View Profile: DM Dave1 - Morrus' Unofficial Tabletop RPG News
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  • DM Dave1's Avatar
    Today, 03:11 AM
    I’ve had several players take race options from Volo’s and one from MToF but Xanathar’s has provided the most fodder for our campaigns: subclasses, downtime, magic items, tool use, and, yes, even the widely denigrated list of names! It’s all gold, Jerry... gold!
    22 replies | 380 view(s)
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  • DM Dave1's Avatar
    Thursday, 14th February, 2019, 04:25 PM
    To sum up: potions, magic and teamwork are for helping with heavy doors but not for trying to succeed at challenging combats. Got it. Sorry, I couldn't resist... :P
    238 replies | 6818 view(s)
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  • DM Dave1's Avatar
    Wednesday, 13th February, 2019, 11:10 PM
    If you haven't checked out these resources already, they would be worth a read/view: This is the website of the person who first(?) documented the West Marches style of game. The West Marches, Running the Game #30 from that guy with the book and the stream I've been running a shared world for a few groups of players with some overlap. We've found that it solves the problem of "Bob and...
    22 replies | 688 view(s)
    1 XP
  • DM Dave1's Avatar
    Wednesday, 13th February, 2019, 12:18 AM
    That's just the thing. It is not all on the DM to solve the players' problems. And if a DM is thinking so narrowly that there is one and only one solution to a problem that will satisfy him, well, that's a recipe for a bad session regardless of how clever the players are. Counterpoint: Ranged combat can be a solution, sometimes, but it should not be the only solution.
    238 replies | 6818 view(s)
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  • DM Dave1's Avatar
    Tuesday, 12th February, 2019, 11:30 PM
    I (and others) have suggested plenty of things upthread. When I suggested spells that might come in handy, I was greeted with disbelief that the party would act, you know, collaboratively. I have confidence that a group of players with varied characters can come up with something imaginative based on their character sheets and the environment to help overcome the problem.
    238 replies | 6818 view(s)
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  • DM Dave1's Avatar
    Tuesday, 12th February, 2019, 11:04 PM
    Not saying the DM should contrive anything, but what the DM should not do is set up a dead-end situation where there is only one rigid course of action available to the players. The players should bring their collective creativity to the table - and that often surprises a DM. Learn to say "yes and" when the players come up with something exciting. Agreed. Not sure if I somehow implied...
    238 replies | 6818 view(s)
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  • DM Dave1's Avatar
    Tuesday, 12th February, 2019, 10:48 PM
    Really? That's really what you think I'm saying? {Sigh} No, please don't run the dragons stupid. You can give your barbarian a strength bow if that makes you happy. Doesn't sound to me like that is going to really be the big difference in the dirty dragon fight the way you describe it, though. Right? The DM just better telegraph to the players that these dirty fightin' dragons are...
    238 replies | 6818 view(s)
    1 XP
  • DM Dave1's Avatar
    Tuesday, 12th February, 2019, 10:16 PM
    I'd argue the game design is just fine. What you describe is poor adventure design AND/OR a jerk DM mindset - the adventure/DM should allow for the party to at least attempt to use its collective creative resources to overcome the obstacle presented. OR maybe, just maybe, if combat seems inevitable, once in a blue moon the party may need to retreat and come up with another plan other than...
    238 replies | 6818 view(s)
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  • DM Dave1's Avatar
    Monday, 11th February, 2019, 11:16 PM
    True dat. (EDIT: exception for Dual Wielder, I suppose... 3 each round for two rounds, then 2 for 3rd round and beyond... but anyway jeez that's a lot of thrown weapons to carry...)
    238 replies | 6818 view(s)
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  • DM Dave1's Avatar
    Monday, 11th February, 2019, 11:05 PM
    Not sure the bolded part is true. My 11th level fighter is holding two hand axes. On her turn in combat, she throws both axes then draws a dagger and throws that. I count 3 attacks possible, all with STR bonus and without feats. Would you say RAW or houserule?
    238 replies | 6818 view(s)
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  • DM Dave1's Avatar
    Friday, 8th February, 2019, 09:43 PM
    Second point first: Who is saying strength based characters should not have something effective to do in a significant percentage of encounters? Good for you for fighting against that bogeyman! As DMs, I should hope we all strive for setting up encounters so that ALL characters can have effective things to do almost every time. And back to your opening snipe: Interpret it however you like....
    238 replies | 6818 view(s)
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  • DM Dave1's Avatar
    Friday, 8th February, 2019, 09:20 PM
    I dunno. It's kinda right there staring at you at the beginning of the PHB (pg 7) Every character is different, with various strengths and weaknesses, so the best party of adventurers is one in which the characters complement each other and cover the weaknesses of their companions. The adventurers must cooperate to successfully complete the adventure.
    238 replies | 6818 view(s)
    1 XP
  • DM Dave1's Avatar
    Friday, 8th February, 2019, 08:35 PM
    Yes to all these... and many many more... I don't think anyone is expecting the wizard to have any certain spells or else "Gotcha! TPK you eediots!" That kind of DM would not last long and probably is not savvy enough to try to seek advice here on ENWorld (yes, I'm patting all of us on the back here). My point is that, as part of a team, a PC should not only be thinking about his...
    238 replies | 6818 view(s)
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  • DM Dave1's Avatar
    Friday, 8th February, 2019, 04:17 PM
    But aren't you providing a play experience that rewards preparing attack spells and everyone getting ranged weapons? Is that not "pushing a specific play style on people" in a way? One interpretation might be that you are dumbing down 5e to the most obvious solution: ranged attack ho! The players then adapt to that narrow style that you feed them. It's a self-fulfilling prophesy and not one...
    238 replies | 6818 view(s)
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  • DM Dave1's Avatar
    Friday, 8th February, 2019, 01:38 PM
    Yep, very much this. As several posters have mentioned, there are lots of lower level spells to make the encounter a puzzle that has more than the one solution of: “everyone ranges!” Jump, Levitate, Spider Climb to get melee PCs over/around the lava. Or get creative with Tenser’s Floating Disc, Dragon Breath (Cold to create an “island” of safety in the lava moat), Rope Trick (think...
    238 replies | 6818 view(s)
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  • DM Dave1's Avatar
    Thursday, 7th February, 2019, 05:40 PM
    Ok, we'll probably end up agreeing to disagree, but I don't really see the problem, and I don't see benefits as "getting worse". For example, a Ranger 3 who then multiclassed into Ranger 3/Monk 3 would still have spellcasting abilities of the Ranger 3. They've lost nothing and gained the abilities of the Monk. I don't think anyone would argue that the spell slots should now be equivalent to...
    115 replies | 3442 view(s)
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  • DM Dave1's Avatar
    Thursday, 7th February, 2019, 05:13 PM
    Can you clarify the bolded part above? The existing benefits of a 5e Paladin 3 do not get worse in any way that I can see if the player chooses to multiclass into, say Paladin 3/Ranger 1. The Paladin 3 abilities stay the same, but the character gains the Ranger 1 abilities. Are you (and/or Yunru) maybe saying in past editions, the MC spell progression was different and you are calling those...
    115 replies | 3442 view(s)
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  • DM Dave1's Avatar
    Thursday, 7th February, 2019, 01:37 AM
    In ancient times, Hundreds of years before the dawn of history Lived a strange race of people, the Druids No one knows who they were or what they were doing But their legacy remains Hewn into the living rock, of Stonehenge
    32 replies | 1060 view(s)
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  • DM Dave1's Avatar
    Wednesday, 6th February, 2019, 12:20 AM
    Thank goodness - I’m not the only one who has been thinking about Dash the wrong way. Thanks for being gentle with us, iserith, Charlaquin. Travis Henry!
    56 replies | 1464 view(s)
    1 XP
  • DM Dave1's Avatar
    Tuesday, 5th February, 2019, 08:43 PM
    Fun stuff and nothing too crazy that I'm seeing. Nice work! I particularly like adding light to whips to allow for them to be a reasonable two weapon fighting option. Ooo.. and the added distance for the net to give it a little more allure. Maybe throw the finesse into versatile (finesse) for the trident to keep it consistent with the spear... then again maybe leave it as is since you may be...
    26 replies | 848 view(s)
    1 XP
  • DM Dave1's Avatar
    Tuesday, 5th February, 2019, 03:13 AM
    Got it. You are correct sir! Thanks for helping me wrap my mind around it. 🙂
    56 replies | 1464 view(s)
    2 XP
  • DM Dave1's Avatar
    Monday, 4th February, 2019, 11:25 PM
    Not sure I follow. Ready Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn so that you can act later in the round using your reaction. Are you saying one cannot Dash once the trigger occurs because it is no longer one's turn? That doesn't seem to be what the rule excerpt I've bolded above...
    56 replies | 1464 view(s)
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  • DM Dave1's Avatar
    Monday, 4th February, 2019, 08:12 PM
    I completely see how you might interpret it that way, but Dash is not categorized as Movement in the rules. It is specifically in the Action section and, as an action, it allows you to double your movement (clear as mud, right?). Any Action can be readied. You are gimping Dash if you rule it can't be used with Ready. Ready Sometimes you want to get the jump on a foe or wait for a...
    56 replies | 1464 view(s)
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  • DM Dave1's Avatar
    Monday, 4th February, 2019, 07:26 PM
    This interpretation seems incorrect to me. The cart driver Readies the Dash Action, which triggers when the PC behind the cart says to "Go!" On his turn, the PC behind the cart says "Go" and they then Dash together. The Dash Action allows both players to move twice their normal movement. There is no restriction against using the Dash Action in conjunction with Ready.
    56 replies | 1464 view(s)
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  • DM Dave1's Avatar
    Monday, 4th February, 2019, 06:07 PM
    Potion of Giant Strength 2 Potion of Invisibility 5 Potion of Vitality 5
    533 replies | 13030 view(s)
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  • DM Dave1's Avatar
    Monday, 4th February, 2019, 05:05 AM
    DM Dave1 replied to Archetypes
    Yeah, I’m with you on the shades of gray. I’m saying that 5e is very flexible and has lots of opportunity to create a concept with so many combos of race, background, classes. That’s why it’s ultimately up to the player to design their concept. The building blocks are provided in 5e as long as you and your DM realize the system is not rigid.
    58 replies | 2468 view(s)
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  • DM Dave1's Avatar
    Monday, 4th February, 2019, 02:19 AM
    DM Dave1 replied to Archetypes
    I’m a little confused: you disagree with me by agreeing. Huh? Perhaps my point was lost in the simplicity of my prior statement. Put another way, the books don’t serve up every particular concept, you the player most often need to pick and choose mechanical and fluff options to make your concept work. Sounds like we’re more on the same page than your initial reaction would indicate.
    58 replies | 2468 view(s)
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  • DM Dave1's Avatar
    Sunday, 3rd February, 2019, 06:31 PM
    DM Dave1 replied to Archetypes
