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Another Look at the D&D Essentials Kit Tuesday, 21st May, 2019 08:03 PM

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Wednesday, 22nd May, 2019


Tuesday, 21st May, 2019


Monday, 20th May, 2019


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Wednesday, 15th May, 2019


Thursday, 25th April, 2019


Wednesday, 17th April, 2019


Wednesday, 10th April, 2019


Tuesday, 9th April, 2019

  • 08:37 PM - Hawk Diesel mentioned DM Dave1 in post I need a water kobold!
    You could give your kobolds a swim speed, amphibious, and the Shape Water cantrip. But I agree with DM Dave1. Grung are pretty sweet.

Friday, 29th March, 2019

  • 01:12 PM - Sadras mentioned DM Dave1 in post Unsatisfied with the D&D 5e skill system
    ...t he wants to sneakily climb the wall in case there's a guard, but the player only addresses the immediate challenge and asks for a check to climb the wall. The GM gets the roll, and narrates a successful climb, but then tells the player that they are spotted at the top by a guard because they weren't being stealthy. Argument, naturally, occurs. A version of this happened to me, as GM, so it's not outlandish. And, yes, there are absolutely many ways this could have happened differently and avoided the situation. That's really neither here nor there, because I can absolutely say that had I ascertained the goal, it would not have happened. That other possibilities for avoidance exist doesn't undercut my method for making sure it doesn't happen again. Also, on a failure, I now have more options than just narrating a problem.with climbing. That's still on the table, but I can now thwart the goal as well by doing what I did before, only this time as a failure mode. Thanks (and to @DM Dave1). I guess my DMing playstyle in this regard matches very closely to your own and others here, in that I generally instinctively ask for further details about what the character wishes to do. I just have never thought about analysing/theory-crafting the actual how and why of an action declaration like has been done in these two threads (this and the Insight one). I will definitely be more mindful of this going forward and I think it can only but improve my table's play experience.

Wednesday, 27th March, 2019

  • 02:23 AM - Hussar mentioned DM Dave1 in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Just read that Angry DM blog you posted DM Dave1. Needless to say, no, not interested. The first rule turned me off and the rest just went completely downhill from there. Fun read, but, unusually for me since I usually do agree with Angry, here I think he totally missed the mark. Locked door with something chasing? Players just tell me the skill they are using. End of story. Picks the lock or bashes down the door. No need to tell me how or what they are doing. Player Diplomacy's the guard and gets a 26? Fantastic, they get past the guard. When the player is throwing dice at a problem, the player is telling you that the player has zero interest in engaging your game element and just wants to move on. You can put as much lipstick on the pig that you like, but, at the end of the day, I prefer to listen to my players and move on to the stuff they actually want to do.

Tuesday, 12th March, 2019

  • 04:38 AM - CleverNickName mentioned DM Dave1 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...icsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Monday, 4th March, 2019

  • 07:15 PM - CleverNickName mentioned DM Dave1 in post In Defense of Milestone Leveling
    robus, iserith, DM Dave1: Is "DM fiat leveling" even a bad thing? The DM controls how many battles occur and when, and determines how many monsters are in each...therefore, the DM fully controls XP already. Any control the player has over XP is purely an illusion. Milestone leveling might break the illusion, but it's not like the concept is new...

Friday, 1st March, 2019

  • 10:45 PM - CleverNickName mentioned DM Dave1 in post Mixing Genres: Sci-Fi Campaign using 5E Rules
    Holy carp, everyone...thank you for the excellent suggestions! Satyrn: thank you for the link to Esper-Genesis, I had no idea that it even existed. I briefly looked it over, and it checks both boxes: it's 5th Edition rules, and it's science fiction. I am going to download it as soon as I get home and start tinkering with it. And from what you said about the Mage Hand Press kickstarter, I'll definitely be checking that out as well. lowkey13: Thank you for the list of source material. I am especially, incredibly, super-stoked about the Numinera 5E resource! I would really love to run a Numinera campaign one of these days, and this just might be the way to introduce my table (and myself) to that system. And it's nice to see an old vrusk like Star Frontiers getting some 5E love...I played that game like crazy back in high school. DM Dave1, Capn Charlie: the ENWorld community is the best gaming community on the Internet, and I'll fight anyone who says otherwise. Thank you for pointing me to the Fifth Age material...I'll add it to my list of materials to check out when I get home. It's looking like a long, awesome weekend of sci-fi and dice! jgsugden, Ed Laprade: I picked up Starfinder as part of Paizo's most recent Humble Bundle (everybody else should, too.) The lore looks interesting, and probably wouldn't take a lot of work to bring it into any RPG system. But as far as the rules go, my gaming group made it very clear that we would be using 5th Edition rules only. (And given our past experience with Pathfinder's rigorous rules, I'm afraid they might revolt.)

