View Profile: squibbles - Morrus' Unofficial Tabletop RPG News
Tab Content
  • squibbles's Avatar
    Monday, 12th November, 2018, 05:37 PM
    Elemental Command 18 Feather Falling 23 Free Action 23 Invisibility 24+1=25 Ram 9 Shooting Stars 25 Spell Storing 22 Spell Turning 25 Telekinesis 24-2=22
    313 replies | 4034 view(s)
    0 XP
  • squibbles's Avatar
    Friday, 9th November, 2018, 05:26 PM
    Elemental Command 21 Feather Falling 20 Free Action 24 Invisibility 24+1=25 Mind Shielding 16 Ram 16 Regeneration 13 Resistance 10-2=8 Shooting Stars 25 Spell Storing 23
    313 replies | 4034 view(s)
    0 XP
  • squibbles's Avatar
    Thursday, 8th November, 2018, 11:10 PM
    The use of the terms high magic and low magic are pretty nebulous. Does the high/low spectrum apply to the rarity of magic or to the power of magic? Does it apply mainly to PCs or to the implied setting that they live in? In my definition of low magic, magic can be powerful but it is infrequently used by PCs and does not feature prominently in the implied setting. Thus, imo, 5e is very high...
    31 replies | 1129 view(s)
    1 XP
  • squibbles's Avatar
    Thursday, 8th November, 2018, 10:29 PM
    Is it? Joy! :D Yes, at the inflection point where combatants with missile weapons can reliably kill or disable combatants with shock weapons before the latter close in, the utility of shock weapons declines dramatically.
    110 replies | 3539 view(s)
    1 XP
  • squibbles's Avatar
    Thursday, 8th November, 2018, 07:28 PM
    Elemental Command 21 Evasion 8-2=6 dodge this Feather Falling 22 Free Action 25 Invisibility 24 Mind Shielding 17 Ram 16 Regeneration 14+1=15 Resistance 12 Shooting Stars 25
    313 replies | 4034 view(s)
    0 XP
  • squibbles's Avatar
    Wednesday, 7th November, 2018, 06:23 PM
    Elemental Command 22 Evasion 17-2=15 Feather Falling 22 Free Action 24 Invisibility 24 Mind Shielding 18 Ram 17 Regeneration 18+1=19 Resistance 16 Shooting Stars 28
    313 replies | 4034 view(s)
    1 XP
  • squibbles's Avatar
    Tuesday, 6th November, 2018, 05:24 PM
    Elemental Command 23 Evasion 16 Feather Falling 27 Free Action 25 Invisibility 22 Mind Shielding 20 Ram 21 Regeneration 18+1=19 10 minutes have passed; ring of regeneration regains 1d6 votes Resistance 18 Shooting Stars 28
    313 replies | 4034 view(s)
    0 XP
  • squibbles's Avatar
    Monday, 5th November, 2018, 07:30 PM
    This sounds like an excellent idea. I need to consider further what types of PCs it would help or hurt. It'd definitely be bad for monks and two-weapon fighting, for example. ----------------------- I posted without reading the whole thread, only just caught up to the 10 pages of argument about magic item pricing, and realized that my comment is completely off-topic :erm: My bad.
    253 replies | 10284 view(s)
    0 XP
  • squibbles's Avatar
    Monday, 5th November, 2018, 04:16 PM
    Clever, consider your vote doubled :cool: Evasion 16 Feather Falling 26 Free Action 24 Invisibility 20 Mind Shielding 20 Protection 12 Ram 23 Regeneration 15+1=16
    313 replies | 4034 view(s)
    1 XP
  • squibbles's Avatar
    Sunday, 4th November, 2018, 11:43 PM
    Elemental Command 25 Evasion 18-2=16 for being misleadingly named; its k but it's very different from the rogue class feature Feather Falling 25 Free Action 27 Invisibility 19+1=20 still the coolest ring around for that next-level aspiring darklord street cred Jumping 4 Mind Shielding 20 Protection 13 Ram 27 Regeneration 16
    313 replies | 4034 view(s)
    0 XP
  • squibbles's Avatar
    Thursday, 1st November, 2018, 06:51 PM
    Animal Influence 14 Djinni Summoning 12+1=13 Elemental Command 23 Evasion 20 Feather Falling 21 Free Action 23 Invisibility 19 Jumping 22 Mind Shielding 22 Protection 17
    313 replies | 4034 view(s)
    0 XP
  • squibbles's Avatar
    Wednesday, 31st October, 2018, 10:06 PM
    In the FR, this point of view would be more sensible than atheism, but only if its consequences were unknown. This seems like a belief an FR person might plausibly hold as a result of misfortunate life events. It seems like the only way, apart from ignorance, that anybody would get into the wall of the faithless. But I think almost everybody in the setting would be some flavor of...
    756 replies | 48830 view(s)
    0 XP
  • squibbles's Avatar
    Wednesday, 31st October, 2018, 09:51 PM
