View Profile: André Soares - Morrus' Unofficial Tabletop RPG News
  • André Soares's Avatar
    Today, 03:00 PM
    Satine Phoenix and Kingsmill are two good options too. Both have videos with DMtips and would show her cool women who also DM.
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  • André Soares's Avatar
    Tuesday, 12th February, 2019, 07:32 PM
    Oh, got you now! I've also had some struggles finding that information. the 1d8+5 seems like a good average to use as damage output. How I got the feel for it was a bit less crunching numbers and a little more experimenting in the table. As both the players and I were begginers in the edition experimentation was a common theme. I could experiment in encounters and they could experiment in...
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  • André Soares's Avatar
    Tuesday, 12th February, 2019, 06:38 PM
    As I'm from a different generation (I was born the year you've said you stopped playing the game) there is little I can contribute here, but this was very enjoyable to read. One interesting point is the one I'm quoting, for the resemblance of the reaction I initially had with videos and streams of video games.
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  • André Soares's Avatar
    Tuesday, 12th February, 2019, 06:20 PM
    Okay, maybe I'm missing a point, but weren't we supposed to not look at high levels? Not trying to be snarky or dispute your claims, just confused, because this makes me think you're comparing mid level 5e fighters to high level 2e fighters. About the main point of the thread, yes, sword and board damage is kind of meh, but that's because the option is not supposed to do a lot of damage (by...
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  • André Soares's Avatar
    Tuesday, 12th February, 2019, 05:28 PM
    I'm not a 2e players so I can't say much about that, but did you compare the AC (or whatever formula was used to measure the difficulty to hit a monster) was compared to 5e? I say this because the designers have state before that the they did higher HP but lower AC to keep the monsters powerfull but giving the players more chances to hit, because missing is "unfun"
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  • André Soares's Avatar
    Tuesday, 12th February, 2019, 04:50 PM
    this kind of ignores "real" combat situations, as advantage is not that hard to come by and greatly improves the odds of hitting.
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  • André Soares's Avatar
    Tuesday, 12th February, 2019, 04:47 PM
    I've never said the Champion is not a good choice, that's not what I think when I say it's an okay-ish option by a damage stand point. It has it's upsides sure, and crit damage is great, but you have almost 0 control over it. Also, I don't think we are presuming a featless game in this thread, as they are being mentioned all over it.
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  • André Soares's Avatar
    Tuesday, 12th February, 2019, 01:20 PM
    To me a big thing is that we are using here an mediocre fighting style and an okay-ish subclass (all this from a damage standpoint) as the basis to look at damage. By this metric the numbers won't really seem big. A sword and board fighter shines brighter in their abillity to control the battlefield, either by getting people prone with shieldmaster or by using sentinel to make NPCs stay were they...
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  • André Soares's Avatar
    Monday, 11th February, 2019, 12:25 PM
    Another thing that I think is happening is that the OP is looking (or appears to look) at the Barbarian in a vacuum. Yes, he is very powerfull and takes a beating to go down at level 16... but did you see what a paladin can do at that level? The damage output can be absurd...
    55 replies | 2698 view(s)
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  • André Soares's Avatar
    Monday, 11th February, 2019, 12:05 PM
    People use Magic Initiate to choose damage cantrips? I've never seen that happen, but it might be just a sample of my play group's experience.
    118 replies | 4775 view(s)
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  • André Soares's Avatar
    Monday, 11th February, 2019, 12:04 PM
    Maybe this house rule should not affect the EK at all. From a narrative standpoint it makes sense for his cantrips to do more damage than other casters.
    118 replies | 4775 view(s)
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  • André Soares's Avatar
    Friday, 8th February, 2019, 06:13 PM
    and at lvl 16 a moon druid soaks up damage waaaay more effectvely than a barbarian.
    55 replies | 2698 view(s)
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  • André Soares's Avatar
    Friday, 8th February, 2019, 06:04 PM
    one point I forgot to make is that you are comparing an end game barbarian (that has high DEX and CON to an regular/mid level fighter) it's REALLY hard to get to 20 in both those stats (unless you are rolling stats and get really lucky). there are clear disavantages to DEX barbarians, as they don't get bonus damage when not using Strength in their attacks. Dex barbarians are possible, but not...
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  • André Soares's Avatar
    Friday, 8th February, 2019, 05:58 PM
    1) physical attacks isn't the best description, you have resistance to piercing slashing and bludgeoning damage. Being from physical or magical attacks. On the same hand, you can receive normal damage from hysical attacks that involve other damage types. 2) not really, you'd have to max out DEX and CON to be the same AC as an Full plate+shield fighter, and that fighter can still have defense...
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  • André Soares's Avatar
    Friday, 8th February, 2019, 03:39 PM
    The thing that might change the power level in this is that you are removing straight damage, wich is not a big focus of the affected classes to give them versatility wich is a big deal for casters. Not telling what the caster can do with the slot means they will use for anything they want, and more acces to spells that interfere with the action economy and/or remove enemies from combat can tip...
    118 replies | 4775 view(s)
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  • André Soares's Avatar
    Friday, 8th February, 2019, 02:36 PM
    Giving the player the choice is a good option indeed. As for the argument of fairness, well, that's kind of subjective. If all players agree with a house rule, who it would be unfair to? I don't think your house rule is leally balanced, I'm not certain the summ of the limitations on cantrips and the power up to spell slots equals zero, but again, it does not braek the game. If it ends up making...
    118 replies | 4775 view(s)
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  • André Soares's Avatar
    Friday, 8th February, 2019, 01:29 PM
    sorry, that's not what I meant. I meant problem like in a math problem, the challenge, the puzzle, the thing we're trying to work out. I personally prefer to create house rules that give players stuff instead of taking things away from them. So I thought that maybe instead of bringing cantrip power down we could power up damage spells (wich I really think are kind of meh in 5e). I don't really...
    118 replies | 4775 view(s)
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  • André Soares's Avatar
    Friday, 8th February, 2019, 01:02 PM
    OP, do you think this would be a good alternative way to go at the problem? Cantrip Scalling for levelled spells: When you reach 5th level your single target damage spells (same limitation as Twinned spell maybe?) can be cast with the lowest level spell slot possible as if they were cast with a 1 level higher spell slot. At level 11th level they can be cast as if using a spell slot 2 levels...
    118 replies | 4775 view(s)
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  • André Soares's Avatar
    Thursday, 7th February, 2019, 05:49 PM
    Sorry if I'm assuming too much, but if the goal is making low level damage spells feel more relevant than cantrips (wich I think is reasonable) wouldn't it be more effective to come up with a better way of making them scale?
    118 replies | 4775 view(s)
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Monday, 18th February, 2019

