View Profile: André Soares - Morrus' Unofficial Tabletop RPG News
  • André Soares's Avatar
    Monday, 12th November, 2018, 07:14 PM
    I have a question, how would you manage the instakill trap in the first floor. It seems to be taylor made to make a character fall on it, disguise it as an magic item, put it in a box protected by a trap... Reads like it's a reward, but the item when attuned just.. instakills the PC. I was thinking of giving a hint in the form of an Illusion on the empty room near the heart where the book tells...
    10 replies | 551 view(s)
    0 XP
  • André Soares's Avatar
    Thursday, 8th November, 2018, 04:57 PM
    they are an archer... BUT WITH MAGIC.
    35 replies | 1271 view(s)
    0 XP
  • André Soares's Avatar
    Thursday, 8th November, 2018, 04:32 PM
    To me the big problem (if there is one) with the warlock is the break in expectation. You look at the class table and see a full caster, but that's not really what the class does. The solution to me is to change the presentation of the class, not it's mechanics, which I think are fine. Make it more visible that the warlock is not just another tipe of mage, but a very different kind of class. The...
    35 replies | 1271 view(s)
    1 XP
  • André Soares's Avatar
    Thursday, 8th November, 2018, 03:59 PM
    I think it's hard to translate spells in to attacks, because the effects of one spell may vary a lot depending on the caster's choices. A lot of the concentration spells have the power of removing enemies from the combat, so, having 2 casters with double concentration would make combat trivial in a lot of instances, while giving an extra attack to the fighter and barbarian would make it easier,...
    60 replies | 1763 view(s)
    0 XP
  • André Soares's Avatar
    Thursday, 8th November, 2018, 12:02 PM
    well, if everyone has access to it the balance between classes is fine (if the non casters don't get pissed off the casters are getting even more powerfull). The GM ajusts the encounter levels to keep up with the players and the game goes on normally.
    60 replies | 1763 view(s)
    0 XP
  • André Soares's Avatar
    Tuesday, 6th November, 2018, 12:05 PM
    Well, for this to be feaseble you'd have to rework the entire Wizard list to balance the schools not only against each other, but also against the more flexible lists of other classes. The satple feature of the Wizard is their flexibilitty, in limiting to the school only you'd make them a lot less flexible.
    60 replies | 1763 view(s)
    0 XP
  • André Soares's Avatar
    Monday, 5th November, 2018, 07:03 PM
    This seems waaay to 3.5 to me hahaha.
    60 replies | 1763 view(s)
    1 XP
  • André Soares's Avatar
    Monday, 5th November, 2018, 06:46 PM
    Unless an weapon attack says otherwise, it always gets the stat modifier to damage. Currently the only kind of melee weapon attack that does not add the stat modifier is the second attack in when doing two weapon fighting. The monk's ability isn't Two Weapon Fighting, and follow the rules in the class description, so yes, you can add the stat modifier.
    8 replies | 384 view(s)
    0 XP
  • André Soares's Avatar
    Monday, 5th November, 2018, 04:15 PM
    In creating something that interacts more with the wizard's spells you have to be carefull and avoid stepping in the Sorcerer's toes. Without metamagic and sorcery points the sorcerer is just an wizard with fewer options, so should you give the wizard more interactivity with spells you should be carefull to always make them less potent then the sorcerer options.
    60 replies | 1763 view(s)
    1 XP
  • André Soares's Avatar
    Monday, 5th November, 2018, 02:22 PM
    I believe the heavy fluff of the class, and what connects it is focused on the choice of school of magic. There you see a bigger progression in clas abilities. To me in regard to spells the wizard already has the most access to spells (by their spellbook and large ritual spell list) and the power to cast more spells, with arcane recovery in the early to mid game and signature spells in the later...
    60 replies | 1763 view(s)
    0 XP
  • André Soares's Avatar
    Monday, 5th November, 2018, 12:22 PM
    In what regard does the Wizard seem lackluster for you? That's not my experience at all, so I'm very curious about your detailed opinion on that. On the topic of you Dual Focus homebrew: The Sorcerer already can concentrate in two different targets, when they use Twinned Spell, but that spends some resources. Giving the most flexible class in the game Double Focus, without any setback for...
    60 replies | 1763 view(s)
    1 XP
  • André Soares's Avatar
    Thursday, 1st November, 2018, 05:17 PM