Saturday, 6th October, 2018

  • 06:49 AM - Lanefan mentioned DM Dave1 in post Survivor Halloween 2018 5e Undead- Wraith WINS!
    DOWNVTES ARE THREE Banshee 24 Bodak 18 Bone Naga 20 Boneclaw 18 Crawling Claw 12 Death Knight 25 Death Tyrant 18 Deathlock 17 Demilich 20 Dracolich 20 Eidolon 21 Flameskull 17 Ghast 17 Ghost 25 Ghoul 20 Gnoll (Witherling) 9 - 3 = 6 Lich 20 Mind Flayer Lich 18 Minotaur Skeleton 21 Mummy 23 Mummy Lord 24 Nightwalker 21 Revenant 21 Shadow 21 Skeleton 24 Skull Lord 22 Spawn of Kyuss 25 + 1 = 26 Spectre 20 Sword Wraith 14 Vampire 21 Vampire Spawn 14 Vampiric Mist 18 Wight 20 Wraith 23 Zombie 12 Correcting for DM Dave1 's post #100 which clashed with mine.

Monday, 10th September, 2018

  • 11:07 PM - Salthorae mentioned DM Dave1 in post Arguments and assumptions against multi classing
    That's not a Barbarian. That's a unique character quirk, which just happens to have the same mechanical features as the barbarian class. Likewise, a cyber-ninja wouldn't fit the setting, even if it used the same mechanics as the Bard. The objection was never about the mechanics; it was always about the fluff, and too extreme of liberties being taken with assigning fluff to the mechanics. We are well aware of your view of Arial Black's character concept, you have repeated them consistently and often through this whole thread. I was asking a newer arrival to the discussion DM Dave1 their view. As to your post. A "cyber-ninja" has no mechanical analogy in D&D 5e rules because there is no "cyber", so it's kind of a straw-man, vs. "I want a character who does more damage and takes less damage when they are enraged in combat" which is very clearly a barbarian mechanical set. Yes, it's not a "Barbarian tribes person from the tundra", but it is a "barbarian" mechanically...which is a core class and so should be allowed in any game that wholly allows the core books as stated by DM Dave1 in their post.

Friday, 11th May, 2018


Thursday, 22nd March, 2018

  • 02:47 AM - Harzel mentioned DM Dave1 in post Survivor Subclasses (Gish Edition)- IT IS OVER!
    Corrections - 1) DM Dave1 votes were overwritten, but his downvote was for Oathbreaker, which is now toast anyway. 2) Chase Skylark votes were lost Arcane Trickster 26 Beast Master 6 Eldritch Knight 22 Gloom Stalker 22 Horizon Walker 17 Hunter 18 Oath of the Ancients 28 Oath of Conquest 10 Oath of the Crown 16 Oath of Devotion 18 Oath of Redemption 20 Oath of Vengeance 16 Monster Slayer 16

Friday, 19th January, 2018


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Monday, 20th May, 2019

  • 02:26 PM - UngeheuerLich quoted DM Dave1 in post What is missing in 5E that you had in other editions?
    I know what you mean. At lower levels while running 5e, I was able to mostly get by with notes that included AC, HP, Attack and damage stats for each low level creature. Once Saving throws start coming into play, all bets are off. Need that stat block. Now I try to have my monster stat blocks printed off or bookmarked ahead of time. Keep things flowing. If you read Tolkien, you’d know that wimpy orcs are called goblins. :p But, for serious, just assign them the minimum HP (8) as detailed in their stat block (2d8+6). Or, assign all members of the orc band 5 HP each as they’ve just come from a skirmish before the party stumbled upon them. And maybe have them carry clubs instead of their typical weapons. The wimpiness level is really in your hands as a 5e DM. I missed them too. And then I realized that we have a commoner stat block and that the winpy orc is just the same as the wimpy human a commoner. And if you need something in between, that's the bandid orc. Edit to cla...