  • 10:27 PM - doctorbadwolf quoted André Soares in post Artificer UA to be released in February
    (Trying to bring the thread back to the topic) What do you expect from this UA? I want an Artificer the hits clser to home in relation to Eberron's lore and theme. No guns is a great start. I hope the opposite. I hope that the base class and a single subclass are designed to fit seamlessly into Eberron; and the rest is designed to work in other types of settings, including actual magitech settings.
  • 09:46 PM - Azzy quoted André Soares in post Artificer UA to be released in February
    (Trying to bring the thread back to the topic) What do you expect from this UA? I want an Artificer the hits clser to home in relation to Eberron's lore and theme. No guns is a great start. Well, this iteration is supposedly touched by the hand of Keith Baker, so it's a good bet that the class is going to be a bit more in line with Eberron than previous outings.
  • 09:03 PM - bedir than quoted André Soares in post Artificer UA to be released in February
    there's also the point that the Artificer will be added in to the Wayfinder's Guide to Eberron, so it makes little sense for it to go against the setting's lore I'm hoping the less Eberron subclass is more like an Alchemist than the gunsmith or mecha-suit gimmicks.
  • 08:40 PM - vincegetorix quoted André Soares in post Artificer UA to be released in February
    (Trying to bring the thread back to the topic) What do you expect from this UA? I want an Artificer the hits clser to home in relation to Eberron's lore and theme. No guns is a great start. I'm with you on this. I want the class to keep a good distance with anything steampunk: no robot, gun, mech-armor and such. Most of the 3PP takes on the class includes those elements and clash with the thematic behind the rest of the PHB classes, so I'd prefer a class that would fit next to, say, a barbarian or a druid.

