View Profile: DM Dave1 - Morrus' Unofficial Tabletop RPG News
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  • DM Dave1's Avatar
    Today, 02:35 AM
    Oil Of Sharpness 15 Oil of Slipperiness 11 Potion of Clairvoyance 10 Potion of Climbing 14 Potion of Giant Strength 26 Potion of Diminution 2 - shrinking... Potion of Fire Breath 26 Potion of Gaseous Form 23 Potion of Growth 20 Potion of Healing 23
    217 replies | 3699 view(s)
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  • DM Dave1's Avatar
    Today, 12:50 AM
    It really was a great moment at the table. In fact, my son's Half-Orc Assassin and his uncle's Human Diviner Wizard/Fighter were both proficient in Medicine and had a skill challenge to determine who would have the honors of extracting the gem. My brother-in-law's wizard won the mutually agreed upon PvP skill challenge, nearly killing the slaad during the extraction. Then they had a pet. ...
    263 replies | 8768 view(s)
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  • DM Dave1's Avatar
    Today, 12:44 AM
    Emphasis mine - Yep. Anyway, different tables may feature different "usefulnesses" of the various skills, I suppose.
    263 replies | 8768 view(s)
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  • DM Dave1's Avatar
    Yesterday, 08:46 PM
    The Medicine Skill AND Healing Kits being useless, IMO, is a factor of the DM specifically and, by extension, the flavor of the campaign. Let's not forget the usefulness of Medicine in this edge case (which the players, egged on by my 11 year old son who memorized the MM, enjoyed immensely in our Curse of Strahd campaign after encountering a Death Slaad in the Amber Temple): Variant:...
    263 replies | 8768 view(s)
    1 XP
  • DM Dave1's Avatar
    Yesterday, 08:36 PM
    Yeah, gonna have to agree. Nothing against Rob as he is a talented designer and clearly has struck on something people are clamoring for. But, IMO, the base class does seem like a glorified Valor Bard with the Inspiring Leader feat and perhaps even has the Aid and/or Bless spells through magical secrets. No TPP truly necessary.
    41 replies | 1895 view(s)
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  • DM Dave1's Avatar
    Yesterday, 04:10 PM
    This is solid advice. Also, as a DM I have a few recurring NPCs with character sheets which I have let new players try out for a session to see if they jive with the group. If all goes well, they create a character for the next session. These recurring NPCs could also be used if a PC should die mid-session, so a player without a backup can continue to play. For example, at one of our...
    85 replies | 1576 view(s)
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  • DM Dave1's Avatar
    Tuesday, 15th January, 2019, 09:15 PM
    if you try sometimes, well, you just might find, you get what you need: http://www.enworld.org/forum/showthread.php?656384-D-amp-D-Character-Choice-Generator
    20 replies | 629 view(s)
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  • DM Dave1's Avatar
    Monday, 14th January, 2019, 05:14 PM
    Oil of Etherealness 11 Oil Of Sharpness 14 Oil of Slipperiness 17 Potion of Clairvoyance 16 Potion of Climbing 16 Potion of Giant Strength 25 Potion of Diminution 18 Potion of Fire Breath 28 Potion of Gaseous Form 26 Potion of Growth 19
    217 replies | 3699 view(s)
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  • DM Dave1's Avatar
    Friday, 11th January, 2019, 11:43 PM
    The research bonuses of the tower apply to spells, but I can see how they could be tweaked to apply to the creation/modification of potions or other magic items that have spell-like abilities.
    99 replies | 7067 view(s)
    1 XP