    Respectfully, I think this point of view is a failure of imagination. Moral propositions in the forgotten realms-verse come from the gods, and the gods exist because they have worshipers (since the time of troubles anyway). The reason why the paradise for people who worship Torm is peaceful, orderly, and perfectly beautiful, whereas the paradise for people who worship Odin is a realm of...
    756 replies | 48830 view(s)
    1 XP
  • squibbles's Avatar
    Wednesday, 31st October, 2018, 07:51 PM
    Animal Influence 20 Djinni Summoning 16 Elemental Command 21 Evasion 20 Feather Falling 20 Free Action 22 Invisibility 18+1=19 great for dark lords and platonic thought experiments Jumping 21 Mind Shielding 21 Protection 19
    313 replies | 4034 view(s)
    0 XP
  • squibbles's Avatar
    Wednesday, 31st October, 2018, 02:46 AM
    Dragon 8-2=6 Giant 7+1=8 Undead 3
    343 replies | 4944 view(s)
    0 XP
  • squibbles's Avatar
    Tuesday, 30th October, 2018, 01:18 PM
    Dragon 16-2=14 Giant 10 Monstrosity 5 Undead 6+1=7 lets keep this interesting ;)
    343 replies | 4944 view(s)
    0 XP
  • squibbles's Avatar
    Monday, 29th October, 2018, 10:59 PM
    I feel that they are comparably lame, but stranger and therefore more interesting. Wood always struck me as being a "one of these things is not like the others" element. In fairness, that opinion might come from my having read Greek commentary on the elements and not Chinese commentary. The arguments between Thales, Heraclitus, and Anaximines both ruined the schema's hermetic overtone for me,...
    343 replies | 4944 view(s)
    0 XP
  • squibbles's Avatar
    Monday, 29th October, 2018, 04:05 PM
    Dragon 17 Elemental 10-2=8 The pre-socratic elements and the creatures associated with them by paracelsian alchemy always seemed super lame to me Giant 10 Monstrosity 11 Undead 10+1
    343 replies | 4944 view(s)
    0 XP
  • squibbles's Avatar
    Monday, 29th October, 2018, 12:01 AM
    Aberration 9 Dragon 20 Elemental 10 Fey 6-2=4 Giant 9 Monstrosity 13 Undead 11+1=12
    343 replies | 4944 view(s)
    0 XP
  • squibbles's Avatar
    Sunday, 28th October, 2018, 01:50 PM
    Aberration 11 Dragon 20 Elemental 12 Fey 9-2=7 Giant 12 Monstrosity 18 Undead 13+1=14
    343 replies | 4944 view(s)
    0 XP
  • squibbles's Avatar
    Saturday, 27th October, 2018, 02:46 PM
    Aberration 9 Construct 1-2=destructed Dragon 25 Elemental 14 Fey 9 Fiend 4 Giant 17 Monstrosity 20 Undead 14+1=15
    343 replies | 4944 view(s)
    0 XP
  • squibbles's Avatar
    Thursday, 25th October, 2018, 09:52 AM
    Aberration 12 Celestial 9-2=7 Construct 6 Dragon 34+1=35 Elemental 18 Fey 19 Fiend 10 Giant 20 Monstrosity 27 Undead 14
    343 replies | 4944 view(s)
    0 XP
  • squibbles's Avatar
    Monday, 22nd October, 2018, 03:59 AM
    I was not able to find the link for "Ways to attack with your Reaction", would you kindly point me in its direction? Much obliged.
    57 replies | 698147 view(s)
    0 XP
  • squibbles's Avatar
    Monday, 22nd October, 2018, 03:53 AM
    Aberration 20 Beast 16 Celestial 19 Construct 18 Dragon 34+1=35 Elemental 20 Fey 23 Fiend 14 Giant 20 Monstrosity 25
    343 replies | 4944 view(s)
    0 XP
  • squibbles's Avatar
    Monday, 22nd October, 2018, 03:45 AM
    I'd make the additional mushroom optional, not automatic. PCs might not want to block an area or grant partial cover in it, they might also want to use the body for something. This feature has so much awesome in it :cool:
    2 replies | 257 view(s)
    0 XP
  • squibbles's Avatar
    Sunday, 21st October, 2018, 06:45 AM
    DOWNVOTES ARE 2 DEE 2 Aberration 22 Beast 17 Celestial 20-2=18 how many of them have you or your players ever fought really? Construct 20 Dragon 30+1=31 clearly gonna win, lets see if it can break 40 Elemental 20 Fey 22 Fiend 16
    343 replies | 4944 view(s)
    0 XP
  • squibbles's Avatar
    Thursday, 18th October, 2018, 06:11 AM
    Ghoul 9 Revenant 5 Shadow 10-3=7 Skeleton 11+1=12 Wight 12 Wraith 24
    549 replies | 8424 view(s)
    0 XP
  • squibbles's Avatar
    Wednesday, 17th October, 2018, 03:14 AM
    Banshee 12 Ghost 5 Ghoul 17 Revenant 13 Shadow 14 Skeleton 16 Vampire 14-3=11 Wight 19 Wraith 22+1=23
    549 replies | 8424 view(s)
    0 XP
  • squibbles's Avatar
    Monday, 15th October, 2018, 04:37 AM
    Downvotes are 3 Banshee 20 Ghast 12 Ghost 24 Ghoul 22 Lich 14 Mummy 6 Mummy Lord 6 Nightwalker 1
    549 replies | 8424 view(s)
    0 XP
No More Results
About squibbles

