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  • dragoner's Avatar
    Wednesday, 20th February, 2019, 02:53 AM
    In the end, Zak treated everyone like crap.
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    Tuesday, 19th February, 2019, 06:39 PM

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    Tuesday, 19th February, 2019, 12:03 AM
    I have them start with one, and then let them build from there, some want hirelings, I have them roll those up and run them, some just get bored, and want another, I'll let them do that too. Right now, one player has a Droyne Technician caste, chief engineer of the Wandering Star, and they want a warbot to use in battle, so it's just a matter of them finding parts or getting the credits together.
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    Monday, 18th February, 2019, 09:55 PM
    Interesting report, thanks!
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    Sunday, 17th February, 2019, 05:56 PM
    Here is an article on propulsion that has some relevance to this discussion: https://www.centauri-dreams.org/2019/02/15/breakthrough-propulsion-study I like how he signs off: Ad astra incrementis.
    245 replies | 5190 view(s)
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    Saturday, 16th February, 2019, 06:09 PM
    Some people's logic seems so poor as their arguments against destroy themselves. I go from astronomers, their papers, blogs, and such. As far as I have read, many of these rogues come from forming in proto-planetary disc and then being thrown out, often when larger bodies such as gas giants move in their orbits. As well as star systems where they were in stable orbits and the star had an...
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    Saturday, 16th February, 2019, 12:53 AM
    Late valentine:
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    Saturday, 16th February, 2019, 12:42 AM
    Though the question is for right now, in the future, I suppose much more will be possible. Even with more powerful engines, we will not need generation ships, as the time, subjective, will be less. Tau Zero by Poul Anderson is a good novelette on the subject. An O'Neill in orbit can also provide a base for building spacecraft for exploration of the Solar System and beyond. In a sci-fi setting...
    245 replies | 5190 view(s)
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    Friday, 15th February, 2019, 04:21 PM
    Eventually, except in the confines of the question, not today, that is the simplest answer. Sure, we will increase power generation, and if we build a smart grid we won't lose 40% of generated power due to Ohm's Law, from pumping power into a hundred year old grid with hundred year old power plants. It's really baby steps to get into space though, the knowing comes from doing, right now, if we...
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    Thursday, 14th February, 2019, 11:16 PM
    It's not just fusion power is hard, because it isn't (and the state where I live is 3/4's coal powered for electrical generation)*. No, what is hard is doing the math and seeing that you would need all the combined power output of the entire Earth for the next ~14 years or so to launch it from out of our solar system. I have no doubt we'll come up with better propulsion systems, such as...
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    Thursday, 14th February, 2019, 09:33 PM
    It would be anything but routine, mechanically, the challenges can be insurmountable. My qualifications are that I am an Engineer. A lot of people want to put the cart before the horse in this discussion.
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    Tuesday, 12th February, 2019, 04:17 AM

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    Tuesday, 12th February, 2019, 01:28 AM

