in some castle building guidelines and what kind of NPCs you might need to run the castle (and cost guidelines). Kind of a broad topic for DMs that want to do things other than churn through BBEGs and to give something for PCs to spend money on. Right now if my PCs want to establish a keep or run the thieves guild I'm just guessing at costs and structures that might be needed.
  • 06:28 PM - OB1 mentioned 5ekyu in post Ranger Beast Master: errata will add new features to your animal companion!
    5ekyu your argument is that balance is subjective. My argument is that itís objective but not a single point. There is a range of acceptable power levels that can be considered balanced in the overall context of the game. dco argues that the errata was made for balance issues, and that the designers used to think the subclass was balanced and now say it wasnít and needed fixing. My argument is that pre and post errata are both balanced, and that the reason for the change lies outside of actual mechanical balance and more in play experience.

Tuesday, 13th November, 2018

  • 10:19 PM - Uni-the-Unicorn! mentioned 5ekyu in post Breaking Bounded Accuracy: Proposed Fix
    5ekyu I play in Dave's group. And I think he's not doing a good job of explaining the overall theme we are going for. The idea is that magic has a universal attunement (not to be confused with the game term). So if your magic is tuned to +3 enhancement, it can't then be tuned higher. Damn, this is hard to explain that I realized!

Monday, 5th November, 2018

  • 02:45 PM - Maxperson mentioned 5ekyu in post What's the point of gold?
    ...nd Iíll gladly use it instead, because Iím getting pretty sick of this bickering over semantics. It's not semantics. As noted above, "particular meaning" is very subjective. Alignment has very particular meaning for many people, but doesn't mean much of anything to me. Despite there being no mechanics in 5e for it, alignment does have particular meaning. I didnít say without a roll. I said without a formula. If there is a number about be which the guard will accept and below which the guard wonít accept, thatís a formula. A basic formula, but a formula. If that number can be changed by player actions, thatís a more complex formula. If the outcome relies on a randomly generated number (a dice roll), thatís a more complex formula. But the simple if/then statement if gold offered is >=#, then bribe is accepted is a formula all on its own. Thatís a game mechanic. Not all game mechanics involve dice and modifiers. What formula did I use to come up with a yes or no? As noted by 5ekyu, there are too many factors to consider to even be able set down some sort of formula. You can give 10 DMs the same circumstances, and you will have some automatically say yes, some automatically say no, and some give a roll with varying DCs. That's not formulaic in any way. No individual rule is essential to play D&D, but some individual rules are essential to the function of subsystems of rules, and certain subsystems of rules are essential to the identity of D&D. As evidenced by the overal community reactions to 4e. Some critical mass of different rules made it ďnot real D&DĒ to a significant portion of the fans. Likewise, if you changed or removed every individual rule in D&D, youíd have a very hard time trying to make a case that what youíre playing is D&D. For every "It's not real D&D" that I heard about 4e, I also heard "Yes this is real D&D" from someone else. If that's not indicative that "What D&D is" is subjective, I don't know what is. The way your are talkin...

Monday, 29th October, 2018

  • 11:31 PM - pemerton mentioned 5ekyu in post What DM flaw has caused you to actually leave a game?
    If one accepts that the fiction all kind of resolves as a block after the mechanics are all dealt with, then what you say is true. But if you want to have the fiction resolve side-along with the mechanics such that at any point in the mechanical resolution you can line up the fiction to suit it, then what you say just doesn't fly.It's one thing to have preferences. It's a different thing to interpret a game system. Clearly 5e works more like 5ekyu describes than as you might wish that it did. Except that, as others have pointed out, describing what you want to do is as far as a player can go.This is a little ironic given your other post that I've quoted! Because here you're saying that, in fact, the fiction does not unfold over the course of play, but is only established "as a block" when the GM decides what happens. Now it's true that describing what you want to do and describing what you're doing can and often do sound just the same at the table; but when you-as-player say in character "I'm walking across the room and opening the door" what you're really saying is "I want to walk across the room and then I want to open the door", and if there's no impediment to either of those actions the DM will likely just say something like "OK. Opening the door reveals a short passage behind, that opens out into a room or chamber after about 10 feet."In your example, how did it become true in the fiction that the PC walked across ...