Sunday, 19th May, 2019

  • 02:48 AM - Hussar quoted DM Dave1 in post Bethesda Comments On Accusations Of Plagiarizing D&D Adventure
    The first thing I can think of is that they're going to be going through every e-mail and memo involved in the ordering, production and distribution of this product, just in case there's anything in there which could be interpreted as Bethesda being aware of (or even just having cause to be suspicious of) the malfeasance and then going ahead with the project anyway. Also, the author may not necessarily be co-operating with the investigation. He doesn't have to, unless they bring legal charges. And before they start bringing legal charges they'll want to be sure of the facts of the situation - which is tough without the author's co-operation. So, sure, it might be something they can clear up in short order. But it might also be something that will drag on for weeks. And if Bethesda do begin legal action, there will probably still be things they don't want to commit to in public until after those proceedings have concluded. Why would Bethesda be pursuing legal action? Against their own ...

Friday, 17th May, 2019


Wednesday, 15th May, 2019

  • 05:42 AM - Elfcrusher quoted DM Dave1 in post Bethesda Comments On Accusations Of Plagiarizing D&D Adventure
    I dunno, maybe have someone at the company who can competently run some keyword searches online for at least 15 minutes as part of their QC procedure before publishing? I'm curious what you think should have happened differently here. Assuming that the folks at Bethesda didn't have a specific reason to suspect plagiarism (and why would they?), what sort of competent keyword search do you imagine would have tipped them off?

Tuesday, 14th May, 2019

  • 01:13 AM - Loren the GM quoted DM Dave1 in post Bethesda Comments On Accusations Of Plagiarizing D&D Adventure
    I dunno, maybe have someone at the company who can competently run some keyword searches online for at least 15 minutes as part of their QC procedure before publishing? A keyword search isn't going to get you a lot (I mean, it will now because of all the news articles, but prior?) - all of the proper names were changed to reference Bethesda properties, and there are a ton of adventures with similar themes - deserts, caravans, statues. And there aren't any legal archives of published PDF's to do text comparisons with. So maybe you get lucky and spot the similar adventure, or maybe you don't. That assumes that the person searching is competent or happens to just miss catching it through error, that they believe there is malice to find so they are looking intently, and that there is actually enough key words that match between the adventures to find a link in a system that doesn't easily allow for A B comparison. But I don't think "stop all 'f' ups before they happen" is a truly viable conc...

Monday, 13th May, 2019


Sunday, 12th May, 2019

  • 09:55 PM - 5ekyu quoted DM Dave1 in post How do you handle the "economy killing spells" in your game?
    1) Plant Growth - one might say that NPC Druids have zero interest in annual crops. Instead they are more interested in using this spell to restore ecosystems damaged by industry, magic, and/or corrupting auras of monsters. Now, if a PC Druid wants, on a regular basis, to help out some farmers instead of adventuring, then one might consider some better hooks for adventures. 2) Fabricate - the wizard proficient with smith’s tools still needs to be provided with the raw material to create hundreds of suits of plate. Surely this might start some kind of resource struggle between kingdoms. Sounds like the start of an adventure hook beckoning the PCs to prevent the domination of said kingdom. Usually, though, I’d say the generation of mundane objects is beneath most scholarly wizards who care far less about the wealth of nations and more about the power of knowledge. I’m confident that there are plenty of other creative ideas out there for DMs to employ to keep spells from ruining a fantasy ...

Wednesday, 8th May, 2019

  • 09:45 PM - lowkey13 quoted DM Dave1 in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    I roll Insight, 18. Truth! How many tarts can I fit in my backpack? The custard fills your clothes until the dogs stop laughing.
  • 09:00 PM - lowkey13 quoted DM Dave1 in post Survivor: D&D cover artists
    This is the post of the year. First of all, I squint and see Bob Ross. Second of all, how/why/where is that position?!? I can't stop giggling. Actually, there is A LOT to decode* in this image. Which is why we LOVE Jack Fred.** Where do we start? The Bob Ross trees and terrain? The impossible anatomy of ALL of the characters, and how the limbs don't quite look like they are in accord with the remainder of their bodies? Or, for that matter, the positioning of the weapons the shields? Is the genetlemen in the center preparing to shave his 70s beard? And speaking of the 70s ... I mean, someone was clearly trying to bring the hair back! How about the inexplicable yin yang on the shield? Because ... why not? And the stairs. That are impossible, but not in Escher-esque way, but in a, "No one thought about how stairs work" sort of way. And, for that matter, where the female magic user's legs would go. Or her center of balance. The levels of awfulness in this are truly awe-inspiring. *...