Basic Information

About squibbles
Introduction:
newb who enjoys sword and sorcery
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
columbia
State:
Missouri

Statistics


Total Posts
Total Posts
77
Posts Per Day
0.27
Last Post
Survivor Magic Rings- THERE CAN BE ONLY ONE! Ahem .... Monday, 12th November, 2018 05:37 PM

Currency

Gold Pieces
1
General Information
Last Activity
Monday, 12th November, 2018 05:42 PM
Join Date
Wednesday, 7th February, 2018
Product Reviews & Ratings
Reviews Written
0
My Game Details
Town:
columbia
State:
Missouri
Page 1 of 2 12 LastLast

Tuesday, 13th November, 2018


Friday, 9th November, 2018


Wednesday, 7th November, 2018


Tuesday, 6th November, 2018


Monday, 5th November, 2018


Sunday, 4th November, 2018


Friday, 2nd November, 2018


Wednesday, 31st October, 2018


Monday, 29th October, 2018


Sunday, 28th October, 2018


Saturday, 27th October, 2018



Page 1 of 2 12 LastLast
No results to display...
No results to display...
Page 1 of 2 12 LastLast

Thursday, 8th November, 2018

  • 11:38 PM - WaterRabbit quoted squibbles in post Is Ranged really better than Melee?
    I would also point out that melee weapons never went out of use. Napoleonic soldiers had their bayonets, as did WW2 soldiers, as do US marines--that doesn't meaningfully change the gist of the argument, though. No disagreement on this from me. Calvary charges with sabers were still present at the start of WWII. However, the primary weapon of engagement has been firearms since their widespread introduction, with melee weapons relegated to backup or specialized missions. Melee weapons fell out of use as primary weapons from at least the mid-18th century forward with few exceptions (7 Years War, American Revolution, Napoleonic wars, etc.). And also cannons started dominating the battlefield as well. ----- To me, what I find most fascinating about D&D is that there isn't a technological progression in most settings -- especially with regards to magic. The traditional trope is that in the past magic was much more powerful. But then there really isn't a Dark Ages equivalent for magic. ...

Monday, 5th November, 2018

  • 10:56 PM - TaranTheWanderer quoted squibbles in post 5E's "Missed Opportunities?"
    This sounds like an excellent idea. I need to consider further what types of PCs it would help or hurt. It'd definitely be bad for monks and two-weapon fighting, for example. ----------------------- . My group just recently started using this but havenít had a chance to put it to practice so Iíll let you know how it goes. We did have lots of discussion around it, though. Iím not sure it would hurt any specific class but, instead give more options: do I want to use my off-hand attack or do I want to attack once with advantage? Same with a Paladin: do I want to flank or do I cast sanctuary. For a character who doesnít have a bonus action, itís a boon. It might hurt the mastermind rogue because they get the ability to do the help action as a bonus. But they never need to be in a flanking position to do that so their ability is superior to flanking.