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    Monday, 11th February, 2019, 07:10 PM
    Last was a Mongoose 1e Traveller game of 4 1/2 years. Over time, there has been AD&D, Classic Traveller, Twilight 2000, Call of Cthulhu, Rifts; all starting in '79. Right now I am running an M-Space game and another Classic Traveller game, however not playing anything, which makes me sad. :( Some game systems really don't promote long term games, such as Paranoia.
    51 replies | 1492 view(s)
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    Monday, 11th February, 2019, 06:59 PM
    Yes, because there is no other way, society isn't accidental, it's evolved. The reality is that like most modern societies, it will be a bureaucracy with a facade of democracy.
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    Thursday, 7th February, 2019, 06:26 PM
    SGU is far the darkest of the SG series, that said, I really liked it, though I liked all of the SG series. SGU towards the end became a little weak, with the drone stuff, except it is reboot-able as they all went into stasis. SGU also had the strongest story and character arcs of the franchise in general.
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    Tuesday, 5th February, 2019, 12:12 AM
    ^^^
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    Monday, 4th February, 2019, 09:00 PM
    IIRC, high literacy rates forestalls linguistic drift. As far as crew goes, they will all be heavily cross trained, multi-disciplinary, because otherwise if you lost a crew section, everyone would die. This is also big in business: https://en.wikipedia.org/wiki/Cross-training_(business)
    245 replies | 5190 view(s)
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  • dragoner's Avatar
    Saturday, 2nd February, 2019, 04:26 PM
    Beyond sending generation ships out to other stars, I think they might be able to be used to explore, and settle the Solar System, there could be a O'Neill Cylinder or Bernal Sphere with the population of a small city, riding the cycler orbit.
    245 replies | 5190 view(s)
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    Friday, 1st February, 2019, 04:37 PM
    What are you playing, Fiasco? I am interested to hear.
    82 replies | 3174 view(s)
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  • dragoner's Avatar
    Thursday, 31st January, 2019, 10:24 PM
    Not being a native English speaker, I would go by the standard definition of Protagonist: pro·tag·o·nist NOUN the leading character or one of the major characters in a drama, movie, novel, or other fictional text. Which to me, I think the PC's would fit that definition.
    82 replies | 3174 view(s)
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  • dragoner's Avatar
    Thursday, 31st January, 2019, 03:44 PM
    Everyone can get it now: https://www.chick.com/products/tract?stk=0046 Though interestingly enough, if one searches for it, it is listed as: Dark Dungeons is possibly the most widely distributed piece of anti-game propaganda in the history of gaming. By the Escapist.
    82 replies | 3174 view(s)
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  • dragoner's Avatar
    Thursday, 31st January, 2019, 06:56 AM
    Here is handy pdf, from the old days, put out by Marc Miller on his website: http://www.farfuture.net/Understanding%20Traveller.pdf One thing I find interesting, is that most of the written examples of play are very narrative.
    2 replies | 220 view(s)
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  • dragoner's Avatar
    Wednesday, 30th January, 2019, 07:10 PM
    For GM's, it's the attitude of that they are going to "punish" the players for their doing something he doesn't like. For players, it their not going with the party, such as not going into the dungeon/space-wreck because what is their motivation, or you are going to run some one on one game separately? No. Also, if you Leeroy and die, suck it up, buttercup.
    82 replies | 3174 view(s)
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  • dragoner's Avatar
    Wednesday, 30th January, 2019, 06:59 PM
    At the end of Book 3, Worlds and Adventures, Marc Miller lays down some good advice: A Final Word Traveller is necessarily a framework describing the barest of essentials for an infinite universe; obviously rules which could cover every aspect of every possible action would be far larger than these three booklets. A group involved in playing a scenario or campaign can make their adventures...
    2 replies | 220 view(s)
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  • dragoner's Avatar
    Saturday, 26th January, 2019, 04:03 PM
    A big O'Neill cylinder might work; nevertheless, as others have stated, radiation shielding is the big ticket item. However, the amount of material, and labor it would take to create would be huge, for example, the International Space Station is the most expensive vehicle ever built, so imagine the cost of something thousands of times bigger, and then just to fling it off into space? Probably not...
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    Friday, 25th January, 2019, 09:39 PM
    World of Horse Carts! :p
    42 replies | 1284 view(s)
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  • dragoner's Avatar
    Friday, 25th January, 2019, 05:04 AM
    Sure, Germany was something like 76% horse transport, and really whats more incredible is thinking that most infantry were on foot. Hard to imagine taking 3 million Germans today and telling them: "You are walking into Russia, go beat them!" Even the North Africa battles, doing a low crawl across kilometers of burning sand. I have a relative that fought up above the Arctic Circle, where in the...
    42 replies | 1284 view(s)
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  • dragoner's Avatar
    Thursday, 24th January, 2019, 07:20 PM
    Prior to WW2, the world's technological, and economic superpower is the UK, and the Matilda is arguably one of the best tanks, the victor at the Battle of Arras, one of the larger tank engagements; which one can tell that tank shootouts are rather rare by their being so named, and that the biggest criticism for the Matilda is it's lack of a High Explosive shell for it's main armament. HE for...
    42 replies | 1284 view(s)
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  • dragoner's Avatar
    Thursday, 24th January, 2019, 05:41 PM
    Biggest tank vs tank battle is in the Dubno, Lutsk, and Brody area USSR, 1941. Kursk sometimes gets quoted, except is the Germans cutting though minefields, pre-registered artillery fires, and hedgehog defenses with anti-tank guns such as the ZIS-3. NA tank battles were similar, where most tanks were knocked out by AT guns (and the famous German 88) or mines; nevertheless, theater wide, it would...
    42 replies | 1284 view(s)
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  • dragoner's Avatar
    Wednesday, 23rd January, 2019, 03:57 PM
    It sounds like people are talking about M-Space's(Mythras) Attack-Parry action point dominated terms, it works, I don't know if I find it a huge improvement over any other system.
    35 replies | 1018 view(s)
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  • dragoner's Avatar
    Wednesday, 23rd January, 2019, 01:15 AM
    Started with Holmes, then to AD&D, never really left, played other games such as Traveller and Call of Cthulhu; mixed AD&D liberally with Gamma World and Boot Hill. Played Aftermath for a while, Twilight 2000, and 2300AD, gf at the time got me to play Vampire: The Masquerade, did some others such as Space Opera, Star Frontier, Mechanoids, Beyond the Surpernatural, Champions, and Top Secret. Wound...
    76 replies | 3843 view(s)
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Friday, 15th February, 2019