    I'd add that backgrounds, while not necessarily the major defining characteristic of a PC, can really serve to differentiate your PC from another PC with the same class or even the same Archetype. The small mechanical boosts they each provide certainly add to that differentiation. As the PHB backgrounds are intended as samples, players should feel free to work with their DM to create their...
    58 replies | 2468 view(s)
    1 XP
  • DM Dave1's Avatar
    Sunday, 3rd February, 2019, 04:27 PM
    Potion of Giant Strength 9 - hey, you, you're not a real cloud giant Potion of Fire Breath 5 Potion of Gaseous Form 5 - hey, you, get off of my cloud Potion of Invisibility 8 Potion of Vitality 10
    533 replies | 13030 view(s)
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  • DM Dave1's Avatar
    Thursday, 31st January, 2019, 09:27 PM
    All the suggestions below work on paper. I've never used Roll20, but I assume there is a Notes field where some of this could go. I've had to look up jumping rules whenever the situation arises, too. Carrying capacity is simple enough to write on the character sheet, though: STR x 15 For our home game, I type this on page 3 of the character sheets - e.g. "# of spells prepared =...
    29 replies | 1241 view(s)
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  • DM Dave1's Avatar
    Thursday, 31st January, 2019, 09:08 PM
    A very particularly folded garment that stands on its own. But, then again, this is just a manifestation of what iserith said.
    5 replies | 318 view(s)
    1 XP
  • DM Dave1's Avatar
    Thursday, 31st January, 2019, 08:33 PM
    DM Dave1 replied to Archetypes
    What akr71 said. Plus take the Guild Artisan background as a locksmith. Pick Tinker's tools to go along with your Thieves' Tools. Maybe later, take a multiclass dip into Wizard just to learn Knock and Arcane Lock. In the end, though, it's not up to the books to make your concept work. It's up to you to make it work. Any 5e DM should be on board - 5e is as flexible as you and your DM want...
    58 replies | 2468 view(s)
    2 XP
  • DM Dave1's Avatar
    Thursday, 31st January, 2019, 05:54 PM
    You can use the sling for as many attacks as you have per round. At first level, that's once. As a second level fighter, you could use Action Surge and attack twice with your sling. When you get Extra Attack, you can use the sling 2 times (and up to 4 times at level 20... or 8(!) times with Action Surge). Sounds like a fun character concept. Run with it! Don't let the optimizers...
    48 replies | 1776 view(s)
    3 XP
  • DM Dave1's Avatar
    Wednesday, 30th January, 2019, 08:04 PM
    Throwing an easy encounter at the players can keep them guessing or make them think before just going full-on murder hobo. Maybe they just incinerate the 12 goblins with a fireball, but now they won't get that map to the secret goodies which, while not necessary to the plot, would have been a nicer reward than just a smallish amount of XP. Oh, and I'll hint at it, too, as they inevitably loot...
    20 replies | 750 view(s)
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  • DM Dave1's Avatar
    Wednesday, 30th January, 2019, 05:37 PM
    Potion of Giant Strength 22 Potion of Fire Breath 15 Potion of Gaseous Form 16 Potion of Heroism 3 Potion of Invisibility 20 Potion of Vitality 19
    533 replies | 13030 view(s)
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  • DM Dave1's Avatar
    Tuesday, 29th January, 2019, 05:41 PM
    Agreed. And I would add that it seems of all the rulesets, 5E is the most amenable to the broadest array of concepts. I see what you did there!
    75 replies | 2700 view(s)
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  • DM Dave1's Avatar
    Tuesday, 29th January, 2019, 05:02 PM
    Potion of Giant Strength 22 Potion of Fire Breath 18 Potion of Gaseous Form 13 Potion of Heroism 15 Potion of Invisibility 22 Potion of Invulnerability 8 Potion of Vitality 22
    533 replies | 13030 view(s)
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  • DM Dave1's Avatar
    Monday, 28th January, 2019, 08:41 PM
    Hear hear. Also, hope that the party might distribute any rings/cloaks/ioun stones of protection to the squishier party members. Have had a handful of players choose Druid and, granted it's a small sample size, no one has complained about armor restrictions.
    99 replies | 3864 view(s)
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  • DM Dave1's Avatar
    Monday, 28th January, 2019, 08:09 PM
    Potion of Giant Strength 18 Potion of Fire Breath 21 Potion of Gaseous Form 23 Potion of Heroism 15 Potion of Invisibility 24 Potion of Invulnerability 11 Potion of Vitality 24
    533 replies | 13030 view(s)
    0 XP
  • DM Dave1's Avatar
    Monday, 28th January, 2019, 06:54 PM
    We experimented with the Popcorn Intiative for a few sessions. For now, we just roll, highest goes first, ties between PCs and monsters go to the players (and, in the case of player ties, whichever player I wrote down first or whichever player wants to go first - no one has really cared). I roll a separate initiative for each monster type (the 3 goblins get one roll, the one bugbear gets...
    144 replies | 4265 view(s)
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  • DM Dave1's Avatar
    Monday, 28th January, 2019, 02:37 AM
    Whichever you think will be more fun? Probably not the answer you're looking for. You might have more success with responses over here: http://www.enworld.org/forum/forumdisplay.php?363-Character-Builds-amp-Optimization
    2 replies | 176 view(s)
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  • DM Dave1's Avatar
    Saturday, 26th January, 2019, 06:02 PM
    You literally just said "But a Shove cannot, RAW, be used as a Reaction." up above now you are saying that you can Ready a Shove and... use it as a Reaction! So which is it? You know what, don't bother answering. I have readied the Disengage action. Happy gaming to you.
    254 replies | 174009 view(s)
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  • DM Dave1's Avatar
    Saturday, 26th January, 2019, 05:36 PM
    What (said in response to the highlighted bit above)??? Why not? Can you cite that rule, please, which says Attacks in general or perhaps just Shoves specifically cannot be used as a Reaction? Here's what I see: READY (PHB p193) Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which...
    254 replies | 174009 view(s)
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  • DM Dave1's Avatar
    Saturday, 26th January, 2019, 05:05 PM
    I literally said sword swings and Shoves "both use the Attack Action, both are melee attacks, and both are able to be used as a Reaction". I did not read or say Attack Action = melee attack. My point: if a sword swing uses the Attack Action, is a melee attack, and can be used with a Reaction; AND a shove has the exact same 3 characteristics as the sword swing that I just outlined; then both can...
    254 replies | 174009 view(s)
    2 XP
  • DM Dave1's Avatar
    Saturday, 26th January, 2019, 03:24 PM
    Yes, granted you can only make one sword swing with an opportunity attack, even if you have the Extra Attack feature. No one is arguing that you can use Extra Attack on the OA. Ok, I think we all can agree that sword swings and shoves both use the Attack Action, both are melee attacks, and both are able to be used as a Reaction (as in Ready). With an Attack of Opportunity, you make one...
    254 replies | 174009 view(s)
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  • DM Dave1's Avatar
    Saturday, 26th January, 2019, 01:35 PM
    Wait... what? Are people now arguing that you can't make a shove as an opportunity attack? Seems pretty clear on pg 195 of the PHB to me. Am I missing something here? OPPORTUNITY ATTACKS You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking...
    254 replies | 174009 view(s)
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  • DM Dave1's Avatar
    Friday, 25th January, 2019, 10:56 PM
    Player: My PC is going to use his Shield Master bonus action to shove the goblin and then attack it twice. DM: Wrong!! You must attack twice then shove because that's how the rule is written*. -OR- Player: My PC is going to use his Shield Master bonus action to shove the goblin and then attack it twice. DM: Sweet - let's roll those opposed checks! I know which table I'd rather be...
    46 replies | 1846 view(s)
    4 XP
  • DM Dave1's Avatar
    Friday, 25th January, 2019, 01:57 AM
    Since it is a cat, it is very unlikely to listen to any orders, amirite? Therefore, the DM decides what it does most of the time. You could even create a table of random actions that happen during combat. Something like: 2d4 2 = attacks enemy 3 = dodges 4 = hisses and dashes 5 = hides 6 = hisses and paws at air menacingly 7 = falls asleep in sunny spot on side of road 8 = sharpens...
    37 replies | 1151 view(s)
    1 XP
  • DM Dave1's Avatar
    Thursday, 24th January, 2019, 11:04 PM
    Yes - though I know Curse of Strahd recommends milestone leveling and perhaps others do as well. I'm a glutton for punishment, I suppose, and prefer XP. Therefore, I made sure to award XP for non-combat successes and add thematically appropriate encounters to give even more XP so the PCs could level. Yes. In all our campaigns, I award XP for defeating foes (not necessarily just murder...
    27 replies | 936 view(s)
    1 XP
  • DM Dave1's Avatar
    Thursday, 24th January, 2019, 09:36 PM
    LOL Other way around: the puppy - and many other of these "pets" in these short encounters - want to kill the PCs! Spoiler, the Puppy = polymorphed dragon (actually, in this scenario, it can turn from TPK into a social interaction if the party can appease the dragon with some treasure and help it track down the wizard who polymorphed it)
    37 replies | 1151 view(s)
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  • DM Dave1's Avatar
    Thursday, 24th January, 2019, 09:28 PM
    Since it doesn't specify, could actually be 2d4+2 a pop, or 4d4+4, or 8d4+8, or... 10d4+20... now that's a lot of damage! Oil Of Sharpness 9 Potion of Giant Strength 23 Potion of Fire Breath 25 Potion of Gaseous Form 24 Potion of Healing 10 Potion of Heroism 23 Potion of Invisibility 21 Potion of Invulnerability 21
    533 replies | 13030 view(s)
    0 XP
  • DM Dave1's Avatar
    Thursday, 24th January, 2019, 08:41 PM
    I really like how you handle that @CleverNickName - I'm going to use that in my sessions next time I am presented with the "can I try, too" dice dominoes... Sign me up for one!
    108 replies | 3955 view(s)
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  • DM Dave1's Avatar
    Thursday, 24th January, 2019, 08:19 PM
    "Can we keep him?"
    37 replies | 1151 view(s)
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  • DM Dave1's Avatar
    Thursday, 24th January, 2019, 08:16 PM
    Both midriff pics are far better than the bare-chested dude on pg 33 of the DMG. At least the characters in the midriff pics look like they're about to wreck some monster-shoppe. The DMG pic looks like something from the cover of a bad romance novel. Agreed - both of those are excellent.
    52 replies | 2906 view(s)
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  • DM Dave1's Avatar
    Thursday, 24th January, 2019, 12:54 PM
    Or consult Unearthed Arcana: Mass Combat
    5 replies | 275 view(s)
    1 XP
  • DM Dave1's Avatar
    Wednesday, 23rd January, 2019, 06:22 PM
    I had a 30 page section fall out of my DMG due to the known binding issue of early print runs. I filled out the replacement request, and they sent me a new one... and let me keep the damaged one. They turned a disappointed customer into a very happy one. https://dnd-support.wizards.com/hc/en-us/articles/360000973626-5th-Edition-Product-Replacement Here's their reply, which gave me a good...
    52 replies | 2906 view(s)
    0 XP
  • DM Dave1's Avatar
    Wednesday, 23rd January, 2019, 05:50 PM
    Oil Of Sharpness 14 Potion of Giant Strength 24 Potion of Fire Breath 24 Potion of Gaseous Form 26 Potion of Growth 11 Potion of Healing 14 - great back up plan for when the healer goes down Potion of Heroism 23 Potion of Invisibility 20 Potion of Invulnerability 21 Potion of Speed 14
    533 replies | 13030 view(s)
    0 XP
  • DM Dave1's Avatar
    Tuesday, 22nd January, 2019, 09:07 PM
    If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. Do the physics of the D&D fantasy universe prevent a shield shove before a sword swipe? Methinks no. If a PC is a Ranger with Extra Attack (but no Shield Master feat), the PC could shove for the first attack then slash for the second attack. The words...
    254 replies | 174009 view(s)
    1 XP
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Saturday, 6th October, 2018