    You may use the investigators that come to Trollskull later to talk to them as witnesses to make the PCs curious. Maybe the gnome had thei adress in his pocket in the time of the attack, that would probably rise their curiosity.
    9 replies | 492 view(s)
    1 XP
  • André Soares's Avatar
    Thursday, 1st November, 2018, 01:42 PM
    Well, any high level character should have this kind of big impact in the world. But for them to "literally heal thousands and thousands of injured people per day" they would have to spend thousands and thousands ou turns doing so. you would reduce a character that has almost god-like powers to a basic healer. To me this seems like a bit of whiterooming.
    20 replies | 797 view(s)
    1 XP
  • André Soares's Avatar
    Friday, 26th October, 2018, 06:27 PM
    To me, this flanking and "numbers game" house rules are trying to simulate reality in game. In my experience D&D breaks as a system with to much simulation.
    253 replies | 10480 view(s)
    2 XP
  • André Soares's Avatar
    Friday, 26th October, 2018, 01:57 PM
    WotC's Nathan Stewart has shared another preview of Dungeon of the Mad Mage as part of his Extra Life charity fundraising efforts. This is the introduction to Level 15, the Obstacle Course.
    17 replies | 4227 view(s)
  • André Soares's Avatar
    Friday, 26th October, 2018, 01:24 PM
    The preview was in his tweet.
    17 replies | 810 view(s)
    2 XP
  • André Soares's Avatar
    Thursday, 25th October, 2018, 07:34 PM
    Nothing is too bad that can't be fixed by a magic item I always say. ahahha But interesting build, I'd do the oposite, using a bow for ranged and melee magic, because of the bonus attacks, but hey if it works it works! :)
    85 replies | 3402 view(s)
    0 XP
  • André Soares's Avatar
    Thursday, 25th October, 2018, 06:58 PM
    GFB and Booming blade all day long? Nice. hahahaha
    85 replies | 3402 view(s)
    0 XP
  • André Soares's Avatar
    Thursday, 25th October, 2018, 05:42 PM
    are we in 3.X again???? All this complexity has nothing to do with the design goals he stated last month...
    85 replies | 3402 view(s)
    13 XP
  • André Soares's Avatar
    Thursday, 25th October, 2018, 01:34 PM
    I think the inherit beneffit of the numbers game is enough, because, if the enemy is weaker, or less combat oriented than the characters it will be beaten to a pulp. If they are a better fighter than the characters (Higher AC, attack bonus, combat abilitties...) the characters will have a harder time. The advantages and disavantages are already acounted in the Stat Block for the crature.
    253 replies | 10480 view(s)
    1 XP
  • André Soares's Avatar
    Wednesday, 24th October, 2018, 09:11 PM
    To me it comes down to this: Disengage is great when you have a big meat shield to run behind. But if you are the tank of the group its better to use dodge, so you don't bring enemies closer to your squishy friends and try to stay alive while they deal with the NPCs
    20 replies | 864 view(s)
    1 XP
  • André Soares's Avatar
    Wednesday, 24th October, 2018, 08:00 PM
    How he said
    27 replies | 1500 view(s)
    0 XP
  • André Soares's Avatar
    Wednesday, 24th October, 2018, 07:00 PM
    Sacrosanct, didn't you know they hired GIRLS to design D&D???? I bet they didn't even ask them how long they play, or what's the backstory of Raistlin... Damn those snowflakes.
    82 replies | 4135 view(s)
    0 XP
  • André Soares's Avatar
    Wednesday, 24th October, 2018, 06:27 PM
    You just have to be clear about what you can perceive naturally and what you have to look for.
    102 replies | 2511 view(s)
    1 XP
  • André Soares's Avatar
    Wednesday, 24th October, 2018, 02:24 PM
    Ohh... OHHH... just got an idea. The Cassalanters pay for the renovations, but in return, they ask the PCs to serve the drinks and catering in their charity ball (if they are not the villains)... that's a way to include this encounter in the Adventure if you don't set it in the summer. Make one of the factions discover the Cassalanters plot and ask the players to stop it from the inside.
    89 replies | 8603 view(s)
    2 XP
  • André Soares's Avatar
    Wednesday, 24th October, 2018, 02:07 PM
    Maybe Mirt's rate is based on the renown of the characters with the Harpers... the higher your renown, lower is the interest rate. I think it would be interesting to make the Cassalanters the most tempting offer, paint them in a nice tone and low rates, make the characters like them. Then, even if they're not your main villains, they can affect the story latter.
    89 replies | 8603 view(s)
    0 XP
No More Results
About André Soares