Friday, 26th October, 2018


Thursday, 25th October, 2018

  • 10:38 AM - Hussar mentioned 5ekyu in post What DM flaw has caused you to actually leave a game?
    ...dd - a GM does not have absolute authority over anything or specifically over ANYONE. He is not the RULER. That's because at any moment each and every person at the table can decide to say "no" and completely end the "authority" they have given the GM. If the "players" choose to they can get up, decide you are not the GM anymore, decide someone else is GM and start their own game with the same characters in their own view of the same situation( s) and that's it. No violence needed to get rid of you. Just " we revoke the authority we let you play with." The GM can refuse to GM but if he wants to game must find other players to then convince them to give authority. There is a direct link between "how much enjoyment do I as GM provide to my players" and "the authority i am given by them" in that without the former I likely not to keep the latter. But, the choice to characterize a group agreeing to give the GM more control as being despotic GMed is telling. Huh. 5ekyu, you booted a player out of your gaming group because he didn't want to play a game that you wanted to play. You've never disputed that. Now, since no other player at the table could possibly do that, how exactly do you not have authority over someone? Funny how the idea that you would pick a different day, create a new group and run what you wanted to run was never even mentioned as an option. No, instead you booted the player and more than a few people in this thread saw nothing wrong with that. But, apparently, that doesn't mean authority over someone somehow... :erm: Frankly, call it throat warbler mangrove for all I care. The point is that "traditional" DM'ing places virtually all the power in the hands of the DM. Sadras - the problem I have with calling it "Dungeon Master" is that I consider myself a DM. I regularly run D&D games. But, I certainly don't feel that I have the authority to eject a player for not wanting to play in my new campaign. I have a lot m...


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Thursday, 21st February, 2019

  • 04:35 PM - Aldarc quoted 5ekyu in post How often do you use the Inspiration rules?
    We do not at all. my group has tried all sorts of flavor of "gimmick points" (hero points, drama points plot points, story points) in a lot of different systems and generally find them distasteful. The more the mechanics step away from character the less we like it. So it was gone before we tried 5e. a system which relies on them and incorporates them into its core mechanics (Cypher and 2d20 comes to mind) wont get past the door.This seems to touch upon a problem that I have encountered with Inspiration. For some preferences, it's gimmick that is too intrusive; however, for other preferences, it does not do its supposed "gimmick" well enough. (I don't think I would do any justice to the positions by ascribing particular playstyles to these positions nor would I recommend that others attempt it.) There are certainly spectrums between, but the multiple sides of dissatisfaction kinda leaves a more pronounced sense of "nah" when looking at the mechanic. You, for example, come at this from...
  • 12:54 PM - sim-h quoted 5ekyu in post How often do you use the Inspiration rules?
    This assumes some relation between that past event and now. Not to me it doesn't. If I feel Inspired I can transfer that to anything using a little imagination. In the example you cite, my character thinks "Well, I was really honest that time, so I deserve a shot to pick this lock - although it is hardly an honest pursuit - because of the 'karma credit' I built up by being honest previously! It works fine if you want it to - it's certainly down to the individual DM like every other rule in the game. The Ars Magica system you mention sounds complex and difficult to track - the antithesis of D&D 5e.

Tuesday, 19th February, 2019

  • 05:04 PM - Arial Black quoted 5ekyu in post Sage Advice Compendium Update 1/30/2019
    Since you started this most recent run with the following i think it helps to repeat it... "One thing about how players seem to think 5e works just astonishes me, and I believe stems from 5e's lack of wording; something that players of 3e would not do... ...and that is: not realising the consequences of the 'instantaneous' duration!" You then went on to make a lot of claims about what a duration of instantaneous means even in terms of in-game choices - and not one rule cite from 5e to support them? Is it possible you are dragging 3e rules definitions into this - is that because thats something 3e players would do or how it worked in 3e? As for your retort about JEC and whether he knows what instantaneous means... this is from the notion of 5e rules, 5e terms and what that means and he answered that clearly in the Sage Compendium. That was already quoted. But what was not quoted as recently was this... "Official rulings on how to interpret rules are made here in the Sage Ad...