Wednesday, 31st October, 2018


Tuesday, 30th October, 2018

  • 07:14 PM - BookBarbarian quoted squibbles in post Mythological Figures: Conan the Barbarian (5E)
    IIRC Iron Heroes didn't use hit points, but a bunch of injury levels (5ish) on a sliding scale between healthy and dead, with PCs rolling each time they got hit to see if they descended down the scale. Its a pretty radical departure from normal combat resolution, but I've never played with it. How does that work in practice? Oh interesting. I've never got the chance to play it, but from this part of the wiki on it I assumed they had hit points: hit points are generated with a very small die (a four-sided die) with a class-based bonus
  • 12:59 AM - dave2008 quoted squibbles in post Mythological Figures: Conan the Barbarian (5E)
    Yeah, that's an interesting thought. Throw mobs of low CR stuff at the party (since they likely lack magical crowd control), season with an occasional deadly monster. Yes, I kinda realized this during this thread. 5e actually does a good job of modeling Conan, if everything else is low level / CR. Sword and Sorcery is low magic, gritty, etc., but the heroes are in fact high level characters wading through a bunch of low level foes. Since 5e allows low level creatures to still be a threat (especially without magic items and buffing magic) it does a good job of allowing a PC(s) to take on a mob of creatures. You can do it, but it can get dicey. You just have to assume the PCs are really the exception (beyond the standard D&D adventurer assumption) and everything else pretty much falls into place.

Monday, 29th October, 2018

  • 06:34 PM - Mike Myler quoted squibbles in post Mythological Figures: Conan the Barbarian (5E)
    I realize this is derailing the thread a bit but, as I intend to run a game in a Hyborian-esque sword and sorcery world, I'd like to inquire further about the mechanics of the 5e ruleset that are a problem for sword and sorcery (apart from the high magic stuff, obviously). How would 5e's mechanics hinder the flavor of such a setting? What tweaks would be necessary to capture the right feel? I've read AiME, Mophidiums Conan, Primeval Thule, etc. Boop --> https://mikemyler.com/2018/02/11/dd-5e-in-ancient-greece-the-new-argonauts-5e-conversion/
  • 06:25 PM - Jay Verkuilen quoted squibbles in post Mythological Figures: Conan the Barbarian (5E)
    I realize this is derailing the thread a bit but, as I intend to run a game in a Hyborian-esque sword and sorcery world, I'd like to inquire further about the mechanics of the 5e ruleset that are a problem for sword and sorcery (apart from the high magic stuff, obviously). How would 5e's mechanics hinder the flavor of such a setting? What tweaks would be necessary to capture the right feel? I've read AiME, Mophidiums Conan, Primeval Thule, etc. Here are some thoughts: Most casting classes would need to go. This is particularly true for attack cantrips. Furthermore, I'd likely make most casters Warlocks. A cantrip like Vicious Mockery fits fairly well and could likely be generalized to other effects, though. Warlocks do a good job of simulating many different kinds of magic but in a situation where it's fairly rare and limited. Most, though not all, spells would need to be rituals and in general magic is a corrupting thing so there should be some notable cost to using magic. Reskinning g...
  • 05:04 PM - dave2008 quoted squibbles in post Mythological Figures: Conan the Barbarian (5E)
    I realize this is derailing the thread a bit but, as I intend to run a game in a Hyborian-esque sword and sorcery world, I'd like to inquire further about the mechanics of the 5e ruleset that are a problem for sword and sorcery (apart from the high magic stuff, obviously). How would 5e's mechanics hinder the flavor of such a setting? What tweaks would be necessary to capture the right feel? I've read AiME, Mophidiums Conan, Primeval Thule, etc. I haven't put a lot of thought into it, but I would start with: 1) level cap: at least 10, maybe lower. Keeps hit points and magic low. I would also couple this with slower advancement. 2) minions: almost all opponents are CR 1 or below 3) magic: I would probably do away with cantrips, or at least attack cantrips. I would also look at increasing casting time and/or moving higher level spells to rituals. Possibly spell failure from damage (if you take damage before you cast a spell in a round you make a concentration check or you ca...
  • 04:38 PM - CleverNickName quoted squibbles in post Survivor Monster Types- DRAGON WINS!
    The pre-socratic elements and the creatures associated with them by paracelsian alchemy always seemed super lame to meWhat about the five elements of Wu Xing? Would you say it's more, less, or equally lame? (asking for a friend)