Basic Information

Date of Birth
November 30

Statistics


Total Posts
Total Posts
41
Posts Per Day
0.24
Last Post
Enhancing "Dungeon of the Mad Mage" Monday, 12th November, 2018 07:14 PM

Currency

Gold Pieces
0
General Information
Last Activity
Yesterday 08:41 PM
Join Date
Tuesday, 5th June, 2018
Product Reviews & Ratings
Reviews Written
0
Page 1 of 3 123 LastLast

Tuesday, 20th November, 2018


Wednesday, 14th November, 2018


Monday, 12th November, 2018


Friday, 9th November, 2018


Thursday, 8th November, 2018


Tuesday, 6th November, 2018


Monday, 5th November, 2018


Saturday, 3rd November, 2018


Thursday, 1st November, 2018



Page 1 of 3 123 LastLast
No results to display...
No results to display...

Tuesday, 6th November, 2018

  • 02:11 PM - Uni-the-Unicorn! quoted André Soares in post Bolstering Wizards
    Well, for this to be feaseble you'd have to rework the entire Wizard list to balance the schools not only against each other, but also against the more flexible lists of other classes. The satple feature of the Wizard is their flexibilitty, in limiting to the school only you'd make them a lot less flexible. Yes, it was more a thought of how it could have been done differently from the begining. It might be more feasible to give wizards some type of bonus for using schools in there list. Maybe they can cast one without expending a spell slot or something similar.

Monday, 5th November, 2018

  • 03:53 PM - clearstream quoted André Soares in post Bolstering Wizards
    There you see a bigger progression in clas abilities. To me in regard to spells the wizard already has the most access to spells (by their spellbook and large ritual spell list) and the power to cast more spells, with arcane recovery in the early to mid game and signature spells in the later game. It's not a paucity of choices, but lack of interaction between them that concerns me. It's interesting to look at what came out after core. Bladesinger I think is a straightforward desire to support interesting and varied gish classes. Too strong, in my opinion, and treading in design-space best left to other classes, but indicative of intent. War Mage in Xanathar's seems quite joined up, albeit what were they thinking with Power Surge!? The sense is that the class needed to have something that interacted with its spells, but this was not an effective feature. It also should spen resources. I wouldn't use the feature in the game, as I don't feel its necessary, but if you want to use it, I feel you sho...
  • 01:57 PM - clearstream quoted André Soares in post Bolstering Wizards
    In what regard does the Wizard seem lackluster for you? Specifically in terms of features that connect up through multiple tiers of play. Of course Wizards are powerful (straight-levels in Wizard continue to be the bar for power in D&D), but the seem more like a toolkit than a coherent class. I wondered if they would get a whole lot more interesting if one could layer spells more? On the topic of you Dual Focus homebrew: The Sorcerer already can concentrate in two different targets, when they use Twinned Spell, but that spends some resources. Great example! And Twinned spell applies the same spell to both, e.g. Greater Invis on GWM Barbarian and SS Archer. So yes, I absolutely agree this should be narrower than that. Giving the most flexible class in the game Double Focus, without any setback for doing so seems a little strong to me, and brings us back to close to 3.X's "quadratic wizards and linear fighters" problem. Also, how would you define which of the spells you stop concentrating w...

Thursday, 1st November, 2018

  • 06:11 PM - collin quoted André Soares in post Dragon Heist Chapter 3 Fireball
    You may use the investigators that come to Trollskull later to talk to them as witnesses to make the PCs curious. Maybe the gnome had thei adress in his pocket in the time of the attack, that would probably rise their curiosity. This seems like the easiest solution and makes the most sense in terms of flow.

