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  • Benny89's Avatar
    Wednesday, 27th February, 2019, 02:02 PM
    Still doesn't change the fact that this sub-forum is about optimization, which is about crunching and min-maxing numbers where you can. I get what you are saying, but I don't think you are saying that in correct forum.
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  • Benny89's Avatar
    Monday, 25th February, 2019, 12:25 AM
    Can't wait for full guide. I took your advise from other thread with 6/14 build planned and I am going with CHA +2 ASIs till 20 CHA and I hope to get STR item till then so I don't have to dip Hexblade.
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  • Benny89's Avatar
    Sunday, 24th February, 2019, 02:56 PM
    If one goes 6/14 build sword n board- do you think Defense is better than Dueling. If you have already 20 AC (plate + shield), how big benefit is +1 AC. If you have up to 3 (or 4 with Haste) attacks per turn, how big benefit is extra +6/+8 dmg per turn vs +1 AC?
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  • Benny89's Avatar
    Thursday, 21st February, 2019, 04:05 AM
    Do you guys think it's worth to take RES (CON) later if you already have War Caster and +5 Aura? I wonder if I should start game with 16, 8, 15, 8, 8, 16 and take RES (CON) on 14 level (since I start with War Caster) instead of going 16, 10, 14, 8, 8, 16 and have even CON but better DEX save? WIS save will already be high with prof + Aura so I am not too afraid of one -1, but DEX is weakest...
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  • Benny89's Avatar
    Wednesday, 20th February, 2019, 03:26 PM
    Thanks. Would you invest in Elemental Adept feat for fire? It would only comes to Quicken GFB (or normal GFB), Fireball and probably scorching ray, but it would allow to ignore one of most common resistance. However on the other hand- Quicken BB is already hardly resisted (thunder). Elemental Adept would combo well with Draconic Sorcerer, however +5 damage to fireball or to one of scorching rays...
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  • Benny89's Avatar
    Wednesday, 20th February, 2019, 03:08 PM
    Mostly combat and CC, because I have another party member who likes to lead in social pillars so I don't want to get in a way too much. But I know that things like Suggestion and Mass Suggestion are great in both CC and social.
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  • Benny89's Avatar
    Wednesday, 20th February, 2019, 01:36 PM
    Can I have one more question?: What spells would you all recommend picking up as Divine Sorcerer from both spell lists? Also, what do you think about feat: Elemental Adept (fire)? This allows me to ignore fire elemental resistance of enemies so I could use my fireball, scorching ray or GFB more reliable. But I don't know if this is worth over Shield Master or RES (CON) or Inspiring Leader...
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  • Benny89's Avatar
    Wednesday, 20th February, 2019, 01:24 PM
    Hi. Thanks for suggestion, but I like WIS saves proficiency as CON are of course important but I have to pick War Caster anyway while WIS-save based spells usually mean being totally disabled. I prefer to have plate armor than medium armor. Your suggestion is good of course but I can't imagine Paladin armor without plate armor :). Since I will have all crucial ASI on level 10 anyway I can always...
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  • Benny89's Avatar
    Wednesday, 20th February, 2019, 03:12 AM
    Don't know what parameters are but I will start with Vuman 16,8,14,8,10,16 and War Caster feat and Paladin level 1. Then second level I want to grab Sorc for GFB, BB and Shield and then go straight to Paladin 6 (melee cantrips should carry me to level 5 no problem and 6 is Aura so better not delay it). My second ASI will be +2 CHA and on level 10 (6 Pal/4 Sorc) +CHA again as was recommended here....
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  • Benny89's Avatar
    Wednesday, 20th February, 2019, 02:29 AM
    Wouldn't Elemental Adept feat (fire) be great here to combo with Draconic Sorcerer? It removes resistance to fire from all enemies on your spells, making suddenly GFB, Fireball, Schorching Ray not only get +5 damage but also ignore fire resistance.
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  • Benny89's Avatar
    Wednesday, 20th February, 2019, 02:18 AM
    Thank you. Considering I will have level 8 and 9 slot free- what are some spells from lower tiers that are worth being casted from such high slots (if any)?
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  • Benny89's Avatar
    Wednesday, 20th February, 2019, 01:00 AM
    Question: Is Armor of Agathys worth casting from level 8 or 9 slot for +40/45 HP and 40/45 retaliation damage? Seems like AoA could be very strong spell on front line tank Sorcadin.
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  • Benny89's Avatar
    Tuesday, 19th February, 2019, 05:08 PM
    Appreciate it. You are correct. We expect to play to at least to level 16, but it's better to keep your hopes in check.
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  • Benny89's Avatar
    Tuesday, 19th February, 2019, 04:54 PM
    Thank you! Divine Soul it is then. Will go nicely with Vengeance and "Divine Avenger" feeling to it :)
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  • Benny89's Avatar
    Tuesday, 19th February, 2019, 04:53 PM
    I get you, but I like +5 saves and also getting for free Hold Person and Misty Step from Vengeance Oath, same I like to have VoE for Boss where I can go full ham with 2 attacks with Smites + quicken Cantrip + Smite. Also +5 Aura + Haste + Shield Master and you laugh at all DEX saves. I like melee cantrips, but I prefer to have extra attack with Smite and while I know melee cantrips are...
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  • Benny89's Avatar
    Tuesday, 19th February, 2019, 03:57 PM
    [ While I appreciate your proposition- I don't want to dip more than 1 Hexblade. Even that 1 I would prefer not to but I can't be sure if I will find STR boosting item, but I think till 10 level I can manage with 16 STR. Also since I will be SnB, I don't really need Pact Blade for that. But thank you nevertheless for help :)
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  • Benny89's Avatar
    Tuesday, 19th February, 2019, 03:43 PM
    Not an option, I need to also be a tank for my team and Aura and Extra attack are too strong for that. Besides I want to be more melee than caster as I prefer to smite things instead of disintegrate them adn 6/14 seems like perfect balance. 2/18 is just Sorcerer with option to smite in melee, if he ever wants to get there. 6/14 is to dive in and destroy, while being extremely hard to take down by...
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  • Benny89's Avatar
    Tuesday, 19th February, 2019, 03:41 PM
    Do you think some other Origin is stronger for Sorcadin 6/X than Divine or Shadow? I know Draconic has it's uses for fire spell and GFB with with extra attack I won't use GFB much and fire spells apart from fireball or scorching ray are not that great to take. And fire is most resisted damage type I think. What other Origin? I started Variant Human Paladin 1 with War Caster (DM allowed), then...
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  • Benny89's Avatar
    Tuesday, 19th February, 2019, 02:40 PM
    Not saying it's "super strong", but it allows to save Sorc Points in a fight where you don't really need to go full ham on enemies. Spiritual Weapon will give you that bonus attack for a price of one slot as opposed to use Quicken every turn or some damaging spell. At least that is what I think. But in your opinion is Divine Souls extra spells worth over Shadow? I really think Holy Weapon...
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  • Benny89's Avatar
    Tuesday, 19th February, 2019, 01:32 PM
    Thank you for both of your advices! I think you are correct to wait for level 10 with Hex dip. Maybe I will find Giant Belt till then, which will allow me to skip Hex. I already took Dueling for my sword n board Sorcadin so College of swords style would go to waste. Besides I really want to play with meta magic, especially quicken Hold Person etc. What do you think- Shadow or Divine Soul? I...
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  • Benny89's Avatar
    Monday, 18th February, 2019, 09:08 PM
    I guess the point is more spell slots, more variety of spells, still access to both Sorcere and Cleric spells, quicken Hold spells, AoE CC spells, damage spells, melee cantrips, defense spells etc etc. More Nova, Font of Magic, Metamagic and so on. And you didn't really answer the question of this thread....
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  • Benny89's Avatar
    Monday, 18th February, 2019, 05:42 PM
    Let's say you are Variant Humna, you have War Caster and +2 CHA and you are level 6. Time has come to decide how to build your Sorcadin. So it's between Paladin 6/Hexblade 1/Sorcerer 13 (Divine Soul or Shadow) vs Paladin 6/Sorcerer 14 (Divine or Shadow). In case of first one you can take +2 CHA on next ASI and be SAD CHA, spell DC, attack etc. But you lose 9th level slot (which while...
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  • Benny89's Avatar
    Monday, 18th February, 2019, 05:32 PM
    Its Character Optimization & Builds section on forum- chasing max numbers is what this is all about....
    368 replies | 295649 view(s)
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Thursday, 21st February, 2019


