View Profile: Immortal Sun - Morrus' Unofficial Tabletop RPG News
  • Immortal Sun's Avatar
    Yesterday, 08:18 PM
    Except it's never going to be 4E. It's the "any edition you want to be except for that last edition we don't talk about" edition. ------- I don't understand the desire to make a 4E clone and I like 4E. Is it because you can't publish your own material? I mean, okay yeah if the "problem" with 4E is that you. can't make money off it, well, I mean tough beans. Is the problem getting the...
    50 replies | 1313 view(s)
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  • Immortal Sun's Avatar
    Yesterday, 01:47 AM
    Sure, it's a method of controlling information, and therefore controlling people. So ya know, if you have anyone with a vested interest in controlling others, destruction of books is a good way to do that.
    15 replies | 394 view(s)
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  • Immortal Sun's Avatar
    Thursday, 23rd May, 2019, 09:35 PM
    "How" the players got here is less important to me than the "why" the players got here. But since both of these things seem difficult for many players, I now just assign them all to a group, throw them in the government job lines and assign them a quest.
    18 replies | 420 view(s)
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  • Immortal Sun's Avatar
    Wednesday, 22nd May, 2019, 02:35 PM
    Thought: Why use penalties? Why not use bonuses? If your system says the difference between men and women is a 4 Strength, why not give men +4 strength? Define things by what they are instead of what they're not. Also: I could see this working in a very cheeseball sci-fi setting where we've destroyed the earth and men are literally from Mars and women are from Venus. Ya know "Plan 9...
    104 replies | 2619 view(s)
    1 XP
  • Immortal Sun's Avatar
    Wednesday, 22nd May, 2019, 01:55 AM
    Sure, I've had the former, they're no longer my players and my Session Zero now includes a caveat "please create a character who is interested in adventuring". Players who don't get one warning "Okay, your character leaves the party and goes off to do his own thing, please create a new character interested in being with the party and doing adventuring things." If they don't, they're asked to...
    104 replies | 2619 view(s)
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  • Immortal Sun's Avatar
    Tuesday, 21st May, 2019, 09:51 PM
    The reason they're the protagonists is because they're run by the players. It's not like, until today nobody has ever decided to do anything heroic or adventurous in the world. The characters are only exceptional because they're being puppeteered by these extra-dimensional creatures known as Players.
    104 replies | 2619 view(s)
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  • Immortal Sun's Avatar
    Tuesday, 21st May, 2019, 05:07 AM
    I assume as much as well. So I understand what personal value this adds for him. The larger question is what value this adds to the game, from the not-him gamer POV. Like, if some player who likes TTRPGs (and lets assume, has a similar mindset) saw "Zapp's RPG" on the shelf, and read about how this kind of material is included, how would value be added for that person over a system that says...
    104 replies | 2619 view(s)
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  • Immortal Sun's Avatar
    Tuesday, 21st May, 2019, 04:37 AM
    That's your take on it. Yes I could be wrong. You also could be wrong. Zapp didn't reply to my post (or actually anything since then) so I'll leave it to them at this point to clarify. Frankly, I'm far more interested in the value he feels this adds to the game. Not from an in-world setting perspective as Nagol posts, you can resolve that by limiting classes. If you want to be a...
    104 replies | 2619 view(s)
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  • Immortal Sun's Avatar
    Tuesday, 21st May, 2019, 01:14 AM
    Yes, I have made more overt efforts to restrict resting places. Yes, the players do notice. No I don't feel it really changes the pace of the game. Generally it just causes complaining and it's not worth the trouble.
    53 replies | 1527 view(s)
    1 XP
  • Immortal Sun's Avatar
    Monday, 20th May, 2019, 09:52 PM
    I do that in my games all the time. But as FlyingChihuahua points out, there are numerous and often low-level ways to get around this.
    53 replies | 1527 view(s)
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  • Immortal Sun's Avatar
    Sunday, 19th May, 2019, 03:36 PM
    But the point of the trope "men come from mars..." is to suggest exactly that, that all men and all women are inherently different by no other virtue than being men or being women. But I'm confused, you find this term applicable IRL, but then a moment later you say it's not 100% applicable? Then why apply it to begin with? If we're creating an RPG and our first assumption is to say "All orcs...
    104 replies | 2619 view(s)
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  • Immortal Sun's Avatar
    Sunday, 19th May, 2019, 07:12 AM
    I always try to offer to run 4E for folks, but always get dirty looks when I do.
    184 replies | 5798 view(s)
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  • Immortal Sun's Avatar
    Sunday, 19th May, 2019, 07:04 AM