  • 06:49 AM - Lanefan mentioned DM Dave1 in post Survivor Halloween 2018 5e Undead- Wraith WINS!
    DOWNVTES ARE THREE Banshee 24 Bodak 18 Bone Naga 20 Boneclaw 18 Crawling Claw 12 Death Knight 25 Death Tyrant 18 Deathlock 17 Demilich 20 Dracolich 20 Eidolon 21 Flameskull 17 Ghast 17 Ghost 25 Ghoul 20 Gnoll (Witherling) 9 - 3 = 6 Lich 20 Mind Flayer Lich 18 Minotaur Skeleton 21 Mummy 23 Mummy Lord 24 Nightwalker 21 Revenant 21 Shadow 21 Skeleton 24 Skull Lord 22 Spawn of Kyuss 25 + 1 = 26 Spectre 20 Sword Wraith 14 Vampire 21 Vampire Spawn 14 Vampiric Mist 18 Wight 20 Wraith 23 Zombie 12 Correcting for DM Dave1 's post #100 which clashed with mine.

Monday, 10th September, 2018

  • 11:07 PM - Salthorae mentioned DM Dave1 in post Arguments and assumptions against multi classing
    That's not a Barbarian. That's a unique character quirk, which just happens to have the same mechanical features as the barbarian class. Likewise, a cyber-ninja wouldn't fit the setting, even if it used the same mechanics as the Bard. The objection was never about the mechanics; it was always about the fluff, and too extreme of liberties being taken with assigning fluff to the mechanics. We are well aware of your view of Arial Black's character concept, you have repeated them consistently and often through this whole thread. I was asking a newer arrival to the discussion DM Dave1 their view. As to your post. A "cyber-ninja" has no mechanical analogy in D&D 5e rules because there is no "cyber", so it's kind of a straw-man, vs. "I want a character who does more damage and takes less damage when they are enraged in combat" which is very clearly a barbarian mechanical set. Yes, it's not a "Barbarian tribes person from the tundra", but it is a "barbarian" mechanically...which is a core class and so should be allowed in any game that wholly allows the core books as stated by DM Dave1 in their post.