Wednesday, 20th February, 2019


Tuesday, 19th February, 2019


Sunday, 20th January, 2019

  • 02:41 PM - Blue mentioned Benny89 in post [GUIDE] My Word Is My Sword: The Paladin Guide
    @Benny89 I don't think you understand the math or theory behind most the default optimization suggestions. A paladin self-casting haste on himself is vastly overrated. A paladin using GWM is vastly overrated. The biggest reasons are #1 Damage Now vs Damage Later #2 GWM's -5/+10 benefit is only really good when accuracy can be fixed some way. Paladins lack a non-action dependent universal accuracy fix. They do have bless but refer to #1 for why that isn't really a great idea. Vengance Paladins have their channel divinity but that only works on a single enemy once per short rest. PAM is more universally applicable and for many enemies it has a similar impact to GWM. While I don't agree with his findings in places, @Benny89 has a decent grasp. If the hit/crit percentages were the same they could be safely ignored - he missed that step. That's just a mistake, not a cardinal sin. And pure anecdotal, but in SKT our vHuman Vengance Paladin with a 2H weapon and GWM was a real MVP when it cam...
  • 10:57 AM - FrogReaver mentioned Benny89 in post [GUIDE] My Word Is My Sword: The Paladin Guide
    Benny89 I don't think you understand the math or theory behind most the default optimization suggestions. A paladin self-casting haste on himself is vastly overrated. A paladin using GWM is vastly overrated. The biggest reasons are #1 Damage Now vs Damage Later #2 GWM's -5/+10 benefit is only really good when accuracy can be fixed some way. Paladins lack a non-action dependent universal accuracy fix. They do have bless but refer to #1 for why that isn't really a great idea. Vengance Paladins have their channel divinity but that only works on a single enemy once per short rest. PAM is more universally applicable and for many enemies it has a similar impact to GWM.

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Friday, 1st March, 2019

  • 07:11 PM - captainbananas quoted Benny89 in post [GUIDE] My Word Is My Sword: The Paladin Guide
    Still doesn't change the fact that this sub-forum is about optimization, which is about crunching and min-maxing numbers where you can. I get what you are saying, but I don't think you are saying that in correct forum. I disagree; optimization is fundamentally a question of the trade-offs that arise from decision points. The opportunity cost of a marginal increase in damage can often include foregone abilities that would improve overall party effectiveness, and as a result the true delta in damage is negative. You can constrain your analysis to single-character damage per round if you want, but that's not the only way to slice what this forum is about.

Thursday, 28th February, 2019

  • 01:54 AM - FrogReaver quoted Benny89 in post [GUIDE] My Word Is My Sword: The Paladin Guide
    Ok, what I need to fix? First Paladin. Level 17: Target has VoE on him and Paladin has Haste on him. 20 STR. Spear +2, PAM. 1 Turn: Burn smite for each attack starting from highest slot. 2 Turn: same, smite for each attack, starting from highest slot available. Second Paladin. Level 17: Target has VoE on him, Paladin has Holy Weapon on him. Spear + 2. 20 STR. PAM. 1 Turn: Burn smite for each attack starting from highest slot. 2 Turn: same, smite for each attack, starting from highest slot available. Is it more clear now? Ignoring Crits) The haste Paladin do +3.6% to +5.8% (+9 to +16) more total damage than the Holy Weapon Paladin will do over those 2 rounds. We are talking in the ballpark of about 260-270 damage over those 2 rounds for either paladin. The Haste Paladin will use 8-9 of his highest level spell slots. The Holy Weapon Paladin will use 6-7 of his highest level spell slots. Of course Haste offers movement benefits and AC. Holy Weapon offers an hour long duration and i...

Tuesday, 26th February, 2019

  • 02:39 PM - smbakeresq quoted Benny89 in post [GUIDE] My Word Is My Sword: The Paladin Guide
    Its Character Optimization & Builds section on forum- chasing max numbers is what this is all about.... At the levels you are discussing you are chasing a few points of damage vs creatures that will have hundreds. Its like the people that weigh oranges when they are 3 for $1 trying to get the 3 heaviest ones. There are more important things to think about in prep for the table, like how to tactically approach each situation and coordination with the team.

Sunday, 24th February, 2019

  • 03:43 PM - FrogReaver quoted Benny89 in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    If one goes 6/14 build sword n board- do you think Defense is better than Dueling. If you have already 20 AC (plate + shield), how big benefit is +1 AC. If you have up to 3 (or 4 with Haste) attacks per turn, how big benefit is extra +6/+8 dmg per turn vs +1 AC? +1 AC will allow you to avoid being hit by an additional 1 out of every 20 attacks. If you take 20 attacks in a day then that means +1 AC will cause 1 to miss on average. If you take 40 then +1 AC will cause 2 to miss on average. Duelist Advantage on a 16 str paladin without any buffs (over a 20 round day) Level 5 Daily Damage (Duelist): +17% to +21% Level 5 Nova Damage (Duelist): +8% to +10% As your sorcerer levels add higher level spell slots for smiting you will see a slight decrease in Nova Damage. Adding extra attacks to both sides of the comparison really won't significantly change the percentages above. As you go up higher levels I expect to see the Daily Damage go slightly lower as well due to more and more of your ...

Thursday, 21st February, 2019

  • 12:35 PM - FrogReaver quoted Benny89 in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    Do you guys think it's worth to take RES (CON) later if you already have War Caster and +5 Aura? I wonder if I should start game with 16, 8, 15, 8, 8, 16 and take RES (CON) on 14 level (since I start with War Caster) instead of going 16, 10, 14, 8, 8, 16 and have even CON but better DEX save? WIS save will already be high with prof + Aura so I am not too afraid of one -1, but DEX is weakest Paladin point so I would prefer to have full +5 here. Since our DM loves magic items, there is high chance of getting sime +CON or CON magic item so I don't know if it's worth to invest in odd CON number at start and wait with it till level 14. By high levels you have some real encounter ending spells. I'd highly consider it at level 14. Initiative and Dex saves are also useful. You get the initiative bonus and dex save bonus for most of the game. The odd con doesn't benefit you till level 14/15. I don't think the odd con is worth it.

Wednesday, 20th February, 2019

  • 06:07 PM - FrogReaver quoted Benny89 in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    Thanks. Would you invest in Elemental Adept feat for fire? It would only comes to Quicken GFB (or normal GFB), Fireball and probably scorching ray, but it would allow to ignore one of most common resistance. However on the other hand- Quicken BB is already hardly resisted (thunder). Elemental Adept would combo well with Draconic Sorcerer, however +5 damage to fireball or to one of scorching rays seems to enough to justify it. Maybe if it was working like Agonizing Blast. I wouldnt take elemental adept. You have lots of non fire damage sources when you meet resistant to fire creatures.
  • 03:16 PM - FrogReaver quoted Benny89 in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    Mostly combat and CC, because I have another party member who likes to lead in social pillars so I don't want to get in a way too much. But I know that things like Suggestion and Mass Suggestion are great in both CC and social. So you can prepare at most 8 paladin spells from level 1 and 2 spells. This shouldnt be difficult because after the first 4 or 5 the options become lackluster. Id assume Bless Cure wounds Find steed Wrathful smite Command Maybe heroism. I think thats the important ones. That frees up alotnof the divine soul spells
  • 02:57 PM - FrogReaver quoted Benny89 in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    Can I have one more question?: What spells would you all recommend picking up as Divine Sorcerer from both spell lists? Also, what do you think about feat: Elemental Adept (fire)? This allows me to ignore fire elemental resistance of enemies so I could use my fireball, scorching ray or GFB more reliable. But I don't know if this is worth over Shield Master or RES (CON) or Inspiring Leader later. Approach it this way: what spells Do you have access to from your paladin list? What spells do you have prepared from that list. Usually that covers most of the early cleric spells Id want with a divine soul sorcerer. Once those are identified I think we can have a better idea about what gaps your sorcerer spells need to be. Also, are you interested in having spells for the exploration and social pillars or just for combat?
  • 04:02 AM - FrogReaver quoted Benny89 in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    Don't know what parameters are but I will start with Vuman 16,8,14,8,10,16 and War Caster feat and Paladin level 1. Then second level I want to grab Sorc for GFB, BB and Shield and then go straight to Paladin 6 (melee cantrips should carry me to level 5 no problem and 6 is Aura so better not delay it). My second ASI will be +2 CHA and on level 10 (6 Pal/4 Sorc) +CHA again as was recommended here. Then I want to decide if I want to go Hexblade or continue Sorc. For fighing style I will take Dueling. DM said this campaign should take us to at least levels 16. Have you considered the following: Modify stats to something like 13 16 12 8 8 16 (I'm not sure if that's possible but you should be able to get close). Use medium armor and a rapier (or short sword if you hate the flavor of rapier). Start level 1 as sorcerer and have level 2 be your first level of paladin. It gives you con saves which are important to you and much better initiative for slightly less efficient starting ASI's and slig...
  • 02:57 AM - FrogReaver quoted Benny89 in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    Thank you. Considering I will have level 8 and 9 slot free- what are some spells from lower tiers that are worth being casted from such high slots (if any)? animate objects hold monster mass suggestion Those would be my top picks for your level 8 and 9 slots. They all have very nice scaling capabilities. They all can single handedly turn almost any given combat.
  • 01:35 AM - FrogReaver quoted Benny89 in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    Question: Is Armor of Agathys worth casting from level 8 or 9 slot for +40/45 HP and 40/45 retaliation damage? Seems like AoA could be very strong spell on front line tank Sorcadin. It only lasts an hour. With your ac and shield spell the only thing that likely hits you is breath weapons and such. Those likely have the potential to take it off in a single hit.

Tuesday, 19th February, 2019

  • 04:47 PM - FrogReaver quoted Benny89 in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    Do you think some other Origin is stronger for Sorcadin 6/X than Divine or Shadow? I know Draconic has it's uses for fire spell and GFB with with extra attack I won't use GFB much and fire spells apart from fireball or scorching ray are not that great to take. And fire is most resisted damage type I think. What other Origin? I started Variant Human Paladin 1 with War Caster (DM allowed), then 1 level Sorcerer for BB, GFB and Shield, then Paladin to level 5 I will take +2 CHA, then Push Paladin to 6 for Aura, then take 3 levels Sorcerer for 10 level and +2 CHA ASI and then I will see if continue (hope to get Giant Belt) or dip Hexblade. So at level 10 I will Have War Caster, 20 CHA. Then I plan to take Shield Master for that awesome Dex saves boost (as I will be standing in front of all breath type monsters) and then probably Mobile or Inspiring Leader. I was also thinking of RES (CON) instead of Shield Master but I will see if War Caster and +5 Aura will be enough with CON 14. The poi...
  • 04:43 PM - FrogReaver quoted Benny89 in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    Not an option, I need to also be a tank for my team and Aura and Extra attack are too strong for that. Besides I want to be more melee than caster as I prefer to smite things instead of disintegrate them adn 6/14 seems like perfect balance. 2/18 is just Sorcerer with option to smite in melee, if he ever wants to get there. 6/14 is to dive in and destroy, while being extremely hard to take down by both damage and save-spells. Paladin 2 sorcerer x tanks very well. High ac and shield is a strong combo. Absorb elements for elemental damages. That said the saving through bonus is always enticing. The melee cantrips and higher spell slots and more sorecery points tend to keep your damage competitive with a comination that gets extra attack. All you do is smite and green flame blade bonus action green flame blade etc. The only downside is the saves but the upside is that the useful spells Im getting all come online a full 4 levels faster. In the end I do it this way because it gets my conce...
  • 04:48 AM - FrogReaver quoted Benny89 in post [GUIDE] My Word Is My Sword: The Paladin Guide
    Its Character Optimization & Builds section on forum- chasing max numbers is what this is all about.... I try to take a more holistic approach.
  • 04:36 AM - FrogReaver quoted Benny89 in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    Let's say you are Variant Humna, you have War Caster and +2 CHA and you are level 6. Time has come to decide how to build your Sorcadin. So it's between Paladin 6/Hexblade 1/Sorcerer 13 (Divine Soul or Shadow) vs Paladin 6/Sorcerer 14 (Divine or Shadow). In case of first one you can take +2 CHA on next ASI and be SAD CHA, spell DC, attack etc. But you lose 9th level slot (which while you don't know 9th level slots can be used for something like Spiritual Guardians etc.) but you also get 7th level magic same as 6/14. But you delay Sorcerer stuff by 1 level and end up with 13 sorc points. We also get Shield and Armor of Agathys. Also then you have freedom of feats as you don't have to fous on maxing both attack and spell stat. In second, classic build next ASI would have to go to STR (or DEX if you are DEX) to get 18 there as you won't use CHA. And so the next ASI probably. So you delay 20 CHA by a long or you won't have decent Attack stat. Also investing here in STR might later s...

Monday, 11th February, 2019


Sunday, 10th February, 2019

  • 10:50 PM - Yunru quoted Benny89 in post Best level split for Paladin/Hexblade?
    Also I don't think 13 levels if Warlock are worth, you still get max 3 slots. Yes, they are per short rest but in a one serious fight a 13 Lock/7 Paladin have: And now it turns out the fight wasn't as hard as you anticipated, you've blown a lot of resources, and need to get to and fight the true boss. The Warlock 13/Paladin 7 just short rests and gets 15d8 Divine Smite back, whereas the other way around you get... 10d8. Additionally, 1d8 may average 4.5, but that doesn't help when the boss is killing you after 6 to 9 attacks of rolling 1s and 2s. However, +5 will give you +5 every time.
  • 05:35 PM - FrogReaver quoted Benny89 in post [GUIDE] My Word Is My Sword: The Paladin Guide
    Could someone please calculate for me what is better for Vengeance Paladin on level 17- Holy Weapon or Haste vs VoE target? Test requirements: PAM, 20 attack stat, Spear +2. Haste vs Holy Weapon on. We burn in first turn 4x 5k8 smites for Haste test and 3x5k8 smites for Holy Weapon test. Next turns 4k8 Smites to all attacks for both etc. We count critical hits and we attack with VoE on. Your test requeirements aren't accurate

Friday, 25th January, 2019

  • 05:12 AM - FrogReaver quoted Benny89 in post [GUIDE] My Word Is My Sword: The Paladin Guide
    This is wrong. I knew many DMs who like to throw higher CRs than they should at party and HAM while strong early is not as strong as PAM or RES (CON)/Warcaster. There is a reason if you look on every optimized thread ever on Paladins- that no one ever recommend HAM. I recommend HAM. I know a thing or two about optimization. I'm the guy that actually sit out and quantified for everyone the real impact of precision attack. The thing nearly every optimization analysis does wrong is that it forgets you have a party. It forgets that combat optimization has a goal and that goal is to not lose a party member (whether yourself or someone else). If you do that the game may go on but that's a failure. Again- it's not bad feat. It's not bad decision to take it. People should play what they feel is most fun. However when it comes to optimization- it's just simply not a best choice. There's so many qualifications on that. In a campaign where your melee paladin is taking nearly every ene...
  • 04:41 AM - FrogReaver quoted Benny89 in post [GUIDE] My Word Is My Sword: The Paladin Guide
    To add to that, it's also worth to note that Shield Master shove can comes only AFTER you use all your attacks. As per description: "If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield." - you have to take first attack action and then use Shove. It was also confrimed by Sage Advice. You can check here: https://twitter.com/jeremyecrawford/status/994993596989300736 That ruling came so late into 5th edition after a previous sage advice ruling by the same guy had stated the exact opposite that it's more of the wild west on how any particular DM is going to implement shield master in their particular game. HAM is good early level talent but it's becomes insignificant in tier 3 and I don't like to take feats that lose their power over time. Feats like PAM, ASI, Sentinel, War Caster, RES etc. stay relevant all the time from 1st to 20th level. As you level, HAM increases in absolute effectiveness (as enemie...


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