    I'm...hard pressed to apply that to any fantasy I can think of without "splat" support books. Like, LOTR and The Hobbit don't explain why there are dragons. Dragonheart doesn't explain why there are dragons, or magic. Star Trek doesn't really explain warp cores. Dilithim-something-something-sci-fi-sounding. Especially TOS, which is more "cowboys in space" than hard sci-fi. Andromeda...
    104 replies | 2619 view(s)
    1 XP
  • Immortal Sun's Avatar
    Sunday, 19th May, 2019, 06:59 AM
    True, perhaps once "new players" become a more established group we'll see a 4E revival.
    184 replies | 5798 view(s)
    1 XP
  • Immortal Sun's Avatar
    Sunday, 19th May, 2019, 06:35 AM
    Why would we need to speculate about it in the fiction? Because it's different than normal? It's sci-fi/fantasy. It is because it is. Unless the reversed-sexual-dynamic is the underpinning element of the setting, it doesn't need to be "explained" any more than why the world has dragons or magic.
    104 replies | 2619 view(s)
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  • Immortal Sun's Avatar
    Sunday, 19th May, 2019, 05:51 AM
    I'm actually surprised 4E has that many votes. Wow.
    184 replies | 5798 view(s)
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  • Immortal Sun's Avatar
    Saturday, 18th May, 2019, 04:27 PM
    I would definitely NOT do any of this in a system that has explicitly evolved away from this. 5E, for example, has specifically evolved away from this, diversifying both its sex and racial imagery throughout its books, it explicitly lays down a system that is intended to be equal in nature. It is worsened by the fact that D&D has typically made the characters exceptions to the norm rather than...
    104 replies | 2619 view(s)
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  • Immortal Sun's Avatar
    Friday, 17th May, 2019, 11:25 PM
    Yeah I just looked this up the other night while playing AL. I was rather surprised it wasn't in the game, especially when there are monsters (I'm looking at you Skeletal Minotaur) that have "charge" as a special ability. I mean, there are reasons you don't need charge anymore, you can now move and attack all you want. Sure, you can't double your movement unless you're a Rogue or Monk with...
    71 replies | 3658 view(s)
    3 XP
  • Immortal Sun's Avatar
    Friday, 17th May, 2019, 01:18 AM
    I think, because a lot of people want this to happen with zero risk to the familiar. Nothing I like more than killing an animal companion/familiar/cohort/follower that has been sent ahead. Of course it really only feeds the party necromancer buuuuuuut I can only do so much.
    25 replies | 811 view(s)
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  • Immortal Sun's Avatar
    Thursday, 16th May, 2019, 02:38 PM
    Are the players making the check or the characters?
    13 replies | 406 view(s)
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  • Immortal Sun's Avatar
    Tuesday, 14th May, 2019, 01:42 AM
    Your poll and your thread title are asking two totally different things. I think the Paladin makes the best "Warrior Hero", but the Rogue does the best "Charismatic Fighting Hero" aka: the Swashbuckler (but not the class).
    82 replies | 3815 view(s)
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  • Immortal Sun's Avatar
    Tuesday, 14th May, 2019, 01:39 AM
    Answers are of course, IMHW (In My Homebrew World): 1: Druids are a very closed group. Yes, one druid can fertilize a lot of crops, but there really aren't a lot of druids, and few of them are very keen on human civilization, with many of them busy dealing with the various threats to nature they don't really have time to send someone out to water some crops. It's not easy to go out and...
    136 replies | 5695 view(s)
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  • Immortal Sun's Avatar
    Friday, 10th May, 2019, 06:26 AM
    Because we as a society have a vested interest in knowing when people are doing illegal things and ya know, punishing them for it? I mean, that's why we have public police forces right? Because society determined some things aren't cool and ought to be dealt with? Jesus these sorts of posts are just so stupid. "Why should anyone else care when a famous person is doing nasty things!" Like...
    73 replies | 6635 view(s)
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  • Immortal Sun's Avatar
    Friday, 10th May, 2019, 06:20 AM
    Players always control their minions. DM always controls theirs. You summoned it, you run it. Bog down the game with it(by not knowing its stats or what it does and so on) and I'll prohibit you from using the spell. Sorry, the table doesn't have time for you to say "I cast 'Dm does my job for me'!"
    25 replies | 811 view(s)
    1 XP
  • Immortal Sun's Avatar
    Friday, 10th May, 2019, 06:19 AM
    Why are we trying to tie Tiamat to random gods? There was literally a goddess Tiamat.
    44 replies | 1341 view(s)
    5 XP
  • Immortal Sun's Avatar
    Wednesday, 8th May, 2019, 09:17 PM
    As satire, this is pretty funny. If serious, this is really sad.
    46 replies | 1788 view(s)
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  • Immortal Sun's Avatar
    Wednesday, 8th May, 2019, 05:33 AM
