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Would you rather we get more setting neutral content than adventures? Thursday, 18th April, 2019 09:25 PM

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Thursday, 18th April, 2019

  • 07:41 PM - Umbran quoted Chronos96 in post Would you rather we get more setting neutral content than adventures?
    ... there's already more material than anyone could possibly use. That's not including homebrew. Again I don't want the days of 3rd edition or 4th with a new supplement every month but I don't get Wizard's hesitation to make a legitimate Monster Manual 2 or Player's Handbook 2 or even a DM's guide 2. But you just said it right there! There is already more material than anyone can use. "I already have more than I need, so pick up the pace of publishing!" does not make a whole lot of sense, to me. None of us are fully informed on the business side of things, but indications from Amazon sales rankings and other anecdotal evidence is that sales... are pretty darned awesome. If I was seeing performance from a game like this, I would not fix what isn't broken. While I can understand some folks just *want* more content to chew on more quickly, the businesss generally seems better served with the slower pace.
  • 07:35 PM - Parmandur quoted Chronos96 in post Would you rather we get more setting neutral content than adventures?
    I love 5th edition a lot I think it's done wonders for accessibility and exposure to a new group of players or people that maybe wanted to play but didn't know how. That being said after 5 years I've grown pretty tired of the glacial release pace. I'm not saying that I want a new supplement every month but I wish the releases weren't so staggered in the Fall/Winter Seasons. Ideally I wish Wizard's would figure out how to consistently develop and playtest things so that they could get a book out the middle of every physical quarter. I appreciate that they're generally committed to keeping the quality and value of their releases high but I don't know if the fluff/crunch......something for the Dm/something for the player format is working for me as a consumer anymore. It's been stated ad nauseum that most adventures fizzle out/ don't make it past level 10 but if I'm being honest I don't really buy the adventures to play them directly and typically just cannibalize elements from them. I woul...
  • 01:29 PM - Morrus quoted Chronos96 in post Would you rather we get more setting neutral content than adventures?
    I love 5th edition a lot I think it's done wonders for accessibility and exposure to a new group of players or people that maybe wanted to play but didn't know how. That being said after 5 years I've grown pretty tired of the glacial release pace. I'm not saying that I want a new supplement every month but I wish the releases weren't so staggered in the Fall/Winter Seasons. Ideally I wish Wizard's would figure out how to consistently develop and playtest things so that they could get a book out the middle of every physical quarter. There's four this year, I think. Ghosts of Saltmarsh Acquisitions Inc. New storyline (The Descent) Whatever the fall book is
  • 12:45 PM - DEFCON 1 quoted Chronos96 in post Would you rather we get more setting neutral content than adventures?
    Right, like for example if they were to do the third edition weather books (Frostfell, Stormwrack, and the Dessert one) I wish they'd just have it all as one giant book instead of three. I really want either a manual of the planes book that really goes in depth with the Feywild/Shadowfell concepts or maybe a two-volume series. They've shown that they're willing to split adventures why not source material when it warrants it? What is it about these 3rd and 4th edition books they have already done that you feel are not usable for 5th edition?

Tuesday, 18th December, 2018

  • 08:34 AM - ad_hoc quoted Chronos96 in post WotC Monster Art Contest Winner Announced
    Looking through the runner-ups it's obvious why this one was chosen, it has the 5th ed house style feel with the slight brushstroke quality. Yeah this looks like 5e art. I'm disappointed there are no silly monsters in the runners up. Everything is grim dark. I like Lovecraftian horrors but there were a lot of them.

Thursday, 29th November, 2018

  • 10:53 PM - doctorbadwolf quoted Chronos96 in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    I'll admit that I don't know much about Dragonlance. What would you say the hook is? Every time I see Dragonlance mentioned I'm given the impression that it's just a typical fantasy world. A very different focus on dragons, Wizard magic as a monolithic school that will hunt you down if you defy it's rules (including going beyond hedge wizardry without becoming part of the system), a world with very little divine magic even in the era where Divine magic had returned, very different takes on a few races (very interesting Dwarves, for instance), more personal and flawed deities, The Balance, and a strong and consistent theme in terms of how the world is built. For a start. Yeah, that’s always been its strength, and its weakness. Having an epic struggle against a monolithic foe can be great, but it can also make things difficult – capturing that epic feel without either infringing on the main story or having the main story overshadow the PCs isn’t always an easy task. Were I to run a Dr...
  • 04:23 PM - Parmandur quoted Chronos96 in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    I'll admit that I don't know much about Dragonlance. What would you say the hook is? Every time I see Dragonlance mentioned I'm given the impression that it's just a typical fantasy world. Typical in a way that was not typical of D&D pre-1984, nor since outside of Dragonlance. Epic fantasy, rather than heroic fantasy. It is one of the most popular settings, next to the other biggies that you mention, too.
  • 03:44 PM - Jester David quoted Chronos96 in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    I'll admit that I don't know much about Dragonlance. What would you say the hook is? Every time I see Dragonlance mentioned I'm given the impression that it's just a typical fantasy world. More heroic high fantasy. But, really, the hook is the key story. The famous War if the Lance.
  • 10:15 AM - Paul Farquhar quoted Chronos96 in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    I'll admit that I don't know much about Dragonlance. What would you say the hook is? Every time I see Dragonlance mentioned I'm given the impression that it's just a typical fantasy world. Extra Cheesiness.
  • 10:13 AM - Paul Farquhar quoted Chronos96 in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    I honestly doubt that they'll even do Planescape just because of the fact that 4th & 5th seem to have incorporated the major features like the elemental planes and places like Bytopia and Mechanus in the core cosmology already. To me Planescape has a 50/50 shot of getting support. Far more likely that they'll just release a Manual of the Planes style book and flesh it out there. I don't think they will do Planescape. I think they will do Sigil. Possibly as part of an adventure, in the same way that Dragon Heist is a Waterdeep setting book. The hardback book format simply doesn't have enough pages to try and cram in the entire multiverse, and there is plenty of useable material on other planes already out in the wild.
  • 06:56 AM - Azzy quoted Chronos96 in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    Honestly, I keep on seeing people bring up settings like Mystara and even Dragonlance and Greyhawk and I just don't see them coming anytime soon, if at all. they've already said that Forgotten Realms, Eberron, Dark Sun, Ravenloft and Planescape or SpellJammer are the most popular. I honestly doubt that they'll even do Planescape just because of the fact that 4th & 5th seem to have incorporated the major features like the elemental planes and places like Bytopia and Mechanus in the core cosmology already. To me Planescape has a 50/50 shot of getting support. Far more likely that they'll just release a Manual of the Planes style book and flesh it out there. While the Mtg crossover with GGtR was surprising I don't see them doing more 2-3 more products like it (Barring any additional new planes) Ravnica was unique in that it was a planet/ planewide city. It worked because of the guilds and how they interact with each other. The problem with magic settings is that they have limited lore an...

Friday, 6th July, 2018

  • 05:01 PM - Mercule quoted Chronos96 in post Two New Settings For D&D This Year
    Eberron- Noir, Steampunk, Adventure Eberron is not steampunk. It's relatively easy to bastardize into steampunk, for those so inclined, but it's not intended to be so. Dark Sun- D&D hard mode With the original "roll 5d4 for stats", DS wasn't so much "hard mode" as "inflated mode". If you used standard character generation, it was definitely hard mode. The reason I don't add planescape is because its cosmology, the positive and negative planes, the elemental planes, the 12 outer planes have all been added to the base cosmology in addition to the Feywild and Shadowfell. Wow. I hadn't considered that angle, but I hope you're right. I've never been a particular fan of Planescape. I don't hate it, but it's not really my "thing", either. I've been assuming one of the settings would be Planescape and the other would be either Eberron or Dark Sun. The big question is whether or not they've cracked Psionics behind the scenes and are just sitting on it. If they have I'd say that one of ...

Sunday, 31st December, 2017


Saturday, 30th December, 2017

  • 11:31 PM - Sacrosanct quoted Chronos96 in post Likelihood of getting an Isle of Dread remake or a full Feywild/Shadowfell campaign guide?
    True, but with the Isle of Dread being in the Feywild (At least in 4th ed) I feel like that would just be a logical next step. I do get where you're coming from with ToA but just look at locations in real life. The beaches in Mexico have a completely different feel than the beaches in Hawaii. I feel like they're going for different feelings of adventures ToA is very much about exploration but with the Isle being in the Plane of Water in 5th ed they could also do a planar adventure or focus on the mystery aspect with the island appearing randomly. Well, they are still beaches. Why would they do another beach when they still haven't done a desert yet? And when you're talking about Isle of Dread, you can't look at it through only a 4e lens. The isle has a long history of being "very much about exploration". In fact, ToA seems to me as a direct nod to Isle of Dread (when it was most well known and famous--B/X). Just because 4e did it differently doesn't mean it overrides all of the othe...
  • 10:02 PM - Parmandur quoted Chronos96 in post Likelihood of getting an Isle of Dread remake or a full Feywild/Shadowfell campaign guide?
    True, but with the Isle of Dread being in the Feywild (At least in 4th ed) I feel like that would just be a logical next step. I do get where you're coming from with ToA but just look at locations in real life. The beaches in Mexico have a completely different feel than the beaches in Hawaii. I feel like they're going for different feelings of adventures ToA is very much about exploration but with the Isle being in the Plane of Water in 5th ed they could also do a planar adventure or focus on the mystery aspect with the island appearing randomly.Nope, re-read the 5E DMG: Isle of Dread is in the Elemental Plane of Water, shifts in and out of the Material Prime. No Feywild connection. And while you are right that they can certainly explore the jungle hex crawl again, chances are other campaign genres will get attention first. Sent from my [device_name] using EN World mobile app
  • 03:53 AM - Parmandur quoted Chronos96 in post Likelihood of getting an Isle of Dread remake or a full Feywild/Shadowfell campaign guide?
    Right, I just feel that after a certain point they'll have to release campaign settings/sandboxes. I really enjoyed Tomb of Annihilation but I don't always want to run a full adventure/campaign. True, I can cherry pick what I want but I just feel that by having a campaign setting would let players go where they want to. I realize that there's old material for people to use but I'd just prefer to be able to say turn to a page about Baldur's gate and then come up with a reason for the players to go there.Well, based on what WotC has been saying, they are very much tying campaign setting material to APs for the foreseeable future. A Feywild AP sooner or later is quite likely, and has been hinted at. Isle of Dread is a definite candidate for a Curse of Strahd treatment, but probably not too soon after ToA. Strahd is arguably already a Shadowfell AP, but I wouldn't be surprised to see another eventually. Actual, traditional campaign settings seem to not be on the radar, though they have something...

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