View Profile: Aebir-Toril - Morrus' Unofficial Tabletop RPG News
  • Aebir-Toril's Avatar
    Thursday, 21st March, 2019, 10:33 PM
    I would say... To make a film appropriate for all... One not too controversial... ... ...
    51 replies | 1115 view(s)
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  • Aebir-Toril's Avatar
    Thursday, 21st March, 2019, 01:43 AM
    I agree. In addition, her ability to cast Planar Ally at will (allowing her to summon a Yochlol or other demon every single turn) is pretty potent.
    31 replies | 1228 view(s)
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  • Aebir-Toril's Avatar
    Wednesday, 20th March, 2019, 10:47 PM
    I suggest that you look over this version of Lolth: It's CR 34!
    31 replies | 1228 view(s)
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  • Aebir-Toril's Avatar
    Tuesday, 19th March, 2019, 08:14 PM
    It can't, but the average complexity of a rules system can be lower than the complexity of a section. At least, that's what I think Zhaleskra is trying to say.
    168 replies | 6537 view(s)
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  • Aebir-Toril's Avatar
    Thursday, 14th March, 2019, 01:54 PM
    Oops! Double post. :D
    624 replies | 15012 view(s)
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  • Aebir-Toril's Avatar
    Wednesday, 13th March, 2019, 12:27 AM
    Mystra! Can we get back on topic. Like Hussar said, it would be more interesting to discuss things than discuss the merits of discussing them.
    624 replies | 15012 view(s)
    1 XP
  • Aebir-Toril's Avatar
    Sunday, 10th March, 2019, 09:50 PM
    What would you prefer, a game with no mechanics to simulate the biological differences between species, as Orcs are not really a "Race"? Eventually, this becomes ridiculous. :)
    624 replies | 15012 view(s)
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  • Aebir-Toril's Avatar
    Sunday, 10th March, 2019, 04:07 PM
    That's understandable. I hadn't been keeping track of all of your interactions throughout the thread.
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  • Aebir-Toril's Avatar
    Sunday, 10th March, 2019, 03:58 PM
    Hmm... :erm:
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  • Aebir-Toril's Avatar
    Sunday, 10th March, 2019, 03:53 PM
    @pemerton, I don't agree with @Bedrockgames on all topics that he/she/they have mentioned in this thread, but this seems like a pretty unfair interpretation of his/her/their words.
    624 replies | 15012 view(s)
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  • Aebir-Toril's Avatar
    Sunday, 10th March, 2019, 03:44 PM
    Where exactly in this thread did the converstion switch from D&D and gaming to J.R.R. Tolkein's works?
    624 replies | 15012 view(s)
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  • Aebir-Toril's Avatar
    Sunday, 10th March, 2019, 12:31 AM
    I'm sorry Dannyalcatraz I didn't notice that line of Lychee of the Exch.'s post when I XP'd it.
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  • Aebir-Toril's Avatar
    Saturday, 9th March, 2019, 07:02 PM
    Yup.
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  • Aebir-Toril's Avatar
    Saturday, 9th March, 2019, 06:43 PM
    I didn't want to get involved in this conversation originally, but it has been fairly stimulating and surprisingly civil, so I have decided to join. I agree that the censorship of art can reduce the quality of expression, but I think that you have misunderstood the exact purpose of Aldarc's posts. Aldarc is stating that, in media, it is denigrating and harmful to recreate steryotypes merely...
    624 replies | 15012 view(s)
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  • Aebir-Toril's Avatar
    Friday, 8th March, 2019, 03:20 PM
    I agree, but I decided to give the player this information because he asked for it. I would have allowed him to come up with this stuff on his own, but, as you acknowledge, he did ask for it. Thanks!
    6 replies | 276 view(s)
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  • Aebir-Toril's Avatar
    Friday, 8th March, 2019, 02:33 PM
    Thanks!
    6 replies | 276 view(s)