Sunday, 28th October, 2018

  • 10:16 AM - S'mon quoted squibbles in post Mythological Figures: Conan the Barbarian (5E)
    Tldr: Conan is playing in an E6 variant of 5e. He has 18s or 20s for all of his ability scores. He has one barbarian level and 5 fighter levels (and took mariner fighting style). His background is outlander. He has no consistent set of gear. And, since he spent so much time adventuring, he took a buttload of post-6th feats. Nailed it. :D Yeah, Conan's universe isn't one with level 11-20 characters running around in it.

Saturday, 27th October, 2018

  • 10:17 PM - Jay Verkuilen quoted squibbles in post Mythological Figures: Conan the Barbarian (5E)
    I disagree. In The Servants of Bit-Yakin, we are told "In his roaming about the world the giant adventurer had picked up a wide smattering of knowledge, particularly including the speaking and reading of many alien tongues. Many a sheltered scholar would have been astonished at the Cimmerian's linguistic abilities". In Beyond the Black River, Conan unexpectedly jumps into an extended explanation of the god Jhebbal Sag and his powers. Conan is very knowledgeable, and Howard, at least once, explicitly compares him to a scholar. Good point, although in 5E he might well have used his downtime to pick up things like languages. He is often portrayed as becoming the leader of others through force of personality, for example in A Witch Shall be Born or Queen of the Black Coast... though maybe its supposed to be that others intuit his manly competence just by looking at him :erm: Heh. No, that "manly competence" is a high Cha. These are good commentaries on the heists he attempts ...
  • 05:06 PM - Tallifer quoted squibbles in post Survivor Monster Types- DRAGON WINS!
    Construct 1-2=destructed Deconstructed. <winks> deconstruction comic

Tuesday, 23rd October, 2018

  • 10:57 AM - Zardnaar quoted squibbles in post A Knife in the Dark, A Rogues Handbook
    I was not able to find the link for "Ways to attack with your Reaction", would you kindly point me in its direction? Much obliged. Old post failing memory. Basically sentinel feat or help form class features/spells such as a Battlemaster or Dissonant Whispers IIRC. To the OP disagree about the Ranger/Rogue MC build. Rogue 8 MC into hunter ranger for the next 5 levels is a great idea IMHO. losing 3d6 sneak attack it well worth it for all the stuff you get such as hunters quarry, 2nd attack, weapon style (dual wielders) and collossus slayer/hordebreaker. Hunter Ranger is frontloaded a bit level 9-13 are not to exciting for Rogues. Would kick that one up to dark blue and the fighter MC is possibly gold although the light blue rating is fine:pFighter is good for 1-8 levels generally or you can go strength based and tank around in heavy armor with shield master and expertise in athletics- you can still sneak attack with a rapier and key it off strength.

Monday, 22nd October, 2018

  • 07:06 AM - Dualazi quoted squibbles in post Druid: Circle of Fungi homebrew
    I'd make the additional mushroom optional, not automatic. PCs might not want to block an area or grant partial cover in it, they might also want to use the body for something. Good catch, I'll add that to the list of revisions. This feature has so much awesome in it :cool: Thanks!

