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Born, discovered D&D, been messing with graph paper, funny dice, and miniature figures ever since.
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3 Years Later: D&D's total Domination on Amazon (and Earth in General) Sunday, 24th September, 2017 04:27 AM

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Saturday, 22nd September, 2018

  • 02:22 AM - Hussar mentioned mearls in post Mearls On D&D's Design Premises/Goals
    Every time Mearls talks I think "oh that's why I don't really like 5e." So 4e has rules bloat and is unbalanced now? Pffffft. Well, to be fair, the rules bloat part is probably true. Unbalance? Nope, but, that's not what he said anyway. But, the basic point that mearls is making here seems to ring true. 3e and 4e really, REALLY tried to universalize the gaming experience. The whole RAW issue really came to the fore in 3e and 4e was the RPGA edition. By shifting the design approach away from trying to formalize play across every table, to accepting that every table is pretty much playing a different game from a similar base, they avoid alienating too many people (WHAT?!?! They nerfed MY favorite character!?!?!) and avoid burying the game under the weight of so much material.

Wednesday, 15th August, 2018

  • 06:56 PM - Parmandur mentioned mearls in post Possible Races & Classes of Ravnica?
    Where did you hear the Brute was out? "Related Question: Has there been an archetype you personally wanted to get the green light, but it didn't happen?" mearls responds: "The brute! Might take another cut at that one" https://twitter.com/mikemearls/status/1026220935215345664?s=19 And he went over why the Brute failed in the next Happy Fun Hour. Goblins and Minotaurs are confirmed to be in as well. Centaur is likely as it was also in a UA article. I haven't given up hope for Dyrads, Gorgons, Vampires, Merfolk being in. I think your instincts are sound: anything from prior Planeshift articles is probably open game here.

Monday, 25th June, 2018


Monday, 19th March, 2018

  • 12:46 AM - Hussar mentioned mearls in post Mike Mearls Happy Fun Hour: The Warlord
    Morrus - It really gets old when someone like Remathilis feels the need to announce to the world that he is going to block you. I would report the post but as he blocked me immediately after he posted I do not have the ability to report the post. Heh. I get the feeling that Remalthalis should really avoid warlord threads. I've been blocked for more than a year now because of the last go around when I called him on his crap for trying to shut down the conversation. Which, to me, is why you never have any real conversation about warlords. This particular one has been a better one, and, at a guess, because it involves Mearls. The last time warlords got brought up, two warlord threads spawned half a dozen shout down threads, polls for blocking warlord discussion and multiple calls to force warlord discussions into their own discussion forum to stop "polluting" the main forum. For every constructive post, you have to wade through a dozen garbage posts about how we should be content with what we have, how warlords don't belong in 5e, how we should just make it up ourselves ad nauseam. This has been about the first time that any constructive conversation was even possible. Thanks mearls.

Saturday, 17th March, 2018

  • 10:12 PM - darjr mentioned mearls in post Mearls on AD&D 1E
    And almost all of that was true during 4th edition and Pathfinders reign. None of it led to this golden age until after 5th. There were even SUPER popular public games at packed theaters at PAX. 5th edition shocked WotC when it was released, the playtest helped show that 5th had or helped foster that magic. Look at the rankings and you’ll see very erratic numbers early on which is indicative of low supply in ever growing demand. WotC was struggling trying to print enough PHBs to keep up. It is my conjecture that the magic mearls talks about is a fundamental part of that success. But I also know it isn’t the only thing, and that the magic varies by table and all of the rule sets foster it to more or less degree. I just think that 5th is better at it than many of the recent editions.

Friday, 16th March, 2018


Friday, 9th February, 2018


Friday, 26th January, 2018

  • 06:56 AM - Hussar mentioned mearls in post Mearls' "Firing" tweet
    What he is doing is fine, however it creates a mountain out of a molehill. If he said nothig it would probably go away, now we have 60+ pages on it and I assume a twitter poo storm. You obviously didn't bother hunting down the reddit pages and whatnot. That wasn't a molehill. I mean, good grief, they locked Reddit threads because of how poisonous this got. Yeah, go mearls. You dun gud.

Tuesday, 23rd January, 2018

  • 04:29 AM - Parmandur mentioned mearls in post Mearls' "Firing" tweet
    Some follow-up Tweets from mearls: So, if you are a rules or lore expert and do not want to be a gatekeeper, what do you do? My experience is that it helps to take a mentoring mindset, rather than coaching. Here’s a starting point: https://t.co/8uOHFnGmBZ The key to mentoring is allowing the newcomer to remain the focus. Ask lots of questions. Focus on what the newbie wants. A coaching mindset is more goal or standards oriented. Mentoring is about the journey, while coaching is about achieving a specific outcome.

Friday, 10th November, 2017

  • 12:16 AM - Parmandur mentioned mearls in post The State of D&D: Products, Psionics, Settings, & More
    What evidence is there for this? 3e felt like a much bigger deal than 5e too me. I spent a lot more $ on 3e than 5e. But, sure it hard to compare in terms of sales because 5e is so lean in terms of products and 3e had more books. I do feel anecdotally that 5e has brought back quite a few lapsed gamers back into the game, but are they buying many 5e products? I bought one 3E book (PHB), and a dozen 5E books. But anecdotes aren't meaningful, particularly. mearls was asked straight out recently if 5E core books have sold more than 3E and 3.5 lifetime combined total, and he said that 5E had already outsold the lifetime totals for both editions. That is significant, that and the continued gangbuster sales. I don't recall the sort of mainstream attention 5E has gotten the past few years (New Yorker article, TV shows, late night talk shows, etc.) at any point in 3E's lifespan.

Thursday, 9th November, 2017


Friday, 6th October, 2017

  • 08:20 PM - Parmandur mentioned mearls in post Next 5e adventure speculation?
    ...surprised if this spring we got a gazetteer of like the five or six main campaign settings, each one getting a chapter of what it's about and some baseline info on the main areas (basically just re-writing copy/pasting the info that we already have in all the past setting books.) Like Greyhawk, Dragonlance, Eberron, Dark Sun, Sigil. Then next autumn we get an adaptation of Expedition To The Barrier Peaks, where the first chapter is finding a "space ship" (a Spelljammer) high in one of the Faerun mountain ranges... and then in subsequent chapters using it to travel to the Feywild, Shadowfell, Sigil, perhaps the outer planes etc. And the big book of mechanics will give us all the player rules needed to run games in other planes or campaign settings-- the Mystic for DS, the Artificer for Eberron, the various Eberron races, the three Dragonlance wizard subclasses, the rules for Defiling/Preserving magic in DS, etc. And then also DM rules for Spelljamming, portal hopping, and so forth. mearls spoke of an "annual adventure" on Twitter: that suggests they will go with one AP storyline at the end of summer every year, instead of two. He also said that Tomb of Annihilation is a model for future setting material in response to a question about following up on SCAG, so gazeeters, other than AP subsections, seems unlikely. I think you are right about an "Eliminster' Guide to [Planes/Cosmic Stuff]" being the Fall release, structured along the lines of Volos Guide, following some AP at the end of Summer (Feywild, Great Modron March...?). Spring is a wildcard. They have expressed satisfaction with the three book schedule, but they've done different things each year: homage to a classic module in an original AP, expansion of a classic module into an AP and a straight reprint with rule updates if earlier modules. In addition, Goodman Games is now doing reprints with rules updates on WotC behalf, so maybe something different this Spring? Volos Guide to Dragons, with complete dungeons ...

Thursday, 5th October, 2017

  • 11:32 PM - Parmandur mentioned mearls in post Xanathar's Guide to Everything: What subclasses made the cut?
    You think the Mastermind makes it in over the Storm Sorcerer for SCAG reprints? Also Theurgy got a revision in UA but you did not mark it. To me that indicates Theurgist is the likely Wizard choice. I doubt the Mastermind will get a reprint; I bet they chose 4 based on what has gotten heavy use in AL, so as to inconvenience as few players as possible. Theurge is a personal favorite of mearls and was solidly designed, so I wager it is in. Both evil Paladins is my guess on that score, to balance less nefarious Warlocks...

Monday, 10th April, 2017

  • 05:25 AM - darjr mentioned mearls in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    mearls; I've just come back from a regional convention. We had 12 tables running the epic, and one in the middle of a con long haul through TYoP book. Tables were packed full. Several tables had new people to the game. The noise of victory and defeat deafened the huge convention hall the event was in, full of board gamers and wargamers as well. It was amazing and each of the new folks had recruited some new folks by Sunday. WotC keep on keeping on. And thank you!

Monday, 27th March, 2017


Wednesday, 22nd March, 2017

  • 11:48 PM - darjr mentioned mearls in post Localized D&D coming from Gale Force 9
    In Brazil, we are actually very sad about D&D 5th edition here. A great GoT styled backstab action was done, and we hope we can reach Wizards/Hasbro about it: https://nemenomicon.wordpress.com/dndgatebr/ mearls FYI I can't really speak to a may of this but I'd think WotC should know.

Sunday, 5th March, 2017

  • 10:45 PM - Parmandur mentioned mearls in post Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
    Given the monsters that appeared in the original versions of these adventures, can we expect anything new to 5e? I mean, besides NPCs and bosses like Acererak, that is... mearls has stated the 3E NPCs were a big challenge to translate to 5E terms, and will be a big chunk of that appendix. Sent from my BLU LIFE XL using EN World mobile app

Tuesday, 21st February, 2017

  • 06:49 PM - Parmandur mentioned mearls in post Unearthed Arcana Mass Combat
    http://media.wizards.com/2017/dnd/downloads/2017_UAMassCombat_MCUA_v1.pdf I wasn't expecting an article today...looks like a rehash of the old Mass Combat rules. I was really hoping for the Mystic.... Pretty radically different from the previous attempt, much more abstract and fast paced; which is good, because it has been gestating for two years! mearls has been talking up various DM options in the works; looks like those will get the exposure for a little bit, now. Sent from my BLU LIFE XL using EN World mobile app
  • 05:37 PM - Parmandur mentioned mearls in post A New Digital Direction for Wizards?
    ...g in print, do we ? I did knew they were playtests for "future publication, one day, far far away". It might be because english is not my first language it was not apparent in my post, sorry about that. As for the optimum for most consumers, I do get I am not most consumers. As for my comment on being lazy, I think it would have been better saying they are a too small a team working on actually publishing anything for anything else. I must say that the next book to be published is not in itself bad or flawed, if it was in a robust publishing schedule. But alone, and with a name not really pertinent with the content (tales of yauwning portal without anything about undermountain for me is at the least an attempt to sell a book because of its name). It might be a good book, or it might not (given their track record on 5e books, it has more chances of being exellent), but it is recycled modules, so easier to produce, imho. Yes, UA materials ended up in the Sword Coast Adventurers Guide. mearls was talking about the three product thing in an interview recently: they came to that amount based on market research first, not any team limitation: it's an intentional strategy. Sent from my BLU LIFE XL using EN World mobile app


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Wednesday, 7th November, 2018

  • 06:21 AM - Li Shenron quoted mearls in post Mike Mearls on how 4E could have looked
    I’m a little angry at myself for not looting more of the at-will powers [for 5E] They can still "loot" older editions powers/abilities and turn them into 5e feats, subclass features, spells, or something else. OTOH I definitely hated the power sources hard categorization. It's too nerdy, bordering OCD, and fundamentally redundant. But if you really like it, it's easy to add the concept to any edition without imposing it to everyone else.

Friday, 2nd November, 2018

  • 04:53 AM - Jester David quoted mearls in post Mike Mearls on how 4E could have looked
    I wanted classes to have different power acquisition schedules, and more thematic ties between power types. Sure. The needless symetry of all classes having the exact same number of powers, recharge, and format of powers bugged me. Give martials more At-will and spellcasters more and Dailies. Do things like have spellcasters "recharge" Encounter powers by doing a 1 minute ritual instead of a short rest, or martials being able to boost the damage of powers once a day rather than having entirely different powers. Or having low level wizard Daily powers becoming Encounter powers at high level. To say nothing of simpler and more complex characters. That said, skill challenges were an interesting concept, but we simply lacked the time to properly tested them and had this bad tendency to post errata for them without giving it a proper. I‘ve tinkered with a new approach in my Nentir Vale campaign that is working well so far. I think all of the coolest stuff on skill challenges was writt...

Friday, 26th October, 2018

  • 04:43 PM - DMMike quoted mearls in post Mearls House Rule: Two-Weapon Fighting
    If you wield two light weapons you gain +1 AC and you can make one extra attack. All your attacks on your turn take a -4 penalty. Penalty drops to -2 if you have the Extra Attack feature, -1 if that feature gives you 2 more attacks, 0 if it gives you 3. You can forgo the extra attack to increase the AC bonus to +2 and ignore the attack penalty. I'm on board with the defensive part, since my dual wielding rule is near identical: "If you bear a second weapon or a dual weapon in hand, you can use either weapon to add +2 to your (AC)." I'm not adverse to D&D having a series of basic, core rules and "optional, advanced" rules such as Disarming, Tumbling, and whatever this proposal to TWF is as it really sounds a lot like 3rd edition, and the whole point of 5th was, in large part, to get away from the rules bloat and numbers minutia of 3rd. "Advanced D&D 5e" makes a lot of sense as the next series of books, but then all pretense of not being 3rd Edition Revised sort of falls away.

Thursday, 5th April, 2018

  • 03:22 AM - quoted mearls in post Mike Mearls and "Action Economy"
    ...rkB are reading too much of what you believe he is saying into it. As far as I'm concerned, I'm taking the statement at face value. The value of which to me is: "If this phrase [action economy] comes up as part of the design process, we have probably done something wrong." We don't want to talk about this "action economy" thing the people who play our game talk about. -Pretty straight forward here. But seems to imply a fairly strange understanding of game design. "If we're thinking of actions as an economic resource that are being spent, I think we've made the game too complicated." This to me just sounds like ignorance about game design. There's no other way to put it. Actions are an economic resource within the game. If they don't like that well...maybe they shouldn't make games? Because I really don't know how you make a game that isn't a free-for-all Calvinball that doesn't have some form of action economy and resource management. If you believe there are things Mearls left unsaid, I would wager you tweet him to clarify, rather than injecting your own "what he really meant was...."

Friday, 23rd March, 2018

  • 06:19 AM - superstition quoted mearls in post Mearls on AD&D 1E
    AD&D worked in part because the entire game is one, giant puzzle. Everything is just out of conceptual reach. Wrong. AD&D is chock full of quite specific rules. There is a lot of nebulous rhetoric in that opening excerpt. I like 1e a lot but I also think it is far from perfect. I thought edition warring is frowned upon here? The opening excerpt seems like an invitation for it, with its overblown imprecise language. I am reminded of audiophile product reviews.

Friday, 16th March, 2018

  • 09:08 PM - Tony Vargas quoted mearls in post Mearls on AD&D 1E
    I can run a dungeon crawl in any edition of D&D and it will be just as compelling as Mearls describes. It's not the system. It's not just that it was a dungeon crawl, it was a rules crawl. I can't match Mearls's eloquence on the topic, so I'll quote it selectively: AD&D worked in part because the entire game is one, giant puzzle. Everything is just out of conceptual reach. The rulebooks themselves are dungeons to explore, treasures hidden here and there. ... The game dwells at the edge of perception, its lack of definition its defining trait.
  • 04:56 PM - Corrosive quoted mearls in post Mearls on AD&D 1E
    Mearls was talking on Twitter about 1E. https://twitter.com/mikemearls/status/974552386109763584 At Gary Con, I had the chance to play AD&D with @lukegygax and I’m struggling to capture exactly why it was such a profound experience. On the face of it, it was a well run dungeon crawl cut from the raw stuff of the game’s earliest days. But there was something else at work. AD&D worked in part because the entire game is one, giant puzzle. Everything is just out of conceptual reach. The rulebooks themselves are dungeons to explore, treasures hidden here and there. The game and its approach to the dungeon crawl isn’t about story, or world building, or any of the concepts that have grown around D&D over the years. The game dwells at the edge of perception, its lack of definition its defining trait. Within that ethereal space, the game comes to life. The experience unfolds in a dream-like state, everything in doubt until it unfolds, and even then often leaving little meaning to those who did n...

Tuesday, 23rd January, 2018

  • 01:39 AM - darjr quoted mearls in post Hidden
  • 01:01 AM - TerraDave quoted mearls in post Mearls' "Firing" tweet
    Funny how many of the same “fans” who insist on gatekeeping via rules complexity and lore density also have a problem with women in tabletop gaming. Hey guys! You’re all fired from D&D. Find another game. I assume there was a good reason for him to merge these two sources of frustration. But the reaction has been fairly predictable. And not entirely unwarranted. https://twitter.com/mikemearls/status/955153201434525696

Wednesday, 20th December, 2017

  • 08:50 AM - Li Shenron quoted mearls in post Mike Mearls - Reddit AMA
    On Changing 5e: I'd remove bonus actions, rebuilding specific abilities to capture what they are trying to do. For instance, healing word could let heal someone and include a melee or ranged attack as part of the spell. Bonus actions add complexity that doesn't need to be there. I like keeping things streamlined when I can. I agree that in general bonus actions aren't strictly needed in the game, but I am concerned about whether they can really remove them and maintain backward compatibility. The main benefit of bonus actions is that they provide a simple rule to prevent using multiple special abilities in the same turn. But of course, if each and every one of those special abilities became a new specific "action" (in the standard sense of the word), then you'd still be prevented to use more than one in the same turn. What you would lose, is the ability to combine the special ability with other basic actions. Let's see the case for a bonus action spell. In 5e you can: ...

Tuesday, 26th September, 2017

  • 08:59 PM - TerraDave quoted mearls in post 3 Years Later: D&D's total Domination on Amazon (and Earth in General)
    From what I can tell, sales rank becomes less reliable around holidays or other events that spur a lot of book sales. In the US at Christmas, you have a lot of kids' book and holiday-themed books that bounce up to fill the top rankings. Overall far more books move in total at that time. Your daily sales could go up at Christmas while your rank drops quite a bit. Wow, thanks for joining the thread! Sexy Truth or Dare, always the big game 'book' around Feb 14.

Thursday, 24th August, 2017

  • 05:31 AM - Kiel_C quoted mearls in post Congratulations to the 2017 Gen Con EN World RPG Award Winners!
    It's pretty crappy to see that and hear about it. The culture around RPG creation has gotten a lot more tense over the past couple years, in part because I believe that the shared culture that designers had in the late 90s and early 00s has fallen apart. Gen Con is far less accessible, and the Internet has only become more heated. Thank you. It's been tough, but I'm dealing. Winning definitely provides a bit of a boost ^^ I can't really speak to earlier design cultures, but I'm excited to see new independent designers come out of D&D's new online community of Twitch shows and gaming livestreams. I feel like D&D and TRPGs in general are garnering a brand new audience of millennials like me, people who are really passionate about the game, but (from what I keep hearing anecdotally) have never played or run the game themselves. These fans may eventually become DM's. If they ever want to take the big step into self-publishing their ideas and games, I feel like the industry is a lot more logi...
  • 05:14 AM - Zak S quoted mearls in post Congratulations to the 2017 Gen Con EN World RPG Award Winners!
    Smaller or one-man operations have more advantages over mid-tier publishers than disadvantages. Example 1: If you sell to distributors, they expect you to commit to and hit specific release dates. Miss them and your product is in trouble - orders cancelled or significantly cut back. If you sell direct to gamers, or sell into distribution after getting a product going, you aren't as wedded to specific dates and timelines. You can take more chances because your risk is lower. That's one of the reasons why Kickstarter has done so well for RPGs. Example 2: The day-to-day functions of running a mid-tier publisher fall on a small staff. The dude editing an RPG might also unload a shipment, clean the bathroom, fix that balky desktop PC, and answer email queries from distributors and retailers. The dude doing his own thing has bandwidth to network online, develop a 'net presence, and so on. He doesn't deal with the overhead of running an office in an industrial park with multiple employees. That'...

Monday, 18th January, 2016

  • 05:58 PM - TerraDave quoted mearls in post More on strategy.
    So I finally went through the AMA. A couple of things stuck out. we are creating a new type of event called a Launch event to replace D&D Encounters. ...The cool part about this, is that we can do this for products that aren't adventures and highlight the content therein. I think we're much more likely to do a small number of big, comprehensive expansions than lots of small ones. These quotes imply that a MMII or UA (book) may in fact lie in the future. These hints are not really new. But they seem to thinking how to fit these into the bigger picture. So, for example they do a new MM and then have adventure support that highlights monsters from that book.

Saturday, 16th January, 2016


Friday, 9th October, 2015

  • 05:36 AM - Wik quoted mearls in post Five new players. 1st level PCs. First monster they meet is...
    I'd go with something that would make for a fun roleplaying decision that can have a big effect on the rest of the campaign, like a devil crucified to a tree and bound in a pentagram. It's dying. If they let it go, it promises render them one service in the future. Do they help it, or let it die? Who put it there and why? Being a devil, it of course will make up whatever story it takes to escape, but it is required by the dictates of Hell to hold up its bargain. I think that kind of thing gets across what makes tabletop RPGs unique. Problem I have with this group is it's not a campaign - it's a "drop in" format, where every friday I have a different group of players run through an approximately four hour adventure. Any hook I drop has to be resolved by session's end. Unfortunately, that leaves the awesome demon idea out of it for this group (though the idea of a crucified demon is worth stealing for my "real" group...) (I realize the adventurer's league is perfect for this sort ...

Tuesday, 11th August, 2015

  • 10:40 PM - Umbran quoted mearls in post DriveThruRPG Hacked
    I went ahead and had new cards issued even though I didn't see anything fishy. It's not a given that a stolen number will see immediate use. If anything, the thieves might wait a bit and try to slip something past you when you aren't paying attention. Normally, with data breaches, the ones who steal the data are not the ones who then use the data - that would make them much easier to catch. Your information typically gets bundled up and sold to another party or parties, who then uses it for fraud. There is typically some delay in this process, especially if they are doing something more sophisticated than just using your credit card without your permission.

Monday, 29th June, 2015

  • 03:47 PM - Remathilis quoted mearls in post Mike Mearls Talks (er, Tweets) About the Industry
    Hey all, Silence on our part is not some weird scheme. We're actually just adjusting our PR plans and marketing to better fit games as a whole. If you look at video games, they generally don't announce a new expansion for a game until the last one has launched. We're working on a similar path, to keep things focused and more importantly coordinated with all our partners. When we work with a licensee on a video game, part of that work focuses on marketing, social media, and so on. If we all have a consistent focus, it really helps D&D as a whole. I think part of 5e's success in bringing in new and lapsed gamers is due to that focus. It has helped create a critical mass that has yielded a lot more media coverage than we'd receive in the past. Hello Mr. Mearls. I can't speak for the rest of the community, but I can speak for me. When you mention the "silence", its not that we are waiting for the next event after Rage of Demons is going to be, we want to know "what else?" What about other, non-module books? What about other settings like Eberron or Athas, will they see support? What about the OGL? What about the "fan permission" thing? What about those conversion guides? None of that is tied to the next story, and in light of the "we can't cancel something that's not been announced", we feel you aren't giving us a clear vision of what D&D support will be. Is the table-top support only going to 2 megamodules per year? If yes, many of us would like to know. Is an update to the Forgotten Realms Campaign Setting forthcoming? Are you looking at support other settings or are we going to have to rely on fan conversions? Is psionics getting a full treatment or a subclass stuck in the back of the next Megamodule? THAT is the silence we care abo...

Sunday, 28th June, 2015

  • 11:21 PM - Corpsetaker quoted mearls in post Mike Mearls Talks (er, Tweets) About the Industry
    Hey all, Silence on our part is not some weird scheme. We're actually just adjusting our PR plans and marketing to better fit games as a whole. If you look at video games, they generally don't announce a new expansion for a game until the last one has launched. We're working on a similar path, to keep things focused and more importantly coordinated with all our partners. When we work with a licensee on a video game, part of that work focuses on marketing, social media, and so on. If we all have a consistent focus, it really helps D&D as a whole. I think part of 5e's success in bringing in new and lapsed gamers is due to that focus. It has helped create a critical mass that has yielded a lot more media coverage than we'd receive in the past. Here is my issues. I am not interested in video games and boardgames. I am interested in the current D&D ruleset but not in the current storylines. I want more tools in order to create my own stories and adventures. Right now the game is st...
  • 08:25 AM - Majoru Oakheart quoted mearls in post Mike Mearls Talks (er, Tweets) About the Industry
    I think part of 5e's success in bringing in new and lapsed gamers is due to that focus. It has helped create a critical mass that has yielded a lot more media coverage than we'd receive in the past. I can see that. When D&D revolves around an "event" like the upcoming storyline that has tie ins with Legends of the Sword Coast, Neverwinter, Adventurer's League, and Out of the Abyss, it allows you to issue a press release about the "big" upcoming event and how people can participate in various ways. I think this thread, however, is more concerned about when they'll see another book with new material or IF they'll ever see one. A lot of people just don't like being in the dark. I understand that even if you had something planned, you wouldn't want to announce it if it was scheduled after Rage of Demons in order to make sure the focus stayed on the next big event. I can understand how hard that can be.


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