    I once played with a guy who every session would need to be reminded which die he needed to roll to attack. This was 5E FYI. The first session? No biggie. Second? Understandable. By about the 10th session he was still asking what die he needed to roll to hit, what die his weapon used (he was a fighter BTW) and so on. By this point the group quite literally would have let him roll any die...
    19 replies | 1127 view(s)
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  • Immortal Sun's Avatar
    Wednesday, 8th May, 2019, 04:25 AM
    Clerical healing is based on the faith of the target, the greater their true faith, the more effective their healing and the "cleaner" the results. Clerical healing actually injures ala "inflict wounds" the unfaithful, the heretical and those faithful to gods against their own. In fact one of the best ways for the church to expunge non-believers was to simply attempt to heal them a little bit. ...
    68 replies | 2243 view(s)
    1 XP
  • Immortal Sun's Avatar
    Tuesday, 7th May, 2019, 02:02 AM
    You mitigate them with resource control. It's rare to find a dungeon that fits a large creature (which is why knights don't ride hoseback into dungeons, and also a reason why mounted classes are terribly fun but annoying in a dungeon crawl), and it's rare to find gear that fits a large character. A large character may be limited to using under-sized weapons simply because 8ft greatswords are...
    21 replies | 916 view(s)
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  • Immortal Sun's Avatar
    Tuesday, 7th May, 2019, 01:53 AM
    Depends on the campaign. I'm in one where that item would be junk you wouldn't even give to your 12-year-old to teach them sword fighting. Yes the campaign is pretty gonzo. Yes that's the goal. Yes we're enjoying it. It's like playing through all your favorite Saturday morning cartoons. But in another game I run that would be pretty rare. As all +X weapons require finding a master...
    23 replies | 905 view(s)
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  • Immortal Sun's Avatar
    Sunday, 5th May, 2019, 04:27 PM
    Well, the "cost" is requiring them to have a 14 strength and a 12 con and play a race with the "powerful build" trait. I'm not sure if you're adding more of those races or not, but there's a lot more costs there than just a feat. Your end result is still likely to be large size heavy hitters, so your concerns about damage will probably be magnified rather than minimized.
    21 replies | 916 view(s)
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  • Immortal Sun's Avatar
    Sunday, 5th May, 2019, 07:08 AM
    Skipping past some of the potentially great suggestions in the thread, I'll throw in my 2 cents: 1: There is an initial mental save (Wisdom, Int, Cha, whatever) save once the heart is implanted. On a Nat 1, the character becomes LE and an NPC. On anything short of a success the player gains some type of madness associated with in this case, a green dragon. Maybe they become racist towards...
    51 replies | 1262 view(s)
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  • Immortal Sun's Avatar
    Sunday, 5th May, 2019, 06:54 AM
    Just let them be large without any additional cost. It works just fine. I have typically found most players start to dislike being large once they find out they can't go into 75% of dungeons, and 95% of places inside of a dungeon. Or buildings. Or that really tight crevice that is the only exit from the cave. Or ya know, being an obvious monster race. Taurs ignore the weapon size issue,...
    21 replies | 916 view(s)
    1 XP
  • Immortal Sun's Avatar
    Thursday, 2nd May, 2019, 04:51 AM
    Gandalf is an example of a "high-level" character that is common throughout a number of books who does little. He is more or less a talking plot device, ensuring the games moves in certain directions when it needs to and doesn't go in others when it shouldn't. He is a literary device that translates well into RPGs, a way of guiding the players without negating their actions. I use it a...
    580 replies | 20931 view(s)
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  • Immortal Sun's Avatar
    Thursday, 2nd May, 2019, 04:32 AM
    Cool I'm glad you're going to lie about my position and willfully misconstrue anything I say to be something it's not. Reported.
    580 replies | 20931 view(s)
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  • Immortal Sun's Avatar
    Thursday, 2nd May, 2019, 03:28 AM
    Then, no offence, he's not the GM. He's a player. And I'm not saying anything is wrong with that kind of play. But if the only functional difference between the GM and the players is that they defer to the GM for rulings, then all he amounts to is a player with two hats. His "PC"s are simply the opposing forces. And I don't think talking about games where everyone is kinda the GM and...
    580 replies | 20931 view(s)
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  • Immortal Sun's Avatar
    Thursday, 2nd May, 2019, 02:52 AM
    You're missing the forest by focusing on the tree. I disagree strongly. If the DM doesn't have some interest in certain outcomes over others they are lazy and careless and have no business being behind the screen. "Any outcome" is not and never will be as valuable as a "good outcome". Part of the DMs job is not just to ensure there is an outcome, but that the outcome is good and enjoyable...
    580 replies | 20931 view(s)
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  • Immortal Sun's Avatar
    Thursday, 2nd May, 2019, 02:25 AM