  • 05:35 PM - Mustrum_Ridcully mentioned dragoner in post Generation Ships--- Can we build one now?
    dragoner Well, there is still a "long-term" need for your O'Nell Cylinder to fly somewhere else - the Sun won't be there forever. That is really long term, of course, but it's almost the only reason to actually bother with the Cylinder in the first place, I think. If you expect you can stay on the solar system, no planet is really a safer bet than Earth, because the base environmental conditions are just so much better here, even if we assume severe changes due to asteroids, super vulcanos, nuclear war or even zombie apocalypses. An O'Neill Cylinder that stays in the solar system has a few conveniences that it would not have in deep space flight hasn't. There are planetary bodies and asteroids that could be mined. And there is a sun that radiates energy. One of the really hard parts is the time in isolation when you're too far from any star system to mine resources or collect solar energy.

Wednesday, 12th December, 2018

  • 06:20 AM - Maxperson mentioned dragoner in post Do you believe we are alone in the universe?
    ...lease. Have you not ever heard of "colloquial use" before? Everyone who studies enough science gets that point drilled in there - that what we know is the best we know at the time, and that science is always learning new things, and that we must be prepared to accept new information when it comes. It gets tiresome when you have to say, "....the best we know at the moment, which may not be the Eternal Truth" over and over. Every. Gorram. Other. Sentence. So, we tend to shorten it. He had the opportunity when I challenged him on that to say something along the lines of, "I'm shortening it, because I repeat it a lot." or "You're right, it is only the best based on or limited knowledge." Instead, he doubled down on it being the absolute best possible solution, eliminating "colloquial use" as an option for him. Interesting - more hubris allegations. Is that a common approach for you, in general? Mostly when people insist that what we "know" is absolutely correct, like dragoner with the dark matter theory, and the guy that insisted that there was absolutely no possibility of aliens existing.