Monday, 18th February, 2019

  • 07:42 PM - Yunru quoted 5ekyu in post Strength requirements for ranged weapons
    But there's a difference between a real benefit and a paper one. Needing an 18 strength or whatever to fire multiple shots from a heavy crossbow doesnt make them more appealing. It takes so high a strength that the dex driven attack(s) will just be ways to waste more ammo faster. It's still driving heavy and heavier against that small subset of multi-shot *and* non-dex shooters. Especially if crossbow expert gets strength vs loading figured in somehow but loading still allows one shot per each action type. Prime archers shift more heavy to shortbow or hand cross with rogue, sharpshooter and crossbow expert. Longbows and extra attack guys - mostly take all the hits. So, you pick different winners but really dont seem to encourage the strength-based bow play. Honestly what I really want is to rework the entire weapon system in full. Things like Loading only adding a die of damage bug me, and this is probably just going to end up part of a great behind-the-scenes whole.
  • 03:29 PM - Oofta quoted 5ekyu in post Ranged Options for All Classes
    Wait... are you now shifting away from what happens in *your gsmes* where grapples dont happen but once a decade and all those other strength devaluing parameters are in vogue to this being "in most games"? I mean, I would have to go back snd look but I am pretty sure a lot of your data points have been challenged by more than have supported them on this very thread. I dont think on this thread there are even evidences points to suggest these exist as issues or realities for "most games." When you kept it narrowed in on an issue that arises in your games where these parameters you keep claiming apply are actually in play, hey, even I was on board with you thinking house rules are the way to go. After all, we certainly dont know your games better than you. But if you now want to take your campaign parameters and issues from them and somehow ignore the other posters and jump to this bring true for "in most games", that is where you and I will have to part company and start disagreeing. ...
  • 02:37 PM - Yunru quoted 5ekyu in post Strength requirements for ranged weapons
    Any advance of the Crossbow Expert rewrite for that side of this idea?Not a clue, beyond it wouldn't be a blanket ignore loading. I'm thinking maybe +proficiency to strength for thr purposes of loading.
  • 03:45 AM - Oofta quoted 5ekyu in post Ranged Options for All Classes
    Well, i suppose i could answer your question by saying "no, i never said that. I asked you a question about the seeming one-sided nature of that claim you made when you brought obstacles of that type into the discussion." I am just amazed that you bring these game-stopping obstacles into the discussion if you feel that they wont ever play a role. It seemed like you were using them to dismiss strength obstacles but if they never occur then hey, they dont affect strength or dex guys either, right? But, other obstacles might. Again, as i have said many times, for a game with all those strength-devaluing parameters in effect as your game has chosen to implement, one or more of the many house rules that have been suggested in this thread may well be the best solutions for your game. I hope you find one that suits your campaign's "dials" to borrow a term from other systems. May all your obstacles be ones with easy workarounds! I've stated my position dozens of times, and I think...

Sunday, 17th February, 2019

  • 11:21 PM - Oofta quoted 5ekyu in post Ranged Options for All Classes
    "As far as obstacles, if it's game stopping there will be work-arounds if you follow standard advice." Does this also apply to cases where the obstacles put high strength guys out of play, to whatever degree you see them too far put down? You would seriously stop a campaign dead in it's tracks because the party wasn't able to overcome a single obstacle? In addition, you don't see the difference between a one time obstacle and an ongoing penalty that makes certain build practically useless? Besides, the answer is obvious. I house rule so that this isn't an issue. But like I said, there are a lot of ways around the strength issue. For the occasional check, an uncommon potion does the trick. Or have the druid transform into an animal with strength. Hook up a pulley system with that intelliegence check. I know the response is going to be "aha! teamwork FTW!" Except that it's the druid casting the spell for themselves or the rogue who bought the potion, the wizard that took the...
  • 04:27 AM - Oofta quoted 5ekyu in post Ranged Options for All Classes
    and yet again, we see more info on your game which helps show how little strength matters there due to campaign specific parameters. My first level halfling has like 90lbs of get off the bat and thats before moving to decent (heavier) armor or weapons. After so many ways to devalue strength being chosen by your group, its not surprising it seems underbalanced. Again ... I have a PC in Dnd beyond. Gave him studded leather, climbing gear, so on and so forth. So I created a character and added a bunch of standard gear. Even with an 8 strength. In addition, I play a fair amount of AL. I've seen encumbrance come up, but only with a PC that wore medium armor. As far as obstacles, if it's game stopping there will be work-arounds if you follow standard advice.