Tuesday, 12th February, 2019

  • 07:14 PM - Kupursk quoted André Soares in post Help calculating Fighter damage
    Okay, maybe I'm missing a point, but weren't we supposed to not look at high levels? Not trying to be snarky or dispute your claims, just confused, because this makes me think you're comparing mid level 5e fighters to high level 2e fighters. Well... higher levels, yes. 13 to 15-ish (at least that's what I sort of consider high level as I mentioned originally.) I'm just not really bothering with level 20 "maxed" characters since those are a very rare find anyway. Mid-level would be something like 7-8 ish I suppose. My intention initially (and I suppose I could've stated it clearer) is to have a "feel" of the expected numbers as a DM, so that I can weave in NPCs on the fly without being too off on the expected average numbers (high or low). That's because damage and HP values changed so much in 5e and I'm still familiarizing myself with these values. It's not like a player and asking for the most optimized option, in this case. In any case, there's been plenty of comprehensive answers, so I apprec...
  • 05:59 PM - Kupursk quoted André Soares in post Help calculating Fighter damage
    I'm not a 2e players so I can't say much about that, but did you compare the AC (or whatever formula was used to measure the difficulty to hit a monster) was compared to 5e? I say this because the designers have state before that the they did higher HP but lower AC to keep the monsters powerfull but giving the players more chances to hit, because missing is "unfun" I did mention something about that in a few previous posts. Again, I'm not really "experienced" with 5e, most of my assessments are from reading the rules and my former experience with D&D, so I could be wrong. But actually it seems to me you'd miss more in 5e than in 2e. Most ACs weren't super-high in 2e either. AC values are lower in 5e indeed, but to-hit values are MUCH lower in 5e compared to 2e. Mostly in 2e after a certain level warrior-types would never miss attacks except on a natural 1. I'm guessing 5e doesn't get to that point? Unless maybe against really low AC enemies? Which is not to say "never missing" was good game...
  • 04:23 PM - Bacon Bits quoted André Soares in post Help calculating Fighter damage
    To me a big thing is that we are using here an mediocre fighting style and an okay-ish subclass (all this from a damage standpoint) as the basis to look at damage. By this metric the numbers won't really seem big. A sword and board fighter shines brighter in their abillity to control the battlefield, either by getting people prone with shieldmaster or by using sentinel to make NPCs stay were they are. All that while having a superior AC. Damage is okay, but not your priority, as there will probably be a caster and a rogue shooting the target from affar while you stop them from closing in on your friends. About the -5 from sharpshooter and GWM, sure, they are a steep penalty, but with bounded accuracy ACs don't get nearly as big as in 3e, so you still have a great chance to hit. I'll agree that GWM and a two-hander will do a lot more damage. I'll also agree that by level 11 you'll want to use -5/+10 on essentially every attack. And I'd go further with your other statement and say that fighters ...

Monday, 11th February, 2019

  • 07:09 PM - Aenorgreen quoted André Soares in post Cantrip House Rule
    People use Magic Initiate to choose damage cantrips? I've never seen that happen, but it might be just a sample of my play group's experience. I have seen it taken by Paladins to get EB for a ranged attack and rogues for BB or GFB. Probably other times also, but those I remember.

Saturday, 9th February, 2019

  • 02:22 PM - FrogReaver quoted André Soares in post Cantrip House Rule
    The thing that might change the power level in this is that you are removing straight damage, wich is not a big focus of the affected classes to give them versatility wich is a big deal for casters. Not telling what the caster can do with the slot means they will use for anything they want, and more acces to spells that interfere with the action economy and/or remove enemies from combat can tip the scale very heavilly, in any tier of play. What I mean about balance is not sctrictly power level, but being able to use the Raw notions of power to create encounters. If the option isn't balanced, it will affect the way you have to create encounters for your party, if you want to know if the enconter is easy or deadly... That said, I'm not stating that IT IS unbalanced, nor that caster will be too weak or too powerfull, I'm not that good of a designer to state that without playtests, my only argument is, it has a good chance to happen, so be ready to ajust your game around that. I do not think it's rea...

Friday, 8th February, 2019

  • 02:45 PM - FrogReaver quoted André Soares in post Cantrip House Rule
    Giving the player the choice is a good option indeed. As for the argument of fairness, well, that's kind of subjective. If all players agree with a house rule, who it would be unfair to? I don't think your house rule is leally balanced, I'm not certain the summ of the limitations on cantrips and the power up to spell slots equals zero, but again, it does not braek the game. If it ends up making the characters weaker, just give them the opportunity to back out of the house rule and come back to RAW. If it makes casters way stronger and makes the martial players feel less usefull, talk to the group and revise/strip the rule. In both cases the important thing is how the group feel about it. Encounter and monster CRs are ajustable and with time you would find the right balance. What do you think is unbalanced about it? Keep in mind balance doesnt actually mean exactly the same in overall power, it just means close enough in overall power level.
  • 02:07 PM - FrogReaver quoted André Soares in post Cantrip House Rule
    sorry, that's not what I meant. I meant problem like in a math problem, the challenge, the puzzle, the thing we're trying to work out. I personally prefer to create house rules that give players stuff instead of taking things away from them. So I thought that maybe instead of bringing cantrip power down we could power up damage spells (wich I really think are kind of meh in 5e). I don't really think your option would break the game, it would change it of course, but not break it. I think it's worth trying with your players if they are ok with the house rule, just went at it by another angle, and could be an option if your players don't feel good about having their classes nerfed. In that context your solution would be a solution for a different problem. I much prefer house rules to give stuff than take atuff away but I dont find that a practical approach since I also want fairness and giving something extra for nothing isnt my idea of fair. First level damage spells may well be underpowered ...
  • 01:22 PM - FrogReaver quoted André Soares in post Cantrip House Rule
    OP, do you think this would be a good alternative way to go at the problem? Cantrip Scalling for levelled spells: When you reach 5th level your single target damage spells (same limitation as Twinned spell maybe?) can be cast with the lowest level spell slot possible as if they were cast with a 1 level higher spell slot. At level 11th level they can be cast as if using a spell slot 2 levels higher spell slot. At 17th level they can be cast as if using a spell slot 3 levels higher spell slot. This only aplies to spells of 5th level or lower. What makes you think there is a problem?