Friday, 27th July, 2018

  • 04:43 AM - pemerton mentioned dragoner in post The Sandbox and the Railroad
    Dungeon World is a well known RPG that, if played in accordance with the rules, is neither railroad nor sandbox. I was obliquely asking for more examples of how Dungeon World was "both railroad and sandbox." That sounded interesting. Though he said: "...neither railroad nor sandbox"; except that I am interested in how that works also.Like dragoner said, neither railroad nor sandbox. Not both railroad and sandbox. Here's a rough account of what a railroad is: Railroad: The main events of the shared fiction are determined by the GM, either in advance, or perhaps by improvisation in the course of play. By determining and event I mean deciding what fictional elements it will include (or at least the main ones) and deciding how it starts and what important consequences flow from it. (Speaking loosely, this is "the story".) The function of player contributions to the fiction is largely to add colour (often by way of characterisation) and perhaps to determine some minor details of events, some matters of sequencing, and perhaps some minor events. Examples of minor details: How exactly do the heroes beat the bandits? (The player often get to decide this, if even only through their choices about their PCs' capabilities.) Do the heroes get the clue by interrogating a bandit, or by having a friendly townsperson give it to them...

Tuesday, 12th June, 2018

  • 05:17 PM - Gradine mentioned dragoner in post Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?
    people might catch on that we're binning people into groups to dehumanize them so they can be dealt with appropriately. I know the thread moved on from this, but there were a couple of important points that didn't really get addressed: 1) "Incel" is not a label people created for a group of people they don't like just because they hate specific Star Wars or Marvel movies or what have you. It's a distinct community that chose the label for themselves and that has an ideology that is explicitly misogynistic, to the extent that they idolize a mass shooter who specifically targeted women. This is not a group that anybody needs to champion, not even for S&G "devil's advocate" play. 2) The only group of people I see dragoner as having specifically referred to as "incels" were the folks who bullied and harassed Kelly Marie Tran off of Instagram. Given that the Incel community took credit for and congratulated themselves for this feat (having already chased Daisy Ridley off of social media earlier), I don't really think that it was any sort of out-of-left-field reference. I feel like it more reflects a need to partially balance the new cast against the old one - make the young heroes feel more like the "newbies" by contrasting them with the older leaders. But you could have a point - there's a lot of YA-type fiction guiding movies lately, and therefore more conflict of Hero vs. Authority. Idea worth exploring, I'd say. I think you're definitely right about the YA-fiction tropes; as someone who's read a few YA fantasy books (and whose partner devours them constantly) there's a ton of those tropes at play in the new trilogy (especially all the Rey/Rylo stuff in TLJ). Then again, as someone else pointe...

Monday, 21st May, 2018

  • 03:06 AM - Sadras mentioned dragoner in post Harassment Policies: New Allegations Show More Work To Be Done
    If the behaviour is severe enough or repeated enough, sure. Revisiting your initial post to me I feel then I have answered your query between my posts to you and to @dragoner. Specifically (1) dealing with what is considered extreme can be murky and (2) that whose outrage is more important, those that want him/x or those that don't. And yes it is easier to just uninvite him/x. It is not necessarily the correct choice. Stop trying to warp the conversation by forcing the issue to be about this one guy. I'm frelling sick of it. The difference between your example about the kids and this Larry/x - is that they (the kids) had nothing to gain but being clowns, while this guy/x is at a Gaming Con presumably to sell/promote his products. There ended. I'm about two more "What about Laaaarrrryyy!????"s from putting you on my ignore list for it. I know how these games work. I ain't playing. Good grief. Where am I?

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Monday, 18th February, 2019


Saturday, 16th February, 2019

  • 03:43 PM - Umbran quoted dragoner in post Generation Ships--- Can we build one now?
    True, however we could find a rogue planet, current research says they might be more common than we previously thought. I feel a need to quote Douglas Adams. “Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.” "More common than previously thought," doesn't really help. You have this one thin line, from point A to B, in all the vastness of the interstellar vacuum. The chance that there will just happen to be a rogue planet close enough to your route to make a stop off for major mining operations is not credible. If they were common enough to be relevant, then over the course of our history they'd have been disrupting our solar system with flybys, and that hasn't happened. So, this is not a realistic scenario. Sorry.
  • 11:12 AM - Mustrum_Ridcully quoted dragoner in post Generation Ships--- Can we build one now?
    True, however we could find a rogue planet, current research says they might be more common than we previously thought. Not a direct source of power probably, but a source of resources (and if includes stuff like whatever we use in the reactors, an indirect source of power). Getting things up from a planet is costly, of course, but if it has the resources for it, it might work out in the end. Do you mean that we would follow that rogue planet around? Because even if they are common, I don't think one could count on the ability of plotting a route that leads us near rogue planets often enough. But an interesting side-topic - the science behind rogue planets: What would be the basis on assuming the frequency of rogue planets? I don't really know enough about planet formation and star formation to see why planets wouldn't form outside of star systems. It seems the fundamental is always the same - you have a collection of gas and materials, and their gravitational attraction brings them clo...