Saturday, 16th February, 2019

  • 09:40 PM - Zardnaar quoted 5ekyu in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    On the other hand, for decades and on I was "the only gm" and I never got to play. Now I still GM the long run group campaigns and play in other "games". One lasted 3 months from 1st thru 3rd. Another is starting this week back at first and maybe it wont last more than 3-4 months too (hope it will) but that will be more games "played" by me then I have played in the previous two decades of the four I have been GMing. Yeah I have barely played most editions of D&D as a player.
  • 09:20 PM - Satyrn quoted 5ekyu in post Ranged Options for All Classes
    Or, you know, the dart is listed in the DDB PHB (along with light cross, shortbow and sling) in the chart titled Simple Ranged Weapons. Sure, but I believe I also explained how Mistwell managed to misread the dart entry in the first place. That was my primary goal.
  • 05:48 PM - Mistwell quoted 5ekyu in post Ranged Options for All Classes
    Darts are on the chart titled simple ranged weapons. Daggers are simple melee weapons. While a thrown melee weapon is not a ranged weapon, a dart is. This is highlighted by the fact that a dart is not a monk weapon for martial arts because it is a ranged weapon and monk weapons includes simple melee weapons. What is your cute for darts not bring ranged weapons? I know I was wrong about the dagger but need to be shown how I am wrong about darts. I looked it up on DND Beyond and it listed it as thrown and finesse but not ranged. I didn't open my PHB at the time. But if it's listed under ranged, then I'd say you are right and it may be unique in being ranged and thrown. Unless DND Beyond is reflecting errata?
  • 04:56 PM - Maxperson quoted 5ekyu in post Sage Advice Compendium Update 1/30/2019
    I mean the PHB would be a lot smaller if it were just supposed to be "just do what is onvious." That's actually backwards. If you didn't have to "just do what is obvious," the PHB would be much much bigger. I can find rations and waterskins for sale, but no rule for eating, so according to your logic on needing a rule for things, there is no requirement to eat. I can find gas spells, but no rule that PCs have to breathe, so according to your logic on needing a rule for things, PCs don't need to breathe and can just ignore those spells. I can find the age at which a race is an adult, but no rules on aging. Do races not age? At what rate do they age? 1 day per day in game, or 1 day per week in game? Perhaps supposed to "just do what is obvious." If we weren't supposed to just do what is obvious and needed a rule to spell it all out for us, the PHB would be a collection of books costing hundreds of dollars.
  • 04:40 PM - Maxperson quoted 5ekyu in post Sage Advice Compendium Update 1/30/2019
    The most obvious answer is that a bonus action **with no timing specified** (the chose when) can be used in as many or more places than one where the timing is specified. You don't seem to be understanding the part you keep calling out. Here is an example of a bonus action with no timing specified. "In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action." Here is another example of no timing specified. "Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each o f your turns in combat." Now, here is an example of a bonus action with the timing specified. "If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield." It specifies that you have to actually take the attack action, not just declare that an attack action will be taken.
  • 03:35 PM - Oofta quoted 5ekyu in post Ranged Options for All Classes
    I would suggest a recondiderstion of thec35-60' advantage for spellers Let's imagine a fighter possibly with sharpshooter or just a barbarian with high str. Let's imagine he is really tough. Let's imagine he takes sharpshooter feat. Now his darts and daggers csn throw out to 60' no penalty. Now they can also do the -5 +10 thingy when they want. And they ignore most cover. So ... basically still worse than a dex based sharpshooter because they can only hit targets at one tenth the distance of their dex based counterparts*. Why is this bad? It's still worse than the dex based equivalent. But this is a pointless argument. I don't have a problem with dex based players being good with bows. I have an issue with them having no penalty other than they can't take two-handed weapons. If they paid some significant penalty beyond the occasional locked door for that choice I'd be okay with it. Especially because the strength issue can be taken care of with an uncommon potion. A fighter that ...
  • 09:34 AM - Hussar quoted 5ekyu in post Sage Advice Compendium Update 1/30/2019
    Lots of cases of things that can happen during that action very clearly dpecified. Yup, the rules clearly specify exceptions. That's 100% true. If you could drop a bonus action into the middle of other Actions, then they wouldn't need to specify all the exceptions would they?
  • 07:09 AM - Mistwell quoted 5ekyu in post Ranged Options for All Classes
    Darts are daggers not. My bad on daggers. Darts are not ranged weapons either. Which I admit is weird, but that seems to be the case.
  • 06:49 AM - Lord Twig quoted 5ekyu in post Sage Advice Compendium Update 1/30/2019
    "That's the rule." Fantastic! Great! Finally someone who has seen the rule Please, give us the rule cite for limiting the bonus action to either before or after the action. Then we can put this to bed.You obviously haven't stopped to actually think if perhaps you're wrong. And I don't mean just "Hmmm. Nope! I'm right!" Actually go back to the beginning. Think, if you had just been introduced to D&D, what would be the most obvious answer? What would a normal person on the street think? How would they run it if it had been explained to them in 5 minutes? Because they didn't write the rules to prevent people from twisting the rules around. They wrote them on the assumption that most players just want to play the game and not argue over rules. People that are going to twist the rules are going to do it no matter what. But let's face it, the vast majority of players are never going to even think about this. They are going to play the game and most people will just take the shove after th...
  • 06:16 AM - Maxperson quoted 5ekyu in post Sage Advice Compendium Update 1/30/2019
    No point. The way you've been evading and changing arguments, I suspect that you are right.
  • 05:12 AM - Mistwell quoted 5ekyu in post Ranged Options for All Classes
    I would suggest a recondiderstion of thec35-60' advantage for spellers Let's imagine a fighter possibly with sharpshooter or just a barbarian with high str. Let's imagine he is really tough. Let's imagine he takes sharpshooter feat. Now his darts and daggers csn throw out to 60' no penalty. Now they can also do the -5 +10 thingy when they want. And they ignore most cover. Sure but now were facing -5, which is close to the same as disadvantage, and I am being told that's almost like not being able to hit anything at all. Also I don't think those weapons are considered, "ranged weapon" to qualify for the feat.


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