Friday, 11th May, 2018


Thursday, 22nd March, 2018

  • 02:47 AM - Harzel mentioned DM Dave1 in post Survivor Subclasses (Gish Edition)- IT IS OVER!
    Corrections - 1) DM Dave1 votes were overwritten, but his downvote was for Oathbreaker, which is now toast anyway. 2) Chase Skylark votes were lost Arcane Trickster 26 Beast Master 6 Eldritch Knight 22 Gloom Stalker 22 Horizon Walker 17 Hunter 18 Oath of the Ancients 28 Oath of Conquest 10 Oath of the Crown 16 Oath of Devotion 18 Oath of Redemption 20 Oath of Vengeance 16 Monster Slayer 16

Friday, 19th January, 2018


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Thursday, 14th February, 2019

  • 04:40 PM - Oofta quoted DM Dave1 in post Ranged Options for All Classes
    To sum up: potions, magic and teamwork are for helping with heavy doors but not for trying to succeed at challenging combats. Got it. Sorry, I couldn't resist... :P Apparently I failed my sarcasm check. Y'all keep saying teamwork solves all problems so why shouldn't it solve this one too? Besides it works for my wife. Whenever there's something heavy to lift she just calls me over.

Tuesday, 12th February, 2019

  • 11:59 PM - Saelorn quoted DM Dave1 in post Ranged Options for All Classes
    I (and others) have suggested plenty of things upthread. When I suggested spells that might come in handy, I was greeted with disbelief that the party would act, you know, collaboratively. I have confidence that a group of players with varied characters can come up with something imaginative based on their character sheets and the environment to help overcome the problem.So, even though there's zero guarantee whatsoever that the rest of the party will have any specific solution available, you're still confident that they'll collectively be able to work something out? I do not share your confidence. While there are countless ways that it could work out, there are just as many where it would not, especially where new players are involved. Creative problem-solving can be a solution, sometimes, but it should not be the only solution.
  • 11:55 PM - Oofta quoted DM Dave1 in post Ranged Options for All Classes
    I (and others) have suggested plenty of things upthread. When I suggested spells that might come in handy, I was greeted with disbelief that the party would act, you know, collaboratively. I have confidence that a group of players with varied characters can come up with something imaginative based on their character sheets and the environment to help overcome the problem. What if the spells are not available? What if it's a low level party fighting flying kobolds? I'm all for cooperative gameplay, but there are limits. Not everyone is a team player. If the wizard (if you even have a wizard) is not a team player or never takes support-type spells or simply doesn't have the spell slot available, why should the fighter be left out in the cold?
  • 11:19 PM - Saelorn quoted DM Dave1 in post Ranged Options for All Classes
    Why is the player bored? Are we saying there is absolutely NOTHING a strength based character can do in some situations? Truly nothing at all? That does sound boring. But it doesn't sound like a real problem that has no possible solution, IME. The game seems flexible enough that all players have something their character can be doing at any given time if they want to be imaginative and are sometimes ok with an action that is not "swing the axe".On one end of the room, you have the player party. On the other end of the room, you have the Big Bad. Between them, you have an impassable chasm that is wider than the distance which a javelin can be thrown. I'm not sure where you're finding an interesting alternative.
  • 11:18 PM - Oofta quoted DM Dave1 in post Ranged Options for All Classes
    Not saying the DM should contrive anything, but what the DM should not do is set up a dead-end situation where there is only one rigid course of action available to the players. The players should bring their collective creativity to the table - and that often surprises a DM. Learn to say "yes and" when the players come up with something exciting. Agreed. Not sure if I somehow implied otherwise. Why is the player bored? Are we saying there is absolutely NOTHING a strength based character can do in some situations? Truly nothing at all? That does sound boring. But it doesn't sound like a real problem that has no possible solution, IME. The game seems flexible enough that all players have something their character can be doing at any given time if they want to be imaginative and are sometimes ok with an action that is not "swing the axe". Yeah, pretty much. If the flying creature stays more than 40 ft away. I've seen it. Exactly what are they supposed to do? Let's...
  • 10:39 PM - epithet quoted DM Dave1 in post Sage Advice Compendium Update 1/30/2019
    ... Don't fall into the trap (as I have done previously) of interpreting houserule < RAW. "Houserule" is not an insult and anyone trying to use it that way overtly or subtly may have need for a little introspection. At the end of the day, the DM's job is interpreting the RAW anyway. As RL humans, we're all going to bring our own biases to the table, so to speak, in how we interpret and apply the rules. The end goal for our table is to have fun, not debate the rules and hold up the flow of the game. ... You are completely right, but I think it is worthwhile to note an important distinction. You can interpret the published rule in a way different than Crawford does, and it is still the published rule. Only when you change it (like you have by removing the Attack Action requirement like I did, too) have you made a "house rule." When you interpret the rule as it is written, that is a ruling, and every DM's ruling is exactly as valid and applicable in his game as Jeremy Crawford's is on his...
  • 10:31 PM - Saelorn quoted DM Dave1 in post Ranged Options for All Classes
    I'd argue the game design is just fine. What you describe is poor adventure design AND/OR a jerk DM mindset - the adventure/DM should allow for the party to at least attempt to use its collective creative resources to overcome the obstacle presented.Whether or not the DM should use fiat powers to contrive opportunities for the party is another topic entirely. For now, let it suffice to say that eigen-plots are controversial, and just because a DM can work around a problem does not mean the problem isn't real. Remember, the scenario at-hand is a BBEG who can fly. Role-playing that character to the best of their ability is the primary job of the DM. Good ideas should usually work, whether those ideas come from the PCs or an NPC. Arbitrarily negating the villain's advantage of flight is no more justified than arbitrarily negating the PC's advantage of flight, when the tables are turned. OR maybe, just maybe, if combat seems inevitable, once in a blue moon the party may need to retreat and co...
  • 10:27 PM - Oofta quoted DM Dave1 in post Ranged Options for All Classes
    I'd argue the game design is just fine. What you describe is poor adventure design AND/OR a jerk DM mindset - the adventure/DM should allow for the party to at least attempt to use its collective creative resources to overcome the obstacle presented. OR maybe, just maybe, if combat seems inevitable, once in a blue moon the party may need to retreat and come up with another plan other than "Leeroy Jenkins!". Just because a situation is presented that could end up in combat, doesn't mean it has to end up in combat right there and then. A lot of that has to do with the DM telegraphing that the situation is fraught and not just letting the party blunder into a massacre because the barbarian and paladin can't get into melee at that particular moment with that particular room setup. So ... if I have a setup where dragons are attacking, I should always run the dragons stupid? Lower the challenge rating because I know my melee PCs are going to be ineffective? I run NPCs and monsters the ...
  • 01:00 AM - Oofta quoted DM Dave1 in post Ranged Options for All Classes
    True dat. (EDIT: exception for Dual Wielder, I suppose... 3 each round for two rounds, then 2 for 3rd round and beyond... but anyway jeez that's a lot of thrown weapons to carry...) Saelorn beat me to it. I had a character that did that - two weapon fighting, etc. My DM also (house?) ruled that I could attack with my primary multiple times once I got a dwarven thrower. But that was the exception to the rule.

Monday, 11th February, 2019

  • 11:13 PM - Saelorn quoted DM Dave1 in post Ranged Options for All Classes
    Not sure the bolded part is true. My 11th level fighter is holding two hand axes. On her turn in combat, she throws both axes then draws a dagger and throws that. I count 3 attacks possible, all with STR bonus and without feats. Would you say RAW or houserule?The issue is always about sustainability. You might get three attacks on the first round, but that was a one-off gimmick that you had prepared for. On a round-by-round basis, you can only draw and throw one weapon on your turn.

Friday, 8th February, 2019

  • 09:53 PM - Oofta quoted DM Dave1 in post Ranged Options for All Classes
    Second point first: Who is saying strength based characters should not have something effective to do in a significant percentage of encounters? Good for you for fighting against that bogeyman! As DMs, I should hope we all strive for setting up encounters so that ALL characters can have effective things to do almost every time. And back to your opening snipe: Interpret it however you like. Whatever. The player who doesn't play cooperatively at the table may soon find themselves without a table to play at. I've seen it. That act gets old very quickly. Happy gaming. With the current edition if you are fighting a flying creature, you frequently have no choice but ranged attacks. So DM can either provide strength based characters better attack options, never run flying creatures, or run flying creatures as being suicidal and landing for no reason. Anyway, this has gotten far off the OP's question. I've mentioned my options for his issues, I just don't think "have the spell cas...
  • 09:28 PM - Oofta quoted DM Dave1 in post Ranged Options for All Classes
    I dunno. It's kinda right there staring at you at the beginning of the PHB (pg 7) Every character is different, with various strengths and weaknesses, so the best party of adventurers is one in which the characters complement each other and cover the weaknesses of their companions. The adventurers must cooperate to successfully complete the adventure. Which to me sounds an awful lot like "if you don't play the way I think you should, you're playing wrong". Would the party in the game I mentioned have been more effective if the wizard had been more tactically oriented and cooperative? Probably. Do I think strength based characters should have nothing effective to do in a significant percentage of encounters? Nope.
  • 08:57 PM - Oofta quoted DM Dave1 in post Ranged Options for All Classes
    Yes to all these... and many many more... I don't think anyone is expecting the wizard to have any certain spells or else "Gotcha! TPK you eediots!" That kind of DM would not last long and probably is not savvy enough to try to seek advice here on ENWorld (yes, I'm patting all of us on the back here). My point is that, as part of a team, a PC should not only be thinking about his individual damage potential, he should be thinking about synergies with his fellow party members. And if damage is really their primary focus because they just want to smash monsters with their maul, well, I'd think they want to find ways that their fellow party members can best help them do MOAR DAMAGE and vice versa. It seems we are really in agreement on the bottom line: There are a lot more creative ways to skin this cat than just to make everyone good at ranged attacking. In theory, yes, D&D is a cooperative game and people should work together. But some people just don't think that way, and I don'...
  • 02:18 PM - Oofta quoted DM Dave1 in post Ranged Options for All Classes
    Yep, very much this. As several posters have mentioned, there are lots of lower level spells to make the encounter a puzzle that has more than the one solution of: “everyone ranges!” Jump, Levitate, Spider Climb to get melee PCs over/around the lava. Or get creative with Tenser’s Floating Disc, Dragon Breath (Cold to create an “island” of safety in the lava moat), Rope Trick (think swinging across), Wall of Water, Create Water... Darkness, Fog Cloud, Silence, Compelled Duel to buy time or get the baddie to come down. Side benefit: the PCs are displaying teamwork to overcome obstacles which IME creates memorable sessions. This type of solution can create a positive feedbeack loop where the melee PCs now want to show gratitude by assisting the spellcasters overcome some future obstacle. It can really create some nice role play fodder. Which assumes that the spellcasters have those spells memorized and available. Given the limited number of spells you have access to (even at m...

Thursday, 7th February, 2019

  • 05:19 PM - Yunru quoted DM Dave1 in post Why deciding to round down multiclassing spellcaster levels was stupid
    Can you clarify the bolded part above? The existing benefits of a 5e Paladin 3 do not get worse in any way that I can see if the player chooses to multiclass into, say Paladin 3/Ranger 1. The Paladin 3 abilities stay the same, but the character gains the Ranger 1 abilities. Are you (and/or Yunru) maybe saying in past editions, the MC spell progression was different and you are calling those "existing benefits" that are now being "taken away"? A Ranger 3 has the spell slots of a 2nd level caster (same with a Paladin 3). A Ranger 3/Paladin 3 has the spell slots of... a 3rd level caster. Either way you slice it (from existing or the new) one of the benefits is worse for multiclassing.
  • 01:46 AM - Mouseferatu quoted DM Dave1 in post What is a druid?
    In ancient times, Hundreds of years before the dawn of history Lived a strange race of people, the Druids No one knows who they were or what they were doing But their legacy remains Hewn into the living rock, of Stonehenge Coming up next, on BBC One. Then, tune in at 9:53 for Escape to the Country.

Wednesday, 6th February, 2019

  • 01:31 PM - Li Shenron quoted DM Dave1 in post [New DM Question] What about Simultaneous Movement?
    Are you saying one cannot Dash once the trigger occurs because it is no longer one's turn? That doesn't seem to be what the rule excerpt I've bolded above says. I think this might be techinically true. An action chosen by Ready occurs when triggered (and you use your reaction for it). In the vast majority of cases this will probably be on someone else's turn*. This means that Dash and Disengage are pointless to use with Ready. And while the technical details are a bit nuts, I think it is the RAI after all: Ready is an action like others, so you can already Ready+move on your turn, so if you could obtain a double-move by readying Dash, you would end up with a triple movement in the course of the round (turn + reaction). *You can fabricate a case when for some reason the player wants to Ready + move (instead of the more reasonable move + Ready) and the move triggers someone else's reaction which in turn triggers your Ready action, but I think it's quite artificial For different re...
  • 12:36 AM - iserith quoted DM Dave1 in post [New DM Question] What about Simultaneous Movement?
    Thank goodness - I’m not the only one who has been thinking about Dash the wrong way. Thanks for being gentle with us, @iserith, @Charlaquin. @Travis Henry! I don't think the game would break if you think of Dash as an "extra move." There might be some weird spell interactions. Or maybe a class feature would go awry (?). But otherwise it would probably work fine and it seems more intuitive that way to me.

Tuesday, 5th February, 2019

  • 08:51 PM - André Soares quoted DM Dave1 in post Strongholds & Followers: A Review
    I know Matt and his team had a Google Sheet going where Kickstarter supporters could log suggestions/concerns/etc after the PDF was released. For the final hardcopy product, it is my understanding that they are going to incorporate at least some of those suggestions - which included cleaning up the language so it is more consistent with the core 5e rulebooks. they've sent an update that improved greatly the wording, it was supposed to be included in the hardcopy
  • 12:20 AM - Charlaquin quoted DM Dave1 in post [New DM Question] What about Simultaneous Movement?
    Not sure I follow. Ready Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn so that you can act later in the round using your reaction. Are you saying one cannot Dash once the trigger occurs because it is no longer one's turn? That doesn't seem to be what the rule excerpt I've bolded above says. What did I miss? EDIT: think I figured out how you are interpreting it. You are saying the Dash Action allows the PC to gain extra movement but the PC doesn't actually get the extra movement until he actually Moves. No, Dash gives you movement immediately, it just that having movement doesn’t do anything on its own. Movement is a resource, measured in feet, that you expend on your turn to change your position. Generally, moving one foot costs one foot of movement, but there are certain special cases such as climbing, swimming, and difficult terrain, which increase the movement cost of movin...


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