Friday, 15th February, 2019

  • 11:08 PM - Shasarak quoted dragoner in post Generation Ships--- Can we build one now?
    It's really baby steps to get into space though, the knowing comes from doing, right now, if we built an interplanetary vehicle, it would be very primitive in design, like one of those Duryea cars in comparison to modern ones. That's before any consideration of an interstellar vehicle. Plus the fundamental truth is that if we could create a vehicle where people could live on some thousands of year journey, we could build an O'Neill Cylinder at a Lagrange Point and live there, not needing to make the long journey. There is always going to be that fundamental human curiosity that drives us to explore. If not that then the bloody mindedness when someone tells us that we can not do something. And there is always the Mormons.
  • 05:25 PM - Umbran quoted dragoner in post Generation Ships--- Can we build one now?
    Plus the fundamental truth is that if we could create a vehicle where people could live on some thousands of year journey, we could build an O'Neill Cylinder at a Lagrange Point and live there, not needing to make the long journey. *sigh* Any one of you drive out of your way to get a better cup of coffee or taco or anything at all? Or are you people all hyper-efficient, and never do anything that you don't *need* to do? Fusion rockets are often a favorite topic, for right now, they are less possible than Fusion Reactors, due to the nominal erosion of the combustion chamber, at least in theory, as one has never been tested. Someday maybe, sure, but not today. That's an issue we may not ever get past, given that what you're basically doing is making a tiny star, and throwing it out the back of the ship. For long-term use, an engine with low temperatures, and few moving parts are good - and that suggests an ion engine as a good choice. Then, you make electricity through whaateve...
  • 03:02 PM - tomBitonti quoted dragoner in post Generation Ships--- Can we build one now?
    It's not just fusion power is hard, because it isn't (and the state where I live is 3/4's coal powered for electrical generation)*. No, what is hard is doing the math and seeing that you would need all the combined power output of the entire Earth for the next ~14 years or so to launch it from out of our solar system. I have no doubt we'll come up with better propulsion systems, such as eventually fusion rockets, anti-matter catalyzed fusion rockets, or even a super VASIMR/MPD type combined with a field that reduces the interaction between mass and inertia on the quantum level, something wild. Nevertheless, that day isn't today. *Fusion works, we just aren't getting enough energy back out for what goes in. However, fusion reactors to be efficient have to be much larger (football field sized), is what I have read. Using fusion for propulsion is a bit different than using it to generate electrical power. I don’t know that our failure to generate power means we can’t make a fusion drive. ...
  • 01:33 AM - Shasarak quoted dragoner in post Generation Ships--- Can we build one now?
    It's not just fusion power is hard, because it isn't (and the state where I live is 3/4's coal powered for electrical generation)*. No, what is hard is doing the math and seeing that you would need all the combined power output of the entire Earth for the next ~14 years or so to launch it from out of our solar system. I have no doubt we'll come up with better propulsion systems, such as eventually fusion rockets, anti-matter catalyzed fusion rockets, or even a super VASIMR/MPD type combined with a field that reduces the interaction between mass and inertia on the quantum level, something wild. Nevertheless, that day isn't today. *Fusion works, we just aren't getting enough energy back out for what goes in. However, fusion reactors to be efficient have to be much larger (football field sized), is what I have read. Is there any way we can increase the amount of energy that we can use on Earth? I mean we are burning trees and dinosaur juice now and on the other hand the Sun releases a mill...

Thursday, 14th February, 2019

  • 09:51 PM - Shasarak quoted dragoner in post Generation Ships--- Can we build one now?
    It would be anything but routine, mechanically, the challenges can be insurmountable. My qualifications are that I am an Engineer. A lot of people want to put the cart before the horse in this discussion. Take fusion power for example. Thats a pretty hard engineering problem until we solve it. And we need something like fusion to have enough energy for a 1,000 year trip. Why stand around wringing your hands about how hard fusion power is? That would be a different thread.

Tuesday, 12th February, 2019

  • 07:07 AM - LostWormOnItsWayHome quoted dragoner in post Where Have All the Gamers Gone?
    It's more about the middle class disappearing, and the US being eclipsed by China and India, economically, and one could only assume technologically and culturally. Gaming is cheap entertainment compared to bowling, and normally people do focus their social lives around their social activities. Not to mention much more complex and varied. What you get out of gaming is not only cheap, but of much greater entertainment value than bowling.

Monday, 4th February, 2019

  • 09:20 PM - Umbran quoted dragoner in post Generation Ships--- Can we build one now?
    IIRC, high literacy rates forestalls linguistic drift. As far as crew goes, they will all be heavily cross trained, multi-disciplinary, because otherwise if you lost a crew section, everyone would die. This is also big in business: https://en.wikipedia.org/wiki/Cross-training_(business) If you are in space, and you lose an entire crew section at once, that's probably the result of a catastrophic event that is apt to kill everyone else anyway.

Friday, 1st February, 2019

  • 12:02 AM - Saelorn quoted dragoner in post What are the biggest RPG crimes?
    Not being a native English speaker, I would go by the standard definition of Protagonist: pro·tag·o·nist [prōˈtaɡənəst, prəˈtaɡənəst] NOUN the leading character or one of the major characters in a drama, movie, novel, or other fictional text. Which to me, I think the PC's would fit that definition.The question is, "Is an RPG like a drama, movie, novel, or other fictional text"? I would strongly say that it is not. The key distinction is that all of those other things are just stories, while an RPG is supposed to represent a believable place. There is no "plot" in an RPG; there's just a bunch of stuff that happens.

Thursday, 31st January, 2019

  • 10:53 PM - Celebrim quoted dragoner in post What are the biggest RPG crimes?
    Not being a native English speaker, I would go by the standard definition of Protagonist: pro·tag·o·nist [prōˈtaɡənəst, prəˈtaɡənəst] NOUN the leading character or one of the major characters in a drama, movie, novel, or other fictional text. Which to me, I think the PC's would fit that definition. - emphasis added The point of the term is that the player's characters should fit that definition. Protagonizing the PC's is considered normal and good. The DMing crime is normally to deprotagonize the PC's, so that they are no longer the major characters of the story being told in the game. I just started the 'Skull & Shackles' adventure path last night (as a player for a change!) and one of the other players struggled for the first hour or two with the fact that the narrative harshly deprotagonizes the players in the first few scenes, robbing from them the agency that players normally expect to have. I was on board with it, ...

Friday, 25th January, 2019

  • 11:46 AM - Zardnaar quoted dragoner in post Sherman Best Tank of WWII?
    Sure, Germany was something like 76% horse transport, and really whats more incredible is thinking that most infantry were on foot. Hard to imagine taking 3 million Germans today and telling them: "You are walking into Russia, go beat them!" Even the North Africa battles, doing a low crawl across kilometers of burning sand. I have a relative that fought up above the Arctic Circle, where in the winter, they couldn't have fires, because the enemy could see them. Miserable stuff, sort of amazing that people went through it all. From memory (Adam Tooze Wages of Destruction+ other sources). Germany's entire wartime fuel production was similar to the UKs annual imports. Car ownership in the USA per capita to the Third Reich was 50-1. Modern New Zealand (pop 4.5 million) uses per annum around 4 times Nazi Germany's wartime production. All the oil the Axis ever needed was actually in Libya but not available in the 1930's/40's. Synthetic gas was around 6 times (in terms of resources used) mor...

