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    Friday, 13th July, 2018, 03:22 AM
    Wow. That one gives a +1 cloak for a level one module. That seems crazy strong!
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  • Kevtron's Avatar
    Wednesday, 11th July, 2018, 10:53 AM
    I've got a few days off in the next couple weeks, and since finding a game that matches my time zone is tough to join, I figured I'd go for the Bender method and make my own (blackjack and hookers optional). I'm a pretty new player, and very new DM, but figured there is no better way to learn than to do, so would like to run a couple low level AL modules online for fun, practice, and as an added...
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About Kevtron

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What are your favorite tier 1 AL modules (as a DM)? Friday, 13th July, 2018 03:22 AM

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Friday, 13th July, 2018

  • 07:46 PM - Tony Vargas quoted Kevtron in post What are your favorite tier 1 AL modules (as a DM)?
    I'm a pretty new player, and very new DM, but figured there is no better way to learn than to do, so would like to run a couple low level AL modules online for fun, practice, and as an added bonus of getting some DM experience to apply to an AL character that I might start next season.Play more before you run would be the best kind of doing to learn by, but if you have essentially disposeable players available, why not? ;) If you're not running a stable group, Defiance in Phlan can be pretty easy to deal with, it's a number of relatively disconnected episodes, so you can run with different players or characters in different sesssions. One of the few I enjoyed playing in, myself, was Sokol Keep...

Monday, 23rd April, 2018

  • 04:09 PM - Ralif Redhammer quoted Kevtron in post Favorite one-shots?
    Not that hard at all, in my experience. For the most part, most of the monsters are either standard ones that you can just swap in the current stats, or replace with something else in the case of the ones that aren’t in the books. I noticed some of those are 3rd ed one-shots. I'm still quite a new player, and we've just started with 5th ed. How hard would it be to convert them?

Friday, 23rd March, 2018

  • 11:55 PM - Quickleaf quoted Kevtron in post Favorite one-shots?
    I'm in a group now with my brother DMing, and thought it could be nice to give him a break one of these weeks, as well as fun for me, to run a one-shot for the group. But I'm looking for something totally self-contained, that doesn't use our current campaign characters. I've found We Be Goblins (5e conversion here), as well as Honey Heist (though it looks tough for a new player/DM like myself), both of which look really fun since they both use completely new characters in completely new settings (I don't want to encroach on my DMs world). Any suggestions for one-shots in the genre of those listed above? Just something fun to try and to get my feet wet as a DM. (note: in my group I probably RP the most [even though I'm a very new player], and a couple of the members barely do at all... So I'm both worried about using those above, yet also want to try to see if it'll help loosen them up a bit with a kinda silly adventure ;)) I converted an old Dungeon adventure Hunt for a Hierophant (#6...

Monday, 5th February, 2018

  • 02:37 AM - neogod22 quoted Kevtron in post A single +1 armor for a level 10 party
    As the DEX character in my group (rogue) I know how the DEX helps me, but why is it also so helpful for the group as a whole?For casters, it helps their AC, for warriors, it helps for ranged weapons. It's a good stat, but I won't attempt to max it out if there are feats I want to get. Sent from my VS995 using Tapatalk
  • 02:23 AM - neogod22 quoted Kevtron in post A single +1 armor for a level 10 party
    I figured as much... Though the other 'problem' with Fade Away is that it would compete with Uncanny Dodge (at 5) for my reaction... I'm just thinking Fade Away could be more fun, and debating the subjective worth of fun vs power ^^You're right about that too. It's good for non-rogues who don't have reaction abilities, but I probably wouldn't place it above a primary stat boost. Sent from my VS995 using Tapatalk

Sunday, 4th February, 2018

  • 08:51 PM - neogod22 quoted Kevtron in post A single +1 armor for a level 10 party
    slightly off topic but: If a +1 armor is this powerful/important. How powerful/important is +1 dex for AC? My first character (rogue) will be hitting level 4 soonish in our first campaign, and I was thinking about going for a feat (Fade Away) instead of 2 dex. I know that 2 dex is pretty important, but didn't think it was that important.+1 dex for a rogue = +1 to hit, damage, AC, skills and Dex saves. Fade away is only useful 1/short rest I believe. So way more important. Sent from my VS995 using Tapatalk
  • 02:35 PM - iserith quoted Kevtron in post How to calculate Passive Perception
    Looking at stealth vs perception: If my lvl 3 rogue (with +3 dex + proficiency + expertise) currently has +7 to stealth, is my passive stealth 17? If so... what does that mean exactly in terms of game play? If a goblin's passive perception is 16 or less (and assuming they aren't actively looking for me) would I even need to roll? Sounds to me like I'm 'naturally' more stealthy than the goblin is 'naturally' perceptive. edit. the more I think about this I guess it would be unfair/overpowered. Rogues get this trait at lvl 11 more or less, so having 'passive stealth' earlier would be impossible. Almost nothing has 18 + passive perception, so I'd never be detected. Passive checks resolve uncertainty in tasks that are performed repeatedly, so if a DM is calling for a passive Stealth check, then the character must be trying to be stealthy on an ongoing basis without interruption. I doubt this would come up very often, but it might be a way of resolving, for example, whether or not the chara...

Friday, 2nd February, 2018

  • 02:51 PM - delericho quoted Kevtron in post A single +1 armor for a level 10 party
    slightly off topic but: If a +1 armor is this powerful/important. How powerful/important is +1 dex for AC? My first character (rogue) will be hitting level 4 soonish in our first campaign, and I was thinking about going for a feat (Fade Away) instead of 2 dex. I know that 2 dex is pretty important, but didn't think it was that important. It's pretty much exactly as you say: it's important but not that important. Perhaps more important, the game assumes players will seek to maximise their character's abilities using anything in the PHB, but it assumes they won't have magic items. Where it potentially gets to be a problem is if the PC has the maximum AC from Dex and his armour and then adds the ring of protection (or magic armour, or whatever).
  • 02:23 PM - Cap'n Kobold quoted Kevtron in post A single +1 armor for a level 10 party
    slightly off topic but: If a +1 armor is this powerful/important. How powerful/important is +1 dex for AC? My first character (rogue) will be hitting level 4 soonish in our first campaign, and I was thinking about going for a feat (Fade Away) instead of 2 dex. I know that 2 dex is pretty important, but didn't think it was that important. Much of the reason that +1 armour is regarded as powerful is that it increases the 'max AC' of a character. Once you hit Dex 20, or get full plate and Shield etc, there is no way to boost your AC further outside of temporary (usually concentration) spells. (Note that generally people are thinking of 'best armour in category' when considering magic armour. +1 chain mail is much less unbalancing than +1 full plate for example.)
  • 11:34 AM - Olrox17 quoted Kevtron in post Rogue with Find Familiar?
    Keep in mind that the help advantage goes to the next party member to attack, which may not be you. https://www.sageadvice.eu/2017/05/10/help-action-canmust-you-specify-which-ally-is-helped/ That doesn't mean you can't still use it, and often get it, it's just not 100% always-on automatically. Well, teamwork is still awesome, right? As a DM, I can safely say that one of my firmest guiding tenets is: "Thou shalt not suffer a familiar (sent habitually into dangerous situations) to live. Least of all an owl". Just because they can disengage, doesn't mean they can't be IMPALED IN A HAIL OF CROSSBOW BOLTS the following turn. It's 10 gold pieces, dude. And a level 1 spell slot (not even that, if you're a ritual caster). If team monsters is wasting attack actions to bring down an easily replaceable summon, that's still a win for team PCs. Not to mention the fact that not all monsters are good at ranged combat.

Thursday, 1st February, 2018

  • 04:09 PM - ad_hoc quoted Kevtron in post Stat tracking over a campaign
    How would you recommend tracking this actually? Maybe a column with total encounters before a rest and then just =AVERAGE it? Also... I'm not sure how I'd define an encounter. When we got to our first town we had a bunch of little encounters of goblins. A couple here, a couple there, one in the rafters... How many encounters is that? Sounds like a bunch of easy encounters though if the characters are 1st or 2nd level they might be medium. Estimating difficulties would be a good thing to track to. Easy/Medium/Hard/Deadly. That would take understanding the encounter guidelines.
  • 04:02 PM - DRF quoted Kevtron in post Stat tracking over a campaign
    Also... I'm not sure how I'd define an encounter. When we got to our first town we had a bunch of little encounters of goblins. A couple here, a couple there, one in the rafters... How many encounters is that? From when you enter initiative order, until you leave it again, I'd say.

Monday, 29th January, 2018

  • 07:26 PM - Gladius Legis quoted Kevtron in post [GUIDE] I Fought the Law and Won: The Rogue Guide
    Something I've found in my further readings that's important to keep in mind, is that due to the familiar rolling it's own initiative it's not actually "all the advantage you could ever want" since their help action gives advantage to the next player, which may not be you. https://twitter.com/JeremyECrawford/status/854020028949086208 The Rogue can Ready their action for when the familiar uses Help, however. Thus getting the advantage from it that way.

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