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  • Aebir-Toril's Avatar
    Thursday, 7th March, 2019, 08:29 PM
    I know that it's rude to bump up your content, but I would greatly appreciate a quick assessment of my work.
    6 replies | 276 view(s)
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  • Aebir-Toril's Avatar
    Thursday, 7th March, 2019, 01:08 AM
    3 Mastermind Rogue/3 Whispers Bard/2 Enchanter Wizard with the Charlatan or Criminal background seems like a good start. For races, I would recommend Variant Human (for the Actor feat). That's all I have for now!
    4 replies | 295 view(s)
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  • Aebir-Toril's Avatar
    Thursday, 7th March, 2019, 01:04 AM
    I have a player in my game who wanted to created Hexblade Warlock, but didn't want to (initially) know much of anything about his patron. Now, he has requested a bit of detail to help him roleplay. I ask you, GMs, does the information below seem like a fair and substantial amount? Patron Details: Patron Lore: Your Patron called out to you in the moment you truly understood the injustice...
    6 replies | 276 view(s)
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  • Aebir-Toril's Avatar
    Thursday, 7th March, 2019, 12:47 AM
    Here is one more from one of my worlds: The Ilmriex: As a part of the grand collective, your mind belongs to The Overseer, the warden of the Ylthitirax System. Although they look much like their distant cousins, the Humans, the Ilmriex have minds that are utterly different than other creatures. Each Ilmriex holds, within itself, near-infinite knowledge and psionic power, just waiting to be...
    13 replies | 429 view(s)
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  • Aebir-Toril's Avatar
    Thursday, 7th March, 2019, 12:40 AM
    True, it can be difficult to find innovative and attractive ideas for novel races without devolving into anthropomorphic animals or humans made of crystals, lava, or rock. I've found that most of the best fantasy races are those that are extremely altered Humans, just alien enough to seem completely foreign, and just familiar enough to be more understandable than psionic space crystals who are...
    13 replies | 429 view(s)
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  • Aebir-Toril's Avatar
    Wednesday, 6th March, 2019, 04:34 PM
    Here are some from my worlds: The Hchrena: To be a child of the old gods, that, surely, is what it means to be a Hchrena. The Hchrena, who look much like humans, but with skin of wood and leaf, are the progeny of the most ancient Treants, who are said to have given their seeds to an ancient society of Human Druids, who then cultivated these seeds within their own bodies, creating the Hchrena....
    13 replies | 429 view(s)
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  • Aebir-Toril's Avatar
    Wednesday, 6th March, 2019, 01:04 AM
    Aebir-Toril replied to Permanency
    Nice work! I don't see anything that is immediately and practically abusable, but here are a couple interesting things you could do with the spell... 1. Permanent Creation, allowing you to generate gold that (after a year) would remain real forever. (Just another way for your lich BBEG to ammass a ridiculous amount of gold. 2. Permanent Flesh to Stone, allowing your wannabee-medusa to...
    20 replies | 620 view(s)
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  • Aebir-Toril's Avatar
    Tuesday, 5th March, 2019, 09:45 PM
    $13,224,376.89 I rest my case.
    80 replies | 3311 view(s)
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  • Aebir-Toril's Avatar
    Monday, 4th March, 2019, 05:10 PM
    Here are some ideas from my various homebrew worlds: The Philosophy of Noskril: Followers of this philosophy are bound by the codes of Noskril to do their best to emulate a historical hero in all ways possible. Thus, they adopt the personalities, mannerisms, clothing styles, names, and fighting techniques of ancient, legendary heroes. It is the belief of Noskrilites that there have been a...
    17 replies | 436 view(s)
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Tuesday, 5th March, 2019

  • 09:49 PM - CleverNickName mentioned Aebir-Toril in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 -----------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 ------------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: 11,354,883 Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 ...

Wednesday, 23rd May, 2018

  • 09:21 AM - Coroc mentioned Aebir-Toril in post Planar Configurations; How Do You Design The Multiverse?
    Aebir-Toril #63 My normal planar configuration is the great wheel. If i would DM in Eberron i would use the altered planes though. I stay quite true to official canon but i use the 2nd Edition point in the official timeline of e.g. for things like who rules which layer in the nine hells. As a simplified planar configuration i am sometimes also tempted to use a minimalistic plane configuration like suggested in the DMG So just heaven - prime -hell maybe add in shadow / fey / elemental or so But up to now i did not use that and i cannot make it fit easily than on a total homebrew universe.

Sunday, 3rd December, 2017

  • 05:22 AM - pukunui mentioned Aebir-Toril in post Speculation And Rumor
    Aebir-Toril: Check out this thread for more speculation on these upcoming products: Marathon, Broadway, and Catacomb: Upcoming D&D Products?

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Thursday, 21st March, 2019

  • 05:02 AM - Luz quoted Aebir-Toril in post Facing demon lords at full strength
    I agree. In addition, her ability to cast Planar Ally at will (allowing her to summon a Yochlol or other demon every single turn) is pretty potent. Yeah, especially when you consider her Summon Demons legendary action (which I like a lot). At-will planar ally is a little overkill and would make things both hopeless and tedious. Not a tactic I'd want to resort to. With regards to her limited magic immunity, its a tough call with this particular group. They have four full casters: a bard, cleric, and a wizard who is toting a simulacrum of herself around - so they will chew through her legendary resistance fairly quickly and probably the limited magic immunity as well. And this is Lolth after all. So maybe reduce her limited magic immunity to 3/day, but include an option to deflect the spell back at the caster whenever she uses it, at the cost of two uses? Just playing with ideas atm. EDIT: The party actually has five full casters...I forgot to mention the druid as well.
  • 01:23 AM - Luz quoted Aebir-Toril in post Facing demon lords at full strength
    I suggest that you look over this version of Lolth: 105501 It's CR 34! Right, thanks for reminding me about that! I bought that article from DMs Guild a few months ago, it's very good. I actually prefer that version of Lolth over the one I posted - she has some more interesting attack options and has both cleric and wizard spellcasting abilities (as per her AD&D original stats). I like her poison breath also. The limited magic immunity (she has it in both versions) might cripple the party spellcasters too much, I may have to adjust that a bit.

Sunday, 10th March, 2019

  • 09:54 PM - Doug McCrae quoted Aebir-Toril in post Do orcs in gaming display parallels to colonialist propaganda?
    What would you prefer, a game with no mechanics to simulate the biological differences between species, as Orcs are not really a "Race"? Eventually, this becomes ridiculous. :)Orcs as an artistic concept went wrong from the beginning. They ought to have represented all evil, including the evil in us. But instead the evil got placed in Those People.
  • 04:04 PM - pemerton quoted Aebir-Toril in post Do orcs in gaming display parallels to colonialist propaganda?
    @pemerton, I don't agree with @Bedrockgames on all topics that he/she/they have mentioned in this thred, but this seems like a pretty unfair interpretation of his/her/their words.Well, if by "a vast majority of people" is meant a vast majority of people I hang out with, or even a vast majority of white Americans, then why not say that? I get fed up with appeals to what some unidentified, unsurveyed but intuited and imputed "majority" thinks about these issues. In my experience it's mostly a rhetorical device intended to get people who disagree with the speaker to shut up about it.
  • 03:56 PM - S'mon quoted Aebir-Toril in post Do orcs in gaming display parallels to colonialist propaganda?
    @pemerton, I don't agree with @Bedrockgames on all topics that he/she/they have mentioned in this thred, but this seems like a pretty unfair interpretation of his/her/their words. I was away from ENW for a few years. ...It seems that the regulars spent those years arguing with BedrockBrendan. :erm:
  • 01:29 AM - Dannyalcatraz quoted Aebir-Toril in post Do orcs in gaming display parallels to colonialist propaganda?
    I'm sorry Dannyalcatraz I didn't notice that line of Lychee of the Exch.'s post when I XP'd it. ‘S’ok- I missed it until it got reported.

Thursday, 7th March, 2019

  • 01:15 AM - BookBarbarian quoted Aebir-Toril in post "Hey, i know a guy..."
    3 Mastermind Rogue/3 Whispers Bard/2 Enchanter Wizard with the Charlatan or Criminal background seems like a good start. For races, I would recommend Variant Human (for the Actor feat). That's all I have for now! Solid. All I'd add is SCAG's Urban Bounty Hunter background for its Ear to the Ground feature.

Tuesday, 19th February, 2019

  • 07:37 PM - Satyrn quoted Aebir-Toril in post What are the most interesting bits of D&D/RPG Jargon?
    Hello adventurers, I encountered a bunch of CR 1/2 Mooks the other day, and had to crit my way through a dungeon crawl. What are, in your opinion, the most interesting bits of RPG jargon? I'm most fascinated that we've redefiined Dungeon to mean "a place where adventure happens."

Sunday, 13th January, 2019

  • 06:53 PM - dave2008 quoted Aebir-Toril in post Artificer UA to be released in February
    What do you mean by this? I'm not trying to be confrontational, I just need a bit more context. Sorry - The fact the homebrew community is providing these options is "more than enough for me." I don't need WotC to provide "official" versions.
  • 06:09 PM - dave2008 quoted Aebir-Toril in post Artificer UA to be released in February
    Meanwhile, members of the homebrew community have produced dozens of high-quality homebrew classes such as an Artificer, Psionicist, Witch, et cetera. Has WotC noticed this? No. So much for taking ideas from the fanbase (one of the goals stated when the DMsGuild was created). That is more than enough for me.
  • 03:30 PM - vincegetorix quoted Aebir-Toril in post Upcoming products will "touch on cultures that don't usually get exposure."
    I'm sorry, I really am sorry, but I don't think that's going to happen. Sorry. Joking aside, at least in FR, there's still Anchorome to be discovered. Its the FR equivalent of northern America IIRC. The ''fantasy'' colonial era in the north (to differ from mezo-america/Caribbean feel of Maztica) could be a source of inspiration to do something different than pseudo-medieval-Europe. EDIT: and that would give the opportunity to have realms shaking events in other place than the Sword Coast/North Fearun.

Friday, 11th January, 2019

  • 08:11 PM - FrogReaver quoted Aebir-Toril in post Illusions, lighting, and reflectance
    It's also sad when individuals utilize passive aggression to degrade others. I'm not getting involved in this spat between you and @Ovinomancer, but I just wanted to point out that threads are not the place for name calling or accusations. We'd all appreciate it if you both got back on topic. Too late. Looks like you already did get involved. And you did so with same good ole passive aggressive degrading as well... ;) That’s said I agree with your important point. Let’s get the thread back on topic and the nastiness out of it.
  • 03:07 PM - Laurefindel quoted Aebir-Toril in post Illusions, lighting, and reflectance
    I know I already posted this, but: Solution: Illusions (like thick, coloured smoke), are effectively insubstantial for beings/objects passing through them, and are composed of coloured gases that have been trapped within insubstantial planes of extremely refined (and rather detailed) magical charge. They still block light, and cast shadows, but can't be consider substantial (as they are basically coloured gas and magical fields of directing electric charge. This attempts to explain the “because magic” part but does not really add much to “illusions can block and reflect light” theory. However, the coloured gases theory doesn’t really explain why suddenly the gases stop being opaque as soon as someone succeed on a INT check or save, but only for that person. Does light partially goes through or not? Is so, why did people ignored this transparency before? If not, why did it become translucent for only a few people? Is there a mental component as well? In the case where a source of lig...
  • 02:38 PM - Ovinomancer quoted Aebir-Toril in post Illusions, lighting, and reflectance
    I know I already posted this, but: Solution: Illusions (like thick, coloured smoke), are effectively insubstantial for beings/objects passing through them, and are composed of coloured gases that have been trapped within insubstantial planes of extremely refined (and rather detailed) magical charge. They still block light, and cast shadows, but can't be consider substantial (as they are basically coloured gas and magical fields of directing electric charge.Has the problem of not following the spell descriptions. I don't see this as preferable to any other solution, and part of those that color way outside the spell description lines. Succinctly, it's trying to solve a problem that shouldn't exist.

Thursday, 10th January, 2019


Tuesday, 8th January, 2019


Sunday, 6th January, 2019

  • 10:33 PM - Enevhar Aldarion quoted Aebir-Toril in post Spring's D&D Release Will Be Ship-Themed
    It could just be me, but does the name "The Falling Star" that has been given to the WizKids mini hint to the fact the adventure may be set in the Sea of Fallen Stars? I do not understand how people keep making this mistake. WotC and/or WizKids did not invent The Falling Star. It was created by Chris Perkins long before he became a professional game writer. There is a nice, long article about the ship in the current issue of Dragon+, talking about how Chris Perkins created the ship back when he was a teenager and how it eventually became the design for the miniature. The ship was first announced at the beginning of August, so it was in the planning stages for months before that and, from the article, was in the planning stages before it ended up becoming a miniature of The Falling Star.
  • 04:13 PM - gyor quoted Aebir-Toril in post Spring's D&D Release Will Be Ship-Themed
    Hmm... I'd rather have Sea of Fallen Stars, but I can understand your wish to remove Jarlaxle from a Luskan plotline. In fact, Jarlaxle's presence is precisely why I want Sea of Fallen Stars. I want the Sea of Fallen Stars because it's the most interesting area of the Faerun. Mulhorand, Unther. Tymanther, Turmish, Nathlan, Cormyr, Sembia, Chessenta, Raven's Bluff, Thay, Aglarond, Rasheman, the Blade Kingdoms (an obscure reference), Myth Nentar, the Saughuin Kingdom of Axis, various islands, and more.

Saturday, 5th January, 2019

  • 05:55 PM - aco175 quoted Aebir-Toril in post Spring's D&D Release Will Be Ship-Themed
    I wish... I suspect, however, that it will be set near or in Luskan, with references to Jarlaxle sprinkled throughout. I would rather have Luskan than Sea of Fallen Stars myself, without Jaraxle and that burden. Better if they detailes part of the city and some of the other islands in the region, or along the whole Sword Coast.


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