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Ridding Elves and Half-Elves of Darkvision Monday, 10th December, 2018 12:10 AM

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Monday, 10th December, 2018


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Thursday, 29th November, 2018


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Sunday, 25th November, 2018


Wednesday, 23rd May, 2018

  • 09:21 AM - Coroc mentioned Aebir-Toril in post Planar Configurations; How Do You Design The Multiverse?
    Aebir-Toril #63 My normal planar configuration is the great wheel. If i would DM in Eberron i would use the altered planes though. I stay quite true to official canon but i use the 2nd Edition point in the official timeline of e.g. for things like who rules which layer in the nine hells. As a simplified planar configuration i am sometimes also tempted to use a minimalistic plane configuration like suggested in the DMG So just heaven - prime -hell maybe add in shadow / fey / elemental or so But up to now i did not use that and i cannot make it fit easily than on a total homebrew universe.

Sunday, 3rd December, 2017

  • 05:22 AM - pukunui mentioned Aebir-Toril in post Speculation And Rumor
    Aebir-Toril: Check out this thread for more speculation on these upcoming products: Marathon, Broadway, and Catacomb: Upcoming D&D Products?

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Thursday, 29th November, 2018


Tuesday, 27th November, 2018

  • 11:23 PM - Mercurius quoted Aebir-Toril in post 4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")
    I believe that 5e is nearing the point (perhaps a year and a half away) when it will reach peak popularity. Furthermore, I think that we will see a fairly dramatic drop in sales after that point. Thereafter, the edition will (I believe) sell at a steadily (but slowly) declining rate until the release of a new edition. Currently, 5e is doing very well. I suspect that any future losses of profit will be caused by dropping numbers of new players. My guesses could be completely inaccurate, but I am glad to be able to share them. Peak and decline is inevitable; the question is, can WotC stimulate later peaks? I would echo what @Prakriti said and say that the movie will impact this trajectory - and possibly stimulate a later peak. WotC has to be thinking about other ways to do the same, because at some point sales will start going down. On the other hand, maybe they find a way to turn D&D into the RPG version of Monopoly or, as someone said, Catan. No peak and valley, just an undulating plateau. ...

Wednesday, 29th August, 2018


Wednesday, 11th July, 2018

  • 07:23 PM - Laurefindel quoted Aebir-Toril in post 6e? Why?
    6e? Why? Because we're in 2030 and this edition has been running for over 15 years now. With the new mechanics introduced in Elder Scroll IX and the new possibilities of VR and holo-paper, D&D could use a refresher (not just that D&D Super-Beyond (TM) app that everyone is complaining about). And you know, it'd be nice to make a character like in Peter Jackson's Silmarillon 3. That new archetype kinda does it, but it really screams for a new class really. I mean, even Pathfinder is on its fifth edition and it gets better every time. And they're selling lots! You'd hope that D&D gets to 6e before PF right? ...right?
  • 03:35 PM - CapnZapp quoted Aebir-Toril in post 6e? Why?
    Hmm, I think I need a more controversial title... Do we really need a sixth edition? Discuss. No, no, and no.

Sunday, 8th July, 2018

  • 07:14 AM - Saelorn quoted Aebir-Toril in post 6e? Why?
    Do we really need a sixth edition?I'm certainly not going to keep playing fifth edition forever. Its flaws become more glaring over time. The quality of the game is very scatter-shot. The basic mechanics work well enough, but there are issues with save scaling and tool proficiencies and many other mechanics which simply don't work, and the magnitude of those changes would necessitate a new edition.

Saturday, 7th July, 2018

  • 10:15 PM - jgsugden quoted Aebir-Toril in post 6e? Why?
    Hmm, I think I need a more controversial title... Do we really need a sixth edition? Discuss. I had no intention of 'clickbaiting' anyone. I only realize my folly now!:-SIf you're intentionally shooting for a controversial title...
  • 09:46 PM - ad_hoc quoted Aebir-Toril in post 6e? Why?
    I should state something... I don't have a problem with 5e either. In fact, it's certainly my favorite edition so far, and holds up well. I don't expect a 6th edition to come out any time soon, but its inevitable rise does worry me. Releasing another edition would simply split the player base as further editions did. Maintaining 5e's profitability is difficult, but not impossible. Maintaining D&D's profitability through another few editions would be extraordinarily difficult. I yearn for the day WotC announces that 5e will be an evergreen edition. However, I am a hypocrite, and would gladly buy any 6e products that would be released It is. I expect a 5.5e sometime in the far future. Which would be fine. I think the core of 5e is now D&D. 5e is pretty close to outselling all other editions combined. I expect 2018 to be its best year ever as 2017 was.

Saturday, 30th June, 2018

  • 11:21 AM - delericho quoted Aebir-Toril in post How big's the RPG market?
    Heh, well I know this is true. I (of course) don't resent them for it, but most (not quite all) of the players at my table neither own nor have any inclination of purchasing even the Player's Handbook, let alone an additional supplement like Xanathar's Guide. What have you experienced? Very much a mix. The group I'm with have many GMs and play quite a lot of different games. So the tendency is that for any game other than D&D, the GM buys one or more books for the game but the players generally don't bother - it doesn't make sense to buy a book for a game you'll only play a few times. For D&D (and to a lesser extent Pathfinder), because these get played much more often, it makes some sense for players to buy-in. In this case, maybe half of players get the PHB and nothing else. The people who are DMs as well as players will get the core 3, and may well get some of the supplements also. (Funnily enough, in my previous group we played 3.5e for years and nobody except me bought any books...

Saturday, 16th June, 2018

  • 01:07 AM - Caliban quoted Aebir-Toril in post Planar Configurations; How Do You Design The Multiverse?
    Wow... Caliban, that is amazing. I agree with Mouseferatu, this is a wonderful, wonderful cosmology, certainly better than many I've seen. Thank you. I can't claim all the credit, it's basically an amalgam of many things I've been influenced by over the years. I just tried to create a coherent framework for them. A few of the influences I can remember: The Primal Order Roger Zelazny's the Chronicles of Amber The Great Wheel cosmology from 1e and 2e. The concept of demons "corrupting" the environment around them. The desire to have a more detailed explanation for demons and devils to covet mortal souls

Thursday, 14th June, 2018

  • 10:36 PM - Tony Vargas quoted Aebir-Toril in post Planar Configurations; How Do You Design The Multiverse?
    As the title says, I want to know how others organize their planes. Do you use The Great WheelIt was a rectangle when I used it, but yeah, back in the day. The campaign world, itself, was a flat disk conforming to Aristotelian physics, contained in an iron sphere. I did add a couple of cosmological bits. There was a Dream/Spirit plane that wasn't exactly the Ethereal or Astral in which only mental stats had meaning, and the World was created from 'Chaos' which remained outside the iron sphere, and living fragments of Chaos were trapped inside, constituting the more Lovecraftian D&D monsters - mindflayers & the like. are all of your planes alternate versions of the Prime Material, do you have other planes? More recently I've used the World Axis, centering a campaign on the Feywild, and visiting many alternate prime-materials (Natural Worlds) in different time lines. I've messed with the cosmology a bit, the sky of the Feywild is literally the Astral Sea, for instance. I'm toying with the...

Tuesday, 5th June, 2018

  • 03:07 AM - AmerginLiath quoted Aebir-Toril in post Two New Settings For D&D This Year
    I would assume that the new settings are going to be either Oerth and Athas or Planescape and Spelljammer, I doubt that Eberron could make an appearance, and (although it would be awesome) Aebrynis will never, NEVER be revived. I would love to see Birthright revived as another of the D&D “board games,” perhaps using two boards (a domain board and an adventure board) with an option to continue the same Domain Game across multiple games of the Adventure Game.

Thursday, 24th May, 2018

  • 12:03 AM - Saelorn quoted Aebir-Toril in post Core+1
    I disagree, have you read anything on balancing games exponentially?, I have, and I know that it isn't unreasonable to ask WotC to attempt to balance all options available. But that isn't relevant, what is relevant is that balancing 5e is something WotC is equipped to do, and i think they've done well so far.I'm not really sure what to make of that. If you think they've done a good job of keeping everything balanced so far, such that core+1 would be a superfluous restriction, then you and I have vastly different standards for balance.

Tuesday, 22nd May, 2018

  • 08:36 PM - lowkey13 quoted Aebir-Toril in post Core+1
    2. The rule is optional, and the combos available to players of 5e, even when all of the books are combined, are far less disruptive than those of other editions. Some may say that WotC is stingy with options, but I say that they are smart. They know that things will become unbalanced if they offer the player-base too many options, as the risk of unintended chaos becomes higher with each book released. Players in private campaigns are rarely aware of Core+1, and its impact on 5e as a whole is minimal. So true. For the longest time, I assumed it was some sort of exercise lingo I was unfamiliar with. "Brah, ya gotta try the next extreme reverse plank crunches! It's the only thing for the Core+1!" Then again, I am stupid in general, fanciful at times, and completely unfamiliar with the tropes of Adventurer's League.
  • 07:33 PM - Blue quoted Aebir-Toril in post Planar Configurations; How Do You Design The Multiverse?
    As the title says, I want to know how others organize their planes. Do you use The Great Wheel, are all of your planes alternate versions of the Prime Material, do you have other planes? I wish to know what you have done. I'll customize it to the setting, though with the thought that if it's not important don't bother with it. For example, I ran two campaigns in the same setting, 80 years apart. One big part of the setting was why were there all these diverse intelligent races? So I came up with planar bubbles - material planes that bobbed through the elemental planes. Mind you, any material plane would float in the Elemental plane of Fire, and along three separate axis bob along in the Elemental plane of Water, and so on. So it could be moving one way in one and with a different vector in another (though there were currents in the elemental planes, swirling everything, nto friction-less billiard balls.). So when two Material Planes got close, you could cross between them via the appr...

Monday, 21st May, 2018

  • 01:58 AM - Ilbranteloth quoted Aebir-Toril in post Planar Configurations; How Do You Design The Multiverse?
    As the title says, I want to know how others organize their planes. Do you use The Great Wheel, are all of your planes alternate versions of the Prime Material, do you have other planes? I wish to know what you have done. I have used a few different planar arrangements, The Great Wheel, a Myriad selection, a sci-fi style arrangement of planar 'moons', a simple system with only a few planes, and a world where all of the traditional planar locales were on the same 'plane', with the Ethereal Plane, or Atmos Ethereae, as an atmosphere. I don't. The various "theories" presented in the sourcebooks over the years are just that, theories, in my campaign. Those and many others exist. The reality is, since characters rarely visit the planes in my game, it's all irrelevant, until such time they do. Where it does matter is in magic use. Specifically any magic that reaches out to the planes (as most witchcraft does in my campaign). Anything that opens a conduit to another plane provides an oppor...

Sunday, 20th May, 2018

  • 08:40 PM - Bawylie quoted Aebir-Toril in post Planar Configurations; How Do You Design The Multiverse?
    By "too formulaic" I simply meant that The Great Wheel is a carefully thought out, perfectly arranged, cosmology that corresponds to the nine alignments. I agree that it can take a while to explain The Great Wheel-- alignment-focused planes, positive and negative 'shells', transitive planes-- it can get complicated. In that case, yeah - I agree with all that. I’m a simple man and I like a simple cosmology. :-)
  • 06:16 PM - Bitbrain quoted Aebir-Toril in post Planar Configurations; How Do You Design The Multiverse?
    Interesting, I have never before considered putting the Feywild and Shadowfell in the Ethereal Plane. One question, why is the Astral Plane in the Ethereal? Mostly because I thought it would be interesting. My version of the Astral Sea is basically Guardians of the Galaxy + Sinbad; Legend of the Seven Seas. It therefore has a finite shape, and you can sail right off of the edge.
  • 05:23 PM - Bawylie quoted Aebir-Toril in post Planar Configurations; How Do You Design The Multiverse?
    Hmm, so you dislike the formulaic nature of the traditional Great Wheel arrangement? I don’t know if I’d say that. Honestly I’m not sure what “too formulaic” might mean in relation to a cosmology. For me, the great wheel is too complex to use at the table. I can’t remember it’s configuration, I can’t explain it to anyone else in under 5 minutes in a manner that increases understanding, and it kind of fails as a metaphor (for me) because it conveys only a surface level of the overall concept (where a strong metaphor might contain additional layers of understanding). By contrast 4E’s “world axis” (also a weak metaphor) is at least easy enough to visualize and explain. Way more functional.

Saturday, 19th May, 2018

  • 07:59 PM - Imaculata quoted Aebir-Toril in post Planar Configurations; How Do You Design The Multiverse?
    Interesting, so your planes deal less with alignment and cosmic order, and more with the kind of messy, realistic domains of the various forces. Does that sound accurate? Correct. Some planes can be very small, and many planes are completely uncharted and without alignment. Temporary planes may sometimes form, through magical or divine influence. For example, the Lady of the Waves was a lesser deity that was driven from the plane that she normally watches over. And so she created a small dimension of her own on the material plane, to hide from the evil forces hunting her. Planes in my setting are not always completely different realities; they can overlap with the prime material plane, or be a part of it that has been hidden from sight. The Cathedral of Lights is such a plane; it is literally a part of the ocean that is hidden by a deity. The Underworld on the other hand is an example of a plane that partially exists in the material world (at least the entrances do), but the tunnels of the Und...


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