Wednesday, 6th February, 2019

  • 02:07 AM - DM Dave1 quoted André Soares in post Strongholds & Followers: A Review
    they've sent an update that improved greatly the wording, it was supposed to be included in the hardcopy Yep - I got notification about 30 minutes ago of the second such update to the PDF, which is likely the final revision before the hard copy goes to the printer. Havent reviewed it yet, though. EDIT: its the final version! Heres an excerpt from the latest KS update: Weve done just what we set out to do. We wanted to stream our next game...and we did it. Well keep doing it. The PDF is out there, the book is being printed, were planning the next book.

Tuesday, 5th February, 2019

  • 08:11 PM - DM Dave1 quoted André Soares in post Strongholds & Followers: A Review
    My major critique is that he doesn't seem to have a full grasp of 5e rules and wording, so somethings look a little awkward in the book, and I don't really like hes spell creation system, but that's all easy to adapt to my tastes. I know Matt and his team had a Google Sheet going where Kickstarter supporters could log suggestions/concerns/etc after the PDF was released. For the final hardcopy product, it is my understanding that they are going to incorporate at least some of those suggestions - which included cleaning up the language so it is more consistent with the core 5e rulebooks.

Friday, 1st February, 2019

  • 07:54 PM - dave2008 quoted André Soares in post Sage Advice Compendium Update 1/30/2019
    COMPLETELY missed that sentence hahah sorry XD No worries!
  • 07:22 PM - quoted André Soares in post Sage Advice Compendium Update 1/30/2019
    What is being said here is that that is not how that interaction was design to happen. Well, that design is in contrast with some decades of dnd material, setting lore and novels. In my opinion the sage played a little too much Magic and fell in love with the concepts of 'stack' and 'triggered ability'.
  • 07:21 PM - dave2008 quoted André Soares in post Sage Advice Compendium Update 1/30/2019
    Sorry but that's not how it works. there is no leftover damage with the half-orc, youreceive all the damage and than it goes back to 1. Leftover damage is not a general rule, its an exeption that is applied to wild shape. I know and I even explained that (or at least I thought I did) in the last sentence.

Wednesday, 16th January, 2019

  • 05:12 PM - Mort quoted André Soares in post Wizard vs. Sorcerer
    well, it can avoid a critical hit, transform a bad death saving throw in a good one, make any bad roll good or good roll bad.... It cannot do any of those things actually - and that's why it's great but not game breaking/earth shattering. Now combine with the luck feat - then you've really got something. Combine it with the luck feat and the halfling's lucky ability - the DM is throwing dice at you.
  • 05:06 PM - Mort quoted André Soares in post Wizard vs. Sorcerer
    are you sure portrent is not earth shattering? Portent is an excellent ability - but it has limitations. In addition to what was said above: You must substitute the die before it is rolled. It's not negating a crit or a fumble or otherwise reversing a result. You must decide going in if you'll use it. I've seen that for some players, this renders the ability much less useful. They're so hesitant to use it (might need it later!) that it nearly goes to waste.
  • 04:55 PM - Dausuul quoted André Soares in post Wizard vs. Sorcerer
    are you sure portrent is not earth shattering? It's pretty damn good. Having played a diviner, I don't know that I'd call it earth-shattering, though. Its utility is heavily dependent on what you roll for a given day and how skilled you are at identifying the opportune moment to use it. If you roll a 10 and an 11, you won't get nearly as much mileage out of it as if you rolled a 20 and a 1. The strongest use of Portent is to guarantee a failed saving throw, and sorcerers have a comparable option with Heighten Spell. Disadvantage is not as good as "You roll a 2," but it's often better than "You roll a 9," and sorcerers can do it more often.


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