    Well yes that's why the DMPC is typically a Gandalf. They don't really overcome obstacles so much as provide guidance to the players overcoming obstacles and occasionally present the players with interesting situations beyond their power that the players must decide how to handle. Which is why I will typically make healers for parties (and is one reason I encourage players not to worry about...
    580 replies | 20931 view(s)
    1 XP
  • Immortal Sun's Avatar
    Wednesday, 1st May, 2019, 02:30 AM
    I just don't hand them out or sell them except in very rare occasions. It's one of those setting implications I just don't like.
    42 replies | 1422 view(s)
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  • Immortal Sun's Avatar
    Wednesday, 1st May, 2019, 01:14 AM
    So, in order to reduce randomness, you roll randomly to find out if you roll randomly again. Why not just say "They take 10 unless the situation calls for them not to."?
    13 replies | 645 view(s)
    5 XP
  • Immortal Sun's Avatar
    Tuesday, 30th April, 2019, 02:26 PM
    Nah. I get too much pushback. It's probably fine with a bunch of actors and mature adults. But I don't have those things at my table.
    59 replies | 1545 view(s)
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  • Immortal Sun's Avatar
    Tuesday, 30th April, 2019, 01:44 AM
    In 3.5, the Iron Dragon had a cone of "superheated sparks" dealing 1/2 fire and 1/2 electricity as well as a cone of sleep gas (I have no idea why). For reference, there was a whole branch of "Ferrous" evil metallic dragons Iron Chromium (line of solid ice, not quite sure how the physics of that works) Cobalt (line of "pulsating magnetic energy" aka: force) Nickel (cone of corossive gas)...
    8 replies | 1811 view(s)
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  • Immortal Sun's Avatar
    Monday, 29th April, 2019, 09:21 PM
    These rules aren't burdensome to anyone who isn't trying to game the system. If you're not trying to game the system then these rules have zero impact on your players.
    46 replies | 3463 view(s)
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  • Immortal Sun's Avatar
    Sunday, 28th April, 2019, 02:58 PM
    I'd be interested in the response as well, since I subscribe to the later, but not the former.
    580 replies | 20931 view(s)
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  • Immortal Sun's Avatar
    Saturday, 27th April, 2019, 12:47 PM
    Er, maybe I'm missing something. But it seems to be designed to prevent "season hopping". Now your character is tied to a specific season and can't get rewards from other seasons. How do the rules...not prevent that?
    46 replies | 3463 view(s)
    1 XP
  • Immortal Sun's Avatar
    Saturday, 27th April, 2019, 12:21 PM
    So people can't game the system to get things they really oughtn't to have? What's the problem here?
    46 replies | 3463 view(s)
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  • Immortal Sun's Avatar
    Saturday, 27th April, 2019, 02:33 AM
    I'm gonna throw this hook out here and see what fish I catch: I don't like challenging the player. I'm not a fan of riddles. I'm not a fan of puzzles. Even though I actually enjoy these things personally, and so do some of my players, I really don't like the idea that I'm challenging the puppetmaster and not the puppet. That may sound weird but I guess the way I think about it is...if...
    580 replies | 20931 view(s)
    5 XP
  • Immortal Sun's Avatar
    Saturday, 27th April, 2019, 02:14 AM
    Nature is one of those elements that I always write up as almost something of a "blue/orange" alignment. From the perspective of humans, nature can seem violent and chaotic, unpredictable and dangerous, but from the perspective of nature, there's a rhythm and order to everything. Druids subscribe to the ideas of natural order, but like the various civilizations of men, "order" can mean anything...
    68 replies | 2243 view(s)
    6 XP
  • Immortal Sun's Avatar
    Friday, 26th April, 2019, 10:52 PM
    It's like a super sad episode of the Twilight Zone where the zombie is the good guy. With constant consumption and the lack of the detrimental effects of undead hunger, the ghouls become ever smarter until they begin to ask their creators "Do I have a soul? What is my purpose? Why are we here?" When their masters attempt to destroy them, the ghouls rise up, devouring their masters. They...
    47 replies | 1696 view(s)
    1 XP
  • Immortal Sun's Avatar
    Thursday, 25th April, 2019, 09:13 PM
    And it was also a cursed item that contained a fragment of the soul of a dark god that when worn would draw the dark god's and his minions to your location. So it's not like you were just throwing the thing on any time you wanted to peep in the girls room.
    90 replies | 5469 view(s)
    0 XP
  • Immortal Sun's Avatar
    Thursday, 25th April, 2019, 04:50 AM
    It depends on what you mean by challenge I suppose. Mentally challenge? Well PCs don't have brains so you can only really challenge the players in that regard. Can't physically challenge them either too. You can present situations that require the PCs to invest some amount of resources beyond "a little" that makes the players feel like their characters had to "work for" their rewards. ...
    580 replies | 20931 view(s)
    3 XP
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Monday, 20th May, 2019

  • 09:59 PM - CleverNickName mentioned Immortal Sun in post Long Rests in Dangerous Places -- What if NOPE?
    FlyingChihuahua, Immortal Sun, Yaarel: yes, I understand that these spells exist, and for good reason...but what if they didn't? Or what if it was like in Final Fantasy III and they only worked in very specific, predefined locations like at the intersection of arcane leylines, or within a circle of ancient stones? It's just a thought exercise about how important Long Rests are, really, to your group. Would it completely change the way your group plays the game, or would it just be a minor inconvenience? Or would anybody even notice?

Tuesday, 7th May, 2019

  • 07:31 AM - Yaarel mentioned Immortal Sun in post Large size characters
    @Immortal Sun The space that a creature takes up represents the bodyspace around the creature, in order to feel comfortable and uninhibited. A human takes up a 5-foot square. A human isnt actually 5 feet wide. It represents the bodyspace. It is possible to squeeze several humans into a 5-foot square. (Heh, flashbacks of highschool car rides.) A Large player character might occasionally have to squeeze, but most of the time, Large characters function normally. I am looking at my own apartment. It has a 12-foot ceiling. A Large character would fit fine here, even if needing to duck thru the doors. Plus magic is a possible solution in special circumstances. Regarding magic loot, if Large characters are a regular feature − which they are if giants and trolls and others are around − then Large loot will be available too. At the same time, I tend to be accommodating to players who want to augment magic items. Usually, this is for esthetics, such as transferring the magical properties of one ...

Monday, 22nd April, 2019

  • 02:17 AM - pemerton mentioned Immortal Sun in post To boxed text or not to boxed text
    If I was Immortal Sun, this would be my replyAnd if I was me (which I am) my response would be that Immortal Sun misdescribed and mischaracterised my post, and then seemed to get cut when I (reasonably politely) explained how and why. You're basically arguing that if I presented all my game from the DM's side in a flat monotone, no excitement, no emotional reaction, that my game would be just as good as if I was animated, and used some good presentation habits.I don't think so. In a post not far upthread I made the comparison to conversation. Most conversation invovles expressing responses. But most conversation is not performance or presentation in the relevant sense. A GM who in fact doesn't have reactions to things is a different kettle of fish - I haven't thought about that, but I think that could make GMing difficult as (I'm guessing) it would make it much harder to follow and contribute to the dynamics of play. There's a reason that live play's are popular and part of that is the DM.Yes, ...

Sunday, 21st April, 2019


Friday, 19th April, 2019

  • 08:36 PM - Satyrn mentioned Immortal Sun in post To boxed text or not to boxed text
    This was, coincidentally, exactly what I was pulling from. I ran an "outdoor" dungeon crawl for low-level characters, using tight woods and cliffs and valleys as the "walls", only for them to come across this one large open area where a town had been which only had, you guessed it, the haunted house left standing. It was quite fun, though the only actual dangerous element was, you guessed it, the mirror, which trapped viewers in a pocket dimension copy of the house, feeding on them until they died and the spirits were able to pass back and forth between "dimensions" but not leave the house. Honestly if you just ran up and smashed the mirror, you'd defeat the whole thing. Nobody did tho. Awesome. My game full of stuff referencing other stuff. This can be the bit that references your game. Not that anyone at my table will get a reference to Immortal Sun . . . but then I got blank stares when I referenced Bridge on the River Kwai, too. So, yeah.

Wednesday, 17th April, 2019

  • 07:39 PM - Satyrn mentioned Immortal Sun in post To boxed text or not to boxed text
    Just want to pop in with the fact that I found the prescripted narration of boxed text turned me off to using modules when I was a new DM. Reading text aloud and dictated narration was far more uncomfortable and off-putting to me than weaving the necessary details into my own narration. Yes, my experience may be an outlier, but there it is. As it was, it made me want to create my own adventures. So I guess there was an upside to it. :D This is pretty much my experience, too. I find boxed text too often assumes too much, which leaves me having to edit it on the fly, having to figure out what to cut and what needs to be reworded. Even in what is pretty decent boxed text, like @Immortal Sun posted earlier: "The room is poorly lit by dim moonlight entering through a half-covered window on the far side. A light breeze flows through the open window causing the shadows of the covered furniture to move ever so slightly. The only thing uncovered in the room is a large standing mirror which doesn't appear to reflect the room." Like, if it's not night, or I've determined the moon's not out, I've got to change the description based on the different lighting in play. Totally minor change, I know, but I've encountered too much boxed text that makes far more assumptions than this example does, that I'd prefer not to use it.

Tuesday, 9th April, 2019

  • 02:23 AM - Hawk Diesel mentioned Immortal Sun in post How do YOU handle a Fastball Special, and other team manuevers?
    Immortal Sun - My issue with your way of ruling it is not necessarily in the difficulty. As you mentioned, the DCs you set are reasonable. But you don't really go into the throw distance. Additionally, you don't really make mention if the thrower needs to use their action too. So there's some ambiguity regarding some aspects that would help determine if it's even worth trying the maneuver. And you indicate yourself that success is pretty much the same as running up and attempting an attack. If this would require action economy investment on the part of both the thrower and throwee, then all that for something the throwee could do themselves is not really worth it. So outside of some ambiguity with your propsed solution, my main issue is that you yourself talk about a "punishing" side of a check and that you don't even want it to happen. Now, sure, as a DM there are plenty of things I don't want in my games or don't want my players to do. But in the words of doctorbadwolf, I still try to allow th...

Wednesday, 20th February, 2019


Tuesday, 8th January, 2019

  • 03:48 PM - SkidAce mentioned Immortal Sun in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    So why are we using Urban Dictionary instead of Merriam Webster? To preempt the answer...because words and meanings change with the times. Which leads to my point: Grognard was a descriptor of a type of old grumbley gamer, but it wasn't always meant derogatorily. Naturally, when a term that people are used to starts becoming a curse word, some may feel slighted and push back against the change. Immortal Sun is "completely disinterested in the respect of 'grogs' ". (no disrespect to you, just an example). So obviously "grognard" has become/changed into a harsher term. Maybe it always was, and the gaming environment I was around adopted it as a "badge of honor". Hard to say. --- But Charlaquin , I gave an (anecdotal) example of grognard being used in a positive way.

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Friday, 24th May, 2019

  • 09:56 PM - Charlaquin quoted Immortal Sun in post How To Clone 4E Using 5E Rules
    Except it's never going to be 4E. It's the "any edition you want to be except for that last edition we don't talk about" edition. ------- I don't understand the desire to make a 4E clone and I like 4E. Is it because you can't publish your own material? I mean, okay yeah if the "problem" with 4E is that you. can't make money off it, well, I mean tough beans. Is the problem getting the books? They're cheap on ebay and heck, I've got 3 extra copies of the PHB if you want one for a deal (I buy people's 4E collections). Is the issue getting people to play? That's just a matter of making a good game and trying to find folks who haven't bought too heavily into the stigma around it. Is it the fact that it feels so different than 5/3/whateverE? I mean, that's no bigger a deal than getting someone to play an entirely different RPG. I just don't get it. 4E isn't "oldschool", even the concept of an OSR revival for it doesn't fit. For me, itís about wanting to see 4e design iterate...

Wednesday, 22nd May, 2019

  • 04:47 PM - Dannyalcatraz quoted Immortal Sun in post If there's one game where stat differences are justified, what game would that be?
    Thought: Why use penalties? Why not use bonuses? If your system says the difference between men and women is a 4 Strength, why not give men +4 strength? Define things by what they are instead of what they're not. Also: I could see this working in a very cheeseball sci-fi setting where we've destroyed the earth and men are literally from Mars and women are from Venus. Ya know "Plan 9 from Outer Space" kind of stuff. My gut tells me that changing the penalty to a bonus will not be welcomed as a change for the better. Youíre still giving one gender a mechanical advantage over the other.
  • 02:54 PM - Celebrim quoted Immortal Sun in post If there's one game where stat differences are justified, what game would that be?
    Thought: Why use penalties? Why not use bonuses? Because they are the exact same mechanic. It's well known you can trick the monkey brain of the player by turning penalties into "bonuses", but fundamentally the two modifiers have the same result. But as I said, I don't think arguing over the mechanics is a particularly interesting thing to do.
  • 02:19 AM - Nagol quoted Immortal Sun in post If there's one game where stat differences are justified, what game would that be?
    Sure, I've had the former, they're no longer my players and my Session Zero now includes a caveat "please create a character who is interested in adventuring". Players who don't get one warning "Okay, your character leaves the party and goes off to do his own thing, please create a new character interested in being with the party and doing adventuring things." If they don't, they're asked to leave. I find the latter is a result of one of two things, or a combination of the two: First: Bad luck. Sucks, but that happens. Second: Poorly tuned encounters. Yes, I believe some areas are more dangerous than others and I will kill players who think I'll go easy on them, but in this case I'm referring to areas that were intended to be at-level challenges and just didn't work out that way. CR is a fickle mistress. But from an in world perspective, those people tried maybe they didn't become Hercules or Achilles or whatnot, but they did try. I'm not saying adventurers need be around every ...

Tuesday, 21st May, 2019

  • 10:04 PM - Nagol quoted Immortal Sun in post If there's one game where stat differences are justified, what game would that be?
    The reason they're the protagonists is because they're run by the players. It's not like, until today nobody has ever decided to do anything heroic or adventurous in the world. The characters are only exceptional because they're being puppeteered by these extra-dimensional creatures known as Players. I've had players who ended up not being protagonists because they refused to do anything adventurous or tried and were wiped out before accomplishing anything. Neither leads to a strong campaign. There are other adventurers, but generally not very many who are able/willing to respond where the PCs start. Most people have better things to do with their time. Adventuring (especially early adventuring) tends to be desperate work done by desperate people when envisioned in that sort of world.
  • 03:38 PM - pemerton quoted Immortal Sun in post If there's one game where stat differences are justified, what game would that be?
    The larger question is what value this adds to the game, from the not-him gamer POV. Like, if some player who likes TTRPGs (and lets assume, has a similar mindset) saw "Zapp's RPG" on the shelf, and read about how this kind of material is included, how would value be added for that person over a system that says "Be whatever sex you want!"In principle, I think it offers the same as any genre/setting-focused RPG. Burning Wheel makes it easier to play a pseudo-European game than a pseudo-Asian one. (And the designer even comments on this in the rulebook, noting that some lifepaths will probably have to be changed if the group wants an East Asian flavoured game.) That's a limitation of the game, but it also yields a sense of authenticity - because of the obsessive detail of the lifepaths - that one doesn't get from a more generic FRPG. Or to take an obviously literary example, The One Ring promises (and by reputation seems to deliver) a JRRT-focused experience that isn't so reliably delivered b...
  • 05:00 AM - pemerton quoted Immortal Sun in post If there's one game where stat differences are justified, what game would that be?
    I'm far more interested in the value he feels this adds to the game.By this you're meaning not just gendered roles/classes/playbooks, but sex-based stat penalties? My guess - from the discussion of Conan in the OP - is that CapnZapp wants the play experience that would result from gendered classes/playbooks, but (1) isn't too familar with a wide range of RPGs beyond a certain sort of D&D, and (2) has a certain sort of "simulationist" sensibility that leads to a preference for process-driven mechanics (men are stronger, so give them a stat mod) rather than just cutting to the chase and having gendered classes/playbooks.
  • 04:28 AM - pemerton quoted Immortal Sun in post If there's one game where stat differences are justified, what game would that be?
    you've framed it in the context of wanting to make a game where "men are from mars" because you think that's how "things are IRL" CapnZapp didn't say that's how things are iRL. To the contrary, The point isn't to moralize or repress someone's real-life gender identity. The point is that in this world, and in particular my take on it, "men come from Mars, women come from Venus".The phrase this world referst to the imagined world of the RPG, not real life. I doubt I would play the game that CapnZapp posits. I do play RPGs which, as part of their presentation of mediaeval life, note the significance of certain gender distinctions (Burning Wheel has some lifepaths that are women only; Prince Valiant has a discussion of assumed gender roles, and how this might bear on the incorporation of women PCs into the game). I agree with the suggestion by you and steenan that what CapnZapp is looking for would probably be better achieved by having gendered lifepaths or gendered "playbooks" (to use the PbtA...

Sunday, 19th May, 2019

  • 05:08 PM - billd91 quoted Immortal Sun in post Favourite D&D edition thatís not 5E
    I'm actually surprised 4E has that many votes. Wow. Since it's the edition that's so different, I suspect that for people who feel it's their favorite, the distinction is extremely clear and unambiguous. Meanwhile, we've got a substantial number of people reporting difficulty between choosing between 2e and 3e, some probably reporting on the 2e answer, some on 3e but really kind of existing in a shadow in between the two choices.
  • 04:02 PM - Nagol quoted Immortal Sun in post If there's one game where stat differences are justified, what game would that be?
    But the point of the trope "men come from mars..." is to suggest exactly that, that all men and all women are inherently different by no other virtue than being men or being women. But I'm confused, you find this term applicable IRL, but then a moment later you say it's not 100% applicable? Then why apply it to begin with? If we're creating an RPG and our first assumption is to say "All orcs are born evil." And then our second assumption is to say "But player character orcs can be the exception." Then our first assumption is false, and need not be included. Sure it does! The two premises taken together aren't mutually exclusive. The first informs the players that they need not concern themselves with the slaughter of orcs -- even non-combatants. Game play is not expected to pursue those moral underpinnings. The second says player choice is not restricted by the first decision. The real cringe starts here, and it gets worse as you keep typing. However, I want to ask: "what valu...
  • 07:11 AM - Charlaquin quoted Immortal Sun in post Favourite D&D edition thatís not 5E
    True, perhaps once "new players" become a more established group we'll see a 4E revival. Sadly, the lack of established players bringing new players into 4e severely bottlenecked the editionís growth. Thereís definitely a market out there for an updated 4e clone, but itís a niche one.
  • 06:50 AM - Charlaquin quoted Immortal Sun in post Favourite D&D edition thatís not 5E
    I'm actually surprised 4E has that many votes. Wow. 4e was much better received than popular opinion might lead one to believe. In fact, it was very successful with new players, its problem was that it didnít appeal to established players, who were very much necessary to bring in new players at the time.
  • 06:44 AM - Celebrim quoted Immortal Sun in post If there's one game where stat differences are justified, what game would that be?
    Why would we need to speculate about it in the fiction? Because it's different than normal? It's sci-fi/fantasy. It is because it is. Unless the reversed-sexual-dynamic is the underpinning element of the setting, it doesn't need to be "explained" any more than why the world has dragons or magic. First, because science fiction and fantasy are different. And secondly, because even in fantasy, it helps to have an explanation for why the world has dragons or magic. In fantasy however, that explanation is allowed to be (but does not have to be) mythic as opposed to scientific. For example, we can in fact answer the question, "Why are their dragons?" with respect to Tolkien's Middle Earth.

Friday, 17th May, 2019


Thursday, 16th May, 2019


Friday, 10th May, 2019

  • 02:37 PM - Scott Graves quoted Immortal Sun in post Dice Action Camera players in sex scandal!
    Because we as a society have a vested interest in knowing when people are doing illegal things and ya know, punishing them for it? I mean, that's why we have public police forces right? Because society determined some things aren't cool and ought to be dealt with? Jesus these sorts of posts are just so stupid. "Why should anyone else care when a famous person is doing nasty things!" Like really? Do you not understand how society functions? No, I suppose you probably don't. I mean, or you do and you're just one of those edgy folks who thinks society shouldn't function as it has for thousands of years because of whatever moronic ideology you happen to buy into. Things that happen in your circle of friends and family have an impact on you and thus you should be concerned about them. Things that happen to people you do not know, will likely never meet and who wouldn't urinate on you if you were on fire don't have an impact on you and thus you shouldn't care one way or the other. The inte...
  • 01:37 PM - Aldarc quoted Immortal Sun in post On the Origins of Dragon Species
    Why are we trying to tie Tiamat to random gods? There was literally a goddess Tiamat.Thankfully you have linked the article here. If you look under other names for Tiamat, you can see the tranliteration of the Akkadian cuneiform sign value "TAM.TUM" and TI.AMAT," both of which were names alternatively used for the mythological figure. The link between a TAM.TUM/TI.AMAT in Akkad (Mesopotamia) and a TÍmtum in Ugarit (northern Levant) should not be difficult, especially given their Semitic language roots. (And the connection between the aforementioned Lotan and the figure of the Leviathan, which is again more obvious when looking at the Semitic roots.) But the multiheaded serpentine depictions of Tiamat (or presumed artistic depictions of Tiamat) are not exactly common. We instead find this sort of depiction more frequently in Levantine (and West Semitic) analogues, though this a resurfacing of this motif becomes far more prominent in MUCH MUCH LATER biblical apocalyptic writing. Considering how loos...
  • 12:29 PM - Frankie1969 quoted Immortal Sun in post On the Origins of Dragon Species
    Why are we trying to tie Tiamat to random gods? There was literally a goddess Tiamat. Read the article you just referenced. The mythological Tiamat was sometimes depicted as a serpent, but she was strictly one-headed. The extra heads only appear in later mash-ups with Temtun/Lotan/Leviathan.
  • 07:40 AM - TheSword quoted Immortal Sun in post Dice Action Camera players in sex scandal!
    Because we as a society have a vested interest in knowing when people are doing illegal things and ya know, punishing them for it? I mean, that's why we have public police forces right? Because society determined some things aren't cool and ought to be dealt with? Jesus these sorts of posts are just so stupid. "Why should anyone else care when a famous person is doing nasty things!" Like really? Do you not understand how society functions? No, I suppose you probably don't. I mean, or you do and you're just one of those edgy folks who thinks society shouldn't function as it has for thousands of years because of whatever moronic ideology you happen to buy into. Itís also why we have a judicial system with the rule of law to prevent miscarriages of justice which hurt genuine cases as much as they destroy lives. We donít appoint you to be the person who decides these things. These accusations unfortunately need to be public before they are proven in order for other victims to get the chance t...


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