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Eye of the Beholder: D&D Art Documentary Now Playing Tuesday, 14th May, 2019 10:09 PM

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Thursday, 28th February, 2019

  • 10:14 PM - MonsterEnvy quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Gotta be honest Im not to excited for this. Rehashing old adventures/ideas just with new mechanics just seems uninspired. Its seems besides the three core 5E books everything else has been a rehash to some extent. Which is a super :):):):):):):):) view. Yawning Portal, Curse of Strahd and Ghosts of Saltmarsh are the only outright remakes of old stuff.
  • 06:26 AM - vecna00 quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    In the rounds leading to boarding they could possibly set traps for boarders, rogues can hide for sneak attack, stage ammo, basically doing things that may provide advantage to them and the crew on the first round of attack. The round before boarding throw the tinker gnome overboard so hes caught in the gravity well circling the spelljammer and pops up over the battle for a surprise sneak attack to throw a powder keg blowing up the enemy ship. Depending on the arrangement with the Capt and the PCs they may have to take orders from him anyway. That could also be done, but I also want to give them the option of doing more. Which is what I'm working on.
  • 01:53 AM - vecna00 quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    I agree with running combat more of a narrative until boarding becuase chances are the crew are going to be the ones manuevering the Spelljammer and manning the artillery onboard. They wont come into play until melee. Besides before boarding either the ships are gonna fire and close or try and evade/flee each other, which can be hand waived with a few simple dice rolls. Those were my exact thoughts when I first ran it, and it worked for my group. The PC captain would give orders and the NPCs would do the things. I just want to make sure that the rest of the party isn't just sitting there and twiddling their thumbs during this.

Wednesday, 27th February, 2019

  • 11:57 PM - vecna00 quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Would you be oppsed to overhauled 2E rules for Spelljammer or using parts of another d20 game like Star Wars Saga Edition ship combat? When I initially ran a Spelljammer 5E game, i just did the ship combat as more of a narrative, until boarding happened. I was thinking I could keep the ship combat as is, but after a lot of thought it would be better if it were more modernized. Use hit points instead of hull points, make use of damage threshold, etc. I think it could work well with 5E's combat system. What exactly are you trying to convert? Mostly the ships, the combat, some races. The lore can be used as is.
  • 11:23 PM - vecna00 quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    I am very curious to know what rules the book introduces for ships and naval combat. I was half joking when I posted that, but I had thought about the Last Sea afterwards and actually seems like a fun idea. Also considered putting it in Spelljammer, either in Wild Space or the Phlogiston. With a little creative thinking anythings possible. It's bad that I was up until 4 am drafting some notes for a 5E Spelljammer conversion, and I figured I may need to wait for this book for more ship stats that I can try to reverse engineer. The Scavenger in DotMM is a good start, but I need a few more examples.
  • 04:55 PM - Gorath99 quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    I was half joking when I posted that, but I had thought about the Last Sea afterwards and actually seems like a fun idea. Also considered putting it in Spelljammer, either in Wild Space or the Phlogiston. With a little creative thinking anythings possible. I figured as much. :) But it's fun to try and make these things work. Cool idea to put it in Spelljammer!
  • 04:43 PM - SkidAce quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    If I had to guess it'll have rules for breathing underwater, weather and non-combat ship speeds. Grappling ships & boarding, ramming, and artillery combat. Underwater combat, (being three-dimensional) & what spells and weapons are affected. Most likely it'll have ship deck plans, cargo space, crew sizes, and weapon expansion slots. Water related magical items and spells. Hmmm, if the underwater 3d combat is included, and works well, I could adapt it (increased movement and speed) into Astral combat.
  • 11:07 AM - Gorath99 quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Think I'll run this in Dark Sun on the Sea of Silt. Bet they wont include ideas on how to do that!! Not knowing any of the adventures listed, here's my attempt. :) Don't use the Sea of Silt, but instead the Last Sea. Have a Mind Lord go rogue to explain anything in the adventures that wouldn't normally make sense in Dark Sun.

Tuesday, 26th February, 2019

  • 10:10 PM - Whizbang Dustyboots quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    An entry on Salmarsh sounds interesting but I wonder how much will be reprinted from the 3.5E DMG 2? The seafaring rules might be useful but again its been done in 2Es Of Ships and Sea and 3.5s Stormwrack. Released in 2006, 1997 and 2005. If you have those products and don't find this useful, rock on. Not every product is about or for you. (I have no interest in 99 percent of the big campaign books WotC has put out, although the summoning Tiamat storyline, amusingly, is the exact same one as a long running campaign I had just finished off when it was announced.) But today's new gamers shouldn't be required to hunt down a 22 year old source book so that they can run 35+ year old adventures. As the premise of 5E was that in every situation the rules dont need to be quantified so is this part really necessary? As mentioned in Kate Welch's video interview, vehicle rules are already in the DMG. This clarifies and expands them, with lots of sample sea vessels. It's optional content for ...
  • 09:17 PM - oreofox quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Gotta be honest Im not to excited for this. Rehashing old adventures/ideas just with new mechanics just seems uninspired. Its seems besides the three core 5E books everything else has been a rehash to some extent. The core 3 are basically rehashes of the core 3 from previous editions, with a few new things added in, and dressed in a different coat of paint. There's nothing wrong with rehashing something from an older time to introduce that to a newer generation. Many people playing D&D now don't know a time where D&D didn't have feats, a Con of 14 didn't give anyone bonus hit points, a dwarf could only reach level 8 in the fighter class (don't quote me on the exact number), etc. I actually kinda enjoyed Yawning Portal, as they were self-contained adventures that you could possibly run in order, or plop them into an existing game. It will be nice if this one is similar.
  • 08:40 PM - Whizbang Dustyboots quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Gotta be honest Im not to excited for this. Rehashing old adventures/ideas just with new mechanics just seems uninspired. Its seems besides the three core 5E books everything else has been a rehash to some extent. Most of their campaign books haven't been, unless you want to say that setting anything in the Underdark, or having evil elementals or dragons is automatically a rehash. And once you take those off the table, I'd argue you're cutting away a pretty big chunk of D&D's appeal for the general audience. In other cases, it's gamers who are demanding a return to the classics, as seen on this thread. WotC didn't pull Strahd out of a hat for no reason. That said, if D&D tropes are boring to you now, this is a really rich time in RPG history. There's a lot of other games to try until the thrill returns with D&D.
  • 06:43 PM - MonsterEnvy quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Sorry if this was already posted elsewhere but... Dungeons & Dragons' Confirms 'Ghosts of Saltmarsh' Will Be Non-Setting Specific https://comicbook-com.cdn.ampproject.org/v/s/comicbook.com/gaming/amp/2019/02/26/dungeons-and-dragons-saltmarsh-greyhawk/?amp_js_v=a2&_gsa=1#referrer=https%3A%2F%2Fwww.google.com&_tf=From%20%251%24s&share=https%3A%2F%2Fcomicbook.com%2Fgaming%2F2019%2F02%2F26%2Fdungeons-and-dragons-saltmarsh-greyhawk%2F The interview was already posted. Kate says the book will have info on how to plop it into most settings, including details on it's original setting Greyhawk.
  • 05:59 PM - Whizbang Dustyboots quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Question! Ive never played any of these adventures except for the Sinister Secret of Saltmarsh, but that was when I was 7 so I dont remember. Do the players need to be able to breathe water for an extended period of time at any points in any of these modules? Yes, but they provide the necessary resources for that. Especially for groups running this new hardcover, I can't imagine it'll be an issue, since every adventure that goes underwater even briefly will provide something to help out with that.
  • 04:47 PM - Jester David quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Can anyone shed any light on why WotC is so secretive as to what their releasing any given year for 5E? Editions past you knew what was coming well in advanced. Now they give us minimal bits and pieces for one product, and then announce something after the first is released with little detail. I dont see why they dont come out at the beginning of the year saying we are planning to release this?Look at people's responses to the delay of the artificer by 2-3 weeks for an idea.
  • 07:34 AM - Staffan quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Can anyone shed any light on why WotC is so secretive as to what their releasing any given year for 5E? Editions past you knew what was coming well in advanced. Now they give us minimal bits and pieces for one product, and then announce something after the first is released with little detail. I dont see why they dont come out at the beginning of the year saying we are planning to release this? As far as I can tell, because of two reasons: 1. Bleep happens. In the early days of 5e (damn, it feels weird to say that), someone got their hands on a solicitation meant for retailers that had an Adventurer's Handbook hardback in it, meant for concurrent release with Princes of the Apocalypse. That never materialized in that form - instead we got the Elemental Evil Player's Companion released as a free PDF with POD options on DM's Guild. When asked why it was cancelled, the devs said "That was never announced, and we can't cancel something we haven't announced." They've been distinctly more cagey ...
  • 05:53 AM - Azzy quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Id reckon that 90% of people who said they felt scammed or that their old books were obsolete and would never switch from edition x to edition y most likely did to one extent or another. Geez I could imagine playing any edition of D&D other than 5E these days, but I still use lots of my old books. Seems like a petty thing to get upset about, a book not coming out or getting released late. Are there any statistics for whose currently playing what edition of D&D these days? No hard stats for the entire community, but I think there are are some stats on what's being played online in certain places (though I don't know where).
  • 05:25 AM - Azzy quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    I suppose you could be right but I'd assume that most gamers fall into a few categories of purchasers, most Id think would be forgiving if something was cancelled or pushed back. Oh, sweet summer child... Gamers tend not to be reasonable or forgiving (a little more time on these boards will illustrate that). :D Compared to 2E thru 4E, 5E is releasing substatially less product, not counting DMs Guild, so maybe they know something marketing wise as to why their so tight lipped. I dont watch game live streams or pod casts, or twitter/FB, so perhaps I miss alot of info. It, from my understanding, is to build up anticipation and excitement of the next product without further products detracting from that. It's a slow hype train.
  • 04:59 AM - Herosmith14 quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Can anyone shed any light on why WotC is so secretive as to what their releasing any given year for 5E? Editions past you knew what was coming well in advanced. Now they give us minimal bits and pieces for one product, and then announce something after the first is released with little detail. I dont see why they dont come out at the beginning of the year saying we are planning to release this? I could be completely off with this, but I imagine it's the same reason DDB doesn't give release dates; setbacks happen, plans change, etc. They're quiet with their roadmap so as to not get crucified if they don't make a deadline.
  • 04:59 AM - Azzy quoted R_J_K75 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Can anyone shed any light on why WotC is so secretive as to what their releasing any given year for 5E? Editions past you knew what was coming well in advanced. Now they give us minimal bits and pieces for one product, and then announce something after the first is released with little detail. I dont see why they dont come out at the beginning of the year saying we are planning to release this? Titilation.

Tuesday, 20th November, 2018

  • 08:31 PM - CapnZapp quoted R_J_K75 in post Plumbing the Depths of Waterdeep: Dungeon of the Mad Mage -- A Review
    For starters, and this has been going on for some time, the lack of stat blocks is just ridiculous, so on the face of it I can anticipate alot of prep being needed to run even small portions of the dungeon. If you want monsters to have full stat blocks each time they appear, you can forget about 5th edition altogether. This adventure works exactly like every other official module. Monsters are listed the same way as always: Copper Stormforge is a shield dwarf scout... Three gricks hide at the end of this tunnel... The woman is Darribeth Meltimer (CG female Chondathan human mage, with the darkvision spell cast on herself and prepared instead of suggestion).


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