Sunday, 5th May, 2019


Tuesday, 30th April, 2019


Monday, 29th April, 2019


Saturday, 27th April, 2019

  • 08:21 PM - Oofta quoted DM Dave1 in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Sounds good. Not in my game either. The players are told the consequences for failure that their PCs would know. Not all possible consequences. Fair enough. It seems like some of the other posters on this subject would tell the player all possible consequences whether their PCs were aware of them or not. It's just something I've never actually seen in a D&D game although it's certainly par for the course in other games.
  • 04:04 PM - Oofta quoted DM Dave1 in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Agreed. All I am saying is that, in our game, the player gets to have a sense of what happens upon failure. Maybe not the full picture, but enough to allow them to determine if they really want to try the action or not. The tension and drama occur when they risk it anyway (which they almost always do) or regroup to figure out another way. Perhaps the "big red button" is just a metaphor, but pushing a button is not in the same ability check category as these other challenges we are describing - smashing down a door, leaping across a pit, or getting across a beam. The PC either pushes the button or they don't. I don't think any style of play is going to makes someone roll for that and there's no need to provide a consequence of failure. What happens after the PC pushes the button certainly could be a mystery assuming, for example, there's no label near the button and/or an NPC who could tell them what happens. But, we're kinda off topic here. Yeah maybe I should have put big red button...
  • 01:45 PM - Paul Farquhar quoted DM Dave1 in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    @Elfcrusher already answered this before your post: "If you fail, you fall into the pit". No more detail necessary. The players can be terrified until they make it across safely and then perhaps laugh at the clumsy wizard who screamed as he fell three feet, reveling the illusion. But it's blindingly obvious if the player is making a skill roll to jump across a pit that they will fall if they fail, there is no need to state it, and quite frankly it's an insult to the player's intelligence to do so. So there are two possibilities: either the consequence of failure is obvious, or the consequence of failure will only be revealed if it happens. In either case, there is no reason for the DM to say anything until it actually happens.
  • 01:39 PM - Oofta quoted DM Dave1 in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Mostly agreed, except for the "no way of knowing" part. In our games, experienced adventurers have some sense of the consequences of failure in their actions. Might be just a completely vague sense, but it is there. Same here. Now, I know you don't play a "gotcha" style as I believe you've stated as much before and you've mentioned that you've been a highly sought after DM for over a decade (paraphrasing here - can't find the actual quote), so that wouldn't jive with "gotcha" DMing. But, if the players don't truly don't know the consequences of their actions - or at least have some sense of them - then one is treading that dangerous ground of being accused of "gotcha" DMing. Same here. A player can always ask "can I tell what happens if..." and I will make sure the the scene is clear and possibly give an appropriate skill check which reflects their experience as an adventurer. However, they don't get "spidey sense" unless there's a rules justification for it. I don'...
  • 01:25 PM - 5ekyu quoted DM Dave1 in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    And again: "If you fail, you are going to fall into the vat." or maybe "if you fail by 5 or more, you are going to fall into the vat, if you fail by less than 5, I'll give you a chance to grab the beam as you fall." The contents of the vat have been telegraphed and the player is now aware of the failure consequence. The player can still have their moment of wondering what happens at "splash!".Since the character would see a cat, see a beam and reasonably obvious to them that falling off would have a chance to fall into said , it seems like this is challenging the assertion with an example that fits the category of "what character would know." Seems odd. This is a far very much different thing from blanket statements like "all traps are telegraphed" and the like. I too am in the camp of the scene and what is "seen" being the basis for the info the character and player gets. ("Seen" being not just sight, obviously.) Unlike movies, the player is a participant, not just a viewer. So, I ...


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