Thursday, 24th January, 2019

  • 08:18 PM - Zardnaar quoted dragoner in post Sherman Best Tank of WWII?
    Prior to WW2, the world's technological, and economic superpower is the UK, and the Matilda is arguably one of the best tanks, the victor at the Battle of Arras, one of the larger tank engagements; which one can tell that tank shootouts are rather rare by their being so named, and that the biggest criticism for the Matilda is it's lack of a High Explosive shell for it's main armament. HE for infantry support, still the Matilda saw use all throughout the war on many battlefields from Western Europe, North Africa, Eastern Europe (Lend Lease to USSR) and in the Pacific. Matilda lacked mobility. It the old armor, mobilty, firepower thing pick 2. Modern tanks can get around that of course but back in the 30's and 40's this was true for the most part until later model Shermans, Panzer IV, T-34. Take away the propaganda about the German kittens the Sherman over performed relative to say the T-34 (which was only good due to numbers), its armor was better than all the other medium tanks and it had...
  • 11:19 AM - Hussar quoted dragoner in post Sherman Best Tank of WWII?
    T-34's were used in Yemen in 2015, so it has latest use and most postwar production. German tanks, one could drive up beside them and shoot them in the side, Sherman was notorious for doing this, it had fairly quick turret traverse with motors, vs German hand cranked turrets. The battle of Arracourt in the Lorraine campaign, was fought with these tactics. Nevertheless, WW2 was not a tank war, tank vs tank shootouts were fairly rare. The most casualty causing weapon in America's arsenal, plus vehicle combination would be the M2 105mm Howitzer, and 2 1/2 ton truck (deuce and a half). Well, that depends on what theater you're talking about. Africa was certainly a major tank war. As was a significant portion of the Russian front. Some of the largest tank battles in history are from WWII.

Tuesday, 22nd January, 2019

  • 06:52 PM - billd91 quoted dragoner in post Would you invite this player?
    If your gut instinct is to say no, then say no, using whatever savoir faire you can to let them down easy. It's hard to argue against that advice, but I'm going to. We all sucked as players at one time or another and, if we got better, we got better because some DM took a chance on us and we learned from the experience. Since there is some flexibility with the group size due to absences, he's a generally known quantity, and he's enthusiastic - I'd recommend taking him on but laying down some ground rules about your group's style (particularly on the teamwork/stealing from the party thing). Sooner or later he's going to have to learn that his own personal style preference will have to be compromised with the style preferences of other people at the table, and an experienced DM coming from a generally friendly direction can help with that.

Sunday, 20th January, 2019

  • 02:03 AM - Jay Verkuilen quoted dragoner in post Worlds of Design: How "Precise" Should RPG Rules Be?
    70's games are usually a bad example for rules, as they almost always started small and then grew in an ad hoc manner. 80's rules then decide to have a rule for everything, which meant subsystems often worked poorly, as well as edge case rules could be played by a rules savvy player. While a decade and a half later, 3E seemed to have a rule for everything and had craziness like the grappling and Dispel Magic rules.

Monday, 14th January, 2019

  • 06:02 PM - Umbran quoted dragoner in post Hypothetical: Art, Architecture and Copyright - Who has it?
    Nonsense. Logic or citation, please. Copyright does not allow for reproduction of text - that is not nonsense. So, you need to give a reason why the building and sculpture are not similarly protected. I note - you have to license the right to commercially produce an image of the Empire State Building. They even have an easy web page to apply: http://www.esbnyc.com/business-esb/licensing So, how is this substantially different?
  • 04:57 PM - Umbran quoted dragoner in post Hypothetical: Art, Architecture and Copyright - Who has it?
    Same, the photo is the work of the photographer. If it were that simple, you could take readable photos of pages of a book, collect them, and sell them as your own. That clearly fails.

Tuesday, 8th January, 2019



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