  • DM Dave1's Avatar
    Friday, 11th January, 2019, 10:30 PM
    Oil of Etherealness 15 Oil Of Sharpness 15 Oil of Slipperiness 21 Potion of Animal Friendship 8 Potion of Clairvoyance 16 Potion of Climbing 18 Potion of Giant Strength 25 Potion of Diminution 18 Potion of Fire Breath 25 Potion of Flying 9
    217 replies | 3699 view(s)
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  • DM Dave1's Avatar
    Friday, 11th January, 2019, 05:48 PM
    Sure, for optimization reasons, a particular class may want a particular stronghold, but there is no real restriction. Here's what the book says on this: There are four types of basic stronghold, one complex stronghold, and many varieties. Any character can build or use any stronghold, although why a non-spellcasting character might build a tower is an exercise left to the reader. Maybe...
    99 replies | 7067 view(s)
    1 XP
  • DM Dave1's Avatar
    Friday, 11th January, 2019, 05:37 PM
    I get the desire to have more to do outside combat. And if your table wants to homebrew some add-on for fighters because that will make more fun for everyone, go for it. But I'm firmly on the side of those who think there is plenty to do for all classes outside of combat, including fighters, under the current mechanics of the game. IMO, the PHB has everyone covered (pg 6): 2. The players...
    263 replies | 8768 view(s)
    4 XP
  • DM Dave1's Avatar
    Friday, 11th January, 2019, 04:04 AM
    Version 1.1 has just been released based on feedback from people who bought the PDF. Some might disagree but I feel it appropriate to give Matt and the team some major kudos for delaying the hard copy book until the wrinkles have been ironed out.
    99 replies | 7067 view(s)
    5 XP
  • DM Dave1's Avatar
    Thursday, 10th January, 2019, 08:03 PM
    Oil of Etherealness 17 Oil Of Sharpness 15 Oil of Slipperiness 26 Potion of Animal Friendship 14 Potion of Clairvoyance 16 Potion of Climbing 18 Potion of Giant Strength 24 Potion of Diminution 18 Potion of Fire Breath 24 Potion of Flying 15
    217 replies | 3699 view(s)
    0 XP
  • DM Dave1's Avatar
    Thursday, 10th January, 2019, 05:32 PM
    This issue can be cured by the DM if they take the advice of the Engaging the Players section, DMG p 246:
    263 replies | 8768 view(s)
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  • DM Dave1's Avatar
    Wednesday, 9th January, 2019, 11:59 PM
    Agreed. Any one of them. John > George > Ringo > Paul > Rolling Stones
    223 replies | 7763 view(s)
    2 XP
  • DM Dave1's Avatar
    Wednesday, 9th January, 2019, 08:33 PM
    Players should say "Abracadabra" when their PC casts a cantrip. You know. So that it feels more magical.
    203 replies | 6476 view(s)
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  • DM Dave1's Avatar
    Wednesday, 9th January, 2019, 05:56 PM
    Ah, we're thinking along the same lines... In a rare chance to play recently, I've created a Githzerai Arcane Trickster with a charlatan background. Just arrived at level 3 in what is an Underdark campaign. Expertise in Thieves' Tools and... Persuasion. And he has Illusory Script as a 1st level spell because terrible-rated spells deserve a chance to shine, too. I'm already tinkering with...
    27 replies | 737 view(s)
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  • DM Dave1's Avatar
    Wednesday, 9th January, 2019, 05:15 PM
    Yes to this. Solves all the white room musings about illusions blocking light, etc. The light can appear to come from the illusion for those that are fooled, but it has its own real source.
    73 replies | 1700 view(s)
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  • DM Dave1's Avatar
    Monday, 7th January, 2019, 04:26 PM
    Elixir of Health 16 Oil of Etherealness 18 Oil Of Sharpness 16 Oil of Slipperiness 22 Philter of Love 16 Potion of Animal Friendship 18 Potion of Clairvoyance 16 Potion of Climbing 20 Potion of Giant Strength 21 Potion of Diminution 20
    217 replies | 3699 view(s)
    0 XP
  • DM Dave1's Avatar
    Saturday, 5th January, 2019, 03:03 PM
    Staff of Power 10 Staff of the Magi 25
    473 replies | 6912 view(s)
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  • DM Dave1's Avatar
    Friday, 4th January, 2019, 06:24 PM
    Technically, the whip is not light, so can't be used for two-weapon fighting unless accompanied by the dual wielder feat. Assuming that, I quite like that combo. With out the feat, shortsword and handaxe is a fun combo - both weapons are d6 with two different damage types and the wielder can choose to throw the handaxe. PS - have an XP for your first post... welcome!
    5 replies | 325 view(s)
    1 XP
  • DM Dave1's Avatar
    Friday, 4th January, 2019, 06:15 PM
    Out of 18 PCs at various tables who have advanced past level 6, only 2 have multi-classed. One was a wizard who dipped two levels of fighter in our Curse of Strahd campaign - mainly b/c the remainder of the party consisted of a Great Old One Warlock, Valor Bard, Assassin Rogue and the player felt they needed a little more melee power; partly b/c he wanted to be less squishy (although he never...
    99 replies | 3073 view(s)
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  • DM Dave1's Avatar
    Friday, 4th January, 2019, 03:29 PM
    Staff of Power 16 Staff of the Magi 24 Staff of the Woodlands 9
    473 replies | 6912 view(s)
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  • DM Dave1's Avatar
    Thursday, 3rd January, 2019, 10:11 PM
    I would say yes. The quickened casting counts as a bonus action. Per the PHB rules on bonus action spells, you can then cast a cantrip with your action, and that cantrip can be green-flame blade. The cost, of course, is the two sorcery points.
    15 replies | 756 view(s)
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  • DM Dave1's Avatar
    Thursday, 3rd January, 2019, 03:55 PM
    I picked this up previously - really good! Try it for free then go back and buy it again to throw @Quickleaf some coins if you enjoy it! Another great supplement on the DMs Guild is Captains and Cannons. I picked it up a few weeks ago and will be trying it out at the table next week. Really nice mechanics for handling ships and ship combat. Plus, there are several encounters included.
    8 replies | 338 view(s)
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  • DM Dave1's Avatar
    Thursday, 3rd January, 2019, 03:20 PM
    Staff of Healing 7 Staff of Power 23 Staff of the Magi 19 Staff of the Woodlands 14
    473 replies | 6912 view(s)
    0 XP
  • DM Dave1's Avatar
    Wednesday, 2nd January, 2019, 04:26 PM
    The Total Party Thrill podcast has an interesting multi-class PC concept each week: http://www.totalpartythrillcast.com/
    7 replies | 353 view(s)
    1 XP
  • DM Dave1's Avatar
    Wednesday, 2nd January, 2019, 03:25 PM
    Staff of Healing 15 Staff of Power 22 Staff of Striking 4 Staff of the Magi 21 Staff of the Woodlands 16
    473 replies | 6912 view(s)
    0 XP
  • DM Dave1's Avatar
    Monday, 31st December, 2018, 04:22 PM
    5e sets no such RAW restrictions. Let the PCs be whatever age the players think will be fun as long as they fit with the campaign. For example, if a player wants to play a 6 year old halfling Wild Magic Sorcerer but there is an explicit rule of no violence against children, well that won't really fly (unless you roll an 87 or 88 on the Wild Magic surge table, I suppose). Conversely, if a...
    8 replies | 310 view(s)
    1 XP
  • DM Dave1's Avatar
    Monday, 31st December, 2018, 04:10 PM
    Rod of Resurrection 11 Staff of Healing 16 Staff of Power 22 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19
    473 replies | 6912 view(s)
    0 XP
  • DM Dave1's Avatar
    Thursday, 27th December, 2018, 02:52 PM
    I see, while what you describe appears not to be a significant problem for me, one can deduce that if you block - or are blocked by - many people, the accuracy of the “view first” link breaks down further. Given that we currently need to exist within the current system as it is for now, warts and all, an individual contributor should strive to: 1. Minimize the number of people they block...
    928 replies | 36873 view(s)
    1 XP
  • DM Dave1's Avatar
    Wednesday, 26th December, 2018, 11:44 PM
    So I get that the whole link to the proper quote/XP Award/mention is broken/borked/flumphed when you have blocked, or are blocked by, another ENWorld contributor. Sure I'd like to see that "fixed", but I scratch my head at the feeling that this is some kind of major inconvenience worthy of pages of griping. When I click a link and I'm not taken to the "right" place, I simply click the "View...
    928 replies | 36873 view(s)
    1 XP
  • DM Dave1's Avatar
    Wednesday, 26th December, 2018, 04:02 PM
    Rod of Lordly Might 14 Rod of Resurrection 17 Rod of Rulership 21 Staff of Healing 18 Staff of Power 24 Staff of Striking 23 Staff of the Magi 23 Staff of the Woodlands 21 Staff of Thunder and Lightning 9
    473 replies | 6912 view(s)
    0 XP
  • DM Dave1's Avatar
    Saturday, 22nd December, 2018, 07:06 PM
    Rod of Absorption 6 Rod of Lordly Might 22 Rod of Resurrection 22 Rod of Rulership 20 Staff of Frost 20 Staff of Healing 13 Staff of Power 24 Staff of Striking 23 Staff of the Magi 25 Staff of the Woodlands 25
    473 replies | 6912 view(s)
    0 XP
  • DM Dave1's Avatar
    Friday, 21st December, 2018, 02:30 PM
    Rod of Absorption 14 Rod of Lordly Might 22 Rod of Resurrection 22 Rod of Rulership 20 Staff of Frost 22 Staff of Healing 14 Staff of Power 22 Staff of Striking 21 Staff of the Magi 27 Staff of the Woodlands 25
    473 replies | 6912 view(s)
    0 XP
  • DM Dave1's Avatar
    Thursday, 20th December, 2018, 04:24 PM
    Rod of Absorption 18 Rod of Lordly Might 22 Rod of Resurrection 22 Rod of Rulership 20 Staff of Fire 5 Staff of Frost 21 Staff of Healing 17 Staff of Power 24 Staff of Striking 21 Staff of the Magi 25
    473 replies | 6912 view(s)
    0 XP
  • DM Dave1's Avatar
    Thursday, 20th December, 2018, 04:04 PM
    So much this. I sometimes even play it up like I'm sad when my baddies are getting pummeled, which makes the players enjoy the ass-kicking they are doling out even more. Then I make sure I ratchet it up next time around to keep them on their toes and feeling challenged.
    92 replies | 2804 view(s)
    1 XP
  • DM Dave1's Avatar
    Wednesday, 19th December, 2018, 10:50 PM
    Polymorph + Divination Wizard = sad trombone for DM But if the players end up laughing and cheering, everyone has won.
    92 replies | 2804 view(s)
    4 XP
  • DM Dave1's Avatar
    Wednesday, 19th December, 2018, 06:05 PM
    Rod of Absorption 19 Rod of Lordly Might 22 Rod of Resurrection 23 Rod of Rulership 22 Rod of Security 12 Staff of Fire 9 Staff of Frost 21 Staff of Healing 13 Staff of Power 24 Staff of Striking 21
    473 replies | 6912 view(s)
    0 XP
  • DM Dave1's Avatar
    Wednesday, 19th December, 2018, 04:00 PM
    "Hello my baby..." https://www.youtube.com/watch?v=YkfU1JqmkHM
    40 replies | 1234 view(s)
    1 XP
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Saturday, 6th October, 2018

  • 06:49 AM - Lanefan mentioned DM Dave1 in post Survivor Halloween 2018 5e Undead- Wraith WINS!
    DOWNVTES ARE THREE Banshee 24 Bodak 18 Bone Naga 20 Boneclaw 18 Crawling Claw 12 Death Knight 25 Death Tyrant 18 Deathlock 17 Demilich 20 Dracolich 20 Eidolon 21 Flameskull 17 Ghast 17 Ghost 25 Ghoul 20 Gnoll (Witherling) 9 - 3 = 6 Lich 20 Mind Flayer Lich 18 Minotaur Skeleton 21 Mummy 23 Mummy Lord 24 Nightwalker 21 Revenant 21 Shadow 21 Skeleton 24 Skull Lord 22 Spawn of Kyuss 25 + 1 = 26 Spectre 20 Sword Wraith 14 Vampire 21 Vampire Spawn 14 Vampiric Mist 18 Wight 20 Wraith 23 Zombie 12 Correcting for DM Dave1 's post #100 which clashed with mine.

Monday, 10th September, 2018

  • 11:07 PM - Salthorae mentioned DM Dave1 in post Arguments and assumptions against multi classing
    That's not a Barbarian. That's a unique character quirk, which just happens to have the same mechanical features as the barbarian class. Likewise, a cyber-ninja wouldn't fit the setting, even if it used the same mechanics as the Bard. The objection was never about the mechanics; it was always about the fluff, and too extreme of liberties being taken with assigning fluff to the mechanics. We are well aware of your view of Arial Black's character concept, you have repeated them consistently and often through this whole thread. I was asking a newer arrival to the discussion DM Dave1 their view. As to your post. A "cyber-ninja" has no mechanical analogy in D&D 5e rules because there is no "cyber", so it's kind of a straw-man, vs. "I want a character who does more damage and takes less damage when they are enraged in combat" which is very clearly a barbarian mechanical set. Yes, it's not a "Barbarian tribes person from the tundra", but it is a "barbarian" mechanically...which is a core class and so should be allowed in any game that wholly allows the core books as stated by DM Dave1 in their post.

Friday, 11th May, 2018


Thursday, 22nd March, 2018

  • 02:47 AM - Harzel mentioned DM Dave1 in post Survivor Subclasses (Gish Edition)- IT IS OVER!
    Corrections - 1) DM Dave1 votes were overwritten, but his downvote was for Oathbreaker, which is now toast anyway. 2) Chase Skylark votes were lost Arcane Trickster 26 Beast Master 6 Eldritch Knight 22 Gloom Stalker 22 Horizon Walker 17 Hunter 18 Oath of the Ancients 28 Oath of Conquest 10 Oath of the Crown 16 Oath of Devotion 18 Oath of Redemption 20 Oath of Vengeance 16 Monster Slayer 16

Friday, 19th January, 2018


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Thursday, 17th January, 2019

  • 09:49 PM - ad_hoc quoted DM Dave1 in post yes, this again: Fighters need more non-combat options
    The Medicine Skill AND Healing Kits being useless, IMO, is a factor of the DM specifically and, by extension, the flavor of the campaign. Let's not forget the usefulness of Medicine in this edge case (which the players, egged on by my 11 year old son who memorized the MM, enjoyed immensely in our Curse of Strahd campaign after encountering a Death Slaad in the Amber Temple): Variant: Control Gem Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled. ... Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad. There is slight hyperbole to the statement. It stands that in 90-95% of campaigns it has no use and the remaining 5-10% will be used once. I wouldn't be comfortable letting any player take it ...
  • 08:48 PM - TheSword quoted DM Dave1 in post yes, this again: Fighters need more non-combat options
    The Medicine Skill AND Healing Kits being useless, IMO, is a factor of the DM specifically and, by extension, the flavor of the campaign. Let's not forget the usefulness of Medicine in this edge case (which the players, egged on by my 11 year old son who memorized the MM, enjoyed immensely in our Curse of Strahd campaign after encountering a Death Slaad in the Amber Temple): Variant: Control Gem Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled. ... Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad. It may be edge, but my god its a great and gory example of roleplaying activity out of combat. Love it!

Monday, 14th January, 2019

  • 06:11 PM - André Soares quoted DM Dave1 in post Artificer UA to be released in February
    Maybe. Captains and Cannons, a non-WoTC supplement, is ranked #21 right now on DMs Guild (compared to the #4 of Wayfinder's Guide). This is a 41 page supplement that is ALL about ships whereas Wayfinder's Guide only has a few pages dedicated to the artificer. Everyone buying Captains and Cannons is interested in utilizing ships in their campaigns. I don't think that one can definitively say that everyone buying Wayfinder's Guide is interested in the artificer. So yeah, draw your own conclusion but I suppose it seems both are in demand right now. Wayfinder's Guide has nothing dedicated to the artificer (yet). But I don't know what's the point in this discussion on the priority of ships against boats. Both are wanted and both are coming. Does it really matter that one came 2-3 months earliers?

Friday, 11th January, 2019

  • 11:54 PM - doctorbadwolf quoted DM Dave1 in post Matt Colville’s Strongholds and Followers
    The research bonuses of the tower apply to spells, but I can see how they could be tweaked to apply to the creation/modification of potions or other magic items that have spell-like abilities. It's about inventing or learning new spells, right? Could probably tweak it to work for magic item crafting, and through that run all special item crafting like magic item crafting, mechanically. Hmmm...I'll have to talk to the other main DM in my group, and see what he thinks.
  • 09:43 PM - doctorbadwolf quoted DM Dave1 in post Matt Colville’s Strongholds and Followers
    Sure, for optimization reasons, a particular class may want a particular stronghold, but there is no real restriction. Here's what the book says on this: There are four types of basic stronghold, one complex stronghold, and many varieties. Any character can build or use any stronghold, although why a non-spellcasting character might build a tower is an exercise left to the reader. Maybe they have a spellcasting NPC ally! The tower does stand out as something that few non casters would have use for. Can it’s bonuses be applied to invention and alchemy without too much work?
  • 06:39 AM - doctorbadwolf quoted DM Dave1 in post Matt Colville’s Strongholds and Followers
    Version 1.1 has just been released based on feedback from people who bought the PDF. Some might disagree but I feel it appropriate to give Matt and the team some major kudos for delaying the hard copy book until the wrinkles have been ironed out. What changes have they made, if you've had a chance to look? I'm still on the fence, but leaning toward purchasing eventually.

Thursday, 10th January, 2019

  • 06:44 PM - CleverNickName quoted DM Dave1 in post yes, this again: Fighters need more non-combat options
    This issue can be cured by the DM if they take the advice of the Engaging the Players section, DMG p 246:Absolutely true, our DM could have changed the way he runs the table to engage my character more. Nothing wrong with that, except we have a rather large gaming group (7 players), and he's already stretched pretty thin just trying to get everyone to pay attention when he's talking. The solution that worked for me was to play a different class. So that's the one I recommend. :-)
  • 12:01 AM - lowkey13 quoted DM Dave1 in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    Agreed. Any one of them. John > George > Ringo > Paul > Rolling Stones Lennon > Martin > Harrison > Starr > Wings Macca In the words of Keanu Reeves.... woah.

Thursday, 27th December, 2018

  • 03:07 PM - Ovinomancer quoted DM Dave1 in post No Magic Shops!
    I see, while what you describe appears not to be a significant problem for me, one can deduce that if you block - or are blocked by - many people, the accuracy of the “view first” link breaks down further. Given that we currently need to exist within the current system as it is for now, warts and all, an individual contributor should strive to: 1. Minimize the number of people they block And 2. Minimize the number of people blocking them In such a way, an individual contributor can minimize the linking issue.What are your strategies for not being blocked? We can assume no rule breaking as given.
  • 03:05 PM - Maxperson quoted DM Dave1 in post No Magic Shops!
    I see, while what you describe appears not to be a significant problem for me, one can deduce that if you block - or are blocked by - many people, the accuracy of the “view first” link breaks down further. That's possible, but not major issue I think. Where it breaks down the most are in the highly active threads. I go on the forum in the morning, and then 9-10 hours later when I get home. By that time some of the more active threads have had several pages added, which is the issue is the worst. The more posts get added, the more the links break down.
  • 04:53 AM - Maxperson quoted DM Dave1 in post No Magic Shops!
    So I get that the whole link to the proper quote/XP Award/mention is broken/borked/flumphed when you have blocked, or are blocked by, another ENWorld contributor. Sure I'd like to see that "fixed", but I scratch my head at the feeling that this is some kind of major inconvenience worthy of pages of griping. When I click a link and I'm not taken to the "right" place, I simply click the "View First Unread" link at the top of the page and I get to the start of the new action in that thread straight away. Then I catch up on the discussion and soon find where I was quoted or mentioned. I primarily use my laptop or the web version of the site on my phone. Am I missing something else here? EDIT: to address the OP, complete magic shops are silly. IME players are far more satisfied when they find an item when exploring or extricate one from the BBEG than when they "buy" it. Too much gold? Go build a tower or buy a ship or finance a tavern or [insert creative idea here]. The "view first" ...
  • 12:16 AM - Mistwell quoted DM Dave1 in post No Magic Shops!
    So I get that the whole link to the proper quote/XP Award/mention is broken/borked/flumphed when you have blocked, or are blocked by, another ENWorld contributor. Sure I'd like to see that "fixed", but I scratch my head at the feeling that this is some kind of major inconvenience worthy of pages of griping. When I click a link and I'm not taken to the "right" place, I simply click the "View First Unread" link at the top of the page and I get to the start of the new action in that thread straight away. Then I catch up on the discussion and soon find where I was quoted or mentioned. I primarily use my laptop or the web version of the site on my phone. Am I missing something else here? Yes, you are missing something. The "view first unread" ALSO doesn't work when encountering this problem. It goes to a seemingly random post, though I am sure there is some defined method to that madness. It's super annoying to click that "view first unread" and be taken to a post that's definitely not the ...

Tuesday, 18th December, 2018

  • 09:36 PM - Yardiff quoted DM Dave1 in post Most frustrating quirk of 5E?
    Sorry to pick on you, @Yardiff, but yours is the most recent example that I’ve seen on this point. And that point is that I find some, if not many, complaints can easily be quelled by reading the books: Missed that in the DMG and it seem backwards, the touchy feely should be the optional rule not the default. Variant: More Difficult Identification DMG p136 If you prefer magic items to have a greater mystique, consider removing the ability to identify the properties of a magic item during a short rest, and require the identify spell, experimentation, or both to reveal what a magic item does.
  • 08:10 PM - Oofta quoted DM Dave1 in post What would a slaad say?
    True, chaotic does not mean insane or incomprehensible. But Slaad often does. On the flip side to your points, not all CN (or LE or N or...) creatures act alike, either. Here are some more Slaad ideas for the OP: http://www.enworld.org/forum/showthread.php?408218-Help-Me-Grok-Slaad I don't have encyclopedic knowledge of slaad, but nothing in the current version that I know of says they're insane. Chaotic, hate order, kill modrons on sight? Sure. Unlike gibbering mouther for example I don't see anything in the current MM that says they babble or are incoherent. That may be different from previous versions and if they work that way in your campaign it could be interesting. I'm just objecting to the assumption I see now and then that CN is always the same as saying bat-:):):):) crazy.

Monday, 17th December, 2018

  • 11:50 PM - Jester David quoted DM Dave1 in post Matt Colville’s Strongholds and Followers
    Meh. Here's what his website says about the next book: "Kingdoms & Warfare is a 5th Edition supplement with rules for running countries and organizations like thieves' guilds, churches and wizard colleges, as well as more rules for large scale warfare." Sounds like a nice follow-up expansion to me and not something I was expecting in the Strongholds and Followers book. The warfare rules in the appendix of this current book are more of a bonus as far as I am concerned. Also, 50 of the 265 pages are the adventure. An adventure that helps DMs try out the rules as TallIan indicates. More like a fifth than a half of the book, but who's counting... I just like to be able to USE all the content in the shiny new book I just purchased rather than have some elements rely on DLC, like the barbarian tribes.

Sunday, 16th December, 2018

  • 10:49 PM - ClaytonCross quoted DM Dave1 in post A sleep spell for allies
    You may possibly be thinking of Catnap from XGtE... but it’s quite a bit different than what you describe above. Basically, the PC casts it on up to 3 willing creatures and they get an hour short rest in just 10 minutes. That is the answer. Like I said I could only vaguely remember which is why I wanted to look it up. It is still useful for a warlock for a once a day spell 10 min slot reset, but of course its a bard, wizard, sorcerer spell because giving it to the class which it is best for would just be silly, lol. Thanks a lot thought I keep finding Eye bite, symbol, sleep, and Gentle repose when I searched but could remember the name or where I saw this. Thanks again!

Saturday, 15th December, 2018

  • 10:38 PM - bedir than quoted DM Dave1 in post Matt Colville’s Strongholds and Followers
    I can’t attest to email woes as I got the email update. The update which is also on the Kckstater page and has a video with instructions on how to download: The shop also contains simple instructions at the top of the screen. I honestly think they did as good a job as they could have at preempting issues. I could be wrong but based on the Kickstarter comments, I’m thinking the “many” are the ones that did get the email. There are not “many” complaints considering over 28k people supported the project. That said, make sure your payment went through. The accounting that you can view doesn’t necessarily mean you paid, if you look closely. I, too, overpaid by a dollar, but I had to update my card to make it work - but that was on me b/c my old card was hacked. I've read and watched the video. But if you don't get the "Activate Account" email you cannot activate your account. I did get several other emails from them (they originally showed in junk, but now are in regular inbo...

Wednesday, 12th December, 2018

  • 03:28 PM - TaranTheWanderer quoted DM Dave1 in post Skills used by players on other players.
    406 posts in and I think there's a cyclical argument happening...I've started skimming. 1. There's nothing wrong with using rolls to decide what your character will do, or using your stats as a guide to how your character will act. In fact, a 20 INT, (just as much as 5 Wisdom) might be the basis of many, many bad decisions if that character is arrogant enough to think they can outsmart everyone they encounter. So, rolling the dice to see if you might go against your better judgement for the sake of the character's foibles is perfectly acceptable, IMO. 2. There's nothing wrong with a player calling for a role if they think their character can be persuaded. "I know this is a totally bad idea and my character doesn't want to do this but he's just arrogant enough to think he can do it and come out ahead. Frank, Why don't you roll persuasion?" But there has to be player buy-in. Even if the DM calls for a roll, there has to be player buy-in. If the DM simply says, "Hey, Bob, is there an...

Tuesday, 11th December, 2018

  • 09:48 PM - Oofta quoted DM Dave1 in post Skills used by players on other players.
    Indeed. Not having played between AD&D (ending say 1992) and 5e (starting say 2015), it took me a while to realize (with help of some of y'all) that the whole "players self-assigning rolls" thing was an artifact of some of those editions in between. I have a player who is fairly new to 5e who initiates a non-combat skill roll at least once a session. I will just have to keep calmly reminding him to just give me a goal and approach and I'll let him know if a roll is even required. Hard to break the habits of prior editions, I suppose. I guess that aspect of the game doesn't bother me, as long as the intent of the request is clear. Sometimes a quick "I make ___ roll" tells me everything I need to know; it's just a useful shortcut. Occasionally I'll ask for clarification. While I encourage people to state things in terms of what they're trying to accomplish, I'm just not that picky on how they communicate it. Same way that I encourage people to speak in-character but occasionally allow ...

Sunday, 9th December, 2018

  • 04:43 AM - Blue quoted DM Dave1 in post Skills used by players on other players.
    Methinks you are bringing pre-5e style to your stance. 5e might just work best when the DM calls for the rolls, not the players. It's right there in the "How to Play" section of the PHB. YMMV of course I put it originally in such a way that the DM could call for a roll if they wanted to, of whatever type they wanted. But then I got fancy footwork that avoided the question and did nothing to advance the discussion. Assuming that this was a misunderstanding as opposed to trolling, I spelled it out in a high level of detail. If you read the original so you have context of what we are talking about it should make sense. Yes, you are completely correct I wrote Bluff when I should have written Deception. My bad.


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