Friday, 26th October, 2018

  • 07:25 PM - Laurefindel quoted André Soares in post 5E's "Missed Opportunities?"
    To me, this flanking and "numbers game" house rules are trying to simulate reality in game. In my experience D&D breaks as a system with to much simulation. Same here, but I must admit that I'm not always aiming for low levels of simulation. Even if we make abstraction of magic - which by its very definition means that it doesn't follow the natural laws of physics - there is a fine line between realistic enough to feel engaged in a fantasy world we can relate to, and abstract enough that we don't need to apply ALL of the natural laws of physics in order to keep the game "light" enough to be enjoyable. This fine line however isn't in the same place for everyone, and can even fluctuate for a single role player depending on genre, themes, mood, game systems, group of friends etc. The game works best within the parameters of willing suspension of disbelief, and I can understand how flanking rules fits perfectly within those parameters for some players. [edit] All this to say that all RPGs are simula...
  • 08:37 AM - S'mon quoted André Soares in post Mearls House Rule: Two-Weapon Fighting
    are we in 3.X again???? Maybe Mike is pitching for a job with the Pathfinder 2e final design? :D

Thursday, 25th October, 2018

  • 07:23 PM - Bitbrain quoted André Soares in post Mearls House Rule: Two-Weapon Fighting
    GFB and Booming blade all day long? Nice. hahahaha He chose Ray of Frost and Firebolt instead, so no. I was rather surprised myself, until he explained that he wanted to use his offensive magic only for ranged attacks. Also, he recently found an electrified handax that deals an extra +1d6 lightning damage on a hit, and he's happy with it.
  • 06:25 PM - Hawk Diesel quoted André Soares in post Mearls House Rule: Two-Weapon Fighting
    are we in 3.X again???? All this complexity has nothing to do with the design goals he stated last month... My thoughts exactly.
  • 07:17 AM - Li Shenron quoted André Soares in post Dodge and Opportunity Attacks
    To me it comes down to this: Disengage is great when you have a big meat shield to run behind. But if you are the tank of the group its better to use dodge, so you don't bring enemies closer to your squishy friends and try to stay alive while they deal with the NPCs Well yes! This is pretty much the right way to think about retreating: in a vacuum all actions options are nearly statistically equivalent, but you never retreat like that i.e. just moving away trying to pick the presumably statistically better option, because they all lose on the end. You need a PLAN to retreat successfully.

Wednesday, 24th October, 2018

  • 10:15 PM - pukunui quoted André Soares in post Enhancing "Dragon Heist"
    Maybe Mirt's rate is based on the renown of the characters with the Harpers... the higher your renown, lower is the interest rate. I think it would be interesting to make the Cassalanters the most tempting offer, paint them in a nice tone and low rates, make the characters like them. Then, even if they're not your main villains, they can affect the story latter.Good ideas. Thanks. Any ideas on specific interest rates?

Thursday, 18th October, 2018

  • 09:07 PM - Satyrn quoted André Soares in post DnD Sports Changes Name To RPG Sports
    Well, this opens up their scope quite a lot. Now I'm thinking, are there some good PVP oriented RPGs? I'd expect the D&D miniatures game and Warhammer to be prime candidates. They're Not RPGs, no, But they certainly fit an expanded scope as the PVP version of the RPGs (Of course, WFRP is more technically the RPG version of the Warhammer PVP game. )
  • 07:14 PM - gyor quoted André Soares in post Races and Other Rules in Guildmasters Guide to Ravnica
    Kumena is from Ixalan, but the other two cards are from an Ravnica block. The merfolk are not only originated from Ixalan, that is a very recent world in Magic. Merfolk are one of the most common races in Magic Lore, they are present in almost all planes, including Ravnica. They are not present in Guilds of Ravnica because they're main colors are blue/green, and that's Simic... Simic is not on Guild of Ravnica, but will be on one of the next two sets. Merfolk came with the Simic Combine 2.0. The first Simic Combine was Simic Elves, Humans, Vedalken, and various mutants and Virusiods. They self destructed. I assume there were survivors, that joined the new Simic Combine that the newly discovered Merfolk refounded. The Merfolk created a few Zenots, holes in the city that lead to the Oceans underneath the city, and showed up after 10,000 years long after most inhabitants of Ravnica forgot they exist
  • 01:22 AM - ElterAgo quoted André Soares in post My (Personal) Early Evaluation of the D&D 5thEd System Wall of Text
    ... As for learning new skills, they can be increased by downtime activities, I just don't know how they are done in AL. I must have missed that section and no one has mentioned it before. I will look into it. thanks.

André Soares's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites