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About WolfhillRPG
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Independent RPG publisher
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Independent RPG publisher of pre-written table top Role Playing Game adventure modules, for the “Busy Game Masters”. Find and like us on Facebook at Wolfhillentertainment
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Ontario, Canada
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Art from the Sunken Temple of Chloren-var Saturday, 4th May, 2019 07:36 PM

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Thursday, 16th May, 2019 01:57 AM
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Friday, 26th April, 2019


Thursday, 25th April, 2019


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Friday, 8th March, 2019

  • 11:42 AM - Kris quoted WolfhillRPG in post Kris' all new miniature thread
    Very impressive painting, and an even more impressive use of cardboard. Thanks! And yeah, I probably do spend way too much time on the papercraft(ish) terrain (which is why my mini's painting is suffering) ...and as an example, here's what I built in some of my recent videos: https://i.imgur.com/2tBILk8.jpg https://youtu.be/oRkgDTyJTtY

Monday, 4th February, 2019

  • 03:41 AM - ClaytonCross quoted WolfhillRPG in post Archetypes
    It seems like I need to adjust my understanding of the 5e rules. I didn't realize the level of diversity the backgrounds offered. It seems like the background defines the character more than the class now. thanks for the input. I would not say more but I would say they can be just as important or not important at all. My Warlock scout would not have Stealth or proficiency with thieves' tools with out a background. I had the options of Criminal, Urban Bounty Hunter, or Urchin to be functional act as a scout. Just like for your character thieves' tools are generally the "lock smith tools" where tinker's tools are us commonly the "gadget building tools" so as a Dwarf the background House Agent (Kundarak, dwarf house) with thieves tools and tinker’s tools proficiencies seems like a great fit however you could get by with anything that has thieves tools. All the ones I listed above but also Clan Crafter, Folk Hero, Guild Artisan / Guild Merchant, Uthgardt Tribe Member, House Agent (Medani, half-elv...

Sunday, 3rd February, 2019

  • 06:31 PM - DM Dave1 quoted WolfhillRPG in post Archetypes
    It seems like I need to adjust my understanding of the 5e rules. I didn't realize the level of diversity the backgrounds offered. It seems like the background defines the character more than the class now. thanks for the input. I wouldn't say more. Backgrounds are just that—they define who the character was/is prior to their current adventures. Classes still define what you're capable of and your main abilities. I'd add that backgrounds, while not necessarily the major defining characteristic of a PC, can really serve to differentiate your PC from another PC with the same class or even the same Archetype. The small mechanical boosts they each provide certainly add to that differentiation. As the PHB backgrounds are intended as samples, players should feel free to work with their DM to create their own. As long as it is comparable in power to others, it should be good to go. I'd recommend doing a quick search for Backgrounds on www.DMsGuild.com -- lots of great free ideas to be g...
  • 06:18 PM - Azzy quoted WolfhillRPG in post Archetypes
    It seems like I need to adjust my understanding of the 5e rules. I didn't realize the level of diversity the backgrounds offered. It seems like the background defines the character more than the class now. thanks for the input. I wouldn't say more. Backgrounds are just that—they define who the character was/is prior to their current adventures. Classes still define what you're capable of and your main abilities.

Saturday, 2nd February, 2019

  • 03:35 AM - Hriston quoted WolfhillRPG in post 5e questions regarding Rate of Fire
    I have played AD&D 2e for years and recently "upgraded" to 5e. One of my go to characters has always been a Halfling fighter. Sure when imagine it at first it seems silly, but then when you consider a sling carrying little guy who specializes in that weapon you start to see huge benefits. Fast forward to 5e and a sling seems ultimately pointless. In 2e slings and darts lacked damage but made up for it in volume. I cant seem to find any information regarding ROF (aside from reloading for crossbows, etc) which leads me to think that darts and slings are only handy for players who cant use a bow/crossbow. I've yet to play 2e. I'm more familiar with 1e. In that edition, slings have a RoF of only 1 per round. Darts on the other hand (since you asked about them as well), have a RoF of 3 per round. Because of this, I have a homebrew variant rule I sometimes use in 5e that lets you throw a second dart as a bonus action when you've attacked with a dart using your action. It requires that you only m...

Friday, 1st February, 2019

  • 09:33 AM - Paul Farquhar quoted WolfhillRPG in post Archetypes
    You cant play this character because at level 3 you are forced to pick either a Thief/assassin/arcane trickster archetype. None of which are conducive to the character I described Thief is a vanilla rogue (2nd edition) / thief (1st edition). Your statement is factually incorrect. 5e is better than those editions if you want to create a less standard character. You might perhaps look at the Scout and Investigative archetypes in Xanthar's Guide if you want a rogue who isn't into climbing.
  • 01:01 AM - ClaytonCross quoted WolfhillRPG in post Archetypes
    I think you are taking my confusion as complaining. Like the title of the thread says, I am referring to the 3rd level archetypes provided to the class. Thief/assassin/arcanetrickster. Skills such as second-story work go against the character iam trying to build. Do I just ignore that part of the archetype? The character is supposed to be a geeky lockpicker who really enjoys the problem solving of traps, not a wall scaling, pocket picking thief who just happens to be good at locks/traps. A lot of great insight here. I would consider The New Wayfinder's Guide to Eberron Mark of warding dwarf race which is House Kundarak with smith tools proficiency + "Master of Locks" ability (When you make an Intelligence (History), Intelligence (Investigation), or Thieves’ Tools check involving lock and trap mechanisms, you can roll one Intuition die, a d4, and add the number rolled to the ability check.) and possibly double down on that with the background House Agent (Kundarak) -> thieves tools and tin...
  • 12:58 AM - Quickleaf quoted WolfhillRPG in post Archetypes
    makes sense lads/ladies. I guess iam just coming from a time when you put % into the skills you wanted or used. never did backstab with that character. quarterstaffs were way more useful at triggering traps when they couldn't be disarmed Think of it this way: the character mechanics you want to support your old AD&D2e character concept are all present in a 5e Rogue (Thief) with certain skill/tool proficiency selection and perhaps background choice. In 5e, you just get some extra things on top of that to keep your rogue contributing/surviving in combat. In fact IIRC, back in AD&D2e, your rogue character couldn't even be of Lawful Good alignment! So there's one thing you can be grateful for having changed.
  • 12:16 AM - ClaytonCross quoted WolfhillRPG in post Archetypes
    makes sense lads/ladies. I guess iam just coming from a time when you put % into the skills you wanted or used. never did backstab with that character. quarterstaffs were way more useful at triggering traps when they couldn't be disarmed As someone who loved his 3.5 Ranger micromanaging skills... I understand what your saying. It is a bit different having skills that are so broad. I have to remind myself that the archatype names are not what you call yourself in game but reference for meta game simplicity. What I mean is a "rogue thief" in no way shape or form has to be roguish or an evil thief. They could easily be a former City Guard Quartermaster, who knows locks and traps from years of designing and placing them legally as part of his job to protect equipment from theft instead and knows how the hide valuables to protect them which gives him a good idea where to search for them. Its actually, interesting to play the inverse of the name because usually a role has a counter role with similar...

Thursday, 31st January, 2019

  • 10:26 PM - Greenstone.Walker quoted WolfhillRPG in post Archetypes
    Thief/assassin/arcanetrickster. Skills such as second-story work go against the character iam trying to build. Do I just ignore that part of the archetype? The character is supposed to be a geeky lockpicker who really enjoys the problem solving of traps, not a wall scaling, pocket picking thief who just happens to be good at locks/traps. Here's an alternative suggestion - don't play a Rogue. The character you describe could be a Fighter or a Bard or a Monk. A background (Guild Artisan, perhaps) can give you proficiency in thief's tools. Rogues do not have to be thieves; thieves do not have to be Rogues.
  • 09:56 PM - Gadget quoted WolfhillRPG in post Archetypes
    I think you are taking my confusion as complaining. Like the title of the thread says, I am referring to the 3rd level archetypes provided to the class. Thief/assassin/arcanetrickster. Skills such as second-story work go against the character iam trying to build. Do I just ignore that part of the archetype? The character is supposed to be a geeky lockpicker who really enjoys the problem solving of traps, not a wall scaling, pocket picking thief who just happens to be good at locks/traps. A lot of great insight here. And of course, in 2e, you ignored Backstab? What about move silently/Hide in shadows? Climb walls? It has been a long time, but I remember these things being integral to the thief in AD&D, and many parties could reasonably expect their thief to contribute in those areas, particularly as levels rise. I mean, "geeky lockpicker" has never been a solid fantasy archetype that a class based system has exactly imitated to a tee. The Rogue class provides the basis for that skill, b...
  • 09:50 PM - ccs quoted WolfhillRPG in post Archetypes
    I think you are taking my confusion as complaining. Like the title of the thread says, I am referring to the 3rd level archetypes provided to the class. Thief/assassin/arcanetrickster. Skills such as second-story work go against the character iam trying to build. Do I just ignore that part of the archetype? The character is supposed to be a geeky lockpicker who really enjoys the problem solving of traps, not a wall scaling, pocket picking thief who just happens to be good at locks/traps. A lot of great insight here. More or less, sure. It's your character, you decide what aspects to portray & in what degree. Afterall, didn't you just tell us you never backstabbed anything in 2e? If it helps? Think of him as a geeky locksmith who can also do these other things. Or at least has the potential to do these things.
  • 09:44 PM - jasper quoted WolfhillRPG in post Archetypes
    I think you are taking my confusion as complaining. Like the title of the thread says, I am referring to the 3rd level archetypes provided to the class. Thief/assassin/arcanetrickster. Skills such as second-story work go against the character iam trying to build. Do I just ignore that part of the archetype? The character is supposed to be a geeky lockpicker who really enjoys the problem solving of traps, not a wall scaling, pocket picking thief who just happens to be good at locks/traps. A lot of great insight here. Back in 1E my brother would only find traps. Never remove them. Why he failed most of remove traps roll. I also have players with more 5E xp than me forget part of a pc abilities. So. Yes ignore parts of archetype.
  • 09:01 PM - Imaro quoted WolfhillRPG in post Archetypes
    I think you are taking my confusion as complaining. Like the title of the thread says, I am referring to the 3rd level archetypes provided to the class. Thief/assassin/arcanetrickster. Skills such as second-story work go against the character iam trying to build. Do I just ignore that part of the archetype? The character is supposed to be a geeky lockpicker who really enjoys the problem solving of traps, not a wall scaling, pocket picking thief who just happens to be good at locks/traps. A lot of great insight here. Didn't you say you chose not to backstab in AD&D? I'm curious how did you realize this concept in AD&D that might help this conversation some...
  • 07:36 PM - Satyrn quoted WolfhillRPG in post Archetypes
    I just recently got into 5e coming from AD&D2e. When you reach 3rd level you get to pick a archetype which steers you down a more specific road. This seems to be very limiting from what I can tell. I've always liked playing a dwarf locksmith. by name he was a thief, but he was always played as a lawful good character who focused all his roguish skill into lock picking and the hobby of traps. Loves learning about them and how to disarm them. In 5e I cant play this character. It seems like 5e limits your choices and forces players into a predefined idea of what that character should turn out as. Am I missing something? I don't really get why playing a 2e thief worked for you, but a 5e thief doesn't. Like, I don't know what the specific objection it is that makes you think the 5e thief is and must be a thief. But regardless of that, 5e provides many ways for you to play a locksmith/trapsmith. You can pick absolutely any class you want, fighter, ranger, wizard, whatever. Then grab whatever...
  • 06:36 PM - Bacon Bits quoted WolfhillRPG in post 5e questions regarding Rate of Fire
    Good day, I have played AD&D 2e for years and recently "upgraded" to 5e. One of my go to characters has always been a Halfling fighter. Sure when imagine it at first it seems silly, but then when you consider a sling carrying little guy who specializes in that weapon you start to see huge benefits. Fast forward to 5e and a sling seems ultimately pointless. In 2e slings and darts lacked damage but made up for it in volume. I cant seem to find any information regarding ROF (aside from reloading for crossbows, etc) which leads me to think that darts and slings are only handy for players who cant use a bow/crossbow. Am I just missing something? Nope, you're not missing anything. I'm not sure why people are beating around the bush here. There is no incentive for a Halfling Fighter to use anything other than a shortbow, a hand crossbow with Crossbow Expert, or a thrown javelin or handaxe. And Halflings have no particular affinity for thrown weapons or slings.
  • 05:39 PM - Imaro quoted WolfhillRPG in post Archetypes
    I just recently got into 5e coming from AD&D2e. When you reach 3rd level you get to pick a archetype which steers you down a more specific road. This seems to be very limiting from what I can tell. I've always liked playing a dwarf locksmith. by name he was a thief, but he was always played as a lawful good character who focused all his roguish skill into lock picking and the hobby of traps. Loves learning about them and how to disarm them. In 5e I cant play this character. It seems like 5e limits your choices and forces players into a predefined idea of what that character should turn out as. Am I missing something? Why can't you play this character? A Rogue/Thief with expertise in Tools: Lockpicking & a LG alignment...

Sunday, 2nd December, 2018


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