Sunday, 14th October, 2018

  • 09:36 PM - Saelorn quoted squibbles in post What if Expertise were a simple +2?
    This seems like a pretty simple and system consistent solution; for those reasons I like it better than Expertise being +2. I may have missed discussion of this idea from one of the earlier posts in the thread, but do any of you see any obviously bad consequences of making this rule change in a game?Advantage and Disadvantage are the primary tools by which the DM applies temporary circumstantial adjustments. If you're trying to climb a DC 15 wall, and it's raining right now, then it's DC 15 with Disadvantage. If you have exactly the right tool for the job (like a crowbar), then you might get Advantage on a check. That's why persistent Advantage is otherwise rare in the system - it negates a lot of other mechanics.
  • 12:22 PM - 5ekyu quoted squibbles in post What if Expertise were a simple +2?
    This seems like a pretty simple and system consistent solution; for those reasons I like it better than Expertise being +2. I may have missed discussion of this idea from one of the earlier posts in the thread, but do any of you see any obviously bad consequences of making this rule change in a game?The catch is that in essence this nsrrows the reach of expertise even more because it would be useless or very ill advised to take it with any skill one could reasonably expect assistance on - ie advantage to be available by common means. So, con man who works with partner - dont expertise deception. Much of the time you can have help. Anything eligable for working together goes to the bottom of the expertise pile in very short order. After 3rd level EA lets you give advantage on skill checks pretty freely. Which means again we have a rogue ability just basically trumped all over by a low level spell on a lot of spell lists. To some that might be rhe goal but to me, nah.

Tuesday, 25th September, 2018

  • 04:15 PM - Gradine quoted squibbles in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    I didn't check the thread for a few days and, lo and behold, my go to +1 vote Clark Ashton Smith was eliminated. As far as I can tell, nobody in the 6-7 pages of his slow burning elimination commented on their down vote. So, I'm curious, why did my boy CAS deserve the axe? Speaking for myself, after the fair amount of research I did into all of the folks left (I didn't want to downvote any of the name I already recognized) it came down to simple guilt by association. "Great buds with H.P. Lovecraft" is not a descriptor that endears one to me, personally. I've read both, and it was Kay's work that I felt was truly misogynistic, with Howard being more fairly categorised as "adolescent male power fantasy". Red Nails has a female protagonist who is the equal of Conan. I mean, not to put too fine a point on it, but most of the feminist critiques I've read of Kay (one of the many things I check to figure out which author I've never heard of to downvote) regard him fairly positively, ...
  • 07:35 AM - Paul Farquhar quoted squibbles in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    I didn't check the thread for a few days and, lo and behold, my go to +1 vote Clark Ashton Smith was eliminated. As far as I can tell, nobody in the 6-7 pages of his slow burning elimination commented on their down vote. So, I'm curious, why did my boy CAS deserve the axe? At a guess, because no one had read him. These kind of polls are usually skewed towards whoever published recently, as those books are in the shops and people have short memories.

Friday, 14th September, 2018

  • 03:28 AM - Parmandur quoted squibbles in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Ahmed, Saladin 18 Alexander, Lloyd 25 Anthony, Piers 12 Augusta, Lady Gregory 20 Bear, Elizabeth 20 Brooks, Terry 20 Bulfinch, Thomas 23 Cook, Glen 26 Froud, Brian & Alan Lee 21 Hickman, Tracy & Margaret Weis 5 I mean, I like their books, but they aren't particularly "good" or "influential" writers Hodgson, William Hope 18 Jemisin, N.K. 21 Jordan, Robert 18 beautiful books that you can kill a grown man with, and much more "influential" than other authors in this competition. Kay, Guy Gavriel 22 LeGuin, Ursula 25 Lynch, Scott 22 McKillip, Patricia 22 Mieville, China 14 Peake, Mervyn 21 Pratchett, Terry 24 Sanderson, Brandon 26 Smith, Clark Ashton 22 Tolstoy, Nikolai 8 Wolfe, Gene 22

Tuesday, 4th September, 2018

  • 10:23 PM - Gradine quoted squibbles in post Survivor Appendix N Authors- LEIBER WINS!
    Mind explaining a bit? Having read his first collection of stories (I can't remember if i read any others), it didn't seem particularly toxic. It's less the works themselves (my vague memories of them being exemplary if not exactly subversive takes on the genre, fitting in the sense that he basically (co-)invented it), and more that the style of play exemplified by the S&S genre in general (the mercenary-at-best, murderhobo-at-worst "hero") tends to bring out the worst in the worst sorts of people. It's less my disdain for Leiber as an author and more for the Sword & Sorcery genre in specific (or at the very least, what S&S means to a certain subset of player). My general take (and approach in this thread) has been that we may not have had such a hardcore base of virulently toxic individuals resisting any changes to make the game more inclusive beyond straight white dudes bemoaning the loss of chainmail bikinis had Gygax been less inspired by Howard/Leiber et. al. and more inspired by Tolkien....


Page 1 of 2 12 LastLast

squibbles's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites